Suppose we have a supply closet in our game from which the player is allowed to take red pens. To keep modeling simple, we only allow them to have one in play at a time, and we test this by seeing whether the red pen is "off-stage" before moving it to their possession.
This approach might seem no different from having a single red pen sitting in the closet, but it may be preferable, for two reasons. First, it's not very plausible for a supply closet to contain nothing but a single red pen (well, assuming a well-regulated supplier, anyway); and second, it gives the player a way to get a new red pen should the original be destroyed in a tragic handwriting accident.
South of the Supply Closet is the Furnace Room. The incinerator is a thing in the Furnace Room. It is a container. "The incinerator is here, working full blast."