The general form of the game is that you play several different characters. Different puzzles are presented and solved as different characters. When the game begins, you are Blackthorne, but later you can (must?) be Mariko, Toranaga, etc. in various situations. Some puzzles are pretty clearly defined. These are marked with a *. For others, it's not obvious what the puzzle is. These are marked with a ?. Puzzles: * As Blackthorne, you must navigate the Erasmus through the storm and reef into Anjiro harbor. This is primarily just a puzzle where you must steer the Erasmus in the right direction. Minor additional parts include being lashed to the rudder, commanding the sails to be reefed, etc. ? As Blackthorne, you must learn Japanese. How this is done is an open question. * As Blackthorne, you must rescue Rodrigues when he is washed overboard. This may include convincing Hiro-matsu to let you go ashore, finding Rodrigues (?), causing Yabu to climb down the cliff (since the guards won't let you do it), attracting his attention to the ledge, etc. * As Blackthorne, you must help Toranaga escape from Osaka. This would be in several parts. First, you must notice that Toranaga and Kiritsubo switch places. Second, you must distract Ishido and the guards. * As Toranaga, you must get to the galley through the maze of Osaka's streets. I see this as a maze-type puzzle where there are bands of Ishido's Grays and an ambush at some point by "bandits." At some point in the maze is the place where you find your extra men (the sign of a fish). At some time after the ambush, Ishido will know you've escaped, and more Grays will arrive. ? As Toranaga, you must negotiate with Ferriera and the Jesuits to get out of the harbor. How this is done I haven't a clue. * As Blackthorne, you must maneuver the galley out of the harbor by staying close to the frigate, but not too close. * As Blackthorne, you must teach Toranaga to dive. This might be too hard; instead there could be a swimming race puzzle, where you must try to beat Toranaga. * As Blackthorne, you must threaten (and mean!) to commit seppuku, but the timing must be perfect, otherwise you will succeed. You must bring things to a head just as Omi is ready to stop you. ? As Mariko, you must teach Blackthorne Japanese. How? ? As Mariko, you must try to commit suicide. How to make this more than just a timing puzzle? It is important to not do it before Ishido gives in. Maybe you should play someone other than Mariko in this puzzle? Ishido? * As Blackthorne, you must fight the ninja during the attack, help Mariko escape into the secret room, not open the door when the ninja say they only want you, break the bolts on the other door, not stop Mariko, etc. ? As Toranaga, you must detect Yabu's treachery? Overall Puzzles: As Toranaga, you are constantly trying to influence people to come over to your side. How to do this? Possibilities include a diplomacy-type structure, a swapping structure ("Offer Izu to Yabu," "Tell Zataki about Ochiba," etc.). You must also delay things as much as possible after your escape from Osaka. Perhaps various people come to you with information, as Gyoko does in the book. To get the information, you have to consent to speak with them. Some of it is true, some is not, and you must act on the true information. This might also be how Omi reports the news about Yabu's betrayal during the attack. There are various "players" you can negotiate with. These include the other regents, the Jesuits, Ferriera, some of your own people (such as Yabu), Blackthorne, Mariko, etc. They will ask for things, and you have to decide what to give them. You also have limited resources to give away, and if you promise them twice, you might get in trouble (like Ishido giving the Kwanto to both Zataki and Kiyama). Learning Japanese. This is a puzzle for both Blackthorne and Mariko. Perhaps there is a vocabulary you must learn, and as Blackthorne, you can only communicate through an interpreter or in Japanese. As the game progresses, you have less access to an interpreter. One implementation problem is that some Japanese words are longer than 9 characters, for example "wakarimas-u" vs. "wakarimas-en". Scoring. Your score as each character must depend on how you are doing at achieving your goals. As Toranaga, it's your influence. As Blackthorne, it could be your proficiency in Japanese, and your adoption of Japanese customs. Suppose that at various points, Blackthorne is given options. One is a "barbarian" option, and one is a "japanese" option. Examples would include eating meat vs. not eating meat, or wearing European clothes vs. wearing a kimono. These might be scored subtly (not appear on the status line, for example?)