Suppose we want a game of foosball in which our opponent acts every turn, but does different things depending on where the ball currently lies. We can put together a sequence of every-turn rules to account for this, as follows:
The Lounge is a room. "The Lounge is appointed with everything necessary to rest and relaxation: a vending machine, a potted palm, a stack of Entertainment Weekly issues from 1993, and -- your pride and joy -- a foosball game."
The foosball game is scenery in the Lounge. Understand "table" or "football" or "foozball" or "fussball" or "soccer" as the foosball game. The game is a supporter. On the game is a small white ball. The ball can be still, approaching, receding, or unreachable. The description of the ball is "Currently [small white ball condition]."
Some tiny men on sticks are part of the game. Understand "handles" as the tiny men. The description is "Okay, a couple of the tiny men have had their feet broken off, and the table surface itself is a bit warped, and the ball resembles a quail egg in respect of shape and color. This makes for a game of unusual randomness, but skill is overrated."
Instead of turning the tiny men when the ball is unreachable:
say "The ball has somehow gotten to a mystical point on the table where it cannot be reached, no matter what. Close inspection reveals that this point has been marked in chalk with a tiny X. Not that that does any good."
say "The ball rolls neatly into your goal, despite your efforts. ";
if Joey's score < score, say "You put the ball back in the center with a snap. No reason to worry yet; you're still ahead. Joey looks determined, though.";
otherwise say "After allowing a moment or two for Joey's gloating to pass, you replace it at the center."