diff --git a/docs/BasicInformKit/S-gll.html b/docs/BasicInformKit/S-gll.html index 677ca5bd9..5482a3e24 100644 --- a/docs/BasicInformKit/S-gll.html +++ b/docs/BasicInformKit/S-gll.html @@ -1118,16 +1118,13 @@ light to the Dark Room.") statuswin_cursize = 0; gg_foregroundchan = 0; gg_backgroundchan = 0; - #Ifdef DEBUG; gg_commandstr = 0; gg_command_reading = false; - #Endif; DEBUG Also tell the game to clear its object references. IdentifyGlkObject(0); id = glk_stream_iterate(0, gg_arguments); while (id) { - #ifdef DEBUG; switch (gg_arguments-->0) { GG_SAVESTR_ROCK: gg_savestr = id; GG_SCRIPTSTR_ROCK: gg_scriptstr = id; @@ -1137,13 +1134,6 @@ light to the Dark Room.") gg_command_reading = true; default: IdentifyGlkObject(1, 1, id, gg_arguments-->0); } - #ifnot; - switch (gg_arguments-->0) { - GG_SAVESTR_ROCK: gg_savestr = id; - GG_SCRIPTSTR_ROCK: gg_scriptstr = id; - default: IdentifyGlkObject(1, 1, id, gg_arguments-->0); - } - #endif; id = glk_stream_iterate(id, gg_arguments); } diff --git a/docs/CommandParserKit/S-prs.html b/docs/CommandParserKit/S-prs.html index 988481066..91a6aabe1 100644 --- a/docs/CommandParserKit/S-prs.html +++ b/docs/CommandParserKit/S-prs.html @@ -47,7 +47,9 @@ MathJax = {
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