.SEGMENT "CAVERNS" .FUNCT ANONF-242:ANY:0:0 EQUAL? ACTION,EXAMINE-COMMAND \FALSE ICALL1 UPDATE-MOVE ICALL2 WPRINTD,ACTOR PRINTI " took a moment to look over the carnage; over two dozen orcs were piled on the ground, most of them dispatched single-handedly by Hurth." FSET? ESHER,IN-PARTY \?PRD7 FSET? ESHER,BUSY /?CCL5 ?PRD7: FSET? BERGON,BUSY \TRUE ?CCL5: PRINTI " But there was no joy in our victory - we had paid a heavy price!" RTRUE .FUNCT ANONF-243:ANY:0:0,TMP EQUAL? ACTION,SCENE-START-COMMAND \?CCL3 MOVE MINE-ORCS,HERE SET 'OPPONENT,MINE-ORCS ICALL1 PRINT-CHARACTER-COMMANDS SET 'UPDATE-FLAG,FALSE-VALUE ICALL CHANGE-CIT,BERGON,1,NUL-COMMAND,FALSE-VALUE ICALL CHANGE-CIT,HURTH,1,NUL-COMMAND ZERO? MIX-DONE /?CND4 ICALL CHANGE-CIT,PRAXIX,2,USE-MIX-COMMAND ?CND4: ICALL2 NUL-PARTY-COMMAND,RETREAT-COMMAND ICALL2 NUL-PARTY-COMMAND,PARLEY-COMMAND SET 'COMBAT-ROUND,-1 RETURN COMBAT-ROUND ?CCL3: EQUAL? ACTION,SCENE-END-COMMAND \?CCL7 FSET? HERE,SOLVED /FALSE ICALL UPDATE-MOVE,MINE-ORC-BODIES,HERE ICALL2 UPDATE-REMOVE,MINE-ORCS ICALL UPDATE-FCLEAR,PRAXIX,BUSY CRLF CRLF PRINTI "The fight was over; Bergon was slumped on the ground, rapidly losing his battle for life." FSET? ESHER,IN-PARTY \?CND11 PRINTI " Esher fared worse still, and died in Praxix' arms before the Wizard could begin to help." ICALL2 KILLED-OFF,ESHER ?CND11: ZERO? COMBAT-SPELL /?CND13 PRINTI " Praxix, no longer concerned with the spell he was preparing, tossed the mixed powders to the ground and rushed to Bergon's side." ?CND13: ICALL UPDATE-MOVE,BERGON-OBJECT,HERE FCLEAR BERGON-OBJECT,DONT-EXAMINE PUTP HERE,P?TEMP,MOVE-NUMBER RTRUE ?CCL7: EQUAL? ACTION,COMBAT-RESULT-COMMAND \?CCL16 ZERO? COMBAT-ROUND \?CCL19 PRINTI "The first orcs started to come through the hole, and we had an easy time dispatching them as they came. After four were killed, they stopped coming for a time. All was quiet, and yet we felt certain that we had not seen the last of these orcs." CRLF CRLF PRINTI "At once, the quiet was broken as the orcs started a guttural chant, and their harsh footsteps could again be heard just outside of the chamber!" CRLF CRLF PRINTI """It seems we are trapped,"" Bergon said, gloomily, ""and the orcs come yet again.""" EQUAL? COMBAT-SPELL,TREMOR-SPELL \TRUE CRLF CRLF PRINTI """It seems we are trapped, yes,"" Praxix repeated, ""but things are not always what they seem!""" RTRUE ?CCL19: EQUAL? COMBAT-ROUND,1 \?CCL23 PRINTI "The orcs, sensing the folly in entering our midst singly, now changed their strategy, and pushed over themselves into the chamber. They paid dearly for the effort, and their bodies soon piled up near the entry. But they were successful, and a few orcs now arrived among us. Hurth was exceedingly strong, and killed a few more orcs with his broadsword. Bergon, too, fought well, but he was soon hit by the side of an orc's axe, and stumbled backward on the ground." ICALL UPDATE-MOVE,BERGON-OBJECT,HERE ICALL MAKE-BUSY,BERGON,ILL-COMMAND JUMP ?CND17 ?CCL23: EQUAL? COMBAT-ROUND,2 \?CCL25 PRINTI "On and on they came, slowed somewhat by the carnage at the chamber's entrance. I killed two orcs that were threatening Bergon, but he was hit yet again, and soon lay unconscious on the ground. Hurth again bore the brunt of our offense, and soon claimed a dozen orcs with only a few minor wounds." EQUAL? COMBAT-SPELL,TREMOR-SPELL \?CND26 CRLF CRLF PRINTI """If we are not trapped,"" I said, remarking on Praxix' obtuse comment of a few moments ago, ""this would be a good time to show us.""" ?CND26: ICALL MAKE-BUSY,BERGON,ILL-COMMAND ?CND17: ZERO? COMBAT-SPELL /TRUE SUB COMBAT-ROUND,COMBAT-SPELL-ROUND GRTR? STACK,1 \TRUE EQUAL? COMBAT-SPELL,TREMOR-SPELL \?CCL36 CRLF CRLF PRINTI "At last, Praxix was ready to cast his spell. ""Back! This way!"" he shouted, leading us to the farthest spot from the entrance. But I would not leave Bergon behind, and I managed to avoid injury as I dragged him out of harm's way. And then, with our party a safe distance from the orcs, the spell was cast, and the ground shook mightily." CRLF CRLF FSET HERE,SOLVED ICALL SCENE,FALSE-VALUE,TRAVEL-MODE ICALL2 FLUME-TREMOR,TRUE-VALUE RTRUE ?CCL25: PRINTI "The last few orcs in the raiding party were now here, but we were strong enough to defeat them." FSET? ESHER,IN-PARTY \?CND28 ICALL MAKE-BUSY,ESHER,ILL-COMMAND PRINTI " As the last of them went down, he slashed Esher in the chest. Bleeding badly, Esher slumped to the floor, as Hurth killed the last of the living attackers." ?CND28: ICALL2 HINT,HINT-TREMOR ICALL TRAVEL-COMMANDS,HERE,BACK-COMMAND ICALL2 END-COMBAT,FALSE-VALUE ICALL MAKE-BUSY,BERGON,ILL-COMMAND RTRUE ?CCL36: ICALL CHANGE-CIT,PRAXIX,1,NUL-COMMAND SET 'COMBAT-SPELL,FALSE-VALUE CRLF CRLF PRINTI "Praxix' spell was now prepared, but he reluctantly concluded that it would do no good in the midst of this pandemonium." RTRUE ?CCL16: EQUAL? ACTION,USE-MIX-COMMAND \?CCL38 EQUAL? MIXTURE,ANIMATE-SPELL \?CCL38 EQUAL? ACTION-OBJECT,BERGON-OBJECT \?CCL38 PRINTI "Praxix tried to reach Bergon with his mixture, but there were orcs between their positions, and would have faced certain death in the attempt." ICALL CHANGE-CIT,PRAXIX,2,NUL-COMMAND SET 'MIX-DONE,FALSE-VALUE RTRUE ?CCL38: EQUAL? ACTION,USE-MIX-COMMAND \?CCL43 EQUAL? MIXTURE,ANIMATE-SPELL \?CCL43 EQUAL? ACTION-OBJECT,MINE-ORCS \?CCL43 PRINTI "Praxix cast his mixture on the orcs, but the only effect was that of making the orcs somewhat stronger than they had been previously." ICALL CHANGE-CIT,PRAXIX,2,NUL-COMMAND SET 'MIX-DONE,FALSE-VALUE RTRUE ?CCL43: EQUAL? ACTION,CAST-COMMAND \FALSE ZERO? COMBAT-SPELL \FALSE SET 'COMBAT-SPELL,ACTION-OBJECT SET 'COMBAT-SPELL-ROUND,COMBAT-ROUND ICALL2 MAKE-BUSY,PRAXIX PRINTI "Praxix, meanwhile, was attempting to cast his " ICALL2 WPRINTD,COMBAT-SPELL PRINTI " spell. But these things take time, and we weren't counting on any quick results." RTRUE .FUNCT ANONF-244:ANY:0:0 CALL QSET?,MINE-FIGHT,SEEN ZERO? STACK \FALSE GETPT BERGON,P?FIGHT-COMMANDS PUT STACK,0,NUL-COMMAND GETPT HURTH,P?FIGHT-COMMANDS PUT STACK,0,NUL-COMMAND CRLF CRLF PRINTI "Drawing our weapons, we prepared for battle. It was clear that we had one obvious advantage and one obvious disadvantage. What's more, they were one and the same - the narrow entry into our chamber." CRLF CRLF PRINTI "On the one hand, it would be a simple matter to dispatch the orcs one at a time as they stumbled into our midst. On the other hand, they might not oblige us, in which case we were trapped." CALL SCENE,MINE-FIGHT,FIGHT-MODE RSTACK .FUNCT ANONF-245:ANY:0:0 FSET? BERGON,BUSY \?CCL3 EQUAL? PARTY-MODE,TRAVEL-MODE \?CCL3 GETP HERE,P?TEMP ADD STACK,2 GRTR? MOVE-NUMBER,STACK \?CCL3 PRINTI "It mattered little what we chose to do next. Bergon was dead, and our mission a failure! We retreated as we had come, fortunate indeed to have escaped another group of orcs that had been approaching, and appeared finally before Astrix. His face was grim and determined." CRLF CRLF ICALL2 HINT,HINT-WOUNDS CALL1 PART-ONE-BAD-ENDING RSTACK ?CCL3: EQUAL? ACTION,EXAMINE-COMMAND \?CCL8 EQUAL? ACTION-OBJECT,BERGON-OBJECT \?CCL8 ICALL UPDATE-FSET,BERGON-OBJECT,DONT-EXAMINE ICALL2 WPRINTD,ACTION-OBJECT PRINTI " was badly hurt, as " ICALL2 WPRINTD,ACTOR PRINTI " was quick to recognize. He would die soon unless we acted; but what could we do?" RTRUE ?CCL8: FSET? BERGON,BUSY \?CCL12 EQUAL? ACTION,USE-MIX-COMMAND \?CCL12 EQUAL? MIXTURE,ANIMATE-SPELL \?CCL12 EQUAL? ACTION-OBJECT,BERGON-OBJECT \?CCL12 ICALL UPDATE-MOVE,BERGON-OBJECT,RANDOM-OBJECTS PRINTI "Praxix cast his mixture at Bergon; for a moment, it appeared that nothing would happen. But then, as we watched, his wounds began to heal and in a matter of minutes he was as strong as on the day we had embarked on our journey." CRLF CRLF PRINTI """A powerful enchantment!"" said Praxix" FSET? HERMIT-POWDER,SEEN \?CCL19 PRINTI ", ""I wonder if old Garlimon knew the power his gift possessed!""" JUMP ?CND17 ?CCL19: PRINTC 46 ?CND17: ICALL1 MIXTURE-CAST SET 'UPDATE-FLAG,TRUE-VALUE ICALL TRAVEL-COMMANDS,HERE,BACK-COMMAND FSET HERE,BLUE-MIX CALL1 CLEAR-BUSY RSTACK ?CCL12: EQUAL? ACTION,BACK-COMMAND \?CCL21 ICALL1 REMOVE-TRAVEL-COMMAND FSET? BERGON,BUSY \?CCL24 ICALL2 REMOVE-PARTY-COMMAND,BACK-COMMAND PRINTI "Nearly panicked, I started to run from the chamber, but was held back by Praxix. ""We must not leave our friend while he lays alive,"" he said." RTRUE ?CCL24: FSET? HERE,BLUE-MIX \?CCL26 PRINTI "We were trapped now, or nearly so; more orcs were nearby, perhaps alerted by the ones we had just narrowly defeated. We retreated as we had come, fortunate indeed to have escaped another group of orcs that had been approaching, and appeared finally before Astrix. His face was grim and determined." CRLF CRLF CALL1 PART-ONE-BAD-ENDING RSTACK ?CCL26: PRINTI "We started back toward the junction, but more orcs could be heard there as well. It appeared we were trapped!" RTRUE ?CCL21: EQUAL? SCENE-OBJECT,MINE-FIGHT /FALSE EQUAL? ACTION,CAST-COMMAND \FALSE EQUAL? ACTION-OBJECT,TREMOR-SPELL \FALSE CALL1 FLUME-TREMOR RSTACK .FUNCT FLUME-TREMOR:ANY:0:1,FIGHT?,BI FSET? BERGON,BUSY \?CND1 SET 'BI,TRUE-VALUE ?CND1: ZERO? FIGHT? \?CND3 PRINTI "Praxix now began to concentrate on the fact that we were trapped. On a hunch, he took some earth essence from his pouch and cast it upon the ground beneath our feet." CRLF CRLF ?CND3: PRINTI """What do you think...,"" was as far as " ZERO? BI /?CCL7 PRINTI "Hurth" JUMP ?CND5 ?CCL7: PRINTI "Bergon" ?CND5: PRINTI " got before the rock beneath our feet gave way, sending us plunging into a frigid river some dozen feet below." CRLF CRLF PRINTI "The water ran swiftly through this underground flume, and we were tossed and buffeted mercilessly as we tumbled our way down the tortuous gorge. Finally, we were thrown over a ten-foot waterfall and landed in a deep, wide pool, from which it was a short swim to the water's edge." CRLF CRLF PRINTI """What do you think you're doing?"" yelled " ZERO? BI /?CCL10 PRINTI "Hurth" JUMP ?CND8 ?CCL10: PRINTI "Bergon" ?CND8: PRINTI ", finally finishing his previous thought." CRLF CRLF PRINTI """As I recall, we were all curious about the source of the water sounds. Also, it seems we were in need of some means of escape. I believe I have found both,"" Praxix said proudly." ZERO? BI /?CND11 PRINTI " ""Now help me here with Bergon."" And Bergon was clearly in need of help; bleeding profusely, he would not survive long!" ?CND11: ZERO? FIGHT? /?CND13 CRLF CRLF PRINTI """At least we seem to be rid of those orcs,"" I offered, ""I suppose they are afraid of water.""" CRLF CRLF PRINTI """More likely they suppose us to have died in the fall,"" Praxix replied." ?CND13: ZERO? BI /?CND15 ICALL UPDATE-MOVE,BERGON-OBJECT,FLUME-POOL FCLEAR BERGON-OBJECT,DONT-EXAMINE ?CND15: ICALL2 MOVE-TO,FLUME-POOL ZERO? BI /TRUE ICALL MAKE-BUSY,BERGON,ILL-COMMAND RTRUE .ENDSEG .SEGMENT "MINES" .FUNCT ANONF-246:ANY:0:0 CALL QSET?,HERE,SEEN ZERO? STACK /TRUE FSET HERE,TRAPPED ICALL2 PARTY-ADD,BERGON ICALL MAKE-BUSY,BERGON,ILL-COMMAND CRLF CRLF PRINTI "Bergon was here, slumped against a wall; he was dying, that was certain." RTRUE .FUNCT ANONF-247:ANY:0:0 EQUAL? ACTION,EXAMINE-COMMAND \?CCL3 EQUAL? ACTION-OBJECT,BERGON-OBJECT \?CCL3 ICALL UPDATE-FSET,BERGON-OBJECT,DONT-EXAMINE FSET? HERE,TRAPPED \?CCL8 ICALL2 WPRINTD,ACTOR PRINTI " went over to look at Bergon; his pulse was slow, his breathing irregular. Shaking his head sadly, he returned to the group." RTRUE ?CCL8: ICALL2 WPRINTD,ACTOR PRINTI " examined Bergon briefly. ""He's got a punctured lung, and a good deal of other internal damage from his wounds,"" he reported. ""He's also lost a great deal of blood. Unless we do something quickly, I'm afraid he's going to die."" He then did what he could to stop Bergon's bleeding, but his actions were merely palliative." RTRUE ?CCL3: EQUAL? ACTION,USE-MIX-COMMAND \?CCL10 EQUAL? ACTION-OBJECT,BERGON-OBJECT \?CCL10 EQUAL? MIXTURE,ANIMATE-SPELL \?CCL10 FSET? BERGON,BUSY \?CCL10 ICALL1 MIXTURE-CAST ICALL TRAVEL-COMMANDS,HERE,PROCEED-COMMAND PRINTI "Praxix cast this strange enchantment at " ICALL2 WPRINTD,ACTION-OBJECT PRINTI "; for a moment, it appeared that nothing would happen. But then, as we watched, his wounds began to heal and in a matter of minutes he was as strong as on the day we had embarked on our journey." CRLF CRLF PRINTI """A powerful enchantment!"" said Praxix" FSET? HERMIT-POWDER,SEEN \?CCL17 PRINTI ", ""I wonder if old Garlimon knew the power his gift possessed!""" JUMP ?CND15 ?CCL17: PRINTC 46 ?CND15: SET 'LEADER,BERGON SET 'UPDATE-FLAG,TRUE-VALUE ICALL UPDATE-MOVE,BERGON-OBJECT,RANDOM-OBJECTS ICALL1 CLEAR-BUSY FSET? MINE-LOWER-STAIR,SEEN \TRUE CRLF CRLF ICALL1 END-PART-TWO-A RTRUE ?CCL10: EQUAL? ACTION,PROCEED-COMMAND \?CCL21 FSET? HERE,TRAPPED /?CCL21 FSET? BERGON,BUSY \?CND24 ICALL2 PARTY-REMOVE,BERGON PRINTI "It was undesirable to leave Bergon here, unattended, but we agreed there was no alternative. And so, making him as comfortable as we could, we left his side." CRLF CRLF ?CND24: PRINTI "A wide path followed the raging river upstream, and we followed it until we came to a tunnel leading back into what we supposed were the main chambers at this level." CALL2 MOVE-TO,ALONG-FLUME RSTACK ?CCL21: FSET? HERE,TRAPPED \FALSE EQUAL? ACTION,USE-MIX-COMMAND /FALSE EQUAL? ACTION,MIX-COMMAND /FALSE CALL1 GAME-COMMAND? ZERO? STACK \FALSE PRINTI "Just then, Bergon's body heaved and his eyes opened. Praxix and I moved closer to him, and " IN? SPIRIT-STONE,INVENTORY \?CCL34 PRINTI "Praxix held up the white stone to his view." CRLF CRLF PRINTI "Bergon smiled faintly. ""It is very beautiful," JUMP ?CND32 ?CCL34: PRINTI "tried our best to comfort him." CRLF CRLF PRINTI "Bergon winced in pain. ""The Stone... You have found it?" ?CND32: PRINTI """ he whispered, and taking one last raspy breath, he expired in our arms." CRLF CRLF PRINTI "We were silent a long while. What could we say about this brave man who had led us through so many dangers? We knew it would be impossible to bury him here and so, after a short ritual, we wrapped him in his cloak and cast him into the waters, watching him as he was carried out of sight into the very depths of the earth." CRLF CRLF ICALL2 HINT,HINT-WOUNDS FCLEAR BERGON,BUSY ICALL2 KILLED-OFF,BERGON ICALL1 END-PART-TWO-A RTRUE .FUNCT END-PART-TWO-A:ANY:0:0,TMP PRINTI "We returned to the side of the river" FSET? GATE-JUNCTION,SEEN /?CCL3 PRINTI ", and decided to continue our explorations in these lower regions of the caverns. This time, we took the right-hand path from the bottom of the stairs, and soon came to a wide vestibule with paths leading both left and right; but while the right path was wide and ornate, the one to the left was crudely constructed." ICALL2 MOVE-TO,GATE-JUNCTION RTRUE ?CCL3: FSET? TOMB,SEEN /?CCL5 FSET? TOMB-ANTE,SEEN \?CCL5 ICALL2 HINT,HINT-DOOR JUMP ?CND1 ?CCL5: FSET? TOMB,SEEN \?CND1 IN? TOMB-COFFIN,TOMB /?CND1 ICALL2 HINT,HINT-VAULT ?CND1: IN? SPIRIT-STONE,INVENTORY \?CCL13 PRINTI " with our goal accomplished" JUMP ?CND11 ?CCL13: PRINTI " in low spirits. We had explored these regions as best we could, but had not found the Stone that Astrix had said could be found here" ?CND11: GET KILLED-TBL,0 >TMP GRTR? TMP,0 \?CND14 PRINTI ". Sadly, we had lost our friend" GRTR? TMP,1 \?CND16 PRINTC 115 ?CND16: ICALL2 TELL-WITH-COMMAS,KILLED-TBL ?CND14: PRINTI ". The path here continued to run along the river's edge, and we followed it for many hours, as it wound its way upward, finally rising out of the caverns and into the open air." CRLF CRLF ZERO? A-B-FLAG \?CCL20 PRINTI """We are not far below the falls,"" I said, ""It should be a simple matter to find Astrix again from here.""" CRLF CRLF PRINTI "It was, in fact, only a few miles to the falls, and by the end of the day we had reached Astrix' tower on the Sunrise Mountain." CALL1 PART-TWO-ENDING RSTACK ?CCL20: LESS? PARTY-MAX,3 \?CCL22 CALL1 PART-TWO-TOO-FEW RSTACK ?CCL22: PRINTI "We had emerged from the caverns only a few miles south of the falls we had just barely escaped earlier in our journey. Before us lay a forest that was quite a bit older and darker than the one in which the Elves lived." ICALL2 SCENE,TANGLESCENE CALL2 MOVE-TO,TANGLEWOOD-1 RSTACK .FUNCT ANONF-248:ANY:0:0 EQUAL? ACTION,SCOUT-COMMAND \?CCL3 ICALL UPDATE-FSET,HERE,DONT-SCOUT FSET HERE,SCOUTED ICALL2 WPRINTD,ACTOR PRINTI ", moving out ahead of us, brought back the report that the path ahead climbed as it followed the underground river." EQUAL? ACTOR,HURTH \TRUE CRLF CRLF PRINTI """If these caverns are laid out as I surmise, we can follow it to reach the forest above,"" he remarked." RTRUE ?CCL3: EQUAL? ACTION,FOLLOW-RIVER-COMMAND \?CCL7 ICALL1 REMOVE-TRAVEL-COMMAND ICALL UPDATE-FSET,HERE,DONT-SCOUT PRINTI "We started ahead, climbing along the side of the raging river; a dim light from up ahead grew brighter as we continued; this path would surely lead out of the caverns. Not wishing to forego the exploration of the lower regions, we retraced our steps, returning to the entrance to the tunnel." RTRUE ?CCL7: EQUAL? ACTION,ENTER-TUNNEL-COMMAND \FALSE PRINTI "The tunnel ran straight for a few hundred paces, ending finally at the bottom of a wide stair. To our right, another path led through a tall archway and to our left, a crudely made hole entered the rock." CRLF CRLF PRINTI """Praxix, you have done well,"" said Hurth, smiling broadly. ""This would be the bottom of the stairs that start up high at the Bern i-Fen. I had nearly lost hope of arriving here.""" FSET? ESHER,IN-PARTY \?CCL11 FSET? BERGON,IN-PARTY /?CND10 ?CCL11: CRLF CRLF PRINTI """Indeed, though I regret we are not all here to see it,"" Praxix replied quietly. ""There is great evil within the earth; let us hope there is great good also.""" ?CND10: CRLF CRLF PRINTI """Am I the only one that hears something peculiar?"" I asked." CRLF CRLF PRINTI """I was about to say the same thing,"" answered Hurth. ""It sounds to me like someone chipping away at rock somewhere down the passage to the left.""" CALL2 MOVE-TO,MINE-LOWER-STAIR RSTACK .FUNCT ANONF-249:ANY:0:0 EQUAL? ACTION,SCOUT-COMMAND \?CCL3 CALL QSET?,HERE,SCOUTED ZERO? STACK \?CCL3 FSET? MINER-PASSAGE,SEEN /?CCL3 ICALL UPDATE-FSET,HERE,DONT-SCOUT PRINTI "We sent " ICALL2 WPRINTD,ACTOR PRINTI " off to find the source of the tapping sound. Indeed, it was coming from the path on the left, inside some sort of mine." RTRUE ?CCL3: EQUAL? ACTION,UP-COMMAND \?CCL8 ICALL1 REMOVE-TRAVEL-COMMAND PRINTI "It took only a short walk up the stairs to " FSET? MINE-2-W,TRAPPED \?CCL11 PRINTI "confirm what we already knew:" JUMP ?CND9 ?CCL11: PRINTI "discover that" ?CND9: PRINTI " the stairs were almost utterly destroyed, by what tremendous force, we would never know." IN? SPIRIT-STONE,INVENTORY /TRUE CRLF CRLF PRINTI """Someone, or something, preferred that this region be sealed off, and did quite a fine job of it,"" Praxix commented. ""It would seem likely, then, that the Stone which we seek lies close at hand. But in which direction?""" RTRUE ?CCL8: EQUAL? ACTION,BACK-COMMAND \?CCL15 FSET? BERGON,BUSY \?CCL18 PRINTI "In a short time, we were back at the side of the underground river, and we rushed back to the shore of the pool hoping that Bergon was still alive." CALL2 MOVE-TO,FLUME-POOL RSTACK ?CCL18: ICALL1 END-PART-TWO-A RTRUE ?CCL15: EQUAL? ACTION,RIGHT-COMMAND \?CCL20 FSET? GATE-JUNCTION,SEEN \?CCL23 ICALL REMOVE-TRAVEL-COMMAND,HERE,RIGHT-COMMAND PRINTI "Again, we tried the right-hand path, finding ourselves back in the vestibule that we had explored earlier." JUMP ?CND21 ?CCL23: PRINTI "The right-hand path led to a wide vestibule with paths leading both left and right, but while the right path was wide and ornate, the one to the left was crudely constructed." ?CND21: CALL2 MOVE-TO,GATE-JUNCTION RSTACK ?CCL20: EQUAL? ACTION,LEFT-COMMAND \?CCL25 ICALL CHANGE-TRAVEL-COMMAND,HERE,LEFT-COMMAND,MINES-COMMAND PRINTI "The passage twisted and wound its way through the rock until we came to a small, open chamber from which two passages led. One, supported by old wooden beams, appeared to be an abandoned mine of some sort. The other appeared to be a more recent excavation, and the tapping sound was coming from that direction." CRLF CRLF PRINTI """It would appear we have company,"" Praxix said, motioning to the newer mine." CALL2 MOVE-TO,MINE-JUNCTION RSTACK ?CCL25: EQUAL? ACTION,MINES-COMMAND \FALSE CALL QSET?,HERE,BLACK-MIX ZERO? STACK /?CND28 ICALL1 REMOVE-TRAVEL-COMMAND ?CND28: PRINTI "Once again, our party followed the twisting passage that led to the entrance of the two mines. As it had before, a tapping sound issued from the newer of them" FSET? ACTIVE-MINE,SOLVED \?CND30 PRINTI "; the miner was a tireless worker indeed" ?CND30: PRINTC 46 CALL2 MOVE-TO,MINE-JUNCTION RSTACK .FUNCT ANONF-250:ANY:0:0 ICALL2 GRAPHIC,G-MINE-JUNCTION FSET? OLD-MINE,SEEN /?CND1 FSET? MINER-PASSAGE,SEEN /?CND1 CALL QSET?,HERE,BLACK-MIX ZERO? STACK \?CND1 ICALL ADD-TRAVEL-COMMAND,HERE,BACK-COMMAND ?CND1: FSET? OLD-MINE,GRAY-MIX \?CND6 ICALL GRAPHIC,FALSE-VALUE,G-MINE-JUNCTION-2,BOTTOM-LEFT ?CND6: FSET HERE,SEEN FSET? OLD-MINE,SEEN /?CCL10 FSET? MINER-PASSAGE,SEEN \FALSE ?CCL10: CALL UPDATE-FSET,HERE,DONT-SCOUT RSTACK .FUNCT ANONF-251:ANY:0:0 EQUAL? ACTION,SCOUT-COMMAND \?CCL3 ICALL UPDATE-FSET,HERE,DONT-SCOUT FSET HERE,SCOUTED ICALL2 WPRINTD,ACTOR PRINTI " went off into both mines to check them out. ""The older mine is in bad shape,"" he reported, ""I fear it is nearly ready to collapse.""" RTRUE ?CCL3: EQUAL? ACTION,BACK-COMMAND \?CCL5 PRINTI "Having done all the exploring we could in the mines, we returned to the bottom of the stairs." ICALL REMOVE-TRAVEL-COMMAND,MINE-LOWER-STAIR,LEFT-COMMAND CALL2 MOVE-TO,MINE-LOWER-STAIR RSTACK ?CCL5: EQUAL? ACTION,NEW-MINE-COMMAND \?CCL7 PRINTI "We made our way through the passage until we came to a small round chamber. At the far end, a cleft in the rock opened up a narrow passage" CALL QSET?,MINER-PASSAGE,SEEN ZERO? STACK \?CND8 PRINTI " through which a loud, tapping noise could be heard." CRLF CRLF PRINTI "Praxix motioned toward the cleft. ""Shall we see who it is?"" he asked" ?CND8: CALL MOVE-TO,MINER-PASSAGE,STR?606 RSTACK ?CCL7: EQUAL? ACTION,OLD-MINE-COMMAND \FALSE FSET? OLD-MINE,SEEN \?CCL14 ICALL REMOVE-TRAVEL-COMMAND,HERE,OLD-MINE-COMMAND PRINTI "Again, I expressed my reservations about entering the old mine, but I was assured by " CALL FIRST-IN-PARTY,BERGON,PRAXIX ICALL2 WPRINTD,STACK PRINTI " that we would not enter the mine again after having one last look. Reluctantly, I agreed. The wall boards groaned and creaked with our every step, and it appeared that a loud sneeze could bring the whole mine down on top of us." JUMP ?CND12 ?CCL14: PRINTI "I was not very comfortable about the decision to enter this old mine. The ancient wooden beams which were intended to hold up the walls and roof appeared barely able to help even themselves. As we moved, small pieces of rock fell from above, and a disturbing sound, like a sick groan, came from all around us." ?CND12: CALL2 MOVE-TO,OLD-MINE RSTACK .FUNCT ANONF-252:ANY:0:0 EQUAL? ACTION,EXAMINE-COMMAND \FALSE ICALL1 CLEAR-EXBIT EQUAL? ACTOR,HURTH \?CCL6 PRINTI "Hurth surveyed the walls of the old mine, and reported only that the excavations here were not of recent origin. He also expressed doubts as to our safety." RTRUE ?CCL6: ICALL2 UPDATE-REMOVE,OLD-MINE-WALLS GETP OLD-MINE-WALLS,P?EXBITS ZERO? STACK \?CCL9 PRINTI "Unlike Hurth, Praxix" JUMP ?CND7 ?CCL9: PRINTI "Praxix, carefully examining the excavations," ?CND7: PRINTI " found something quite remarkable in the walls: a vein of blue-green rock coursing through the granite and marble. Excited by his discovery, he chipped away a small piece with his staff. The rock crumbled easily in his fingers, and its taste was indeed bitter. " FSET? REAGENT,SOLVED \?CCL12 PRINTI """This is the same reagent we were given by Garlimon,"" he said. ""I would suggest taking some more, as we may need it later.""" JUMP ?CND10 ?CCL12: PRINTI """This is the reagent Astrix told us about,"" he said. ""Let us take some while we have the chance!""" ?CND10: FSET? REAGENT,SOLVED \?CND13 FSET? HURTH,IN-PARTY \?CND13 CRLF CRLF PRINTI "Hurth, who had been carefully surveying the mine structure, was concerned. ""We already have some of this magical rock, or whatever you call it. The roof seems near to collapse, and I fear to disturb the mine even a little,"" he said urgently. ""Let us leave while it is still possible!""" ?CND13: FSET HERE,ADVISE CALL TRAVEL-COMMANDS,HERE,MINE-ROCK-COMMAND,BACK-COMMAND RSTACK .FUNCT ANONF-253:ANY:0:0 FSET HERE,SEEN CALL GRAPHIC,G-ACTIVE-MINE,G-OLD-MINE,TOP-LEFT RSTACK .FUNCT ANONF-254:ANY:0:0 EQUAL? ACTION,GET-ADVICE-COMMAND \?CCL3 ICALL UPDATE-FCLEAR,HERE,ADVISE PRINTI """Well, what do you think?"" " ICALL2 WPRINTD,ACTOR PRINTI " asked the assembled group." CRLF CRLF IN? REAGENT,INVENTORY \?CCL6 PRINTI """I am certain this is a magical reagent,"" Praxix replied, ""It may be powerful and an aid in time of crisis. I vote for mining the rock.""" RTRUE ?CCL6: PRINTI "The consensus was that it would be too dangerous to do so, yet Praxix, understanding the value of things magical, appeared to favor gaining some more." RTRUE ?CCL3: EQUAL? ACTION,MINE-ROCK-COMMAND \?CCL8 ICALL1 REMOVE-TRAVEL-COMMAND FSET HERE,DANGEROUS PRINTI "Using our primitive tools, we hammered at the rock until we had taken enough of the magical reagent. And although we were pleased at our discovery, we were also aware that the groaning noises we had heard earlier were now louder and more ominous." CRLF CRLF FSET HERE,SOLVED ICALL UPDATE-FCLEAR,HERE,ADVISE CALL QSET?,REAGENT,SOLVED ZERO? STACK \?CND9 ICALL1 FIXUP-PRAXIX-COMMANDS ?CND9: IN? REAGENT,REAGENTS /?CCL13 MOVE REAGENT,REAGENTS JUMP ?CND11 ?CCL13: GET ESSENCE-TBL,BLUEOFF ADD STACK,5 PUT ESSENCE-TBL,BLUEOFF,STACK ?CND11: PRINTI """Let's get out of here!"" I shouted. ""The mine's about to collapse!""" RTRUE ?CCL8: EQUAL? ACTION,BACK-COMMAND \FALSE FSET? HERE,SOLVED \?CCL18 ICALL REMOVE-TRAVEL-COMMAND,MINE-JUNCTION,OLD-MINE-COMMAND FSET OLD-MINE,GRAY-MIX FSET? HURTH,IN-PARTY \?CCL21 ICALL2 KILLED-OFF,HURTH ICALL2 HINT,HINT-OLD-MINE PRINTI "The mine trembled violently as we made our way out, and large pieces of roofing were starting to come down upon us. One hit poor Hurth in the head, knocking him unconscious. We tried to go back, but more of the mine collapsed. Incredibly, the rest of us made it to safety, but Hurth was lost to us!" JUMP ?CND16 ?CCL21: PRINTI "The mine trembled violently as we made our escape, as walls and roofing collapsed at our heels. We were all safe, but this had been a narrow escape, and the old mine was now completely inaccessible." JUMP ?CND16 ?CCL18: PRINTI "We returned to the junction of the two mines. The tapping noise was again coming from the newer mine." FSET? ACTIVE-MINE,SOLVED \?CND16 CRLF CRLF PRINTI """Hard at work again,"" said Praxix, nodding toward the newer mine. ""Quite a character!""" ?CND16: CALL2 MOVE-TO,MINE-JUNCTION RSTACK .FUNCT ANONF-255:ANY:0:0 EQUAL? ACTION,SCOUT-COMMAND \?CCL3 ICALL UPDATE-FSET,HERE,DONT-SCOUT FSET HERE,SCOUTED ICALL UPDATE-FSET,HERE,DONT-SCOUT FSET? TOMB-ANTE,SEEN /?CCL6 FSET? MINE-HOLE,SEEN /?CCL6 EQUAL? ACTOR,HURTH \?CCL11 PRINTI """Both paths are fascinating,"" Hurth said, having quickly explored our two alternatives. ""Come, have a look.""" RTRUE ?CCL11: ICALL2 WPRINTD,ACTOR PRINTI " checked out both paths. ""You'll have to see this for yourself,"" he said, bewildered. ""Each path is more bizarre than the other!""" RTRUE ?CCL6: EQUAL? ACTOR,HURTH \?CCL13 ICALL2 WPRINTD,ACTOR PRINTI " was excited by what he discovered upon scouting out the path we had not yet taken. ""Let me show you,"" he said." RTRUE ?CCL13: ICALL2 WPRINTD,ACTOR PRINTI " took the path we had not yet taken, and reported that we had better take a look for ourselves." RTRUE ?CCL3: EQUAL? ACTION,BACK-COMMAND \?CCL15 PRINTI "Retracing our steps, we returned to the bottom of the stairs." CALL2 MOVE-TO,MINE-LOWER-STAIR RSTACK ?CCL15: EQUAL? ACTION,CRUDE-PATH-COMMAND \?CCL17 FSET? TOMB-ANTE,SEEN \?CND18 FSET HERE,DONT-SCOUT ?CND18: FSET? MINE-HOLE,SEEN \?CCL22 ICALL REMOVE-TRAVEL-COMMAND,HERE,CRUDE-PATH-COMMAND FSET HERE,TRAPPED PRINTI "For the second and last time, we entered the crudely formed chamber with the crack in the center." ZERO? HOLE-VICTIM /?CND20 CRLF CRLF PRINTI "We had left our friend " ICALL2 WPRINTD,HOLE-VICTIM PRINTI " for dead not long before, and still there was no response when we called down to him." JUMP ?CND20 ?CCL22: PRINTI "We followed the winding path to a dead-end chamber, in the middle of which a crack in the earth led into darkness." ?CND20: CALL2 MOVE-TO,MINE-HOLE RSTACK ?CCL17: EQUAL? ACTION,ORNATE-PATH-COMMAND \FALSE FSET? MINE-HOLE,SEEN \?CND27 FSET HERE,DONT-SCOUT ?CND27: PRINTI "Our chosen path led through a richly carved vestibule, at the end of which sat a formidable wooden door. " FSET? BERGON,IN-PARTY \?CCL31 PRINTI """I hope it is open,"" Bergon said wistfully, ""for I fear even an army would be hard put to break through this!""" JUMP ?CND29 ?CCL31: PRINTI """It had better be open,"" Praxix offered, ""for I have not the magic to open this formidable a door.""" ?CND29: CALL2 MOVE-TO,TOMB-ANTE RSTACK .FUNCT ANONF-256:ANY:0:0 EQUAL? ACTION,EXAMINE-COMMAND \FALSE ICALL1 UPDATE-MOVE PRINTI "It was " ICALL2 WPRINTD,ACTOR PRINTI " who finally approached the door, and attempted to open it. ""I am sorry, " FSET? BERGON,IN-PARTY \?CCL6 PRINTI "Bergon,"" he started, ""but we shall be needing your army after all!" JUMP ?CND4 ?CCL6: EQUAL? ACTOR,PRAXIX \?CCL8 PRINTI "but we shall need a miracle to get through this door." JUMP ?CND4 ?CCL8: PRINTI "Praxix,"" he started, ""but it is magic that we need!""" ?CND4: PRINTC 34 CRLF CRLF PRINTI """Or the key,"" I added, pointing to the keyhole that lay in the door's center." IN? IRON-KEY,INVENTORY \TRUE PRINTI " Fumbling through my pack, I pulled out the key we had found at the bottom of the nearby hole and held it out to " ICALL2 WPRINTD,ACTOR PRINTI ". ""The key,"" I said, and bowed as gracefully as I could." RTRUE .FUNCT ANONF-257:ANY:0:0 FSET HERE,SEEN IN? IRON-KEY,INVENTORY \FALSE CALL FORCE-TRAVEL-COMMAND,HERE,OPEN-DOOR-COMMAND RSTACK .FUNCT ANONF-258:ANY:0:0 EQUAL? ACTION,GET-ADVICE-COMMAND \?CCL3 ICALL UPDATE-FCLEAR,HERE,ADVISE FSET? MINE-HOLE,SEEN /?CCL6 PRINTI """Why don't we see what's down the crude path?"" I suggested, and this was met with a murmur of agreement." RTRUE ?CCL6: PRINTI """There's no use standing here by the door,"" Praxix said. ""I don't believe it will open merely from force of will. Let us look elsewhere for the solution.""" RTRUE ?CCL3: EQUAL? ACTION,OPEN-DOOR-COMMAND \?CCL8 IN? IRON-KEY,INVENTORY \?CCL11 FCLEAR HERE,ADVISE ICALL UPDATE-FSET,IRON-KEY,DONT-EXAMINE PRINTI "The iron key was a perfect fit for the lock. We were soon inside a tall, rounded chamber. A beam of light from high above illuminated a metallic vault inset into the floor of the chamber. Inscribed in the stone around the vault were runes which looked to be Dwarvish." ICALL UPDATE-FCLEAR,IRON-KEY,DONT-DROP CALL2 MOVE-TO,TOMB RSTACK ?CCL11: ICALL1 REMOVE-TRAVEL-COMMAND PRINTI "Trying to force the door open would be fruitless; another way would have to be found if we were to get inside." ICALL2 REMOVE-PARTY-COMMAND,ENTER-COMMAND CALL UPDATE-FSET,HERE,ADVISE RSTACK ?CCL8: EQUAL? ACTION,BACK-COMMAND \FALSE FSET? GATE-JUNCTION,TRAPPED \?CCL16 PRINTI "We had failed in our attempts to pass through the door, and decided to return to the bottom of the stairs and consider whether there were any other options left open to us in these caverns." ICALL REMOVE-TRAVEL-COMMAND,MINE-LOWER-STAIR,RIGHT-COMMAND CALL2 MOVE-TO,MINE-LOWER-STAIR RSTACK ?CCL16: CALL MOVE-TO,GATE-JUNCTION,STR?616 RSTACK .ENDSEG .ENDI