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< ul class = "crumbs" > < li > < a href = "../webs.html" > ★ < / a > < / li > < li > < a href = "index.html" > WorldModelKit< / a > < / li > < li > < b > OutOfWorld Template< / b > < / li > < / ul > < p class = "purpose" > To implement some of the out of world actions.< / p >
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< ul class = "toc" > < li > < a href = "#SP1" > § 1. Perform Undo< / a > < / li > < li > < a href = "#SP2" > § 2. Announce Score Rule< / a > < / li > < li > < a href = "#SP3" > § 3. Switch Score Notification On Rule< / a > < / li > < li > < a href = "#SP4" > § 4. Standard Report Switching Score Notification On Rule< / a > < / li > < li > < a href = "#SP5" > § 5. Switch Score Notification Off Rule< / a > < / li > < li > < a href = "#SP6" > § 6. Standard Report Switching Score Notification Off Rule< / a > < / li > < li > < a href = "#SP7" > § 7. Prefer Sometimes Abbreviated Room Descriptions Rule< / a > < / li > < li > < a href = "#SP8" > § 8. Standard Report Prefer Sometimes Abbreviated Room Descriptions Rule< / a > < / li > < li > < a href = "#SP9" > § 9. Prefer Unabbreviated Room Descriptions Rule< / a > < / li > < li > < a href = "#SP10" > § 10. Standard Report Prefer Unabbreviated Room Descriptions Rule< / a > < / li > < li > < a href = "#SP11" > § 11. Prefer Abbreviated Room Descriptions Rule< / a > < / li > < li > < a href = "#SP12" > § 12. Standard Report Prefer Abbreviated Room Descriptions Rule< / a > < / li > < li > < a href = "#SP13" > § 13. Announce Pronoun Meanings Rule< / a > < / li > < / ul > < hr class = "tocbar" >
< p class = "inwebparagraph" > < a id = "SP1" > < / a > < b > § 1. Perform Undo. < / b > < / p >
< pre class = "display" >
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< span class = "plain" > [ < / span > < span class = "identifier" > Perform_Undo< / span > < span class = "plain" > ;< / span >
< span class = "reserved" > if< / span > < span class = "plain" > (< / span > < span class = "identifier" > TEMPLATE_CONFIGURATION_BITMAP< / span > < span class = "plain" > & < / span > < span class = "identifier" > PREVENT_UNDO_TCBIT< / span > < span class = "plain" > ) {< / span >
< span class = "identifier" > IMMEDIATELY_UNDO_RM< / span > < span class = "plain" > (< / span > < span class = "character" > 'A'< / span > < span class = "plain" > ); < / span > < span class = "reserved" > new_line< / span > < span class = "plain" > ; < / span > < span class = "reserved" > return< / span > < span class = "plain" > ;< / span >
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< span class = "plain" > }< / span >
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< span class = "reserved" > if< / span > < span class = "plain" > (< / span > < span class = "identifier" > IterationsOfTurnSequence< / span > < span class = "plain" > == < / span > < span class = "constant" > 0< / span > < span class = "plain" > ) { < / span > < span class = "identifier" > IMMEDIATELY_UNDO_RM< / span > < span class = "plain" > (< / span > < span class = "character" > 'B'< / span > < span class = "plain" > ); < / span > < span class = "reserved" > new_line< / span > < span class = "plain" > ; < / span > < span class = "reserved" > return< / span > < span class = "plain" > ; }< / span >
< span class = "reserved" > if< / span > < span class = "plain" > (< / span > < span class = "identifier" > undo_flag< / span > < span class = "plain" > == < / span > < span class = "constant" > 0< / span > < span class = "plain" > ) { < / span > < span class = "identifier" > IMMEDIATELY_UNDO_RM< / span > < span class = "plain" > (< / span > < span class = "character" > 'C'< / span > < span class = "plain" > ); < / span > < span class = "reserved" > new_line< / span > < span class = "plain" > ; < / span > < span class = "reserved" > return< / span > < span class = "plain" > ; }< / span >
< span class = "reserved" > if< / span > < span class = "plain" > (< / span > < span class = "identifier" > undo_flag< / span > < span class = "plain" > == < / span > < span class = "constant" > 1< / span > < span class = "plain" > ) { < / span > < span class = "identifier" > IMMEDIATELY_UNDO_RM< / span > < span class = "plain" > (< / span > < span class = "character" > 'D'< / span > < span class = "plain" > ); < / span > < span class = "reserved" > new_line< / span > < span class = "plain" > ; < / span > < span class = "reserved" > return< / span > < span class = "plain" > ; }< / span >
< span class = "reserved" > if< / span > < span class = "plain" > (< / span > < span class = "identifier" > VM_Undo< / span > < span class = "plain" > () == < / span > < span class = "constant" > 0< / span > < span class = "plain" > ) { < / span > < span class = "identifier" > IMMEDIATELY_UNDO_RM< / span > < span class = "plain" > (< / span > < span class = "character" > 'F'< / span > < span class = "plain" > ); < / span > < span class = "reserved" > new_line< / span > < span class = "plain" > ; }< / span >
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< span class = "plain" > ];< / span >
< / pre >
< p class = "inwebparagraph" > < / p >
< p class = "inwebparagraph" > < a id = "SP2" > < / a > < b > § 2. Announce Score Rule. < / b > < / p >
< pre class = "display" >
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< span class = "plain" > [ < / span > < span class = "identifier" > ANNOUNCE_SCORE_R< / span > < span class = "plain" > ;< / span >
< span class = "reserved" > if< / span > < span class = "plain" > (< / span > < span class = "identifier" > actor< / span > < span class = "plain" > ~= < / span > < span class = "identifier" > player< / span > < span class = "plain" > ) < / span > < span class = "reserved" > rfalse< / span > < span class = "plain" > ;< / span >
< span class = "reserved" > if< / span > < span class = "plain" > (< / span > < span class = "identifier" > TEMPLATE_CONFIGURATION_BITMAP< / span > < span class = "plain" > & < / span > < span class = "identifier" > USE_SCORING_TCBIT< / span > < span class = "plain" > == < / span > < span class = "constant" > 0< / span > < span class = "plain" > ) {< / span >
< span class = "identifier" > ANNOUNCE_SCORE_RM< / span > < span class = "plain" > (< / span > < span class = "character" > 'C'< / span > < span class = "plain" > ); < / span > < span class = "reserved" > new_line< / span > < span class = "plain" > ;< / span >
< span class = "plain" > } < / span > < span class = "reserved" > else< / span > < span class = "plain" > {< / span >
< span class = "identifier" > ANNOUNCE_SCORE_RM< / span > < span class = "plain" > (< / span > < span class = "character" > 'A'< / span > < span class = "plain" > ); < / span > < span class = "identifier" > PrintRank< / span > < span class = "plain" > ();< / span >
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< span class = "plain" > }< / span >
< span class = "plain" > ];< / span >
< / pre >
< p class = "inwebparagraph" > < / p >
< p class = "inwebparagraph" > < a id = "SP3" > < / a > < b > § 3. Switch Score Notification On Rule. < / b > < / p >
< pre class = "display" >
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< span class = "plain" > [ < / span > < span class = "identifier" > SWITCH_SCORE_NOTIFY_ON_R< / span > < span class = "plain" > ;< / span >
< span class = "reserved" > if< / span > < span class = "plain" > (< / span > < span class = "identifier" > actor< / span > < span class = "plain" > ~= < / span > < span class = "identifier" > player< / span > < span class = "plain" > ) < / span > < span class = "reserved" > rfalse< / span > < span class = "plain" > ;< / span >
< span class = "reserved" > if< / span > < span class = "plain" > (< / span > < span class = "identifier" > TEMPLATE_CONFIGURATION_BITMAP< / span > < span class = "plain" > & < / span > < span class = "identifier" > USE_SCORING_TCBIT< / span > < span class = "plain" > == < / span > < span class = "constant" > 0< / span > < span class = "plain" > ) < / span > < span class = "identifier" > ANNOUNCE_SCORE_R< / span > < span class = "plain" > ();< / span >
< span class = "reserved" > else< / span > < span class = "plain" > < / span > < span class = "identifier" > notify_mode< / span > < span class = "plain" > =1;< / span >
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< span class = "plain" > ];< / span >
< / pre >
< p class = "inwebparagraph" > < / p >
< p class = "inwebparagraph" > < a id = "SP4" > < / a > < b > § 4. Standard Report Switching Score Notification On Rule. < / b > < / p >
< pre class = "display" >
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< span class = "plain" > [ < / span > < span class = "identifier" > REP_SWITCH_NOTIFY_ON_R< / span > < span class = "plain" > ;< / span >
< span class = "reserved" > if< / span > < span class = "plain" > (< / span > < span class = "identifier" > actor< / span > < span class = "plain" > ~= < / span > < span class = "identifier" > player< / span > < span class = "plain" > ) < / span > < span class = "reserved" > rfalse< / span > < span class = "plain" > ;< / span >
< span class = "reserved" > if< / span > < span class = "plain" > (< / span > < span class = "identifier" > TEMPLATE_CONFIGURATION_BITMAP< / span > < span class = "plain" > & < / span > < span class = "identifier" > USE_SCORING_TCBIT< / span > < span class = "plain" > ) {< / span >
< span class = "identifier" > REP_SWITCH_NOTIFY_ON_RM< / span > < span class = "plain" > (< / span > < span class = "character" > 'A'< / span > < span class = "plain" > ); < / span > < span class = "reserved" > new_line< / span > < span class = "plain" > ;< / span >
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< span class = "plain" > }< / span >
< span class = "plain" > ];< / span >
< / pre >
< p class = "inwebparagraph" > < / p >
< p class = "inwebparagraph" > < a id = "SP5" > < / a > < b > § 5. Switch Score Notification Off Rule. < / b > < / p >
< pre class = "display" >
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< span class = "plain" > [ < / span > < span class = "identifier" > SWITCH_SCORE_NOTIFY_OFF_R< / span > < span class = "plain" > ;< / span >
< span class = "reserved" > if< / span > < span class = "plain" > (< / span > < span class = "identifier" > actor< / span > < span class = "plain" > ~= < / span > < span class = "identifier" > player< / span > < span class = "plain" > ) < / span > < span class = "reserved" > rfalse< / span > < span class = "plain" > ;< / span >
< span class = "reserved" > if< / span > < span class = "plain" > (< / span > < span class = "identifier" > TEMPLATE_CONFIGURATION_BITMAP< / span > < span class = "plain" > & < / span > < span class = "identifier" > USE_SCORING_TCBIT< / span > < span class = "plain" > == < / span > < span class = "constant" > 0< / span > < span class = "plain" > ) < / span > < span class = "identifier" > ANNOUNCE_SCORE_R< / span > < span class = "plain" > ();< / span >
< span class = "reserved" > else< / span > < span class = "plain" > < / span > < span class = "identifier" > notify_mode< / span > < span class = "plain" > =0;< / span >
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< span class = "plain" > ];< / span >
< / pre >
< p class = "inwebparagraph" > < / p >
< p class = "inwebparagraph" > < a id = "SP6" > < / a > < b > § 6. Standard Report Switching Score Notification Off Rule. < / b > < / p >
< pre class = "display" >
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< span class = "plain" > [ < / span > < span class = "identifier" > REP_SWITCH_NOTIFY_OFF_R< / span > < span class = "plain" > ;< / span >
< span class = "reserved" > if< / span > < span class = "plain" > (< / span > < span class = "identifier" > actor< / span > < span class = "plain" > ~= < / span > < span class = "identifier" > player< / span > < span class = "plain" > ) < / span > < span class = "reserved" > rfalse< / span > < span class = "plain" > ;< / span >
< span class = "reserved" > if< / span > < span class = "plain" > (< / span > < span class = "identifier" > TEMPLATE_CONFIGURATION_BITMAP< / span > < span class = "plain" > & < / span > < span class = "identifier" > USE_SCORING_TCBIT< / span > < span class = "plain" > ) {< / span >
< span class = "identifier" > REP_SWITCH_NOTIFY_OFF_RM< / span > < span class = "plain" > (< / span > < span class = "character" > 'A'< / span > < span class = "plain" > ); < / span > < span class = "reserved" > new_line< / span > < span class = "plain" > ;< / span >
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< span class = "plain" > }< / span >
< span class = "plain" > ];< / span >
< / pre >
< p class = "inwebparagraph" > < / p >
< p class = "inwebparagraph" > < a id = "SP7" > < / a > < b > § 7. Prefer Sometimes Abbreviated Room Descriptions Rule. < / b > < / p >
< pre class = "display" >
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< span class = "plain" > [ < / span > < span class = "identifier" > PREFER_SOMETIMES_ABBREVIATED_R< / span > < span class = "plain" > ;< / span >
< span class = "reserved" > if< / span > < span class = "plain" > (< / span > < span class = "identifier" > actor< / span > < span class = "plain" > ~= < / span > < span class = "identifier" > player< / span > < span class = "plain" > ) < / span > < span class = "reserved" > rfalse< / span > < span class = "plain" > ;< / span >
< span class = "identifier" > lookmode< / span > < span class = "plain" > =1;< / span >
< span class = "plain" > ]; < / span > < span class = "comment" > ! Brief< / span >
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< / pre >
< p class = "inwebparagraph" > < / p >
< p class = "inwebparagraph" > < a id = "SP8" > < / a > < b > § 8. Standard Report Prefer Sometimes Abbreviated Room Descriptions Rule. < / b > < / p >
< pre class = "display" >
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< span class = "plain" > [ < / span > < span class = "identifier" > REP_PREFER_SOMETIMES_ABBR_R< / span > < span class = "plain" > ;< / span >
< span class = "reserved" > if< / span > < span class = "plain" > (< / span > < span class = "identifier" > actor< / span > < span class = "plain" > ~= < / span > < span class = "identifier" > player< / span > < span class = "plain" > ) < / span > < span class = "reserved" > rfalse< / span > < span class = "plain" > ;< / span >
< span class = "reserved" > print< / span > < span class = "plain" > (< / span > < span class = "identifier" > TEXT_TY_Say< / span > < span class = "plain" > ) < / span > < span class = "identifier" > Story< / span > < span class = "plain" > ; < / span > < span class = "identifier" > REP_PREFER_SOMETIMES_ABBR_RM< / span > < span class = "plain" > (< / span > < span class = "character" > 'A'< / span > < span class = "plain" > ); < / span > < span class = "reserved" > new_line< / span > < span class = "plain" > ;< / span >
< span class = "plain" > ]; < / span > < span class = "comment" > ! Brief< / span >
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< / pre >
< p class = "inwebparagraph" > < / p >
< p class = "inwebparagraph" > < a id = "SP9" > < / a > < b > § 9. Prefer Unabbreviated Room Descriptions Rule. < / b > < / p >
< pre class = "display" >
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< span class = "plain" > [ < / span > < span class = "identifier" > PREFER_UNABBREVIATED_R< / span > < span class = "plain" > ;< / span >
< span class = "reserved" > if< / span > < span class = "plain" > (< / span > < span class = "identifier" > actor< / span > < span class = "plain" > ~= < / span > < span class = "identifier" > player< / span > < span class = "plain" > ) < / span > < span class = "reserved" > rfalse< / span > < span class = "plain" > ;< / span >
< span class = "identifier" > lookmode< / span > < span class = "plain" > =2;< / span >
< span class = "plain" > ]; < / span > < span class = "comment" > ! Verbose< / span >
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< / pre >
< p class = "inwebparagraph" > < / p >
< p class = "inwebparagraph" > < a id = "SP10" > < / a > < b > § 10. Standard Report Prefer Unabbreviated Room Descriptions Rule. < / b > < / p >
< pre class = "display" >
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< span class = "plain" > [ < / span > < span class = "identifier" > REP_PREFER_UNABBREVIATED_R< / span > < span class = "plain" > ;< / span >
< span class = "reserved" > if< / span > < span class = "plain" > (< / span > < span class = "identifier" > actor< / span > < span class = "plain" > ~= < / span > < span class = "identifier" > player< / span > < span class = "plain" > ) < / span > < span class = "reserved" > rfalse< / span > < span class = "plain" > ;< / span >
< span class = "reserved" > print< / span > < span class = "plain" > (< / span > < span class = "identifier" > TEXT_TY_Say< / span > < span class = "plain" > ) < / span > < span class = "identifier" > Story< / span > < span class = "plain" > ; < / span > < span class = "identifier" > REP_PREFER_UNABBREVIATED_RM< / span > < span class = "plain" > (< / span > < span class = "character" > 'A'< / span > < span class = "plain" > ); < / span > < span class = "reserved" > new_line< / span > < span class = "plain" > ;< / span >
< span class = "plain" > ]; < / span > < span class = "comment" > ! Verbose< / span >
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< / pre >
< p class = "inwebparagraph" > < / p >
< p class = "inwebparagraph" > < a id = "SP11" > < / a > < b > § 11. Prefer Abbreviated Room Descriptions Rule. < / b > < / p >
< pre class = "display" >
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< span class = "plain" > [ < / span > < span class = "identifier" > PREFER_ABBREVIATED_R< / span > < span class = "plain" > ;< / span >
< span class = "reserved" > if< / span > < span class = "plain" > (< / span > < span class = "identifier" > actor< / span > < span class = "plain" > ~= < / span > < span class = "identifier" > player< / span > < span class = "plain" > ) < / span > < span class = "reserved" > rfalse< / span > < span class = "plain" > ;< / span >
< span class = "identifier" > lookmode< / span > < span class = "plain" > =3;< / span >
< span class = "plain" > ]; < / span > < span class = "comment" > ! Superbrief< / span >
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< / pre >
< p class = "inwebparagraph" > < / p >
< p class = "inwebparagraph" > < a id = "SP12" > < / a > < b > § 12. Standard Report Prefer Abbreviated Room Descriptions Rule. < / b > < / p >
< pre class = "display" >
2020-01-13 13:02:57 +02:00
< span class = "plain" > [ < / span > < span class = "identifier" > REP_PREFER_ABBREVIATED_R< / span > < span class = "plain" > ;< / span >
< span class = "reserved" > if< / span > < span class = "plain" > (< / span > < span class = "identifier" > actor< / span > < span class = "plain" > ~= < / span > < span class = "identifier" > player< / span > < span class = "plain" > ) < / span > < span class = "reserved" > rfalse< / span > < span class = "plain" > ;< / span >
< span class = "reserved" > print< / span > < span class = "plain" > (< / span > < span class = "identifier" > TEXT_TY_Say< / span > < span class = "plain" > ) < / span > < span class = "identifier" > Story< / span > < span class = "plain" > ; < / span > < span class = "identifier" > REP_PREFER_ABBREVIATED_RM< / span > < span class = "plain" > (< / span > < span class = "character" > 'A'< / span > < span class = "plain" > ); < / span > < span class = "reserved" > new_line< / span > < span class = "plain" > ;< / span >
< span class = "plain" > ]; < / span > < span class = "comment" > ! Superbrief< / span >
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< / pre >
< p class = "inwebparagraph" > < / p >
< p class = "inwebparagraph" > < a id = "SP13" > < / a > < b > § 13. Announce Pronoun Meanings Rule. < / b > < / p >
< pre class = "display" >
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< span class = "plain" > [ < / span > < span class = "identifier" > ANNOUNCE_PRONOUN_MEANINGS_R< / span > < span class = "plain" > < / span > < span class = "identifier" > x< / span > < span class = "plain" > < / span > < span class = "identifier" > y< / span > < span class = "plain" > < / span > < span class = "identifier" > c< / span > < span class = "plain" > < / span > < span class = "identifier" > d< / span > < span class = "plain" > ;< / span >
< span class = "reserved" > if< / span > < span class = "plain" > (< / span > < span class = "identifier" > actor< / span > < span class = "plain" > ~= < / span > < span class = "identifier" > player< / span > < span class = "plain" > ) < / span > < span class = "reserved" > rfalse< / span > < span class = "plain" > ;< / span >
< span class = "identifier" > ANNOUNCE_PRONOUN_MEANINGS_RM< / span > < span class = "plain" > (< / span > < span class = "character" > 'A'< / span > < span class = "plain" > );< / span >
< span class = "identifier" > c< / span > < span class = "plain" > = (< / span > < span class = "identifier" > LanguagePronouns< / span > < span class = "plain" > --> 0)/3;< / span >
< span class = "reserved" > if< / span > < span class = "plain" > (< / span > < span class = "identifier" > player< / span > < span class = "plain" > ~= < / span > < span class = "identifier" > selfobj< / span > < span class = "plain" > ) < / span > < span class = "identifier" > c< / span > < span class = "plain" > ++;< / span >
< span class = "reserved" > if< / span > < span class = "plain" > (< / span > < span class = "identifier" > c< / span > < span class = "plain" > ==0) { < / span > < span class = "identifier" > ANNOUNCE_PRONOUN_MEANINGS_RM< / span > < span class = "plain" > (< / span > < span class = "character" > 'D'< / span > < span class = "plain" > ); < / span > < span class = "reserved" > rtrue< / span > < span class = "plain" > ; }< / span >
< span class = "reserved" > for< / span > < span class = "plain" > (< / span > < span class = "identifier" > x< / span > < span class = "plain" > = < / span > < span class = "constant" > 1< / span > < span class = "plain" > , < / span > < span class = "identifier" > d< / span > < span class = "plain" > = < / span > < span class = "constant" > 0< / span > < span class = "plain" > : < / span > < span class = "identifier" > x< / span > < span class = "plain" > < = < / span > < span class = "identifier" > LanguagePronouns< / span > < span class = "plain" > --> 0: < / span > < span class = "identifier" > x< / span > < span class = "plain" > = < / span > < span class = "identifier" > x< / span > < span class = "plain" > +3) {< / span >
< span class = "reserved" > print< / span > < span class = "plain" > < / span > < span class = "string" > "~"< / span > < span class = "plain" > , (< / span > < span class = "identifier" > address< / span > < span class = "plain" > ) < / span > < span class = "identifier" > LanguagePronouns< / span > < span class = "plain" > --> < / span > < span class = "identifier" > x< / span > < span class = "plain" > , < / span > < span class = "string" > "~ "< / span > < span class = "plain" > ;< / span >
< span class = "identifier" > y< / span > < span class = "plain" > = < / span > < span class = "identifier" > LanguagePronouns< / span > < span class = "plain" > --> (< / span > < span class = "identifier" > x< / span > < span class = "plain" > +2);< / span >
< span class = "reserved" > if< / span > < span class = "plain" > (< / span > < span class = "identifier" > y< / span > < span class = "plain" > == < / span > < span class = "identifier" > NULL< / span > < span class = "plain" > ) < / span > < span class = "identifier" > ANNOUNCE_PRONOUN_MEANINGS_RM< / span > < span class = "plain" > (< / span > < span class = "character" > 'C'< / span > < span class = "plain" > );< / span >
< span class = "reserved" > else< / span > < span class = "plain" > { < / span > < span class = "identifier" > ANNOUNCE_PRONOUN_MEANINGS_RM< / span > < span class = "plain" > (< / span > < span class = "character" > 'B'< / span > < span class = "plain" > ); < / span > < span class = "reserved" > print< / span > < span class = "plain" > (< / span > < span class = "identifier" > the< / span > < span class = "plain" > ) < / span > < span class = "identifier" > y< / span > < span class = "plain" > ; }< / span >
< span class = "identifier" > d< / span > < span class = "plain" > ++;< / span >
< span class = "reserved" > if< / span > < span class = "plain" > (< / span > < span class = "identifier" > d< / span > < span class = "plain" > < < / span > < span class = "identifier" > c< / span > < span class = "plain" > -1) < / span > < span class = "reserved" > print< / span > < span class = "plain" > < / span > < span class = "string" > ", "< / span > < span class = "plain" > ;< / span >
< span class = "reserved" > if< / span > < span class = "plain" > (< / span > < span class = "identifier" > d< / span > < span class = "plain" > == < / span > < span class = "identifier" > c< / span > < span class = "plain" > -1) {< / span >
< span class = "reserved" > if< / span > < span class = "plain" > (< / span > < span class = "identifier" > TEMPLATE_CONFIGURATION_BITMAP< / span > < span class = "plain" > & < / span > < span class = "identifier" > SERIAL_COMMA_TCBIT< / span > < span class = "plain" > ) < / span > < span class = "reserved" > print< / span > < span class = "plain" > < / span > < span class = "string" > ","< / span > < span class = "plain" > ;< / span >
< span class = "identifier" > LIST_WRITER_INTERNAL_RM< / span > < span class = "plain" > (< / span > < span class = "character" > 'C'< / span > < span class = "plain" > );< / span >
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< span class = "plain" > }< / span >
< span class = "plain" > }< / span >
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< span class = "reserved" > if< / span > < span class = "plain" > (< / span > < span class = "identifier" > player< / span > < span class = "plain" > ~= < / span > < span class = "identifier" > selfobj< / span > < span class = "plain" > ) {< / span >
< span class = "reserved" > print< / span > < span class = "plain" > < / span > < span class = "string" > "~"< / span > < span class = "plain" > , (< / span > < span class = "identifier" > address< / span > < span class = "plain" > ) < / span > < span class = "identifier" > ME1__WD< / span > < span class = "plain" > , < / span > < span class = "string" > "~ "< / span > < span class = "plain" > ; < / span > < span class = "identifier" > ANNOUNCE_PRONOUN_MEANINGS_RM< / span > < span class = "plain" > (< / span > < span class = "character" > 'B'< / span > < span class = "plain" > );< / span >
< span class = "identifier" > c< / span > < span class = "plain" > = < / span > < span class = "identifier" > player< / span > < span class = "plain" > ; < / span > < span class = "identifier" > player< / span > < span class = "plain" > = < / span > < span class = "identifier" > selfobj< / span > < span class = "plain" > ;< / span >
< span class = "reserved" > print< / span > < span class = "plain" > (< / span > < span class = "identifier" > the< / span > < span class = "plain" > ) < / span > < span class = "identifier" > c< / span > < span class = "plain" > ; < / span > < span class = "identifier" > player< / span > < span class = "plain" > = < / span > < span class = "identifier" > c< / span > < span class = "plain" > ;< / span >
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< span class = "plain" > }< / span >
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< span class = "string" > "."< / span > < span class = "plain" > ;< / span >
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< span class = "plain" > ];< / span >
< / pre >
< p class = "inwebparagraph" > < / p >
< hr class = "tocbar" >
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< ul class = "toc" > < li > < a href = "S-ft.html" > Back to 'Figures Template'< / a > < / li > < li > < a href = "S-pt.html" > Continue with 'Printing Template'< / a > < / li > < / ul > < hr class = "tocbar" >
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<!-- End of weave -->
< / body >
< / html >