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inform7/resources/Documentation/Examples/Indirection.txt

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Example: * Indirection
Location: Understand
RecipeLocation: Map
Index: Compass directions renamed
Description: Renaming the directions of the compass so that "white" corresponds to north, "red" to east, "yellow" to south, and "black" to west.
For: Z-Machine
2019-02-05 02:44:07 +02:00
In Mayan culture, colours seem to have been used as names for the primary directions: for instance, "red" implies east as the colour of sunrise. So the following might be a stylish touch for a game in which the player has to get inside the Mayan world-view:
{*}"Indirection"
2019-02-05 02:44:07 +02:00
Understand "white" and "sac" as north. Understand "red" and "chac" as east. Understand "yellow" and "kan" as south. Understand "black" and "chikin" as west.
2019-02-05 02:44:07 +02:00
We could also use a colour as a verb:
{**}Understand "turquoise" and "yax" as looking.
2019-02-05 02:44:07 +02:00
And now a few extra rooms to try it out in:
{**}The Square Chamber is a room. "A sunken, gloomy stone chamber, ten yards across. A shaft of sunlight cuts in from the steps above, giving the chamber a diffuse light, but in the shadows low lintelled doorways to east and south lead into the deeper darkness of the Temple."
2019-02-05 02:44:07 +02:00
The Wormcast is east of the Square Chamber. The Corridor is south of the Square Chamber.
Test me with "kan / white / chac / black".