"TOWER for MOONMIST Copyright (C) 1986 Infocom, Inc. All rights reserved." [ > ; ) ( )>> ) (T ;> )>> ) (T )>> ) ( ) ( ) ( <==? ,HERE ,OLD-GREAT-HALL>> ) ( ;)>)>> ] ) ( )>> [ ;EXPEDI GEAR RANDOM-PSEUDO)>) (ACTION BASEMENT-F)> ,CRYPT) (T ,DUNGEON)>> )> > )> ) ( )>> > )>) ( > ) (T )>)>> > ) ;"Moonmist hidden here" ( )> )> ) ( )>) ( >> ) ( )>> > ", and a hole" ;'HOLE-IN-WALL>)> > ;)> ) ( > ", making a large hole in the wall." CR>)>)>> ) ( ) (T )> ) ( ) (T )> )> )>> > ) (T )>) ( ) ( ) ( )>)>> ][ ) ;( > )>> ;> > ) (T )>)>> ][ )>> ;) ( ) ;( ) ( ) ( ) ( > )> ) (T ; )> )>> ][ ) ( > )> ; ) ( ;> )>) ( > > )> ) ( ;> )>)>> ] > ; > ) ;(T )> > )) ) ( ) ( )>> ) (T )> ) ( ) ( )>> )> ) ( >> ; ; ) ( > ; ; )>)>> [ ) ( )>> ) (EAST TO CORR-2 IF JACK-ROOM ;JACK-DOOR IS OPEN) (OUT TO CORR-2 IF JACK-ROOM ;JACK-DOOR IS OPEN) (SW TO SECRET-LANDING-JACK IF SECRET-JACK-DOOR IS OPEN) (IN TO SECRET-LANDING-JACK IF SECRET-JACK-DOOR IS OPEN) (DOWN TO SECRET-LANDING-JACK IF SECRET-JACK-DOOR IS OPEN) (ACTION JACK-ROOM-F)> >> ) ( )>) ( ) ( ) ( ) ( ; >> > )>> )) )> ) (T )> )> > ) ( ) ( ) ;( )>> ) "AUX" (OBJ <>) (PER <>) RM GT) 1>>> <==? .PER ,CONFESSED> ,HERE>>> >)>)> ;"handled at M-EXIT" >>>> ) ( > > > >> )>) ( ;>> > > ) ( > >>> ) ( > > )> ;>) (T >)>)> > ;> )> )> ;"Back to the Passage" > ; > )>> .ACT> )> > ) (T )> > ; > )> >> ) (T )> ) (T ) (T )>)>) (T )> >> ) ( )>> ] ) (SE TO CORR-2 IF STUDY ;STUDY-DOOR IS OPEN) (EAST TO CORR-2 IF STUDY ;STUDY-DOOR IS OPEN) (SOUTH TO CORR-2 IF STUDY ;STUDY-DOOR IS OPEN) (OUT TO CORR-2 IF STUDY ;STUDY-DOOR IS OPEN)> [ ) ( ) ( )>> ) ( > ) (> ) ( )> )>> ) ( )>)>> >> ) ( ) ( ) ( ) (T )>)>> )> ) ( ) (T ; )> )> ) ( ) (T ; > )> )>)>> ][ ) (WEST TO CORR-2 IF OFFICE ;OFFICE-DOOR IS OPEN) (OUT TO CORR-2 IF OFFICE ;OFFICE-DOOR IS OPEN) (ACTION OFFICE-F)> )> ; )> )>> ) ( ; ) ( )>)>)>> ) ( ) ( > ; ) ( ) ( ) (T ; )> )>)>> ][ KIT RANDOM-PSEUDO) ( ;<> HAND MIRROR DRESSING-MIRROR-F)>) (NW TO CORR-2 IF TAMARA-ROOM ;TAMARA-DOOR IS OPEN) (NORTH TO CORR-2 IF TAMARA-ROOM ;TAMARA-DOOR IS OPEN) (WEST TO CORR-2 IF TAMARA-ROOM ;TAMARA-DOOR IS OPEN) (OUT TO CORR-2 IF TAMARA-ROOM ;TAMARA-DOOR IS OPEN) (SE TO SECRET-LANDING-TAM IF SECRET-TAMARA-DOOR IS OPEN) (IN TO SECRET-LANDING-TAM IF SECRET-TAMARA-DOOR IS OPEN) (DOWN TO SECRET-LANDING-TAM IF SECRET-TAMARA-DOOR IS OPEN) (ACTION TAMARA-ROOM-F)> ) ( ) ( )>> > ) ( ) ( > )>) ( )>) ( )>> )>) ( ; ;"done in TELL-AS-WELL-AS" > )> )>> > ) ( > ;"Remember player did this." ;)> )> )>> ] ) ( ) ( )>> [ ) (T )>> ) (NW TO CORR-3 IF LUMBER-ROOM ;LUMBER-DOOR IS OPEN) (NORTH TO CORR-3 IF LUMBER-ROOM ;LUMBER-DOOR IS OPEN) (WEST TO CORR-3 IF LUMBER-ROOM ;LUMBER-DOOR IS OPEN) (OUT TO CORR-3 IF LUMBER-ROOM ;LUMBER-DOOR IS OPEN) (ACTION LUMBER-ROOM-F)> ) ( ) ( )>)>) ( )> ) ( ) ( ; )>> ) ( ; > ; ; )>)>> )> > ) (T )> )> ) ( > )> )>> > )> ) ( )>> > )> ) ( )> ) (T )>)>> ][ ALTAR RANDOM-PSEUDO) ( <> PULPIT RANDOM-PSEUDO) ( <> FONT RANDOM-PSEUDO) ( FAMILY PEW RANDOM-PSEUDO) ( FAMILY PEWS RANDOM-PSEUDO)>) (NORTH TO CORR-3 IF CHAPEL ;CHAPEL-DOOR IS OPEN) (OUT TO CORR-3 IF CHAPEL ;CHAPEL-DOOR IS OPEN) (ACTION CHAPEL-F)> CR>)>> > ; "!" CR>) ( )>> ][ ) ( )>> BILLIARD BILLIARD-PSEUDO) ( CUE RACK RANDOM-PSEUDO) ( <> CUE RANDOM-PSEUDO) ( GUN RACK RANDOM-PSEUDO) ( <> GUN RANDOM-PSEUDO) ( ASH TRAY RANDOM-PSEUDO) ( ASH TRAYS RANDOM-PSEUDO)>) (SOUTH TO CORR-3 IF GAME-ROOM ;GAME-DOOR IS OPEN) (OUT TO CORR-3 IF GAME-ROOM ;GAME-DOOR IS OPEN)> > > )>> ) ( > )>)>> > ;> ;)> )>)>> ][ ) ( )>> ) ( > ; ) ( > ; ) (T ;)>) ( > ) ( T) (> > )>) ( > )> > > > ;>> )>>)> ; )> >> )> )> )>> )) > >> > > >> )> >) (T ;> )> > ;"WING-ROOMS" >> > >>> ; )> )>> ) "AUX" (L ) (GT )) %> )>)>> > )> > ) (T )> ;> ;I-ATTENTION ; ;> > )>)>> ] ) (D <>)) ) ( ) ( > ,UEXIT>> >)>)> > ,UEXIT>> >)>)> ) ( ) (T )> )>> )> > )>> ) ;( ) ( )>> )>> ) (<==? .RARG ,P?EAST> )>> )>> )>> )>> )>> > ) (<==? .RARG ,P?SOUTH> )>> > )>> )>) (<==? .RARG ,M-LOOK> ) (<==? .RARG ,P?NORTH> )>> ) (<==? .RARG ,P?EAST> )>> )>> )>>