.SEGMENT "VILLAGE" .FUNCT VILLAGE-F EQUAL? HERE,PARAPET \?CCL3 CALL2 TOUCHING?,VILLAGE ZERO? STACK /?CCL3 CALL2 CANT-REACH,VILLAGE RSTACK ?CCL3: EQUAL? PRSA,V?ENTER \?CCL7 EQUAL? HERE,VILLAGE-GATE \?CCL10 CALL2 DO-WALK,P?EAST RSTACK ?CCL10: CALL1 V-WALK-AROUND RSTACK ?CCL7: EQUAL? PRSA,V?EXIT \FALSE CALL1 V-WALK-AROUND RSTACK .FUNCT OUTER-BAILEY-F,RARG EQUAL? RARG,M-LOOK \FALSE PRINTI "This open area is a rolling meadow extending from the moat to the distant perimeter fortifications. A drawbridge " FSET? DRAWBRIDGE,OPENBIT \?CCL6 PRINTI "leads over the" JUMP ?CND4 ?CCL6: PRINTI "is raised, leaving an impassable" ?CND4: PRINTI " moat to the southeast, and roads lead northeast, southwest, and northwest." RTRUE .FUNCT TREE-STUMP-F,VARG ZERO? VARG \FALSE EQUAL? PRSA,V?EXAMINE \?CCL5 GETP TREE-STUMP,P?LDESC PRINT STACK FIRST? TREE-STUMP \?CCL8 PRINTC 32 RFALSE ?CCL8: CRLF RTRUE ?CCL5: EQUAL? PRSA,V?GET-NEAR \?CCL10 ICALL PERFORM,V?ENTER,TREE-STUMP RTRUE ?CCL10: EQUAL? PRSA,V?LISTEN \?CCL12 ZERO? PLANT-TALKER /?CCL12 PRINTR "The stump is dead and silent." ?CCL12: EQUAL? PRSA,V?ENTER \?CCL16 SET 'JUMP-X,0 SET 'JUMP-Y,0 RFALSE ?CCL16: EQUAL? PRSA,V?EXIT \?CCL18 SET 'JUMP-X,99 SET 'JUMP-Y,99 RFALSE ?CCL18: EQUAL? PRSA,V?RAISE,V?TAKE,V?LOOK-UNDER \FALSE PRINTR "100 men couldn't uproot this stump!" .FUNCT PERIMETER-WALL-F,RARG EQUAL? RARG,M-LOOK \FALSE PRINTI "Before you rises the massive stone wall which forms the first line of defense for the castle grounds. To the northwest, the huge oak gates " FSET? OUTER-GATE,OPENBIT \?CCL6 PRINTI "lie wide open, revealing dense forest beyond!" RTRUE ?CCL6: PRINTI "are closed and reinforced, forming an impassable barrier across the road from the southeast." RTRUE .FUNCT WEST-OF-HOUSE-ENTER-F,RARG FSET? OUTER-GATE,OPENBIT \?CCL3 ZERO? RARG \?CND4 ICALL1 RETURN-FROM-MAP ICALL2 INC-SCORE,30 PRINTI "You dive through the doors as the castle begins its final tremors! Landing on soft grass, you roll to a stop, and turn to see the castle's final moments. But, oddly, though it is collapsing, it doesn't seem to be getting destroyed. Instead, it is merely shrinking, shrivelling... You rub your eyes in disbelief, as the once mighty castle transforms itself into ever tinier structures. At long last there is stillness, and the dust begins to clear" PRINT ELLIPSIS ?CND4: RETURN WEST-OF-HOUSE ?CCL3: IN? NW-SE-PASSAGE,HERE \?CCL7 EQUAL? NW-SE-PASSAGE-DIR,P?NW \?CCL7 ZERO? RARG \FALSE ICALL1 CANT-GO RFALSE ?CCL7: ZERO? RARG \FALSE ICALL1 RETURN-FROM-MAP ICALL2 THIS-IS-IT,OUTER-GATE ICALL2 DO-FIRST,STR?527 RFALSE .FUNCT OUTER-GATE-F EQUAL? PRSA,V?OPEN \FALSE PRINTR "It would take the power of a wizard to open these massive doors." .FUNCT I-END-GAME INC 'END-GAME-COUNTER EQUAL? END-GAME-COUNTER,12 \?CCL3 ICALL1 RETURN-FROM-MAP CALL2 JIGS-UP,STR?528 RSTACK ?CCL3: EQUAL? END-GAME-COUNTER,11 \?CCL5 ICALL1 RETURN-FROM-MAP PRINTR " A great rumble fills the air, and the buildings around you teeter like drunken dancers!" ?CCL5: EQUAL? END-GAME-COUNTER,9 \?CCL7 ICALL1 RETURN-FROM-MAP PRINTR " Boulders of rubble roll past, threatening to crush you!" ?CCL7: EQUAL? END-GAME-COUNTER,6 \?CCL9 ICALL1 RETURN-FROM-MAP PRINTR " As the grounds continue to shake, a multitude of rats well up from within and flee toward the perimeter wall." ?CCL9: EQUAL? END-GAME-COUNTER,3 \FALSE ICALL1 RETURN-FROM-MAP PRINTI " The " FSET? HERE,OUTSIDEBIT \?CCL14 PRINTI "ground" JUMP ?CND12 ?CCL14: PRINTI "floor" ?CND12: PRINTR " rolls and shudders, making it difficult to stay on your feet." .FUNCT WEST-OF-HOUSE-F,RARG EQUAL? RARG,M-ENTER \?CCL3 ICALL1 RETURN-FROM-MAP CALL1 UPDATE-STATUS-LINE RSTACK ?CCL3: EQUAL? RARG,M-END \FALSE ICALL1 RETURN-FROM-MAP CRLF ICALL1 HIT-ANY-KEY CLEAR 0 CRLF ICALL2 MARGINAL-PIC,EPILOGUE-LETTER DIROUT D-SCREEN-OFF PRINTC 65 DIROUT D-SCREEN-ON PRINTI "s you stare dumbfounded at the white house, the jester appears, laughing as though at some supreme trick. Then, a low moaning wind begins to blow, and slowly, ever so slowly, his appearance shifts, until you see before you a wizard of incredible age and obvious power. His hoary visage stirs an ancient ancestral memory. He speaks in a new voice, tired but commanding of instant respect. ""I am Megaboz,"" he states, and your skin tingles at the presence of a legend. ""Yes, I still live. I have waited a long time for this day; to meet the one who would guard after I am gone. ""The Great Underground Empire is no more; but Quendor remains. The white house will stand as a warning and reminder of the excesses of the Flatheads. Some day, a new Empire may rise; you -- and your successors -- shall watch over the land, and ensure that future Empire be benevolent. Henceforth, you shall be known as Dungeon Master. ""As promised by Decree, half the wealth of the kingdom is yours!"" Your mind is suddenly filled with images of a vast underground Treasury, piled with unfathomable wealth. But the image is tempered by the ironic knowledge that you will never have use for such wealth. As the image fades, you hear tinkling bells and the voice of the jester/Megaboz: ""Well, I'm outta here! Over to you, Dungeon Master!"" You find yourself alone, left to ponder the years ahead, long years of keeping watch over Quendor and searching, ever searching, for your successor" PRINT ELLIPSIS CALL1 FINISH RSTACK .FUNCT LOCKER-F EQUAL? PRSA,V?LOCK \FALSE EQUAL? PRSO,LOCKER \FALSE PRINTR "You don't have the right key." .SEGMENT "0" .FUNCT POSTER-F EQUAL? PRSA,V?EXAMINE \?CCL3 PRINTR "The poster shows pin-up model Ursula Flathead (Miss Miznia, 878 GUE) in a typical suggestive pose and minimal cover." ?CCL3: EQUAL? PRSA,V?ROLL \FALSE PRINTR "You curl it into a tube, but as you let go it flattens again." .ENDSEG .SEGMENT "VILLAGE" .FUNCT GATE-PS CALL2 PERFORM-PRSA,ARCH RSTACK .FUNCT TAX-OFFICE-F,RARG EQUAL? RARG,M-END \FALSE IN? ZORKMID-COIN,LOCAL-GLOBALS \FALSE ICALL2 SETUP-ORPHAN,STR?44 IN? JESTER,HERE /FALSE ICALL2 DEQUEUE,I-JESTER MOVE JESTER,HERE ICALL2 THIS-IS-IT,JESTER ICALL1 RETURN-FROM-MAP PRINTI " A bookkeeper is hunched over one of the desks. He looks up as you enter, and you see that it is the jester, wearing suspenders, a bow tie, thick eyeglasses, and a green visor. """ GETP TAX-OFFICE,P?RIDDLE PRINT STACK CRLF RTRUE .SEGMENT "0" .FUNCT PIGEON-F EQUAL? PRSA,V?EXAMINE \?CCL3 PRINTR "The pigeon, though strikingly lifelike, is merely a clay reproduction. On the bottom is some tiny writing." ?CCL3: EQUAL? PRSA,V?TAKE \?CCL5 EQUAL? PRSO,PIGEON \?CCL5 CALL2 ULTIMATELY-IN?,PIGEON ZERO? STACK \FALSE FSET? OUTER-GATE,OPENBIT /FALSE ZERO? TIME-STOPPED \FALSE RANDOM 100 LESS? 10,STACK \?CTR14 GRTR? P-MULT,1 \?CCL15 ?CTR14: PRINTI "Your eyes must be starting to play tricks on you. It almost seemed like the clay pigeon " IN? PIGEON,HERE \?CCL20 PRINTI "hopped" JUMP ?CND18 ?CCL20: PRINTI "squirmed" ?CND18: PRINTR " out of reach at the last second." ?CCL15: CALL2 ITAKE,TRUE-VALUE EQUAL? STACK,M-FATAL /TRUE CALL2 ULTIMATELY-IN?,PERCH ZERO? STACK /?CCL24 PRINTR "Taken." ?CCL24: PRINTI "As you take the pigeon, you feel a dizziness, like that which one gets from drinking Miznian wines too quickly. " CALL2 META-LOC,PERCH EQUAL? STACK,HERE /?CTR26 EQUAL? HERE,OUBLIETTE \?CCL27 EQUAL? REMOVED-PERCH-LOC,OUBLIETTE \?CCL27 ?CTR26: LOC PROTAGONIST EQUAL? STACK,YACHT,DB /?CND32 MOVE PROTAGONIST,HERE ?CND32: PRINTR "When the disorientation passes, you seem to have moved a few feet." ?CCL27: ICALL1 CAST-HUNGER-SPELL PRINTI "The world blurs, then darkens. You blink" PRINT ELLIPSIS SET 'HAND-IN-WALDO,FALSE-VALUE CALL2 MOVE-TO-PERCH,PROTAGONIST RSTACK ?CCL5: EQUAL? PRSA,V?PUT-ON \FALSE EQUAL? PRSI,PERCH \FALSE PRINTR "There's no apparent way to put the pigeon on the perch." .FUNCT MOVE-TO-PERCH,WHAT,PERCH-LOC,L,OFFSET,RM,OBJ,X,N,TOOK-STUFF CALL2 META-LOC,PERCH >PERCH-LOC ZERO? PERCH-LOC /?CND1 IN? PERCH-LOC,ROOMS \?CND1 LOC PERCH EQUAL? STACK,YACHT,DB \?CND1 LOC PERCH >PERCH-LOC ?CND1: EQUAL? WHAT,PROTAGONIST \?CND6 EQUAL? HERE,PLAIN \?CCL10 ICALL STORE,PLAIN-OFFSET,PLAIN-LOC,PLAIN JUMP ?CND6 ?CCL10: EQUAL? HERE,CONSTRUCTION \?CCL12 ICALL STORE,CONSTRUCTION-OFFSET,CONSTRUCTION-LOC,CONSTRUCTION JUMP ?CND6 ?CCL12: EQUAL? HERE,FR-OFFICES \?CCL14 ICALL STORE,OFFICES-OFFSET,FLOOR-NUMBER,FR-OFFICES JUMP ?CND6 ?CCL14: EQUAL? HERE,OFFICES-NORTH \?CCL16 ICALL STORE,OFFICES-N-OFFSET,FLOOR-NUMBER,OFFICES-NORTH JUMP ?CND6 ?CCL16: EQUAL? HERE,OFFICES-SOUTH \?CCL18 ICALL STORE,OFFICES-S-OFFSET,FLOOR-NUMBER,OFFICES-SOUTH JUMP ?CND6 ?CCL18: EQUAL? HERE,OFFICES-EAST \?CCL20 ICALL STORE,OFFICES-E-OFFSET,FLOOR-NUMBER,OFFICES-EAST JUMP ?CND6 ?CCL20: EQUAL? HERE,OFFICES-WEST \?CND6 ICALL STORE,OFFICES-W-OFFSET,FLOOR-NUMBER,OFFICES-WEST ?CND6: ZERO? PERCH-LOC /?CCL24 EQUAL? WHAT,PROTAGONIST \?CCL27 EQUAL? HERE,MARSH \?CND28 IN? JESTER,NICE-LUNCH-SPOT \?CND28 ICALL1 REMOVE-J ?CND28: ICALL2 GOTO,PERCH-LOC EQUAL? HERE,LAKE-BOTTOM \?CCL34 ICALL2 JIGS-UP,DROWN RTRUE ?CCL34: EQUAL? HERE,PLAIN /TRUE FCLEAR CLOAK,WORNBIT RTRUE ?CCL27: EQUAL? PERCH-LOC,LAKE-BOTTOM \?CCL37 SET 'PIECE-DROWNED,1 ICALL ROB,WHAT,LAKE-BOTTOM REMOVE WHAT RTRUE ?CCL37: CALL FIND-IN,PERCH-LOC,WHITEBIT >X ZERO? X \?CCL39 CALL FIND-IN,PERCH-LOC,BLACKBIT >X ZERO? X /?CND38 ?CCL39: ICALL ROB,X,WHAT REMOVE X ?CND38: FIRST? PERCH-LOC >X /?PRG43 ?PRG43: ZERO? X /?REP44 NEXT? X >N /?BOGUS47 ?BOGUS47: FSET? X,TAKEBIT \?CND48 FSET? X,TRYTAKEBIT /?CND48 CALL FIND-IN,X,TRYTAKEBIT ZERO? STACK \?CND48 SET 'TOOK-STUFF,TRUE-VALUE MOVE X,WHAT ?CND48: SET 'X,N JUMP ?PRG43 ?REP44: MOVE WHAT,PERCH-LOC EQUAL? PERCH-LOC,HERE \FALSE PRINTI " With a surprisingly high-pitched squeal of alarm," ICALL2 APRINT,WHAT PRINTI " materializes nearby. " FSET? WHAT,FEMALEBIT \?CCL58 PRINTI "Sh" JUMP ?CND56 ?CCL58: PRINTC 72 ?CND56: PRINTI "e seems somewhat dazed by the experience" ZERO? TOOK-STUFF /?CCL61 PRINTR ", but not too dazed to pick the ground clean." ?CCL61: PRINT PERIOD-CR RTRUE ?CCL24: CALL2 FIND-PERCH,PERCH >L ZERO? L /?CCL63 GRTR? L,5000 \?CCL66 SET 'OFFSET,OFFICES-W-OFFSET SET 'RM,OFFICES-WEST JUMP ?CND64 ?CCL66: GRTR? L,4000 \?CCL68 SET 'OFFSET,OFFICES-E-OFFSET SET 'RM,OFFICES-EAST JUMP ?CND64 ?CCL68: GRTR? L,3000 \?CCL70 SET 'OFFSET,OFFICES-S-OFFSET SET 'RM,OFFICES-SOUTH JUMP ?CND64 ?CCL70: GRTR? L,2000 \?CCL72 SET 'OFFSET,OFFICES-N-OFFSET SET 'RM,OFFICES-NORTH JUMP ?CND64 ?CCL72: GRTR? L,1000 \?CCL74 SET 'OFFSET,OFFICES-OFFSET SET 'RM,FR-OFFICES JUMP ?CND64 ?CCL74: GRTR? L,399 \?CCL76 SET 'OFFSET,CONSTRUCTION-OFFSET SET 'RM,CONSTRUCTION JUMP ?CND64 ?CCL76: SET 'OFFSET,PLAIN-OFFSET SET 'RM,PLAIN ?CND64: EQUAL? WHAT,PROTAGONIST \?CCL79 SUB L,OFFSET >L EQUAL? RM,PLAIN \?CCL82 DIV L,8 ADD STACK,1 >RANK MOD L,8 ADD STACK,1 >FILE SET 'PLAIN-LOC,L EQUAL? HERE,PLAIN /?CND83 MOVE CLOAK,PROTAGONIST FSET CLOAK,WORNBIT LOC PROTAGONIST FSET? STACK,TAKEBIT \?CCL87 SET 'CLOAK-LOC,HERE JUMP ?CND83 ?CCL87: LOC PROTAGONIST >CLOAK-LOC ?CND83: ICALL UNSTORE,OFFSET,L,RM JUMP ?CND80 ?CCL82: EQUAL? RM,CONSTRUCTION \?CCL89 DIV L,8 ADD STACK,1 >RANK MOD L,8 ADD STACK,1 >FILE SET 'CONSTRUCTION-LOC,L ICALL UNSTORE,OFFSET,L,RM JUMP ?CND80 ?CCL89: SET 'FLOOR-NUMBER,L ICALL2 OFFICE-UNSTORE,L ?CND80: EQUAL? RM,PLAIN /?CND90 FCLEAR CLOAK,WORNBIT ?CND90: EQUAL? HERE,MARSH \?CND92 IN? JESTER,NICE-LUNCH-SPOT \?CND92 ICALL1 REMOVE-J ?CND92: CALL2 GOTO,RM RSTACK ?CCL79: EQUAL? WHAT,WHITE-PAWN \?CCL98 EQUAL? RM,PLAIN \?CCL98 SUB L,OFFSET LESS? STACK,8 \?CCL98 ICALL ROB,WHITE-PAWN,WHITE-QUEEN SET 'WHAT,WHITE-QUEEN JUMP ?CND96 ?CCL98: EQUAL? WHAT,BLACK-PAWN \?CND96 EQUAL? RM,PLAIN \?CND96 SUB L,OFFSET GRTR? STACK,55 \?CND96 ICALL ROB,BLACK-PAWN,BLACK-QUEEN SET 'WHAT,BLACK-QUEEN ?CND96: REMOVE WHAT ICALL REMOVE-ANY-PIECE,L,WHAT ICALL PIECE-SNARF,L,WHAT SUB L,OFFSET CALL PUT-IN-STORAGE,OFFSET,WHAT,STACK RSTACK ?CCL63: EQUAL? WHAT,PROTAGONIST \?CCL107 EQUAL? REMOVED-PERCH-LOC,WATER \?CCL110 HLIGHT H-BOLD PRINTI "Surrounded by Water" CRLF HLIGHT H-NORMAL CALL2 JIGS-UP,DROWN RSTACK ?CCL110: EQUAL? REMOVED-PERCH-LOC,GROUND,OUBLIETTE \?CCL112 PRINTI "You appear " EQUAL? REMOVED-PERCH-LOC,OUBLIETTE \?CCL115 PRINTI "knee deep in mud" PRINT ELLIPSIS FCLEAR CLOAK,WORNBIT EQUAL? HERE,MARSH \?CND116 IN? JESTER,NICE-LUNCH-SPOT \?CND116 ICALL1 REMOVE-J ?CND116: CALL2 GOTO,OUBLIETTE RSTACK ?CCL115: CALL2 JIGS-UP,STR?548 RSTACK ?CCL112: EQUAL? REMOVED-PERCH-LOC,PSEUDO-OBJECT \?CCL121 CALL2 JIGS-UP,STR?549 RSTACK ?CCL121: EQUAL? REMOVED-PERCH-LOC,BROGMOID \?CCL123 CALL2 JIGS-UP,STR?550 RSTACK ?CCL123: CALL2 JIGS-UP,STR?551 RSTACK ?CCL107: EQUAL? REMOVED-PERCH-LOC,OUBLIETTE \?CCL125 MOVE WHAT,OUBLIETTE ICALL REMOVE-ANY-PIECE,L,WHAT CALL PIECE-SNARF,L,WHAT RSTACK ?CCL125: REMOVE WHAT RTRUE .FUNCT FIND-PERCH,OBJ,L,CNT ?PRG1: LESS? CNT,STORAGE-TABLE-LENGTH /?CCL5 LOC OBJ ZERO? STACK /?REP2 LOC OBJ CALL2 FIND-PERCH,STACK >L RETURN L ?CCL5: ADD CNT,1 GET STORAGE-TABLE,STACK EQUAL? STACK,OBJ \?CND3 GET STORAGE-TABLE,CNT >L RETURN L ?CND3: ADD CNT,2 >CNT JUMP ?PRG1 ?REP2: RETURN L .ENDSEG .SEGMENT "VILLAGE" .FUNCT FR-BLDG-F EQUAL? PRSA,V?RESEARCH \?CCL3 CALL PICTURED-ENTRY,FR-ILL,STR?552 RSTACK ?CCL3: EQUAL? PRSA,V?EXAMINE \?CCL5 EQUAL? HERE,VILLAGE-CENTER \?CCL8 PRINTR "Most of the building is lost in the clouds." ?CCL8: PRINTR "You're in it!" ?CCL5: EQUAL? PRSA,V?ENTER \?CCL10 EQUAL? HERE,VILLAGE-CENTER \?CCL13 CALL2 DO-WALK,P?EAST RSTACK ?CCL13: EQUAL? HERE,PHIL-HALL \?CCL15 CALL2 DO-WALK,P?NORTH RSTACK ?CCL15: PRINT LOOK-AROUND RTRUE ?CCL10: EQUAL? PRSA,V?EXIT \FALSE CALL1 V-WALK-AROUND RSTACK .FUNCT FR-OFFICES-ENTER-F,RARG ZERO? RARG /?CCL3 RETURN FR-OFFICES ?CCL3: EQUAL? HERE,FR-HQ \?CCL5 SET 'FLOOR-NUMBER,2 JUMP ?CND1 ?CCL5: SET 'FLOOR-NUMBER,399 ?CND1: ICALL2 OFFICE-UNSTORE,FLOOR-NUMBER RETURN FR-OFFICES .FUNCT OFFICES-F,RARG EQUAL? RARG,M-ENTER \?CCL3 SET 'BEEN-IN-FR-UPPER-FLOORS,TRUE-VALUE RETURN BEEN-IN-FR-UPPER-FLOORS ?CCL3: EQUAL? RARG,M-LOOK \FALSE PRINTI "You are on Floor " PRINTN FLOOR-NUMBER PRINTI " of the FrobozzCo Building. The offices of one subsidiary or another can be entered in all four directions. Stairs lead up and down." RTRUE .FUNCT FR-FLOOR-F,RARG EQUAL? PRSO,P?UP \?CCL3 EQUAL? FLOOR-NUMBER,399 \?CCL3 RETURN FR-PENTHOUSE ?CCL3: EQUAL? PRSO,P?DOWN \?CCL7 EQUAL? FLOOR-NUMBER,2 \?CCL7 RETURN FR-HQ ?CCL7: ZERO? RARG \FALSE ICALL STORE,OFFICES-OFFSET,FLOOR-NUMBER ICALL STORE,OFFICES-N-OFFSET,FLOOR-NUMBER,OFFICES-NORTH ICALL STORE,OFFICES-S-OFFSET,FLOOR-NUMBER,OFFICES-SOUTH ICALL STORE,OFFICES-E-OFFSET,FLOOR-NUMBER,OFFICES-EAST ICALL STORE,OFFICES-W-OFFSET,FLOOR-NUMBER,OFFICES-WEST EQUAL? PRSO,P?UP \?CCL14 INC 'FLOOR-NUMBER JUMP ?CND12 ?CCL14: DEC 'FLOOR-NUMBER ?CND12: ICALL2 OFFICE-UNSTORE,FLOOR-NUMBER RETURN FR-OFFICES .FUNCT OFFICE-UNSTORE,L ICALL UNSTORE,OFFICES-OFFSET,L,FR-OFFICES ICALL UNSTORE,OFFICES-N-OFFSET,L,OFFICES-NORTH ICALL UNSTORE,OFFICES-S-OFFSET,L,OFFICES-SOUTH ICALL UNSTORE,OFFICES-E-OFFSET,L,OFFICES-EAST CALL UNSTORE,OFFICES-W-OFFSET,L,OFFICES-WEST RSTACK .FUNCT FR-OUTER-OFFICES-F,RARG EQUAL? RARG,M-LOOK \FALSE PRINTI "You are in an office on floor " PRINTN FLOOR-NUMBER PRINTI " of the FrobozzCo Building. The office has a lovely " EQUAL? HERE,OFFICES-NORTH \?CCL6 PRINTI "north" JUMP ?CND4 ?CCL6: EQUAL? HERE,OFFICES-SOUTH \?CCL8 PRINTI "south" JUMP ?CND4 ?CCL8: EQUAL? HERE,OFFICES-EAST \?CCL10 PRINTI "east" JUMP ?CND4 ?CCL10: PRINTI "west" ?CND4: PRINTI "ern exposure. The only exit is to the " EQUAL? HERE,OFFICES-NORTH \?CCL13 PRINTI "south" JUMP ?CND11 ?CCL13: EQUAL? HERE,OFFICES-SOUTH \?CCL15 PRINTI "north" JUMP ?CND11 ?CCL15: EQUAL? HERE,OFFICES-EAST \?CCL17 PRINTI "west" JUMP ?CND11 ?CCL17: PRINTI "east" ?CND11: PRINTC 46 RTRUE .FUNCT FR-PENTHOUSE-F,RARG EQUAL? RARG,M-ENTER \FALSE FSET? FR-PENTHOUSE,TOUCHBIT /FALSE SET 'DO-J,TRUE-VALUE CALL QUEUE,I-JESTER,1 RSTACK .FUNCT PHIL-ENTER-F,RARG ZERO? RARG \?CND1 EQUAL? CURRENT-SPLIT,TEXT-WINDOW-PIC-LOC /?CCL2 RETURN PHIL-HALL ?CCL2: PRINTI "The passage takes you from the FrobozzCo Building back into the castle. It widens" PRINT ELLIPSIS ?CND1: RETURN PHIL-HALL .ENDSEG .SEGMENT "LAKE" .FUNCT FR-BASEMENT-ENTER-F,RARG ZERO? RARG \?CND1 EQUAL? CURRENT-SPLIT,TEXT-WINDOW-PIC-LOC /?CCL2 RETURN FR-BASEMENT ?CCL2: PRINTI "The passage narrows as it leaves the castle, then widens again as it enters" PRINT ELLIPSIS ?CND1: RETURN FR-BASEMENT .ENDSEG .SEGMENT "0" .SEGMENT "VILLAGE" .FUNCT RING-F,AV,HOLDING-STUFF EQUAL? PRSA,V?WEAR \FALSE LOC PROTAGONIST >AV MOVE RING,PROTAGONIST FSET RING,WORNBIT PRINTI "As you slip the ring onto your finger, you clumsily " EQUAL? HERE,UNDER-THE-WORLD,HANGING-FROM-ROOTS,LEDGE-IN-PIT /?CTR5 EQUAL? HERE,MOUTH-OF-CAVE \?CCL6 ?CTR5: PRINTI "lose your grip, and plunge downward. " ICALL PERFORM,V?LEAP,ROOMS RTRUE ?CCL6: CALL2 CCOUNT,PROTAGONIST GRTR? STACK,1 \?CCL10 PRINTI "drop everything you were holding." FSET? AV,DROPBIT \?CCL13 PUSH AV JUMP ?CND11 ?CCL13: PUSH HERE ?CND11: ICALL ROB,PROTAGONIST,STACK,TRUE-VALUE CRLF RTRUE ?CCL10: PRINTR "trip over your own feet and just barely manage to keep your balance." .ENDSEG .ENDI