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< title > WorldModelKit< / title >
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< h1 > < a href = "../index.html" >
< img src = "../docs-src/Figures/Inform.png" height = 72" >
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< ul > < li > < a href = "../compiler.html" > compiler tools< / a > < / li >
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< li > < a href = "../other.html" > other tools< / a > < / li >
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< li > < a href = "../extensions.html" > extensions and kits< / a > < / li >
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< li > < a href = "../units.html" > unit test tools< / a > < / li >
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< / ul > < h2 > Extensions< / h2 > < ul >
< li > < a href = "../basic_inform/index.html" > basic_inform< / a > < / li >
< li > < a href = "../standard_rules/index.html" > standard_rules< / a > < / li >
< / ul > < h2 > Kits< / h2 > < ul >
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< li > < a href = "../BasicInformKit/index.html" > BasicInformKit< / a > < / li >
< li > < a href = "../BasicInformExtrasKit/index.html" > BasicInformExtrasKit< / a > < / li >
< li > < a href = "../CommandParserKit/index.html" > CommandParserKit< / a > < / li >
< li > < a href = "../EnglishLanguageKit/index.html" > EnglishLanguageKit< / a > < / li >
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< li > < span class = "unlink" > WorldModelKit< / span > < / li >
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< ul class = "crumbs" > < li > < a href = "../index.html" > Home< / a > < / li > < li > < a href = "../extensions.html" > Kits< / a > < / li > < li > < b > WorldModelKit< / b > < / li > < / ul >
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< p class = "purpose" > Inter-level support for modelling space, time and actions in interactive fiction. This is version 1.< / p >
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< div class = "contentspage" >
< ul class = "chapterlist" >
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< p class = "chapterentry" > < a href = "S-msc.html" >
< spon class = "sectiontitle" > Output Template< / span > < / a > -
< span class = "sectionpurpose" > This is the superstructure of the file of I6 code output by Inform: from ICL commands at the top down to the signing-off comments at the bottom.< / span > < / p >
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< p class = "chapterentry" > < a href = "S-gll.html" >
< spon class = "sectiontitle" > Glulx Template< / span > < / a > -
< span class = "sectionpurpose" > To provide Glulx-specific actions.< / span > < / p >
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< p class = "chapterentry" > < a href = "S-zmc.html" >
< spon class = "sectiontitle" > ZMachine Template< / span > < / a > -
< span class = "sectionpurpose" > To provide Z-specific actions.< / span > < / p >
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< p class = "chapterentry" > < a href = "S-lgh.html" >
< spon class = "sectiontitle" > Light Template< / span > < / a > -
< span class = "sectionpurpose" > The determination of light, visibility and physical access.< / span > < / p >
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< p class = "chapterentry" > < a href = "S-lst.html" >
< spon class = "sectiontitle" > ListWriter Template< / span > < / a > -
< span class = "sectionpurpose" > A flexible object-lister taking care of plurals, inventory information, various formats and so on.< / span > < / p >
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< p class = "chapterentry" > < a href = "S-ord.html" >
< spon class = "sectiontitle" > OrderOfPlay Template< / span > < / a > -
< span class = "sectionpurpose" > The sequence of events in play: the Main routine which runs the startup rulebook, the turn sequence rulebook and the shutdown rulebook; and most of the I6 definitions of primitive rules in those rulebooks.< / span > < / p >
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< p class = "chapterentry" > < a href = "S-act.html" >
< spon class = "sectiontitle" > Actions Template< / span > < / a > -
< span class = "sectionpurpose" > To try actions by people in the model world, processing the necessary rulebooks.< / span > < / p >
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< p class = "chapterentry" > < a href = "S-act2.html" >
< spon class = "sectiontitle" > Activities Template< / span > < / a > -
< span class = "sectionpurpose" > To run the necessary rulebooks to carry out an activity.< / span > < / p >
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< p class = "chapterentry" > < a href = "S-fgr.html" >
< spon class = "sectiontitle" > Figures Template< / span > < / a > -
< span class = "sectionpurpose" > To display figures and play sound effects.< / span > < / p >
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< p class = "chapterentry" > < a href = "S-otf.html" >
< spon class = "sectiontitle" > OutOfWorld Template< / span > < / a > -
< span class = "sectionpurpose" > To implement some of the out of world actions.< / span > < / p >
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< p class = "chapterentry" > < a href = "S-prn.html" >
< spon class = "sectiontitle" > Printing Template< / span > < / a > -
< span class = "sectionpurpose" > To manage the line skips which space paragraphs out, and to handle the printing of names of objects, pieces of text and numbers.< / span > < / p >
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< p class = "chapterentry" > < a href = "S-wrl.html" >
< spon class = "sectiontitle" > WorldModel Template< / span > < / a > -
< span class = "sectionpurpose" > Testing and changing the fundamental spatial relations.< / span > < / p >
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< p class = "chapterentry" > < a href = "S-mpr.html" >
< spon class = "sectiontitle" > MapRouteFinding< / span > < / a > -
< span class = "sectionpurpose" > Testing and changing the fundamental spatial relations.< / span > < / p >
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< p class = "chapterentry" > < a href = "S-rtp.html" >
< spon class = "sectiontitle" > RTP Template< / span > < / a > -
< span class = "sectionpurpose" > To issue run-time problem messages arising from the world model.< / span > < / p >
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< p class = "chapterentry" > < a href = "S-tm.html" >
< spon class = "sectiontitle" > Time Template< / span > < / a > -
< span class = "sectionpurpose" > Support for parsing and printing times of day.< / span > < / p >
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< p class = "chapterentry" > < a href = "S-tst.html" >
< spon class = "sectiontitle" > Tests Template< / span > < / a > -
< span class = "sectionpurpose" > The command grammar and I6 implementation for testing commands such as TEST, ACTIONS and PURLOIN.< / span > < / p >
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< p class = "chapterentry" > < a href = "S-chr.html" >
< spon class = "sectiontitle" > Chronology Template< / span > < / a > -
< span class = "sectionpurpose" > To record information now which will be needed later, when a condition phrased in the perfect tense is tested.< / span > < / p >
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< p class = "chapterentry" > < a href = "S-str.html" >
< spon class = "sectiontitle" > StoredAction Template< / span > < / a > -
< span class = "sectionpurpose" > Code to support the stored action kind of value.< / span > < / p >
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< p class = "purpose" > Powered by < a href = "https://github.com/ganelson/inweb" > Inweb< / a > .< / p >
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