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57 lines
3.3 KiB
Plaintext
57 lines
3.3 KiB
Plaintext
.c;Seastalker -- a perfect adventure
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.s
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.p 2,0
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^*Whoever believes that text adventures are boring doesn't know
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"Seastalker". This deep-sea adventure for the C64, Atari, Apple II, and
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IBM-PC amazes with its variety and extras, that provide for atmosphere:
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from a sticker to a logbook and "Infocard-decoder".\*
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.s
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Many dangers lie in waiting in the unfathomable deeps of the sea. The
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"Aquadome", the first underwater research station, is threatened by a
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catastrophe. As the upright, young hero (no false modesty) you swing into
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the submarine to help. Indeed you were ready and waiting for a wicked
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sea monster.
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What sounds to you like the plot of a wild action game is the fanciful
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story to "Seastalker", one of the newest adventure games of an American
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software house, that is famous for its cunning text-adventures, that show
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themselves in two ways: First, the programs are positively uncannily
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"intelligent", they understand complicated sentences and reach an almost
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literary niveau. Second, one gets a great quantity of accessories for
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one's money.
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Also with "Seastalker" the extras aren't spared: Along with the disk and the
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usual loading directions one gets a logbook, just like the original, out of
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which detailed instructions are revealed, a sea chart, a sticker and a whole
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pack of "Infocards" with their decoder.
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On these Infocards are hidden hints, that are only able to be seen when they
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are shoved through the groove in the decoder. A frustrated adventurer gets
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discrete tips this way, that he could not see by "accident", only when he
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really wants to. The logbook gives one a real seaman's atmosphere. Along
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with a rousing letter from the president of the USA, it gives a hint of the
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way to use the technical equipment and how to communicate with the program.
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The adventure begins with you in the research laboratory, working
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industriously away. Suddenly the alarms go off. If you are lively, you
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can get radio contact with the Aquadome. A woman appears in the adventure
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on a screen and implores you for help, because the underwater station is
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being threatened by a horrible monster, that so far is not more closely
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described. Luckily, your submarine "Scimitar" stands ready, with it you
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can rush to the Aquadome to help.
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.s
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.c;Literary niveau
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"Seastalker" is not an exaggeratedly difficult text-adventure. In the USA it is
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suggested for children from nine years up. The program is in very clean
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English and a knowledge of the correspondence style is given in advance,
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this allows it to address in our degree of longitude a previously matured public.
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This pretentious game is designed with "speech intelligence". Where other
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adventures accept only "Get food", "Seastalker" swallows extensive sentences
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like "Unlock the front door with key and go north". One can even talk with
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other people in the adventure.
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"Seastalker" is a very worthily made text-adventure for players with a progressive
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knowledge of English. Although it is relatively easy, some beginners have
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great trouble to succesfully complete the mission. The program comes on a
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diskette and costs about 100 Marks.
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.s
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[caption at top] Naked text fills the screen
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[caption at bottom] The inclusions to "Seastalker" are not only charming and pleasurable to the great journey in this underwater adventure
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.s
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.c;[translation by Linde Simpson]
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