mirror of
https://github.com/historicalsource/planetfall
synced 2024-06-17 07:20:58 +03:00
473 lines
14 KiB
Plaintext
473 lines
14 KiB
Plaintext
"SYNTAX for PLANETFALL
|
||
(c) Copyright 1983 Infocom, Inc. All Rights Reserved"
|
||
|
||
"SUBTITLE VOCABULARY"
|
||
|
||
<BUZZ A AN THE IS ARE EQUALS ;= AND OF THEN ALL ONE BUT EXCEPT \. \, \" OUR>
|
||
|
||
<SYNONYM WITH USING THROUGH THRU>
|
||
<SYNONYM IN INSIDE INTO>
|
||
<SYNONYM ALL BOTH>
|
||
<SYNONYM ON ONTO>
|
||
<SYNONYM OVER ABOVE>
|
||
|
||
<SYNONYM NORTH N FORE FORWARD FOREWARD F>
|
||
<SYNONYM SOUTH S AFT>
|
||
<SYNONYM EAST E CW STARBOARD SB>
|
||
<SYNONYM WEST W CCW PORT P>
|
||
<SYNONYM DOWN D>
|
||
<SYNONYM UP U>
|
||
|
||
\
|
||
|
||
<SYNTAX BRIEF = V-BRIEF>
|
||
|
||
<SYNTAX SUPER = V-SUPER-BRIEF>
|
||
<SYNONYM SUPER SUPERBRIEF>
|
||
|
||
<SYNTAX DIAGNOSE = V-DIAGNOSE>
|
||
|
||
<SYNTAX INVENTORY = V-INVENTORY>
|
||
<SYNONYM INVENTORY I>
|
||
|
||
<SYNTAX QUIT = V-QUIT>
|
||
<SYNONYM QUIT Q>
|
||
|
||
<SYNTAX RESTAR = V-RESTART>
|
||
|
||
<SYNTAX RESTOR = V-RESTORE>
|
||
|
||
<SYNTAX SAVE = V-SAVE>
|
||
|
||
<SYNTAX SCORE = V-SCORE>
|
||
|
||
<SYNTAX SCRIPT = V-SCRIPT>
|
||
|
||
<SYNTAX UNSCRIPT = V-UNSCRIPT>
|
||
|
||
<SYNTAX $VERIFY = V-$VERIFY>
|
||
<SYNTAX $VERIFY OBJECT = V-$VERIFY>
|
||
|
||
<SYNTAX VERSION = V-VERSION>
|
||
|
||
<SYNTAX VERBOSE = V-VERBOSE>
|
||
|
||
<SYNTAX \#RANDOM OBJECT = V-$RANDOM>
|
||
|
||
<SYNTAX \#COMMAND = V-$COMMAND>
|
||
|
||
<SYNTAX \#RECORD = V-$RECORD>
|
||
|
||
<SYNTAX \#UNRECORD = V-$UNRECORD>
|
||
|
||
\
|
||
|
||
<SYNTAX AGAIN = V-AGAIN>
|
||
<SYNONYM AGAIN G>
|
||
|
||
<SYNTAX ANSWER = V-ANSWER>
|
||
<SYNTAX ANSWER OBJECT = V-REPLY>
|
||
<SYNONYM ANSWER REPLY>
|
||
|
||
<SYNTAX APPLY OBJECT TO OBJECT = V-PUT PRE-PUT>
|
||
|
||
<SYNTAX ATTACK OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-ATTACK>
|
||
<SYNTAX ATTACK OBJECT WITH OBJECT (HAVE) = V-ATTACK>
|
||
<SYNONYM ATTACK FIGHT HURT INJURE HIT KILL MURDER SLAY DISPATCH>
|
||
|
||
<SYNTAX BOARD OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-BOARD PRE-BOARD>
|
||
|
||
<SYNTAX CLIMB = V-GO-UP>
|
||
<SYNTAX CLIMB ON OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-ON>
|
||
<SYNTAX CLIMB UP OBJECT (FIND RMUNGBIT) = V-CLIMB-UP>
|
||
<SYNTAX CLIMB TO OBJECT = V-CLIMB-UP>
|
||
<SYNTAX CLIMB WITH OBJECT = V-THROUGH>
|
||
<SYNTAX CLIMB DOWN OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-DOWN>
|
||
<SYNTAX CLIMB OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-FOO>
|
||
<SYNTAX CLIMB IN OBJECT (FIND CLIMBBIT)(ON-GROUND IN-ROOM) = V-BOARD PRE-BOARD>
|
||
|
||
<SYNTAX SIT = V-SIT>
|
||
<SYNTAX SIT ON OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-CLIMB-ON>
|
||
<SYNTAX SIT DOWN OBJECT (FIND RMUNGBIT) = V-SIT-DOWN>
|
||
<SYNTAX SIT IN OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-BOARD PRE-BOARD>
|
||
<SYNTAX SIT OBJECT (HELD MANY HAVE TAKE) IN OBJECT = V-PUT PRE-PUT>
|
||
<SYNTAX SIT OBJECT (HELD MANY HAVE TAKE) UNDER OBJECT
|
||
= V-PUT-UNDER PRE-PUT-UNDER>
|
||
<SYNTAX SIT OBJECT (TAKE) OVER OBJECT = V-ATTRACT>
|
||
<SYNTAX SIT OBJECT (TAKE) NEAR OBJECT = V-ATTRACT>
|
||
<SYNTAX SIT OBJECT ACROSS OBJECT = V-SPAN>
|
||
<SYNONYM SIT RECLINE LIE LAY>
|
||
|
||
<SYNTAX STAND = V-STAND>
|
||
<SYNTAX STAND UP OBJECT (FIND RMUNGBIT) = V-STAND>
|
||
<SYNTAX STAND ON OBJECT = V-STAND-ON>
|
||
<SYNONYM STAND>
|
||
|
||
<SYNTAX CLOSE OBJECT (HELD CARRIED ON-GROUND IN-ROOM) = V-CLOSE>
|
||
<SYNONYM CLOSE COLLAPSE FOLD SHORTEN>
|
||
|
||
<SYNTAX CURSE = V-CURSE>
|
||
<SYNONYM CURSE DAMN SHIT FUCK TROT KRIP MEGAKRIP TROTTING>
|
||
|
||
<SYNTAX DISEMBARK OBJECT (FIND RMUNGBIT) (ON-GROUND IN-ROOM) = V-DISEMBARK>
|
||
|
||
<SYNTAX DROP OBJECT (HELD MANY HAVE) = V-DROP>
|
||
<SYNTAX DROP OBJECT (HELD MANY HAVE) DOWN OBJECT = V-PUT PRE-PUT>
|
||
<SYNTAX DROP OBJECT (HELD MANY HAVE) IN OBJECT = V-PUT PRE-PUT>
|
||
<SYNTAX DROP OBJECT (HELD MANY HAVE) ON OBJECT = V-PUT-ON PRE-PUT>
|
||
<SYNONYM DROP RELEASE>
|
||
|
||
<SYNTAX EAT OBJECT (FIND FOODBIT) (TAKE) = V-EAT>
|
||
<SYNTAX EAT FROM OBJECT (TAKE) = V-EAT-FROM>
|
||
<SYNONYM EAT DRINK SWALLOW>
|
||
|
||
<SYNTAX ENTER = V-ENTER>
|
||
<SYNTAX ENTER OBJECT = V-THROUGH>
|
||
<SYNTAX EXIT = V-EXIT>
|
||
<SYNTAX EXIT OBJECT = V-EXIT>
|
||
|
||
<SYNTAX EXAMINE OBJECT (HELD CARRIED ON-GROUND IN-ROOM MANY)
|
||
= V-EXAMINE PRE-EXAMINE>
|
||
<SYNTAX EXAMINE IN OBJECT (HELD CARRIED IN-ROOM ON-GROUND MANY)
|
||
= V-LOOK-INSIDE>
|
||
<SYNTAX EXAMINE ON OBJECT (HELD CARRIED IN-ROOM ON-GROUND MANY)
|
||
= V-LOOK-INSIDE>
|
||
<SYNONYM EXAMINE DESCRIBE WHAT WHATS>
|
||
|
||
<SYNTAX FIND OBJECT = V-FIND>
|
||
<SYNONYM FIND WHERE SEEK SEE>
|
||
|
||
<SYNTAX FIRE OBJECT WITH OBJECT (HELD) = V-SZAP PRE-SZAP>
|
||
<SYNTAX FIRE OBJECT = V-ZAP PRE-ZAP>
|
||
<SYNTAX FIRE AT OBJECT = V-ZAP PRE-ZAP>
|
||
<SYNTAX FIRE OBJECT (HELD) AT OBJECT = V-ZAP PRE-ZAP>
|
||
<SYNONYM FIRE ZAP BLAST SHOOT BURN>
|
||
|
||
<SYNTAX FOLLOW OBJECT (FIND ACTORBIT) = V-FOLLOW>
|
||
<SYNONYM FOLLOW PURSUE CHASE>
|
||
|
||
<SYNTAX FLUSH OBJECT = V-FLUSH>
|
||
|
||
<SYNTAX FLY = V-FLY>
|
||
<SYNTAX FLY OBJECT = V-FLY>
|
||
|
||
<SYNTAX GIVE OBJECT (MANY HELD HAVE) TO OBJECT (FIND ACTORBIT)
|
||
= V-GIVE PRE-GIVE>
|
||
<SYNTAX GIVE OBJECT (FIND ACTORBIT) (ON-GROUND)
|
||
OBJECT (MANY HELD HAVE) = V-SGIVE PRE-SGIVE>
|
||
<SYNONYM GIVE HAND DONATE OFFER FEED>
|
||
|
||
<SYNTAX HELLO = V-HELLO>
|
||
<SYNTAX HELLO OBJECT = V-HELLO>
|
||
<SYNONYM HELLO HI>
|
||
|
||
<SYNTAX HELP = V-HELP>
|
||
<SYNONYM HELP HINT HINTS>
|
||
|
||
<SYNTAX JUMP = V-LEAP>
|
||
<SYNTAX JUMP OVER OBJECT = V-LEAP>
|
||
<SYNTAX JUMP ACROSS OBJECT = V-LEAP>
|
||
<SYNTAX JUMP IN OBJECT = V-LEAP>
|
||
<SYNTAX JUMP FROM OBJECT = V-LEAP>
|
||
<SYNTAX JUMP OFF OBJECT = V-LEAP>
|
||
<SYNONYM JUMP LEAP>
|
||
|
||
<SYNTAX KICK OBJECT = V-KICK>
|
||
|
||
<SYNTAX KISS OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-KISS>
|
||
|
||
<SYNTAX KNOCK AT OBJECT = V-KNOCK>
|
||
<SYNTAX KNOCK ON OBJECT = V-KNOCK>
|
||
<SYNTAX KNOCK DOWN OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-ATTACK>
|
||
<SYNONYM KNOCK RAP>
|
||
|
||
<SYNTAX LEAVE = V-LEAVE>
|
||
<SYNTAX LEAVE OBJECT = V-DROP>
|
||
|
||
<SYNTAX LISTEN TO OBJECT = V-LISTEN>
|
||
|
||
<SYNTAX LOCK OBJECT (ON-GROUND IN-ROOM) WITH OBJECT (HELD) = V-LOCK>
|
||
|
||
<SYNTAX LOOK = V-LOOK>
|
||
<SYNTAX LOOK OBJECT = V-LOOK-CRETIN>
|
||
<SYNTAX LOOK AROUND OBJECT (FIND RMUNGBIT) = V-LOOK>
|
||
<SYNTAX LOOK AT OBJECT (HELD CARRIED ON-GROUND IN-ROOM MANY)
|
||
= V-EXAMINE PRE-EXAMINE>
|
||
<SYNTAX LOOK ON OBJECT (HELD CARRIED ON-GROUND IN-ROOM MANY)
|
||
= V-EXAMINE PRE-EXAMINE>
|
||
<SYNTAX LOOK WITH OBJECT = V-LOOK-INSIDE>
|
||
<SYNTAX LOOK UNDER OBJECT = V-LOOK-UNDER>
|
||
<SYNTAX LOOK BEHIND OBJECT = V-LOOK-BEHIND>
|
||
<SYNTAX LOOK IN OBJECT (HELD CARRIED ON-GROUND IN-ROOM MANY) = V-LOOK-INSIDE>
|
||
<SYNTAX LOOK OUT OBJECT (HELD CARRIED ON-GROUND IN-ROOM MANY) = V-LOOK-INSIDE>
|
||
<SYNTAX LOOK FOR OBJECT = V-FIND>
|
||
<SYNTAX LOOK DOWN OBJECT (FIND RMUNGBIT) = V-LOOK-DOWN>
|
||
<SYNONYM LOOK L STARE GAZE>
|
||
|
||
<SYNTAX SEARCH OBJECT = V-SEARCH>
|
||
<SYNTAX SEARCH IN OBJECT = V-SEARCH>
|
||
<SYNTAX SEARCH FOR OBJECT = V-FIND>
|
||
<SYNTAX SEARCH WITH OBJECT = V-SEARCH> ;"THROUGH"
|
||
<SYNONYM SEARCH RUMMAGE SORT SIFT>
|
||
|
||
<SYNTAX MOVE OBJECT (ON-GROUND IN-ROOM) = V-MOVE PRE-MOVE>
|
||
<SYNTAX MOVE UP OBJECT = V-PUSH-UP>
|
||
<SYNTAX MOVE DOWN OBJECT = V-PUSH-DOWN>
|
||
|
||
<SYNTAX POINT AT OBJECT (ON-GROUND IN-ROOM) = V-POINT>
|
||
<SYNTAX POINT TO OBJECT (ON-GROUND IN-ROOM) = V-POINT>
|
||
<SYNTAX POINT OBJECT (HELD CARRIED HAVE) AT OBJECT (ON-GROUND IN-ROOM)
|
||
= V-POINT>
|
||
<SYNONYM POINT GESTURE AIM>
|
||
|
||
<SYNTAX PULL OBJECT = V-PULL>
|
||
<SYNTAX PULL DOWN OBJECT = V-PUSH-DOWN>
|
||
<SYNTAX PULL UP OBJECT = V-PUSH-UP>
|
||
<SYNTAX PULL ON OBJECT = V-PULL>
|
||
<SYNTAX PULL OBJECT WITH OBJECT (TAKE) = V-ZATTRACT>
|
||
<SYNONYM PULL TUG>
|
||
|
||
<SYNTAX DESTROY OBJECT (ON-GROUND IN-ROOM HELD CARRIED) = V-MUNG>
|
||
<SYNTAX DESTROY OBJECT (ON-GROUND IN-ROOM HELD CARRIED)
|
||
WITH OBJECT (HAVE) = V-MUNG>
|
||
<SYNTAX DESTROY DOWN OBJECT (ON-GROUND IN-ROOM HELD CARRIED) = V-MUNG>
|
||
<SYNONYM DESTROY DAMAGE BREAK SMASH>
|
||
|
||
<SYNTAX OPEN OBJECT (HELD CARRIED ON-GROUND IN-ROOM) = V-OPEN>
|
||
<SYNTAX OPEN UP OBJECT (FIND DOORBIT)(HELD CARRIED ON-GROUND IN-ROOM) = V-OPEN>
|
||
<SYNTAX OPEN OBJECT WITH OBJECT (HAVE) = V-OPEN-WITH>
|
||
<SYNONYM OPEN EXTEND UNFOLD LENGTHEN>
|
||
|
||
<SYNTAX PICK UP OBJECT (FIND TAKEBIT) (ON-GROUND MANY) = V-TAKE PRE-TAKE>
|
||
<SYNTAX PICK UP OBJECT WITH OBJECT (TAKE) = V-ZATTRACT>
|
||
|
||
<SYNTAX PLAY OBJECT = V-PLAY>
|
||
<SYNTAX PLAY WITH OBJECT (FIND ACTORBIT) = V-PLAY-WITH>
|
||
<SYNTAX PLAY OBJECT WITH OBJECT (FIND ACTORBIT) = V-PLAY>
|
||
|
||
<SYNTAX PUSH OBJECT = V-PUSH>
|
||
<SYNTAX PUSH ON OBJECT = V-PUSH>
|
||
<SYNTAX PUSH OFF OBJECT = V-PUSH>
|
||
<SYNTAX PUSH AGAINST OBJECT = V-PUSH>
|
||
<SYNTAX PUSH UP OBJECT = V-PUSH-UP>
|
||
<SYNTAX PUSH DOWN OBJECT = V-PUSH-DOWN>
|
||
<SYNTAX PUSH OBJECT UNDER OBJECT = V-PUT-UNDER PRE-PUT-UNDER>
|
||
<SYNONYM PUSH PRESS>
|
||
|
||
<SYNTAX PUT OBJECT (HELD MANY HAVE TAKE) IN OBJECT = V-PUT PRE-PUT>
|
||
<SYNTAX PUT OBJECT (HELD MANY) ON OBJECT = V-PUT-ON PRE-PUT>
|
||
<SYNTAX PUT DOWN OBJECT (HELD MANY HAVE) = V-DROP>
|
||
<SYNTAX PUT OBJECT (HELD MANY HAVE TAKE) UNDER OBJECT = V-PUT-UNDER PRE-PUT-UNDER>
|
||
<SYNTAX PUT ON OBJECT (HAVE TAKE) = V-WEAR>
|
||
<SYNTAX PUT OBJECT (TAKE) OVER OBJECT = V-ATTRACT>
|
||
<SYNTAX PUT OBJECT (TAKE) NEAR OBJECT = V-ATTRACT>
|
||
<SYNTAX PUT OBJECT ACROSS OBJECT = V-SPAN>
|
||
<SYNTAX PUT OBJECT (HELD CARRIED HAVE) WITH OBJECT = V-SLIDE>
|
||
<SYNTAX PUT OBJECT = V-INSERT>
|
||
<SYNONYM PUT STUFF INSERT PLACE>
|
||
|
||
<SYNTAX RAPE OBJECT (FIND ACTORBIT) = V-RAPE>
|
||
<SYNONYM RAPE MOLEST>
|
||
|
||
<SYNTAX REACH IN OBJECT (FIND CONTBIT) = V-REACH>
|
||
<SYNTAX REACH FOR OBJECT = V-REACH-FOR>
|
||
|
||
<SYNTAX READ OBJECT (FIND READBIT) (TAKE) = V-READ PRE-READ>
|
||
<SYNONYM READ SKIM>
|
||
|
||
<SYNTAX RUB OBJECT = V-RUB>
|
||
<SYNTAX RUB OBJECT WITH OBJECT (TAKE) = V-ZATTRACT>
|
||
<SYNTAX RUB OBJECT (TAKE) TO OBJECT = V-ATTRACT>
|
||
<SYNONYM RUB TOUCH FEEL PAT PET>
|
||
|
||
<SYNTAX SCRUB OBJECT = V-SCRUB>
|
||
<SYNTAX SCRUB UP OBJECT = V-SCRUB>
|
||
<SYNTAX SCRUB OBJECT WITH OBJECT (HAVE) = V-SCRUB>
|
||
<SYNONYM SCRUB SWAB POLISH CLEAN SHINE MOP BRUSH>
|
||
|
||
<SYNTAX SLEEP = V-SLEEP>
|
||
|
||
<SYNTAX SHAKE OBJECT = V-SHAKE>
|
||
<SYNTAX SHAKE OBJECT WITH OBJECT (FIND ACTORBIT) = V-SHAKE-WITH>
|
||
|
||
<SYNTAX SLIDE OBJECT UNDER OBJECT = V-PUT-UNDER PRE-PUT-UNDER>
|
||
<SYNTAX SLIDE OBJECT (HELD CARRIED HAVE) WITH OBJECT = V-SLIDE>
|
||
<SYNTAX SLIDE OBJECT ACROSS OBJECT = V-SPAN>
|
||
<SYNONYM SLIDE SWING>
|
||
|
||
<SYNTAX SKIP = V-SKIP>
|
||
<SYNONYM SKIP HOP>
|
||
|
||
<SYNTAX SMELL OBJECT = V-SMELL>
|
||
<SYNONYM SMELL SNIFF>
|
||
|
||
<SYNTAX STEP ON OBJECT = V-STEP-ON>
|
||
<SYNTAX STEP IN OBJECT = V-STEP-ON>
|
||
|
||
<SYNTAX STRIKE OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) WITH
|
||
OBJECT (HELD CARRIED ON-GROUND IN-ROOM HAVE) = V-ATTACK>
|
||
<SYNTAX STRIKE OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-ATTACK>
|
||
|
||
<SYNTAX SWIM = V-SWIM>
|
||
<SYNTAX SWIM OBJECT = V-SWIM-DIR>
|
||
<SYNTAX SWIM TO OBJECT = V-SWIM-DIR>
|
||
<SYNTAX SWIM IN OBJECT = V-SWIM>
|
||
<SYNTAX SWIM UP OBJECT (FIND RMUNGBIT) = V-SWIM-UP>
|
||
<SYNTAX SWIM DOWN OBJECT (FIND RMUNGBIT) = V-SWIM-DIR>
|
||
<SYNONYM SWIM BATHE WADE>
|
||
|
||
<SYNTAX TAKE OBJECT (FIND TAKEBIT) (ON-GROUND MANY) = V-TAKE PRE-TAKE>
|
||
<SYNTAX TAKE IN OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-BOARD PRE-BOARD>
|
||
<SYNTAX TAKE OUT OBJECT (FIND RMUNGBIT) (ON-GROUND IN-ROOM) = V-DISEMBARK>
|
||
<SYNTAX TAKE ON OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-CLIMB-ON>
|
||
<SYNTAX TAKE OBJECT (FIND TAKEBIT) (CARRIED IN-ROOM) OUT OBJECT
|
||
= V-TAKE PRE-TAKE>
|
||
<SYNTAX TAKE OBJECT (FIND TAKEBIT) (CARRIED IN-ROOM) OFF OBJECT
|
||
= V-TAKE PRE-TAKE>
|
||
<SYNTAX TAKE OBJECT (FIND TAKEBIT) (MANY) (IN-ROOM CARRIED)
|
||
FROM OBJECT (ON-GROUND HELD) = V-TAKE PRE-TAKE>
|
||
<SYNTAX TAKE OFF OBJECT (FIND WEARBIT) (HELD CARRIED MANY) = V-TAKE-OFF>
|
||
<SYNTAX TAKE UP OBJECT (FIND RMUNGBIT) = V-STAND>
|
||
<SYNTAX TAKE OBJECT (TAKE) OVER OBJECT = V-ATTRACT>
|
||
<SYNTAX TAKE OBJECT (TAKE) NEAR OBJECT = V-ATTRACT>
|
||
<SYNTAX TAKE OBJECT WITH OBJECT (TAKE) = V-ZATTRACT>
|
||
<SYNONYM TAKE GET HOLD CARRY>
|
||
|
||
<SYNTAX REMOVE OBJECT = V-REMOVE>
|
||
<SYNTAX REMOVE OBJECT FROM OBJECT = V-TAKE PRE-TAKE>
|
||
<SYNTAX REMOVE OBJECT WITH OBJECT (TAKE) = V-ZATTRACT>
|
||
|
||
<SYNTAX TELL OBJECT (FIND ACTORBIT) (IN-ROOM) = V-TELL>
|
||
<SYNTAX TELL OBJECT (FIND ACTORBIT) (IN-ROOM) FOR OBJECT = V-ASK-FOR>
|
||
<SYNONYM TELL ASK>
|
||
|
||
<SYNTAX SMILE AT OBJECT (FIND ACTORBIT) = V-SMILE>
|
||
<SYNTAX SMILE = V-SMILE>
|
||
<SYNONYM SMILE GRIN>
|
||
|
||
<SYNTAX SALUTE OBJECT = V-SALUTE>
|
||
|
||
<SYNTAX SAY TO OBJECT (FIND ACTORBIT) (IN-ROOM) = V-TALK>
|
||
<SYNTAX SAY = V-SAY>
|
||
<SYNONYM SAY TALK>
|
||
|
||
<SYNTAX THROW OBJECT (HELD CARRIED HAVE) AT OBJECT (ON-GROUND IN-ROOM)
|
||
= V-THROW>
|
||
<SYNTAX THROW OBJECT (HELD CARRIED HAVE) WITH OBJECT (ON-GROUND IN-ROOM)
|
||
= V-THROW>
|
||
<SYNTAX THROW OBJECT (HELD CARRIED HAVE) OFF OBJECT = V-THROW-OFF>
|
||
<SYNTAX THROW OBJECT (HELD CARRIED HAVE) IN OBJECT = V-PUT PRE-PUT>
|
||
<SYNTAX THROW OBJECT (HELD CARRIED HAVE) ON OBJECT = V-PUT PRE-PUT>
|
||
<SYNTAX THROW OBJECT (HELD CARRIED HAVE) OVER OBJECT = V-THROW-OFF>
|
||
<SYNTAX THROW OBJECT (HELD CARRIED HAVE) = V-THROW>
|
||
<SYNONYM THROW HURL CHUCK TOSS>
|
||
|
||
<SYNTAX TURN OBJECT (HELD CARRIED ON-GROUND IN-ROOM)
|
||
WITH OBJECT (ON-GROUND IN-ROOM HELD CARRIED HAVE) = V-TURN>
|
||
<SYNTAX TURN ON OBJECT (FIND LIGHTBIT) (HELD CARRIED ON-GROUND IN-ROOM)
|
||
= V-LAMP-ON>
|
||
<SYNTAX TURN OFF OBJECT (FIND LIGHTBIT) (HELD CARRIED ON-GROUND IN-ROOM)
|
||
= V-LAMP-OFF>
|
||
<SYNTAX TURN OBJECT (ON-GROUND IN-ROOM) TO OBJECT = V-SET>
|
||
<SYNTAX TURN OBJECT (ON-GROUND IN-ROOM) = V-SET>
|
||
<SYNONYM TURN SET>
|
||
|
||
<SYNTAX ACTIVATE OBJECT (FIND LIGHTBIT) = V-LAMP-ON>
|
||
|
||
<SYNTAX TYPE OBJECT = V-TYPE>
|
||
<SYNTAX TYPE IN OBJECT = V-TYPE>
|
||
|
||
<SYNTAX UNLOCK OBJECT (ON-GROUND IN-ROOM) WITH
|
||
OBJECT (FIND TOOLBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE)
|
||
= V-UNLOCK>
|
||
|
||
<SYNTAX WAIT = V-WAIT>
|
||
<SYNONYM WAIT Z>
|
||
|
||
<SYNTAX WAKE OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-ALARM>
|
||
<SYNTAX WAKE UP OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-ALARM>
|
||
<SYNONYM WAKE AWAKE SURPRISE STARTLE>
|
||
|
||
<SYNTAX WALK OBJECT = V-WALK>
|
||
<SYNTAX WALK IN OBJECT = V-THROUGH>
|
||
<SYNTAX WALK WITH OBJECT = V-THROUGH>
|
||
<SYNTAX WALK AROUND OBJECT = V-WALK-AROUND>
|
||
<SYNTAX WALK UP OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-UP>
|
||
<SYNTAX WALK DOWN OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-DOWN>
|
||
<SYNTAX WALK TO OBJECT = V-WALK-TO>
|
||
<SYNTAX WALK OUT OBJECT = V-EXIT>
|
||
<SYNTAX WALK OBJECT (HELD CARRIED HAVE) WITH OBJECT = V-SLIDE>
|
||
<SYNONYM WALK GO RUN PROCEED>
|
||
|
||
<SYNTAX WAVE OBJECT (HELD CARRIED) = V-WAVE>
|
||
<SYNTAX WAVE OBJECT (HELD CARRIED) AT OBJECT = V-WAVE>
|
||
<SYNTAX WAVE OBJECT (TAKE) OVER OBJECT = V-ATTRACT>
|
||
<SYNTAX WAVE OBJECT (TAKE) NEAR OBJECT = V-ATTRACT>
|
||
<SYNONYM WAVE BRANDISH>
|
||
|
||
<SYNTAX WEAR OBJECT (HAVE TAKE) = V-WEAR>
|
||
<SYNONYM WEAR>
|
||
|
||
<SYNTAX YELL = V-YELL>
|
||
<SYNTAX YELL AT OBJECT (FIND ACTORBIT) = V-SCOLD>
|
||
<SYNONYM YELL SCREAM SHOUT>
|
||
|
||
<SYNTAX ZORK = V-ZORK>
|
||
<SYNONYM ZORK SNEEZE>
|
||
|
||
<SYNTAX YES = V-YES>
|
||
<SYNTAX YES OBJECT = V-YES>
|
||
<SYNONYM YES Y AFFIRMATIVE>
|
||
|
||
<SYNTAX NO = V-NO>
|
||
<SYNONYM NO NEGATIVE>
|
||
|
||
<SYNTAX MAYBE = V-MAYBE>
|
||
<SYNONYM MAYBE POSSIBLY DUNNO>
|
||
|
||
%<COND (<NOT <GASSIGNED? PREDGEN>>
|
||
<SYNTAX Z = V-ESCAPE>)>
|
||
|
||
<SYNTAX POUR OBJECT = V-POUR>
|
||
<SYNTAX POUR OBJECT OVER OBJECT = V-POUR>
|
||
<SYNTAX POUR OBJECT ON OBJECT = V-POUR>
|
||
<SYNTAX POUR OBJECT OUT OBJECT = V-POUR>
|
||
<SYNTAX POUR OBJECT IN OBJECT = V-POUR>
|
||
<SYNONYM POUR SPILL>
|
||
|
||
<SYNTAX EMPTY OBJECT (HAVE) = V-EMPTY>
|
||
<SYNTAX EMPTY OBJECT (HAVE) IN OBJECT = V-EMPTY>
|
||
|
||
<SYNTAX ATTRACT OBJECT WITH OBJECT (TAKE) = V-ZATTRACT>
|
||
|
||
<SYNTAX FIX OBJECT = V-FIX-IT>
|
||
<SYNONYM FIX REPAIR>
|
||
|
||
<SYNTAX OIL OBJECT = V-OIL>
|
||
<SYNTAX OIL OBJECT WITH OBJECT (HAVE) = V-OIL>
|
||
<SYNONYM OIL LUBRICATE>
|
||
|
||
<SYNTAX SHOW OBJECT (HAVE) TO OBJECT (FIND ACTORBIT) = V-SHOW>
|
||
|
||
<SYNTAX TASTE OBJECT = V-TASTE>
|
||
|
||
<SYNTAX ESCAPE = V-ZESCAPE>
|
||
|
||
<SYNTAX TIME = V-TIME>
|
||
<SYNONYM TIME T>
|
||
|
||
<SYNTAX SCOLD OBJECT (FIND ACTORBIT) = V-SCOLD>
|
||
|
||
|
||
|
||
;"debugging and game-testing features"
|
||
|
||
;<SYNTAX $CRAG = V-CRAG>
|
||
|
||
;<SYNTAX $FORK = V-FORK>
|
||
|
||
;<SYNTAX $CARDS = V-CARDS>
|
||
|
||
;<SYNTAX $BOOTH = V-BOOTH>
|
||
|
||
;<SYNTAX $FIX = V-FIX> |