.FUNCT TELL-IN-BROCHURE PRINTI "[This is described in the " PRINTD BROCHURE PRINTR ".]" .FUNCT BROCHURE-PSEUDO EQUAL? PRSA,V?EXAMINE \?CCL3 CALL TELL-IN-BROCHURE RSTACK ?CCL3: CALL RANDOM-PSEUDO RSTACK .FUNCT MEMENTO-F EQUAL? PRSA,V?TAKE \?CCL3 PRINTR "But that would spoil the display!" ?CCL3: CALL BROCHURE-PSEUDO RSTACK .FUNCT OLD-GREAT-HALL-F,RARG=0 EQUAL? RARG,M-LOOK \?CCL3 PRINTR "Your footfalls echo across the ancient stone floor." ?CCL3: EQUAL? RARG,P?WEST,P?UP \?CCL7 PRINT STAIRS-UP-RIGHT RTRUE ?CCL7: ZERO? RARG \FALSE CALL NOUN-USED?,W?DOOR ZERO? STACK /FALSE EQUAL? PRSA,V?UNLOCK \?CCL16 EQUAL? HERE,OLD-GREAT-HALL \?CCL16 CALL OKAY,PRSO,STR?68 RSTACK ?CCL16: EQUAL? PRSA,V?EXAMINE \FALSE CALL CHECK-DOOR,PRSO RSTACK .FUNCT JUNCTION-F,RARG=0 EQUAL? RARG,M-LOOK \?CCL3 PRINTI "The two halves of " PRINTD CASTLE PRINTR " meet here, as the past meets the present." ?CCL3: EQUAL? RARG,P?NORTH,P?DOWN \FALSE PRINT STAIRS-DOWN-LEFT RTRUE .FUNCT BASEMENT-ENTER ZERO? BRICKS-DOWN /?CCL3 RETURN CRYPT ?CCL3: RETURN DUNGEON .FUNCT BASEMENT-F,RARG=0 EQUAL? RARG,M-LOOK \?CCL3 PRINTI "The " PRINTD BASEMENT PRINTI " of the tower keep still holds traces of the medieval past -- such as an " PRINTD WELL PRINTI ". The " PRINTD BASEMENT PRINTI " now stores both Lionel's expedition gear and the castle wine cellar" EQUAL? VARIATION,PAINTER-C \?PRG10 PRINTI " (a rack full of wine bottles)" ?PRG10: PRINTI ". The brick walls are damp and mossy" EQUAL? VARIATION,FRIEND-C \?PRG18 FSET? CLUE-4,TOUCHBIT \?PRG18 PRINTI ", and some bricks look loose" ?PRG18: PRINTR ". A stairway lies north, and doors lead east and west." ?CCL3: EQUAL? RARG,P?NORTH,P?UP \FALSE PRINT STAIRS-UP-RIGHT RTRUE .FUNCT WINE-RACK-F,X FCLEAR WINE-RACK,NDESCBIT EQUAL? PRSA,V?TAKE \?CCL3 IN? BOTTLE,WINE-RACK \FALSE CALL NOUN-USED?,W?WINE ZERO? STACK /FALSE CALL PERFORM,PRSA,BOTTLE RTRUE ?CCL3: EQUAL? PRSA,V?LOOK-INSIDE,V?EXAMINE \FALSE CALL TELL-AS-WELL-AS,WINE-RACK,STR?254 RTRUE .FUNCT BOTTLE-F EQUAL? PRSA,V?SEARCH-FOR,V?SEARCH /?CTR2 EQUAL? PRSA,V?READ,V?LOOK-INSIDE,V?EXAMINE \?CCL3 ?CTR2: CALL NOT-HOLDING?,BOTTLE ZERO? STACK \TRUE PRINTI "The label says it's wine from a Cornish winery called Our Own Vintage." EQUAL? VARIATION,PAINTER-C \?CND10 PRINTR " Someone has drawn a star in red ink over the word ""OUR.""" ?CND10: CRLF RTRUE ?CCL3: EQUAL? PRSA,V?SHAKE,V?OPEN,V?MUNG /?CTR14 EQUAL? PRSA,V?EMPTY,V?EAT,V?DRINK \?CCL15 ?CTR14: EQUAL? PRSO,BOTTLE \FALSE PRINTR "You instantly realize that you don't need any wine -- or any more, as the case may be." ?CCL15: EQUAL? PRSA,V?FILL /?CTR23 EQUAL? PRSA,V?PUT-IN \?CCL24 EQUAL? PRSI,BOTTLE \?CCL24 ?CTR23: CALL TOO-BAD-BUT,BOTTLE,STR?61 RSTACK ?CCL24: CALL ATTACK-VERB? ZERO? STACK /FALSE CALL NO-VIOLENCE?,BOTTLE RTRUE .FUNCT BRICKS-D,X PRINTI "There's a " PRINTD BRICKS ZERO? BRICKS-DOWN /?PRG7 PRINTC 32 CALL GROUND-DESC PRINT STACK PRINTI ", and a hole" ?PRG7: PRINTR " in the wall." .FUNCT BRICKS-F EQUAL? PRSA,V?SEARCH /?CTR2 EQUAL? PRSA,V?RUB,V?KNOCK,V?EXAMINE \?CCL3 ?CTR2: FCLEAR BRICKS,NDESCBIT FSET BRICKS,SEENBIT CALL BRICKS-D RSTACK ?CCL3: EQUAL? PRSA,V?TURN,V?TAKE /?CCL8 EQUAL? PRSA,V?SLAP,V?PUSH,V?OPEN /?CCL8 EQUAL? PRSA,V?MUNG,V?MOVE-DIR,V?MOVE \FALSE ?CCL8: EQUAL? VARIATION,FRIEND-C \FALSE ZERO? BRICKS-DOWN \FALSE FCLEAR BRICKS,NDESCBIT SET 'BRICKS-DOWN,TRUE-VALUE FCLEAR HOLE-IN-WALL,INVISIBLE PRINTI "You manage to pull them down into a pile " CALL GROUND-DESC PRINT STACK PRINTR ", making a large hole in the wall." .FUNCT HOLE-IN-WALL-F,RM EQUAL? PRSA,V?CLOSE \?CCL3 CALL YOU-CANT RSTACK ?CCL3: EQUAL? PRSA,V?LOOK-THROUGH,V?LOOK-INSIDE,V?EXAMINE \?CCL5 EQUAL? HERE,BASEMENT \?CCL8 PRINTR "Through the dusty air, you can see only dark inside. But the hole looks big enough to climb through." ?CCL8: CALL ROOM-PEEK,BASEMENT,TRUE-VALUE RTRUE ?CCL5: EQUAL? PRSA,V?THROUGH,V?DISEMBARK,V?BOARD \FALSE EQUAL? HERE,BASEMENT \?CCL15 SET 'RM,CRYPT JUMP ?CND13 ?CCL15: SET 'RM,BASEMENT ?CND13: CALL GOTO,RM ZERO? STACK /TRUE CALL OKAY RTRUE .FUNCT WELL-F EQUAL? PRSA,V?SEARCH-FOR,V?SEARCH /?PRG7 EQUAL? PRSA,V?LOOK-INSIDE,V?LOOK-DOWN,V?EXAMINE \?CCL3 ?PRG7: PRINTR "It's deep and dark." ?CCL3: EQUAL? PRSA,V?CLOSE,V?OPEN \?CCL10 CALL YOU-CANT RSTACK ?CCL10: EQUAL? PRSA,V?THROUGH,V?CLIMB-DOWN,V?BOARD \?CCL12 PRINTI "After a moment's thought, you remember " PRINTD LOVER PRINTR "'s fate and decide that's much too dangerous." ?CCL12: EQUAL? PRSA,V?PUT-IN,V?PUT \FALSE EQUAL? PRSI,WELL \FALSE PRINTI "As you watch," CALL PRINTT,PRSO PRINTI " disappears into the dark well shaft. After a second or two, you hear a remote splash. " CALL REMOVE-CAREFULLY,PRSO RTRUE .FUNCT CRYPT-F,RARG=0 EQUAL? RARG,M-LOOK \FALSE PRINTI "This space at the bottom of the tower is so gloomy and musty that you should be glad there's an exit to the " PRINTD BASEMENT PRINTR "." .FUNCT SKELETON-F EQUAL? PRSA,V?SEARCH-FOR /?CCL3 EQUAL? PRSA,V?SEARCH,V?LOOK-UNDER,V?EXAMINE \FALSE ?CCL3: IN? NECKLACE,SKELETON \?PRG12 FSET? NECKLACE,SECRETBIT \?PRG12 EQUAL? PRSA,V?SEARCH-FOR,V?SEARCH,V?EXAMINE \?PRG12 CALL DISCOVER,NECKLACE,SKELETON RTRUE ?PRG12: PRINTR "Just old bones moldering in the dark." .FUNCT DUNGEON-F,ARG=0 EQUAL? ARG,M-LOOK \FALSE PRINTI "In the northwest corner is an ancient door called a """ PRINTD PRIEST-DOOR PRINTI "."" Another exit is east to the " PRINTD BASEMENT PRINTR "." .FUNCT IRON-MAIDEN-F,X EQUAL? PRSA,V?OPEN,V?CLOSE \?CCL3 PRINTR "It has no door!" ?CCL3: EQUAL? PRSA,V?LOOK-INSIDE,V?EXAMINE \?CCL7 PRINTR "The inner surface of this medieval torture device is covered with spikes. The space is just big enough to hold an unfortunate victim." ?CCL7: EQUAL? PRSA,V?PUT-IN \?CCL11 CALL WONT-HELP RSTACK ?CCL11: EQUAL? PRSA,V?RUB,V?KISS \?CCL13 PRINTR "Ouch!" ?CCL13: EQUAL? PRSA,V?THROUGH,V?CLIMB-ON,V?BOARD \FALSE EQUAL? WINNER,PLAYER /?PRG22 PRINTR """No thank you!""" ?PRG22: PRINTI "As you step on the bottom of the " PRINTD IRON-MAIDEN PRINTI ", it " EQUAL? HERE,DUNGEON \?CCL26 SET 'X,TOMB PRINTI "sinks downward into" JUMP ?PRG31 ?CCL26: SET 'X,DUNGEON PRINTI "rises again to" ?PRG31: CALL PRINTT,X PRINTI ". You step out again. " MOVE IRON-MAIDEN,X CALL GOTO,X RTRUE .FUNCT COFFIN-F EQUAL? PRSA,V?SIT,V?LIE,V?BOARD \?CCL3 FSET? COFFIN,OPENBIT /FALSE CALL FIRST-YOU,STR?66,COFFIN RFALSE ?CCL3: EQUAL? PRSA,V?CLOSE \?CCL7 IN? PLAYER,COFFIN \FALSE PRINTR "The air is stifling, so you open it again." ?CCL7: EQUAL? PRSA,V?SEARCH-FOR /?CCL14 EQUAL? PRSA,V?SEARCH,V?LOOK-INSIDE,V?EXAMINE \FALSE ?CCL14: IN? CLUE-4,COFFIN \?CCL19 FSET? CLUE-4,SECRETBIT \?CCL19 FSET? COFFIN,OPENBIT /?CND22 CALL FIRST-YOU,STR?66,COFFIN ?CND22: CALL DISCOVER,CLUE-4,COFFIN RTRUE ?CCL19: IN? PLAYER,COFFIN \FALSE PRINTI "All you can see is " PRINTD PLAYER PRINTR "." .FUNCT LOVER-PATH-LOSE-N CALL LOVER-PATH-LOSE,P?NORTH RFALSE .FUNCT LOVER-PATH-LOSE,X CALL HE-SHE-IT,WINNER,TRUE-VALUE,STR?256 PRINTI " to follow the path, but it's too tricky in the dim light" PRINTI ", so" CALL HE-SHE-IT,WINNER,0,STR?161 PRINTR " back." .FUNCT LOVER-PATH-F,RARG=0 EQUAL? RARG,M-LOOK \?CCL3 PRINTI "This is an area behind shrubbery by a steep cliff overlooking the sea. In the dim light, you can barely see a path leading north along the cliff. " CALL LEVER-AND-DOOR,PRIEST-DOOR,P?OUT RTRUE ?CCL3: ZERO? RARG \FALSE EQUAL? PRSA,V?FOLLOW \FALSE CALL DO-WALK,P?NORTH RTRUE .FUNCT CORR-2-F,RARG=0 EQUAL? RARG,M-LOOK \?CCL3 PRINTI "The " PRINTD CORR-2 PRINTI " is lined with doors. To the west, a heavy oak door with ancient wrought-iron fittings b" FSET? CREST,NDESCBIT \?PRG11 PRINTI "ears" JUMP ?PRG13 ?PRG11: PRINTI "ore" ?PRG13: PRINTI " a bronze bas-relief of the " PRINT TRESYLLIAN PRINTC 32 PRINTD CREST PRINTI ", marking this as the " PRINTD JACK-ROOM PRINTR " of the castle. Other doors lead to the northwest, east, northeast, and southeast. Stairways go up at the south end and down at the north end." ?CCL3: EQUAL? RARG,P?NORTH,P?DOWN,P?OUT \?CCL16 PRINT STAIRS-DOWN-LEFT RTRUE ?CCL16: EQUAL? RARG,P?SOUTH,P?UP \FALSE PRINT STAIRS-UP-RIGHT RTRUE .FUNCT CREST-F EQUAL? PRSA,V?SEARCH,V?READ,V?EXAMINE \?CCL3 PRINTI "The " PRINTD CREST PRINTI " features a wyvern with wings raised." EQUAL? VARIATION,LORD-C \?CND6 PRINTR " It seems to be loosely mounted on the door." ?CND6: CRLF RTRUE ?CCL3: EQUAL? VARIATION,LORD-C \FALSE EQUAL? PRSA,V?TAKE-OFF /?PRD16 EQUAL? PRSA,V?TAKE,V?REMOVE,V?MOVE-DIR /?PRD16 EQUAL? PRSA,V?MOVE,V?LOOK-UNDER,V?LOOK-BEHIND \?CCL14 ?PRD16: IN? JACK-TAPE,HERE /?CCL14 MOVE JACK-TAPE,HERE FSET CREST,TAKEBIT FCLEAR CREST,NDESCBIT PRINTI "By removing the " PRINTD CREST PRINTI " from its place, you can see that a small " PRINTD JACK-TAPE PRINTR " is built into the door." ?CCL14: EQUAL? PRSA,V?PUT \FALSE EQUAL? PRSI,JACK-TAPE,JACK-ROOM \FALSE IN? JACK-TAPE,HERE \FALSE MOVE JACK-TAPE,LOCAL-GLOBALS FSET CREST,NDESCBIT PRINTI "The " PRINTD CREST PRINTI " fits neatly over the " PRINTD JACK-TAPE PRINTR "." .FUNCT TV-PSEUDO EQUAL? PRSA,V?LOOK-INSIDE,V?LAMP-ON,V?EXAMINE \?CCL3 PRINTR "It's boring compared to this mystery." ?CCL3: EQUAL? PRSA,V?LAMP-OFF \FALSE CALL ALREADY,PRSO,STR?65 RSTACK .FUNCT JACK-ROOM-F,RARG=0 EQUAL? RARG,M-BEG,M-EXIT \?CCL3 CALL SECRET-CHECK,RARG ZERO? STACK \TRUE RFALSE ?CCL3: EQUAL? RARG,P?SW,P?IN,P?DOWN \?CCL8 CALL ENTER-PASSAGE RTRUE ?CCL8: EQUAL? RARG,M-LOOK \?CCL10 PRINTI "The " PRINTD JACK-ROOM PRINTI " has a canopied four-poster bed on a circular dais, a marble-topped console and mirror, two oversized " PRINTD WARDROBE PRINTI "s, cheval glass, tallboy, commode, overstuffed chair and color TV." CALL OPEN-DOOR?,SECRET-JACK-DOOR CRLF RTRUE ?CCL10: ZERO? RARG \FALSE EQUAL? PRSA,V?SEARCH,V?READ,V?EXAMINE \FALSE EQUAL? HERE,CORR-2 \FALSE FSET? CREST,NDESCBIT \FALSE CALL PERFORM,PRSA,CREST,PRSI RTRUE .FUNCT NOT-FOUND,OBJ,WT=0 EQUAL? PRSA,V?WALK-TO \?CND1 SET 'WT,TRUE-VALUE ?CND1: ZERO? WT \?PRG8 SET 'CLOCK-WAIT,TRUE-VALUE PRINTI "(Y" JUMP ?PRG10 ?PRG8: PRINTI "But y" ?PRG10: PRINTI "ou haven't found" CALL HIM-HER-IT,OBJ PRINTI " yet!" ZERO? WT \?CND12 PRINTC 41 ?CND12: CRLF RTRUE .FUNCT FREE-VERB? CALL GAME-VERB? ZERO? STACK \TRUE CALL DIVESTMENT?,PRSO ZERO? STACK \TRUE EQUAL? PRSA,V?YES,V?YELL,V?WAIT-UNTIL /TRUE EQUAL? PRSA,V?WAIT-FOR,V?SORRY,V?SLAP /TRUE EQUAL? PRSA,V?SIT,V?SSHOW,V?SHOW /TRUE EQUAL? PRSA,V?SHOOT,V?READ,V?PUSH /TRUE EQUAL? PRSA,V?NO,V?LOOK-UP,V?LOOK-THROUGH /TRUE EQUAL? PRSA,V?LOOK-OUTSIDE,V?LOOK-ON,V?LOOK-INSIDE /TRUE EQUAL? PRSA,V?LOOK-DOWN,V?LOOK,V?LIE /TRUE EQUAL? PRSA,V?KILL,V?INVENTORY,V?HELLO /TRUE EQUAL? PRSA,V?EXAMINE,V?CHASTISE,V?ATTACK /TRUE RFALSE .FUNCT SECRET-CHECK,RARG=0,OBJ=0,PER=0,RM,GT EQUAL? DISCOVERED-HERE,HERE \?CND1 CALL ZMEMQ,HERE,CHAR-ROOM-TABLE SUB STACK,1 GET CHARACTER-TABLE,STACK >PER FSET? PER,MUNGBIT /?CCL4 EQUAL? PER,CONFESSED /?CCL4 CALL META-LOC,PER EQUAL? STACK,HERE /?CND1 ?CCL4: SET 'PER,FALSE-VALUE ?CND1: EQUAL? RARG,M-BEG \?CCL10 EQUAL? PRSA,V?WALK /FALSE EQUAL? PRSA,V?THROUGH,V?FOLLOW,V?WALK-TO \?CCL13 CALL META-LOC,PRSO EQUAL? HERE,STACK \FALSE ?CCL13: ZERO? PER /FALSE GETP PER,P?LINE ZERO? STACK \?PRD22 EQUAL? PRSA,V?SEARCH-FOR,V?SEARCH \FALSE ?PRD22: EQUAL? PER,PRSO,PRSI /FALSE CALL FREE-VERB? ZERO? STACK \FALSE CALL START-SENTENCE,PER PRINTI " prevents" CALL HIM-HER-IT,WINNER,FALSE-VALUE,TRUE-VALUE PRINTR " action!" ?CCL10: EQUAL? RARG,M-EXIT \FALSE ZERO? PER /FALSE CALL GENERIC-CLOSET,0 >RM GETP PER,P?CHARACTER GET GOAL-TABLES,STACK >GT EQUAL? PRSA,V?WALK \?CCL34 SET 'OBJ,PRSO JUMP ?CND32 ?CCL34: EQUAL? PRSA,V?THROUGH,V?FOLLOW,V?WALK-TO \?CND32 CALL META-LOC,PRSO >OBJ EQUAL? OBJ,HERE /FALSE EQUAL? OBJ,LOCAL-GLOBALS \?CCL38 FSET? PRSO,DOORBIT \FALSE ?CCL38: EQUAL? PRSA,V?THROUGH \?CCL44 EQUAL? OBJ,RM,LOCAL-GLOBALS \?CND45 GET GT,GOAL-F CALL ESTABLISH-GOAL,PER,STACK SET 'DISCOVERED-HERE,FALSE-VALUE RFALSE ?CND45: SET 'OBJ,P?OUT JUMP ?CND32 ?CCL44: CALL DIR-FROM,HERE,OBJ >OBJ ?CND32: CALL DIR-EQV?,HERE,OBJ,P?OUT ZERO? STACK /?CND47 GETP PER,P?LINE ZERO? STACK /?CND47 CALL HE-SHE-IT,PER,TRUE-VALUE PRINTI " blocks" CALL HIM-HER-IT,WINNER,FALSE-VALUE,TRUE-VALUE PRINTR " exit!" ?CND47: EQUAL? PER,GHOST-NEW \?CND53 MOVE PER,RM ?CND53: GET GT,GOAL-F CALL ESTABLISH-GOAL,PER,STACK SET 'DISCOVERED-HERE,FALSE-VALUE RFALSE .FUNCT OPEN-SECRET,ACT,OBJ,DR PRINTI "As" CALL HE-SHE-IT,WINNER,FALSE-VALUE,ACT ZERO? ACT \?CND3 PRINTC 32 CALL VERB-PRINT ?CND3: GRTR? OBJ,0 \?CCL9 LESS? OBJ,256 \?CCL9 CALL PRINTT,OBJ FCLEAR OBJ,SECRETBIT JUMP ?PRG14 ?CCL9: PRINT OBJ ?PRG14: PRINTC 44 FSET? DR,TOUCHBIT /?PRG37 FSET DR,TOUCHBIT CALL QUEUE,I-FOUND-PASSAGES,1 CALL GENERIC-CLOSET,0 >ACT ZERO? ACT /?CCL22 PUT FOUND-PASSAGES,PLAYER-C,ACT JUMP ?CND20 ?CCL22: PUT FOUND-PASSAGES,PLAYER-C,TRUE-VALUE ?CND20: FSET PASSAGE,SEENBIT EQUAL? OBJ,HISTORY-BOOK \?PRG28 FSET HISTORY-BOOK,TAKEBIT FCLEAR HISTORY-BOOK,TRYTAKEBIT CALL PRINTT,BOOKCASE JUMP ?CND16 ?PRG28: PRINTI " a section of the " EQUAL? OBJ,WYVERN \?PRG35 PRINTD WYVERN JUMP ?CND16 ?PRG35: PRINTI "wall" JUMP ?CND16 ?PRG37: CALL PRINTT,DR ?CND16: CALL OPEN-CLOSE,DR,FALSE-VALUE RSTACK .FUNCT TELESCOPE-F EQUAL? PRSA,V?LOOK-THROUGH,V?LOOK-INSIDE \?CCL3 PRINTR "All you can see is the wall." ?CCL3: EQUAL? PRSA,V?TURN,V?TAKE,V?PUSH /?CCL7 EQUAL? PRSA,V?MOVE-DIR,V?MOVE,V?AIM \FALSE ?CCL7: CALL OPEN-SECRET,STR?259,TELESCOPE,SECRET-JACK-DOOR RSTACK .FUNCT LIBRARY-F,RARG=0 EQUAL? RARG,M-BEG \?CCL3 CALL SECRET-CHECK,RARG RSTACK ?CCL3: EQUAL? RARG,P?NE,P?IN \?CCL5 CALL ENTER-PASSAGE RTRUE ?CCL5: EQUAL? RARG,M-LOOK \FALSE PRINTI "Dusty bookcases tower all around you. There is a table with reading lamp and chair, and an armchair near the " PRINTD FIREPLACE PRINTC 46 CALL OPEN-DOOR?,SECRET-LIBRARY-DOOR CRLF RTRUE .FUNCT BOOKS-GLOBAL-F,X EQUAL? PRSA,V?TAKE /?PRG6 EQUAL? PRSA,V?READ,V?OPEN,V?LOOK-INSIDE \?CCL3 ?PRG6: PRINTR "You pick one at random. It's frightfully obscure, so you put it back." ?CCL3: EQUAL? PRSA,V?SEARCH-FOR,V?SEARCH,V?EXAMINE \FALSE PRINTI "Some of the books date as far back as the 16th century. Although some are fiction, most of the books are scientific, covered with vellum or leather. Some are in foreign languages, and many have pictures of skulls or spirits." CRLF CALL FIND-FLAG,BOOKCASE,SECRETBIT >X ZERO? X /?CCL14 CALL DISCOVER,X RTRUE ?CCL14: FIRST? BOOKCASE >X \?CCL16 FSET X,TAKEBIT FCLEAR X,NDESCBIT CALL START-SENTENCE,X PRINTR " catches your eye." ?CCL16: IN? JOURNAL,TABLE-LIBRARY \TRUE FCLEAR JOURNAL,SECRETBIT PRINTI "There are many books of adventure and exploration, as well as the bound volumes of " PRINTD COUSIN PRINTR "'s expedition journals." .FUNCT BOOKCASE-F,X EQUAL? PRSA,V?SEARCH,V?LOOK-INSIDE,V?EXAMINE \?CCL3 CALL PERFORM,V?EXAMINE,BOOKS-GLOBAL RTRUE ?CCL3: EQUAL? PRSA,V?TURN /?CCL5 EQUAL? PRSA,V?PUSH,V?MOVE-DIR,V?MOVE \FALSE ?CCL5: FSET? SECRET-LIBRARY-DOOR,OPENBIT \FALSE CALL OPEN-SECRET,STR?261,BOOKCASE,SECRET-LIBRARY-DOOR RTRUE .FUNCT HISTORY-BOOK-F EQUAL? PRSA,V?MOVE-DIR,V?MOVE /?CTR2 EQUAL? PRSA,V?PUT-IN \?CCL3 EQUAL? PRSI,BOOKCASE \?CCL3 MOVE HISTORY-BOOK,BOOKCASE ?CTR2: CALL OPEN-SECRET,STR?261,HISTORY-BOOK,SECRET-LIBRARY-DOOR RTRUE ?CCL3: EQUAL? PRSA,V?TAKE,V?READ /?CCL10 EQUAL? PRSA,V?LOOK-UP,V?OPEN,V?EXAMINE \FALSE ?CCL10: IN? HISTORY-BOOK,BOOKCASE \?CCL15 MOVE HISTORY-BOOK,WINNER CALL OPEN-SECRET,STR?261,HISTORY-BOOK,SECRET-LIBRARY-DOOR RTRUE ?CCL15: EQUAL? PRSA,V?TAKE /FALSE CALL NOT-HOLDING?,HISTORY-BOOK ZERO? STACK \TRUE PRINTI "This book contains a detailed history of " PRINTD CASTLE PRINTI " and the " PRINT TRESYLLIAN PRINTI " family, including the bitter fate of Lady Arabella " PRINT TRESYLLIAN PRINTI ", who was accused of infidelity and, by her husband's command, was buried alive in the wall of the tower keep. The book also describes the layout of the tower and residential wing, including the various rooms and " PRINTD PASSAGE PRINTR "s." .FUNCT JOURNAL-F EQUAL? PRSA,V?READ /?CCL3 EQUAL? PRSA,V?OPEN,V?LOOK-INSIDE,V?EXAMINE \FALSE ?CCL3: CALL NOT-HOLDING?,PRSO ZERO? STACK \TRUE PRINTI "This is a journal of Lionel's " EQUAL? VARIATION,LORD-C \?CCL12 PRINTI "African" JUMP ?PRG21 ?CCL12: EQUAL? VARIATION,DOCTOR-C \?PRG19 PRINTI "Amazon" JUMP ?PRG21 ?PRG19: PRINTI "South Pacific" ?PRG21: PRINTI " expedition. As you leaf through it, " EQUAL? VARIATION,PAINTER-C \?PRG27 PRINTR "no clues appear." ?PRG27: PRINTI "you find a description of a treasure: " EQUAL? VARIATION,LORD-C \?CCL31 CALL DESCRIBE-WAR-CLUB PRINTR "It also served as his royal sceptre." ?CCL31: EQUAL? VARIATION,FRIEND-C \?PRG38 PRINTI "a " PRINTD NECKLACE PRINTR "." ?PRG38: PRINTD MOONMIST PRINTI ", a drug taken from a rare Amazon plant called the Moonflower. The natives use it to tip their" PRINT POISON-DART PRINTI "s, but it could also be a valuable medicine. They insist that the plant should be gathered only when the " PRINTD MOON PRINTI " is misted over." CRLF IN? MOONMIST,INKWELL \TRUE FSET? INKWELL,TOUCHBIT \TRUE FCLEAR MOONMIST,SECRETBIT RTRUE .FUNCT OFFICE-F,ARG=0 EQUAL? ARG,M-LOOK \FALSE PRINTI "This small office gets little light and less air. In one corner is a computer. By the " PRINTD FIREPLACE PRINTI ", there is a tall " PRINTD DESK PRINTI " with" FIRST? DESK \?PRG10 CALL PRINT-CONTENTS,DESK PRINTI ", and" ?PRG10: PRINTR " a tall stool." .FUNCT INKWELL-F IN? MOONMIST,INKWELL \FALSE EQUAL? PRSA,V?EMPTY \?CCL6 FCLEAR MOONMIST,SECRETBIT CALL PERFORM,V?POUR,MOONMIST,PRSI RTRUE ?CCL6: EQUAL? PRSA,V?SEARCH-FOR,V?SEARCH /?CCL8 EQUAL? PRSA,V?OPEN,V?LOOK-INSIDE,V?EXAMINE \FALSE ?CCL8: FSET? MOONMIST,SECRETBIT \FALSE CALL DISCOVER,MOONMIST RTRUE .FUNCT COMPUTER-F EQUAL? PRSA,V?EXAMINE \?CCL3 PRINTR "It looks just like the computer you're using now!" ?CCL3: EQUAL? PRSA,V?LAMP-OFF \?CCL7 CALL OKAY,COMPUTER,STR?65 RTRUE ?CCL7: EQUAL? PRSA,V?USE,V?PLAY,V?LAMP-ON \FALSE CALL HE-SHE-IT,COMPUTER,TRUE-VALUE PRINTI " starts running an interactive mystery from Infocom called """ EQUAL? VARIATION,LORD-C \?CCL15 PRINTI "DEADLINE (R" JUMP ?PRG28 ?CCL15: EQUAL? VARIATION,PAINTER-C \?CCL19 PRINTI "THE WITNESS (R" JUMP ?PRG28 ?CCL19: EQUAL? VARIATION,FRIEND-C \?PRG26 PRINTI "SUSPECT (TM" JUMP ?PRG28 ?PRG26: PRINTI "BALLYHOO (TM" ?PRG28: PRINTI "),"" but you decide that " PRINTD MOONMIST PRINTR " (TM) is easier, so you turn it off." .FUNCT TAMARA-ROOM-F,RARG=0 EQUAL? RARG,M-BEG,M-EXIT \?CCL3 CALL SECRET-CHECK,RARG RSTACK ?CCL3: EQUAL? RARG,P?SE,P?IN,P?DOWN \?CCL5 CALL ENTER-PASSAGE RTRUE ?CCL5: EQUAL? RARG,M-LOOK \FALSE PRINTI "The room is utterly feminine in its decoration, yet neater than you might expect for a young woman of " PRINTD FRIEND PRINTI "'s age. " CALL DRESSING-TABLE-TAM CALL OPEN-DOOR?,SECRET-TAMARA-DOOR CRLF RTRUE .FUNCT DRESSING-TABLE-TAM PRINTI "Even her " PRINTD DRESSING-TABLE-LG PRINTI " is in apple-pie order, with her hand mirror, comb, brush, makeup kit and " PRINTD JEWELRY-CASE PRINTI " all precisely placed on its gleaming surface." RTRUE .FUNCT TAMARA-BED-F,OBJ EQUAL? PRSA,V?EXAMINE \?CCL3 PRINTD FRIEND PRINTR " has a curtained four-poster bed on a circular dais. You notice that the knob on one bedpost looks loose." ?CCL3: EQUAL? PRSA,V?SEARCH,V?LOOK-UNDER \?CCL7 CALL FIND-FLAG,TAMARA-BED,NDESCBIT,PLAYER >OBJ ZERO? OBJ /FALSE CALL DISCOVER,OBJ RSTACK ?CCL7: EQUAL? PRSA,V?PUT-UNDER \?CCL12 EQUAL? PRSI,TAMARA-BED \FALSE FSET PRSO,NDESCBIT MOVE PRSO,TAMARA-BED CALL OKAY RSTACK ?CCL12: EQUAL? PRSA,V?TURN,V?RUB /?CCL17 EQUAL? PRSA,V?PUSH,V?MOVE-DIR,V?MOVE \FALSE ?CCL17: CALL OPEN-SECRET,STR?161,STR?162,SECRET-TAMARA-DOOR RSTACK .FUNCT JEWELRY-CASE-F EQUAL? PRSA,V?TAKE \?CCL3 EQUAL? PRSO,JEWELRY-CASE \FALSE CALL YOU-SHOULDNT RTRUE ?CCL3: EQUAL? PRSA,V?OPEN,V?LOOK-INSIDE,V?EXAMINE \FALSE CALL TELL-AS-WELL-AS,JEWELRY-CASE,STR?262 IN? EARRING,JEWELRY-CASE \TRUE FSET? EARRING,NDESCBIT \TRUE FCLEAR EARRING,NDESCBIT FCLEAR EARRING,SECRETBIT CALL THIS-IS-IT,EARRING PRINTI "Almost the first thing you notice is a delicate " PRINTD EARRING PRINTR "." .FUNCT EARRING-F EQUAL? PRSA,V?PUT-IN /?PRD5 EQUAL? PRSA,V?PUT,V?HOLD-UP,V?COMPARE \FALSE ?PRD5: EQUAL? JEWEL,PRSO,PRSI \FALSE FSET EARRING,LOCKED PRINTI "The jewel fits the empty " PRINTD EARRING PRINTI " perfectly." EQUAL? PRSA,V?PUT-IN,V?PUT \?CND10 PRINTI " You remove the jewel again." ?CND10: CRLF ZERO? EVIDENCE-FOUND \TRUE CALL CONGRATS RTRUE .FUNCT CORR-3-F,RARG=0 EQUAL? RARG,M-LOOK \?CCL3 PRINTI "The " PRINTD CORR-3 PRINTR " has doors leading to the north, south, and southeast. Stairways go up at the east end and down at the west end." ?CCL3: EQUAL? RARG,P?WEST,P?DOWN,P?OUT \?CCL7 PRINT STAIRS-DOWN-LEFT RTRUE ?CCL7: EQUAL? RARG,P?EAST,P?UP \FALSE PRINT STAIRS-UP-RIGHT RTRUE .FUNCT CAGE-PSEUDO EQUAL? PRSA,V?OPEN,V?LOOK-INSIDE \?CCL3 PRINTR "It's empty." ?CCL3: CALL RANDOM-PSEUDO RSTACK .FUNCT LUMBER-ROOM-F,RARG=0 EQUAL? RARG,M-BEG \?CCL3 CALL SECRET-CHECK,RARG ZERO? STACK \TRUE EQUAL? PRSA,V?LOOK-DOWN \FALSE FSET? LUMBER-RING,TOUCHBIT \?CCL11 CALL PERFORM,V?LOOK-THROUGH,PEEPHOLE-2 RTRUE ?CCL11: FSET? LUMBER-CHEST,TOUCHBIT \FALSE CALL PERFORM,V?MOVE,LUMBER-RING RTRUE ?CCL3: EQUAL? RARG,M-ENTER \?CCL15 IN? PEEPHOLE-2,LUMBER-ROOM \FALSE PUTP LUMBER-ROOM,P?CORRIDOR,4 RFALSE ?CCL15: EQUAL? RARG,M-EXIT \?CCL19 PUTP LUMBER-ROOM,P?CORRIDOR,0 RFALSE ?CCL19: EQUAL? RARG,M-LOOK \FALSE PRINTI "This is lumber in the British sense, meaning useless stuff like old " PRINTD MAGAZINE PRINTI "s, an ornate bird cage, an " PRINTD LUMBER-CHEST PRINTR " from the 1700's, and a broken Victorian hobby horse." .FUNCT LUMBER-CHEST-F EQUAL? PRSA,V?OPEN,V?LOOK-INSIDE \?CCL3 CALL TOO-BAD-BUT,PRSO,STR?264 RSTACK ?CCL3: EQUAL? PRSA,V?TURN /?CCL5 EQUAL? PRSA,V?PUSH,V?MOVE-DIR,V?MOVE \FALSE ?CCL5: IN? LUMBER-RING,LUMBER-ROOM /FALSE MOVE LUMBER-RING,LUMBER-ROOM PRINTI "You reveal" CALL PRINTT,LUMBER-RING PRINTR " in the stone floor." .FUNCT LUMBER-RING-F,P EQUAL? PRSA,V?TAKE,V?PUSH /?CTR2 EQUAL? PRSA,V?OPEN,V?MOVE-DIR,V?MOVE \?CCL3 ?CTR2: IN? PEEPHOLE-2,LUMBER-ROOM \?CND6 CALL ALREADY,LUMBER-RING,STR?66 RTRUE ?CND6: MOVE PEEPHOLE-2,LUMBER-ROOM PUTP LUMBER-ROOM,P?CORRIDOR,4 PRINTI "As you pull up on" CALL PRINTT,LUMBER-RING PRINTI ", you reveal" CALL PRINTT,PEEPHOLE-2 PRINTI ", enabling you to peer directly downward at " PRINTD TAMARA-ROOM PRINTI " below. " CALL FIND-FLAG-HERE-NOT,PERSONBIT,MUNGBIT,PLAYER >P ZERO? P /TRUE CALL HE-SHE-IT,P,TRUE-VALUE PRINTI " says, ""So that explains the ghostly face that " EQUAL? P,FRIEND \?PRG19 PRINTC 73 JUMP ?PRG21 ?PRG19: PRINTD FRIEND ?PRG21: PRINTR " saw peering down that night.""" ?CCL3: EQUAL? PRSA,V?CLOSE \FALSE IN? PEEPHOLE-2,LUMBER-ROOM /?CND25 CALL ALREADY,LUMBER-RING,STR?61 RTRUE ?CND25: MOVE PEEPHOLE-2,LOCAL-GLOBALS PUTP LUMBER-ROOM,P?CORRIDOR,0 CALL OKAY,LUMBER-RING,STR?61 RTRUE .FUNCT PEEPHOLE-2-F EQUAL? PRSA,V?LOOK-THROUGH /?CTR2 EQUAL? PRSA,V?LOOK-OUTSIDE,V?LOOK-INSIDE,V?EXAMINE \?CCL3 ?CTR2: CALL ROOM-PEEK,TAMARA-ROOM,TRUE-VALUE RTRUE ?CCL3: EQUAL? PRSA,V?THROUGH \FALSE CALL TOO-BAD-BUT,PEEPHOLE-2,STR?265 RTRUE .FUNCT MAGAZINE-F EQUAL? PRSA,V?READ /?CCL3 EQUAL? PRSA,V?OPEN,V?LOOK-INSIDE,V?EXAMINE \FALSE ?CCL3: CALL NOT-HOLDING?,PRSO ZERO? STACK \TRUE PRINTI "This is a" EQUAL? VARIATION,PAINTER-C \?PRG15 PRINTR " copy of ""Reader's Digest"" for Sept. 1976. As you leaf through it, you find an article about the skull of Peking Man, which disappeared after the Pearl Harbor Attack, when it was shipped from China. Once it was mysteriously offered for sale for a million dollars, as reported in the New York Times." ?PRG15: PRINTR "n old copy of ""Punch,"" good for a laugh or two." .FUNCT CHAPEL-F,RARG=0 EQUAL? RARG,M-LOOK \FALSE PRINTI "A bare and austere yet poignantly atmospheric relic of the medieval past, the chapel contains an altar, pulpit, font, and family pews of elaborately carved oak. The most memorable feature is a splendid " PRINTD STAINED-WINDOW PRINTI ". " GETP STAINED-WINDOW,P?TEXT PRINT STACK CRLF RTRUE .FUNCT STAINED-WINDOW-F EQUAL? PRSA,V?SEARCH-FOR /?PRD5 EQUAL? PRSA,V?SEARCH,V?TAKE,V?EXAMINE \?CCL3 ?PRD5: IN? CLUE-3,STAINED-WINDOW \?CCL3 FSET? CLUE-3,SECRETBIT \?CCL3 CALL DISCOVER,CLUE-3 RTRUE ?CCL3: EQUAL? PRSA,V?MUNG \FALSE CALL YOU-SHOULDNT RSTACK .FUNCT BILLIARD-PSEUDO EQUAL? PRSA,V?LOOK-ON \?CCL3 CALL WONT-HELP RSTACK ?CCL3: EQUAL? PRSA,V?PLAY \FALSE CALL HE-SHE-IT,WINNER,TRUE-VALUE,STR?267 PRINTR " the balls around for a minute before getting bored." .FUNCT BUFFALO-HEAD-F CALL NOUN-USED?,W?EYE ZERO? STACK /FALSE CALL ADJ-USED?,FALSE-VALUE ZERO? STACK /FALSE CALL VISIBLE?,GLASS-EYE ZERO? STACK /FALSE CALL DO-INSTEAD-OF,GLASS-EYE,BUFFALO-HEAD RTRUE .FUNCT RHINO-HEAD-F EQUAL? PRSA,V?FIX,V?LOOK-INSIDE,V?OPEN /?CCL3 EQUAL? PRSA,V?SEARCH-FOR,V?SEARCH,V?EXAMINE \FALSE ?CCL3: IN? CLUE-3,RHINO-HEAD \FALSE FSET? CLUE-3,SECRETBIT \FALSE FSET GLASS-EYE,TAKEBIT FCLEAR GLASS-EYE,TRYTAKEBIT FCLEAR GLASS-EYE,NDESCBIT FSET GLASS-EYE,SEENBIT PRINTI "There's something odd about this trophy. One of the " PRINTD GLASS-EYE PRINTR "s is backwards." .FUNCT GLASS-EYE-F EQUAL? PRSO,GLASS-EYE \FALSE IN? RHINO-HEAD,HERE \FALSE EQUAL? PRSA,V?TAKE /?CCL3 EQUAL? PRSA,V?SEARCH-FOR,V?SEARCH,V?OPEN /?CCL3 EQUAL? PRSA,V?MOVE-DIR,V?MOVE,V?LOOK-INSIDE /?CCL3 EQUAL? PRSA,V?LOOK-BEHIND,V?FIX,V?EXAMINE \FALSE ?CCL3: IN? CLUE-3,RHINO-HEAD \FALSE FSET RHINO-HEAD,OPENBIT FCLEAR GLASS-EYE,NDESCBIT FCLEAR GLASS-EYE,TRYTAKEBIT FSET GLASS-EYE,TAKEBIT EQUAL? PRSA,V?TAKE \?CND15 CALL V-TAKE ?CND15: CALL DISCOVER,CLUE-3 RTRUE .FUNCT DECK-F,RARG=0 EQUAL? RARG,M-LOOK \?CCL3 PRINTR "The ""roof"" of the tower keep has a stone floor and battlements all around. Far below, the faint sound of the sea cries from the darkness. In the moonlight you see a huge bell mounted on a heavy frame." ?CCL3: EQUAL? RARG,P?SOUTH,P?DOWN,P?IN \FALSE PRINT STAIRS-DOWN-LEFT RTRUE .FUNCT BELL-F,N=0,P,GT EQUAL? PRSA,V?TURN /?CTR2 EQUAL? PRSA,V?PUSH,V?MOVE-DIR,V?MOVE \?CCL3 ?CTR2: CALL TOO-BAD-BUT,BELL,STR?269 RSTACK ?CCL3: EQUAL? PRSA,V?SEARCH-FOR,V?SEARCH /?CTR6 EQUAL? PRSA,V?LOOK-UNDER,V?LOOK-INSIDE,V?EXAMINE \?CCL7 ?CTR6: EQUAL? VARIATION,PAINTER-C \?CCL12 FSET? SKULL,SECRETBIT \?CCL12 CALL DISCOVER,SKULL RTRUE ?CCL12: IN? CLUE-3,BELL \?CCL16 FSET? CLUE-3,SECRETBIT \?CCL16 CALL DISCOVER,CLUE-3 RTRUE ?CCL16: CALL TELL-AS-WELL-AS,BELL,STR?270 RTRUE ?CCL7: EQUAL? PRSA,V?RING \FALSE ZERO? PLAYER-RANG-BELL? \?CND21 IN? BUTLER,LOCAL-GLOBALS /?CCL25 IN? BUTLER,KITCHEN /?CND21 CALL GO-TO-SOUND,KITCHEN,BUTLER JUMP ?CND21 ?CCL25: ZERO? LIONEL-SPEAKS-COUNTER \?CND21 SET 'MASS-SAID,FALSE-VALUE ?PRG29: IGRTR? 'N,DEB-C /?CND21 GET CHARACTER-TABLE,N >P EQUAL? P,CONFESSED,CAPTOR /?PRG29 EQUAL? P,GHOST-NEW,SEARCHER /?PRG29 CALL GO-TO-SOUND,DECK,P JUMP ?PRG29 ?CND21: SET 'PLAYER-RANG-BELL?,TRUE-VALUE PRINTI "Its deep booming ""gong"" can be felt in every room of the castle." CRLF EQUAL? HERE,DECK \TRUE CALL FIND-FLAG-HERE-NOT,PERSONBIT,MUNGBIT,PLAYER >P ZERO? P /TRUE PRINTD P PRINTI " whispers, ""That's " FIRST? BELL \?PRG49 PRINTI "not " ?PRG49: PRINTR "too loud for comfort!""" .FUNCT GO-TO-SOUND,RM,P,GT,GF,L LOC P >L IN? P,RM /FALSE FSET? P,MUNGBIT /FALSE GETP P,P?CHARACTER GET GOAL-TABLES,STACK >GT GET GT,GOAL-FUNCTION >GF EQUAL? P,BUTLER \?CND6 EQUAL? GF,X-TO-BELL /?CND6 SET 'BUTLER-DUTY,GF ?CND6: PUT GT,GOAL-FUNCTION,X-TO-BELL CALL IN-MOTION?,P,TRUE-VALUE ZERO? STACK /?CCL12 GET GT,GOAL-F PUT GT,GOAL-QUEUED,STACK JUMP ?CND10 ?CCL12: PUT GT,GOAL-QUEUED,L ?CND10: RANDOM 2 EQUAL? STACK,1 \?CND13 FSET? RM,WEARBIT \?PRD18 FSET? L,WEARBIT \?CCL14 ?PRD18: FSET? RM,WEARBIT /?CND13 FSET? L,WEARBIT \?CND13 ?CCL14: MOVE P,JUNCTION ?CND13: CALL ESTABLISH-GOAL,P,RM RSTACK .FUNCT X-TO-BELL,GARG=0,L,GT LOC GOAL-PERSON >L GETP GOAL-PERSON,P?CHARACTER GET GOAL-TABLES,STACK >GT EQUAL? GARG,G-REACHED /?CCL3 EQUAL? L,HERE \FALSE ?CCL3: LESS? BED-TIME,PRESENT-TIME \?CND6 CALL QUEUE,I-BEDTIME,15 ?CND6: GET GT,ATTENTION-SPAN PUT GT,ATTENTION,STACK EQUAL? GOAL-PERSON,BUTLER \?CCL10 PUT GT,GOAL-FUNCTION,BUTLER-DUTY JUMP ?CND8 ?CCL10: PUT GT,GOAL-FUNCTION,NULL-F ?CND8: PUTP GOAL-PERSON,P?LDESC,4 EQUAL? L,HERE \FALSE ZERO? MASS-SAID \FALSE SET 'MASS-SAID,TRUE-VALUE CALL HE-SHE-IT,GOAL-PERSON,TRUE-VALUE PRINTI " appears and says, ""What's all this, then?"" " RETURN 2 .FUNCT LADDER-F,U=0,D=0 EQUAL? PRSA,V?CLIMB-DOWN \?CCL3 CALL DO-WALK,P?DOWN RTRUE ?CCL3: EQUAL? PRSA,V?CLIMB-UP \?CCL5 CALL DO-WALK,P?UP RTRUE ?CCL5: EQUAL? PRSA,V?CLIMB-ON,V?BOARD \FALSE GETPT HERE,P?UP >U ZERO? U /?CND8 PTSIZE U EQUAL? STACK,UEXIT /?CND8 SET 'U,FALSE-VALUE ?CND8: GETPT HERE,P?DOWN >D ZERO? D /?CND12 PTSIZE D EQUAL? STACK,UEXIT /?CND12 SET 'D,FALSE-VALUE ?CND12: ZERO? U \?CCL18 CALL DO-WALK,P?DOWN RTRUE ?CCL18: ZERO? D \?CCL20 CALL DO-WALK,P?UP RTRUE ?CCL20: SET 'CLOCK-WAIT,TRUE-VALUE PRINTC 40 PRINT WHICH-DIR PRINTR ")" .FUNCT LEVER-AND-DOOR,DR,DIR FSET DR,SEENBIT PRINTC 65 FSET? DR,OPENBIT \?PRG7 PRINTI "n open" ?PRG7: PRINTC 32 PRINTD DR PRINTI " and a lever are on the " CALL DIR-PRINT,DIR PRINTR " wall." .FUNCT SECRET-LANDING-JACK-F,RARG=0 EQUAL? RARG,M-LOOK \FALSE CALL PASSAGE-DESC?,JACK-ROOM CALL LEVER-AND-DOOR,SECRET-JACK-DOOR,P?IN PRINTR "Stone steps curve down to the east." .FUNCT PASSAGE-1-F,RARG=0 EQUAL? RARG,M-LOOK \?CCL3 PRINTI "Stone steps lead west, a " PRINTD PASSAGE PRINTI " leads east, and a ladder leads straight up" PRINT INTO-DARKNESS RTRUE ?CCL3: EQUAL? RARG,P?WEST,P?OUT,P?SW \FALSE PRINT STAIRS-UP-RIGHT RTRUE .FUNCT SECRET-LANDING-TAM-F,RARG=0 EQUAL? RARG,M-LOOK \FALSE CALL PASSAGE-DESC?,TAMARA-ROOM CALL LEVER-AND-DOOR,SECRET-TAMARA-DOOR,P?IN PRINT SECRET-TAM-LIB PRINTI "north" PRINT INTO-DARKNESS RTRUE .FUNCT SECRET-VIVIEN-PASSAGE-F,RARG=0 EQUAL? RARG,M-LOOK \?CCL3 CALL PASSAGE-DESC?,VIVIEN-ROOM CALL LEVER-AND-DOOR,SECRET-VIVIEN-DOOR,P?NORTH PRINTI "A " PRINTD PASSAGE PRINTI " leads west and east" PRINT INTO-DARKNESS RTRUE ?CCL3: EQUAL? RARG,P?EAST \FALSE PRINTI "The " PRINTD PASSAGE PRINTR " turns north at the corner of the building." .FUNCT DINING-PASSAGE-F,RARG=0 EQUAL? RARG,M-LOOK \FALSE CALL LEVER-AND-DOOR,SECRET-DINING-DOOR,P?EAST PRINTI "A ladder leads up" PRINT INTO-DARKNESS RTRUE .FUNCT SECRET-LANDING-LIB-F,RARG=0 EQUAL? RARG,M-LOOK \FALSE CALL PASSAGE-DESC?,LIBRARY CALL LEVER-AND-DOOR,SECRET-LIBRARY-DOOR,P?IN PRINT SECRET-TAM-LIB PRINTI "south" PRINT INTO-DARKNESS RTRUE .FUNCT SECRET-IAN-PASSAGE-F,RARG=0 EQUAL? RARG,M-LOOK \FALSE CALL PASSAGE-DESC?,IAN-ROOM CALL LEVER-AND-DOOR,SECRET-IAN-DOOR,P?SOUTH PRINT PASSAGE-EAST-WEST RTRUE .FUNCT SITTING-PASSAGE-F,RARG=0 EQUAL? RARG,M-LOOK \FALSE FSET SECRET-SITTING-DOOR,SEENBIT CALL PASSAGE-DESC?,SITTING-ROOM CALL SITTING-PASSAGE-LOSE PRINTI "A " PRINTD PASSAGE PRINTI " leads up to the west" PRINT INTO-DARKNESS RTRUE .FUNCT SITTING-PASSAGE-LOSE CALL START-SENTENCE,SECRET-SITTING-DOOR PRINTI " is overhead, too high to climb through. " RFALSE .FUNCT YOUR-CLOSET-F,RARG=0 EQUAL? RARG,M-LOOK \?CCL3 CALL PASSAGE-DESC?,YOUR-ROOM PRINTI "The " PRINTD PASSAGE PRINTI " leads north and south. " CALL LEVER-AND-DOOR,SECRET-YOUR-DOOR,P?WEST PRINTI "A narrow stairway snakes down" PRINT INTO-DARKNESS RTRUE ?CCL3: EQUAL? RARG,P?SOUTH \FALSE PRINTI "The " PRINTD PASSAGE PRINTR " turns west at the corner of the building." .FUNCT PASSAGE-DESC?,RM GET FOUND-PASSAGES,PLAYER-C EQUAL? HERE,STACK \FALSE PRINTI "This is a musty and cobwebby " PRINTD PASSAGE PRINTI " between the wall of" CALL PRINTT,RM PRINTR " and the outside wall of the castle." .FUNCT IRIS-CLOSET-F,RARG=0 EQUAL? RARG,M-BEG \?CCL3 IN? COSTUME,IRIS-CLOSET \FALSE FCLEAR COSTUME,SECRETBIT RFALSE ?CCL3: EQUAL? RARG,M-LOOK \?CCL8 CALL LEVER-AND-DOOR,SECRET-IRIS-DOOR,P?WEST PRINTI "The " PRINTD PASSAGE PRINTI " leads north and south" PRINT INTO-DARKNESS RTRUE ?CCL8: EQUAL? RARG,P?NORTH \FALSE PRINTI "The " PRINTD PASSAGE PRINTR " turns west at the corner of the building." .FUNCT WENDISH-CORNER-F,RARG=0 EQUAL? RARG,M-LOOK \?CCL3 CALL PASSAGE-DESC?,WENDISH-ROOM CALL LEVER-AND-DOOR,SECRET-WENDISH-DOOR,P?SOUTH PRINT PASSAGE-EAST-WEST RTRUE ?CCL3: EQUAL? RARG,P?EAST \FALSE PRINTI "The " PRINTD PASSAGE PRINTR " turns south at the corner of the building." .FUNCT MIDPOINT-F,RARG=0 EQUAL? RARG,M-LOOK \FALSE PRINTI "At the " PRINTD MIDPOINT PRINTI " of the " PRINTD PASSAGE PRINTI ", another " PRINTD PASSAGE PRINTI " leads south. " PRINT PASSAGE-EAST-WEST RTRUE .FUNCT DRAWING-CLOSET-F,RARG=0 EQUAL? RARG,M-LOOK \FALSE CALL PASSAGE-DESC?,DRAWING-ROOM CALL LEVER-AND-DOOR,SECRET-DRAWING-DOOR,P?NORTH PRINTI "A narrow stairway snakes up" PRINT INTO-DARKNESS RTRUE .FUNCT GALLERY-CORNER-F,RARG=0 EQUAL? RARG,M-LOOK \FALSE FCLEAR PEEPHOLE,SECRETBIT CALL START-SENTENCE,PEEPHOLE PRINTI " is in the south wall. A " PRINTD PASSAGE PRINTR " leads north." .FUNCT PEEPHOLE-F EQUAL? PRSA,V?LOOK-THROUGH /?CTR2 EQUAL? PRSA,V?LOOK-OUTSIDE,V?LOOK-INSIDE,V?EXAMINE \?CCL3 ?CTR2: EQUAL? HERE,GALLERY-CORNER \?CCL8 FCLEAR PEEPHOLE,SECRETBIT CALL ROOM-PEEK,GALLERY,TRUE-VALUE RTRUE ?CCL8: EQUAL? HERE,GALLERY \FALSE CALL SECRET-CHECK,M-BEG ZERO? STACK \TRUE CALL ROOM-PEEK,GALLERY-CORNER,TRUE-VALUE RTRUE ?CCL3: EQUAL? PRSA,V?THROUGH \FALSE CALL TOO-BAD-BUT,PEEPHOLE,STR?265 RTRUE .FUNCT HYDE-CLOSET-F,RARG=0 EQUAL? RARG,M-LOOK \FALSE CALL LEVER-AND-DOOR,SECRET-HYDE-DOOR,P?SOUTH PRINT PASSAGE-EAST-WEST RTRUE .ENDI