Thus the rest of the turn sequence rulebook is omitted for looking or examining: in effect, they become out-of-world actions like "saving the game". If we wanted to add, say, taking inventory to the list of instant activities, we would just need to define it as acting fast, too.
say "You are cornered by a pack of zombie wolves, armed only with a torch and a pair of pinking shears. This may be your last moment on earth, unless you can think fast!"
say "The good news is that there isn't much space in which for the zombie wolves to attack.";
now every zombie wolf is mentioned.
A steep high face of stone is scenery in Cleft. Understand "rock" as the stone. The description is "Now that you look more closely, there appear to be pitons driven into the rock."
Some pitons are part of the stone. The description of the pitons is "It looks as though someone else has made this ascent before."
Instead of climbing the stone, try going up. Instead of climbing the pitons, try going up.