2019-04-14 05:26:27 +03:00
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"SEARCH <ROOM "
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"DUNGEON for
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Interlogic SF Game
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(c) Copyright 1981,1982 Infocom, Inc. All Rights Reserved
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"
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<DIRECTIONS NORTH EAST WEST SOUTH UP DOWN IN OUT LAND CROSS>
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"SUBTITLE GLOBAL OBJECTS"
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<GLOBAL LOAD-ALLOWED 100>
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<OBJECT GLOBAL-OBJECTS
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(FLAGS RMUNGBIT INVISIBLE TOUCHBIT SURFACEBIT TRYTAKEBIT
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SEARCHBIT TRANSBIT WEARBIT)>
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2019-04-14 05:27:27 +03:00
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<OBJECT LOCAL-GLOBALS (IN GLOBAL-OBJECTS) (SYNONYM ZZMGCK)>
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2019-04-14 05:26:27 +03:00
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;"Yes, this synonym for LOCAL-GLOBALS needs to exist... sigh"
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<OBJECT ROOMS>
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<OBJECT INTNUM
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(IN GLOBAL-OBJECTS)
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(SYNONYM INTNUM)
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(DESC "number")
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(ACTION INTNUM-FCN)>
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<OBJECT PSEUDO-OBJECT
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(DESC "pseudo")
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(ACTION INTNUM-FCN)>
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<OBJECT IT ;"was IT"
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(IN GLOBAL-OBJECTS)
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(SYNONYM IT THAT THIS HIM)
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(DESC "random object")
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(FLAGS NDESCBIT)>
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<OBJECT PLANTERS
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(IN LOCAL-GLOBALS)
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(SYNONYM PLANTERS PLANT BOX BOXES)
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(ADJECTIVE DEAD)
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(DESC "planter")
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(FLAGS NDESCBIT)
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(ACTION PLANTER-FCN)>
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<OBJECT STAIRS
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(IN LOCAL-GLOBALS)
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(SYNONYM STAIRS STEPS LADDER STAIRWAY)
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(DESC "stairs")
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(FLAGS NDESCBIT CLIMBBIT)>
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<OBJECT GROUND ;"was GROUND"
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(IN GLOBAL-OBJECTS)
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(SYNONYM GROUND EARTH FLOOR DIRT)
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(DESC "ground")
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(ACTION GROUND-FCN)>
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<OBJECT DEBRIS ;"was GROUND"
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(IN GLOBAL-OBJECTS)
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(SYNONYM GARBAGE DEBRIS LEAVES)
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(DESC "debris")
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(ACTION DEBRIS-FCN)>
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<OBJECT HANDS ;"was HANDS"
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(IN GLOBAL-OBJECTS)
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(SYNONYM PAIR HANDS)
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(ADJECTIVE BARE)
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(DESC "pair of hands")
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(FLAGS NDESCBIT TOOLBIT)>
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<OBJECT ADVENTURER ;"was ADVENTURER"
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(IN SPACESHIP-BRIDGE)
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(SYNONYM ADVENTURER)
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(DESC "cretin")
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(FLAGS VILLAIN NDESCBIT INVISIBLE )
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(ACTION ADVENTURER-FCN)>
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<OBJECT ME
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(IN GLOBAL-OBJECTS)
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(SYNONYM ME MYSELF SELF WE)
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(DESC "you")
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(FLAGS VILLAIN)
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(ACTION CRETIN)>
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\
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; "SUBTITLE ROOMS"
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; "SUBITLE YOUR SPACESHIP"
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<ROOM SPACESHIP-BRIDGE
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(IN ROOMS)
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(DESC "Bridge")
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(WEST PER BRIDGE-EXITS) ;"SPACESHIP-QUARTERS"
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(EAST PER BRIDGE-EXITS) ;"SPACESHIP-STORES"
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(SOUTH PER BRIDGE-EXITS) ;"SPACESHIP-AIRLOCK"
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(OUT PER BRIDGE-EXITS) ;"SPACESHIP-AIRLOCK"
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(FLAGS RLANDBIT ONBIT)
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(ACTION BRIDGE-FCN)
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(GLOBAL COUCH WINDOW AIRLOCK AIRLOCK-INNER ALARM MISSION-STATUS CONTROLS)
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(PSEUDO "OBJECT" OBJECT-PSEUDO)>
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<OBJECT REGISTRATION
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(IN SPACESHIP-BRIDGE)
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(SYNONYM REGISTRATION)
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(DESC "registration")
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(FLAGS NDESCBIT READBIT)
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(TEXT
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" Mining Class Ship \"Starcross\"|
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Registered out of Ceres|
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Registration 47291AA-4X|
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Designed by David Lebling|
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Constructed in 2178, Luna City Docks|
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by Frobozzco Astronautics|
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and Infocom, Inc.|
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")>
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<OBJECT MISSION-STATUS
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(IN LOCAL-GLOBALS)
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(SYNONYM STATUS SITUATION REPORT)
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(ADJECTIVE STATUS MISSION)
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(DESC "status")
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(FLAGS NDESCBIT)>
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<OBJECT ARTIFACT
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(IN GLOBAL-OBJECTS)
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(SYNONYM ARTIFACT)
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(DESC "artifact")
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(ACTION ARTIFACT-FCN)
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(FLAGS NDESCBIT)>
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<OBJECT ALARM
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(IN LOCAL-GLOBALS)
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(SYNONYM ALARM BELL)
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2019-04-14 05:27:27 +03:00
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(DESC "alarm")
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2019-04-14 05:26:27 +03:00
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(FLAGS NDESCBIT)
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(ACTION ALARM-FCN)>
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<OBJECT RED-BUTTON
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(IN SPACESHIP-BRIDGE)
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(SYNONYM BUTTON)
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(ADJECTIVE RED)
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(DESC "red button")
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(FLAGS NDESCBIT)
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(ACTION ALARM-FCN)>
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<OBJECT DETECTOR
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(IN SPACESHIP-BRIDGE)
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(SYNONYM DETECTOR SCREEN)
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(ADJECTIVE MASS READOUT)
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(DESC "mass detector")
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(FLAGS NDESCBIT)
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(ACTION DETECTOR-FCN)>
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<OBJECT BUTTON
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(IN SPACESHIP-BRIDGE)
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(SYNONYM BUTTON)
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(ADJECTIVE BLUE)
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(DESC "blue button")
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(FLAGS NDESCBIT)
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(ACTION BUTTON-FCN)>
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<OBJECT CHART
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(SYNONYM CHART MAP OUTPUT)
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(ADJECTIVE ANOMALY MASS DETECTOR)
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(DESC "mass detector output")
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(FLAGS TAKEBIT READBIT)
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(SIZE 1)
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(TEXT
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"The output shows major mass concentrations in the vicinity, each with
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a code designation and the appropriate R, Theta, and Phi to describe its
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2019-04-14 05:27:27 +03:00
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location relative to yours.")>
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2019-04-14 05:26:27 +03:00
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<OBJECT COURSE
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(IN GLOBAL-OBJECTS)
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(SYNONYM COURSE PROGRAM)
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(ADJECTIVE NEW NAVIGATIONAL)
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(DESC "course")
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(FLAGS NDESCBIT)>
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<GLOBAL MASSES
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<LTABLE UM08 UM12 UM24 UM28 UM31 UM52 UM70 UM91>>
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<GLOBAL MASS-LOCS
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<TABLE 8 ;"number of objects in table"
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;"R THETA PHI"
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150 210 17
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100 345 107
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100 285 87
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250 45 178
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150 105 67
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175 165 35
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100 135 101
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50 15 121>>
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<GLOBAL KNOWNS
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<LTABLE AB40 AX87 AX32 AX01 AX71 US75 MARS>>
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<GLOBAL KNOWN-LOCS
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<TABLE 7 ;"number of objects in table"
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;"R THETA PHI"
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250 300 22
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125 75 102
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125 240 105
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200 240 134
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125 180 47
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175 135 34
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250 120 12>>
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<OBJECT UM08
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(IN GLOBAL-OBJECTS)
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(SYNONYM UM08)
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(ADJECTIVE MASS)
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(DESC "mass UM08")
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(FLAGS NDESCBIT)
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(ACTION MASS-FCN)>
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<OBJECT UM12
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(IN GLOBAL-OBJECTS)
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(SYNONYM UM12)
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(ADJECTIVE MASS)
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(DESC "mass UM12")
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(FLAGS NDESCBIT)
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(ACTION MASS-FCN)>
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<OBJECT UM24
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(IN GLOBAL-OBJECTS)
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(SYNONYM UM24)
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(ADJECTIVE MASS)
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(DESC "mass UM24")
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(FLAGS NDESCBIT)
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(ACTION MASS-FCN)>
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<OBJECT UM28
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(IN GLOBAL-OBJECTS)
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(SYNONYM UM28)
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(ADJECTIVE MASS)
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(DESC "mass UM28")
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(FLAGS NDESCBIT)
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(ACTION MASS-FCN)>
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<OBJECT UM31
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(IN GLOBAL-OBJECTS)
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(SYNONYM UM31)
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(ADJECTIVE MASS)
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(DESC "mass UM31")
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(FLAGS NDESCBIT)
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(ACTION MASS-FCN)>
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<OBJECT UM52
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(IN GLOBAL-OBJECTS)
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(SYNONYM UM52)
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(ADJECTIVE MASS)
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(DESC "mass UM52")
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(FLAGS NDESCBIT)
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(ACTION MASS-FCN)>
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<OBJECT UM70
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(IN GLOBAL-OBJECTS)
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(SYNONYM UM70)
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(ADJECTIVE MASS)
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(DESC "mass UM70")
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(FLAGS NDESCBIT)
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(ACTION MASS-FCN)>
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<OBJECT UM91
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(IN GLOBAL-OBJECTS)
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(SYNONYM UM91)
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(ADJECTIVE MASS)
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(DESC "mass UM91")
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(FLAGS NDESCBIT)
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(ACTION MASS-FCN)>
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<OBJECT AB40
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(IN GLOBAL-OBJECTS)
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(SYNONYM AB40 CERES)
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(ADJECTIVE MASS)
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(DESC "mass AB40")
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(FLAGS NDESCBIT)
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(ACTION MASS-FCN)>
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<OBJECT AX87
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(IN GLOBAL-OBJECTS)
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(SYNONYM AX87)
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(ADJECTIVE MASS)
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(DESC "mass AX87")
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(FLAGS NDESCBIT)
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(ACTION MASS-FCN)>
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<OBJECT AX32
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(IN GLOBAL-OBJECTS)
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(SYNONYM AX32)
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(ADJECTIVE MASS)
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(DESC "mass AX32")
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(FLAGS NDESCBIT)
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(ACTION MASS-FCN)>
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<OBJECT AX01
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(IN GLOBAL-OBJECTS)
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(SYNONYM AX01)
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(ADJECTIVE MASS)
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(DESC "mass AX01")
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(FLAGS NDESCBIT)
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(ACTION MASS-FCN)>
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<OBJECT AX71
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(IN GLOBAL-OBJECTS)
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(SYNONYM AX71)
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(ADJECTIVE MASS)
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(DESC "mass AX71")
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(FLAGS NDESCBIT)
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(ACTION MASS-FCN)>
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<OBJECT US75
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(IN GLOBAL-OBJECTS)
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(SYNONYM US75)
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(ADJECTIVE MASS SHIP)
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(DESC "ship US75")
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(FLAGS NDESCBIT)
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(ACTION MASS-FCN)>
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<OBJECT MARS
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(IN GLOBAL-OBJECTS)
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(SYNONYM MARS)
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(ADJECTIVE PLANET MASS)
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(DESC "Mars")
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(FLAGS NDESCBIT)
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(ACTION MASS-FCN)>
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<OBJECT SHIP
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(IN GLOBAL-OBJECTS)
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(SYNONYM SHIP SPACES STARCROSS)
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(ADJECTIVE SPACE)
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(DESC "ship")
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(FLAGS NDESCBIT)
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(ACTION SHIP-FCN)>
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<OBJECT COUCH
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(IN LOCAL-GLOBALS)
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(SYNONYM COUCH SEAT)
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(ADJECTIVE CONTROL CRASH)
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(DESC "control couch")
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(FLAGS VEHBIT FURNITURE NDESCBIT CLIMBBIT)
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|
|
(ACTION COUCH-FCN)
|
|
|
|
|
(CAPACITY 100)>
|
|
|
|
|
|
|
|
|
|
<OBJECT SEAT-BELT
|
|
|
|
|
(IN SPACESHIP-BRIDGE)
|
|
|
|
|
(SYNONYM BELT SEATBELT)
|
|
|
|
|
(ADJECTIVE SEAT)
|
|
|
|
|
(DESC "seat belt")
|
|
|
|
|
(FLAGS NDESCBIT)
|
|
|
|
|
(ACTION SEAT-BELT-FCN)>
|
|
|
|
|
|
|
|
|
|
<OBJECT CONTROLS
|
|
|
|
|
(IN LOCAL-GLOBALS)
|
2019-04-14 05:27:27 +03:00
|
|
|
|
(SYNONYM CONTROL PANEL CONSOLE)
|
2019-04-14 05:26:27 +03:00
|
|
|
|
(DESC "control")
|
|
|
|
|
(FLAGS NDESCBIT)
|
|
|
|
|
(ACTION CONTROLS-FCN)>
|
|
|
|
|
|
|
|
|
|
<OBJECT WINDOW
|
|
|
|
|
(IN LOCAL-GLOBALS)
|
|
|
|
|
(SYNONYM WINDOW PORT PORTHOLE VIEWPORT)
|
|
|
|
|
(ADJECTIVE VIEW)
|
|
|
|
|
(DESC "window")
|
|
|
|
|
(FLAGS VEHBIT NDESCBIT)
|
|
|
|
|
(ACTION PORTHOLE-FCN)>
|
|
|
|
|
|
|
|
|
|
<ROOM SPACESHIP-QUARTERS
|
|
|
|
|
(IN ROOMS)
|
2019-04-14 05:27:27 +03:00
|
|
|
|
(LDESC "This nook is your spartan living quarters,
|
2019-04-14 05:26:27 +03:00
|
|
|
|
containing only a bunk and a bureau. The only exit is to starboard.")
|
|
|
|
|
(DESC "Living Quarters")
|
|
|
|
|
(EAST TO SPACESHIP-BRIDGE)
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)
|
|
|
|
|
(GLOBAL ALARM)
|
|
|
|
|
(PSEUDO "BUREAU" BUREAU-PSEUDO)>
|
|
|
|
|
|
|
|
|
|
<OBJECT BUNK
|
|
|
|
|
(IN SPACESHIP-QUARTERS)
|
|
|
|
|
(SYNONYM BUNK BED COT)
|
|
|
|
|
(DESC "bunk")
|
|
|
|
|
(FLAGS VEHBIT FURNITURE NDESCBIT CLIMBBIT)
|
|
|
|
|
(ACTION BUNK-FCN)
|
|
|
|
|
(CAPACITY 1000)>
|
|
|
|
|
|
|
|
|
|
<ROOM SPACESHIP-STORES
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(LDESC "This cubicle is used for storage. The only exit is to port.")
|
|
|
|
|
(DESC "Storage")
|
|
|
|
|
(WEST TO SPACESHIP-BRIDGE)
|
|
|
|
|
(GLOBAL ALARM)
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)>
|
|
|
|
|
|
|
|
|
|
<OBJECT SPACESUIT
|
|
|
|
|
(IN SPACESHIP-STORES)
|
|
|
|
|
(SYNONYM SPACES SUIT)
|
|
|
|
|
(ADJECTIVE SPACE PRESSURE MY GOOD)
|
2019-04-14 05:27:27 +03:00
|
|
|
|
(FDESC "Hanging on a rack is your space suit.")
|
2019-04-14 05:26:27 +03:00
|
|
|
|
(DESC "space suit")
|
|
|
|
|
(FLAGS TAKEBIT TRYTAKEBIT)
|
|
|
|
|
(SIZE 20)
|
|
|
|
|
(ACTION SPACESUIT-FCN)>
|
|
|
|
|
|
|
|
|
|
<OBJECT JUNK-SPACESUIT
|
|
|
|
|
(IN CHIEF)
|
|
|
|
|
(SYNONYM SPACES SUIT)
|
|
|
|
|
(ADJECTIVE TATTERED ALIEN)
|
|
|
|
|
(DESC "tattered suit")
|
|
|
|
|
(FLAGS NDESCBIT TRYTAKEBIT TAKEBIT)
|
|
|
|
|
(SIZE 20)
|
|
|
|
|
(ACTION JUNK-SPACESUIT-FCN)>
|
|
|
|
|
|
|
|
|
|
<OBJECT SAFETY-LINE
|
|
|
|
|
(IN SPACESHIP-STORES)
|
|
|
|
|
(SYNONYM LINE ROPE)
|
|
|
|
|
(ADJECTIVE SAFETY)
|
|
|
|
|
(DESC "safety line")
|
|
|
|
|
(FLAGS TAKEBIT TRYTAKEBIT)
|
|
|
|
|
(ACTION SAFETY-LINE-FCN)
|
|
|
|
|
(DESCFCN SAFETY-LINE-FCN)>
|
|
|
|
|
|
|
|
|
|
<OBJECT SAFETY-HOOK
|
|
|
|
|
(IN LOCAL-GLOBALS)
|
|
|
|
|
(SYNONYM HOOK)
|
|
|
|
|
(ADJECTIVE SAFETY)
|
|
|
|
|
(DESC "hook")
|
|
|
|
|
(FLAGS NDESCBIT)>
|
|
|
|
|
|
|
|
|
|
<ROOM SPACESHIP-AIRLOCK
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(DESC "Airlock")
|
|
|
|
|
(NORTH TO SPACESHIP-BRIDGE IF AIRLOCK-INNER IS OPEN)
|
|
|
|
|
(IN TO SPACESHIP-BRIDGE IF AIRLOCK-INNER IS OPEN)
|
|
|
|
|
(NORTH PER AIRLOCK-EXIT-FCN)
|
|
|
|
|
(OUT PER AIRLOCK-EXIT-FCN)
|
|
|
|
|
(UP PER AIRLOCK-EXIT-FCN)
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)
|
|
|
|
|
(ACTION AIRLOCK-FCN)
|
|
|
|
|
(GLOBAL AIRLOCK AIRLOCK-INNER AIRLOCK-OUTER ALARM SAFETY-HOOK)>
|
|
|
|
|
|
|
|
|
|
<OBJECT AIRLOCK
|
|
|
|
|
(IN LOCAL-GLOBALS)
|
|
|
|
|
(SYNONYM AIRLOCK)
|
|
|
|
|
(DESC "airlock")
|
|
|
|
|
(ACTION AIRLOCK-FCN)>
|
|
|
|
|
|
|
|
|
|
<ROOM DEEP-SPACE ;"where you go if you leave ship in space"
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(DESC "Outside Ship")
|
|
|
|
|
(IN TO SPACESHIP-AIRLOCK IF AIRLOCK-OUTER IS OPEN)
|
|
|
|
|
(FLAGS SPACEBIT ONBIT)
|
|
|
|
|
(ACTION DEEP-SPACE-FCN)
|
|
|
|
|
(GLOBAL AIRLOCK-OUTER SAFETY-HOOK)>
|
|
|
|
|
|
|
|
|
|
<ROOM OUTER-SPACE ;"where you go if you leave artifact in space"
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(DESC "Floating in Space")
|
|
|
|
|
(FLAGS SPACEBIT ONBIT)
|
|
|
|
|
(ACTION OUTER-SPACE-FCN)>
|
|
|
|
|
|
|
|
|
|
<OBJECT AIRLOCK-OUTER
|
|
|
|
|
(IN LOCAL-GLOBALS)
|
|
|
|
|
(SYNONYM DOOR BULKHEAD)
|
|
|
|
|
(ADJECTIVE OUTER)
|
|
|
|
|
(DESC "outer door")
|
|
|
|
|
(FLAGS NDESCBIT DOORBIT)
|
|
|
|
|
(ACTION AIRLOCK-DOORS-FCN)>
|
|
|
|
|
|
|
|
|
|
<OBJECT AIRLOCK-INNER
|
|
|
|
|
(IN LOCAL-GLOBALS)
|
|
|
|
|
(SYNONYM DOOR BULKHEAD)
|
|
|
|
|
(ADJECTIVE INNER)
|
|
|
|
|
(DESC "inner door")
|
|
|
|
|
(FLAGS NDESCBIT DOORBIT)
|
|
|
|
|
(ACTION AIRLOCK-DOORS-FCN)>
|
|
|
|
|
|
|
|
|
|
<OBJECT COMPUTER
|
|
|
|
|
(IN SPACESHIP-BRIDGE)
|
|
|
|
|
(SYNONYM COMPUTER POWER)
|
2019-04-14 05:27:27 +03:00
|
|
|
|
(ADJECTIVE NAVIGATIONAL FROBOZZCO)
|
2019-04-14 05:26:27 +03:00
|
|
|
|
(DESC "computer")
|
|
|
|
|
(FLAGS NDESCBIT VICBIT)
|
|
|
|
|
(ACTION COMPUTER-FCN)>
|
|
|
|
|
|
2019-04-14 05:27:27 +03:00
|
|
|
|
<OBJECT INSTRUCTIONS
|
|
|
|
|
(IN SPACESHIP-BRIDGE)
|
|
|
|
|
(SYNONYM SHEET INSTRUCTIONS PAPER)
|
|
|
|
|
(ADJECTIVE FADED)
|
|
|
|
|
(FDESC
|
|
|
|
|
"Taped to the wall is a slightly faded instruction sheet for the computer.")
|
|
|
|
|
(DESC "instruction sheet")
|
|
|
|
|
(FLAGS READBIT TAKEBIT)
|
|
|
|
|
(TEXT
|
|
|
|
|
|
|
|
|
|
"|
|
|
|
|
|
\"Your Frobozzco FB-69105 Computer|
|
|
|
|
|
|
|
|
|
|
|
For your safety, this voice-activated computer will not respond unless
|
|
|
|
|
directly addressed by the operator. Prefix all commands with the word
|
|
|
|
|
'computer,' as in 'Computer, Set course for Mars.' Navigational
|
|
|
|
|
commands may also be given in terms of the R, theta, and phi of the
|
|
|
|
|
destination, as in 'Computer, R is 100. Theta is 200. Phi is 300.'
|
|
|
|
|
Following these instructions will ensure full satisfaction from your new
|
|
|
|
|
Frobozzco Computer.\"|
|
|
|
|
|
")>
|
|
|
|
|
|
2019-04-14 05:26:27 +03:00
|
|
|
|
<OBJECT TAPE-PLAYER
|
|
|
|
|
(IN SPACESHIP-QUARTERS)
|
|
|
|
|
(SYNONYM RECORDER PLAYER VCR LIBRARY)
|
|
|
|
|
(ADJECTIVE TAPE TAPES VIDEO AUDIO)
|
|
|
|
|
(DESC "tape library")
|
|
|
|
|
(FLAGS TAKEBIT TRYTAKEBIT)
|
|
|
|
|
(ACTION TAPE-FCN)
|
|
|
|
|
(SIZE 10)>
|
|
|
|
|
|
|
|
|
|
\
|
|
|
|
|
|
|
|
|
|
; "SUBTITLE EXTERIOR OF ARTIFACT"
|
|
|
|
|
|
|
|
|
|
<ROOM RED-DOCK
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(DESC "Red Dock")
|
|
|
|
|
(FLAGS RLANDBIT SPACEBIT ONBIT)
|
|
|
|
|
(DOWN TO SPACESHIP-AIRLOCK IF AIRLOCK-OUTER IS OPEN)
|
|
|
|
|
(SOUTH TO SPACESHIP-AIRLOCK IF AIRLOCK-OUTER IS OPEN)
|
|
|
|
|
(UP TO RED-LOCK IF RED-OUTER IS OPEN)
|
|
|
|
|
(IN TO RED-LOCK IF RED-OUTER IS OPEN)
|
|
|
|
|
(ACTION RED-DOCK-FCN)
|
|
|
|
|
(GLOBAL RED-OUTER SAFETY-HOOK)
|
|
|
|
|
(VALUE 25)>
|
|
|
|
|
|
|
|
|
|
<ROOM RED-LOCK
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(DESC "Red Airlock")
|
2019-04-14 05:27:27 +03:00
|
|
|
|
(FLAGS RLANDBIT ONBIT SPACEBIT)
|
2019-04-14 05:26:27 +03:00
|
|
|
|
(OUT TO RED-DOCK IF RED-OUTER IS OPEN)
|
|
|
|
|
(DOWN TO RED-DOCK IF RED-OUTER IS OPEN)
|
|
|
|
|
(UP TO RED-THREE IF RED-INNER IS OPEN)
|
|
|
|
|
(IN TO RED-THREE IF RED-INNER IS OPEN)
|
|
|
|
|
(ACTION RED-LOCK-FCN)
|
|
|
|
|
(GLOBAL RED-OUTER RED-INNER)>
|
|
|
|
|
|
|
|
|
|
<OBJECT BLACK-KEY
|
|
|
|
|
(SYNONYM KEY RODS ROD)
|
|
|
|
|
(ADJECTIVE BLACK CRYSTAL)
|
|
|
|
|
(DESC "black rod")
|
|
|
|
|
(FLAGS TAKEBIT KEYBIT TRANSBIT)
|
|
|
|
|
(ACTION BLACK-KEY-FCN)
|
|
|
|
|
(VALUE 25)>
|
|
|
|
|
|
|
|
|
|
<OBJECT RED-OUTER
|
|
|
|
|
(IN LOCAL-GLOBALS)
|
|
|
|
|
(SYNONYM DOOR AIRLOCK BULKHEAD)
|
|
|
|
|
(ADJECTIVE RED OUTER)
|
|
|
|
|
(DESC "red outer door")
|
|
|
|
|
(FLAGS DOORBIT)
|
|
|
|
|
(ACTION RED-DOORS-FCN)>
|
|
|
|
|
|
|
|
|
|
<OBJECT RELIEF
|
|
|
|
|
(IN RED-DOCK)
|
|
|
|
|
(SYNONYM RELIEF SCULPTURE SURFACE BUMPS)
|
|
|
|
|
(ADJECTIVE METAL SILVER)
|
|
|
|
|
(DESC "metal relief")
|
|
|
|
|
(LDESC
|
2019-04-14 05:27:27 +03:00
|
|
|
|
"A round metal sculpture or relief covers part of the airlock door. It is
|
|
|
|
|
made up of thousands of tiny hexagonal columns which extend various lengths
|
|
|
|
|
from the surface, making a three-dimensional representation. You can examine
|
|
|
|
|
it more closely to see the details.")
|
2019-04-14 05:26:27 +03:00
|
|
|
|
(FLAGS OPENBIT CONTBIT SEARCHBIT)
|
|
|
|
|
(ACTION RELIEF-FCN)>
|
|
|
|
|
|
|
|
|
|
<OBJECT BUMP-2
|
|
|
|
|
(IN RED-DOCK)
|
|
|
|
|
(SYNONYM BUMP COLUMN)
|
|
|
|
|
(ADJECTIVE METAL EIGHTH NINTH TENTH CENTER OUTER LAST)
|
|
|
|
|
(DESC "eighth, ninth, or tenth bumps")
|
|
|
|
|
(FLAGS NDESCBIT)
|
|
|
|
|
(ACTION BUMP-FCN)>
|
|
|
|
|
|
|
|
|
|
<OBJECT BUMP
|
|
|
|
|
(IN RED-DOCK)
|
|
|
|
|
(SYNONYM BUMP COLUMN)
|
|
|
|
|
(ADJECTIVE METAL FIRST SECOND THIRD FOURTH FIFTH SIXTH SEVENTH)
|
|
|
|
|
(DESC "first, second, third, fourth, fifth, sixth, or seventh bumps")
|
|
|
|
|
(FLAGS NDESCBIT)
|
|
|
|
|
(ACTION BUMP-FCN)>
|
|
|
|
|
|
|
|
|
|
<OBJECT BABY-BUMP
|
|
|
|
|
(SYNONYM BUMP COLUMN HEXAGON)
|
|
|
|
|
(ADJECTIVE SMALL LONG NEW TINY)
|
|
|
|
|
(DESC "small bump")
|
|
|
|
|
(FLAGS NDESCBIT)
|
|
|
|
|
(ACTION BUMP-FCN)>
|
|
|
|
|
|
|
|
|
|
<OBJECT RED-INNER
|
|
|
|
|
(IN LOCAL-GLOBALS)
|
|
|
|
|
(SYNONYM AIRLOCK DOOR BULKHEAD)
|
|
|
|
|
(ADJECTIVE RED INNER)
|
|
|
|
|
(DESC "red inner door")
|
|
|
|
|
(FLAGS DOORBIT)
|
|
|
|
|
(ACTION RED-DOORS-FCN)>
|
|
|
|
|
|
|
|
|
|
<ROOM BLUE-DOCK
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(LDESC
|
|
|
|
|
"You are viewing this area, color-coded in blue, through the first of several
|
|
|
|
|
transparent bubbles connecting the dock with a large spherical object tethered
|
|
|
|
|
by silvery ropes. The blue airlock dome is behind you, and the spherical
|
|
|
|
|
spaceship is aft of here. There is a hook by the airlock.")
|
|
|
|
|
(DESC "Blue Dock")
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)
|
|
|
|
|
(DOWN TO BUBBLE-ROOM)
|
|
|
|
|
(SOUTH TO BUBBLE-ROOM)
|
|
|
|
|
(UP TO BLUE-LOCK IF BLUE-OUTER IS OPEN)
|
|
|
|
|
(IN TO BLUE-LOCK IF BLUE-OUTER IS OPEN)
|
|
|
|
|
(GLOBAL BLUE-OUTER SAFETY-HOOK)
|
|
|
|
|
(PSEUDO "BUBBLE" BUBBLE-PSEUDO)>
|
|
|
|
|
|
|
|
|
|
<ROOM BUBBLE-ROOM
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(DESC "Bubbles")
|
|
|
|
|
(LDESC
|
2019-04-14 05:27:27 +03:00
|
|
|
|
"This is a series of plastic bubbles connecting the blue airlock
|
2019-04-14 05:26:27 +03:00
|
|
|
|
with a spherical spaceship docked aft of here. The bubbles are made of
|
|
|
|
|
a thick material which is nonetheless transparent.")
|
|
|
|
|
(NORTH TO BLUE-DOCK)
|
|
|
|
|
(SOUTH TO SPHERE-SHIP)
|
|
|
|
|
(IN TO SPHERE-SHIP)
|
|
|
|
|
(ACTION BUBBLE-ROOM-FCN)
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)
|
|
|
|
|
(PSEUDO "BUBBLE" BUBBLE-PSEUDO)>
|
|
|
|
|
|
|
|
|
|
<ROOM SPHERE-SHIP
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(DESC "Spherical Ship")
|
|
|
|
|
(LDESC
|
2019-04-14 05:27:27 +03:00
|
|
|
|
"You are within a huge bubble, transparent from this side. The interior is
|
|
|
|
|
crisscrossed with wire webbing, so that an agile creature could move around
|
|
|
|
|
using only the wires. Objects are stuck in the wires in various out-of-reach
|
|
|
|
|
places. The whole impression is of a rather untidy spiderweb. The connection
|
|
|
|
|
to the artifact is at the forward end of the sphere.")
|
2019-04-14 05:26:27 +03:00
|
|
|
|
(NORTH TO BUBBLE-ROOM)
|
|
|
|
|
(OUT TO BUBBLE-ROOM)
|
|
|
|
|
(ACTION SPHERE-SHIP-FCN)
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)>
|
|
|
|
|
|
|
|
|
|
<OBJECT SPIDER
|
|
|
|
|
(IN SPHERE-SHIP)
|
|
|
|
|
(SYNONYM SPIDER GURTHARK BESNAP)
|
|
|
|
|
(ADJECTIVE GIANT)
|
|
|
|
|
(DESC "giant spider")
|
|
|
|
|
(FLAGS VILLAIN OPENBIT CONTBIT VICBIT SEARCHBIT)
|
|
|
|
|
(LDESC
|
2019-04-14 05:27:27 +03:00
|
|
|
|
"Crouched in the center of the sphere, where the wires converge, is a
|
|
|
|
|
creature resembling a giant spider. A closer look reveals that it is not
|
2019-04-14 05:26:27 +03:00
|
|
|
|
an insect, but rather a multi-legged, endoskeletal mammal. It has huge eyes
|
2019-04-14 05:27:27 +03:00
|
|
|
|
and impressive grinding teeth. It grips the wires with many tiny fingers, and
|
|
|
|
|
gazes at you with almost hypnotic intensity.")
|
2019-04-14 05:26:27 +03:00
|
|
|
|
(ACTION SPIDER-FCN)>
|
|
|
|
|
|
|
|
|
|
<OBJECT YELLOW-KEY
|
|
|
|
|
(SYNONYM KEY RODS ROD OBJECT)
|
|
|
|
|
(ADJECTIVE YELLOW CRYSTAL)
|
|
|
|
|
(DESC "yellow rod")
|
|
|
|
|
(VALUE 25)
|
|
|
|
|
(FLAGS TAKEBIT KEYBIT TRANSBIT)>
|
|
|
|
|
|
|
|
|
|
<OBJECT TRANSLATOR
|
|
|
|
|
(IN SPIDER)
|
|
|
|
|
(SYNONYM TRANSLATOR OBJECT)
|
|
|
|
|
(DESC "translator")
|
|
|
|
|
(ACTION TRANSLATOR-FCN)
|
|
|
|
|
(FLAGS NDESCBIT)>
|
|
|
|
|
|
|
|
|
|
<ROOM BLUE-LOCK
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(DESC "Blue Airlock")
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)
|
|
|
|
|
(OUT TO BLUE-DOCK IF BLUE-OUTER IS OPEN)
|
|
|
|
|
(DOWN TO BLUE-DOCK IF BLUE-OUTER IS OPEN)
|
|
|
|
|
(IN TO BLUE-THREE IF BLUE-INNER IS OPEN)
|
|
|
|
|
(UP TO BLUE-THREE IF BLUE-INNER IS OPEN)
|
|
|
|
|
(ACTION BLUE-LOCK-FCN)
|
|
|
|
|
(GLOBAL BLUE-OUTER BLUE-INNER)>
|
|
|
|
|
|
|
|
|
|
<OBJECT BLUE-OUTER
|
|
|
|
|
(IN LOCAL-GLOBALS)
|
|
|
|
|
(SYNONYM DOOR AIRLOCK)
|
|
|
|
|
(ADJECTIVE BLUE OUTER BULKHEAD)
|
|
|
|
|
(DESC "blue outer door")
|
|
|
|
|
(FLAGS DOORBIT)
|
|
|
|
|
(ACTION BLUE-DOORS-FCN)>
|
|
|
|
|
|
|
|
|
|
<OBJECT BLUE-INNER
|
|
|
|
|
(IN LOCAL-GLOBALS)
|
|
|
|
|
(SYNONYM AIRLOCK DOOR BULKHEAD)
|
|
|
|
|
(ADJECTIVE BLUE INNER)
|
|
|
|
|
(DESC "blue inner door")
|
|
|
|
|
(FLAGS DOORBIT)
|
|
|
|
|
(ACTION BLUE-DOORS-FCN)>
|
|
|
|
|
|
|
|
|
|
<ROOM YELLOW-DOCK
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(DESC "Yellow Dock")
|
|
|
|
|
(FLAGS RLANDBIT SPACEBIT ONBIT)
|
|
|
|
|
(UP TO YELLOW-LOCK IF YELLOW-OUTER IS OPEN)
|
|
|
|
|
(IN TO YELLOW-LOCK IF YELLOW-OUTER IS OPEN)
|
|
|
|
|
(WEST PER YELLOW-DOCK-EXITS)
|
|
|
|
|
(ACTION YELLOW-DOCK-FCN)
|
|
|
|
|
(GLOBAL YELLOW-OUTER SAFETY-HOOK)
|
|
|
|
|
(PSEUDO "ALIEN" SCORCHED-PSEUDO "BODY" SCORCHED-PSEUDO)>
|
|
|
|
|
|
|
|
|
|
<ROOM YELLOW-DOCK-EDGE
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(DESC "Among Debris")
|
|
|
|
|
(LDESC
|
|
|
|
|
"You are among the blackened and twisted metal left by a huge explosion. The
|
|
|
|
|
tentacle housings have been destroyed. To starboard is the airlock dome.")
|
|
|
|
|
(FLAGS RLANDBIT SPACEBIT ONBIT)
|
|
|
|
|
(EAST TO YELLOW-DOCK)
|
|
|
|
|
(ACTION YELLOW-DOCK-EDGE-FCN)>
|
|
|
|
|
|
|
|
|
|
<ROOM YELLOW-LOCK
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(DESC "Yellow Airlock")
|
|
|
|
|
(FLAGS RLANDBIT)
|
|
|
|
|
(OUT TO YELLOW-DOCK IF YELLOW-OUTER IS OPEN)
|
|
|
|
|
(IN TO YELLOW-THREE IF YELLOW-INNER IS OPEN)
|
|
|
|
|
(UP TO YELLOW-THREE IF YELLOW-INNER IS OPEN)
|
|
|
|
|
(DOWN TO YELLOW-DOCK IF YELLOW-OUTER IS OPEN)
|
|
|
|
|
(ACTION YELLOW-LOCK-FCN)
|
|
|
|
|
(GLOBAL YELLOW-OUTER YELLOW-INNER)>
|
|
|
|
|
|
|
|
|
|
<OBJECT YELLOW-OUTER
|
|
|
|
|
(IN LOCAL-GLOBALS)
|
|
|
|
|
(SYNONYM AIRLOCK DOOR BULKHEAD)
|
|
|
|
|
(ADJECTIVE YELLOW OUTER)
|
|
|
|
|
(DESC "yellow outer door")
|
|
|
|
|
(FLAGS DOORBIT)
|
|
|
|
|
(ACTION YELLOW-DOORS-FCN)>
|
|
|
|
|
|
|
|
|
|
<OBJECT SCORCHED-ALIEN
|
|
|
|
|
(IN YELLOW-DOCK-EDGE)
|
|
|
|
|
(SYNONYM ALIEN REPTILE)
|
|
|
|
|
(ADJECTIVE SCORCHED)
|
|
|
|
|
(LDESC
|
2019-04-14 05:27:27 +03:00
|
|
|
|
"Entangled in the wreckage is the scorched body of a creature resembling a
|
|
|
|
|
large reptile, almost a miniature allosaurus, clad in the remains of a space
|
|
|
|
|
suit.")
|
2019-04-14 05:26:27 +03:00
|
|
|
|
(DESC "scorched alien")
|
2019-04-14 05:27:27 +03:00
|
|
|
|
(FLAGS VILLAIN OPENBIT CONTBIT SEARCHBIT)>
|
2019-04-14 05:26:27 +03:00
|
|
|
|
|
|
|
|
|
<OBJECT PINK-KEY
|
|
|
|
|
(IN SCORCHED-ALIEN)
|
|
|
|
|
(SYNONYM KEY RODS ROD)
|
|
|
|
|
(ADJECTIVE PINK CRYSTAL)
|
|
|
|
|
(DESC "pink rod")
|
|
|
|
|
(FLAGS TAKEBIT KEYBIT TRANSBIT)
|
|
|
|
|
(VALUE 25)
|
|
|
|
|
(FDESC "Clutched in the reptile's claw is a pink rod.")>
|
|
|
|
|
|
|
|
|
|
<OBJECT YELLOW-INNER
|
|
|
|
|
(IN LOCAL-GLOBALS)
|
|
|
|
|
(SYNONYM AIRLOCK DOOR BULKHEAD)
|
|
|
|
|
(ADJECTIVE YELLOW INNER)
|
|
|
|
|
(DESC "yellow inner door")
|
|
|
|
|
(FLAGS DOORBIT)
|
|
|
|
|
(ACTION YELLOW-DOORS-FCN)>
|
|
|
|
|
|
|
|
|
|
<ROOM GREEN-DOCK
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(LDESC
|
|
|
|
|
"A plastic umbilical leads away to port from the green airlock. There is
|
|
|
|
|
a hook next to the airlock.")
|
|
|
|
|
(DESC "Green Dock")
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)
|
|
|
|
|
(WEST TO UMBILICAL)
|
|
|
|
|
(DOWN TO UMBILICAL)
|
|
|
|
|
(UP TO GREEN-LOCK IF GREEN-OUTER IS OPEN)
|
|
|
|
|
(IN TO GREEN-LOCK IF GREEN-OUTER IS OPEN)
|
|
|
|
|
(GLOBAL GREEN-OUTER SAFETY-HOOK)>
|
|
|
|
|
|
|
|
|
|
<ROOM GREEN-LOCK
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(DESC "Green Airlock")
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)
|
|
|
|
|
(OUT TO GREEN-DOCK IF GREEN-OUTER IS OPEN)
|
|
|
|
|
(DOWN TO GREEN-DOCK IF GREEN-OUTER IS OPEN)
|
|
|
|
|
(UP PER GREEN-LOCK-EXIT)
|
|
|
|
|
;(IN PER GREEN-LOCK-EXIT) ;"FIX THIS IF COMPILER EVER RECOMPILED..."
|
|
|
|
|
(ACTION GREEN-LOCK-FCN)
|
|
|
|
|
(GLOBAL GREEN-OUTER GREEN-INNER)>
|
|
|
|
|
|
|
|
|
|
<OBJECT GREEN-OUTER
|
|
|
|
|
(IN LOCAL-GLOBALS)
|
|
|
|
|
(SYNONYM DOOR AIRLOCK BULKHEAD)
|
|
|
|
|
(ADJECTIVE GREEN OUTER)
|
|
|
|
|
(DESC "green outer door")
|
|
|
|
|
(FLAGS DOORBIT)
|
|
|
|
|
(ACTION GREEN-DOORS-FCN)>
|
|
|
|
|
|
|
|
|
|
<OBJECT GREEN-INNER
|
|
|
|
|
(IN LOCAL-GLOBALS)
|
|
|
|
|
(SYNONYM DOOR AIRLOCK BULKHEAD)
|
|
|
|
|
(ADJECTIVE GREEN INNER)
|
|
|
|
|
(DESC "green inner door")
|
|
|
|
|
(FLAGS DOORBIT OPENBIT)
|
|
|
|
|
(ACTION GREEN-DOORS-FCN)>
|
|
|
|
|
|
|
|
|
|
\
|
|
|
|
|
|
|
|
|
|
; "SUBTITLE MAIN HALLWAYS"
|
|
|
|
|
|
|
|
|
|
<ROOM RED-ONE
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(LDESC
|
|
|
|
|
"The red hall ends here. A smaller corridor curves away on both sides.
|
|
|
|
|
The light is dim and the plants are stunted.")
|
|
|
|
|
(DESC "Red Hall")
|
|
|
|
|
(NORTH "The hall ends here.")
|
|
|
|
|
(SOUTH TO RED-TWO)
|
|
|
|
|
(EAST TO GREEN-ONE)
|
|
|
|
|
(WEST TO BLUE-ONE)
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)
|
|
|
|
|
(GLOBAL PLANTERS)>
|
|
|
|
|
|
|
|
|
|
<ROOM RED-TWO
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(LDESC
|
|
|
|
|
"This is a long, dim corridor that intersects what looks like a ring corridor.
|
|
|
|
|
The overheads are not very bright here, and the plant growth is feeble.")
|
|
|
|
|
(DESC "Red Hall")
|
|
|
|
|
(NORTH TO RED-ONE)
|
|
|
|
|
(SOUTH TO RED-THREE)
|
|
|
|
|
(EAST TO GREEN-TWO)
|
|
|
|
|
(WEST TO BLUE-RED-TWO)
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)
|
|
|
|
|
(GLOBAL PLANTERS)>
|
|
|
|
|
|
|
|
|
|
<ROOM RED-THREE
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(LDESC
|
|
|
|
|
"This is a wide room with corridors leading in four directions and a ladder
|
|
|
|
|
down to the airlock. The lighting is poor, as though the lights were worn out.
|
|
|
|
|
Halfway up the walls are planters full of wilted plants.")
|
|
|
|
|
(DESC "Red Hall")
|
|
|
|
|
(DOWN TO RED-LOCK IF RED-INNER IS OPEN)
|
|
|
|
|
(OUT TO RED-LOCK IF RED-INNER IS OPEN)
|
|
|
|
|
(NORTH TO RED-TWO)
|
|
|
|
|
(SOUTH TO RED-FOUR)
|
|
|
|
|
(EAST TO VILLAGE-NW-EDGE)
|
|
|
|
|
(WEST TO BLUE-THREE)
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)
|
|
|
|
|
(GLOBAL RED-INNER PLANTERS STAIRS)>
|
|
|
|
|
|
|
|
|
|
<ROOM RED-FOUR
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(LDESC
|
|
|
|
|
"This is part of a long hall with failing lights. It intersects with another
|
|
|
|
|
corridor at right angles. The plant boxes here are empty.")
|
|
|
|
|
(DESC "Red Hall")
|
|
|
|
|
(NORTH TO RED-THREE)
|
|
|
|
|
(SOUTH TO RED-FIVE)
|
|
|
|
|
(EAST TO VILLAGE-SW-EDGE)
|
|
|
|
|
(WEST TO BLUE-RED-FOUR)
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)
|
|
|
|
|
(GLOBAL PLANTERS)>
|
|
|
|
|
|
|
|
|
|
<ROOM RED-FIVE
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(LDESC
|
2019-04-14 05:27:27 +03:00
|
|
|
|
"This is the end of the red hall where it T's with the aft-most ring corridor.
|
2019-04-14 05:26:27 +03:00
|
|
|
|
The lighting is poor and the plant boxes here are empty and battered.")
|
|
|
|
|
(DESC "Red Hall")
|
|
|
|
|
(NORTH TO RED-FOUR)
|
|
|
|
|
(SOUTH "The hall ends here.")
|
|
|
|
|
(EAST TO GREEN-FIVE)
|
|
|
|
|
(WEST TO BLUE-FIVE)
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)
|
|
|
|
|
(GLOBAL PLANTERS)>
|
|
|
|
|
|
|
|
|
|
<ROOM BLUE-ONE
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(LDESC
|
|
|
|
|
"The fore end of the blue hall meets a ring corridor here.")
|
|
|
|
|
(DESC "Blue Hall")
|
|
|
|
|
(NORTH "The blue hall ends here.")
|
|
|
|
|
(SOUTH TO BLUE-ONE-TWO)
|
|
|
|
|
(EAST TO RED-ONE)
|
|
|
|
|
(WEST TO YELLOW-ONE)
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)
|
|
|
|
|
(GLOBAL PLANTERS)>
|
|
|
|
|
|
|
|
|
|
<ROOM BLUE-ONE-TWO
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(DESC "Blue Hall")
|
|
|
|
|
(LDESC
|
|
|
|
|
"This is near the fore end of the blue hall, where a small exit leads to
|
|
|
|
|
port. The main corridor continues fore and aft.")
|
|
|
|
|
(NORTH TO BLUE-ONE)
|
|
|
|
|
(SOUTH TO BLUE-TWO)
|
|
|
|
|
(WEST TO OBSERVATORY)
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)
|
|
|
|
|
(GLOBAL PLANTERS)>
|
|
|
|
|
|
|
|
|
|
<ROOM OBSERVATORY
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(DESC "Observatory")
|
|
|
|
|
(EAST TO BLUE-ONE-TWO)
|
|
|
|
|
(OUT TO BLUE-ONE-TWO)
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)
|
|
|
|
|
(ACTION OBSERVATORY-FCN)>
|
|
|
|
|
|
|
|
|
|
<OBJECT SMOKED-GLASS
|
|
|
|
|
(IN CARGO-ROOM)
|
|
|
|
|
(SYNONYM FRAGMENT PIECE)
|
|
|
|
|
(ADJECTIVE SMOKED BLACK GLASS VISOR)
|
|
|
|
|
(FDESC
|
2019-04-14 05:27:27 +03:00
|
|
|
|
"A large fragment of black smoked glass from the chief's
|
|
|
|
|
helmet visor lies on the floor.")
|
2019-04-14 05:26:27 +03:00
|
|
|
|
(DESC "black visor fragment")
|
|
|
|
|
(FLAGS TAKEBIT TRANSBIT)
|
|
|
|
|
(SIZE 2)>
|
|
|
|
|
|
|
|
|
|
<OBJECT CLEAR-KEY
|
|
|
|
|
(IN SLIDE-PROJECTOR)
|
|
|
|
|
(SYNONYM KEY RODS ROD RAINBOW)
|
|
|
|
|
(ADJECTIVE CLEAR)
|
|
|
|
|
(DESC "clear rod")
|
|
|
|
|
(FDESC
|
|
|
|
|
"A dazzling rainbow of colors bathes a clear crystal rod which rests
|
|
|
|
|
in the light path.")
|
|
|
|
|
(VALUE 25)
|
|
|
|
|
(FLAGS INVISIBLE TRYTAKEBIT TAKEBIT KEYBIT TRANSBIT)>
|
|
|
|
|
|
|
|
|
|
<OBJECT SLIDE-PROJECTOR
|
|
|
|
|
(IN OBSERVATORY)
|
|
|
|
|
(SYNONYM PROJECTOR LASER)
|
|
|
|
|
(ADJECTIVE SLIDE IMAGE HOLOGRAPHIC)
|
|
|
|
|
(DESC "holographic projector")
|
|
|
|
|
(FDESC
|
|
|
|
|
"A holographic projector is on one wall.")
|
|
|
|
|
(FLAGS CONTBIT OPENBIT)
|
|
|
|
|
(ACTION SLIDE-PROJECTOR-FCN)
|
|
|
|
|
(CONTFCN SLIDE-PROJECTOR-FCN)
|
|
|
|
|
(CAPACITY 10)>
|
|
|
|
|
|
|
|
|
|
<OBJECT LASER-BEAM
|
|
|
|
|
(IN OBSERVATORY)
|
|
|
|
|
(SYNONYM BEAM ENERGY LIGHT)
|
|
|
|
|
(ADJECTIVE LASER LIGHT)
|
|
|
|
|
(DESC "light beam")
|
|
|
|
|
(ACTION LASER-BEAM-FCN)
|
2019-04-14 05:27:27 +03:00
|
|
|
|
(FLAGS NDESCBIT VILLAIN)>
|
2019-04-14 05:26:27 +03:00
|
|
|
|
|
|
|
|
|
<OBJECT MODEL
|
|
|
|
|
(IN OBSERVATORY)
|
|
|
|
|
(SYNONYM MODEL SYSTEM PLANET)
|
|
|
|
|
(ADJECTIVE SOLAR)
|
|
|
|
|
(DESC "model")
|
|
|
|
|
(FLAGS NDESCBIT)>
|
|
|
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|
|
|
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|
|
<ROOM BLUE-TWO
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(LDESC
|
|
|
|
|
"The junction of a wide fore-aft corridor and a smaller ring corridor. There is
|
|
|
|
|
some dirt on the floor, freshly scattered.")
|
|
|
|
|
(DESC "Blue Hall")
|
|
|
|
|
(NORTH TO BLUE-ONE-TWO)
|
|
|
|
|
(SOUTH TO BLUE-THREE)
|
|
|
|
|
(EAST TO BLUE-RED-TWO)
|
|
|
|
|
(WEST TO YELLOW-TWO)
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)
|
|
|
|
|
(GLOBAL PLANTERS)>
|
|
|
|
|
|
|
|
|
|
<ROOM BLUE-RED-TWO
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(LDESC
|
|
|
|
|
"The ring corridor here has an exit forward to a large open area. There is
|
|
|
|
|
fresh dirt scattered about, and an acrid smell.")
|
|
|
|
|
(DESC "Room on Ring Two")
|
|
|
|
|
(NORTH TO ZOO)
|
|
|
|
|
(WEST TO BLUE-TWO)
|
|
|
|
|
(EAST TO RED-TWO)
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)>
|
|
|
|
|
|
|
|
|
|
<ROOM BLUE-THREE
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(DESC "Blue Hall")
|
|
|
|
|
(LDESC
|
|
|
|
|
"A ring corridor joins the blue hall here. There is an entrance (presumably
|
|
|
|
|
for the blue docking area) below, and also a way up.")
|
|
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|
|
(DOWN TO BLUE-LOCK IF BLUE-INNER IS OPEN)
|
|
|
|
|
(OUT TO BLUE-LOCK IF BLUE-INNER IS OPEN)
|
|
|
|
|
(UP PER METAL-BAND-EXIT)
|
|
|
|
|
(NORTH TO BLUE-TWO)
|
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|
|
|
(SOUTH TO BLUE-34)
|
|
|
|
|
(EAST TO RED-THREE)
|
|
|
|
|
(WEST TO YELLOW-THREE)
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)
|
|
|
|
|
(GLOBAL BLUE-INNER PLANTERS LADDER)>
|
|
|
|
|
|
|
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|
|
<ROOM BLUE-FOUR
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(LDESC
|
|
|
|
|
"Another junction, the ring corridor curving away to port and starboard.
|
|
|
|
|
The hall is damaged and bare rock protrudes in spots.")
|
|
|
|
|
(DESC "Blue Hall")
|
|
|
|
|
(NORTH TO BLUE-34)
|
|
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|
|
(SOUTH TO BLUE-FIVE)
|
|
|
|
|
(EAST TO BLUE-RED-FOUR)
|
|
|
|
|
(WEST TO YELLOW-FOUR)
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)
|
|
|
|
|
(GLOBAL PLANTERS)>
|
|
|
|
|
|
|
|
|
|
<ROOM BLUE-FIVE
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(LDESC
|
|
|
|
|
"The blue corridor goes no further aft, but a ring corridor leads away
|
|
|
|
|
to port and starboard.")
|
|
|
|
|
(DESC "Blue Hall")
|
|
|
|
|
(NORTH TO BLUE-FOUR)
|
|
|
|
|
(SOUTH "The hall ends here.")
|
|
|
|
|
(EAST TO RED-FIVE)
|
|
|
|
|
(WEST TO YELLOW-FIVE)
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)
|
|
|
|
|
(GLOBAL PLANTERS)>
|
|
|
|
|
|
|
|
|
|
<ROOM YELLOW-ONE
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(LDESC
|
|
|
|
|
"This is the fore end of the yellow hall. The planters hold dry, dead
|
|
|
|
|
plants. The usual ring corridor joins the main hall.")
|
|
|
|
|
(DESC "Yellow Hall")
|
|
|
|
|
(NORTH "The hall ends here.")
|
|
|
|
|
(SOUTH TO YELLOW-TWO)
|
|
|
|
|
(EAST TO BLUE-ONE)
|
|
|
|
|
(WEST TO GREEN-YELLOW-ONE)
|
|
|
|
|
(FLAGS RLANDBIT)
|
|
|
|
|
(GLOBAL PLANTERS)>
|
|
|
|
|
|
|
|
|
|
<ROOM YELLOW-TWO
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(LDESC
|
|
|
|
|
"A junction between the yellow hall and a brightly-lit ring corridor. The
|
|
|
|
|
planters have been removed.")
|
|
|
|
|
(DESC "Yellow Hall")
|
|
|
|
|
(NORTH TO YELLOW-ONE)
|
|
|
|
|
(SOUTH TO YELLOW-THREE)
|
|
|
|
|
(EAST TO BLUE-TWO)
|
|
|
|
|
(WEST TO GREEN-TWO)
|
|
|
|
|
(FLAGS RLANDBIT)
|
|
|
|
|
(GLOBAL PLANTERS)>
|
|
|
|
|
|
|
|
|
|
<ROOM YELLOW-THREE
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(LDESC
|
|
|
|
|
"This is the intersection between the yellow hall and a large ring corridor.
|
|
|
|
|
The airlock for the yellow dock is down from here. The plant boxes are empty.")
|
|
|
|
|
(DESC "Yellow Hall")
|
|
|
|
|
(DOWN TO YELLOW-LOCK IF YELLOW-INNER IS OPEN)
|
|
|
|
|
(OUT TO YELLOW-LOCK IF YELLOW-INNER IS OPEN)
|
|
|
|
|
(NORTH TO YELLOW-TWO)
|
|
|
|
|
(SOUTH TO YELLOW-FOUR)
|
|
|
|
|
(EAST TO BLUE-THREE)
|
|
|
|
|
(WEST TO VILLAGE-NE-EDGE)
|
|
|
|
|
(FLAGS RLANDBIT)
|
|
|
|
|
(GLOBAL YELLOW-INNER PLANTERS LADDER)>
|
|
|
|
|
|
|
|
|
|
<ROOM YELLOW-FOUR
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(LDESC
|
|
|
|
|
"This is a wide hall whose maintenance has been neglected. The planters are
|
|
|
|
|
untended. A ring corridor leads port and starboard.")
|
|
|
|
|
(DESC "Yellow Hall")
|
|
|
|
|
(NORTH TO YELLOW-THREE)
|
|
|
|
|
(SOUTH TO YELLOW-FOUR-FIVE)
|
|
|
|
|
(EAST TO BLUE-FOUR)
|
|
|
|
|
(WEST TO VILLAGE-SE-EDGE)
|
|
|
|
|
(FLAGS RLANDBIT)
|
|
|
|
|
(GLOBAL PLANTERS)>
|
|
|
|
|
|
|
|
|
|
<ROOM YELLOW-FOUR-FIVE
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(LDESC
|
|
|
|
|
"The yellow corridor continues fore and aft, but a well-lit passage leads
|
|
|
|
|
starboard.")
|
|
|
|
|
(DESC "Yellow Hall")
|
|
|
|
|
(NORTH TO YELLOW-FOUR)
|
|
|
|
|
(SOUTH TO YELLOW-FIVE)
|
|
|
|
|
(EAST TO FF-ROOM)
|
|
|
|
|
(FLAGS RLANDBIT)
|
|
|
|
|
(GLOBAL PLANTERS)>
|
|
|
|
|
|
|
|
|
|
<ROOM YELLOW-FIVE
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(LDESC
|
|
|
|
|
"The yellow hall ends here and a ring corridor curves away to port and
|
|
|
|
|
starboard.")
|
|
|
|
|
(DESC "Yellow Hall")
|
|
|
|
|
(NORTH TO YELLOW-FOUR-FIVE)
|
|
|
|
|
(SOUTH "The corridor comes to an end here.")
|
|
|
|
|
(EAST TO BLUE-FIVE)
|
|
|
|
|
(WEST TO GREEN-FIVE)
|
|
|
|
|
(FLAGS RLANDBIT)
|
|
|
|
|
(GLOBAL PLANTERS)>
|
|
|
|
|
|
|
|
|
|
<ROOM GREEN-ONE
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(LDESC
|
|
|
|
|
"The green hall ends here at a ring corridor. The planters are well-tended.")
|
|
|
|
|
(DESC "Green Hall")
|
|
|
|
|
(NORTH "The hall ends here.")
|
|
|
|
|
(SOUTH TO GREEN-TWO)
|
|
|
|
|
(EAST TO GREEN-YELLOW-ONE)
|
|
|
|
|
(WEST TO RED-ONE)
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)
|
|
|
|
|
(GLOBAL PLANTERS)>
|
|
|
|
|
|
|
|
|
|
<ROOM GREEN-TWO
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(LDESC
|
|
|
|
|
"The green hall joins a ring corridor here. The plants here look healthy.")
|
|
|
|
|
(DESC "Green Hall")
|
|
|
|
|
(NORTH TO GREEN-ONE)
|
|
|
|
|
(SOUTH TO VILLAGE-N-EDGE)
|
|
|
|
|
(EAST TO YELLOW-TWO)
|
|
|
|
|
(WEST TO RED-TWO)
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)
|
|
|
|
|
(GLOBAL PLANTERS)>
|
|
|
|
|
|
|
|
|
|
<ROOM VILLAGE
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(LDESC
|
2019-04-14 05:27:27 +03:00
|
|
|
|
"This section of the hall is filled with primitive huts of various sizes.
|
|
|
|
|
They are so close they almost form a single large warren with many entrances.
|
|
|
|
|
The only way to continue down the corridor is through this warren. Many aliens
|
|
|
|
|
are milling about, of all sizes and colors of fur.")
|
2019-04-14 05:26:27 +03:00
|
|
|
|
(DESC "Village Center")
|
|
|
|
|
(EAST PER ENTER-WARREN)
|
|
|
|
|
(WEST TO VILLAGE-NW-EDGE)
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)
|
|
|
|
|
(ACTION VILLAGE-FCN)
|
|
|
|
|
(GLOBAL GLOBAL-CHIEF ALIENS SPEAR HUTS)
|
|
|
|
|
(PSEUDO "WIFE" WIFE-PSEUDO "CHILD" CHILD-PSEUDO)>
|
|
|
|
|
|
|
|
|
|
\
|
|
|
|
|
|
|
|
|
|
"SUBTITLE VILLAGE MAZE"
|
|
|
|
|
|
|
|
|
|
<ROOM MAZE
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(LDESC
|
2019-04-14 05:27:27 +03:00
|
|
|
|
"This is an earth and reed burrow within the warren. There are many aliens
|
|
|
|
|
here, going about their business. The younger ones stare at you and make
|
|
|
|
|
funny noises. There are passages all over the place, and a constant traffic
|
|
|
|
|
in and out.")
|
2019-04-14 05:26:27 +03:00
|
|
|
|
(DESC "In the Warren")
|
|
|
|
|
(UP TO MAZE)
|
|
|
|
|
(DOWN TO MAZE)
|
|
|
|
|
(IN TO MAZE)
|
|
|
|
|
(OUT TO MAZE)
|
|
|
|
|
(SOUTH TO MAZE)
|
|
|
|
|
(WEST TO MAZE)
|
|
|
|
|
(EAST TO MAZE)
|
|
|
|
|
(NORTH TO MAZE)
|
|
|
|
|
(ACTION MAZE-FCN)
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)
|
|
|
|
|
(GLOBAL GLOBAL-CHIEF ALIENS SPEAR)>
|
|
|
|
|
|
|
|
|
|
<ROOM GREEN-THREE
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(LDESC
|
|
|
|
|
"This burrow is deep within the warren and the aliens seem to avoid it.
|
|
|
|
|
An exit to port leads back into the warren. The walls are covered with
|
|
|
|
|
crude but vibrant paintings depicting a huge spider, a gigantic mouse,
|
2019-04-14 05:27:27 +03:00
|
|
|
|
man-sized lizards, and in the center, a being in a space suit. You realize
|
|
|
|
|
that this room is the center of the green hall's junction with the ring
|
|
|
|
|
corridor. In fact, a ladder leads down to the green airlock.")
|
2019-04-14 05:26:27 +03:00
|
|
|
|
(DESC "Center of the Warren")
|
|
|
|
|
(IN TO MAZE)
|
|
|
|
|
(WEST TO MAZE)
|
|
|
|
|
(OUT TO GREEN-LOCK IF GREEN-INNER IS OPEN)
|
|
|
|
|
(DOWN TO GREEN-LOCK IF GREEN-INNER IS OPEN)
|
|
|
|
|
(ACTION GREEN-THREE-FCN)
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)
|
|
|
|
|
(GLOBAL STAIRS GREEN-INNER GLOBAL-CHIEF PLANTERS)>
|
|
|
|
|
|
|
|
|
|
\
|
|
|
|
|
|
|
|
|
|
<ROOM GREEN-FOUR
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(LDESC
|
|
|
|
|
"A primitive village has been built here, almost choking the passage off. The
|
|
|
|
|
village extends forward, becoming even more closely built to form a palisade
|
|
|
|
|
built of mud and wood which completely blocks the corridor.")
|
|
|
|
|
(DESC "Village Suburbs")
|
|
|
|
|
(NORTH "The corridor is blocked by a mud and wood palisade.")
|
|
|
|
|
(SOUTH TO VILLAGE-S-EDGE)
|
|
|
|
|
(EAST TO VILLAGE-SE-EDGE)
|
|
|
|
|
(WEST TO VILLAGE-SW-EDGE)
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)
|
|
|
|
|
(GLOBAL GLOBAL-CHIEF ALIENS SPEAR PLANTERS PALISADE)>
|
|
|
|
|
|
|
|
|
|
<OBJECT CHIEF
|
|
|
|
|
(SYNONYM ALIEN CHIEF CHIEFTAIN)
|
|
|
|
|
(ADJECTIVE GREY WEASEL)
|
|
|
|
|
(DESC "weasel chieftain")
|
|
|
|
|
(FLAGS VILLAIN CONTBIT OPENBIT VICBIT SEARCHBIT)
|
|
|
|
|
(DESCFCN CHIEF-FCN)
|
|
|
|
|
(ACTION CHIEF-FCN)>
|
|
|
|
|
|
|
|
|
|
<OBJECT GLOBAL-CHIEF
|
|
|
|
|
(IN LOCAL-GLOBALS)
|
|
|
|
|
(SYNONYM ALIEN CHIEF CHIEFTAIN)
|
|
|
|
|
(ADJECTIVE GREY WEASEL)
|
|
|
|
|
(DESC "weasel chieftain")
|
|
|
|
|
(FLAGS VILLAIN CONTBIT OPENBIT VICBIT SEARCHBIT INVISIBLE)
|
|
|
|
|
(ACTION CHIEF-FCN)>
|
|
|
|
|
|
|
|
|
|
<OBJECT BROWN-KEY
|
|
|
|
|
(IN CHIEF)
|
|
|
|
|
(SYNONYM KEY RODS ROD)
|
|
|
|
|
(ADJECTIVE CHIEFS BROWN CRYSTAL)
|
|
|
|
|
(DESC "brown rod")
|
|
|
|
|
(VALUE 25)
|
|
|
|
|
(FLAGS NDESCBIT TRYTAKEBIT TAKEBIT KEYBIT TRANSBIT)
|
|
|
|
|
(ACTION BROWN-KEY-FCN)>
|
|
|
|
|
|
|
|
|
|
<OBJECT ALIENS
|
|
|
|
|
(IN LOCAL-GLOBALS)
|
2019-04-14 05:27:27 +03:00
|
|
|
|
(SYNONYM ALIENS ALIEN WEASEL)
|
|
|
|
|
(ADJECTIVE GREY HUNTER TRIBESMAN)
|
|
|
|
|
(DESC "alien tribesmen")
|
2019-04-14 05:26:27 +03:00
|
|
|
|
(FLAGS VILLAIN VICBIT)
|
|
|
|
|
(ACTION ALIENS-FCN)>
|
|
|
|
|
|
|
|
|
|
<OBJECT PALISADE
|
|
|
|
|
(IN LOCAL-GLOBALS)
|
|
|
|
|
(SYNONYM PALISADE WALL)
|
|
|
|
|
(ADJECTIVE MUD WOOD)
|
|
|
|
|
(DESC "palisade")
|
2019-04-14 05:27:27 +03:00
|
|
|
|
(FLAGS VILLAIN CLIMBBIT)
|
2019-04-14 05:26:27 +03:00
|
|
|
|
(ACTION PALISADE-FCN)>
|
|
|
|
|
|
|
|
|
|
<ROOM VILLAGE-N-EDGE
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(LDESC
|
|
|
|
|
"This is the edge of an inhabited area. Crude hovels are scattered here and
|
|
|
|
|
there, becoming denser as you move aft.")
|
|
|
|
|
(DESC "Outskirts of Village")
|
|
|
|
|
(NORTH TO GREEN-TWO)
|
|
|
|
|
(SOUTH "The corridor is blocked by a wood and mud palisade.")
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)
|
|
|
|
|
(GLOBAL GLOBAL-CHIEF ALIENS SPEAR PLANTERS PALISADE)>
|
|
|
|
|
|
|
|
|
|
<ROOM VILLAGE-NW-EDGE
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(DESC "Outskirts of Village")
|
|
|
|
|
(WEST TO RED-THREE)
|
|
|
|
|
(EAST TO VILLAGE)
|
|
|
|
|
(ACTION VILLAGE-NW-EDGE-FCN)
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)
|
|
|
|
|
(GLOBAL GLOBAL-CHIEF ALIENS SPEAR PLANTERS)>
|
|
|
|
|
|
|
|
|
|
<ROOM VILLAGE-NE-EDGE
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(LDESC
|
|
|
|
|
"This is the fringe of a populated area lying to port. The corridor is filled
|
|
|
|
|
with primitive huts, and is being used for the cultivation of grain. It seems
|
|
|
|
|
that the inhabitants heard you coming and have fled." )
|
|
|
|
|
(DESC "Outskirts of Village")
|
|
|
|
|
(WEST "The corridor is blocked by a wood and mud palisade.")
|
|
|
|
|
(EAST TO YELLOW-THREE)
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)
|
|
|
|
|
(GLOBAL GLOBAL-CHIEF HUTS PLANTERS PALISADE)>
|
|
|
|
|
|
|
|
|
|
<ROOM VILLAGE-SW-EDGE
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(LDESC
|
|
|
|
|
"This is the edge of an inhabited area lying to starboard. Some odd vegetables
|
|
|
|
|
are growing here, but the inhabitants, if any, have scattered.")
|
|
|
|
|
(DESC "Outskirts of Village")
|
|
|
|
|
(WEST TO RED-FOUR)
|
|
|
|
|
(EAST TO GREEN-FOUR)
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)
|
|
|
|
|
(GLOBAL GLOBAL-CHIEF PLANTERS)>
|
|
|
|
|
|
|
|
|
|
<ROOM VILLAGE-SE-EDGE
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(LDESC
|
|
|
|
|
"This is the fringe of an inhabited area lying to port. The corridor is filled
|
|
|
|
|
with cultivated plantings, although the farmers have apparently fled before
|
|
|
|
|
you.")
|
|
|
|
|
(DESC "Outskirts of Village")
|
|
|
|
|
(WEST TO GREEN-FOUR)
|
|
|
|
|
(EAST TO YELLOW-FOUR)
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)
|
|
|
|
|
(GLOBAL GLOBAL-CHIEF PLANTERS)>
|
|
|
|
|
|
|
|
|
|
<ROOM VILLAGE-S-EDGE
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(LDESC
|
|
|
|
|
"This is the aft edge of a settled area. The corridor has a dirt floor here,
|
|
|
|
|
and several well-used paths lead forward.")
|
|
|
|
|
(DESC "Outskirts of Village")
|
|
|
|
|
(NORTH TO GREEN-FOUR)
|
|
|
|
|
(SOUTH TO GREEN-FIVE)
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)
|
|
|
|
|
(GLOBAL GLOBAL-CHIEF PLANTERS)>
|
|
|
|
|
|
|
|
|
|
<ROOM GREEN-FIVE
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(LDESC
|
|
|
|
|
"This is the aft end of the green hall, well-tended and brightly lit,
|
|
|
|
|
where a typical ring corridor crosses.")
|
|
|
|
|
(DESC "Green Hall")
|
|
|
|
|
(NORTH TO VILLAGE-S-EDGE)
|
|
|
|
|
(SOUTH "The corridor comes to an end here.")
|
|
|
|
|
(EAST TO YELLOW-FIVE)
|
|
|
|
|
(WEST TO RED-FIVE)
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)
|
|
|
|
|
(GLOBAL PLANTERS)>
|
|
|
|
|
|
|
|
|
|
\
|
|
|
|
|
|
|
|
|
|
"MAINTENANCE MICE ET AL"
|
|
|
|
|
|
|
|
|
|
<OBJECT GLOBAL-MOUSE
|
|
|
|
|
(IN GLOBAL-OBJECTS)
|
|
|
|
|
(SYNONYM MOUSE SWEEPER RECEPTACLE)
|
|
|
|
|
(ADJECTIVE MAINTENANCE)
|
|
|
|
|
(DESC "maintenance mouse")
|
|
|
|
|
(FLAGS CONTBIT SURFACEBIT TRANSBIT)
|
|
|
|
|
(LDESC "There is a maintenance mouse here, cheerfully scouring the
|
|
|
|
|
area for dirt and discarded junk.")
|
|
|
|
|
(ACTION MOUSE-FCN)
|
|
|
|
|
(CAPACITY 1000)>
|
|
|
|
|
|
|
|
|
|
<OBJECT MOUSE
|
|
|
|
|
(IN BLUE-RED-FOUR)
|
|
|
|
|
(SYNONYM MOUSE SWEEPER RECEPTACLE TRAY)
|
|
|
|
|
(ADJECTIVE MAINTENANCE)
|
|
|
|
|
(DESC "maintenance mouse")
|
2019-04-14 05:27:27 +03:00
|
|
|
|
(FLAGS VEHBIT CONTBIT SURFACEBIT OPENBIT TRANSBIT SEARCHBIT)
|
2019-04-14 05:26:27 +03:00
|
|
|
|
(DESCFCN MOUSE-FCN)
|
|
|
|
|
(ACTION MOUSE-FCN)
|
|
|
|
|
(CONTFCN MOUSE-CONT)
|
|
|
|
|
(CAPACITY 1000)>
|
|
|
|
|
|
|
|
|
|
<OBJECT MOUSE-HOLE
|
|
|
|
|
(SYNONYM HOLE DOOR)
|
|
|
|
|
(ADJECTIVE MOUSE)
|
|
|
|
|
(DESC "mouse hole")
|
|
|
|
|
(FLAGS DOORBIT)
|
|
|
|
|
(LDESC "There is a barely visible mouse hole in the wall here.")
|
|
|
|
|
(ACTION HOLE-FCN)>
|
|
|
|
|
|
|
|
|
|
\
|
|
|
|
|
|
|
|
|
|
"STEPPING DISKS"
|
|
|
|
|
|
|
|
|
|
<GLOBAL RED-DISK-ON <>>
|
|
|
|
|
<GLOBAL BLUE-DISK-ON <>>
|
|
|
|
|
|
|
|
|
|
<OBJECT RED-DISK
|
|
|
|
|
(IN FF-ROOM)
|
|
|
|
|
(SYNONYM DISK DISKS)
|
|
|
|
|
(ADJECTIVE RED THIN)
|
|
|
|
|
(FDESC
|
|
|
|
|
"A thin red disk the size of a manhole cover hangs on the wall.")
|
|
|
|
|
(LDESC "There is a thin red disk the size of a manhole cover here.")
|
|
|
|
|
(DESC "red disk")
|
|
|
|
|
(FLAGS TAKEBIT TRYTAKEBIT SURFACEBIT CONTBIT OPENBIT VEHBIT)
|
|
|
|
|
(ACTION DISK-FCN)
|
|
|
|
|
(SIZE 10)
|
|
|
|
|
(CAPACITY 200)>
|
|
|
|
|
|
|
|
|
|
<OBJECT BLUE-DISK
|
|
|
|
|
(IN FF-ROOM)
|
|
|
|
|
(SYNONYM DISK DISKS)
|
|
|
|
|
(ADJECTIVE BLUE THIN)
|
|
|
|
|
(FDESC
|
|
|
|
|
"A thin blue disk the size of a manhole cover hangs on the wall.")
|
|
|
|
|
(LDESC "There is a thin blue disk the size of a manhole cover here.")
|
|
|
|
|
(DESC "blue disk")
|
|
|
|
|
(FLAGS TAKEBIT TRYTAKEBIT SURFACEBIT CONTBIT OPENBIT VEHBIT)
|
|
|
|
|
(ACTION DISK-FCN)
|
|
|
|
|
(CAPACITY 200)
|
|
|
|
|
(SIZE 10)>
|
|
|
|
|
|
|
|
|
|
<OBJECT FF-DIAL
|
|
|
|
|
(IN FF-ROOM)
|
|
|
|
|
(SYNONYM DIAL)
|
|
|
|
|
(ADJECTIVE CONTROL)
|
|
|
|
|
(DESC "dial")
|
|
|
|
|
(FLAGS NDESCBIT)
|
|
|
|
|
(ACTION FF-DIAL-FCN)>
|
|
|
|
|
|
|
|
|
|
<OBJECT FORCE-FIELD-1
|
|
|
|
|
(SYNONYM FIELD SPHERE BALL GLOBE)
|
|
|
|
|
(ADJECTIVE FORCE SILVER)
|
|
|
|
|
(DESC "silver sphere")
|
|
|
|
|
(DESCFCN FF-FCN)
|
|
|
|
|
(FLAGS NDESCBIT CONTBIT OPENBIT VEHBIT)
|
|
|
|
|
(ACTION FF-FCN)>
|
|
|
|
|
|
|
|
|
|
<OBJECT FORCE-FIELD-2
|
|
|
|
|
(IN FF-ROOM)
|
|
|
|
|
(SYNONYM FIELD SPHERE BALL GLOBE)
|
|
|
|
|
(ADJECTIVE FORCE SILVER)
|
|
|
|
|
(DESC "silver sphere")
|
|
|
|
|
(DESCFCN FF-FCN)
|
|
|
|
|
(FLAGS NDESCBIT SURFACEBIT CONTBIT OPENBIT VEHBIT)
|
|
|
|
|
(ACTION FF-FCN)>
|
|
|
|
|
|
|
|
|
|
<OBJECT FF-BOWL-2
|
|
|
|
|
(SYNONYM FIELD)
|
|
|
|
|
(DESC "bowl")>
|
|
|
|
|
|
|
|
|
|
<OBJECT FORCE-FIELD-3
|
|
|
|
|
(SYNONYM FIELD SPHERE BALL GLOBE)
|
|
|
|
|
(ADJECTIVE FORCE SILVER)
|
|
|
|
|
(DESC "silver sphere")
|
|
|
|
|
(DESCFCN FF-FCN)
|
|
|
|
|
(FLAGS NDESCBIT SURFACEBIT CONTBIT OPENBIT VEHBIT)
|
|
|
|
|
(ACTION FF-FCN)>
|
|
|
|
|
|
|
|
|
|
<OBJECT FF-BOWL-3
|
|
|
|
|
(SYNONYM FIELD)
|
|
|
|
|
(DESC "bowl")>
|
|
|
|
|
|
|
|
|
|
<OBJECT FORCE-FIELD-4
|
|
|
|
|
(SYNONYM FIELD SPHERE BALL GLOBE)
|
|
|
|
|
(ADJECTIVE FORCE SILVER)
|
|
|
|
|
(DESC "silver sphere")
|
|
|
|
|
(DESCFCN FF-FCN)
|
|
|
|
|
(FLAGS NDESCBIT SURFACEBIT CONTBIT OPENBIT VEHBIT)
|
|
|
|
|
(ACTION FF-FCN)>
|
|
|
|
|
|
|
|
|
|
<OBJECT FF-BOWL-4
|
|
|
|
|
(SYNONYM FIELD)
|
|
|
|
|
(DESC "bowl")>
|
|
|
|
|
|
|
|
|
|
<ROOM FF-ROOM
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(DESC "Laboratory")
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)
|
|
|
|
|
(OUT TO YELLOW-FOUR-FIVE)
|
|
|
|
|
(WEST TO YELLOW-FOUR-FIVE)
|
|
|
|
|
(ACTION FF-ROOM-FCN)
|
|
|
|
|
(GLOBAL PROJECTOR BEAM)>
|
|
|
|
|
|
|
|
|
|
<OBJECT PROJECTOR
|
|
|
|
|
(IN FF-ROOM)
|
|
|
|
|
(SYNONYM PROJECTOR APPARATUS)
|
|
|
|
|
(ADJECTIVE FORMIDABLE)
|
|
|
|
|
(DESC "projector")
|
|
|
|
|
(ACTION PROJECTOR-FCN)
|
|
|
|
|
(FLAGS NDESCBIT)>
|
|
|
|
|
|
|
|
|
|
<OBJECT BEAM
|
|
|
|
|
(IN FF-ROOM)
|
|
|
|
|
(SYNONYM BEAM)
|
|
|
|
|
(ADJECTIVE ENERGY)
|
|
|
|
|
(DESC "beam of energy")
|
|
|
|
|
(ACTION BEAM-FCN)
|
2019-04-14 05:27:27 +03:00
|
|
|
|
(FLAGS NDESCBIT VILLAIN)>
|
2019-04-14 05:26:27 +03:00
|
|
|
|
|
|
|
|
|
<OBJECT BLUE-KEY
|
|
|
|
|
(IN FORCE-FIELD-1)
|
|
|
|
|
(SYNONYM KEY RODS ROD)
|
|
|
|
|
(ADJECTIVE BLUE CRYSTAL)
|
|
|
|
|
(DESC "blue rod")
|
|
|
|
|
(ACTION BLUE-KEY-FCN)
|
|
|
|
|
(VALUE 25)
|
|
|
|
|
(FLAGS TRYTAKEBIT TAKEBIT KEYBIT TRANSBIT)>
|
|
|
|
|
|
|
|
|
|
<ROOM BLUE-RED-FOUR
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(DESC "Room on Ring Four")
|
|
|
|
|
(LDESC
|
|
|
|
|
"You are between the red and blue halls on a ring corridor. The corridor looks
|
|
|
|
|
damaged to port. The illumination dims to starboard.")
|
|
|
|
|
(EAST TO RED-FOUR)
|
|
|
|
|
(WEST TO BLUE-FOUR)
|
|
|
|
|
(SOUTH "There is no exit visible on the aft wall.")
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)>
|
|
|
|
|
|
|
|
|
|
<ROOM GARAGE
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(DESC "Garage")
|
|
|
|
|
(LDESC
|
|
|
|
|
"This is the garage for Maintenance Mice. There are several stalls in
|
|
|
|
|
which non-functional mice are rusting away. Other stalls are empty.
|
2019-04-14 05:27:27 +03:00
|
|
|
|
There is a chute into which trash could be dumped, and a large bin nearby.
|
2019-04-14 05:26:27 +03:00
|
|
|
|
A maintenance-mouse-sized door is in the forward wall.")
|
|
|
|
|
(NORTH TO BLUE-RED-FOUR)
|
|
|
|
|
(OUT TO BLUE-RED-FOUR)
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)
|
2019-04-14 05:27:27 +03:00
|
|
|
|
(PSEUDO "CHUTE" HOLE-PSEUDO "DOOR" DOOR-PSEUDO)>
|
2019-04-14 05:26:27 +03:00
|
|
|
|
|
|
|
|
|
<OBJECT TRASH-BIN
|
|
|
|
|
(IN GARAGE)
|
|
|
|
|
(SYNONYM BIN)
|
|
|
|
|
(ADJECTIVE TRASH JUNK)
|
|
|
|
|
(DESC "trash bin")
|
2019-04-14 05:27:27 +03:00
|
|
|
|
(FLAGS RLANDBIT OPENBIT CONTBIT SEARCHBIT)
|
2019-04-14 05:26:27 +03:00
|
|
|
|
(LDESC
|
|
|
|
|
"There is a trash bin full of junk of all sorts here. Someone appears to have
|
|
|
|
|
been dumping things for years (decades? centuries?) and never cleaning them
|
|
|
|
|
out.")
|
|
|
|
|
(ACTION TRASH-BIN-FCN)
|
|
|
|
|
(CAPACITY 1000)>
|
|
|
|
|
|
|
|
|
|
<OBJECT GREEN-KEY
|
|
|
|
|
(SYNONYM KEY RODS ROD)
|
|
|
|
|
(ADJECTIVE GREEN CRYSTAL)
|
|
|
|
|
(DESC "green rod")
|
|
|
|
|
(VALUE 25)
|
|
|
|
|
(FLAGS TAKEBIT KEYBIT TRANSBIT)>
|
|
|
|
|
|
|
|
|
|
\
|
|
|
|
|
|
|
|
|
|
"SUBTITLE GREEN SPACESHIP"
|
|
|
|
|
|
|
|
|
|
<ROOM THRONE-ROOM
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(DESC "Control Room")
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)
|
|
|
|
|
(LDESC
|
|
|
|
|
"This was the control room of the ship which originally carried the
|
2019-04-14 05:27:27 +03:00
|
|
|
|
now-primitive aliens to the artifact. The control panel was obviously
|
|
|
|
|
destroyed by a fire or explosion long ago, although the lights here still
|
|
|
|
|
glow dimly.|
|
2019-04-14 05:26:27 +03:00
|
|
|
|
Outside you can see the surface of the artifact. Gazing longingly at that
|
2019-04-14 05:27:27 +03:00
|
|
|
|
view are the empty eyesockets of a skeleton, the skeleton of an alien weasel.
|
|
|
|
|
It is dressed in the shreds of a space suit and sitting in the control couch.
|
|
|
|
|
Scattered around the couch are fresh offerings of fruit and vegetables.")
|
2019-04-14 05:26:27 +03:00
|
|
|
|
(SOUTH TO CARGO-ROOM)
|
|
|
|
|
(GLOBAL COUCH WINDOW CONTROLS TOTEMS)>
|
|
|
|
|
|
|
|
|
|
<OBJECT SKELETON
|
|
|
|
|
(IN THRONE-ROOM)
|
|
|
|
|
(SYNONYM SKELETON)
|
|
|
|
|
(ADJECTIVE ALIEN)
|
|
|
|
|
(DESC "alien skeleton")
|
|
|
|
|
(FLAGS TAKEBIT NDESCBIT TRYTAKEBIT)
|
|
|
|
|
(ACTION SKELETON-FCN)
|
|
|
|
|
(SIZE 10)>
|
|
|
|
|
|
|
|
|
|
<OBJECT VIOLET-KEY
|
|
|
|
|
(IN THRONE-ROOM)
|
|
|
|
|
(SYNONYM KEY RODS ROD)
|
|
|
|
|
(ADJECTIVE VIOLET PURPLE CRYSTAL)
|
|
|
|
|
(DESC "violet rod")
|
|
|
|
|
(VALUE 25)
|
|
|
|
|
(FLAGS INVISIBLE TAKEBIT KEYBIT TRANSBIT)>
|
|
|
|
|
|
|
|
|
|
<ROOM CARGO-ROOM
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(DESC "Cargo Hold")
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)
|
|
|
|
|
(LDESC
|
|
|
|
|
"This was once the cargo hold of a spaceship, and is filled with fetishes of
|
|
|
|
|
wood and clay, totems in the shape of strange beasts, and a great deal of
|
|
|
|
|
withered fruit and grain. Openings lead fore and aft, and the umbilical
|
|
|
|
|
tube is to starboard. There is dim illumination from ancient glow bulbs.")
|
|
|
|
|
(NORTH TO THRONE-ROOM)
|
|
|
|
|
(SOUTH TO GUARD-ROOM)
|
|
|
|
|
(EAST TO UMBILICAL)
|
|
|
|
|
(GLOBAL TOTEMS VEGGIES)>
|
|
|
|
|
|
|
|
|
|
<ROOM GUARD-ROOM
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(DESC "Guard Room")
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)
|
|
|
|
|
(LDESC
|
|
|
|
|
"Once a guard room or barracks, this room is now dusty and unused. The
|
|
|
|
|
only exit is back the way you came. A large door that may have led
|
|
|
|
|
to the engine room is fused shut, as if by enormous heat.")
|
|
|
|
|
(NORTH TO CARGO-ROOM)
|
|
|
|
|
(PSEUDO "DOOR" DOOR-PSEUDO)>
|
|
|
|
|
|
|
|
|
|
<ROOM UMBILICAL
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(DESC "Umbilical")
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)
|
|
|
|
|
(LDESC
|
|
|
|
|
"You are in a plastic umbilical about two meters in diameter which
|
|
|
|
|
connects the green airlock to starboard with a spaceship about ten
|
|
|
|
|
meters to port. The plastic is cloudy, obscuring your view of the outside.")
|
|
|
|
|
(WEST TO CARGO-ROOM)
|
|
|
|
|
(UP TO GREEN-DOCK)
|
|
|
|
|
(EAST TO GREEN-DOCK)>
|
|
|
|
|
|
|
|
|
|
\
|
|
|
|
|
|
|
|
|
|
"SUBTITLE ZOO"
|
|
|
|
|
|
|
|
|
|
<ROOM ZOO
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(LDESC
|
|
|
|
|
"This is a port-to-starboard corridor lined with small cages. The bars of the
|
|
|
|
|
cages are bands of force, detectable only by the slight shimmer they produce
|
|
|
|
|
in the air, and are non-working on most of the cages. A few cages are still
|
|
|
|
|
on, and contain the dried up carcasses of strange animals.")
|
|
|
|
|
(DESC "Zoo")
|
|
|
|
|
(SOUTH TO BLUE-RED-TWO)
|
|
|
|
|
(WEST TO GRUE-CAGE)
|
|
|
|
|
(EAST TO NEST-CAGE)
|
|
|
|
|
(NORTH "You can't pass the (still-working) bars of this cage.")
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)
|
|
|
|
|
(GLOBAL CAGES)>
|
|
|
|
|
|
|
|
|
|
<ROOM GRUE-CAGE
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(LDESC
|
|
|
|
|
"This cage was apparently forced by its inhabitants before the general
|
|
|
|
|
deterioration of the zoo equipment. The force projectors are ripped
|
|
|
|
|
out of their mountings and smashed against the bulkhead, and the whole
|
|
|
|
|
cage is scratched and dented as though many enraged creatures pounded
|
|
|
|
|
on it violently for many weeks. There is a somewhat chewed sign to one
|
|
|
|
|
side of the cage.")
|
|
|
|
|
(DESC "Broken Cage")
|
|
|
|
|
(EAST TO ZOO)
|
|
|
|
|
(WEST "The zoo area ends here.")
|
|
|
|
|
(NORTH TO IN-GRUE-CAGE)
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)
|
|
|
|
|
(GLOBAL CAGES)>
|
|
|
|
|
|
|
|
|
|
<ROOM IN-GRUE-CAGE
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(LDESC
|
|
|
|
|
"The amount of damage done to this cage is impressive. The creatures
|
|
|
|
|
imprisoned here didn't like it one bit, and whoever put them here
|
|
|
|
|
obviously underestimated their nastiness.")
|
|
|
|
|
(DESC "Inside Grue Cage")
|
|
|
|
|
(SOUTH TO GRUE-CAGE)
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)>
|
|
|
|
|
|
|
|
|
|
<OBJECT GRUE-SIGN
|
|
|
|
|
(IN GRUE-CAGE)
|
|
|
|
|
(SYNONYM SIGN)
|
|
|
|
|
(ADJECTIVE CHEWED)
|
|
|
|
|
(DESC "chewed sign")
|
|
|
|
|
(FLAGS NDESCBIT READBIT)
|
|
|
|
|
(TEXT
|
2019-04-14 05:27:27 +03:00
|
|
|
|
"The sign, a liquid crystal display, is oddly in English:|
|
2019-04-14 05:26:27 +03:00
|
|
|
|
|
|
|
|
|
|
\" Common Grues (Grue Vulgaris)|
|
|
|
|
|
|
|
|
|
|
|
The common grue, an inhabitant of the dark underground passages of a
|
|
|
|
|
forgotten planet, is here exhibited for your pleasure in a typical family
|
|
|
|
|
group. Note particularly the slavering fangs which reach such impressive
|
|
|
|
|
size in the adults. Feeding the grues is not recommended.\"")>
|
|
|
|
|
|
2019-04-14 05:27:27 +03:00
|
|
|
|
<OBJECT GRUE
|
2019-04-14 05:26:27 +03:00
|
|
|
|
(IN GLOBAL-OBJECTS)
|
|
|
|
|
(SYNONYM GRUE)
|
|
|
|
|
(ADJECTIVE LURKING SINISTER HUNGRY SILENT)
|
|
|
|
|
(DESC "lurking grue")
|
|
|
|
|
(ACTION GRUE-FUNCTION)>
|
|
|
|
|
|
|
|
|
|
<ROOM NEST-CAGE
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(DESC "Nesting Cage")
|
|
|
|
|
(WEST TO ZOO)
|
|
|
|
|
(EAST "The zoo area comes to an end here.")
|
|
|
|
|
(ACTION NEST-CAGE-FCN)
|
|
|
|
|
(GLOBAL SPEAR)
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)>
|
|
|
|
|
|
|
|
|
|
<OBJECT NEST
|
|
|
|
|
(IN NEST-CAGE)
|
|
|
|
|
(SYNONYM NEST)
|
|
|
|
|
(ADJECTIVE MUD)
|
|
|
|
|
(DESC "nest")
|
2019-04-14 05:27:27 +03:00
|
|
|
|
(FLAGS NDESCBIT OPENBIT CONTBIT VILLAIN SEARCHBIT)
|
2019-04-14 05:26:27 +03:00
|
|
|
|
(ACTION NEST-FCN)
|
|
|
|
|
(CONTFCN NEST-CONT)
|
|
|
|
|
(CAPACITY 1000)>
|
|
|
|
|
|
|
|
|
|
<OBJECT SMASHED-NEST
|
|
|
|
|
(SYNONYM NEST)
|
|
|
|
|
(ADJECTIVE SMASHED)
|
|
|
|
|
(DESC "smashed nest")
|
2019-04-14 05:27:27 +03:00
|
|
|
|
(FLAGS NDESCBIT OPENBIT CONTBIT VILLAIN SEARCHBIT)
|
2019-04-14 05:26:27 +03:00
|
|
|
|
(ACTION NEST-FCN)
|
|
|
|
|
(CONTFCN SMASHED-NEST-CONT)
|
|
|
|
|
(CAPACITY 1000)>
|
|
|
|
|
|
|
|
|
|
<OBJECT RED-KEY
|
|
|
|
|
(IN NEST)
|
|
|
|
|
(SYNONYM KEY RODS ROD)
|
|
|
|
|
(ADJECTIVE RED CRYSTAL)
|
|
|
|
|
(DESC "red rod")
|
|
|
|
|
(VALUE 25)
|
|
|
|
|
(FLAGS NDESCBIT TRYTAKEBIT TAKEBIT KEYBIT TRANSBIT)>
|
|
|
|
|
|
|
|
|
|
<OBJECT RAT-ANT
|
|
|
|
|
(IN NEST-CAGE)
|
|
|
|
|
(SYNONYM ANT RAT-ANT)
|
|
|
|
|
(ADJECTIVE RAT)
|
|
|
|
|
(DESC "rat-ant")
|
|
|
|
|
(FLAGS NDESCBIT VICBIT VILLAIN)
|
|
|
|
|
(ACTION RAT-ANT-FCN)>
|
|
|
|
|
|
|
|
|
|
<ROOM GREEN-YELLOW-ONE
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(LDESC
|
|
|
|
|
"A passage leads aft from this point on the ring corridor.")
|
|
|
|
|
(DESC "Room on Ring One")
|
|
|
|
|
(EAST TO YELLOW-ONE)
|
|
|
|
|
(WEST TO GREEN-ONE)
|
|
|
|
|
(SOUTH TO COMPUTER-ROOM)
|
|
|
|
|
(IN TO COMPUTER-ROOM)
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)>
|
|
|
|
|
|
|
|
|
|
<ROOM COMPUTER-ROOM
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(DESC "Computer Room")
|
|
|
|
|
(OUT TO GREEN-YELLOW-ONE)
|
|
|
|
|
(NORTH TO GREEN-YELLOW-ONE)
|
|
|
|
|
(ACTION COMPUTER-ROOM-FCN)
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)>
|
|
|
|
|
|
|
|
|
|
<OBJECT ENV-COMPUTER
|
|
|
|
|
(IN COMPUTER-ROOM)
|
|
|
|
|
(SYNONYM COMPUTER)
|
|
|
|
|
(DESC "computer")
|
|
|
|
|
(FLAGS NDESCBIT)
|
|
|
|
|
(ACTION SWITCH-FCN)>
|
|
|
|
|
|
|
|
|
|
<OBJECT ON-OFF-SWITCH
|
|
|
|
|
(IN COMPUTER-ROOM)
|
|
|
|
|
(SYNONYM SWITCH POWER)
|
|
|
|
|
(ADJECTIVE ON OFF)
|
|
|
|
|
(DESC "on-off switch")
|
|
|
|
|
(FLAGS NDESCBIT)
|
|
|
|
|
(ACTION SWITCH-FCN)>
|
|
|
|
|
|
|
|
|
|
<OBJECT PANEL
|
|
|
|
|
(IN COMPUTER-ROOM)
|
|
|
|
|
(SYNONYM PANEL)
|
|
|
|
|
(ADJECTIVE ACCESS)
|
|
|
|
|
(DESC "access panel")
|
|
|
|
|
(FLAGS CONTBIT NDESCBIT SEARCHBIT)
|
|
|
|
|
(CAPACITY 100)
|
|
|
|
|
(ACTION PANEL-FCN)>
|
|
|
|
|
|
|
|
|
|
<OBJECT SLOT
|
|
|
|
|
(IN PANEL)
|
|
|
|
|
(SYNONYM SLOT HOLE)
|
|
|
|
|
(DESC "slot")
|
|
|
|
|
(FLAGS CONTBIT OPENBIT SEARCHBIT)
|
|
|
|
|
(ACTION SLOT-FCN)>
|
|
|
|
|
|
|
|
|
|
<OBJECT CARD
|
|
|
|
|
(IN REPAIR-ROOM)
|
|
|
|
|
(SYNONYM CARD SQUARE)
|
|
|
|
|
(ADJECTIVE COMPUTER METAL CERAMIC)
|
|
|
|
|
(DESC "metal and ceramic square")
|
|
|
|
|
(FLAGS TAKEBIT)
|
|
|
|
|
(ACTION CARD-F)
|
|
|
|
|
(SIZE 3)>
|
|
|
|
|
|
|
|
|
|
<OBJECT GOLD-KEY
|
|
|
|
|
(SYNONYM KEY RODS ROD)
|
|
|
|
|
(ADJECTIVE GOLD CRYSTAL)
|
|
|
|
|
(DESC "gold rod")
|
|
|
|
|
(VALUE 25)
|
|
|
|
|
(FLAGS TAKEBIT KEYBIT TRANSBIT)>
|
|
|
|
|
|
|
|
|
|
\
|
|
|
|
|
|
|
|
|
|
"SUBTITLE WEAPONS DECK AND ZAP GUN"
|
|
|
|
|
|
|
|
|
|
<OBJECT ZAP-GUN
|
|
|
|
|
(IN WEAPONS-DECK)
|
|
|
|
|
(SYNONYM GUN BARREL RAYGUN)
|
|
|
|
|
(ADJECTIVE RAY)
|
|
|
|
|
(DESC "ray gun")
|
|
|
|
|
(FDESC
|
|
|
|
|
"Mounted in a wall-rack is a genuine-looking ray gun, large and formidable,
|
|
|
|
|
with a long, ugly barrel. It's difficult to tell whether or not the gun is
|
|
|
|
|
fully charged.")
|
|
|
|
|
(FLAGS TAKEBIT WEAPONBIT CONTBIT)
|
|
|
|
|
(ACTION ZAP-GUN-FCN)
|
|
|
|
|
(CAPACITY 5)
|
|
|
|
|
(SIZE 10)>
|
|
|
|
|
|
|
|
|
|
<OBJECT SILVER-KEY
|
|
|
|
|
(IN ZAP-GUN)
|
|
|
|
|
(SYNONYM KEY RODS ROD)
|
|
|
|
|
(ADJECTIVE SILVER CRYSTAL)
|
|
|
|
|
(DESC "silver rod")
|
|
|
|
|
(VALUE 25)
|
|
|
|
|
(FLAGS TRYTAKEBIT TAKEBIT KEYBIT TRANSBIT)>
|
|
|
|
|
|
|
|
|
|
<ROOM WEAPONS-DECK
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(DESC "Weapons Deck")
|
|
|
|
|
(LDESC
|
2019-04-14 05:27:27 +03:00
|
|
|
|
"This was the armory of the artifact. A massive bulkhead has been burned
|
2019-04-14 05:26:27 +03:00
|
|
|
|
away, giving free access to the weaponry. Unfortunately, it appears that the
|
|
|
|
|
vast stock of futuristic armaments has been mostly destroyed. Gigantic
|
|
|
|
|
projectors are scorched and shattered, strange battle armor is reduced to
|
|
|
|
|
splinters, and wall racks for small arms are mostly empty.")
|
|
|
|
|
(EAST TO BLUE-34)
|
|
|
|
|
(OUT TO BLUE-34)
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)>
|
|
|
|
|
|
|
|
|
|
<ROOM BLUE-34
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(DESC "Melted Spot")
|
|
|
|
|
(LDESC
|
|
|
|
|
"At this point the corridor is twisted and the walls are half-melted.
|
|
|
|
|
Titanic energies have been used here, apparently to blast through an
|
|
|
|
|
armored hatch that shielded the area to port. There is little left of
|
|
|
|
|
the hatch now, and the way is open.")
|
|
|
|
|
(WEST TO WEAPONS-DECK)
|
|
|
|
|
(NORTH TO BLUE-THREE)
|
|
|
|
|
(SOUTH TO BLUE-FOUR)
|
|
|
|
|
(IN TO WEAPONS-DECK)
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)
|
|
|
|
|
(GLOBAL PLANTERS)>
|
|
|
|
|
|
|
|
|
|
\
|
|
|
|
|
|
|
|
|
|
"SUBTITLE INSIDE THE CYLINDER"
|
|
|
|
|
|
|
|
|
|
<OBJECT TREE
|
|
|
|
|
(IN LOCAL-GLOBALS)
|
|
|
|
|
(SYNONYM TREE)
|
|
|
|
|
(ADJECTIVE HUGE SMALL ENORMOUS)
|
|
|
|
|
(DESC "tree")
|
|
|
|
|
(ACTION TREE-FCN)
|
|
|
|
|
(FLAGS NDESCBIT CLIMBBIT)>
|
|
|
|
|
|
|
|
|
|
<ROOM BASE-OF-TREE
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(DESC "Base of Tree")
|
|
|
|
|
(LDESC
|
2019-04-14 05:27:27 +03:00
|
|
|
|
"You are in a primeval forest, near the base of a giant tree. The trunk is
|
|
|
|
|
thick, perhaps 40 meters in diameter, and the height is incredible. The
|
|
|
|
|
forest is dense, so you can't see exactly how tall it is, but extending all
|
|
|
|
|
the way to the axis isn't out of the question. The bark is so rough that
|
|
|
|
|
climbing would be no problem.")
|
2019-04-14 05:26:27 +03:00
|
|
|
|
(UP PER UP-A-TREE-EXIT)
|
|
|
|
|
(NORTH TO SCRUB-2)
|
|
|
|
|
(EAST TO FOREST)
|
|
|
|
|
(WEST TO FOREST)
|
|
|
|
|
(SOUTH "You have reached the aft end of the cylinder.")
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)
|
|
|
|
|
(GLOBAL TREE VEGGIES)>
|
|
|
|
|
|
|
|
|
|
<ROOM UP-A-TREE
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(DESC "Up a Tree")
|
|
|
|
|
(LDESC
|
|
|
|
|
"You are climbing a gigantic tree, one that would make the largest
|
|
|
|
|
sequoia blush with envy. Fortunately the bark is rough and climbing
|
|
|
|
|
is easy. The gravity lessens as you near the axis of rotation, which
|
|
|
|
|
also helps.")
|
|
|
|
|
(UP TO TREETOP-ROOM)
|
|
|
|
|
(DOWN TO BASE-OF-TREE)
|
|
|
|
|
(ACTION UP-A-TREE-FCN)
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)
|
|
|
|
|
(GLOBAL TREE)>
|
|
|
|
|
|
|
|
|
|
<ROOM TREETOP-ROOM
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(DESC "Top of Tree")
|
|
|
|
|
(LDESC
|
|
|
|
|
"You are at the top of a giant tree, just below a huge crystalline bubble
|
|
|
|
|
full of machinery and controls which lies at the axis of rotation at the aft
|
|
|
|
|
end of the cylinder. Out of reach above you is a hatch which leads into the
|
|
|
|
|
bubble. Beside the hatch is a silver slot. Gravity has almost disappeared
|
|
|
|
|
here as you near the axis.")
|
|
|
|
|
(UP "The hatch is out of reach above you.")
|
|
|
|
|
(DOWN TO UP-A-TREE)
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)
|
|
|
|
|
(ACTION TREETOP-FCN)
|
|
|
|
|
(GLOBAL TREE DRIVE-BUBBLE DRIVE-BUBBLE-HATCH)
|
|
|
|
|
(PSEUDO
|
|
|
|
|
"SLOT" OUT-OF-REACH
|
|
|
|
|
"SPOT" OUT-OF-REACH)>
|
|
|
|
|
|
|
|
|
|
<OBJECT SILVER-SLOT
|
|
|
|
|
(IN DRIVE-BUBBLE-ENTRANCE)
|
|
|
|
|
(SYNONYM SLOT SPOT HOLE)
|
|
|
|
|
(ADJECTIVE SILVER)
|
|
|
|
|
(DESC "silver slot")
|
|
|
|
|
(FLAGS OPENBIT CONTBIT NDESCBIT)
|
|
|
|
|
(ACTION SILVER-SLOT-FCN)
|
|
|
|
|
(CONTFCN SILVER-SLOT-CONT)
|
|
|
|
|
(KEY TO SILVER-KEY)
|
|
|
|
|
(CAPACITY 5)>
|
|
|
|
|
|
|
|
|
|
<ROOM DRIVE-BUBBLE-ENTRANCE
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(DESC "Drive Bubble Entrance")
|
|
|
|
|
(IN TO DRIVE-BUBBLE-ROOM IF DRIVE-BUBBLE-HATCH IS OPEN)
|
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(DOWN TO TREETOP-ROOM)
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(UP TO ON-DRIVE-BUBBLE)
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(ACTION DRIVE-BUBBLE-ENTRANCE-FCN)
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(FLAGS RLANDBIT ONBIT)
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(GLOBAL TREE DRIVE-BUBBLE-HATCH DRIVE-BUBBLE KNOBS)>
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<ROOM ON-DRIVE-BUBBLE
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(IN ROOMS)
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(LDESC
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"You are floating near and clinging to a large crystalline bubble covering
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the aft end of the axis of rotation of the artifact. There is no weight here.
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Small knobs resembling handholds cover the bubble; you could use them to
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climb back down. Far away at the fore end of the axis you can see another
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bubble very similar to this one.")
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(DESC "On Drive Bubble")
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(DOWN TO DRIVE-BUBBLE-ENTRANCE)
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(UP "There is only air there.")
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(ACTION ON-DRIVE-BUBBLE-FCN)
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(FLAGS RAIRBIT ONBIT RMUNGBIT)
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(GLOBAL DRIVE-BUBBLE CONTROL-BUBBLE KNOBS)>
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<ROOM DRIVE-BUBBLE-ROOM
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(IN ROOMS)
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(DESC "Drive Bubble")
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(UP TO AXIS-1)
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(NORTH TO AXIS-1)
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(OUT TO DRIVE-BUBBLE-ENTRANCE IF DRIVE-BUBBLE-HATCH IS OPEN)
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(ACTION DRIVE-BUBBLE-ROOM-FCN)
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(FLAGS RAIRBIT ONBIT RMUNGBIT)
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(GLOBAL DRIVE-BUBBLE-HATCH DRIVE-BUBBLE)>
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<OBJECT WHITE-SLOT
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(IN DRIVE-BUBBLE-ROOM)
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(SYNONYM SLOT PANEL HOLE)
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(ADJECTIVE WHITE)
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(DESC "white slot")
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(KEY TO WHITE-KEY)
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(FLAGS NDESCBIT CONTBIT OPENBIT SEARCHBIT)
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(ACTION WHITE-SLOT-FCN)
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(CAPACITY 10)>
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<OBJECT BLACK-SLOT
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(SYNONYM SLOT PANEL HOLE)
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(ADJECTIVE BLACK)
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(DESC "black slot")
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(KEY TO BLACK-KEY)
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(FLAGS NDESCBIT CONTBIT OPENBIT SEARCHBIT)
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(ACTION BLACK-SLOT-FCN)
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(CAPACITY 10)>
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<OBJECT WHITE-KEY
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(IN DRIVE-BUBBLE-ROOM)
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(SYNONYM KEY RODS ROD)
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(ADJECTIVE WHITE CRYSTAL)
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(DESC "white rod")
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(FDESC
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"Floating near a white slot in the wall is a white rod.")
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(ACTION WHITE-KEY-FCN)
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(VALUE 25)
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(FLAGS TAKEBIT KEYBIT TRANSBIT)>
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<OBJECT DRIVE-BUBBLE-HATCH
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(IN LOCAL-GLOBALS)
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(SYNONYM HATCH DOOR)
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(DESC "hatch")
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(FLAGS NDESCBIT DOORBIT)
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(ACTION HATCH-DOOR-F)>
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<ROOM AXIS-1
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(IN ROOMS)
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(DESC "Floating in Air")
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(LDESC
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"You are floating at the axis of rotation of the cylinder, near the
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drive bubble. There are enormous trees \"below.\" There is no gravity here.")
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(NORTH TO AXIS-2)
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(SOUTH TO DRIVE-BUBBLE-ROOM)
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(ACTION AXIS-FCN)
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(FLAGS RAIRBIT ONBIT RMUNGBIT)
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(GLOBAL DRIVE-BUBBLE CONTROL-BUBBLE)>
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<ROOM AXIS-2
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(IN ROOMS)
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(DESC "Floating in Air")
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(LDESC
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"You are floating at the axis of rotation of the cylinder.
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There is grassland \"below.\" There is no gravity here.")
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(NORTH TO AXIS-3)
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(SOUTH TO AXIS-1)
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(ACTION AXIS-FCN)
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(FLAGS RAIRBIT ONBIT RMUNGBIT)
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(GLOBAL DRIVE-BUBBLE CONTROL-BUBBLE)>
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<ROOM AXIS-3
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(IN ROOMS)
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(DESC "Floating in Air")
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(LDESC
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|
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"You are floating at the axis of rotation of the cylinder.
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There is a metal band \"below.\" There is no gravity here.")
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(NORTH TO ON-CONTROL-BUBBLE)
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(SOUTH TO AXIS-2)
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(ACTION AXIS-FCN)
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(FLAGS RAIRBIT ONBIT RMUNGBIT)
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(GLOBAL DRIVE-BUBBLE CONTROL-BUBBLE)>
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<ROOM FOREST
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(IN ROOMS)
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(DESC "Dense Forest")
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(LDESC
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"This is the forest primeval, conifers and cycads in rank profusion.
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Here and there huge trees thrust upward through the forest canopy.
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One particularly large tree is to port of here.")
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(NORTH TO SCRUB)
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(SOUTH "You have reached the aft end of the cylinder.")
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(WEST TO BASE-OF-TREE)
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(EAST TO BASE-OF-TREE)
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(FLAGS RLANDBIT ONBIT)
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(GLOBAL VEGGIES TREE)>
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<ROOM SCRUB
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(IN ROOMS)
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(DESC "Thin Forest")
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(LDESC
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"This is an area of small trees and shrubs blending into a more imposing
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forest aft and into grassland forward. Strangely, there is a metal
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hatch cover nearby among the shrubbery.")
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(NORTH TO GRASSLAND)
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(SOUTH TO FOREST)
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(WEST TO SCRUB-2)
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(EAST TO SCRUB-2)
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(DOWN TO REPAIR-ROOM IF METAL-DOOR IS OPEN)
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(UP "There are no large trees here.")
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(GLOBAL METAL-DOOR TREE VEGGIES)
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(FLAGS RLANDBIT ONBIT)>
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<ROOM SCRUB-2
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(IN ROOMS)
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(DESC "Thin Forest")
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(LDESC
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|
"This is an area of small trees and shrubs blending into a more imposing
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forest aft and into grassland forward.")
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(NORTH TO GRASSLAND-2)
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(SOUTH TO BASE-OF-TREE)
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(WEST TO SCRUB)
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(EAST TO SCRUB)
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(UP "There are no large trees here.")
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(FLAGS RLANDBIT ONBIT)
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(GLOBAL TREE VEGGIES)>
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<ROOM GRASSLAND
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(IN ROOMS)
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(DESC "Grassland")
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(LDESC
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|
|
"You are standing on the floor of an enormous cylinder, kilometers in
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|
|
length and hundreds of meters across. Above you and all around is revealed
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|
|
a micro-geography of trees, grassland, and manufactured structures. The
|
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cylinder is divided into various bands, of which this is approximately the
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central one. Things cling to the floor (or ceiling) above you, as each band
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continues all the way around the cylinder.
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You are in the midst of a grassy plain, a sort of savannah with warm
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|
breezes and tall grasses. An exit leads down to the outer deck. Looking
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|
forward, a metal floor circles the cylinder, and extends all the way to
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the forward end of the cylinder, which is a sheer metal wall with a
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|
|
crystal bubble at the axis. Looking aft, the grassland becomes more and
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|
|
more densely forested. The aft end of the cylinder is totally obscured
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|
|
by impossibly tall trees. A herd of creatures not unlike unicorns crops
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|
grass in the distance.")
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(NORTH TO METAL-BAND)
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(SOUTH TO SCRUB)
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(EAST TO GRASSLAND-2)
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(WEST TO GRASSLAND-2)
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(DOWN TO BLUE-THREE)
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(GLOBAL ALIENS UNICORNS DISTANT-BUBBLE)
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(FLAGS RLANDBIT ONBIT)>
|
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<ROOM GRASSLAND-2
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(IN ROOMS)
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|
(DESC "Grassland")
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|
(LDESC
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|
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|
|
"A grassy plain circles this band of the cylinder, the vegetation
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|
|
merging into dense forest as you look aft, and stopping abruptly at bare
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|
|
metal as you look forward. The plain arches above you, giving an aerial
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|
|
view of the other side and the entry through which you came. The forest
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|
|
obscures the aft end of the cylinder. A herd of creatures not unlike
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|
|
unicorns crops grass nearby.")
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|
(NORTH TO METAL-BAND-2)
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(SOUTH TO SCRUB-2)
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(EAST TO GRASSLAND)
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(WEST TO GRASSLAND)
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|
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(FLAGS RLANDBIT ONBIT)
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|
|
(GLOBAL ALIENS UNICORNS DISTANT-BUBBLE)>
|
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<OBJECT UNICORNS
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|
|
(IN LOCAL-GLOBALS)
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|
|
(DESC "unicorn")
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|
(SYNONYM UNICORN)
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(ADJECTIVE HERD)
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(ACTION UNICORNS-FCN)
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(FLAGS NDESCBIT)>
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<OBJECT METAL-DOOR
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|
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(IN LOCAL-GLOBALS)
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|
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(DESC "metal hatch")
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|
(SYNONYM DOOR HATCH COVER)
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(ADJECTIVE METAL)
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(FLAGS NDESCBIT CONTBIT DOORBIT)>
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|
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<ROOM METAL-BAND
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(IN ROOMS)
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|
(DESC "Metal Floor")
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|
(LDESC
|
|
|
|
|
"The floor of the cylinder is bare metal here, merging into grassland aft
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|
|
and eventually running into a sheer wall at the forward end of the artifact.")
|
|
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|
|
(NORTH TO FORE-END)
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|
|
(SOUTH TO GRASSLAND)
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|
(EAST TO METAL-BAND-2)
|
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|
|
(WEST TO METAL-BAND-2)
|
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(GLOBAL CONTROL-BUBBLE)
|
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|
|
(FLAGS RLANDBIT ONBIT)>
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|
|
<ROOM METAL-BAND-2
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|
|
(IN ROOMS)
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|
|
(DESC "Metal Floor")
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|
(LDESC
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|
|
"The metal floor continues all the way around the cylinder. Aft the
|
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|
|
grassland begins, and forward the cylinder ends in a smooth vertical wall.")
|
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|
|
(NORTH TO FORE-END-2)
|
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|
|
(SOUTH TO GRASSLAND-2)
|
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|
(EAST TO METAL-BAND)
|
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|
|
(WEST TO METAL-BAND)
|
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|
|
(GLOBAL CONTROL-BUBBLE)
|
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|
|
(FLAGS RLANDBIT ONBIT)>
|
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<OBJECT WALL
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|
(IN GLOBAL-OBJECTS)
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|
|
(DESC "wall")
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|
(SYNONYM WALL)
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(ADJECTIVE SMOOTH)
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|
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(FLAGS CLIMBBIT NDESCBIT)
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(ACTION WALL-F)>
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<OBJECT DISTANT-BUBBLE
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|
|
(IN LOCAL-GLOBALS)
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|
|
(DESC "bubble")
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|
|
(SYNONYM BUBBLE)
|
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|
|
(ADJECTIVE CRYSTAL CLEAR)
|
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|
|
(ACTION DISTANT-BUBBLE-F)>
|
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<ROOM FORE-END
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|
|
(IN ROOMS)
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|
|
(DESC "Fore End")
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|
|
(LDESC
|
|
|
|
|
"You are at the fore end of the cylinder. A smooth, unscalable wall extends
|
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|
|
up all around the circumference. At the axis, high above, is a clear bubble.
|
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|
|
From this distance you can't see into it, but it's about 100 meters in
|
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|
|
diameter.")
|
|
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|
|
(SOUTH TO METAL-BAND)
|
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|
|
(EAST TO FORE-END-2)
|
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|
|
(WEST TO FORE-END-2)
|
|
|
|
|
(UP "The fore wall is smooth and featureless.")
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)
|
|
|
|
|
(GLOBAL DISTANT-BUBBLE)>
|
|
|
|
|
|
|
|
|
|
<ROOM FORE-END-2
|
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|
|
(IN ROOMS)
|
|
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|
|
(DESC "Fore End")
|
|
|
|
|
(LDESC
|
|
|
|
|
"You are at the forward end of the interior. A vertical wall extends up all
|
|
|
|
|
around the circumference. At the axis, high above, is a crystal bubble. From
|
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|
|
|
this distance you can't discern its contents, but it's about 100 meters in
|
|
|
|
|
diameter.")
|
|
|
|
|
(SOUTH TO METAL-BAND-2)
|
|
|
|
|
(EAST TO FORE-END)
|
|
|
|
|
(WEST TO FORE-END)
|
|
|
|
|
(UP "The fore wall is smooth and featureless.")
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)
|
|
|
|
|
(GLOBAL DISTANT-BUBBLE)>
|
|
|
|
|
|
|
|
|
|
\
|
|
|
|
|
|
|
|
|
|
<ROOM ON-CONTROL-BUBBLE
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(LDESC
|
|
|
|
|
"You are floating outside a 100 meter crystal bubble which protrudes from
|
|
|
|
|
the fore end of the cylinder. Inside, you can make out shadowy mechanisms
|
|
|
|
|
and odd constructions. There are odd knobs of some sort which you could use
|
|
|
|
|
to pull yourself down the bubble. At the other end of the cylinder you can
|
|
|
|
|
see the drive bubble in the midst of enormous trees.")
|
|
|
|
|
(DESC "On Control Bubble")
|
|
|
|
|
(DOWN TO CONTROL-BUBBLE-ENTRANCE)
|
|
|
|
|
(UP "There is only air there.")
|
|
|
|
|
(ACTION ON-CONTROL-BUBBLE-FCN)
|
|
|
|
|
(FLAGS RAIRBIT ONBIT RMUNGBIT)
|
|
|
|
|
(GLOBAL CONTROL-BUBBLE DRIVE-BUBBLE KNOBS)>
|
|
|
|
|
|
|
|
|
|
<ROOM CONTROL-BUBBLE-ENTRANCE
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(DESC "Control Bubble Entrance")
|
|
|
|
|
(IN TO CONTROL-BUBBLE-ROOM IF CONTROL-BUBBLE-HATCH IS OPEN)
|
|
|
|
|
(UP TO ON-CONTROL-BUBBLE)
|
|
|
|
|
(ACTION CONTROL-BUBBLE-ENTRANCE-FCN)
|
|
|
|
|
(FLAGS RLANDBIT ONBIT)
|
|
|
|
|
(GLOBAL CONTROL-BUBBLE DRIVE-BUBBLE CONTROL-BUBBLE-HATCH KNOBS)>
|
|
|
|
|
|
|
|
|
|
<OBJECT GOLD-SLOT
|
|
|
|
|
(IN CONTROL-BUBBLE-ENTRANCE)
|
|
|
|
|
(SYNONYM SLOT HOLE)
|
|
|
|
|
(ADJECTIVE GOLD)
|
|
|
|
|
(DESC "gold slot")
|
|
|
|
|
(FLAGS OPENBIT CONTBIT NDESCBIT)
|
|
|
|
|
(KEY TO GOLD-KEY)
|
|
|
|
|
(CONTFCN GOLD-SLOT-CONT)
|
|
|
|
|
(ACTION GOLD-SLOT-FCN)
|
|
|
|
|
(CAPACITY 5)>
|
|
|
|
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<OBJECT CONTROL-BUBBLE-HATCH
|
|
|
|
|
(IN LOCAL-GLOBALS)
|
|
|
|
|
(SYNONYM HATCH DOOR)
|
|
|
|
|
(DESC "hatch")
|
|
|
|
|
(FLAGS NDESCBIT DOORBIT)
|
|
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|
|
(ACTION HATCH-DOOR-F)>
|
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|
|
<ROOM CONTROL-BUBBLE-ROOM
|
|
|
|
|
(IN ROOMS)
|
|
|
|
|
(DESC "Control Bubble")
|
|
|
|
|
(OUT TO CONTROL-BUBBLE-ENTRANCE IF CONTROL-BUBBLE-HATCH IS OPEN)
|
|
|
|
|
(ACTION CONTROL-BUBBLE-ROOM-FCN)
|
|
|
|
|
(FLAGS RAIRBIT ONBIT RMUNGBIT)
|
|
|
|
|
(GLOBAL CONTROL-BUBBLE CONTROL-BUBBLE-HATCH)
|
|
|
|
|
(VALUE 25)>
|
|
|
|
|
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|
|
<OBJECT DRIVE-BUBBLE
|
|
|
|
|
(IN LOCAL-GLOBALS)
|
|
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|
|
(SYNONYM BUBBLE)
|
|
|
|
|
(ADJECTIVE DRIVE)
|
|
|
|
|
(DESC "drive bubble")
|
|
|
|
|
(ACTION DRIVE-BUBBLE-FCN)
|
|
|
|
|
(FLAGS NDESCBIT)>
|
|
|
|
|
|
|
|
|
|
<OBJECT CONTROL-BUBBLE
|
|
|
|
|
(IN LOCAL-GLOBALS)
|
|
|
|
|
(SYNONYM BUBBLE)
|
|
|
|
|
(ADJECTIVE CONTROL FRONT FORE)
|
|
|
|
|
(DESC "control bubble")
|
|
|
|
|
(ACTION CONTROL-BUBBLE-FCN)
|
|
|
|
|
(FLAGS NDESCBIT)>
|
|
|
|
|
|
|
|
|
|
"CONTROL ROOM GOODIES"
|
|
|
|
|
|
|
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|
|
<OBJECT BROWN-SLOT
|
|
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|
|
(SYNONYM SLOT HOLE)
|
|
|
|
|
(ADJECTIVE BROWN)
|
|
|
|
|
(DESC "brown slot")
|
|
|
|
|
(ACTION CONTROL-SLOT-FCN)
|
|
|
|
|
(CONTFCN CONTROL-SLOT-FCN)
|
|
|
|
|
(KEY TO BROWN-KEY)
|
|
|
|
|
(FLAGS OPENBIT CONTBIT NDESCBIT)
|
|
|
|
|
(CAPACITY 10)>
|
|
|
|
|
|
|
|
|
|
<OBJECT PINK-SLOT
|
|
|
|
|
(SYNONYM SLOT HOLE)
|
|
|
|
|
(ADJECTIVE PINK)
|
|
|
|
|
(DESC "pink slot")
|
|
|
|
|
(ACTION CONTROL-SLOT-FCN)
|
|
|
|
|
(CONTFCN CONTROL-SLOT-FCN)
|
|
|
|
|
(KEY TO PINK-KEY)
|
|
|
|
|
(FLAGS NDESCBIT OPENBIT CONTBIT)
|
|
|
|
|
(CAPACITY 10)>
|
|
|
|
|
|
|
|
|
|
<OBJECT GREEN-SLOT
|
|
|
|
|
(SYNONYM SLOT HOLE)
|
|
|
|
|
(ADJECTIVE GREEN)
|
|
|
|
|
(DESC "green slot")
|
|
|
|
|
(ACTION CONTROL-SLOT-FCN)
|
|
|
|
|
(KEY TO GREEN-KEY)
|
|
|
|
|
(CONTFCN CONTROL-SLOT-FCN)
|
|
|
|
|
(FLAGS NDESCBIT OPENBIT CONTBIT)
|
|
|
|
|
(CAPACITY 10)>
|
|
|
|
|
|
|
|
|
|
<OBJECT BLUE-SLOT
|
|
|
|
|
(SYNONYM SLOT HOLE)
|
|
|
|
|
(ADJECTIVE BLUE)
|
|
|
|
|
(DESC "blue slot")
|
|
|
|
|
(ACTION CONTROL-SLOT-FCN)
|
|
|
|
|
(KEY TO BLUE-KEY)
|
|
|
|
|
(CONTFCN CONTROL-SLOT-FCN)
|
|
|
|
|
(FLAGS NDESCBIT OPENBIT CONTBIT)
|
|
|
|
|
(CAPACITY 10)>
|
|
|
|
|
|
|
|
|
|
<OBJECT VIOLET-SLOT
|
|
|
|
|
(SYNONYM SLOT HOLE)
|
|
|
|
|
(ADJECTIVE VIOLET PURPLE)
|
|
|
|
|
(DESC "violet slot")
|
|
|
|
|
(ACTION CONTROL-SLOT-FCN)
|
|
|
|
|
(KEY TO VIOLET-KEY)
|
|
|
|
|
(CONTFCN CONTROL-SLOT-FCN)
|
|
|
|
|
(FLAGS NDESCBIT OPENBIT CONTBIT)
|
|
|
|
|
(CAPACITY 10)>
|
|
|
|
|
|
|
|
|
|
<OBJECT VIEW-SELECT
|
|
|
|
|
(SYNONYM SCREEN)
|
|
|
|
|
(ADJECTIVE PINK)
|
|
|
|
|
(DESC "pink screen")
|
|
|
|
|
(ACTION VIEW-SELECT-FCN)
|
|
|
|
|
(DESCFCN VIEW-SELECT-FCN)
|
|
|
|
|
(FLAGS OPENBIT CONTBIT NDESCBIT)>
|
|
|
|
|
|
|
|
|
|
<OBJECT ZOOM-IN
|
|
|
|
|
(IN VIEW-SELECT)
|
|
|
|
|
(SYNONYM SQUARE)
|
|
|
|
|
(ADJECTIVE SMALL PINK)
|
|
|
|
|
(DESC "small pink square")
|
|
|
|
|
(ACTION VIEW-SELECT-FCN)
|
|
|
|
|
(FLAGS NDESCBIT)>
|
|
|
|
|
|
|
|
|
|
<OBJECT ZOOM-OUT
|
|
|
|
|
(IN VIEW-SELECT)
|
|
|
|
|
(SYNONYM SQUARE)
|
|
|
|
|
(ADJECTIVE LARGE PINK)
|
|
|
|
|
(DESC "large pink square")
|
|
|
|
|
(ACTION VIEW-SELECT-FCN)
|
|
|
|
|
(FLAGS NDESCBIT)>
|
|
|
|
|
|
|
|
|
|
<OBJECT TARGET-SELECT
|
|
|
|
|
(SYNONYM BUTTON SPOT)
|
|
|
|
|
(ADJECTIVE BROWN)
|
|
|
|
|
(DESC "brown spot")
|
|
|
|
|
(FLAGS NDESCBIT)
|
|
|
|
|
(ACTION TARGET-SELECT-FCN)>
|
|
|
|
|
|
|
|
|
|
<OBJECT SPEED-SELECT
|
|
|
|
|
(SYNONYM BUTTON SPOT)
|
|
|
|
|
(ADJECTIVE GREEN)
|
|
|
|
|
(DESC "green spot")
|
|
|
|
|
(FLAGS NDESCBIT)
|
|
|
|
|
(ACTION SPEED-SELECT-FCN)>
|
|
|
|
|
|
|
|
|
|
<OBJECT EXECUTE-BUTTON
|
|
|
|
|
(SYNONYM BUTTON SPOT)
|
|
|
|
|
(ADJECTIVE BLUE)
|
|
|
|
|
(DESC "blue spot")
|
|
|
|
|
(FLAGS NDESCBIT)
|
|
|
|
|
(ACTION EXECUTE-BUTTON-FCN)>
|
|
|
|
|
|
|
|
|
|
<OBJECT COURSE-SELECT
|
|
|
|
|
(SYNONYM BUTTON SPOT)
|
|
|
|
|
(ADJECTIVE VIOLET PURPLE)
|
|
|
|
|
(DESC "violet spot")
|
|
|
|
|
(FLAGS NDESCBIT)
|
|
|
|
|
(ACTION COURSE-SELECT-FCN)>
|
|
|
|
|
|
|
|
|
|
<OBJECT CLEAR-SLOT
|
|
|
|
|
(IN CONTROL-BUBBLE-ROOM)
|
|
|
|
|
(SYNONYM SLOT HOLE)
|
|
|
|
|
(ADJECTIVE CLEAR CRYSTAL)
|
|
|
|
|
(DESC "crystal slot")
|
|
|
|
|
(ACTION CONTROL-SLOT-FCN)
|
|
|
|
|
(KEY TO CLEAR-KEY)
|
|
|
|
|
(CONTFCN CONTROL-SLOT-FCN)
|
|
|
|
|
(FLAGS OPENBIT CONTBIT NDESCBIT)
|
|
|
|
|
(CAPACITY 10)>
|
|
|
|
|
|
|
|
|
|
<OBJECT ROD-RACK
|
|
|
|
|
(IN YELLOW-LOCK)
|
|
|
|
|
(SYNONYM RACK CARTON BASKET POCKET)
|
|
|
|
|
(ADJECTIVE METAL SMALL)
|
|
|
|
|
(DESC "metal basket")
|
|
|
|
|
(FDESC
|
|
|
|
|
"Discarded here is a metal basket with a small pocket.")
|
|
|
|
|
(ACTION ROD-RACK-FCN)
|
|
|
|
|
(CONTFCN ROD-RACK-FCN)
|
|
|
|
|
(FLAGS TAKEBIT OPENBIT CONTBIT)
|
|
|
|
|
(CAPACITY 120)
|
|
|
|
|
(SIZE 10)>
|
|
|
|
|
|
|
|
|
|
<OBJECT SPEAR
|
|
|
|
|
(IN LOCAL-GLOBALS)
|
|
|
|
|
(DESC "spear")
|
|
|
|
|
(SYNONYM SPEAR SPEARS)
|
|
|
|
|
(ACTION SPEAR-F)>
|
|
|
|
|
|
|
|
|
|
<OBJECT HUTS
|
|
|
|
|
(IN LOCAL-GLOBALS)
|
|
|
|
|
(DESC "hut")
|
|
|
|
|
(SYNONYM HUTS HUT)
|
|
|
|
|
(ACTION HUTS-F)>
|
|
|
|
|
|
|
|
|
|
<OBJECT VEGGIES
|
|
|
|
|
(IN LOCAL-GLOBALS)
|
|
|
|
|
(DESC "vegetation")
|
|
|
|
|
(SYNONYM GRASS SHRUB CONIFER CYCAD)
|
|
|
|
|
(ACTION VEGGIES-F)>
|
|
|
|
|
|
|
|
|
|
<OBJECT DRIVE-CONTROLS
|
|
|
|
|
(IN DRIVE-BUBBLE)
|
|
|
|
|
(DESC "control")
|
|
|
|
|
(SYNONYM DIALS INDICATORS GAUGES BUTTON)
|
|
|
|
|
(ACTION DRIVE-CONTROLS-F)>
|
|
|
|
|
|
|
|
|
|
<OBJECT CAGES
|
|
|
|
|
(IN LOCAL-GLOBALS)
|
|
|
|
|
(DESC "cage")
|
|
|
|
|
(SYNONYM CAGE CAGES BARS)
|
|
|
|
|
(ACTION CAGES-F)>
|
|
|
|
|
|
|
|
|
|
<OBJECT TOTEMS
|
|
|
|
|
(IN LOCAL-GLOBALS)
|
|
|
|
|
(DESC "funeral offering")
|
|
|
|
|
(SYNONYM FRUITS GRAIN TOTEMS FETISH)
|
|
|
|
|
(ACTION TOTEMS-F)>
|
|
|
|
|
|
|
|
|
|
<OBJECT KNOBS
|
|
|
|
|
(IN LOCAL-GLOBALS)
|
|
|
|
|
(DESC "knob")
|
|
|
|
|
(SYNONYM KNOB KNOBS PROTRUSION HANDHOLD)
|
|
|
|
|
(FLAGS TAKEBIT TRYTAKEBIT CLIMBBIT)
|
|
|
|
|
(ACTION KNOBS-F)>
|