mirror of
https://github.com/historicalsource/sorcerer
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212 lines
8.5 KiB
Plaintext
212 lines
8.5 KiB
Plaintext
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.c;INFOTATER TEXT
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.s 4
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This is the copy for the "infotater" -- the rotating data wheel which
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will be included in the game package. It is also an object which appears
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in the game. It is important to the play of the game, and is meant as an
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anti-piracy device.
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.s
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.c;SEM, 1/5/84
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.pg
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.lm 18
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.rm 62
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.c;BLOODWORM
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.s
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Found in shallow underground pools; often mistaken for mossy boulders.
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Pointy, retractable fangs can extend up to 32". Most bloodworms are
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repelled by the smell of boiled chives. Bloodworms are usually white -
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gray - black - red - black.
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.s 3
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.s
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.c;BROGMOID
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.s
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In rare cases, these squat creatures can achieve intelligence level of a
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3-year-old human. Often seen in wild foraging in huge packs for edible
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rocks. Live much longer in captivity; can even be trained to perform
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simple tasks. Usually red - purple - red - black - purple.
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.s 3
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.c;DORN
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.s
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Can paralyze with a single glare from its powerful eyes (range: roughly
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3' for young beasts to 20' for adults). Dorns commonly inhabit crags and
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shadows near cliff bases. According to the last words of dying
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explorers, dorn beasts are gray - purple - black - gray - white.
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.s 3
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.c;DRYAD
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.s
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Also called "tree sprite". Beautiful, shy. Many spend lifetime under one
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tree. If coaxed, may reveal location of forest treasures. Will fight
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only in self defense and only in large numbers, pelting foes with tons
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of rose petals. When awake, dryads are black - gray - white - red - red.
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.PG
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.c;GRUE
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.s
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A sinister, lurking presence in the dark places of the earth. Favorite
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snack is unwary Enchanters. Fears light: No grue has ever been seen by
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the light of day. Toxicologists believe that grues are probably black -
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black - red - black - purple.
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.s 3
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.c;HELLHOUND
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.s
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Fast, fierce, and capable of devouring a human 12 times its size in 3.5
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seconds. Normally inhabits burnt-out or enchanted woods and rarely
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ventures beyond its own turf, even in pursuit of prey. Hellhounds are
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purple - white - gray - red - gray.
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.s 3
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.c;KOBOLD
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.s
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Lives in small tribes in caverns and very dark forests. Similar to
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paskald, except middle toe is shorter than toes that flank it; also, far
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more belligerent. If attacked, will fight back; if not attacked, will
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fight back anyway. Coloration: red - purple - black - purple - red.
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.s 3
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.c;NABIZ
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.s
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A nabiz is mostly mouth, and that mouth is mostly teeth. Instinctively
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attack's enemy's weak point. Contrary to folk lore, cannot fly, but
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leaps vast distances. Is repulsed by the color blue; hence that color's
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popularity in adventurers' garb. Nabiz are purple - black - black -
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black - red.
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.pg
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.c;ORC
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Erstwhile warring race who became civilized through their fondness for
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computer adventure games. Although a small fraction (Hi-Res Orcs) enjoy
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graphics adventures, the vast majority (Orcs of Zork) prefer text games.
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By the light of a CRT screen, orcs are red - gray - purple - gray - red.
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.s 3
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.c;ROTGRUB
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.s
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Less than 1" long; smells like very cheap old cheese; impervious to all
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forms of magic. Hides in food until ingested, then burrows straight to
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victim's brain and feeds for years before death mercifully arrives.
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Common household rotgrubs are gray - red - gray - purple - red.
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.s 3
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.c;SURMIN
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.s
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Characterized by malodorous breath, lice-ridden fur, and general
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repulsiveness. If allowed to approach close enough, can bore its victims
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to death by reciting Greater Borphee County Penal Codes. A newly-shaved
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surmin is black - black - purple - red - black.
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.s 3
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.c;YIPPLE
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.s
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Master of disguise, able to change form. In the wild, may bite if
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disturbed. Violently allergic to many kinds of animal wastes. Tame
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yipples make wonderful pets, but should be kept out of cookie jar when
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guests visit. On a white background, yipples look gray - purple - white
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- purple - black.
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.pg
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.LM 18
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.RM 62
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.c;BLOODWORM
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.s
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Bloodworms live in shallow underground pools of water, often appearing
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as mossy boulders to an unwary observer. Their pointy, retractable fangs
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can extend up to 32 inches when attacking a victim. Most bloodworms are
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repelled by the taste and smell of boiled chives; always carry some if
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you plan on venturing near known bloodworm spawning grounds. Bloodworms
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are usually white and gray and black and red and gray.
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.s 2
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.c;BROGMOID
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.s
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Brogmoids are squat creatures who can, in rare cases, achieve the
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intelligence of a three-year-old human. If raised from birth in a
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domestic setting, a brogmoid will be quite tame and can even be taught
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to perform simple tasks. In the wild, brogmoids can be seen in huge
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packs sorting through rock piles looking for edible rocks. Brogmoids,
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which live considerably longer in captivity, are red and purple and red
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and black and purple.
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.s 2
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.c;DORN
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.s
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Dorn beasts are very deadly and should be avoided at all costs. They
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generally live in crags and shadows near cliff bases. A dorn beast can
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paralyze its victim with a single glare from its powerful eyes. A dorn
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beast stare has a range of about three feet in a young dorn beastling up
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to about twenty feet in a full grown dorn. According to the last words
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of dying explorers, dorn beasts are gray and purple and black and gray
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and white.
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.s 2
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.c;DRYAD
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.s
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Dryads, also known as tree sprites, are beautiful and shy. They can
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frequently live their entire lives without stepping out of the shade of
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the tree they were born under. Dryads, if coaxed, can reveal the
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location of forest treasures. They are only dangerous in large numbers,
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and then only if threatened. In these circumstances, they have been
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known to crush their attackers under tons and tons of rose petals.
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Dryads, when awake, are black and gray and white and red and red.
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.pg
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.C;GRUE
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.s
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The grue is a sinister, lurking presence in the dark places of the
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earth. Its favorite diet is Enchanters, but its insatiable appetite is
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tempered by its fear of light. No grue has ever been seen by the light
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of day, and few have survived to tell the tale. Grues are probably black
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and black and red and black and purple.
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.s 2
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.c;HELLHOUND
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.s
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The best thing to do when you spot a hellhound is to run as fast as
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possible in the other direction. Hellhounds are fast, ferocious,
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merciless, and capable of devouring a human 12 times its size in
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three-and-one-half seconds. They normally live in burned-out or
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enchanted woods, and rarely venture beyond their turf, even in pursuit
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of prey. Hellhounds are purple and white and gray and red and gray.
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.s 2
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.c;KOBOLD
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.s
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Kobolds, who live in small tribes in caverns or very dark forests, are
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extremely capable fighters. If attacked, they will fight back. If not
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attacked, they will fight back anyway. Kobolds look very similar to the
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less aggressive paskalds, but can be immediately identified by the fact
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that their middle toes are slightly shorter than the toes which flank
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it. Kobolds are red and purple and black and purple and red.
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.s 2
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.c;NABIZ
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.s
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Nabiz are mostly mouth, and that mouth is mostly teeth. Nabiz always
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instinctively know exactly what their enemy's weakest point is, and
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attack there. Contrary to popular folk lore, they cannot fly, but they
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can leap tremendous distances. Nabiz are repulsed by the color blue,
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which explains the popularity of this color among adventurer's garb.
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Common nabiz are purple and black and black and black and red.
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.pg
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.c;ORC
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.s
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Once a fearsome race of warriors, the orcs were tamed by their fondness
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for computerized adventure games. Although a small segment, known as the
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Hi-Res Orcs, enjoy graphic adventurers, the vast majority prefer text
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games. These are known as the Orcs of Zork. In the reflected light of a
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CRT screen, orcs appear to be red and gray and purple and gray and red.
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.s 2
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.c;ROTGRUB
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.s
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The rotgrub is less than an inch long, and lies waiting in food. Once
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ingested, the rotgrub heads straight for the brain and begins feeding.
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Rotgrub death is excrutiatingly painful and can last years. Worse yet,
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these pests are totally impervious to all forms of magic, and smell like
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very old cheeses. A common house rotgrub is gray and red and gray and
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purple and red.
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.s 2
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.c;SURMIN
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.s
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From their malodorous breath to their lice-ridden fur, surmins are
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utterly repulsive creatures. If they can get close enough, they can bore
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their victim to death by reciting New Jersey State Penal Codes. A newly
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shaven surmin is black and black and purple and red and purple.
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.s 2
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.c;YIPPLE
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.s
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The yipple is a master of disguise. As the chameleon is to color, so is
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the yipple to shape and form. Some yipples, if disturbed in the wild,
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may bite. Domesticated, they make wonderful pets, but should never be
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allowed to rest in the cookie jar if guests are expected. Yipples are
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violently allergic to many kinds of animal wastes. A yipple, if placed
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on a plain white tablecloth, becomes gray and purple and white and
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purple and black.
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