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< ul class = "crumbs" > < li > < a href = "../index.html" > Home< / a > < / li > < li > < a href = "../intern.html" > Inter Modules< / a > < / li > < li > < b > final< / b > < / li > < / ul >
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< p class = "purpose" > Final code generation from fully-processed Inter. This is version 1.< / p >
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< div class = "contentspage" >
< ul class = "chapterlist" >
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< p class = "chapterentry" > < a name = "P" > < / a >
< span class = "chaptertitle" > Preliminaries< / span > < / p >
< ul class = "sectionlist" >
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< p class = "sectionentry" > < a href = "P-wtmd.html" >
< spon class = "sectiontitle" > What This Module Does< / span > < / a > -
< span class = "sectionpurpose" > An overview of the final module's role and abilities.< / span > < / p >
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< p class = "chapterentry" > < a name = "1" > < / a >
< span class = "chaptertitle" > Chapter 1: Setting Up< / span > < / p >
< ul class = "sectionlist" >
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< p class = "sectionentry" > < a href = "1-fm.html" >
< spon class = "sectiontitle" > Final Module< / span > < / a > -
< span class = "sectionpurpose" > Setting up the use of this module.< / span > < / p >
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< p class = "chapterentry" > < a name = "2" > < / a >
< span class = "chaptertitle" > Chapter 2: Mechanism< / span > < / p >
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< p class = "sectionentry" > < a href = "2-cg.html" >
< spon class = "sectiontitle" > Code Generation< / span > < / a > -
< span class = "sectionpurpose" > To generate final code from intermediate code.< / span > < / p >
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< p class = "sectionentry" > < a href = "2-cg2.html" >
< spon class = "sectiontitle" > Code Generators< / span > < / a > -
< span class = "sectionpurpose" > To create the range of possible targets into which Inter can be converted.< / span > < / p >
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< p class = "sectionentry" > < a href = "2-vnl.html" >
< spon class = "sectiontitle" > Vanilla< / span > < / a > -
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< span class = "sectionpurpose" > The plain-vanilla code generation strategy, provided for the use of generators to imperative languages such as Inform 6 or C.< / span > < / p >
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< p class = "sectionentry" > < a href = "2-vc.html" >
< spon class = "sectiontitle" > Vanilla Constants< / span > < / a > -
< span class = "sectionpurpose" > How the vanilla code generation strategy handles constants, including literal texts, lists, and arrays.< / span > < / p >
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< / li >
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< p class = "sectionentry" > < a href = "2-vf.html" >
< spon class = "sectiontitle" > Vanilla Functions< / span > < / a > -
< span class = "sectionpurpose" > How the vanilla code generation strategy declares functions.< / span > < / p >
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< li >
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< p class = "sectionentry" > < a href = "2-vo.html" >
< spon class = "sectiontitle" > Vanilla Objects< / span > < / a > -
< span class = "sectionpurpose" > How the vanilla code generation strategy handles instances, kinds, and properties.< / span > < / p >
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< p class = "sectionentry" > < a href = "2-vc2.html" >
< spon class = "sectiontitle" > Vanilla Code< / span > < / a > -
< span class = "sectionpurpose" > How the vanilla code generation strategy handles the actual code inside functions.< / span > < / p >
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< p class = "sectionentry" > < a href = "2-vi.html" >
< spon class = "sectiontitle" > Vanilla IF< / span > < / a > -
< span class = "sectionpurpose" > Constructing the dictionary, command verb and action tables when the target language is not Inform 6 (where such things are made automatically).< / span > < / p >
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< p class = "chapterentry" > < a name = "3" > < / a >
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< span class = "chaptertitle" > Chapter 3: Non-Vanilla Generators< / span > < / p >
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< ul class = "sectionlist" >
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< p class = "sectionentry" > < a href = "3-fti.html" >
< spon class = "sectiontitle" > Final Textual Inter< / span > < / a > -
< span class = "sectionpurpose" > To create the range of possible targets into which Inter can be converted.< / span > < / p >
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< p class = "sectionentry" > < a href = "3-fbi.html" >
< spon class = "sectiontitle" > Final Binary Inter< / span > < / a > -
< span class = "sectionpurpose" > To create the range of possible targets into which Inter can be converted.< / span > < / p >
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< p class = "sectionentry" > < a href = "3-fi.html" >
< spon class = "sectiontitle" > Final Inventory< / span > < / a > -
< span class = "sectionpurpose" > To print a summary of the contents of a repository.< / span > < / p >
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< p class = "chapterentry" > < a name = "4" > < / a >
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< span class = "chaptertitle" > Chapter 4: Inform 6< / span > < / p >
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< ul class = "sectionlist" >
< li >
< p class = "sectionentry" > < a href = "4-fi6.html" >
< spon class = "sectiontitle" > Generating Inform 6< / span > < / a > -
< span class = "sectionpurpose" > To generate I6 code from intermediate code.< / span > < / p >
< / li >
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< li >
< p class = "sectionentry" > < a href = "4-i6c.html" >
< spon class = "sectiontitle" > Inform 6 Constants< / span > < / a > -
< span class = "sectionpurpose" > To declare I6 constants and arrays.< / span > < / p >
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< p class = "sectionentry" > < a href = "4-i6gv.html" >
< spon class = "sectiontitle" > Inform 6 Global Variables< / span > < / a > -
< span class = "sectionpurpose" > To declare global variables, using a mixture of I6 Globals and array entries.< / span > < / p >
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< p class = "sectionentry" > < a href = "4-i6o.html" >
< spon class = "sectiontitle" > Inform 6 Objects< / span > < / a > -
< span class = "sectionpurpose" > To declare I6 objects, classes, attributes and properties.< / span > < / p >
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< p class = "sectionentry" > < a href = "4-i6c2.html" >
< spon class = "sectiontitle" > Inform 6 Code< / span > < / a > -
< span class = "sectionpurpose" > To generate I6 routines of imperative code.< / span > < / p >
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< p class = "chapterentry" > < a name = "5" > < / a >
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< span class = "chaptertitle" > Chapter 5: C< / span > < / p >
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< ul class = "sectionlist" >
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< p class = "sectionentry" > < a href = "5-fnc.html" >
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< spon class = "sectiontitle" > Final C< / span > < / a > -
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< span class = "sectionpurpose" > To generate ANSI C-99 code from intermediate code.< / span > < / p >
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< p class = "sectionentry" > < a href = "5-cnm.html" >
< spon class = "sectiontitle" > C Namespace< / span > < / a > -
< span class = "sectionpurpose" > How identifiers are used in the C code we generate.< / span > < / p >
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< p class = "sectionentry" > < a href = "5-crf.html" >
< spon class = "sectiontitle" > C References< / span > < / a > -
< span class = "sectionpurpose" > How changes to storage objects are translated into C.< / span > < / p >
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< p class = "sectionentry" > < a href = "5-cgv.html" >
< spon class = "sectiontitle" > C Global Variables< / span > < / a > -
< span class = "sectionpurpose" > Global variables translated to C.< / span > < / p >
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< p class = "sectionentry" > < a href = "5-cmm.html" >
< spon class = "sectiontitle" > C Memory Model< / span > < / a > -
< span class = "sectionpurpose" > How arrays of all kinds are stored in C.< / span > < / p >
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< p class = "sectionentry" > < a href = "5-cas.html" >
< spon class = "sectiontitle" > C Assembly< / span > < / a > -
< span class = "sectionpurpose" > The problem of assembly language.< / span > < / p >
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< p class = "sectionentry" > < a href = "5-car.html" >
< spon class = "sectiontitle" > C Arithmetic< / span > < / a > -
< span class = "sectionpurpose" > Integer and floating-point calculations translated to C.< / span > < / p >
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< p class = "sectionentry" > < a href = "5-cpc.html" >
< spon class = "sectiontitle" > C Program Control< / span > < / a > -
< span class = "sectionpurpose" > Generating C code to effect loops, branches and the like.< / span > < / p >
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< p class = "sectionentry" > < a href = "5-ccn.html" >
< spon class = "sectiontitle" > C Conditions< / span > < / a > -
< span class = "sectionpurpose" > Evaluating conditions.< / span > < / p >
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< p class = "sectionentry" > < a href = "5-clt.html" >
< spon class = "sectiontitle" > C Literals< / span > < / a > -
< span class = "sectionpurpose" > Text and dictionary words translated to C.< / span > < / p >
< / li >
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< p class = "sectionentry" > < a href = "5-com.html" >
< spon class = "sectiontitle" > C Object Model< / span > < / a > -
< span class = "sectionpurpose" > How objects, classes and properties are compiled to C.< / span > < / p >
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< p class = "sectionentry" > < a href = "5-cfm.html" >
< spon class = "sectiontitle" > C Function Model< / span > < / a > -
< span class = "sectionpurpose" > Translating functions into C, and the calling conventions needed for them.< / span > < / p >
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< p class = "sectionentry" > < a href = "5-cim.html" >
< spon class = "sectiontitle" > C Input-Output Model< / span > < / a > -
< span class = "sectionpurpose" > How C programs print text out, really.< / span > < / p >
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< p class = "sectionentry" > < a href = "5-cmn.html" >
< spon class = "sectiontitle" > C Miniglk< / span > < / a > -
< span class = "sectionpurpose" > Just enough of the Glk input/output interface to allow simple console text in and out, and no more.< / span > < / p >
< / li >
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< p class = "sectionentry" > < a href = "5-cuf.html" >
< spon class = "sectiontitle" > C Utility Functions< / span > < / a > -
< span class = "sectionpurpose" > Rounding out the C library with a few functions intended for external code to use.< / span > < / p >
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< p class = "purpose" > Powered by < a href = "https://github.com/ganelson/inweb" > Inweb< / a > .< / p >
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