seastalker/events.zil
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"EVENTS for SEASTALKER
Copyright (C) 1984 Infocom, Inc. All rights reserved."
<ROUTINE I-ALARM-RINGING ()
<COND (<IN-LAB? ,HERE> <TELL "The " D ,ALARM " continues to ring." CR>)>>
<ROUTINE GRAB-ATTENTION (X "OPTIONAL" (OBJ <>))
<COND (<BAD-AIR?> ;"<FSET? ,BLY ,MUNGBIT>"
<RFALSE>)
(<FSET? .X ,BUSYBIT>
<TOO-BAD-BUT .X "busy">
<RFALSE>)
(<NOT <0? ,SNARK-ATTACK-COUNT>>
<DONT-KNOW .X .OBJ>
<RFALSE>)
(T
<RTRUE>)>>
<ROUTINE TELL-HINT (CARDNUM OBJ "OPTIONAL" (CR? T))
<COND (.CR? <CRLF>)>
<TELL
"(If you want a clue, find Infocard #" N </ .CARDNUM 10> " in your
" D ,GAME " package. Read hidden clue #" N <MOD .CARDNUM 10> " and put
\"" D .OBJ "\" in the blank space.)" CR>>
<ROUTINE I-LAMP-ON-SCOPE ()
<COND (<GLOBAL-IN? ,VIDEOPHONE ,HERE>
<COND (<AND ,ALARM-RINGING
<NOT <FSET? ,VIDEOPHONE ,ONBIT>>>
<ENABLE <QUEUE I-LAMP-ON-SCOPE 7>>
<TELL-HINT 82 ;1 ,VIDEOPHONE>)>)
(,SUB-IN-TANK
<ENABLE <QUEUE I-LAMP-ON-SCOPE 1>>
<RFALSE>)>>
<ROUTINE I-SEND-SUB ()
<COND (<AND <FSET? ,VIDEOPHONE ,ONBIT>
<NOT ,WOMAN-ON-SCREEN>>
<TELL-HINT 81 ;2 ,LOCAL-SUB>)>>
<CONSTANT G-REACHED 1>
<GLOBAL TIP-FOLLOWS-YOU? T>
<GLOBAL OLD-HERE <>>
<ROUTINE TIP-FOLLOWS-YOU (RM)
<COND (<NOT ,TIP-FOLLOWS-YOU?> <RFALSE>)
(<AND <IN-LAB? .RM> <IN-LAB? ,OLD-HERE>>
<RFALSE>)
(<AND <IN-TANK-AREA? .RM> <IN-TANK-AREA? ,OLD-HERE>>
<RFALSE>)
(<EQUAL? .RM ,CRAWL-SPACE>
<RFALSE>)
(<NOT <==? ,OLD-HERE .RM>>
<SETG OLD-HERE .RM>
<COND (<IN? ,MICROPHONE ,TIP>
<MOVE ,MICROPHONE ,CENTER-OF-LAB>)
(<IN? ,MICROPHONE-DOME ,TIP>
<MOVE ,MICROPHONE-DOME ,COMM-BLDG>)>
<COND (<NOT <EQUAL? .RM ,SUB <LOC ,TIP>>>
<FCLEAR ,TIP ,TOUCHBIT>)>
<MOVE ,TIP .RM>)>>
;<ROUTINE DIR-FROM (HERE THERE "AUX" (P 0) L TBL O)
#DECL ((HERE THERE O) OBJECT (P L) FIX)
<REPEAT ()
<COND (<0? <SET P <NEXTP .HERE .P>>>
<RFALSE>)
(<EQUAL? .P ,P?IN ,P?OUT> T)
(<NOT <L? .P ,LOW-DIRECTION>>
<SET TBL <GETPT .HERE .P>>
<SET L <PTSIZE .TBL>>
<COND (<AND <EQUAL? .L ,DEXIT ,UEXIT ,CEXIT>
<==? <GETB .TBL ,REXIT> .THERE>>
<RETURN .P>)>)>>>
<ROUTINE I-SHARON-GONE ("AUX" L)
<COND (<OR ;<NOT ,BLY-TOLD-PROBLEM> <NOT ,MONSTER-GONE>>
<QUEUE I-SHARON-GONE 4>
<RFALSE>)>
<SET L <META-LOC ,SHARON>>
<REMOVE ,SHARON>
<ROB ,SHARON ,GLOBAL-SHARON>
<FCLEAR ,FILE-DRAWER ,NDESCBIT>
<FCLEAR ,PAPERS ,NDESCBIT>
<COND (<SHARON-PASSES-YOU? .L>
<SUDDENLY-SHARON .L>
<TELL "really must go now, "FN". I'll see you later.\"" CR>
<COND (<EQUAL? ,HERE ,OFFICE>
<TELL
"She leaves through the " D ,OFFICE-DOOR "." CR>)>
<RTRUE>)>>
<ROUTINE ROB (WHAT THIEF "AUX" N X)
<SET X <FIRST? .WHAT>>
<REPEAT ()
<COND (<NOT .X> <RETURN>)>
<SET N <NEXT? .X>>
<MOVE .X .THIEF>
<FCLEAR .X ,TAKEBIT>
<SET X .N>>>
<ROUTINE SUDDENLY-SHARON (L)
<TELL "|
Suddenly Sharon ">
<COND (<NOT <EQUAL? .L ,HERE>> <TELL "passes by and says">)
(T <TELL "leaves, saying">)>
<TELL ", \"I ">>
<ROUTINE I-SHARON-TO-HALLWAY ("AUX" L)
<QUEUE I-SHARON-TO-HALLWAY 0>
<SET L <META-LOC ,SHARON>>
<MOVE ,SHARON ,HALLWAY>
<COND (<SHARON-PASSES-YOU? .L>
<SUDDENLY-SHARON .L>
<TELL "must go back to my office now, "FN".\"" CR>)>
<I-SHARON ,G-REACHED>>
<GLOBAL MONSTER-GONE <>>
<GLOBAL SHARON-BROKE-CIRCUIT <>>
<ROUTINE I-SHARON ("OPTIONAL" (GARG <>) "AUX" (L <LOC ,SHARON>))
<COND (<==? .GARG ,G-REACHED>
<COND (<==? .L ,HALLWAY>
<MOVE ,SHARON ,OFFICE>
<FSET ,SHARON ,NDESCBIT>
<FSET ,FILE-DRAWER ,NDESCBIT>
<FSET ,PAPERS ,NDESCBIT>
<COND (<FSET? ,VIDEOPHONE ,ONBIT>
<FCLEAR ,VIDEOPHONE ,ONBIT>
<FSET ,VIDEOPHONE ,MUNGBIT>
<PHONE-OFF>
;"<FCLEAR ,CIRCUIT-BREAKER ,NDESCBIT>"
<SETG SHARON-BROKE-CIRCUIT T>
<FSET ,CIRCUIT-BREAKER ,MUNGBIT>
<FSET ,CIRCUIT-BREAKER ,OPENBIT>
;<COND (,DEBUG<TELL"[circuit breaker just opened]" CR>)>
<SETG MONSTER-GONE T>
<COND (<IN-LAB? ,HERE>
<TELL CR
"Something's wrong! The picture vanished from your
" D ,VIDEOPHONE " screen, and the sound conked out!|
">
<TIP-SAYS>
<TELL
"That's strange! Maybe you should use the " D
,COMPUTESTOR ".\"" CR>)>
<SCORE-UPD -3>
<RTRUE>)>)>)>>
<ROUTINE TIP-SAYS ("OPTIONAL" (QUIET <>))
<TELL "Tip s">
<COND (<IN? ,TIP ,HERE> <TELL "ays">) (T <TELL "houts">)>
<COND (.QUIET <TELL " quietly">)>
<TELL ", \"">>
<GLOBAL BLY-PRIVATELY-COUNT 0>
<GLOBAL BLY-PRIVATELY-DELAY <>>
<ROUTINE NOT-NOW? ("OPTIONAL" (BLY? T))
<COND (<AND .BLY? ,BLY-PRIVATELY-DELAY>
<RTRUE>)
(<OR <FSET? ,BLY ,MUNGBIT>
,GREENUP-ESCAPE
<EQUAL? ,HERE ,CRAWL-SPACE ,SUB>>
<RTRUE>)>>
<ROUTINE I-BLY-PRIVATELY ()
<COND (<NOT <0? ,SNARK-ATTACK-COUNT>>
<RFALSE>)>
<COND (<READY-FOR-SNARK?>
<RFALSE>)>
<COND (,ZOE-MENTIONED-EVIDENCE
<RFALSE>)>
<COND (<NOT-NOW?>
<SETG BLY-PRIVATELY-DELAY <>>
<QUEUE I-BLY-PRIVATELY 7 ;3>
<RFALSE>)>
<SETG BLY-PRIVATELY-DELAY T>
<MOVE ,PRIVATE-MATTER ,GLOBAL-OBJECTS>
<TELL CR "Suddenly " D ,BLY " ">
<COND (<NOT <EQUAL? <META-LOC ,BLY> ,HERE>>
<MOVE ,BLY ,HERE>
<TELL "comes over and ">)>
<COND (<0? ,BLY-PRIVATELY-COUNT> <TELL "say">)
(T <TELL "repeat">)>
<TELL
"s, \"" FN ", can we discuss a " D ,PRIVATE-MATTER " now?\"">
<INC BLY-PRIVATELY-COUNT>
<COND (<NOT <YES?>> <QUEUE I-BLY-PRIVATELY 7 ;3> <RFALSE>)>
<ASK-BLY-ABOUT-PRIVATE-MATTER>
<RTRUE>>
<ROUTINE I-BLY-SAYS ("OPTIONAL" (ASKED? <>) "AUX" L)
<COND (.ASKED?
<QUEUE I-BLY-SAYS 0>)
(<READY-FOR-SNARK?>
<RFALSE>)
(<NOT-NOW?>
<SETG BLY-PRIVATELY-DELAY <>>
<QUEUE I-BLY-SAYS 7 ;3>
<RFALSE>)>
<SETG BLY-PRIVATELY-DELAY T>
<SET L <META-LOC ,BLY>>
<COND (<OR .ASKED?
<AND <EQUAL? .L ,BLY-OFFICE>
<EQUAL? .L ,HERE>>>
<COND (<NOT .ASKED?> <CRLF>)>
<TELL
"\"" FN ",\" says Zoe, \"we could be in danger!
The Snark may attack again any time! Would you answer some questions?\"">
<COND (<NOT <YES?>>
<COND (.ASKED? <RTRUE>)
(T <ENABLE <QUEUE I-BLY-SAYS 3>> <RFALSE>)>)>
<TELL
"\"Can you use the " D ,SUB " to hunt the " D ,GLOBAL-SNARK
", instead of waiting for it to attack?\"">
<COND (<YES?>
<TELL
"\"Do you wish to arm the " D ,SUB " for attacking?\"">
<COND (<YES?>
<TELL-HINT 73 ;22 ,CLAW <>>
<TELL-HINT 72 ;23 ,DART ;<>>
<COND (<NOT <==? ,HERE ,DOME-LAB>>
<TELL
"|
\"If you want to think it over, we should go to the " D ,DOME-LAB ". Shall we
go now?\"">
<COND (<YES?>
<TELL "\"Okay, let's go.\"|
|
">
<COND (<IN? ,BLACK-BOX ,BLY>
<MOVE ,BLACK-BOX ,HERE>)>
<SETG WINNER ,PLAYER>
<COND (<GOTO ,DOME-LAB>
<MOVE ,BLY ,DOME-LAB>)>)>)>)>)>
<RFATAL>)
(T
<ENABLE <QUEUE I-BLY-SAYS 3>>
<RFALSE>)>>
<GLOBAL TIP-SAYS-1 0>
<GLOBAL TIP-SAYS-2 0>
<ROUTINE I-TIP-SAYS ()
<COND (<AND <==? ,TIP-SAYS-2 ,MAGAZINE> <FSET? ,MAGAZINE ,TOUCHBIT>>
<RFALSE>)
(<AND ,TIP-SAYS-1 <EQUAL? <META-LOC ,MAGAZINE> ,SUB ,CRAWL-SPACE>>
<TELL-HINT ,TIP-SAYS-1 ,TIP-SAYS-2>)>>
<ROUTINE I-TIP-SONAR-PLAN ("AUX" P)
<COND (<FSET? ,TIP ,BUSYBIT>
<QUEUE I-TIP-SONAR-PLAN 3>
<RFALSE>)
(<OR <NOT <0? ,SNARK-ATTACK-COUNT>>
<READY-FOR-SNARK?>>
<QUEUE I-TIP-SONAR-PLAN 0>
<RFALSE>)>
<SET P <FIND-FLAG ,HERE ,PERSON ,PLAYER>>
<COND (<NOT .P> <TIP-COMES>)
(<==? .P ,TIP>
<REMOVE ,PLAYER>
<SET P <FIND-FLAG ,HERE ,PERSON ,TIP>>
<MOVE ,PLAYER ,HERE>
<TIP-COMES .P>)
(T
<TIP-COMES T>)>>
<ROUTINE MIKE-1-F (OBJ "OPTIONAL" (FOO <>))
<COND (<NOT .FOO>
<TELL "\"Is " D .OBJ " a suspect?\"">)
(T
<TELL
"\"Do you think " D .OBJ " could be the " D ,TRAITOR "?\"" >)>>
<ROUTINE TIP-COMES ("OPTIONAL" (ALMOST <>))
<COND (<OR ,SIEGEL-TESTED <FSET? ,SIEGEL ,BUSYBIT>>
<RFALSE>)
(<OR ,GREENUP-ESCAPE ,GREENUP-TRAPPED ,GREENUP-CUFFED>
<RFALSE>)
(<OR <EQUAL? ,HERE ,SUB ,CRAWL-SPACE> <FSET? ,TIP ,BUSYBIT>>
<QUEUE I-TIP-SONAR-PLAN 3>
<RFALSE>)
(.ALMOST
<MOVE ,TIP ,HERE>
<SET ALMOST <GET <INT I-TIP-SONAR-PLAN> 1>>
<COND (<OR <G? .ALMOST -1>
<EQUAL? <MOD <- 0 .ALMOST> 7> 2>>
<TIP-SAYS T>
<TELL FN ", I'd like to talk with you alone.\"" CR>
<COND (<G? .ALMOST -1>
<QUEUE I-TIP-SONAR-PLAN -1>)>
<RTRUE>)
(T <RFALSE>)>)>
<QUEUE I-TIP-SONAR-PLAN 0>
<CRLF>
<COND (<NOT ,BLACK-BOX-EXAMINED> <TELL-HINT 11 ;13 ,BLACK-BOX>)>
<MOVE ,TIP ,HERE>
<TIP-SAYS T>
<TELL
FN ", did " D ,BLY " mention any troublemakers among the " D ,CREW "?\"">
<COND (<YES?>
<TELL
"\"Do you suspect " D ,ANTRIM " or " D ,HORVAK " or " D ,SIEGEL "?\"">
<COND (<YES?>
<TELL "\"Marv maintains the "D ,SONAR-EQUIPMENT",\" ">
<TIP-SAYS>
<TELL
"and we'll
need it to warn us if the " D ,SNARK " comes back. Didn't Zoe say something is
wrong with it?\"">
<COND (<YES?>
<TELL
"\"" FN ", do you think someone tampered with it?\"">
<COND (<YES?>
<TELL
"\"Does Marv suspect you've discovered signs of tampering?\"">
<COND (<NOT <YES?>>
<THIS-IS-IT ,TIP-IDEA>
<TELL
"\"Then I have an idea how to trap Marv and find out if he's the " D ,TRAITOR
"!\"" CR>)>)>)>)>)>
<RTRUE>>
<GLOBAL SIEGEL-TESTED <>>
<ROUTINE REACTION-MAY-BE (PER)
<TELL D .PER
"'s reaction may be all you need to prove he's NOT the " D ,TRAITOR ".
But you'll have to decide for yourself." CR>>
<ROUTINE SIEGEL-BOX ()
<TELL "It will modulate the sonar's ultrasonic pulses!\"" CR>>
<ROUTINE I-SIEGEL-REPORTS ()
<COND (,DOME-AIR-BAD?
<ENABLE <QUEUE I-SIEGEL-REPORTS 3>>
<RFALSE>)>
<FCLEAR ,SIEGEL ,BUSYBIT>
<COND (<NOT <IN? ,SIEGEL ,COMM-BLDG>> <RFALSE>)>
<MOVE-HERE-NOT-SUB ,SIEGEL>
<COND (<NOT <IN? ,BLACK-BOX ,SONAR-EQUIPMENT>>
<TELL
"Suddenly " D ,SIEGEL " reports: \"The " D ,SONAR-EQUIPMENT " looks okay
to me, "FN".\"" CR>
<RTRUE>)>
<COND (<EQUAL? ,HERE ,COMM-BLDG>
<TELL "Suddenly " D ,SIEGEL " turns to you">)
(T
<COND (<IN? ,TIP ,HERE>
<TIP-SAYS>
<TELL FN ", here comes Marv, and he looks excited!\"|
">)>
<TELL "Marv comes running up to you">)>
<TELL " with the " D ,BLACK-BOX " and says: \"Look">
<MOVE ,BLACK-BOX ,SIEGEL>
<COND (,SIEGEL-TESTED
<TELL
"! I found the same " D ,BLACK-BOX" on the " D ,SONAR-EQUIPMENT " again!\""
CR>)
(T
<SETG SIEGEL-TESTED T>
<TELL
" what I found attached to the " D ,SONAR-EQUIPMENT ", " FN "! ">
<SIEGEL-BOX>
<COND (<IN? ,TIP ,HERE>
<TIP-FLASHES>
<REACTION-MAY-BE ,SIEGEL>
<TELL
"|
Tip snaps his fingers and says: \"" FN "! Didn't that article in the "
D ,MAGAZINE "
say " D ,THORPE "'s synthetic sea creatures reacted to ultrasonic pulses in
a special way?\"">
<ENABLE <QUEUE I-TIP-PRIVATELY 1>>
<COND (<YES?> <TELL "\"That's what I thought.\"" CR>)
(T <TELL
"\"I think you should check that.\"" CR>)>)>)>
<RTRUE>>
<GLOBAL RECONSIDER? "\"I think you should reconsider.">
<ROUTINE I-TIP-PRIVATELY ()
<COND (<OR <READY-FOR-SNARK?>
,ANTRIM-CHECKED-SUB>
<QUEUE I-TIP-PRIVATELY 0>
<RFALSE>)
(<FSET? ,TIP ,BUSYBIT>
<ENABLE <QUEUE I-TIP-PRIVATELY 3>>
<RFALSE>)>
<MOVE ,TIP ,HERE>
<TELL
CR "Tip draws you aside. \"Could I speak to you privately, " FN "?\"">
<COND (<NOT <YES?>> <ENABLE <QUEUE I-TIP-PRIVATELY 3>> <RFALSE>)>
<TELL
"\"The Snark could be a synthetic monster created by " D ,THORPE "!\" he
says when you're alone. \"I read about them in that " D ,MAGAZINE ". If I'm
right, whoever attached the " D ,BLACK-BOX " to the " D ,SONAR-EQUIPMENT
" could be working for Thorpe! That way the " D ,GLOBAL-SNARK
" would be lured into attacking the " D ,AQUADOME
"! Do you agree, " FN "?\"">
<COND (<NOT <YES?>>
<TELL ,RECONSIDER? "\"" CR>)>
<MIKE-1-F ,ANTRIM T>
<COND (<NOT <YES?>>
<TELL ,RECONSIDER? " In fact ">)
(T <TELL "\"Then ">)>
<TELL "why not test him">
<COND (,SIEGEL-TESTED
<TELL ", since you tested " D ,SIEGEL>)>
<TELL
"?\" Tip
asks. \"Mick is a laser expert in charge of maintenance on subs at the " D
,AQUADOME ".\"" CR>
<COND (<IN? ,PRIVATE-MATTER ,GLOBAL-OBJECTS>
<TELL-HINT 12 ;19 ,OVERHEATING <>>
<COND (,REGULATOR-MSG-SEEN
<TELL-HINT 43 ;20 ,ANTRIM <>>)>)>
<TELL-HINT 22 ;21 ,ANTRIM <>>>
<GLOBAL BLY-HEARD-ANTRIM <>>
<ROUTINE I-ANTRIM-TO-SUB ("OPTIONAL" (STR <>))
<COND (<READY-FOR-SNARK?>
<RFALSE>)
(,ANTRIM-CHECKED-SUB <RFALSE>)
(.STR T)
(<NOT-NOW? <>>
<QUEUE I-ANTRIM-TO-SUB 3>
<RFALSE>)>
<COND (<FSET? ,VOLTAGE-REGULATOR ,MUNGBIT>
<ENABLE <QUEUE I-ANTRIM-REPORTS 9>>)
(T
<ENABLE <QUEUE I-ANTRIM-REPORTS 19>>)>
<SETG ANTRIM-CHECKED-SUB T>
<COND (<IN? ,BLY ,HERE> <SETG BLY-HEARD-ANTRIM T>)>
<FSET ,ANTRIM ,BUSYBIT>
<COND (.STR <TELL .STR>)
(T
<TELL "|
Suddenly " D ,ANTRIM>
<COND (<NOT <IN? ,ANTRIM ,HERE>> <TELL " appears and">)>
<TELL
" says, \"I'm going to check out your new " D ,SUB ", ">)>
<TELL FN "!\" Mick turns and ">
<MOVE ,ANTRIM ,CRAWL-SPACE>
<FSET ,ENGINE-ACCESS-HATCH ,OPENBIT>
<COND (<EQUAL? ,HERE ,SUB ,CRAWL-SPACE>
<TELL "goes to work." CR>)
(<EQUAL? ,HERE ,AIRLOCK>
<TELL "climbs aboard the " D ,SUB "." CR>)
(T
;"<MOVE ,ANTRIM ,AIRLOCK>"
<TELL "hurries toward the " D ,AIRLOCK "." CR>)>>
<GLOBAL TIP-FLASHED <>>
<ROUTINE TIP-FLASHES ()
<COND (<NOT <IN? ,TIP ,HERE>> <RFALSE>)>
<COND (,TIP-FLASHED <TELL "Once again ">)>
<SETG TIP-FLASHED T>
<TELL "Tip flashes you a meaningful glance. ">>
<ROUTINE I-ANTRIM-REPORTS ()
;<COND (,DEBUG <TELL "[time for Mick to report?]" CR>)>
<COND (<OR ,DOME-AIR-BAD?
;"<EQUAL? ,HERE ,SUB ,CRAWL-SPACE ,AIRLOCK>">
<QUEUE I-ANTRIM-REPORTS 3>
<RFALSE>)>
<FCLEAR ,ANTRIM ,BUSYBIT>
<MOVE-HERE-NOT-SUB ,ANTRIM>
<CRLF>
<COND (,ASKED-ANTRIM
<TELL D ,ANTRIM " reports back ">
<COND (<EQUAL? ,HERE ,SUB ,AIRLOCK> <TELL "to you">)
(T <TELL "from the " D ,AIRLOCK>)>
<COND (<FSET? ,VOLTAGE-REGULATOR ,MUNGBIT>
<TELL ".|
\"I think I found your " D ,OVERHEATING " problem. The " D
,VOLTAGE-REGULATOR " was making the lasers overcharge.|
I've adjusted it, but I could replace it. Want me to?\"">
<COND (<YES?> <FCLEAR ,VOLTAGE-REGULATOR ,MUNGBIT>)>)
(T <TELL ", looking somewhat puzzled.|
\"" FN ", I ran the " D ,ENGINE " on full, but it didn't overheat.|
The " D ,VOLTAGE-REGULATOR " PROBABLY got out of adjustment and
overcharged the lasers, but it seems okay now. Just to be safe, I
installed a new " D ,VOLTAGE-REGULATOR ".|
">)>)
(T
<COND (<OR ,BLY-HEARD-ANTRIM
<EQUAL? ,HERE ,SUB ,BLY-OFFICE <LOC ,BLY>>>
<TELL "Suddenly ">)
(T
<MOVE-HERE-NOT-SUB ,BLY>
<TELL
D ,BLY " is approaching.|
\"" FN ", did you send " D ,ANTRIM " to work on the " D ,SUB "?\" she
asks. \"I was just ">
<COND (<NOT <EQUAL? ,HERE ,BLY-OFFICE>>
<TELL "in my office, ">)>
<TELL
"checking the " D ,STATION-MONITOR " to see what each of
the crew was doing, and I discovered Mick had gone to the " D ,AIRLOCK ".
When I saw him on the " D ,STATION-MONITOR ",
he had just come out of the " D ,SUB "'s hatch.|
Wait -- here he is now!\"|
">)>
<TELL
"Mick appears and says, \"I thought maybe you had a problem on the way
here, " FN ", so I wanted to check on it. Everything seems to be okay
now.\"" CR>)>
<TIP-FLASHES>
<COND (<FSET? ,VOLTAGE-REGULATOR ,MUNGBIT>
<SETG TEST-BUTTON-READOUT ,TEST-BUTTON-NORMAL>
<TELL
"It now looks as though " D ,ANTRIM " can be eliminated as the " D ,TRAITOR ",
but you'll want to confirm this by pushing the " D ,TEST-BUTTON
" before you set out again in the " D ,SUB ".|
">)
(T <REACTION-MAY-BE ,ANTRIM>)>
<FCLEAR ,VOLTAGE-REGULATOR ,MUNGBIT>
<COND (<READY-FOR-SNARK?>
<RTRUE>)>
<COND (<IN? ,ESCAPE-POD-UNIT ,SUB> <RTRUE>)>
<TELL CR D ,ANTRIM
" turns away, then stops and says:|
\"" FN ", there's no " D ,ESCAPE-POD-UNIT "
under your seats in the " D ,SUB ". I hear you're planning a new type
of unit for the Ultramarine Bioceptor. But the standard unit will fit,
and we have one in the " D ,DOME-STORAGE ".|
Would you like one installed, just in case? " D ,GREENUP " and " D ,LOWELL
" could do it in a few minutes. Shall I tell 'em to?\"">
<COND (<YES?>
<MOVE ,ANTRIM <META-LOC ,LOWELL>>
<INSTALL-ESCAPE-POD-UNIT ,ANTRIM>
<RTRUE>)>
<TELL "\"I sure hope you don't need it.\"" CR>>
<ROUTINE INSTALL-ESCAPE-POD-UNIT (PER "AUX" (X <>))
<TELL "\"Okay">
<COND (<EQUAL? ,HERE <LOC ,LOWELL> <LOC ,GREENUP>>
<TELL ", we'll install it">)>
<TELL ".\"" CR>
<COND (<EQUAL? <LOC ,SYRINGE> ,LOWELL ,GREENUP ,ESCAPE-POD-UNIT>
<SET X T>)>
<COND (<AND .X
<EQUAL? <LOC ,ESCAPE-POD-UNIT>
,LOWELL ,GREENUP ,DOME-STORAGE>>
<SCORE-OBJ ,ESCAPE-POD-UNIT>
<MOVE ,GREENUP ,SUB ;",AIRLOCK">
<MOVE ,LOWELL ,SUB ;",AIRLOCK">
<FSET ,GREENUP ,BUSYBIT>
<FSET ,LOWELL ,BUSYBIT>
<MOVE ,ESCAPE-POD-UNIT ,LOWELL>
<MOVE ,SYRINGE ,GREENUP>
<FSET ,SYRINGE ,MUNGBIT>
<ENABLE <QUEUE I-LOWELL-REPORTS 12>>)
(T
<TELL "But ">
<HE-SHE-IT .PER>
<MOVE .PER ,HERE>
<TELL
" returns a moment later and says, \"We can't find the ">
<COND (.X <TELL D ,ESCAPE-POD-UNIT>) (T <TELL D ,SYRINGE>)>
<TELL ".\"" CR>)>>
<ROUTINE I-LOWELL-REPORTS ()
<COND (<NOT-NOW? <>>
<QUEUE I-LOWELL-REPORTS 3>
<RFALSE>)>
<MOVE ,ESCAPE-POD-UNIT ,SUB>
<FCLEAR ,ESCAPE-POD-UNIT ,TAKEBIT>
<FSET ,ESCAPE-POD-UNIT ,OPENBIT>
<MOVE ,SYRINGE ,ESCAPE-POD-UNIT>
<SETG TEST-BUTTON-READOUT ,TEST-BUTTON-POD>
<MOVE ,GREENUP ,HERE>
<MOVE ,LOWELL ,HERE>
<FCLEAR ,GREENUP ,BUSYBIT>
<FCLEAR ,LOWELL ,BUSYBIT>
<TELL "|
Suddenly " D ,GREENUP " and " D ,LOWELL " report back from the ">
<COND (<EQUAL? ,HERE ,AIRLOCK> <TELL D ,SUB>)
(T <TELL D ,AIRLOCK>)>
<SAID-TO ,LOWELL>
<TELL
".|
\"That " D ,ESCAPE-POD-UNIT " is in place, " FN ",\" says Amy. \"Bill
installed the part under your pilot's seat, and I installed the rest.\"" CR>>
<GLOBAL GREENUP-GUILT <>>
<ROUTINE I-ANALYSIS ()
<FCLEAR ,HORVAK ,BUSYBIT>
<FSET ,SYRINGE ,TAKEBIT>
<COND (<MOVE-HERE-NOT-SUB ,HORVAK>
<CRLF>
<COND (<NOT <FSET? ,SYRINGE ,MUNGBIT>>
<TELL
"Suddenly " D ,HORVAK " appears. \"I couldn't find anything unusual
about the " D ,SYRINGE ".\"" CR>)
(T
<SETG GREENUP-GUILT T>
<TELL
D ,HORVAK "'s face is grim and pale as he reports the result of his
analysis.|
">
<PERFORM ,V?ASK-ABOUT ,HORVAK ,SYRINGE>
<COND (<IN? ,TIP ,HERE>
<TELL "|
Tip turns to you with a gasp. \"Holy smoke, " FN "! That's exactly what
would have happened once you warmed up the pilot's seat enough to
trigger the sensor relay!\"" CR>)>)>)
(T
<QUEUE I-ANALYSIS 2>
<RFALSE>)>>
<ROUTINE I-SYNTHESIS ()
<FCLEAR ,HORVAK ,BUSYBIT>
<MOVE ,DART ,HORVAK>
<FCLEAR ,DART ,TRYTAKEBIT>
<FSET ,DART ,TAKEBIT>
<FCLEAR ,DART ,NDESCBIT>
<FCLEAR ,DART ,MUNGBIT> ;"indicates dart fixed"
<THIS-IS-IT ,DART>
<SAID-TO ,HORVAK>
<TELL "Doc Horvak ">
<MOVE-HERE-NOT-SUB ,HORVAK "is now" "now comes rushing back,">
<TELL " holding an aquatic dart gun. ">
<COND (<NOT <IN? ,HORVAK ,HERE>> <TELL "He shouts from outside, ">)>
<TELL "\"Okay, "
FN ", I've made a special 'trank' to use against an A.H.-type organism!
It's loaded in the dart gun. What shall I do with it?\"" CR>
<SCORE-OBJ ,DART>
<RTRUE>>
<ROUTINE MOVE-HERE-NOT-SUB (PER "OPTIONAL" (HERE-STR <>) (NOT-HERE-STR <>))
<COND (<IN? .PER ,HERE>
<COND (.HERE-STR <TELL .HERE-STR>)>
<RTRUE>)>
<COND (<AND ;"<NOT <FSET? ,AIRLOCK-ROOF ,OPENBIT>>"
<THROUGH-ROOF? <LOC .PER>>>
<FSET ,AIRLOCK-ROOF ,OPENBIT>)>
<COND (<EQUAL? .PER ,SHARON>
<FCLEAR ,SHARON ,NDESCBIT>
<FCLEAR ,FILE-DRAWER ,NDESCBIT>
<FCLEAR ,PAPERS ,NDESCBIT>)>
<COND (.NOT-HERE-STR <TELL .NOT-HERE-STR>)>
<COND (<EQUAL? ,HERE ,CRAWL-SPACE ,SUB>
<COND (,SUB-IN-TANK <MOVE .PER ,NORTH-TANK-AREA>)
(T <MOVE .PER ,AIRLOCK>)>
<RFALSE>)
(T <MOVE .PER ,HERE>)>>
<ROUTINE I-GREENUP-ESCAPE ()
<ENABLE <QUEUE I-GREENUP-ESCAPE -1>>
<SETG GREENUP-ESCAPE <+ 1 ,GREENUP-ESCAPE>>
<COND (<EQUAL? 3 ,GREENUP-ESCAPE>
<MOVE ,GREENUP ,AIRLOCK>
<TELL CR
"Greenup has reached the top of the wall and is climbing down the ladder
into the " D ,AIRLOCK ". In a moment he'll reach the floor
and head for the " D ,SUB "." CR>)
(<EQUAL? 4 ,GREENUP-ESCAPE>
<TELL CR
"Greenup is scrambling aboard the " D ,SUB ". Tip groans.
\"There's no way to stop him now, " FN "! All he has to do is
open the " D ,AIRLOCK-HATCH " and shove off!\"" CR>
<TELL-HINT 52 ;14 ,AIRLOCK-ELECTRICITY <>>
<RTRUE>)
(<EQUAL? 9 ,GREENUP-ESCAPE>
<FCLEAR ,AIRLOCK-ROOF ,OPENBIT>
<FSET ,AIRLOCK-HATCH ,OPENBIT>
<SETG AIRLOCK-FULL T>
<QUEUE I-SNARK-ATTACKS 1>
<TELL
"|
Better not raise any false hopes. As the " D ,SUB " glides out,
a pall of gloom settles over the " D ,AQUADOME ". All
hands sense that there's little hope, that Greenup has
scuttled their last chance of fighting off another attack by the " D ,GLOBAL-SNARK ".|
A " D ,VIDEOPHONE " call to " D ,IU-GLOBAL " confirms that no other subs are
available for a rescue expedition, even if there were time. And a
general S.O.S. to any craft in the vicinity isn't answered.">
<FINISH>)>
<RFALSE>>
<ROUTINE GREENUP-CUFF ()
<SETG GREENUP-ESCAPE 0>
<SETG GREENUP-TRAPPED <>>
<QUEUE I-GREENUP-ESCAPE 0>
<MOVE ,GREENUP ,GALLEY>
<FSET ,GREENUP ,MUNGBIT>
<SETG GREENUP-CUFFED T>
<TELL
"Knowing he's trapped, " D ,GREENUP " gives up without a fight. " D ,BLY
" orders him handcuffed to a pipe in the " D ,GALLEY "." CR>
<SCORE-OBJ ,GLOBAL-GREENUP>
<RTRUE>>
<ROUTINE I-POISON-JAB ()
<COND (<AND <EQUAL? ,HERE ,SUB>
<IN? ,ESCAPE-POD-UNIT ,SUB>
<FSET? ,SYRINGE ,MUNGBIT>
<IN? ,SYRINGE ,ESCAPE-POD-UNIT>>
<TELL CR
"A sudden jab in your right buttock makes you realize that the "
D ,SYRINGE " in the " D ,ESCAPE-POD-UNIT " has been activated, even though
no alarm sounded.|
You realize that the " D ,SYRINGE " did NOT contain a stimulant.
Instead of feeling more alert, you're already feeling doomed.|
The truth is that you have been fatally poisoned, and the promising
career of a brilliant young inventor will be cut short.|
An investigation into your death would reveal that the " D ,ESCAPE-POD-UNIT
" under your seat had been tampered with.|
A body-heat sensor had been substituted for the electronic
monitor, and a wire was connected from the sensor to the "
D ,SYRINGE ". The stimulant in the "
D ,SYRINGE " had been replaced with arsenic stolen from the "
D ,CHEMICAL-SUPPLY-SHELVES " of the " D ,DOME-LAB ".|
As soon as you heated up your pilot's seat, the sensor
triggered the " D ,SYRINGE ", and it injected you with the poison.|
Most regrettable!">
<FINISH>)>>
<ROUTINE I-TIP-REPORTS ("AUX" B D)
<COND (<OR <FSET? ,BLY ,MUNGBIT>
;"<EQUAL? ,HERE ,CRAWL-SPACE ,SUB>">
<QUEUE I-TIP-REPORTS 3>
<RFALSE>)>
<COND (<EQUAL? ,HERE ,CRAWL-SPACE> <MOVE ,TIP ,SUB>)
(T <MOVE ,TIP ,HERE>)>
<FCLEAR ,TIP ,BUSYBIT>
<SETG TIP-FOLLOWS-YOU? T>
<SETG FINE-SONAR T>
<MOVE ,FINE-GRID ,SUB>
<FCLEAR ,FINE-GRID ,TAKEBIT>
<TIP-SAYS>
<TELL
"All set, "FN"! The " D ,FINE-GRID
" is installed on both the " D ,SONARSCOPE " and the " D ,THROTTLE>
<SET B <==? ,BAZOOKA <GET ,ON-SUB 0>>>
<SET D <==? ,DART <GET ,ON-SUB 1>>>
<COND (<OR .B .D>
<TELL " -- and so ">
<COND (<AND .B .D> <TELL "are">)
(T <TELL "is">)>
<COND (.D <TELL " the " D ,DART>)>
<COND (<AND .B .D> <TELL " and">)>
<COND (.B <TELL " the " D ,BAZOOKA>)>)>
<TELL "! Let's shove off and find the " D ,GLOBAL-SNARK "!\"" CR>>
<GLOBAL SNARK-ATTACK-COUNT 0>
<ROUTINE USE-FEWER-TURNS ()
<TELL "|
|
(You'll probably do better if you restart and use fewer turns next time.)">>
<ROUTINE I-SNARK-ATTACKS ()
<COND (<0? ,SNARK-ATTACK-COUNT>
<COND (<NOT ,SUB-IN-DOME>
<COND (<OR <==? ,JOYSTICK-DIR ,P?SE>
<AND <NOT <L? ,SONAR-RANGE <ABS ,SUB-LON>>>
<NOT <L? ,SONAR-RANGE <ABS ,SUB-LAT>>>>>
<QUEUE I-SNARK-ATTACKS 3>
<RFALSE>)>
<TELL "A call comes on the "> ;"[more?]"
<COND (<EQUAL? ,HERE ,SUB ,CRAWL-SPACE>
<TELL D ,SONARPHONE>)
(T <TELL D ,VIDEOPHONE>)>
<TELL
" from the " D ,AQUADOME": the " D ,GLOBAL-SNARK
" is attacking and destroying it! You're too late!">
<USE-FEWER-TURNS>
<FINISH>)
(T <ENABLE <QUEUE I-SNARK-ATTACKS -1>>)>)>
<INC SNARK-ATTACK-COUNT>
<COND (<==? 1 ,SNARK-ATTACK-COUNT>
<MOVE ,SIEGEL ,COMM-BLDG>
<MOVE ,TIP ,HERE>
<TELL
"|
Suddenly an alarm rings through the " D ,AQUADOME "! " D ,SIEGEL " yells
over the squawk box:|
\"Now hear this! Two blips have appeared on the " D ,SONAR-EQUIPMENT
"! No definite form, but they're large, and they're coming closer."
"\"|
">
<COND (T ;"<IN? ,TIP ,HERE>"
<TIP-SAYS>
<TELL "One of them must be the " D ,GLOBAL-SNARK "!\" ">)>
<COND (<EQUAL? ,HERE ,SUB ,CRAWL-SPACE ,AIRLOCK>
<COND (<FSET? ,AIRLOCK-HATCH ,OPENBIT>
<FCLEAR ,AIRLOCK-HATCH ,OPENBIT>
<TELL
"The " D ,AIRLOCK-HATCH " closes in defense.">)>)
(T
<COND (<GLOBAL-IN? ,WINDOW ,HERE>
<TELL "\"Look out the ">)
(T <TELL "\"Let's find a ">)>
<TELL D ,WINDOW ", "FN"!\"">)>
<CRLF>
<RFATAL>)
(<==? 2 ,SNARK-ATTACK-COUNT>
<TELL
"|
Even as you try this, the undersea nightmare takes shape!|
\"Holy spaghetti! LOOK at that thing!\" cries Tip.|
A hideous creature, with bulblike eyes near its snout, rears out of the
murk, its tentacles flailing the " D ,GLOBAL-WATER "! In this moment of
terror, the " D ,GLOBAL-SNARK " seems as big as a house,
and it's just outside the " D ,AQUADOME "!" CR>
<RFATAL>)
(<==? 3 ,SNARK-ATTACK-COUNT>
<TELL
"|
No more time for that! The " D ,SNARK " has flopped down on the " D
,AQUADOME "!
There's a sound like thunder as the plastic hemisphere cracks
under the impact! The crew's screams of fear are drowned by the roar of
the sea!|
The Atlantic Ocean is pouring into the " D ,AQUADOME "! And
your last thought, before a zillion tons of " D ,GLOBAL-WATER " crushes you
to jelly, is
\"Oh gosh! I wonder if I shut off the Bunsen burner in the lab?\"">
<USE-FEWER-TURNS>
<FINISH>)>>