mirror of
https://github.com/historicalsource/seastalker
synced 2024-06-29 05:05:12 +03:00
862 lines
30 KiB
Plaintext
862 lines
30 KiB
Plaintext
"SYNTAX for SEASTALKER
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Copyright (C) 1984 Infocom, Inc. All rights reserved."
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"SUBTITLE VOCABULARY"
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<BUZZ A AN THE AND OF THEN ONE ;BUT ;EXCEPT \. \, \" \! \? ;Y BACK
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;CARRYING ;HOLDING FIRST NOW SOON WELL THERE ;YOUR ;YOU PLEASE MAYBE
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CAREFULLY CLOSELY ;THOROUGHLY QUIETLY SLOWLY QUICKLY BRIEFLY PRIVATELY
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ALL AGAIN G>
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<ROUTINE CAPITAL-NOUN? (WRD)
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<OR <EQUAL? .WRD ,W?DOC ,W?TIP ,W?RANDALL>
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<EQUAL? .WRD ,W?DOC\'S ,W?TIP\'S ,W?BILL\'S>
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<EQUAL? .WRD ,W?KEMP\'S ,W?ZOE\'S ,W?MARV\'S>
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<EQUAL? .WRD ,W?SHARON ,W?KEMP ,W?ZOE>
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<EQUAL? .WRD ,W?BLY\'S ,W?AMY\'S ,W?FROBTON>
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<EQUAL? .WRD ,W?BLY ,W?AMY ,W?LOWELL>
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<EQUAL? .WRD ,W?MICK\'S ,W?WALT\'S>
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<EQUAL? .WRD ,W?MICK ,W?ANTRIM ,W?WALT>
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<EQUAL? .WRD ,W?DOCTOR ,W?DR ,W?MARV>
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<EQUAL? .WRD ,W?SIEGEL ,W?BILL ,W?GREENUP>
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<EQUAL? .WRD ,W?HORVAK ,W?JEROME ,W?THORPE>>>
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<ROUTINE BUZZER-WORD? (WORD)
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<COND (<QUESTION-WORD? .WORD> <RTRUE>)
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( <NUMBER-WORD? .WORD> <RTRUE>)
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( <NAUGHTY-WORD? .WORD> <RTRUE>)
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(<EQUAL? .WORD ,W?ALL ,W?AGAIN ,W?G>
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<TELL "(Sorry, but in this story you can't use the word \"">
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<PRINTB .WORD>
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<TELL "\".)" CR>)>>
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<BUZZ AM ANY ARE CAN COULD DID DO HAS HAVE HE\'S HOW
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IS IT\'S I\'LL I\'M I\'VE LET\'S SHALL SHE\'S SHOULD
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THAT\'S THEY\'RE WAS WERE WE\'RE
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WHAT WHAT\'S WHEN WHEN\'S WHERE ;WHERE\'S WHICH WHO WHO\'S WHY
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WILL WON\'T WOULD YOU\'RE>
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<GLOBAL QUESTION-WORD-COUNT 0>
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<ROUTINE QUESTION-WORD? (WORD)
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<COND (<EQUAL? .WORD ,W?WHERE ;",W?THERE ,W?SEEN">
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<TELL
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"(To locate something, use the command: FIND " D ,SOMETHING ".)" CR>)
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(<OR <EQUAL? .WORD ,W?WHAT ,W?WHAT\'S>
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<EQUAL? .WORD ,W?WHO ,W?WHO\'S>>
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<TELL
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"(To ask about something, use the command: TELL ME ABOUT " D ,SOMETHING ".)"
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CR>)
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(<OR <EQUAL? .WORD ,W?THAT\'S ,W?IT\'S>
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<EQUAL? .WORD ,W?WHY ,W?HOW ,W?WHEN>
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<EQUAL? .WORD ,W?IS ,W?DID ,W?ARE>
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<EQUAL? .WORD ,W?DO ,W?HAVE ,W?ANY>
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<EQUAL? .WORD ,W?AM ,W?I\'M ,W?WE\'RE>
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<EQUAL? .WORD ,W?WILL ,W?WAS ,W?WERE>
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<EQUAL? .WORD ,W?I\'LL ,W?CAN ,W?WHICH>
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<EQUAL? .WORD ,W?I\'VE ,W?WON\'T ,W?HAS>
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<EQUAL? .WORD ,W?YOU\'RE ,W?HE\'S ,W?SHE\'S>
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<EQUAL? .WORD ,W?SHOULD ,W?WOULD ,W?WHEN\'S>
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<EQUAL? .WORD ,W?THEY\'RE ,W?COULD ,W?SHALL>>
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<TELL "(Please use commands">
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<INC QUESTION-WORD-COUNT>
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<COND (<G? ,QUESTION-WORD-COUNT 9>
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<SETG QUESTION-WORD-COUNT 0>
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<TELL
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"! Your commands tell the computer what you want to do in the story. You
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can give commands to other people in the story, too. Here are examples
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of commands:|
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TURN ON THE LAMP|
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LOOK UNDER THE RUG|
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SHARON, GIVE THE BOOK TO TIP|
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BILL, HELP ME|
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Now you can try again.)" CR>)
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(T <TELL ", not statements or questions.)" CR>)>
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<RTRUE>)>>
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<BUZZ ZERO TWO THREE FOUR FIVE SIX SEVEN EIGHT NINE TEN ELEVEN TWELVE THIRTE
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FOURTE FIFTEE SIXTEE SEVENT EIGHTE NINETE TWENTY THIRTY FORTY ;FORTY-
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FIFTY ;FIFTY- SIXTY ;SIXTY- EIGHTY NINETY HUNDRE THOUSA MILLIO BILLIO>
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<ROUTINE NUMBER-WORD? (WRD)
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<COND (<OR <EQUAL? .WRD ,W?ZERO>
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<EQUAL? .WRD ,W?TWO ,W?THREE ,W?FOUR>
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<EQUAL? .WRD ,W?FIVE ,W?SIX ,W?SEVEN>
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<EQUAL? .WRD ,W?EIGHT ,W?NINE ,W?TEN>
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<EQUAL? .WRD ,W?ELEVEN ,W?TWELVE ,W?THIRTE>
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<EQUAL? .WRD ,W?FOURTE ,W?FIFTEE ,W?SIXTEE>
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<EQUAL? .WRD ,W?SEVENT ,W?EIGHTE ,W?NINETE>
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<EQUAL? .WRD ,W?TWENTY ,W?THIRTY ,W?FORTY>
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<EQUAL? .WRD ,W?FIFTY ,W?SIXTY ,W?EIGHTY>
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<EQUAL? .WRD ,W?NINETY ,W?HUNDRE ,W?THOUSA>
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<EQUAL? .WRD ,W?MILLIO ,W?BILLIO ,W?ONE>>
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<TELL "(Use numerals for numbers, for example \"10.\")" CR>
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<RTRUE>)>>
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<BUZZ CURSE CURSES CUSS DAMN SHIT SUCK FUCK FUDGE PISS PEE POO SNOT BASTARD>
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<ROUTINE NAUGHTY-WORD? (WORD)
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<COND (<OR <EQUAL? .WORD ,W?CURSE ,W?CURSES ,W?CUSS>
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<EQUAL? .WORD ,W?DAMN ,W?SHIT ,W?FUCK>
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<EQUAL? .WORD ,W?FUDGE ,W?PISS ,W?PEE>
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<EQUAL? .WORD ,W?SUCK>
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<EQUAL? .WORD ,W?POO ,W?SNOT ,W?BASTARD>>
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<PRINTC %<ASCII !\(>>
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<TELL <PICK-ONE ,OFFENDED>>
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<PRINTC %<ASCII !\)>>
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<CRLF>)>>
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<GLOBAL OFFENDED
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<PLTABLE "You ought to be ashamed of yourself!"
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"Hey, save that talk for the locker room!"
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"Step outside and say that!"
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"And so's your old man!">>
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<SYNONYM WITH USING BY>
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<SYNONYM THROUGH THRU>
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<SYNONYM IN INSIDE INTO>
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<SYNONYM ON ONTO>
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"<SYNONYM OUT OUTSIDE>"
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<SYNONYM UNDER UNDERNEATH BENEATH>
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<SYNONYM NORTH N>
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<SYNONYM SOUTH S>
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<SYNONYM EAST E>
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<SYNONYM WEST W>
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<SYNONYM DOWN D>
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<SYNONYM UP U>
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<SYNONYM NW NORTHW>
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<SYNONYM NE NORTHE>
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<SYNONYM SW SOUTHW>
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<SYNONYM SE SOUTHE>
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<SYNTAX $VERIFY = V-$VERIFY>
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<SYNTAX \#DBG = V-DEBUG>
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"<SYNTAX \#CODE = V-$CODE>" "produces secret code from names"
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<SYNTAX $BAY = V-$BAY> "sub in bay"
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"<SYNTAX $OCEAN = V-$OCEAN>" "sub in ocean"
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"<SYNTAX $DOME = V-$DOME>" "sub in dome"
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"<SYNTAX $SNARK = V-$SNARK>" "sub in battle"
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<SYNONYM ADJUST TUNE FOCUS CLEAR>
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<SYNTAX ADJUST OBJECT = V-ADJUST>
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<SYNTAX ADJUST OBJECT WITH OBJECT = V-ADJUST>
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<SYNTAX ADJUST IN OBJECT = V-ADJUST>
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<SYNTAX ADJUST UP OBJECT = V-ADJUST>
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<SYNONYM AIM POINT>
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<SYNTAX AIM OBJECT AT OBJECT = V-AIM PRE-AIM>
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<SYNTAX AIM OBJECT TO OBJECT = V-AIM PRE-AIM>
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<SYNTAX AIM OBJECT OBJECT = V-AIM PRE-AIM>
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<SYNTAX AIM AT OBJECT WITH OBJECT = V-SAIM PRE-SAIM>
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<SYNONYM TEST ANALYSE ANALYZE CHECK ;DUST TROUBLESHOOT>
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<SYNTAX TEST OBJECT = V-ANALYZE>
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<SYNTAX TEST OBJECT (FIND RMUNGBIT) FOR OBJECT = V-ANALYZE>
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<SYNTAX TEST OUT OBJECT = V-ANALYZE>
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<SYNTAX TEST UNDER OBJECT = V-LOOK-UNDER>
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<SYNTAX TEST OBJECT IN OBJECT = V-LOOK-UP>
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<SYNTAX TEST OBJECT ON OBJECT = V-SANALYZE PRE-SANALYZE>
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<SYNONYM ANSWER REPLY RESPOND>
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<SYNTAX ANSWER = V-ANSWER>
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<SYNTAX ANSWER OBJECT = V-REPLY>
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<SYNTAX APPLY OBJECT (HELD MANY HAVE) TO OBJECT = V-PUT PRE-PUT>
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<SYNTAX ARM OBJECT = V-ARM>
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<SYNONYM ARREST CAPTURE>
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<SYNTAX ARREST OBJECT (FIND PERSON) ;(MANY) = V-ARREST PRE-ARREST>
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<SYNTAX ARREST OBJECT (FIND PERSON) ;(MANY) FOR OBJECT = V-ARREST PRE-ARREST>
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<SYNONYM ASK QUESTION INQUIRE CONSULT>
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<SYNTAX ASK OBJECT (FIND PERSON) = V-ASK PRE-ASK>
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<SYNTAX ASK ABOUT OBJECT (HELD CARRIED HAVE)
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= V-ASK-CONTEXT-ABOUT PRE-ASK-CONTEXT-ABOUT>
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<SYNTAX ASK FOR OBJECT (HELD CARRIED HAVE)
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= V-ASK-CONTEXT-FOR PRE-ASK-CONTEXT-FOR>
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<SYNTAX ASK OBJECT (FIND PERSON)
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ABOUT OBJECT (HELD CARRIED HAVE) = V-ASK-ABOUT PRE-ASK-ABOUT>
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<SYNTAX ASK OBJECT (FIND PERSON)
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FOR OBJECT (HELD CARRIED HAVE) = V-ASK-FOR PRE-ASK-FOR>
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<SYNONYM ATTACK FIGHT RAPE MOLEST ASSAULT REPEL>
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<SYNTAX ATTACK OBJECT (FIND PERSON) = V-ATTACK>
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<SYNTAX ATTACK OFF OBJECT (FIND PERSON) = V-ATTACK>
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<SYNTAX ATTACK OBJECT (FIND PERSON) (ON-GROUND IN-ROOM)
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WITH OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE)
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= V-ATTACK>
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<SYNTAX BRIEF = V-BRIEF>
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<SYNONYM BRING FETCH>
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<SYNTAX BRING OBJECT = V-BRING PRE-BRING>
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<SYNTAX BRING OBJECT OBJECT = V-SBRING PRE-SBRING>
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<SYNTAX BRING OBJECT TO OBJECT = V-BRING PRE-BRING>
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<SYNONYM BRUSH CLEAN WIPE>
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<SYNTAX BRUSH OBJECT (HELD CARRIED ON-GROUND IN-ROOM) = V-BRUSH>
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"<SYNTAX BRUSH OFF OBJECT (HELD CARRIED) = V-BRUSH>"
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<SYNTAX BRUSH OBJECT (HELD CARRIED ON-GROUND IN-ROOM) WITH OBJECT
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= V-BRUSH>
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"<SYNONYM BURN INCINERATE IGNITE>
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<SYNTAX BURN OBJECT (FIND BURNBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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WITH OBJECT (FIND FLAMEBIT) (HELD CARRIED ON-GROUND IN-ROOM HAVE)
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= V-BURN PRE-BURN>
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<SYNTAX BURN DOWN OBJECT (FIND BURNBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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WITH OBJECT (FIND FLAMEBIT) (HELD CARRIED ON-GROUND IN-ROOM HAVE)
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= V-BURN PRE-BURN>"
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<SYNONYM CALL ;HEY PHONE SUMMON SIGNAL CONTACT>
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"<SYNTAX CALL = V-CALL-LOSE>"
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<SYNTAX $CALL OBJECT = V-$CALL>
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<SYNTAX CALL OBJECT = V-PHONE PRE-PHONE>
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<SYNTAX CALL OBJECT BY OBJECT = V-PHONE PRE-PHONE>
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"<SYNTAX CALL OBJECT FOR OBJECT = V-CALL-FOR>"
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<SYNTAX CALL OBJECT ON OBJECT = V-PHONE PRE-PHONE>
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<SYNTAX CALL FOR OBJECT = V-PHONE PRE-PHONE>
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<SYNTAX CALL TO OBJECT = V-$CALL>
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<SYNTAX CALL UP OBJECT = V-PHONE PRE-PHONE>
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<SYNONYM CLIMB BOARD>
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<SYNTAX CLIMB OBJECT (ON-GROUND IN-ROOM) = V-BOARD> "(FIND CLIMBBIT)"
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<SYNTAX CLIMB DOWN OBJECT (ON-GROUND IN-ROOM) = V-CLIMB-DOWN>"(FIND CLIMBBIT)"
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<SYNTAX CLIMB IN OBJECT (FIND VEHBIT)(ON-GROUND IN-ROOM) = V-BOARD>
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<SYNTAX CLIMB ON OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-CLIMB-ON>
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<SYNTAX CLIMB OUT OBJECT (FIND RMUNGBIT) (ON-GROUND IN-ROOM) = V-DISEMBARK>
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<SYNTAX CLIMB THROUGH OBJECT (FIND DOORBIT) = V-THROUGH PRE-THROUGH>
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<SYNTAX CLIMB UP OBJECT (ON-GROUND IN-ROOM) = V-CLIMB-UP> "(FIND CLIMBBIT)"
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<SYNONYM CLOSE REPLACE RESET>
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<SYNTAX CLOSE OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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= V-CLOSE>
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<SYNTAX CLOSE OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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WITH OBJECT
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= V-CLOSE>
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<SYNTAX COME OBJECT = V-WALK-TO ;V-COME>
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<SYNTAX COME TO OBJECT = V-WALK-TO ;V-COME>
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<SYNTAX COME WITH OBJECT = V-FOLLOW>
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<SYNTAX COME WITH OBJECT TO OBJECT = V-COME-WITH PRE-COME-WITH>
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<SYNONYM MATCH COMPARE>
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<SYNTAX MATCH OBJECT (MANY) = V-COMPARE PRE-COMPARE>
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<SYNTAX MATCH OBJECT (HELD CARRIED ON-GROUND IN-ROOM)
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TO OBJECT (HELD CARRIED ON-GROUND IN-ROOM) = V-COMPARE>
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<SYNTAX MATCH OBJECT (HELD CARRIED ON-GROUND IN-ROOM)
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WITH OBJECT (HELD CARRIED ON-GROUND IN-ROOM) = V-COMPARE>
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<SYNTAX CONFRONT OBJECT (FIND PERSON) WITH OBJECT = V-CONFRONT>
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"<SYNONYM COUNT>
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<SYNTAX COUNT OBJECT = V-COUNT>
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<SYNONYM CROSS FORD>
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<SYNTAX CROSS OBJECT = V-CROSS>"
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<SYNONYM CUT INTERRUPT ;"SLICE PIERCE">
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<SYNTAX CUT OBJECT ;"WITH OBJECT (FIND WEAPONBIT) (CARRIED HELD)" = V-CUT>
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<SYNONYM DAMAGE DESTROY BREAK SMASH CRUSH TEAR>
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<SYNTAX DAMAGE OBJECT (ON-GROUND IN-ROOM HELD CARRIED)
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= V-MUNG>
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<SYNTAX DAMAGE OBJECT (ON-GROUND IN-ROOM HELD CARRIED)
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WITH OBJECT (HELD CARRIED TAKE)
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= V-MUNG>
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<SYNTAX DAMAGE DOWN OBJECT (ON-GROUND IN-ROOM HELD CARRIED)
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WITH OBJECT (HELD CARRIED TAKE)
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= V-MUNG>
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<SYNTAX DIAGNOSE = V-DIAGNOSE>
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<SYNTAX DIAGNOSE OBJECT = V-DIAGNOSE>
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"<SYNTAX DIAL OBJECT = V-PHONE>
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<SYNTAX DIAL OBJECT ON OBJECT = V-PHONE>
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<SYNTAX DIAL UP OBJECT = V-PHONE>"
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<SYNTAX DISCUSS OBJECT = V-DISCUSS PRE-DISCUSS>
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<SYNTAX DISCUSS OBJECT WITH OBJECT = V-DISCUSS PRE-DISCUSS>
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<SYNONYM DIVE SUBMERGE DESCEND>
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<SYNTAX DIVE = V-DIVE>
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<SYNTAX DIVE OBJECT = V-CLIMB-DOWN>
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<SYNTAX DIVE BY OBJECT = V-CLIMB-DOWN>
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<SYNTAX DIVE TO OBJECT = V-DIVE>
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<SYNTAX DIVE UNDER OBJECT (FIND RMUNGBIT) = V-DIVE>
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<SYNTAX DOCK OBJECT (FIND RMUNGBIT) = V-DOCK>
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<SYNTAX DOCK AT OBJECT = V-DOCK>
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<SYNTAX DOCK WITH OBJECT = V-DOCK>
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<SYNONYM DRINK IMBIBE SWALLOW>
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<SYNTAX DRINK OBJECT ;(FIND DRINKBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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= V-DRINK>
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<SYNONYM DROP LOWER>
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<SYNTAX DROP OBJECT (HELD MANY HAVE) = V-DROP>
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<SYNTAX DROP OBJECT (HELD MANY HAVE) DOWN ;ON OBJECT = V-PUT PRE-PUT>
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<SYNTAX DROP OBJECT (HELD MANY HAVE) IN OBJECT = V-PUT PRE-PUT>
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<SYNTAX DROP OBJECT (HELD MANY HAVE) ON OBJECT = V-PUT PRE-PUT>
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<SYNONYM EAT CONSUME>
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<SYNTAX EAT OBJECT ;(FIND FOODBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE MANY)
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= V-EAT>
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<SYNONYM EMPTY DRAIN BLOW>
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<SYNTAX EMPTY OBJECT (FIND CONTBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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= V-EMPTY>
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<SYNTAX ENTER = V-ENTER>
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<SYNTAX ENTER OBJECT = V-THROUGH PRE-THROUGH>
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<SYNONYM EXAMINE DESCRIBE INSPECT SCRUTINIZE STUDY OBSERVE EXPLORE>
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<SYNTAX EXAMINE OBJECT (HELD CARRIED IN-ROOM ON-GROUND ;MANY)
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= V-EXAMINE PRE-EXAMINE>
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<SYNTAX EXAMINE UNDER OBJECT = V-LOOK-UNDER>
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<SYNONYM EXTINGUISH DOUSE>
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<SYNTAX EXTINGUISH
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OBJECT (FIND LIGHTBIT) (MANY HELD CARRIED ON-GROUND IN-ROOM TAKE HAVE)
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= V-LAMP-OFF>
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<SYNONYM FILL FLOOD>
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<SYNTAX FILL OBJECT (FIND CONTBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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= V-FILL PRE-FILL>
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<SYNTAX FILL OBJECT (FIND CONTBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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WITH OBJECT
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= V-FILL PRE-FILL>
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<SYNONYM FIND DETECT LOCATE>
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<SYNTAX FIND OBJECT (;"HELD CARRIED" HAVE MANY) = V-FIND PRE-FIND>
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<SYNTAX FIND OBJECT (;"HELD CARRIED" HAVE MANY) WITH OBJECT = V-FIND-WITH>
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<SYNTAX FIND OUT OBJECT = V-ASK-CONTEXT-ABOUT PRE-ASK-CONTEXT-ABOUT>
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<SYNTAX FIT OBJECT (HELD MANY HAVE) ON OBJECT = V-PUT PRE-PUT>
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<SYNTAX FIT OBJECT (HELD MANY HAVE) TO OBJECT = V-PUT PRE-PUT>
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<SYNONYM FIX REPAIR>
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<SYNTAX FIX OBJECT = V-FIX>
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<SYNTAX FIX OBJECT WITH OBJECT (FIND TOOLBIT) = V-FIX>
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<SYNONYM FOLLOW PURSUE CHASE TRACE>
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<SYNTAX FOLLOW OBJECT = V-FOLLOW>
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<SYNTAX FOLLOW OBJECT (FIND PERSON) OBJECT = V-FOLLOW> "Follow me north."
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<SYNTAX FOLLOW OBJECT (FIND PERSON) TO OBJECT = V-FOLLOW> "F. me to office."
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<SYNONYM HAND GIVE DONATE OFFER ;"ASSIGN" FEED>
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<SYNTAX HAND OBJECT (MANY HELD HAVE ;"CARRIED ON-GROUND IN-ROOM")
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TO OBJECT (FIND PERSON) (ON-GROUND)
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= V-GIVE PRE-GIVE>
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<SYNTAX HAND OBJECT (FIND PERSON) (ON-GROUND)
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OBJECT (MANY HELD HAVE)
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= V-SGIVE PRE-SGIVE>
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<SYNONYM GOODBYE GOOD-BYE BYE>
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<SYNTAX GOODBYE = V-GOODBYE PRE-GOODBYE>
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<SYNTAX GOODBYE OBJECT = V-GOODBYE PRE-GOODBYE>
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<SYNTAX HANG UP OBJECT (FIND RMUNGBIT) = V-HANGUP PRE-HANGUP>
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<SYNTAX HANG OBJECT (HELD MANY HAVE) ON OBJECT = V-PUT PRE-PUT>
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<SYNONYM HELLO HI GREET GREETINGS>
|
|
<SYNTAX HELLO = V-HELLO PRE-HELLO>
|
|
<SYNTAX HELLO OBJECT = V-HELLO PRE-HELLO>
|
|
|
|
<SYNTAX HELP = V-HELP>
|
|
<SYNTAX HELP OBJECT (FIND PERSON) = V-HELP>
|
|
|
|
<SYNONYM HIDE CROUCH>
|
|
"<SYNTAX HIDE = V-HIDE>
|
|
<SYNTAX HIDE BEHIND OBJECT = V-HIDE-BEHIND>"
|
|
<SYNTAX HIDE IN OBJECT = V-THROUGH PRE-THROUGH>
|
|
<SYNTAX HIDE ON OBJECT = V-THROUGH PRE-THROUGH>
|
|
<SYNTAX HIDE OBJECT (CARRIED HELD HAVE) IN OBJECT = V-PUT PRE-PUT>
|
|
<SYNTAX HIDE OBJECT (CARRIED HELD HAVE) UNDER OBJECT = V-PUT-UNDER>
|
|
|
|
"<SYNONYM I INVENT>"
|
|
<SYNTAX I = V-INVENTORY>
|
|
<SYNTAX INVENT = V-INVENTORY>
|
|
|
|
"<SYNONYM JUMP LEAP>
|
|
<SYNTAX JUMP = V-LEAP>
|
|
<SYNTAX JUMP ACROSS OBJECT = V-LEAP>
|
|
<SYNTAX JUMP IN OBJECT = V-LEAP>
|
|
<SYNTAX JUMP OVER OBJECT = V-LEAP>"
|
|
|
|
"<SYNONYM KICK BITE TAUNT>
|
|
<SYNTAX KICK OBJECT = V-KICK>"
|
|
|
|
<SYNONYM KILL STRANGLE>
|
|
<SYNTAX KILL OBJECT (FIND PERSON) (ON-GROUND IN-ROOM) = V-KILL>
|
|
<SYNTAX KILL OBJECT (FIND PERSON) (ON-GROUND IN-ROOM)
|
|
WITH OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE)
|
|
= V-KILL>
|
|
|
|
<SYNTAX KISS OBJECT (FIND PERSON) (ON-GROUND IN-ROOM) = V-KISS>
|
|
|
|
<SYNONYM KNOCK RAP>
|
|
<SYNTAX KNOCK ON OBJECT = V-KNOCK>
|
|
<SYNTAX KNOCK AT OBJECT = V-KNOCK>
|
|
<SYNTAX KNOCK DOWN OBJECT (FIND PERSON) (ON-GROUND IN-ROOM) = V-ATTACK>
|
|
|
|
"<SYNTAX KNOW ABOUT OBJECT (HELD CARRIED HAVE) = V-WHAT>
|
|
<SYNTAX KNOW WHERE OBJECT (HELD CARRIED HAVE) = V-FIND PRE-FIND>"
|
|
|
|
<SYNTAX LAUNCH OBJECT (FIND RMUNGBIT) = V-LAUNCH>
|
|
|
|
"<SYNONYM LEAN STAND PROP>
|
|
<SYNTAX LEAN OBJECT AGAINST OBJECT = V-LEAN>
|
|
<SYNTAX LEAN OBJECT ON OBJECT = V-LEAN>
|
|
<SYNTAX LEAN OBJECT UP OBJECT = V-LEAN>"
|
|
<SYNTAX STAND = V-STAND>
|
|
<SYNTAX STAND UP OBJECT (FIND RMUNGBIT) = V-STAND>
|
|
|
|
<SYNTAX LEVEL OFF OBJECT (FIND RMUNGBIT) = V-LEVEL>
|
|
<SYNTAX LEVEL OUT OBJECT (FIND RMUNGBIT) = V-LEVEL>
|
|
|
|
<SYNONYM LEAVE ;"EMERGE" ABANDON EVACUATE DEBARK DISEMBARK EXIT>
|
|
<SYNTAX LEAVE = V-LEAVE>
|
|
<SYNTAX LEAVE OBJECT = V-LEAVE>
|
|
<SYNTAX LEAVE FROM OBJECT = V-LEAVE>
|
|
|
|
"<SYNONYM LIGHT>"
|
|
"<SYNTAX LIGHT OBJECT (FIND LIGHTBIT)
|
|
(HELD CARRIED ON-GROUND IN-ROOM ;TAKE ;HAVE)
|
|
= V-LAMP-ON>"
|
|
"<SYNTAX LIGHT OBJECT (FIND LIGHTBIT) (HELD CARRIED ON-GROUND IN-ROOM)
|
|
WITH OBJECT (FIND FLAMEBIT) (HELD CARRIED TAKE HAVE)
|
|
= V-BURN PRE-BURN>"
|
|
|
|
<SYNTAX LISTEN TO OBJECT = V-LISTEN>
|
|
<SYNTAX LISTEN AT OBJECT = V-LISTEN>
|
|
|
|
<SYNTAX LOCK OBJECT (ON-GROUND IN-ROOM) = V-LOCK ;PRE-UNLOCK>
|
|
|
|
<SYNONYM LOOK L STARE GAZE PEEK SEE>
|
|
<SYNTAX LOOK = V-LOOK>
|
|
<SYNTAX LOOK AROUND OBJECT (FIND RMUNGBIT) = V-LOOK>
|
|
<SYNTAX LOOK AT OBJECT (HELD CARRIED ON-GROUND IN-ROOM MANY)
|
|
= V-EXAMINE PRE-EXAMINE>
|
|
<SYNTAX LOOK AT OBJECT (HELD CARRIED MANY) THROUGH OBJECT = V-READ PRE-READ>
|
|
<SYNTAX LOOK BEHIND OBJECT = V-LOOK-BEHIND>
|
|
<SYNTAX LOOK DOWN OBJECT (FIND RMUNGBIT) = V-LOOK-DOWN>
|
|
<SYNTAX LOOK FOR OBJECT (HELD CARRIED HAVE) = V-FIND>
|
|
<SYNTAX LOOK IN OBJECT (HELD CARRIED ON-GROUND IN-ROOM)
|
|
= V-LOOK-INSIDE PRE-LOOK-INSIDE>
|
|
"<SYNTAX LOOK NEAR OBJECT = V-SEARCH-AROUND>"
|
|
<SYNTAX LOOK ON OBJECT (ON-GROUND IN-ROOM) = V-LOOK-ON>
|
|
<SYNTAX LOOK OUT OBJECT = V-LOOK-OUTSIDE>
|
|
<SYNTAX LOOK OVER OBJECT (HELD CARRIED ON-GROUND IN-ROOM)
|
|
= V-EXAMINE PRE-EXAMINE>
|
|
<SYNTAX LOOK UNDER OBJECT = V-LOOK-UNDER>
|
|
<SYNTAX LOOK UP OBJECT (FIND RMUNGBIT) = V-LOOK-UP>
|
|
<SYNTAX LOOK UP OBJECT IN OBJECT = V-LOOK-UP>
|
|
<SYNTAX LOOK THROUGH OBJECT (HELD CARRIED ON-GROUND IN-ROOM)
|
|
= V-LOOK-INSIDE PRE-LOOK-INSIDE>
|
|
|
|
<SYNONYM MAKE BUILD PREPARE>
|
|
<SYNTAX MAKE OBJECT FROM OBJECT (ON-GROUND IN-ROOM) = V-MAKE>
|
|
<SYNTAX MAKE OBJECT ;WITH OBJECT (ON-GROUND IN-ROOM) = V-MAKE>
|
|
|
|
<SYNTAX MOVE OBJECT (ON-GROUND IN-ROOM) = V-MOVE PRE-MOVE>
|
|
<SYNTAX MOVE OBJECT (ON-GROUND IN-ROOM) OBJECT = V-MOVE-DIR PRE-MOVE-DIR>
|
|
<SYNTAX MOVE OBJECT TO OBJECT (FIND RMUNGBIT) = V-SET PRE-SET>
|
|
|
|
<SYNONYM NO NAY NEGATIVE NOPE>
|
|
<SYNTAX NO = V-NO>
|
|
|
|
<SYNTAX NOD AT OBJECT = V-HELLO PRE-HELLO>
|
|
<SYNTAX NOD TO OBJECT = V-HELLO PRE-HELLO>
|
|
|
|
<SYNTAX OPEN OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM)
|
|
= V-OPEN>
|
|
<SYNTAX OPEN UP OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM)
|
|
= V-OPEN>
|
|
"<SYNTAX OPEN OBJECT OBJECT (FIND RMUNGBIT) = V-SET PRE-SET>"
|
|
<SYNTAX OPEN OBJECT TO OBJECT (FIND RMUNGBIT) = V-SET PRE-SET>
|
|
<SYNTAX OPEN OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM)
|
|
WITH OBJECT (FIND TOOLBIT) (ON-GROUND IN-ROOM HELD CARRIED HAVE)
|
|
= V-OPEN-WITH PRE-OPEN-WITH>
|
|
|
|
<SYNTAX PICK OBJECT = V-PICK>
|
|
<SYNTAX PICK OBJECT WITH OBJECT = V-PICK>
|
|
<SYNTAX PICK UP OBJECT (FIND TAKEBIT) (ON-GROUND MANY)
|
|
= V-TAKE PRE-TAKE>
|
|
|
|
<SYNTAX PLAY OBJECT = V-PLAY>
|
|
<SYNTAX PLAY WITH OBJECT = V-PLAY>
|
|
|
|
"<SYNONYM POKE JAB BLIND>
|
|
<SYNTAX POKE OBJECT (FIND PERSON) (ON-GROUND IN-ROOM)
|
|
WITH OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE)
|
|
= V-MUNG ;PRE-MUNG>"
|
|
|
|
"<SYNONYM POUR SPILL>
|
|
<SYNTAX POUR OBJECT (HELD CARRIED) = V-DROP>
|
|
<SYNTAX POUR OBJECT (HELD CARRIED) FROM OBJECT = V-DROP>
|
|
<SYNTAX POUR OBJECT (HELD CARRIED) IN OBJECT = V-DROP>
|
|
<SYNTAX POUR OBJECT (HELD CARRIED) ON OBJECT = V-POUR-ON PRE-POUR-ON>"
|
|
|
|
<SYNONYM PULL TUG>
|
|
<SYNTAX PULL OBJECT (ON-GROUND IN-ROOM) = V-MOVE PRE-MOVE>
|
|
<SYNTAX PULL OBJECT (ON-GROUND IN-ROOM) OBJECT = V-MOVE-DIR PRE-MOVE-DIR>
|
|
<SYNTAX PULL ON OBJECT (ON-GROUND IN-ROOM) = V-MOVE PRE-MOVE>
|
|
|
|
<SYNTAX PUMP OUT OBJECT (FIND CONTBIT) (HELD CARRIED ON-GROUND IN-ROOM)
|
|
= V-EMPTY>
|
|
|
|
<SYNONYM PUSH PRESS>
|
|
<SYNTAX PUSH OBJECT (IN-ROOM ON-GROUND MANY) = V-PUSH>
|
|
<SYNTAX PUSH OBJECT (IN-ROOM ON-GROUND MANY) OBJECT
|
|
= V-MOVE-DIR PRE-MOVE-DIR>
|
|
<SYNTAX PUSH OBJECT (IN-ROOM ON-GROUND MANY) ON OBJECT = V-PUSH>
|
|
<SYNTAX PUSH OBJECT (IN-ROOM ON-GROUND MANY) TO OBJECT
|
|
= V-MOVE-DIR PRE-MOVE-DIR>
|
|
<SYNTAX PUSH OBJECT UNDER OBJECT = V-PUT-UNDER>
|
|
<SYNTAX PUSH ON OBJECT (IN-ROOM ON-GROUND MANY) = V-PUSH>
|
|
|
|
<SYNONYM PLACE PUT STUFF INSERT INSTALL MOUNT LOAD>
|
|
<SYNTAX PLACE OBJECT (HELD MANY HAVE) ON OBJECT = V-PUT PRE-PUT>
|
|
<SYNTAX PLACE OBJECT (HELD MANY HAVE) IN OBJECT(FIND CONTBIT) = V-PUT PRE-PUT>
|
|
<SYNTAX PLACE OBJECT (HELD MANY HAVE) DOWN ;ON OBJECT = V-PUT PRE-PUT>
|
|
"<SYNTAX PLACE OBJECT (HELD MANY HAVE) TO OBJECT = V-PUT PRE-PUT>"
|
|
<SYNTAX PLACE OBJECT (CARRIED HELD HAVE) UNDER OBJECT = V-PUT-UNDER>
|
|
"<SYNTAX PLACE OBJECT (CARRIED HELD HAVE) AGAINST OBJECT = V-LEAN>"
|
|
<SYNTAX PLACE DOWN OBJECT (HELD MANY HAVE) = V-DROP>
|
|
<SYNTAX PLACE ON OBJECT (ON-GROUND IN-ROOM) = V-LAMP-ON> "PUT ON OBJ"
|
|
|
|
<SYNONYM QUIT Q>
|
|
<SYNTAX QUIT = V-QUIT>
|
|
|
|
<SYNONYM RAISE LIFT>
|
|
<SYNTAX RAISE OBJECT = V-RAISE>
|
|
<SYNTAX RAISE UP OBJECT = V-RAISE>
|
|
"<SYNTAX RAISE OBJECT OFF OBJECT = V-TAKE>"
|
|
|
|
<SYNONYM READ SKIM PERUSE>
|
|
<SYNTAX READ OBJECT (FIND READBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE)
|
|
= V-READ PRE-READ>
|
|
<SYNTAX READ OBJECT (FIND READBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE)
|
|
OBJECT = V-READ PRE-READ>
|
|
<SYNTAX READ OBJECT (FIND READBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE)
|
|
THROUGH OBJECT
|
|
= V-READ PRE-READ>
|
|
<SYNTAX READ ABOUT OBJECT
|
|
IN OBJECT (FIND READBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE)
|
|
= V-LOOK-UP>
|
|
|
|
"<SYNTAX REQUEST OBJECT (HELD CARRIED HAVE)
|
|
= V-ASK-CONTEXT-FOR PRE-ASK-CONTEXT-FOR>"
|
|
|
|
<SYNTAX RESTART = V-RESTART>
|
|
|
|
<SYNONYM RESTORE ;CONTINUE RESUME>
|
|
<SYNTAX RESTORE = V-RESTORE>
|
|
|
|
<SYNONYM RING PEAL>
|
|
<SYNTAX RING OBJECT = V-RING>
|
|
<SYNTAX RING OBJECT WITH OBJECT = V-RING>
|
|
|
|
<SYNONYM RISE ASCEND>
|
|
<SYNTAX RISE = V-RISE>
|
|
<SYNTAX RISE OBJECT = V-CLIMB-UP>
|
|
<SYNTAX RISE BY OBJECT = V-CLIMB-UP>
|
|
<SYNTAX RISE TO OBJECT = V-RISE>
|
|
|
|
<SYNONYM RUB TOUCH FEEL SHADE PAT PET>
|
|
<SYNTAX RUB OBJECT = V-RUB>
|
|
<SYNTAX RUB OBJECT (TAKE HAVE) ON OBJECT = V-RUB-OVER PRE-RUB-OVER>
|
|
<SYNTAX RUB OBJECT (TAKE HAVE) OVER OBJECT = V-RUB-OVER PRE-RUB-OVER>
|
|
<SYNTAX RUB OBJECT WITH OBJECT (TAKE HAVE) = V-RUB>
|
|
|
|
<SYNONYM SAVE SUSPEND PAUSE>
|
|
<SYNTAX SAVE = V-SAVE>
|
|
<SYNTAX SAVE OBJECT (FIND PERSON) = V-HELP>
|
|
|
|
<SYNONYM SAY TALK SPEAK STATE EXPLAIN>
|
|
<SYNTAX SAY = V-SAY>
|
|
<SYNTAX SAY OBJECT = V-TALK-ABOUT PRE-TALK-ABOUT>
|
|
<SYNTAX SAY ABOUT OBJECT = V-TALK-ABOUT PRE-TALK-ABOUT>
|
|
<SYNTAX SAY IN OBJECT = V-SAY-INTO PRE-SAY-INTO>
|
|
<SYNTAX SAY TO OBJECT (FIND PERSON) (IN-ROOM) = V-TELL>
|
|
<SYNTAX SAY TO OBJECT (FIND PERSON) (IN-ROOM) ABOUT OBJECT
|
|
= V-TELL-ABOUT PRE-TELL-ABOUT>
|
|
<SYNTAX SAY WITH OBJECT (FIND PERSON) (IN-ROOM) = V-TELL>
|
|
|
|
<SYNTAX SCORE = V-SCORE>
|
|
|
|
<SYNTAX SCREW IN OBJECT (HELD MANY HAVE) = V-SCREW-IN>
|
|
<SYNTAX SCREW OBJECT (HELD MANY HAVE) IN OBJECT = V-SCREW>
|
|
|
|
<SYNTAX SCRIPT = V-SCRIPT>
|
|
|
|
<SYNONYM SEARCH DIG>
|
|
<SYNTAX SEARCH OBJECT = V-SEARCH PRE-SEARCH>
|
|
"<SYNTAX SEARCH OBJECT AROUND OBJECT = V-SEARCH-GROUND-AROUND>"
|
|
<SYNTAX SEARCH OBJECT FOR OBJECT (HELD CARRIED HAVE)
|
|
= V-SEARCH-FOR PRE-SEARCH-FOR>
|
|
"<SYNTAX SEARCH OBJECT NEAR OBJECT = V-SEARCH-GROUND-AROUND>
|
|
<SYNTAX SEARCH OBJECT UNDER OBJECT = V-SEARCH-GROUND-UNDER>"
|
|
|
|
"<SYNTAX SEARCH AROUND OBJECT = V-SEARCH-AROUND>"
|
|
<SYNTAX SEARCH FOR OBJECT (HELD CARRIED HAVE) = V-FIND>
|
|
<SYNTAX SEARCH IN OBJECT = V-SEARCH PRE-SEARCH>
|
|
"<SYNTAX SEARCH NEAR OBJECT = V-SEARCH-AROUND>"
|
|
<SYNTAX SEARCH UP OBJECT = V-SEARCH PRE-SEARCH>
|
|
|
|
<SYNTAX SEND OBJECT = V-SEND>
|
|
"<SYNTAX SEND FOR OBJECT = V-SEND-FOR>"
|
|
<SYNTAX SEND OUT OBJECT = V-SEND-OUT>
|
|
<SYNTAX SEND OBJECT OBJECT = V-SSEND PRE-SSEND>
|
|
<SYNTAX SEND OBJECT TO OBJECT = V-SEND-TO PRE-SEND-TO>
|
|
|
|
<SYNTAX SET OBJECT TO OBJECT ;(FIND RMUNGBIT) = V-SET PRE-SET>
|
|
<SYNTAX SET OBJECT AT OBJECT ;(FIND RMUNGBIT) = V-SET PRE-SET>
|
|
<SYNTAX SET OBJECT FOR OBJECT ;(FIND RMUNGBIT) = V-SET PRE-SET>
|
|
<SYNTAX SET OBJECT IN OBJECT ;(FIND RMUNGBIT) = V-SET PRE-SET>
|
|
<SYNTAX SET OBJECT (HELD MANY HAVE) ON OBJECT (FIND RMUNGBIT) = V-PUT PRE-PUT>
|
|
<SYNTAX SET OBJECT OBJECT ;(FIND RMUNGBIT) = V-SET PRE-SET>
|
|
|
|
<SYNONYM FIRE SHOOT BLAST>
|
|
<SYNTAX FIRE OBJECT ;(FIND PERSON) (ON-GROUND IN-ROOM)
|
|
WITH OBJECT (FIND WEAPONBIT) ;(HELD CARRIED HAVE)
|
|
= V-SHOOT PRE-SHOOT>
|
|
<SYNTAX FIRE OBJECT (FIND PERSON) = V-SHOOT PRE-SHOOT>
|
|
<SYNTAX FIRE OBJECT (FIND WEAPONBIT) ;(HELD CARRIED HAVE)
|
|
AT OBJECT ;(FIND PERSON) (ON-GROUND IN-ROOM)
|
|
= V-SSHOOT PRE-SSHOOT>
|
|
|
|
<SYNTAX SHOW OBJECT (FIND PERSON) OBJECT = V-SHOW>
|
|
<SYNTAX SHOW OBJECT TO OBJECT (FIND PERSON) = V-SSHOW PRE-SSHOW>
|
|
|
|
<SYNTAX SIT ON OBJECT ;(FIND FURNITURE) (ON-GROUND IN-ROOM) = V-SIT>
|
|
<SYNTAX SIT DOWN OBJECT ;(FIND FURNITURE) (ON-GROUND IN-ROOM) = V-SIT>
|
|
<SYNTAX SIT IN OBJECT ;(FIND FURNITURE) (ON-GROUND IN-ROOM) = V-SIT>
|
|
|
|
<SYNONYM SLAP HURT INJURE HIT PUNCH KICK BITE>
|
|
<SYNTAX SLAP OBJECT (FIND PERSON) = V-SLAP>
|
|
<SYNTAX SLAP OBJECT (FIND PERSON) AROUND = V-SLAP>
|
|
<SYNTAX SLAP OBJECT (FIND PERSON) WITH OBJECT = V-SLAP>
|
|
|
|
"<SYNONYM SLEEP NAP>
|
|
<SYNTAX SLEEP OBJECT (FIND RMUNGBIT) = V-SLEEP-FOR>
|
|
<SYNTAX SLEEP FOR OBJECT = V-SLEEP-FOR>
|
|
<SYNTAX SLEEP TILL OBJECT = V-SLEEP-UNTIL>
|
|
<SYNTAX SLEEP UNTIL OBJECT = V-SLEEP-UNTIL>
|
|
|
|
<SYNTAX SLIDE OBJECT UNDER OBJECT = V-PUT-UNDER>"
|
|
|
|
<SYNONYM SMELL SNIFF>
|
|
<SYNTAX SMELL OBJECT = V-SMELL>
|
|
|
|
<SYNONYM SMILE GRIN WINK>
|
|
<SYNTAX SMILE AT OBJECT = V-SMILE>
|
|
|
|
<SYNTAX SMOKE OBJECT = V-SMOKE> "(FIND BURNBIT)"
|
|
|
|
"<SYNTAX SPACE = V-SPACE>"
|
|
|
|
<SYNONYM START ACTIVATE ENGAGE>
|
|
<SYNTAX START OBJECT = V-LAMP-ON>
|
|
<SYNTAX START OVER OBJECT (FIND RMUNGBIT) = V-RESTART>
|
|
|
|
<SYNTAX STOP OBJECT (FIND RMUNGBIT) = V-STOP>
|
|
"<SYNTAX SLOW = V-SLOW>
|
|
<SYNTAX MEDIUM = V-MEDIUM>
|
|
<SYNTAX FAST = V-FAST>"
|
|
|
|
<SYNTAX STRIKE OBJECT (FIND PERSON) (ON-GROUND IN-ROOM) = V-SLAP>
|
|
"<SYNTAX STRIKE OBJECT (ON-GROUND IN-ROOM HELD CARRIED) = V-LAMP-ON>"
|
|
<SYNTAX STRIKE OBJECT (FIND PERSON) (ON-GROUND IN-ROOM)
|
|
WITH OBJECT (FIND WEAPONBIT) (HELD CARRIED ON-GROUND IN-ROOM HAVE)
|
|
= V-ATTACK>
|
|
|
|
<SYNONYM SUPER SUPERBRIEF>
|
|
<SYNTAX SUPER = V-SUPER-BRIEF>
|
|
|
|
<SYNTAX SURFACE = V-SURFACE>
|
|
<SYNTAX SURFACE OBJECT = V-SURFACE>
|
|
|
|
<SYNONYM SWIM BATHE WADE>
|
|
<SYNTAX SWIM = V-SWIM>
|
|
<SYNTAX SWIM IN OBJECT = V-SWIM>
|
|
|
|
"<SYNONYM SWING THRUST>
|
|
<SYNTAX SWING OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE)
|
|
= V-SWING>
|
|
<SYNTAX SWING OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE)
|
|
AT OBJECT (FIND PERSON) (ON-GROUND IN-ROOM)
|
|
= V-SWING>"
|
|
|
|
<SYNONYM TAKE GET ;HOLD CARRY REMOVE LEAD STEAL SEIZE GRAB>
|
|
<SYNTAX TAKE OBJECT (FIND TAKEBIT) (ON-GROUND IN-ROOM MANY)
|
|
= V-TAKE PRE-TAKE>
|
|
<SYNTAX TAKE OBJECT (FIND TAKEBIT) (IN-ROOM CARRIED MANY)
|
|
FROM OBJECT
|
|
= V-TAKE PRE-TAKE>
|
|
<SYNTAX TAKE OBJECT (FIND TAKEBIT) (CARRIED IN-ROOM MANY)
|
|
OFF OBJECT
|
|
= V-TAKE PRE-TAKE>
|
|
<SYNTAX TAKE OBJECT (FIND TAKEBIT) (CARRIED IN-ROOM MANY)
|
|
OUT ;OF OBJECT (FIND CONTBIT)
|
|
= V-TAKE PRE-TAKE>
|
|
<SYNTAX TAKE OBJECT (FIND TAKEBIT) (MANY TAKE) TO OBJECT = V-TAKE-TO>
|
|
<SYNTAX TAKE OBJECT (FIND TAKEBIT) WITH OBJECT = V-TAKE-WITH>
|
|
<SYNTAX TAKE IN OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-BOARD>
|
|
<SYNTAX TAKE OFF OBJECT = V-DROP>
|
|
<SYNTAX TAKE ON OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-CLIMB-ON>
|
|
<SYNTAX TAKE OUT OBJECT (FIND RMUNGBIT) (ON-GROUND IN-ROOM) = V-DISEMBARK>
|
|
<SYNTAX TAKE RID ;OF OBJECT = V-DROP>
|
|
<SYNTAX TAKE UP OBJECT (FIND RMUNGBIT) = V-STAND>
|
|
|
|
<SYNTAX TELL OBJECT (FIND PERSON) (IN-ROOM) = V-TELL>
|
|
<SYNTAX TELL OBJECT (FIND PERSON) (IN-ROOM)
|
|
OBJECT ;(HELD CARRIED HAVE) = V-TELL-ABOUT PRE-TELL-ABOUT>
|
|
<SYNTAX TELL ABOUT OBJECT ;(HELD CARRIED HAVE)
|
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= V-TALK-ABOUT PRE-TALK-ABOUT>
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<SYNTAX TELL OBJECT (FIND PERSON) (IN-ROOM)
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ABOUT OBJECT ;(HELD CARRIED HAVE) = V-TELL-ABOUT PRE-TELL-ABOUT>
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<SYNONYM THANKS THANK>
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<SYNTAX THANKS = V-THANKS>
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<SYNTAX THANKS OBJECT = V-THANKS>
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<SYNONYM THROW HURL CHUCK TOSS>
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<SYNTAX THROW AWAY OBJECT (HELD CARRIED HAVE) = V-DROP>
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<SYNTAX THROW OBJECT (HELD CARRIED HAVE)
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AT OBJECT (FIND PERSON) (ON-GROUND IN-ROOM)
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= V-THROW-AT>
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<SYNTAX THROW OBJECT (HELD CARRIED HAVE)
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IN OBJECT = V-PUT PRE-PUT>
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<SYNTAX THROW OBJECT (HELD CARRIED HAVE)
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ON OBJECT = V-PUT PRE-PUT>
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<SYNTAX THROW OBJECT (HELD CARRIED HAVE)
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OVER OBJECT = V-PUT PRE-PUT>
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<SYNTAX THROW OBJECT (HELD CARRIED HAVE)
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THROUGH OBJECT (FIND PERSON) (ON-GROUND IN-ROOM)
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= V-THROW-THROUGH>
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<SYNONYM TIE FASTEN SECURE ATTACH>
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"<SYNTAX TIE OBJECT TO OBJECT = V-TIE PRE-TIE>"
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<SYNTAX TIE OBJECT (FIND PERSON) (ON-GROUND IN-ROOM)
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TO OBJECT ;(FIND FURNITURE) (ON-GROUND IN-ROOM)
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= V-TIE-TO PRE-TIE-TO>
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<SYNTAX TIE UP OBJECT (FIND PERSON) (ON-GROUND IN-ROOM)
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TO OBJECT ;(FIND FURNITURE) (ON-GROUND IN-ROOM)
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= V-TIE-TO PRE-TIE-TO>
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<SYNTAX TIE OBJECT (FIND PERSON) (ON-GROUND IN-ROOM)
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WITH OBJECT (FIND TOOLBIT) (ON-GROUND IN-ROOM HELD CARRIED HAVE)
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= V-TIE-WITH PRE-TIE-WITH>
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<SYNTAX TIE UP OBJECT (FIND PERSON) (ON-GROUND IN-ROOM)
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WITH OBJECT (FIND TOOLBIT) (ON-GROUND IN-ROOM HELD CARRIED HAVE)
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= V-TIE-WITH PRE-TIE-WITH>
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"<SYNONYM TIME T>
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<SYNTAX TIME = V-TIME>"
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<SYNONYM SWITCH FLIP SHUT SWING ;"AIM POINT">
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<SYNTAX SWITCH OBJECT (HELD CARRIED ON-GROUND IN-ROOM) = V-TURN>
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<SYNTAX TURN OBJECT (HELD CARRIED ON-GROUND IN-ROOM) = V-TURN>
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<SYNTAX SWITCH OBJECT ON OBJECT = V-SET PRE-SET>
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<SYNTAX TURN OBJECT ON OBJECT = V-SET PRE-SET>
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<SYNTAX SWITCH OBJECT TO OBJECT = V-SET PRE-SET>
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<SYNTAX TURN OBJECT TO OBJECT = V-SET PRE-SET>
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"<SYNTAX SWITCH IN OBJECT (HELD CARRIED ON-GROUND IN-ROOM) = V-TURN>"
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<SYNTAX SWITCH OFF OBJECT(FIND LIGHTBIT) (HELD CARRIED ON-GROUND IN-ROOM MANY)
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= V-LAMP-OFF>
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<SYNTAX TURN OFF OBJECT(FIND LIGHTBIT) (HELD CARRIED ON-GROUND IN-ROOM MANY)
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= V-LAMP-OFF>
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<SYNTAX SWITCH OFF OBJECT(FIND LIGHTBIT) (HELD CARRIED ON-GROUND IN-ROOM MANY)
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WITH OBJECT
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= V-LAMP-OFF>
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<SYNTAX TURN OFF OBJECT(FIND LIGHTBIT) (HELD CARRIED ON-GROUND IN-ROOM MANY)
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WITH OBJECT
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= V-LAMP-OFF>
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<SYNTAX SWITCH ON OBJECT (FIND LIGHTBIT) (HELD CARRIED ON-GROUND IN-ROOM MANY)
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= V-LAMP-ON>
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<SYNTAX TURN ON OBJECT (FIND LIGHTBIT) (HELD CARRIED ON-GROUND IN-ROOM MANY)
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= V-LAMP-ON>
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<SYNTAX SWITCH ON OBJECT (FIND LIGHTBIT) (HELD CARRIED ON-GROUND IN-ROOM MANY)
|
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WITH OBJECT
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= V-LAMP-ON>
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<SYNTAX TURN ON OBJECT (FIND LIGHTBIT) (HELD CARRIED ON-GROUND IN-ROOM MANY)
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WITH OBJECT
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= V-LAMP-ON> "? IS MANY O.K.?"
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<SYNTAX TURN TO OBJECT (HELD CARRIED ON-GROUND IN-ROOM)
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= V-TURN>
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<SYNTAX UNLOCK OBJECT (ON-GROUND IN-ROOM) = V-UNLOCK>
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<SYNTAX UNLOCK OBJECT (ON-GROUND IN-ROOM) WITH OBJECT = V-UNLOCK>
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<SYNTAX UNSCRIPT = V-UNSCRIPT>
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"<SYNTAX UNSPACE = V-UNSPACE>"
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<SYNONYM UNTIE FREE UNFASTEN UNATTACH UNHOOK UNCUFF>
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<SYNTAX UNTIE OBJECT (ON-GROUND IN-ROOM HELD CARRIED)
|
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= V-UNTIE>
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<SYNTAX UNTIE OBJECT (ON-GROUND IN-ROOM HELD CARRIED)
|
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FROM OBJECT
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= V-UNTIE>
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<SYNTAX USE OBJECT = V-USE>
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<SYNTAX USE OBJECT AGAINST OBJECT = V-USE-AGAINST>
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<SYNTAX VERBOSE = V-VERBOSE>
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<SYNONYM RELEASE REVISION VERSION EDITION>
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<SYNTAX RELEASE = V-VERSION>
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<SYNTAX RELEASE OBJECT (FIND PERSON) = V-UNTIE>
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<SYNONYM WAIT Z STAY MEDITATE RELAX REST>
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|
"<SYNTAX WAIT = V-WAIT>"
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<SYNTAX WAIT OBJECT (FIND RMUNGBIT) = V-WAIT-FOR>
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<SYNTAX WAIT FOR OBJECT (FIND RMUNGBIT) = V-WAIT-FOR>
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<SYNTAX WAIT TILL OBJECT = V-WAIT-UNTIL>
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<SYNTAX WAIT UNTIL OBJECT = V-WAIT-UNTIL>
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<SYNONYM WAKE AWAKE SURPRISE STARTLE>
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<SYNTAX WAKE OBJECT (FIND PERSON) (ON-GROUND IN-ROOM) = V-ALARM>
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<SYNTAX WAKE UP OBJECT (FIND PERSON) (ON-GROUND IN-ROOM) = V-ALARM>
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<SYNONYM WALK GO RUN PROCEED STEER HEAD DRIVE>
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|
<SYNTAX WALK OBJECT = V-WALK>
|
|
<SYNTAX WALK AROUND OBJECT = V-WALK-AROUND>
|
|
<SYNTAX WALK BEHIND OBJECT = V-THROUGH PRE-THROUGH>
|
|
<SYNTAX WALK DOWN OBJECT (ON-GROUND IN-ROOM) = V-CLIMB-DOWN> "(FIND CLIMBBIT)"
|
|
<SYNTAX WALK IN OBJECT = V-THROUGH PRE-THROUGH>
|
|
<SYNTAX WALK OBJECT OVER OBJECT = V-RUN-OVER>
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|
<SYNTAX WALK OUT ;OF OBJECT = V-LEAVE>
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|
<SYNTAX WALK TO OBJECT = V-WALK-TO>
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|
<SYNTAX WALK UNDER OBJECT = V-WALK-UNDER>
|
|
<SYNTAX WALK UP OBJECT (ON-GROUND IN-ROOM) = V-CLIMB-UP> "(FIND CLIMBBIT)"
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|
<SYNTAX WALK THROUGH OBJECT = V-THROUGH PRE-THROUGH>
|
|
<SYNTAX WALK WITH OBJECT = V-FOLLOW>
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|
|
|
"<SYNTAX WATCH OBJECT = V-EXAMINE>"
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|
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<SYNONYM NAME IDENTIFY>
|
|
<SYNTAX NAME OBJECT (HELD CARRIED HAVE) = V-WHAT>
|
|
|
|
"<SYNTAX WHAT ABOUT OBJECT (HELD CARRIED HAVE) = V-WHAT>
|
|
<SYNTAX WHAT IN OBJECT (HELD CARRIED IN-ROOM ON-GROUND MANY)
|
|
= V-LOOK-INSIDE PRE-LOOK-INSIDE>
|
|
<SYNTAX WHAT NEAR OBJECT = V-WHO-WAS-NEAR>
|
|
<SYNTAX WHAT ON OBJECT (HELD CARRIED IN-ROOM ON-GROUND MANY)
|
|
= V-LOOK-INSIDE PRE-LOOK-INSIDE>
|
|
|
|
<SYNTAX WHEN = V-THANKS>
|
|
<SYNONYM WHEN DID WHY HOW>"
|
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|
|
<SYNONYM YELL SCREAM SHOUT>
|
|
<SYNTAX YELL = V-YELL>
|
|
<SYNTAX YELL FOR OBJECT = V-YELL-FOR>
|
|
<SYNTAX YELL IN OBJECT = V-SAY-INTO PRE-SAY-INTO>
|
|
<SYNTAX YELL TO OBJECT (FIND PERSON) (IN-ROOM) = V-TELL>
|
|
|
|
<SYNONYM YES Y AYE ROGER WILCO OK OKAY 10-4 SURE YUP YEAH AFFIRM>
|
|
<SYNTAX YES = V-YES>
|