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Migrated Pl element

This commit is contained in:
Graham Nelson 2021-06-13 18:04:57 +01:00
parent 38cd2bff3c
commit 94353d93bf
75 changed files with 1823 additions and 1313 deletions

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@ -1,6 +1,6 @@
# Inform 7
v10.1.0-alpha.1+6S39 'Krypton' (12 June 2021)
v10.1.0-alpha.1+6S40 'Krypton' (13 June 2021)
## About Inform 7

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@ -1,3 +1,3 @@
Prerelease: alpha.1
Build Date: 12 June 2021
Build Number: 6S39
Build Date: 13 June 2021
Build Number: 6S40

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@ -90,6 +90,9 @@ which use this module:
<span class="definition-keyword">enum</span> <span class="constant-syntax">index_page_CLASS</span>
<span class="definition-keyword">enum</span> <span class="constant-syntax">index_element_CLASS</span>
<span class="definition-keyword">enum</span> <span class="constant-syntax">index_tlexicon_entry_CLASS</span>
<span class="definition-keyword">enum</span> <span class="constant-syntax">simplified_scene_CLASS</span>
<span class="definition-keyword">enum</span> <span class="constant-syntax">simplified_end_CLASS</span>
<span class="definition-keyword">enum</span> <span class="constant-syntax">simplified_connector_CLASS</span>
</pre>
<pre class="displayed-code all-displayed-code code-font">
<span class="identifier-syntax">DECLARE_CLASS</span><span class="plain-syntax">(</span><span class="reserved-syntax">I6T_intervention</span><span class="plain-syntax">)</span>
@ -109,6 +112,9 @@ which use this module:
<span class="identifier-syntax">DECLARE_CLASS</span><span class="plain-syntax">(</span><span class="reserved-syntax">index_element</span><span class="plain-syntax">)</span>
<span class="identifier-syntax">DECLARE_CLASS</span><span class="plain-syntax">(</span><span class="reserved-syntax">index_page</span><span class="plain-syntax">)</span>
<span class="identifier-syntax">DECLARE_CLASS</span><span class="plain-syntax">(</span><span class="reserved-syntax">index_tlexicon_entry</span><span class="plain-syntax">)</span>
<span class="identifier-syntax">DECLARE_CLASS</span><span class="plain-syntax">(</span><span class="reserved-syntax">simplified_scene</span><span class="plain-syntax">)</span>
<span class="identifier-syntax">DECLARE_CLASS</span><span class="plain-syntax">(</span><span class="reserved-syntax">simplified_end</span><span class="plain-syntax">)</span>
<span class="identifier-syntax">DECLARE_CLASS</span><span class="plain-syntax">(</span><span class="reserved-syntax">simplified_connector</span><span class="plain-syntax">)</span>
</pre>
<p class="commentary firstcommentary"><a id="SP3" class="paragraph-anchor"></a><b>&#167;3. </b>Like all modules, this one must define a <span class="extract"><span class="extract-syntax">start</span></span> and <span class="extract"><span class="extract-syntax">end</span></span> function:
</p>
@ -126,12 +132,14 @@ which use this module:
<p class="commentary firstcommentary"><a id="SP3_1" class="paragraph-anchor"></a><b>&#167;3.1. </b></p>
<pre class="definitions code-font"><span class="definition-keyword">enum</span> <span class="constant-syntax">CODE_GENERATION_MREASON</span>
<span class="definition-keyword">enum</span> <span class="constant-syntax">SCENE_SORTING_MREASON</span>
</pre>
<p class="commentary firstcommentary"><a id="SP3_2" class="paragraph-anchor"></a><b>&#167;3.2. </b><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Register this module's memory allocation reasons</span><span class="named-paragraph-number">3.2</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="identifier-syntax">Memory::reason_name</span><span class="plain-syntax">(</span><span class="constant-syntax">CODE_GENERATION_MREASON</span><span class="plain-syntax">, </span><span class="string-syntax">"code generation workspace for objects"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">Memory::reason_name</span><span class="plain-syntax">(</span><span class="constant-syntax">SCENE_SORTING_MREASON</span><span class="plain-syntax">, </span><span class="string-syntax">"scene index sorting"</span><span class="plain-syntax">);</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="1-cm.html#SP3">&#167;3</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP3_3" class="paragraph-anchor"></a><b>&#167;3.3. </b><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Register this module's stream writers</span><span class="named-paragraph-number">3.3</span></span><span class="comment-syntax"> =</span>

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@ -813,10 +813,10 @@ function togglePopup(material_id) {
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">isn</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">isn_type</span><span class="plain-syntax"> == </span><span class="identifier-syntax">EXPRESSION_ISNT</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">inter_schema_token</span><span class="plain-syntax"> *</span><span class="identifier-syntax">t</span><span class="plain-syntax"> = </span><span class="identifier-syntax">isn</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">expression_tokens</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">t</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">next</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">t</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">next</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">next</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">t</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">next</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">t</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">next</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">next</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">inter_symbol</span><span class="plain-syntax"> *</span><span class="identifier-syntax">i1</span><span class="plain-syntax"> = </span><a href="2-ass.html#SP5" class="function-link"><span class="function-syntax">CodeGen::Assimilate::compute_constant_eval</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">I</span><span class="plain-syntax">, </span><span class="identifier-syntax">pack</span><span class="plain-syntax">, </span><span class="identifier-syntax">IBM</span><span class="plain-syntax">, </span><span class="identifier-syntax">t</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">inter_symbol</span><span class="plain-syntax"> *</span><span class="identifier-syntax">i2</span><span class="plain-syntax"> = </span><a href="2-ass.html#SP5" class="function-link"><span class="function-syntax">CodeGen::Assimilate::compute_constant_eval</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">I</span><span class="plain-syntax">, </span><span class="identifier-syntax">pack</span><span class="plain-syntax">, </span><span class="identifier-syntax">IBM</span><span class="plain-syntax">, </span><span class="identifier-syntax">t</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">next</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">inter_symbol</span><span class="plain-syntax"> *</span><span class="identifier-syntax">i2</span><span class="plain-syntax"> = </span><a href="2-ass.html#SP5" class="function-link"><span class="function-syntax">CodeGen::Assimilate::compute_constant_eval</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">I</span><span class="plain-syntax">, </span><span class="identifier-syntax">pack</span><span class="plain-syntax">, </span><span class="identifier-syntax">IBM</span><span class="plain-syntax">, </span><span class="identifier-syntax">t</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">next</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">i1</span><span class="plain-syntax"> == </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">) || (</span><span class="identifier-syntax">i2</span><span class="plain-syntax"> == </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">)) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><a href="2-ass.html#SP5" class="function-link"><span class="function-syntax">CodeGen::Assimilate::compute_constant_binary_operation</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">CONSTANT_SUM_LIST</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="plain-syntax">, </span><span class="identifier-syntax">pack</span><span class="plain-syntax">, </span><span class="identifier-syntax">IBM</span><span class="plain-syntax">, </span><span class="identifier-syntax">i1</span><span class="plain-syntax">, </span><span class="identifier-syntax">i2</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> }</span>

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@ -119,6 +119,7 @@ function togglePopup(material_id) {
<span class="plain-syntax"> </span><span class="identifier-syntax">inter_tree_location_list</span><span class="plain-syntax"> *</span><span class="identifier-syntax">variable_nodes</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">inter_tree_location_list</span><span class="plain-syntax"> *</span><span class="identifier-syntax">equation_nodes</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">inter_tree_location_list</span><span class="plain-syntax"> *</span><span class="identifier-syntax">heading_nodes</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">inter_tree_location_list</span><span class="plain-syntax"> *</span><span class="identifier-syntax">multiplication_rule_nodes</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">CLASS_DEFINITION</span>
<span class="plain-syntax">} </span><span class="reserved-syntax">tree_inventory</span><span class="plain-syntax">;</span>
@ -155,6 +156,7 @@ function togglePopup(material_id) {
<span class="plain-syntax"> </span><span class="identifier-syntax">inv</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">variable_nodes</span><span class="plain-syntax"> = </span><a href="3-su.html#SP1" class="function-link"><span class="function-syntax">Synoptic::add_inventory_need</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">inv</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"_variable"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">inv</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">equation_nodes</span><span class="plain-syntax"> = </span><a href="3-su.html#SP1" class="function-link"><span class="function-syntax">Synoptic::add_inventory_need</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">inv</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"_equation"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">inv</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">heading_nodes</span><span class="plain-syntax"> = </span><a href="3-su.html#SP1" class="function-link"><span class="function-syntax">Synoptic::add_inventory_need</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">inv</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"_heading"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">inv</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">multiplication_rule_nodes</span><span class="plain-syntax"> = </span><a href="3-su.html#SP1" class="function-link"><span class="function-syntax">Synoptic::add_inventory_need</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">inv</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"_multiplication_rule"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">inv</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">extension_nodes</span><span class="plain-syntax"> = </span><span class="identifier-syntax">TreeLists::new</span><span class="plain-syntax">();</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">inv</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">scene_nodes</span><span class="plain-syntax"> = </span><span class="identifier-syntax">TreeLists::new</span><span class="plain-syntax">();</span>
@ -221,7 +223,7 @@ function togglePopup(material_id) {
<span class="reserved-syntax">tree_inventory</span><span class="plain-syntax"> *</span><span class="identifier-syntax">cached_inventory</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">;</span>
<span class="identifier-syntax">inter_tree</span><span class="plain-syntax"> *</span><span class="identifier-syntax">cache_is_for</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">;</span>
<span class="reserved-syntax">tree_inventory</span><span class="plain-syntax"> *</span><span class="function-syntax">Synoptic::inv</span><button class="popup" onclick="togglePopup('usagePopup2')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup2">Usage of <span class="code-font"><span class="function-syntax">Synoptic::inv</span></span>:<br/>Lexicon - <a href="6-lxc.html#SP8">&#167;8</a><br/>Contents Element - <a href="6-ce.html#SP1">&#167;1</a><br/>Behaviour Element - <a href="6-be.html#SP1">&#167;1</a><br/>Relations Element - <a href="6-re.html#SP1">&#167;1</a><br/>Events Element - <a href="6-ee.html#SP1">&#167;1</a><br/>Figures Element - <a href="6-fe.html#SP1">&#167;1</a><br/>Tables Element - <a href="6-te.html#SP1">&#167;1</a><br/>Values Element - <a href="6-ve.html#SP1">&#167;1</a><br/>Rules for Scenes Element - <a href="6-rfse.html#SP1">&#167;1</a><br/>Extras Element - <a href="6-ee2.html#SP1">&#167;1</a><br/>Standards Element - <a href="6-se.html#SP1">&#167;1</a><br/>Innards Element - <a href="6-ie.html#SP1">&#167;1</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">inter_tree</span><span class="plain-syntax"> *</span><span class="identifier-syntax">I</span><span class="plain-syntax">) {</span>
<span class="reserved-syntax">tree_inventory</span><span class="plain-syntax"> *</span><span class="function-syntax">Synoptic::inv</span><button class="popup" onclick="togglePopup('usagePopup2')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup2">Usage of <span class="code-font"><span class="function-syntax">Synoptic::inv</span></span>:<br/>Lexicon - <a href="6-lxc.html#SP8">&#167;8</a><br/>Contents Element - <a href="6-ce.html#SP1">&#167;1</a><br/>Behaviour Element - <a href="6-be.html#SP1">&#167;1</a><br/>Relations Element - <a href="6-re.html#SP1">&#167;1</a><br/>Events Element - <a href="6-ee.html#SP1">&#167;1</a><br/>Figures Element - <a href="6-fe.html#SP1">&#167;1</a><br/>Tables Element - <a href="6-te.html#SP1">&#167;1</a><br/>Values Element - <a href="6-ve.html#SP1">&#167;1</a><br/>Rules for Scenes Element - <a href="6-rfse.html#SP1">&#167;1</a><br/>Extras Element - <a href="6-ee2.html#SP1">&#167;1</a><br/>Standards Element - <a href="6-se.html#SP1">&#167;1</a><br/>Innards Element - <a href="6-ie.html#SP1">&#167;1</a><br/>Arithmetic Element - <a href="6-ae.html#SP1">&#167;1</a><br/>Plot Element - <a href="6-pe.html#SP1">&#167;1</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">inter_tree</span><span class="plain-syntax"> *</span><span class="identifier-syntax">I</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">cache_is_for</span><span class="plain-syntax"> == </span><span class="identifier-syntax">I</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">cached_inventory</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">cache_is_for</span><span class="plain-syntax"> = </span><span class="identifier-syntax">I</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">cached_inventory</span><span class="plain-syntax"> = </span><a href="3-su.html#SP1" class="function-link"><span class="function-syntax">Synoptic::new_inventory</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">I</span><span class="plain-syntax">);</span>
@ -252,11 +254,11 @@ function togglePopup(material_id) {
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">TRUE</span><span class="plain-syntax">;</span>
<span class="plain-syntax">}</span>
</pre>
<ul class="endnotetexts"><li>The structure tree_inventory is accessed in 3/ext, 3/lt, 3/rsp, 3/rls, 3/act, 3/act2, 3/ins, 3/knd, 3/prp, 3/rlt, 3/tbl, 3/chr, 3/scn, 3/mlt, 3/uo, 3/vrb, 3/tst, 6/ir, 6/lxc, 6/ce, 6/be, 6/re, 6/ee, 6/fe, 6/te, 6/ve, 6/rfse, 6/ee2, 6/se, 6/ie and here.</li><li>The structure tree_inventory_item is private to this section.</li></ul>
<ul class="endnotetexts"><li>The structure tree_inventory is accessed in 3/ext, 3/lt, 3/rsp, 3/rls, 3/act, 3/act2, 3/ins, 3/knd, 3/prp, 3/rlt, 3/tbl, 3/chr, 3/scn, 3/mlt, 3/uo, 3/vrb, 3/tst, 6/ir, 6/lxc, 6/ce, 6/be, 6/re, 6/ee, 6/fe, 6/te, 6/ve, 6/rfse, 6/ee2, 6/se, 6/ie, 6/ae, 6/pe and here.</li><li>The structure tree_inventory_item is private to this section.</li></ul>
<p class="commentary firstcommentary"><a id="SP2" class="paragraph-anchor"></a><b>&#167;2. </b></p>
<pre class="displayed-code all-displayed-code code-font">
<span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="function-syntax">Synoptic::module_order</span><button class="popup" onclick="togglePopup('usagePopup3')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup3">Usage of <span class="code-font"><span class="function-syntax">Synoptic::module_order</span></span>:<br/>Rules - <a href="3-rls.html#SP1">&#167;1</a><br/>Activities - <a href="3-act.html#SP1">&#167;1</a><br/>Actions - <a href="3-act2.html#SP2">&#167;2</a><br/>Instances - <a href="3-ins.html#SP1">&#167;1</a><br/>Kinds - <a href="3-knd.html#SP1">&#167;1</a><br/>Properties - <a href="3-prp.html#SP1">&#167;1</a><br/>Relations - <a href="3-rlt.html#SP1">&#167;1</a><br/>Tables - <a href="3-tbl.html#SP1">&#167;1</a><br/>Chronology - <a href="3-chr.html#SP1">&#167;1</a><br/>Scenes - <a href="3-scn.html#SP1">&#167;1</a><br/>Multimedia - <a href="3-mlt.html#SP1">&#167;1</a><br/>Use Options - <a href="3-uo.html#SP1">&#167;1</a><br/>Tests - <a href="3-tst.html#SP1">&#167;1</a><br/>Lexicon - <a href="6-lxc.html#SP8">&#167;8</a><br/>Contents Element - <a href="6-ce.html#SP1">&#167;1</a><br/>Behaviour Element - <a href="6-be.html#SP1">&#167;1</a><br/>Relations Element - <a href="6-re.html#SP1">&#167;1</a><br/>Events Element - <a href="6-ee.html#SP1">&#167;1</a><br/>Figures Element - <a href="6-fe.html#SP1">&#167;1</a><br/>Values Element - <a href="6-ve.html#SP1">&#167;1</a><br/>Rules for Scenes Element - <a href="6-rfse.html#SP1">&#167;1</a><br/>Extras Element - <a href="6-ee2.html#SP1">&#167;1</a><br/>Standards Element - <a href="6-se.html#SP1">&#167;1</a><br/>Innards Element - <a href="6-ie.html#SP1">&#167;1</a></span></button><span class="plain-syntax">(</span><span class="reserved-syntax">const</span><span class="plain-syntax"> </span><span class="reserved-syntax">void</span><span class="plain-syntax"> *</span><span class="identifier-syntax">ent1</span><span class="plain-syntax">, </span><span class="reserved-syntax">const</span><span class="plain-syntax"> </span><span class="reserved-syntax">void</span><span class="plain-syntax"> *</span><span class="identifier-syntax">ent2</span><span class="plain-syntax">) {</span>
<span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="function-syntax">Synoptic::module_order</span><button class="popup" onclick="togglePopup('usagePopup3')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup3">Usage of <span class="code-font"><span class="function-syntax">Synoptic::module_order</span></span>:<br/>Rules - <a href="3-rls.html#SP1">&#167;1</a><br/>Activities - <a href="3-act.html#SP1">&#167;1</a><br/>Actions - <a href="3-act2.html#SP2">&#167;2</a><br/>Instances - <a href="3-ins.html#SP1">&#167;1</a><br/>Kinds - <a href="3-knd.html#SP1">&#167;1</a><br/>Properties - <a href="3-prp.html#SP1">&#167;1</a><br/>Relations - <a href="3-rlt.html#SP1">&#167;1</a><br/>Tables - <a href="3-tbl.html#SP1">&#167;1</a><br/>Chronology - <a href="3-chr.html#SP1">&#167;1</a><br/>Scenes - <a href="3-scn.html#SP1">&#167;1</a><br/>Multimedia - <a href="3-mlt.html#SP1">&#167;1</a><br/>Use Options - <a href="3-uo.html#SP1">&#167;1</a><br/>Tests - <a href="3-tst.html#SP1">&#167;1</a><br/>Lexicon - <a href="6-lxc.html#SP8">&#167;8</a><br/>Contents Element - <a href="6-ce.html#SP1">&#167;1</a><br/>Behaviour Element - <a href="6-be.html#SP1">&#167;1</a><br/>Relations Element - <a href="6-re.html#SP1">&#167;1</a><br/>Events Element - <a href="6-ee.html#SP1">&#167;1</a><br/>Figures Element - <a href="6-fe.html#SP1">&#167;1</a><br/>Values Element - <a href="6-ve.html#SP1">&#167;1</a><br/>Rules for Scenes Element - <a href="6-rfse.html#SP1">&#167;1</a><br/>Extras Element - <a href="6-ee2.html#SP1">&#167;1</a><br/>Standards Element - <a href="6-se.html#SP1">&#167;1</a><br/>Innards Element - <a href="6-ie.html#SP1">&#167;1</a><br/>Arithmetic Element - <a href="6-ae.html#SP1">&#167;1</a><br/>Plot Element - <a href="6-pe.html#SP1">&#167;1</a></span></button><span class="plain-syntax">(</span><span class="reserved-syntax">const</span><span class="plain-syntax"> </span><span class="reserved-syntax">void</span><span class="plain-syntax"> *</span><span class="identifier-syntax">ent1</span><span class="plain-syntax">, </span><span class="reserved-syntax">const</span><span class="plain-syntax"> </span><span class="reserved-syntax">void</span><span class="plain-syntax"> *</span><span class="identifier-syntax">ent2</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">itl_entry</span><span class="plain-syntax"> *</span><span class="identifier-syntax">E1</span><span class="plain-syntax"> = (</span><span class="identifier-syntax">itl_entry</span><span class="plain-syntax"> *) </span><span class="identifier-syntax">ent1</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">itl_entry</span><span class="plain-syntax"> *</span><span class="identifier-syntax">E2</span><span class="plain-syntax"> = (</span><span class="identifier-syntax">itl_entry</span><span class="plain-syntax"> *) </span><span class="identifier-syntax">ent2</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">E1</span><span class="plain-syntax"> == </span><span class="identifier-syntax">E2</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>

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<p class="purpose">To index dimensional rules.</p>
<p class="commentary firstcommentary"><a id="SP1" class="paragraph-anchor"></a><b>&#167;1. </b>These were really indexed for us in metadata generated by the main compiler;
so we do little more than tabulate that data here.
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">ArithmeticElement::render</span><button class="popup" onclick="togglePopup('usagePopup1')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup1">Usage of <span class="code-font"><span class="function-syntax">ArithmeticElement::render</span></span>:<br/>Index File Services - <a href="6-ifs.html#SP11">&#167;11</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">inter_tree</span><span class="plain-syntax"> *</span><span class="identifier-syntax">I</span><span class="plain-syntax"> = </span><a href="6-ifs.html#SP1" class="function-link"><span class="function-syntax">Index::get_tree</span></a><span class="plain-syntax">();</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">tree_inventory</span><span class="plain-syntax"> *</span><span class="identifier-syntax">inv</span><span class="plain-syntax"> = </span><a href="3-su.html#SP1" class="function-link"><span class="function-syntax">Synoptic::inv</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">I</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">TreeLists::sort</span><span class="plain-syntax">(</span><span class="identifier-syntax">inv</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">kind_nodes</span><span class="plain-syntax">, </span><a href="3-su.html#SP2" class="function-link"><span class="function-syntax">Synoptic::module_order</span></a><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">TreeLists::sort</span><span class="plain-syntax">(</span><span class="identifier-syntax">inv</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">multiplication_rule_nodes</span><span class="plain-syntax">, </span><a href="3-su.html#SP2" class="function-link"><span class="function-syntax">Synoptic::module_order</span></a><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_TAG</span><span class="plain-syntax">(</span><span class="string-syntax">"hr"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="6-ae.html#SP1_1" class="named-paragraph-link"><span class="named-paragraph">Index the rubric about quasinumerical kinds</span><span class="named-paragraph-number">1.1</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="6-ae.html#SP1_2" class="named-paragraph-link"><span class="named-paragraph">Index the table of quasinumerical kinds</span><span class="named-paragraph-number">1.2</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="6-ae.html#SP1_3" class="named-paragraph-link"><span class="named-paragraph">Index the table of multiplication rules</span><span class="named-paragraph-number">1.3</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax">}</span>
</pre>
<p class="commentary firstcommentary"><a id="SP1_1" class="paragraph-anchor"></a><b>&#167;1.1. </b><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Index the rubric about quasinumerical kinds</span><span class="named-paragraph-number">1.1</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_OPEN</span><span class="plain-syntax">(</span><span class="string-syntax">"p"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_TAG_WITH</span><span class="plain-syntax">(</span><span class="string-syntax">"a"</span><span class="plain-syntax">, </span><span class="string-syntax">"calculator"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::begin_plain_html_table</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::first_html_column</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_TAG_WITH</span><span class="plain-syntax">(</span><span class="string-syntax">"img"</span><span class="plain-syntax">, </span><span class="string-syntax">"border=0 src=inform:/doc_images/calc2.png"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&amp;nbsp;"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"Kinds of value marked with the calculator symbol are numerical - "</span>
<span class="plain-syntax"> </span><span class="string-syntax">"these are values we can add, multiply and so on. The range of these "</span>
<span class="plain-syntax"> </span><span class="string-syntax">"numbers depends on the Format setting for the project (Glulx format "</span>
<span class="plain-syntax"> </span><span class="string-syntax">"supports much higher numbers than Z-code)."</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::end_html_row</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::end_html_table</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_CLOSE</span><span class="plain-syntax">(</span><span class="string-syntax">"p"</span><span class="plain-syntax">);</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="6-ae.html#SP1">&#167;1</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP1_2" class="paragraph-anchor"></a><b>&#167;1.2. </b><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Index the table of quasinumerical kinds</span><span class="named-paragraph-number">1.2</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_OPEN</span><span class="plain-syntax">(</span><span class="string-syntax">"p"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::begin_plain_html_table</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::first_html_column</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&lt;b&gt;kind of value&lt;/b&gt;"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::next_html_column</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&lt;b&gt;minimum&lt;/b&gt;"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::next_html_column</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&lt;b&gt;maximum&lt;/b&gt;"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::next_html_column</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&lt;b&gt;dimensions&lt;/b&gt;"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::end_html_row</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">=0; </span><span class="identifier-syntax">i</span><span class="function-syntax">&lt;TreeLists::len(inv-&gt;</span><span class="element-syntax">kind_nodes</span><span class="plain-syntax">); </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">inter_package</span><span class="plain-syntax"> *</span><span class="identifier-syntax">pack</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Inter::Package::defined_by_frame</span><span class="plain-syntax">(</span><span class="identifier-syntax">inv</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">kind_nodes</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">list</span><span class="plain-syntax">[</span><span class="identifier-syntax">i</span><span class="plain-syntax">].</span><span class="identifier-syntax">node</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Str::len</span><span class="plain-syntax">(</span><span class="identifier-syntax">Metadata::read_optional_textual</span><span class="plain-syntax">(</span><span class="identifier-syntax">pack</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"^min_value"</span><span class="plain-syntax">)) &gt; </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::first_html_column</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"%S"</span><span class="plain-syntax">, </span><span class="identifier-syntax">Metadata::read_optional_textual</span><span class="plain-syntax">(</span><span class="identifier-syntax">pack</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"^printed_name"</span><span class="plain-syntax">));</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::next_html_column</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"%S"</span><span class="plain-syntax">, </span><span class="identifier-syntax">Metadata::read_optional_textual</span><span class="plain-syntax">(</span><span class="identifier-syntax">pack</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"^min_value"</span><span class="plain-syntax">));</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::next_html_column</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"%S"</span><span class="plain-syntax">, </span><span class="identifier-syntax">Metadata::read_optional_textual</span><span class="plain-syntax">(</span><span class="identifier-syntax">pack</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"^max_value"</span><span class="plain-syntax">));</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::next_html_column</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">text_stream</span><span class="plain-syntax"> *</span><span class="identifier-syntax">dims</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Metadata::read_optional_textual</span><span class="plain-syntax">(</span><span class="identifier-syntax">pack</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"^dimensions"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Str::len</span><span class="plain-syntax">(</span><span class="identifier-syntax">dims</span><span class="plain-syntax">) &gt; </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"%S"</span><span class="plain-syntax">, </span><span class="identifier-syntax">dims</span><span class="plain-syntax">); </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&lt;i&gt;dimensionless&lt;/i&gt;"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::end_html_row</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::end_html_table</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_CLOSE</span><span class="plain-syntax">(</span><span class="string-syntax">"p"</span><span class="plain-syntax">);</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="6-ae.html#SP1">&#167;1</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP1_3" class="paragraph-anchor"></a><b>&#167;1.3. </b>This is simply a table of all the multiplications declared in the source
text, sorted into kind order of left and then right operand.
</p>
<p class="commentary"><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Index the table of multiplication rules</span><span class="named-paragraph-number">1.3</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">TreeLists::len</span><span class="plain-syntax">(</span><span class="identifier-syntax">inv</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">multiplication_rule_nodes</span><span class="plain-syntax">) &gt; </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_OPEN</span><span class="plain-syntax">(</span><span class="string-syntax">"p"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"This is how multiplication changes kinds:"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_CLOSE</span><span class="plain-syntax">(</span><span class="string-syntax">"p"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_OPEN</span><span class="plain-syntax">(</span><span class="string-syntax">"p"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::begin_plain_html_table</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">=0; </span><span class="identifier-syntax">i</span><span class="function-syntax">&lt;TreeLists::len(inv-&gt;</span><span class="element-syntax">multiplication_rule_nodes</span><span class="plain-syntax">); </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">inter_package</span><span class="plain-syntax"> *</span><span class="identifier-syntax">pack</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Inter::Package::defined_by_frame</span><span class="plain-syntax">(</span><span class="identifier-syntax">inv</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">multiplication_rule_nodes</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">list</span><span class="plain-syntax">[</span><span class="identifier-syntax">i</span><span class="plain-syntax">].</span><span class="identifier-syntax">node</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::first_html_column</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">at</span><span class="plain-syntax"> = (</span><span class="reserved-syntax">int</span><span class="plain-syntax">) </span><span class="identifier-syntax">Metadata::read_optional_numeric</span><span class="plain-syntax">(</span><span class="identifier-syntax">pack</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"^at"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">at</span><span class="plain-syntax"> &gt; </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><a href="6-ifs.html#SP14" class="function-link"><span class="function-syntax">Index::link</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">at</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::next_html_column</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"%S"</span><span class="plain-syntax">, </span><span class="identifier-syntax">Metadata::read_optional_textual</span><span class="plain-syntax">(</span><span class="identifier-syntax">pack</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"^left_operand"</span><span class="plain-syntax">));</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::begin_colour</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"808080"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">" x "</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::end_colour</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"%S"</span><span class="plain-syntax">, </span><span class="identifier-syntax">Metadata::read_optional_textual</span><span class="plain-syntax">(</span><span class="identifier-syntax">pack</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"^right_operand"</span><span class="plain-syntax">));</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::begin_colour</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"808080"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">" = "</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::end_colour</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"%S"</span><span class="plain-syntax">, </span><span class="identifier-syntax">Metadata::read_optional_textual</span><span class="plain-syntax">(</span><span class="identifier-syntax">pack</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"^result"</span><span class="plain-syntax">));</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::next_html_column</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"%S"</span><span class="plain-syntax">, </span><span class="identifier-syntax">Metadata::read_optional_textual</span><span class="plain-syntax">(</span><span class="identifier-syntax">pack</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"^left_operand_benchmark"</span><span class="plain-syntax">));</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::begin_colour</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"808080"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">" x "</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::end_colour</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"%S"</span><span class="plain-syntax">, </span><span class="identifier-syntax">Metadata::read_optional_textual</span><span class="plain-syntax">(</span><span class="identifier-syntax">pack</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"^right_operand_benchmark"</span><span class="plain-syntax">));</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::begin_colour</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"808080"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">" = "</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::end_colour</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"%S"</span><span class="plain-syntax">, </span><span class="identifier-syntax">Metadata::read_optional_textual</span><span class="plain-syntax">(</span><span class="identifier-syntax">pack</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"^result_benchmark"</span><span class="plain-syntax">));</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::end_html_row</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::end_html_table</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_CLOSE</span><span class="plain-syntax">(</span><span class="string-syntax">"p"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> }</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="6-ae.html#SP1">&#167;1</a>.</li></ul>
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@ -115,7 +115,7 @@ function togglePopup(material_id) {
<span class="plain-syntax">}</span>
</pre>
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@ -256,7 +256,7 @@ giving only minimal entries about them.
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="6-ce.html#SP2">&#167;2</a>.</li></ul>
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@ -150,7 +150,7 @@ simplified form of the iFiction record, without the XML overhead.
<span class="plain-syntax">}</span>
</pre>
<nav role="progress"><div class="progresscontainer">
<ul class="progressbar"><li class="progressprev"><a href="6-ce.html">&#10094;</a></li><li class="progresschapter"><a href="1-cm.html">1</a></li><li class="progresschapter"><a href="2-mt.html">2</a></li><li class="progresschapter"><a href="3-sh.html">3</a></li><li class="progresschapter"><a href="4-cg.html">4</a></li><li class="progresschapter"><a href="5-ft.html">5</a></li><li class="progresscurrentchapter">6</li><li class="progresssection"><a href="6-ii.html">ii</a></li><li class="progresssection"><a href="6-ifs.html">ifs</a></li><li class="progresssection"><a href="6-ir.html">ir</a></li><li class="progresssection"><a href="6-lxc.html">lxc</a></li><li class="progresssection"><a href="6-ce.html">ce</a></li><li class="progresscurrent">ce2</li><li class="progresssection"><a href="6-be.html">be</a></li><li class="progresssection"><a href="6-re.html">re</a></li><li class="progresssection"><a href="6-ee.html">ee</a></li><li class="progresssection"><a href="6-fe.html">fe</a></li><li class="progresssection"><a href="6-te.html">te</a></li><li class="progresssection"><a href="6-ve.html">ve</a></li><li class="progresssection"><a href="6-rfse.html">rfse</a></li><li class="progresssection"><a href="6-ee2.html">ee2</a></li><li class="progresssection"><a href="6-se.html">se</a></li><li class="progresssection"><a href="6-ie.html">ie</a></li><li class="progresssection"><a href="6-ve2.html">ve2</a></li><li class="progresssection"><a href="6-ge.html">ge</a></li><li class="progresssection"><a href="6-le.html">le</a></li><li class="progressnext"><a href="6-be.html">&#10095;</a></li></ul></div>
<ul class="progressbar"><li class="progressprev"><a href="6-ce.html">&#10094;</a></li><li class="progresschapter"><a href="1-cm.html">1</a></li><li class="progresschapter"><a href="2-mt.html">2</a></li><li class="progresschapter"><a href="3-sh.html">3</a></li><li class="progresschapter"><a href="4-cg.html">4</a></li><li class="progresschapter"><a href="5-ft.html">5</a></li><li class="progresscurrentchapter">6</li><li class="progresssection"><a href="6-ii.html">ii</a></li><li class="progresssection"><a href="6-ifs.html">ifs</a></li><li class="progresssection"><a href="6-ir.html">ir</a></li><li class="progresssection"><a href="6-lxc.html">lxc</a></li><li class="progresssection"><a href="6-ce.html">ce</a></li><li class="progresscurrent">ce2</li><li class="progresssection"><a href="6-be.html">be</a></li><li class="progresssection"><a href="6-re.html">re</a></li><li class="progresssection"><a href="6-ee.html">ee</a></li><li class="progresssection"><a href="6-fe.html">fe</a></li><li class="progresssection"><a href="6-te.html">te</a></li><li class="progresssection"><a href="6-ve.html">ve</a></li><li class="progresssection"><a href="6-rfse.html">rfse</a></li><li class="progresssection"><a href="6-ee2.html">ee2</a></li><li class="progresssection"><a href="6-se.html">se</a></li><li class="progresssection"><a href="6-ie.html">ie</a></li><li class="progresssection"><a href="6-ve2.html">ve2</a></li><li class="progresssection"><a href="6-ge.html">ge</a></li><li class="progresssection"><a href="6-le.html">le</a></li><li class="progresssection"><a href="6-ae.html">ae</a></li><li class="progresssection"><a href="6-pe.html">pe</a></li><li class="progressnext"><a href="6-be.html">&#10095;</a></li></ul></div>
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</main>

View file

@ -150,7 +150,7 @@ function togglePopup(material_id) {
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="6-ee.html#SP1">&#167;1</a>.</li></ul>
<nav role="progress"><div class="progresscontainer">
<ul class="progressbar"><li class="progressprev"><a href="6-re.html">&#10094;</a></li><li class="progresschapter"><a href="1-cm.html">1</a></li><li class="progresschapter"><a href="2-mt.html">2</a></li><li class="progresschapter"><a href="3-sh.html">3</a></li><li class="progresschapter"><a href="4-cg.html">4</a></li><li class="progresschapter"><a href="5-ft.html">5</a></li><li class="progresscurrentchapter">6</li><li class="progresssection"><a href="6-ii.html">ii</a></li><li class="progresssection"><a href="6-ifs.html">ifs</a></li><li class="progresssection"><a href="6-ir.html">ir</a></li><li class="progresssection"><a href="6-lxc.html">lxc</a></li><li class="progresssection"><a href="6-ce.html">ce</a></li><li class="progresssection"><a href="6-ce2.html">ce2</a></li><li class="progresssection"><a href="6-be.html">be</a></li><li class="progresssection"><a href="6-re.html">re</a></li><li class="progresscurrent">ee</li><li class="progresssection"><a href="6-fe.html">fe</a></li><li class="progresssection"><a href="6-te.html">te</a></li><li class="progresssection"><a href="6-ve.html">ve</a></li><li class="progresssection"><a href="6-rfse.html">rfse</a></li><li class="progresssection"><a href="6-ee2.html">ee2</a></li><li class="progresssection"><a href="6-se.html">se</a></li><li class="progresssection"><a href="6-ie.html">ie</a></li><li class="progresssection"><a href="6-ve2.html">ve2</a></li><li class="progresssection"><a href="6-ge.html">ge</a></li><li class="progresssection"><a href="6-le.html">le</a></li><li class="progressnext"><a href="6-fe.html">&#10095;</a></li></ul></div>
<ul class="progressbar"><li class="progressprev"><a href="6-re.html">&#10094;</a></li><li class="progresschapter"><a href="1-cm.html">1</a></li><li class="progresschapter"><a href="2-mt.html">2</a></li><li class="progresschapter"><a href="3-sh.html">3</a></li><li class="progresschapter"><a href="4-cg.html">4</a></li><li class="progresschapter"><a href="5-ft.html">5</a></li><li class="progresscurrentchapter">6</li><li class="progresssection"><a href="6-ii.html">ii</a></li><li class="progresssection"><a href="6-ifs.html">ifs</a></li><li class="progresssection"><a href="6-ir.html">ir</a></li><li class="progresssection"><a href="6-lxc.html">lxc</a></li><li class="progresssection"><a href="6-ce.html">ce</a></li><li class="progresssection"><a href="6-ce2.html">ce2</a></li><li class="progresssection"><a href="6-be.html">be</a></li><li class="progresssection"><a href="6-re.html">re</a></li><li class="progresscurrent">ee</li><li class="progresssection"><a href="6-fe.html">fe</a></li><li class="progresssection"><a href="6-te.html">te</a></li><li class="progresssection"><a href="6-ve.html">ve</a></li><li class="progresssection"><a href="6-rfse.html">rfse</a></li><li class="progresssection"><a href="6-ee2.html">ee2</a></li><li class="progresssection"><a href="6-se.html">se</a></li><li class="progresssection"><a href="6-ie.html">ie</a></li><li class="progresssection"><a href="6-ve2.html">ve2</a></li><li class="progresssection"><a href="6-ge.html">ge</a></li><li class="progresssection"><a href="6-le.html">le</a></li><li class="progresssection"><a href="6-ae.html">ae</a></li><li class="progresssection"><a href="6-pe.html">pe</a></li><li class="progressnext"><a href="6-fe.html">&#10095;</a></li></ul></div>
</nav><!--End of weave-->
</main>

View file

@ -135,7 +135,7 @@ function togglePopup(material_id) {
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="6-ee2.html#SP1_1">&#167;1.1</a> (twice).</li></ul>
<nav role="progress"><div class="progresscontainer">
<ul class="progressbar"><li class="progressprev"><a href="6-rfse.html">&#10094;</a></li><li class="progresschapter"><a href="1-cm.html">1</a></li><li class="progresschapter"><a href="2-mt.html">2</a></li><li class="progresschapter"><a href="3-sh.html">3</a></li><li class="progresschapter"><a href="4-cg.html">4</a></li><li class="progresschapter"><a href="5-ft.html">5</a></li><li class="progresscurrentchapter">6</li><li class="progresssection"><a href="6-ii.html">ii</a></li><li class="progresssection"><a href="6-ifs.html">ifs</a></li><li class="progresssection"><a href="6-ir.html">ir</a></li><li class="progresssection"><a href="6-lxc.html">lxc</a></li><li class="progresssection"><a href="6-ce.html">ce</a></li><li class="progresssection"><a href="6-ce2.html">ce2</a></li><li class="progresssection"><a href="6-be.html">be</a></li><li class="progresssection"><a href="6-re.html">re</a></li><li class="progresssection"><a href="6-ee.html">ee</a></li><li class="progresssection"><a href="6-fe.html">fe</a></li><li class="progresssection"><a href="6-te.html">te</a></li><li class="progresssection"><a href="6-ve.html">ve</a></li><li class="progresssection"><a href="6-rfse.html">rfse</a></li><li class="progresscurrent">ee2</li><li class="progresssection"><a href="6-se.html">se</a></li><li class="progresssection"><a href="6-ie.html">ie</a></li><li class="progresssection"><a href="6-ve2.html">ve2</a></li><li class="progresssection"><a href="6-ge.html">ge</a></li><li class="progresssection"><a href="6-le.html">le</a></li><li class="progressnext"><a href="6-se.html">&#10095;</a></li></ul></div>
<ul class="progressbar"><li class="progressprev"><a href="6-rfse.html">&#10094;</a></li><li class="progresschapter"><a href="1-cm.html">1</a></li><li class="progresschapter"><a href="2-mt.html">2</a></li><li class="progresschapter"><a href="3-sh.html">3</a></li><li class="progresschapter"><a href="4-cg.html">4</a></li><li class="progresschapter"><a href="5-ft.html">5</a></li><li class="progresscurrentchapter">6</li><li class="progresssection"><a href="6-ii.html">ii</a></li><li class="progresssection"><a href="6-ifs.html">ifs</a></li><li class="progresssection"><a href="6-ir.html">ir</a></li><li class="progresssection"><a href="6-lxc.html">lxc</a></li><li class="progresssection"><a href="6-ce.html">ce</a></li><li class="progresssection"><a href="6-ce2.html">ce2</a></li><li class="progresssection"><a href="6-be.html">be</a></li><li class="progresssection"><a href="6-re.html">re</a></li><li class="progresssection"><a href="6-ee.html">ee</a></li><li class="progresssection"><a href="6-fe.html">fe</a></li><li class="progresssection"><a href="6-te.html">te</a></li><li class="progresssection"><a href="6-ve.html">ve</a></li><li class="progresssection"><a href="6-rfse.html">rfse</a></li><li class="progresscurrent">ee2</li><li class="progresssection"><a href="6-se.html">se</a></li><li class="progresssection"><a href="6-ie.html">ie</a></li><li class="progresssection"><a href="6-ve2.html">ve2</a></li><li class="progresssection"><a href="6-ge.html">ge</a></li><li class="progresssection"><a href="6-le.html">le</a></li><li class="progresssection"><a href="6-ae.html">ae</a></li><li class="progresssection"><a href="6-pe.html">pe</a></li><li class="progressnext"><a href="6-se.html">&#10095;</a></li></ul></div>
</nav><!--End of weave-->
</main>

View file

@ -353,7 +353,7 @@ to match this width, preserving the aspect ratio.
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="6-fe.html#SP1">&#167;1</a>.</li></ul>
<nav role="progress"><div class="progresscontainer">
<ul class="progressbar"><li class="progressprev"><a href="6-ee.html">&#10094;</a></li><li class="progresschapter"><a href="1-cm.html">1</a></li><li class="progresschapter"><a href="2-mt.html">2</a></li><li class="progresschapter"><a href="3-sh.html">3</a></li><li class="progresschapter"><a href="4-cg.html">4</a></li><li class="progresschapter"><a href="5-ft.html">5</a></li><li class="progresscurrentchapter">6</li><li class="progresssection"><a href="6-ii.html">ii</a></li><li class="progresssection"><a href="6-ifs.html">ifs</a></li><li class="progresssection"><a href="6-ir.html">ir</a></li><li class="progresssection"><a href="6-lxc.html">lxc</a></li><li class="progresssection"><a href="6-ce.html">ce</a></li><li class="progresssection"><a href="6-ce2.html">ce2</a></li><li class="progresssection"><a href="6-be.html">be</a></li><li class="progresssection"><a href="6-re.html">re</a></li><li class="progresssection"><a href="6-ee.html">ee</a></li><li class="progresscurrent">fe</li><li class="progresssection"><a href="6-te.html">te</a></li><li class="progresssection"><a href="6-ve.html">ve</a></li><li class="progresssection"><a href="6-rfse.html">rfse</a></li><li class="progresssection"><a href="6-ee2.html">ee2</a></li><li class="progresssection"><a href="6-se.html">se</a></li><li class="progresssection"><a href="6-ie.html">ie</a></li><li class="progresssection"><a href="6-ve2.html">ve2</a></li><li class="progresssection"><a href="6-ge.html">ge</a></li><li class="progresssection"><a href="6-le.html">le</a></li><li class="progressnext"><a href="6-te.html">&#10095;</a></li></ul></div>
<ul class="progressbar"><li class="progressprev"><a href="6-ee.html">&#10094;</a></li><li class="progresschapter"><a href="1-cm.html">1</a></li><li class="progresschapter"><a href="2-mt.html">2</a></li><li class="progresschapter"><a href="3-sh.html">3</a></li><li class="progresschapter"><a href="4-cg.html">4</a></li><li class="progresschapter"><a href="5-ft.html">5</a></li><li class="progresscurrentchapter">6</li><li class="progresssection"><a href="6-ii.html">ii</a></li><li class="progresssection"><a href="6-ifs.html">ifs</a></li><li class="progresssection"><a href="6-ir.html">ir</a></li><li class="progresssection"><a href="6-lxc.html">lxc</a></li><li class="progresssection"><a href="6-ce.html">ce</a></li><li class="progresssection"><a href="6-ce2.html">ce2</a></li><li class="progresssection"><a href="6-be.html">be</a></li><li class="progresssection"><a href="6-re.html">re</a></li><li class="progresssection"><a href="6-ee.html">ee</a></li><li class="progresscurrent">fe</li><li class="progresssection"><a href="6-te.html">te</a></li><li class="progresssection"><a href="6-ve.html">ve</a></li><li class="progresssection"><a href="6-rfse.html">rfse</a></li><li class="progresssection"><a href="6-ee2.html">ee2</a></li><li class="progresssection"><a href="6-se.html">se</a></li><li class="progresssection"><a href="6-ie.html">ie</a></li><li class="progresssection"><a href="6-ve2.html">ve2</a></li><li class="progresssection"><a href="6-ge.html">ge</a></li><li class="progresssection"><a href="6-le.html">le</a></li><li class="progresssection"><a href="6-ae.html">ae</a></li><li class="progresssection"><a href="6-pe.html">pe</a></li><li class="progressnext"><a href="6-te.html">&#10095;</a></li></ul></div>
</nav><!--End of weave-->
</main>

View file

@ -82,7 +82,7 @@ function togglePopup(material_id) {
<span class="plain-syntax">}</span>
</pre>
<nav role="progress"><div class="progresscontainer">
<ul class="progressbar"><li class="progressprev"><a href="6-ve2.html">&#10094;</a></li><li class="progresschapter"><a href="1-cm.html">1</a></li><li class="progresschapter"><a href="2-mt.html">2</a></li><li class="progresschapter"><a href="3-sh.html">3</a></li><li class="progresschapter"><a href="4-cg.html">4</a></li><li class="progresschapter"><a href="5-ft.html">5</a></li><li class="progresscurrentchapter">6</li><li class="progresssection"><a href="6-ii.html">ii</a></li><li class="progresssection"><a href="6-ifs.html">ifs</a></li><li class="progresssection"><a href="6-ir.html">ir</a></li><li class="progresssection"><a href="6-lxc.html">lxc</a></li><li class="progresssection"><a href="6-ce.html">ce</a></li><li class="progresssection"><a href="6-ce2.html">ce2</a></li><li class="progresssection"><a href="6-be.html">be</a></li><li class="progresssection"><a href="6-re.html">re</a></li><li class="progresssection"><a href="6-ee.html">ee</a></li><li class="progresssection"><a href="6-fe.html">fe</a></li><li class="progresssection"><a href="6-te.html">te</a></li><li class="progresssection"><a href="6-ve.html">ve</a></li><li class="progresssection"><a href="6-rfse.html">rfse</a></li><li class="progresssection"><a href="6-ee2.html">ee2</a></li><li class="progresssection"><a href="6-se.html">se</a></li><li class="progresssection"><a href="6-ie.html">ie</a></li><li class="progresssection"><a href="6-ve2.html">ve2</a></li><li class="progresscurrent">ge</li><li class="progresssection"><a href="6-le.html">le</a></li><li class="progressnext"><a href="6-le.html">&#10095;</a></li></ul></div>
<ul class="progressbar"><li class="progressprev"><a href="6-ve2.html">&#10094;</a></li><li class="progresschapter"><a href="1-cm.html">1</a></li><li class="progresschapter"><a href="2-mt.html">2</a></li><li class="progresschapter"><a href="3-sh.html">3</a></li><li class="progresschapter"><a href="4-cg.html">4</a></li><li class="progresschapter"><a href="5-ft.html">5</a></li><li class="progresscurrentchapter">6</li><li class="progresssection"><a href="6-ii.html">ii</a></li><li class="progresssection"><a href="6-ifs.html">ifs</a></li><li class="progresssection"><a href="6-ir.html">ir</a></li><li class="progresssection"><a href="6-lxc.html">lxc</a></li><li class="progresssection"><a href="6-ce.html">ce</a></li><li class="progresssection"><a href="6-ce2.html">ce2</a></li><li class="progresssection"><a href="6-be.html">be</a></li><li class="progresssection"><a href="6-re.html">re</a></li><li class="progresssection"><a href="6-ee.html">ee</a></li><li class="progresssection"><a href="6-fe.html">fe</a></li><li class="progresssection"><a href="6-te.html">te</a></li><li class="progresssection"><a href="6-ve.html">ve</a></li><li class="progresssection"><a href="6-rfse.html">rfse</a></li><li class="progresssection"><a href="6-ee2.html">ee2</a></li><li class="progresssection"><a href="6-se.html">se</a></li><li class="progresssection"><a href="6-ie.html">ie</a></li><li class="progresssection"><a href="6-ve2.html">ve2</a></li><li class="progresscurrent">ge</li><li class="progresssection"><a href="6-le.html">le</a></li><li class="progresssection"><a href="6-ae.html">ae</a></li><li class="progresssection"><a href="6-pe.html">pe</a></li><li class="progressnext"><a href="6-le.html">&#10095;</a></li></ul></div>
</nav><!--End of weave-->
</main>

View file

@ -288,7 +288,7 @@ pragma is set:
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="6-ie.html#SP2">&#167;2</a>.</li></ul>
<nav role="progress"><div class="progresscontainer">
<ul class="progressbar"><li class="progressprev"><a href="6-se.html">&#10094;</a></li><li class="progresschapter"><a href="1-cm.html">1</a></li><li class="progresschapter"><a href="2-mt.html">2</a></li><li class="progresschapter"><a href="3-sh.html">3</a></li><li class="progresschapter"><a href="4-cg.html">4</a></li><li class="progresschapter"><a href="5-ft.html">5</a></li><li class="progresscurrentchapter">6</li><li class="progresssection"><a href="6-ii.html">ii</a></li><li class="progresssection"><a href="6-ifs.html">ifs</a></li><li class="progresssection"><a href="6-ir.html">ir</a></li><li class="progresssection"><a href="6-lxc.html">lxc</a></li><li class="progresssection"><a href="6-ce.html">ce</a></li><li class="progresssection"><a href="6-ce2.html">ce2</a></li><li class="progresssection"><a href="6-be.html">be</a></li><li class="progresssection"><a href="6-re.html">re</a></li><li class="progresssection"><a href="6-ee.html">ee</a></li><li class="progresssection"><a href="6-fe.html">fe</a></li><li class="progresssection"><a href="6-te.html">te</a></li><li class="progresssection"><a href="6-ve.html">ve</a></li><li class="progresssection"><a href="6-rfse.html">rfse</a></li><li class="progresssection"><a href="6-ee2.html">ee2</a></li><li class="progresssection"><a href="6-se.html">se</a></li><li class="progresscurrent">ie</li><li class="progresssection"><a href="6-ve2.html">ve2</a></li><li class="progresssection"><a href="6-ge.html">ge</a></li><li class="progresssection"><a href="6-le.html">le</a></li><li class="progressnext"><a href="6-ve2.html">&#10095;</a></li></ul></div>
<ul class="progressbar"><li class="progressprev"><a href="6-se.html">&#10094;</a></li><li class="progresschapter"><a href="1-cm.html">1</a></li><li class="progresschapter"><a href="2-mt.html">2</a></li><li class="progresschapter"><a href="3-sh.html">3</a></li><li class="progresschapter"><a href="4-cg.html">4</a></li><li class="progresschapter"><a href="5-ft.html">5</a></li><li class="progresscurrentchapter">6</li><li class="progresssection"><a href="6-ii.html">ii</a></li><li class="progresssection"><a href="6-ifs.html">ifs</a></li><li class="progresssection"><a href="6-ir.html">ir</a></li><li class="progresssection"><a href="6-lxc.html">lxc</a></li><li class="progresssection"><a href="6-ce.html">ce</a></li><li class="progresssection"><a href="6-ce2.html">ce2</a></li><li class="progresssection"><a href="6-be.html">be</a></li><li class="progresssection"><a href="6-re.html">re</a></li><li class="progresssection"><a href="6-ee.html">ee</a></li><li class="progresssection"><a href="6-fe.html">fe</a></li><li class="progresssection"><a href="6-te.html">te</a></li><li class="progresssection"><a href="6-ve.html">ve</a></li><li class="progresssection"><a href="6-rfse.html">rfse</a></li><li class="progresssection"><a href="6-ee2.html">ee2</a></li><li class="progresssection"><a href="6-se.html">se</a></li><li class="progresscurrent">ie</li><li class="progresssection"><a href="6-ve2.html">ve2</a></li><li class="progresssection"><a href="6-ge.html">ge</a></li><li class="progresssection"><a href="6-le.html">le</a></li><li class="progresssection"><a href="6-ae.html">ae</a></li><li class="progresssection"><a href="6-pe.html">pe</a></li><li class="progressnext"><a href="6-ve2.html">&#10095;</a></li></ul></div>
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</main>

View file

@ -83,7 +83,7 @@ function togglePopup(material_id) {
<span class="plain-syntax"> </span><span class="identifier-syntax">indexing_tree</span><span class="plain-syntax"> = </span><span class="identifier-syntax">I</span><span class="plain-syntax">;</span>
<span class="plain-syntax">}</span>
<span class="identifier-syntax">inter_tree</span><span class="plain-syntax"> *</span><span class="function-syntax">Index::get_tree</span><button class="popup" onclick="togglePopup('usagePopup1')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup1">Usage of <span class="code-font"><span class="function-syntax">Index::get_tree</span></span>:<br/>Contents Element - <a href="6-ce.html#SP1">&#167;1</a><br/>Card Element - <a href="6-ce2.html#SP1">&#167;1</a><br/>Behaviour Element - <a href="6-be.html#SP1">&#167;1</a><br/>Relations Element - <a href="6-re.html#SP1">&#167;1</a><br/>Events Element - <a href="6-ee.html#SP1">&#167;1</a><br/>Figures Element - <a href="6-fe.html#SP1">&#167;1</a><br/>Tables Element - <a href="6-te.html#SP1">&#167;1</a><br/>Values Element - <a href="6-ve.html#SP1">&#167;1</a><br/>Rules for Scenes Element - <a href="6-rfse.html#SP1">&#167;1</a><br/>Extras Element - <a href="6-ee2.html#SP1">&#167;1</a><br/>Standards Element - <a href="6-se.html#SP1">&#167;1</a><br/>Innards Element - <a href="6-ie.html#SP1">&#167;1</a><br/>Verbs Element - <a href="6-ve2.html#SP1">&#167;1</a><br/>Gazetteer Element - <a href="6-ge.html#SP1">&#167;1</a><br/>Lexicon Element - <a href="6-le.html#SP1">&#167;1</a></span></button><span class="plain-syntax">(</span><span class="reserved-syntax">void</span><span class="plain-syntax">) {</span>
<span class="identifier-syntax">inter_tree</span><span class="plain-syntax"> *</span><span class="function-syntax">Index::get_tree</span><button class="popup" onclick="togglePopup('usagePopup1')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup1">Usage of <span class="code-font"><span class="function-syntax">Index::get_tree</span></span>:<br/>Contents Element - <a href="6-ce.html#SP1">&#167;1</a><br/>Card Element - <a href="6-ce2.html#SP1">&#167;1</a><br/>Behaviour Element - <a href="6-be.html#SP1">&#167;1</a><br/>Relations Element - <a href="6-re.html#SP1">&#167;1</a><br/>Events Element - <a href="6-ee.html#SP1">&#167;1</a><br/>Figures Element - <a href="6-fe.html#SP1">&#167;1</a><br/>Tables Element - <a href="6-te.html#SP1">&#167;1</a><br/>Values Element - <a href="6-ve.html#SP1">&#167;1</a><br/>Rules for Scenes Element - <a href="6-rfse.html#SP1">&#167;1</a><br/>Extras Element - <a href="6-ee2.html#SP1">&#167;1</a><br/>Standards Element - <a href="6-se.html#SP1">&#167;1</a><br/>Innards Element - <a href="6-ie.html#SP1">&#167;1</a><br/>Verbs Element - <a href="6-ve2.html#SP1">&#167;1</a><br/>Gazetteer Element - <a href="6-ge.html#SP1">&#167;1</a><br/>Lexicon Element - <a href="6-le.html#SP1">&#167;1</a><br/>Arithmetic Element - <a href="6-ae.html#SP1">&#167;1</a><br/>Plot Element - <a href="6-pe.html#SP1">&#167;1</a></span></button><span class="plain-syntax">(</span><span class="reserved-syntax">void</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">indexing_tree</span><span class="plain-syntax">;</span>
<span class="plain-syntax">}</span>
</pre>
@ -817,76 +817,25 @@ to show, hide and colour things:
<span class="plain-syntax">}</span>
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">Index::index_actual_element</span><button class="popup" onclick="togglePopup('usagePopup8')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup8">Usage of <span class="code-font"><span class="function-syntax">Index::index_actual_element</span></span>:<br/><a href="6-ifs.html#SP8_4">&#167;8.4</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="identifier-syntax">text_stream</span><span class="plain-syntax"> *</span><span class="identifier-syntax">elt</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Str::eq_wide_string</span><span class="plain-syntax">(</span><span class="identifier-syntax">elt</span><span class="plain-syntax">, </span><span class="identifier-syntax">L</span><span class="string-syntax">"Bh"</span><span class="plain-syntax">)) {</span>
<span class="plain-syntax"> </span><a href="6-be.html#SP1" class="function-link"><span class="function-syntax">BehaviourElement::render</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Str::eq_wide_string</span><span class="plain-syntax">(</span><span class="identifier-syntax">elt</span><span class="plain-syntax">, </span><span class="identifier-syntax">L</span><span class="string-syntax">"Cd"</span><span class="plain-syntax">)) {</span>
<span class="plain-syntax"> </span><a href="6-ce2.html#SP1" class="function-link"><span class="function-syntax">CardElement::render</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Str::eq_wide_string</span><span class="plain-syntax">(</span><span class="identifier-syntax">elt</span><span class="plain-syntax">, </span><span class="identifier-syntax">L</span><span class="string-syntax">"Rl"</span><span class="plain-syntax">)) {</span>
<span class="plain-syntax"> </span><a href="6-re.html#SP1" class="function-link"><span class="function-syntax">RelationsElement::render</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Str::eq_wide_string</span><span class="plain-syntax">(</span><span class="identifier-syntax">elt</span><span class="plain-syntax">, </span><span class="identifier-syntax">L</span><span class="string-syntax">"Ev"</span><span class="plain-syntax">)) {</span>
<span class="plain-syntax"> </span><a href="6-ee.html#SP1" class="function-link"><span class="function-syntax">EventsElement::render</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Str::eq_wide_string</span><span class="plain-syntax">(</span><span class="identifier-syntax">elt</span><span class="plain-syntax">, </span><span class="identifier-syntax">L</span><span class="string-syntax">"Fi"</span><span class="plain-syntax">)) {</span>
<span class="plain-syntax"> </span><a href="6-fe.html#SP1" class="function-link"><span class="function-syntax">FiguresElement::render</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Str::eq_wide_string</span><span class="plain-syntax">(</span><span class="identifier-syntax">elt</span><span class="plain-syntax">, </span><span class="identifier-syntax">L</span><span class="string-syntax">"Tb"</span><span class="plain-syntax">)) {</span>
<span class="plain-syntax"> </span><a href="6-te.html#SP1" class="function-link"><span class="function-syntax">TablesElement::render</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Str::eq_wide_string</span><span class="plain-syntax">(</span><span class="identifier-syntax">elt</span><span class="plain-syntax">, </span><span class="identifier-syntax">L</span><span class="string-syntax">"Vl"</span><span class="plain-syntax">)) {</span>
<span class="plain-syntax"> </span><a href="6-ve.html#SP1" class="function-link"><span class="function-syntax">ValuesElement::render</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Str::eq_wide_string</span><span class="plain-syntax">(</span><span class="identifier-syntax">elt</span><span class="plain-syntax">, </span><span class="identifier-syntax">L</span><span class="string-syntax">"RS"</span><span class="plain-syntax">)) {</span>
<span class="plain-syntax"> </span><a href="6-rfse.html#SP1" class="function-link"><span class="function-syntax">RulesForScenesElement::render</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Str::eq_wide_string</span><span class="plain-syntax">(</span><span class="identifier-syntax">elt</span><span class="plain-syntax">, </span><span class="identifier-syntax">L</span><span class="string-syntax">"Xt"</span><span class="plain-syntax">)) {</span>
<span class="plain-syntax"> </span><a href="6-ee2.html#SP1" class="function-link"><span class="function-syntax">ExtrasElement::render</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Str::eq_wide_string</span><span class="plain-syntax">(</span><span class="identifier-syntax">elt</span><span class="plain-syntax">, </span><span class="identifier-syntax">L</span><span class="string-syntax">"St"</span><span class="plain-syntax">)) {</span>
<span class="plain-syntax"> </span><a href="6-se.html#SP1" class="function-link"><span class="function-syntax">StandardsElement::render</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Str::eq_wide_string</span><span class="plain-syntax">(</span><span class="identifier-syntax">elt</span><span class="plain-syntax">, </span><span class="identifier-syntax">L</span><span class="string-syntax">"C"</span><span class="plain-syntax">)) {</span>
<span class="plain-syntax"> </span><a href="6-ce.html#SP1" class="function-link"><span class="function-syntax">ContentsElement::render</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Str::eq_wide_string</span><span class="plain-syntax">(</span><span class="identifier-syntax">elt</span><span class="plain-syntax">, </span><span class="identifier-syntax">L</span><span class="string-syntax">"In"</span><span class="plain-syntax">)) {</span>
<span class="plain-syntax"> </span><a href="6-ie.html#SP1" class="function-link"><span class="function-syntax">InnardsElement::render</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Str::eq_wide_string</span><span class="plain-syntax">(</span><span class="identifier-syntax">elt</span><span class="plain-syntax">, </span><span class="identifier-syntax">L</span><span class="string-syntax">"Vb"</span><span class="plain-syntax">)) {</span>
<span class="plain-syntax"> </span><a href="6-ve2.html#SP1" class="function-link"><span class="function-syntax">VerbsElement::render</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Str::eq_wide_string</span><span class="plain-syntax">(</span><span class="identifier-syntax">elt</span><span class="plain-syntax">, </span><span class="identifier-syntax">L</span><span class="string-syntax">"Gz"</span><span class="plain-syntax">)) {</span>
<span class="plain-syntax"> </span><a href="6-ge.html#SP1" class="function-link"><span class="function-syntax">GazetteerElement::render</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Str::eq_wide_string</span><span class="plain-syntax">(</span><span class="identifier-syntax">elt</span><span class="plain-syntax">, </span><span class="identifier-syntax">L</span><span class="string-syntax">"Lx"</span><span class="plain-syntax">)) {</span>
<span class="plain-syntax"> </span><a href="6-le.html#SP1" class="function-link"><span class="function-syntax">LexiconElement::render</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Str::eq_wide_string</span><span class="plain-syntax">(</span><span class="identifier-syntax">elt</span><span class="plain-syntax">, </span><span class="identifier-syntax">L</span><span class="string-syntax">"Ar"</span><span class="plain-syntax">)) { </span><a href="6-ae.html#SP1" class="function-link"><span class="function-syntax">ArithmeticElement::render</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">); </span><span class="reserved-syntax">return</span><span class="plain-syntax">; }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Str::eq_wide_string</span><span class="plain-syntax">(</span><span class="identifier-syntax">elt</span><span class="plain-syntax">, </span><span class="identifier-syntax">L</span><span class="string-syntax">"Bh"</span><span class="plain-syntax">)) { </span><a href="6-be.html#SP1" class="function-link"><span class="function-syntax">BehaviourElement::render</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">); </span><span class="reserved-syntax">return</span><span class="plain-syntax">; }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Str::eq_wide_string</span><span class="plain-syntax">(</span><span class="identifier-syntax">elt</span><span class="plain-syntax">, </span><span class="identifier-syntax">L</span><span class="string-syntax">"C"</span><span class="plain-syntax">)) { </span><a href="6-ce.html#SP1" class="function-link"><span class="function-syntax">ContentsElement::render</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">); </span><span class="reserved-syntax">return</span><span class="plain-syntax">; }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Str::eq_wide_string</span><span class="plain-syntax">(</span><span class="identifier-syntax">elt</span><span class="plain-syntax">, </span><span class="identifier-syntax">L</span><span class="string-syntax">"Cd"</span><span class="plain-syntax">)) { </span><a href="6-ce2.html#SP1" class="function-link"><span class="function-syntax">CardElement::render</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">); </span><span class="reserved-syntax">return</span><span class="plain-syntax">; }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Str::eq_wide_string</span><span class="plain-syntax">(</span><span class="identifier-syntax">elt</span><span class="plain-syntax">, </span><span class="identifier-syntax">L</span><span class="string-syntax">"Ev"</span><span class="plain-syntax">)) { </span><a href="6-ee.html#SP1" class="function-link"><span class="function-syntax">EventsElement::render</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">); </span><span class="reserved-syntax">return</span><span class="plain-syntax">; }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Str::eq_wide_string</span><span class="plain-syntax">(</span><span class="identifier-syntax">elt</span><span class="plain-syntax">, </span><span class="identifier-syntax">L</span><span class="string-syntax">"Fi"</span><span class="plain-syntax">)) { </span><a href="6-fe.html#SP1" class="function-link"><span class="function-syntax">FiguresElement::render</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">); </span><span class="reserved-syntax">return</span><span class="plain-syntax">; }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Str::eq_wide_string</span><span class="plain-syntax">(</span><span class="identifier-syntax">elt</span><span class="plain-syntax">, </span><span class="identifier-syntax">L</span><span class="string-syntax">"Gz"</span><span class="plain-syntax">)) { </span><a href="6-ge.html#SP1" class="function-link"><span class="function-syntax">GazetteerElement::render</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">); </span><span class="reserved-syntax">return</span><span class="plain-syntax">; }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Str::eq_wide_string</span><span class="plain-syntax">(</span><span class="identifier-syntax">elt</span><span class="plain-syntax">, </span><span class="identifier-syntax">L</span><span class="string-syntax">"In"</span><span class="plain-syntax">)) { </span><a href="6-ie.html#SP1" class="function-link"><span class="function-syntax">InnardsElement::render</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">); </span><span class="reserved-syntax">return</span><span class="plain-syntax">; }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Str::eq_wide_string</span><span class="plain-syntax">(</span><span class="identifier-syntax">elt</span><span class="plain-syntax">, </span><span class="identifier-syntax">L</span><span class="string-syntax">"Lx"</span><span class="plain-syntax">)) { </span><a href="6-le.html#SP1" class="function-link"><span class="function-syntax">LexiconElement::render</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">); </span><span class="reserved-syntax">return</span><span class="plain-syntax">; }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Str::eq_wide_string</span><span class="plain-syntax">(</span><span class="identifier-syntax">elt</span><span class="plain-syntax">, </span><span class="identifier-syntax">L</span><span class="string-syntax">"Rl"</span><span class="plain-syntax">)) { </span><a href="6-re.html#SP1" class="function-link"><span class="function-syntax">RelationsElement::render</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">); </span><span class="reserved-syntax">return</span><span class="plain-syntax">; }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Str::eq_wide_string</span><span class="plain-syntax">(</span><span class="identifier-syntax">elt</span><span class="plain-syntax">, </span><span class="identifier-syntax">L</span><span class="string-syntax">"RS"</span><span class="plain-syntax">)) { </span><a href="6-rfse.html#SP1" class="function-link"><span class="function-syntax">RulesForScenesElement::render</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">); </span><span class="reserved-syntax">return</span><span class="plain-syntax">; }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Str::eq_wide_string</span><span class="plain-syntax">(</span><span class="identifier-syntax">elt</span><span class="plain-syntax">, </span><span class="identifier-syntax">L</span><span class="string-syntax">"St"</span><span class="plain-syntax">)) { </span><a href="6-se.html#SP1" class="function-link"><span class="function-syntax">StandardsElement::render</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">); </span><span class="reserved-syntax">return</span><span class="plain-syntax">; }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Str::eq_wide_string</span><span class="plain-syntax">(</span><span class="identifier-syntax">elt</span><span class="plain-syntax">, </span><span class="identifier-syntax">L</span><span class="string-syntax">"Tb"</span><span class="plain-syntax">)) { </span><a href="6-te.html#SP1" class="function-link"><span class="function-syntax">TablesElement::render</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">); </span><span class="reserved-syntax">return</span><span class="plain-syntax">; }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Str::eq_wide_string</span><span class="plain-syntax">(</span><span class="identifier-syntax">elt</span><span class="plain-syntax">, </span><span class="identifier-syntax">L</span><span class="string-syntax">"Vb"</span><span class="plain-syntax">)) { </span><a href="6-ve2.html#SP1" class="function-link"><span class="function-syntax">VerbsElement::render</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">); </span><span class="reserved-syntax">return</span><span class="plain-syntax">; }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Str::eq_wide_string</span><span class="plain-syntax">(</span><span class="identifier-syntax">elt</span><span class="plain-syntax">, </span><span class="identifier-syntax">L</span><span class="string-syntax">"Vl"</span><span class="plain-syntax">)) { </span><a href="6-ve.html#SP1" class="function-link"><span class="function-syntax">ValuesElement::render</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">); </span><span class="reserved-syntax">return</span><span class="plain-syntax">; }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Str::eq_wide_string</span><span class="plain-syntax">(</span><span class="identifier-syntax">elt</span><span class="plain-syntax">, </span><span class="identifier-syntax">L</span><span class="string-syntax">"Xt"</span><span class="plain-syntax">)) { </span><a href="6-ee2.html#SP1" class="function-link"><span class="function-syntax">ExtrasElement::render</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">); </span><span class="reserved-syntax">return</span><span class="plain-syntax">; }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Str::eq_wide_string</span><span class="plain-syntax">(</span><span class="identifier-syntax">elt</span><span class="plain-syntax">, </span><span class="identifier-syntax">L</span><span class="string-syntax">"Pl"</span><span class="plain-syntax">)) { </span><a href="6-pe.html#SP1" class="function-link"><span class="function-syntax">PlotElement::render</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">); </span><span class="reserved-syntax">return</span><span class="plain-syntax">; }</span>
<span class="plain-syntax"> #</span><span class="identifier-syntax">ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">CORE_MODULE</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Str::eq_wide_string</span><span class="plain-syntax">(</span><span class="identifier-syntax">elt</span><span class="plain-syntax">, </span><span class="identifier-syntax">L</span><span class="string-syntax">"Pl"</span><span class="plain-syntax">)) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">IXScenes::render</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Str::eq_wide_string</span><span class="plain-syntax">(</span><span class="identifier-syntax">elt</span><span class="plain-syntax">, </span><span class="identifier-syntax">L</span><span class="string-syntax">"Ar"</span><span class="plain-syntax">)) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">IXArithmetic::render</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Str::eq_wide_string</span><span class="plain-syntax">(</span><span class="identifier-syntax">elt</span><span class="plain-syntax">, </span><span class="identifier-syntax">L</span><span class="string-syntax">"Mp"</span><span class="plain-syntax">)) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">IXPhysicalWorld::render</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
@ -1016,7 +965,7 @@ the source text in the application.
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">Index::link</span><button class="popup" onclick="togglePopup('usagePopup12')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup12">Usage of <span class="code-font"><span class="function-syntax">Index::link</span></span>:<br/>Index Rules - <a href="6-ir.html#SP1_1">&#167;1.1</a>, <a href="6-ir.html#SP4_5">&#167;4.5</a>, <a href="6-ir.html#SP4_7">&#167;4.7</a>, <a href="6-ir.html#SP6">&#167;6</a>, <a href="6-ir.html#SP8">&#167;8</a>, <a href="6-ir.html#SP8_1">&#167;8.1</a><br/>Lexicon - <a href="6-lxc.html#SP7_2">&#167;7.2</a><br/>Contents Element - <a href="6-ce.html#SP1_1_1">&#167;1.1.1</a>, <a href="6-ce.html#SP2_1">&#167;2.1</a><br/>Behaviour Element - <a href="6-be.html#SP1">&#167;1</a><br/>Relations Element - <a href="6-re.html#SP1">&#167;1</a><br/>Events Element - <a href="6-ee.html#SP1_1">&#167;1.1</a>, <a href="6-ee.html#SP1_2">&#167;1.2</a><br/>Figures Element - <a href="6-fe.html#SP1_1">&#167;1.1</a>, <a href="6-fe.html#SP1_2">&#167;1.2</a>, <a href="6-fe.html#SP1_3">&#167;1.3</a><br/>Tables Element - <a href="6-te.html#SP1_3">&#167;1.3</a>, <a href="6-te.html#SP1_3_1">&#167;1.3.1</a><br/>Values Element - <a href="6-ve.html#SP1_1_2">&#167;1.1.2</a>, <a href="6-ve.html#SP1_2">&#167;1.2</a><br/>Innards Element - <a href="6-ie.html#SP2_3">&#167;2.3</a><br/>Verbs Element - <a href="6-ve2.html#SP1">&#167;1</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">wn</span><span class="plain-syntax">) {</span>
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">Index::link</span><button class="popup" onclick="togglePopup('usagePopup12')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup12">Usage of <span class="code-font"><span class="function-syntax">Index::link</span></span>:<br/>Index Rules - <a href="6-ir.html#SP1_1">&#167;1.1</a>, <a href="6-ir.html#SP4_5">&#167;4.5</a>, <a href="6-ir.html#SP4_7">&#167;4.7</a>, <a href="6-ir.html#SP6">&#167;6</a>, <a href="6-ir.html#SP8">&#167;8</a>, <a href="6-ir.html#SP8_1">&#167;8.1</a><br/>Lexicon - <a href="6-lxc.html#SP7_2">&#167;7.2</a><br/>Contents Element - <a href="6-ce.html#SP1_1_1">&#167;1.1.1</a>, <a href="6-ce.html#SP2_1">&#167;2.1</a><br/>Behaviour Element - <a href="6-be.html#SP1">&#167;1</a><br/>Relations Element - <a href="6-re.html#SP1">&#167;1</a><br/>Events Element - <a href="6-ee.html#SP1_1">&#167;1.1</a>, <a href="6-ee.html#SP1_2">&#167;1.2</a><br/>Figures Element - <a href="6-fe.html#SP1_1">&#167;1.1</a>, <a href="6-fe.html#SP1_2">&#167;1.2</a>, <a href="6-fe.html#SP1_3">&#167;1.3</a><br/>Tables Element - <a href="6-te.html#SP1_3">&#167;1.3</a>, <a href="6-te.html#SP1_3_1">&#167;1.3.1</a><br/>Values Element - <a href="6-ve.html#SP1_1_2">&#167;1.1.2</a>, <a href="6-ve.html#SP1_2">&#167;1.2</a><br/>Innards Element - <a href="6-ie.html#SP2_3">&#167;2.3</a><br/>Verbs Element - <a href="6-ve2.html#SP1">&#167;1</a><br/>Arithmetic Element - <a href="6-ae.html#SP1_3">&#167;1.3</a><br/>Plot Element - <a href="6-pe.html#SP1_3_1_1">&#167;1.3.1.1</a>, <a href="6-pe.html#SP1_3_1_4_2">&#167;1.3.1.4.2</a>, <a href="6-pe.html#SP1_3_1_4_3">&#167;1.3.1.4.3</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">wn</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><a href="6-ifs.html#SP14" class="function-link"><span class="function-syntax">Index::link_to_location</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">Lexer::word_location</span><span class="plain-syntax">(</span><span class="identifier-syntax">wn</span><span class="plain-syntax">), </span><span class="identifier-syntax">TRUE</span><span class="plain-syntax">);</span>
<span class="plain-syntax">}</span>
@ -1071,18 +1020,18 @@ code.
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_CLOSE</span><span class="plain-syntax">(</span><span class="string-syntax">"a"</span><span class="plain-syntax">);</span>
<span class="plain-syntax">}</span>
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">Index::anchor</span><button class="popup" onclick="togglePopup('usagePopup14')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup14">Usage of <span class="code-font"><span class="function-syntax">Index::anchor</span></span>:<br/>Card Element - <a href="6-ce2.html#SP1">&#167;1</a><br/>Values Element - <a href="6-ve.html#SP1_1">&#167;1.1</a><br/>Rules for Scenes Element - <a href="6-rfse.html#SP1">&#167;1</a><br/>Innards Element - <a href="6-ie.html#SP1">&#167;1</a>, <a href="6-ie.html#SP1_1">&#167;1.1</a><br/>Lexicon Element - <a href="6-le.html#SP1">&#167;1</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="identifier-syntax">text_stream</span><span class="plain-syntax"> *</span><span class="identifier-syntax">p</span><span class="plain-syntax">) {</span>
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">Index::anchor</span><button class="popup" onclick="togglePopup('usagePopup14')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup14">Usage of <span class="code-font"><span class="function-syntax">Index::anchor</span></span>:<br/>Card Element - <a href="6-ce2.html#SP1">&#167;1</a><br/>Values Element - <a href="6-ve.html#SP1_1">&#167;1.1</a><br/>Rules for Scenes Element - <a href="6-rfse.html#SP1">&#167;1</a><br/>Innards Element - <a href="6-ie.html#SP1">&#167;1</a>, <a href="6-ie.html#SP1_1">&#167;1.1</a><br/>Lexicon Element - <a href="6-le.html#SP1">&#167;1</a><br/>Plot Element - <a href="6-pe.html#SP1_3">&#167;1.3</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="identifier-syntax">text_stream</span><span class="plain-syntax"> *</span><span class="identifier-syntax">p</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_OPEN_WITH</span><span class="plain-syntax">(</span><span class="string-syntax">"a"</span><span class="plain-syntax">, </span><span class="string-syntax">"name=%S"</span><span class="plain-syntax">, </span><span class="identifier-syntax">p</span><span class="plain-syntax">); </span><span class="identifier-syntax">HTML_CLOSE</span><span class="plain-syntax">(</span><span class="string-syntax">"a"</span><span class="plain-syntax">);</span>
<span class="plain-syntax">}</span>
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">Index::below_link_numbered</span><button class="popup" onclick="togglePopup('usagePopup15')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup15">Usage of <span class="code-font"><span class="function-syntax">Index::below_link_numbered</span></span>:<br/>Lexicon - <a href="6-lxc.html#SP7_2">&#167;7.2</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">n</span><span class="plain-syntax">) {</span>
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">Index::below_link_numbered</span><button class="popup" onclick="togglePopup('usagePopup15')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup15">Usage of <span class="code-font"><span class="function-syntax">Index::below_link_numbered</span></span>:<br/>Lexicon - <a href="6-lxc.html#SP7_2">&#167;7.2</a><br/>Plot Element - <a href="6-pe.html#SP2_2">&#167;2.2</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">n</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&amp;nbsp;"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_OPEN_WITH</span><span class="plain-syntax">(</span><span class="string-syntax">"a"</span><span class="plain-syntax">, </span><span class="string-syntax">"href=#A%d"</span><span class="plain-syntax">, </span><span class="identifier-syntax">n</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_TAG_WITH</span><span class="plain-syntax">(</span><span class="string-syntax">"img"</span><span class="plain-syntax">, </span><span class="string-syntax">"border=0 src=inform:/doc_images/Below.png"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_CLOSE</span><span class="plain-syntax">(</span><span class="string-syntax">"a"</span><span class="plain-syntax">);</span>
<span class="plain-syntax">}</span>
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">Index::anchor_numbered</span><button class="popup" onclick="togglePopup('usagePopup16')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup16">Usage of <span class="code-font"><span class="function-syntax">Index::anchor_numbered</span></span>:<br/>Verbs Element - <a href="6-ve2.html#SP1">&#167;1</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">n</span><span class="plain-syntax">) {</span>
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">Index::anchor_numbered</span><button class="popup" onclick="togglePopup('usagePopup16')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup16">Usage of <span class="code-font"><span class="function-syntax">Index::anchor_numbered</span></span>:<br/>Verbs Element - <a href="6-ve2.html#SP1">&#167;1</a><br/>Plot Element - <a href="6-pe.html#SP1_3_1_1">&#167;1.3.1.1</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">n</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_OPEN_WITH</span><span class="plain-syntax">(</span><span class="string-syntax">"a"</span><span class="plain-syntax">, </span><span class="string-syntax">"name=A%d"</span><span class="plain-syntax">, </span><span class="identifier-syntax">n</span><span class="plain-syntax">); </span><span class="identifier-syntax">HTML_CLOSE</span><span class="plain-syntax">(</span><span class="string-syntax">"a"</span><span class="plain-syntax">);</span>
<span class="plain-syntax">}</span>
</pre>
@ -1188,7 +1137,7 @@ quotes.
<span class="plain-syntax">}</span>
</pre>
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View file

@ -288,7 +288,7 @@ time.) <span class="extract"><span class="extract-syntax">{-index:name}</span></
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="6-ii.html#SP3">&#167;3</a>.</li></ul>
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@ -95,7 +95,7 @@ function togglePopup(material_id) {
<span class="reserved-syntax">typedef</span><span class="plain-syntax"> </span><span class="reserved-syntax">struct</span><span class="plain-syntax"> </span><span class="reserved-syntax">ix_rule_context</span><span class="plain-syntax"> {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">struct</span><span class="plain-syntax"> </span><span class="identifier-syntax">inter_package</span><span class="plain-syntax"> *</span><span class="identifier-syntax">action_context</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">struct</span><span class="plain-syntax"> </span><span class="identifier-syntax">inter_symbol</span><span class="plain-syntax"> *</span><span class="identifier-syntax">scene_context</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">struct</span><span class="plain-syntax"> </span><span class="reserved-syntax">simplified_scene</span><span class="plain-syntax"> *</span><span class="identifier-syntax">scene_context</span><span class="plain-syntax">;</span>
<span class="plain-syntax">} </span><span class="reserved-syntax">ix_rule_context</span><span class="plain-syntax">;</span>
<span class="reserved-syntax">ix_rule_context</span><span class="plain-syntax"> </span><span class="function-syntax">IndexRules::action_context</span><span class="plain-syntax">(</span><span class="identifier-syntax">inter_package</span><span class="plain-syntax"> *</span><span class="identifier-syntax">an</span><span class="plain-syntax">) {</span>
@ -104,21 +104,21 @@ function togglePopup(material_id) {
<span class="plain-syntax"> </span><span class="identifier-syntax">rc</span><span class="plain-syntax">.</span><span class="element-syntax">scene_context</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">rc</span><span class="plain-syntax">;</span>
<span class="plain-syntax">}</span>
<span class="reserved-syntax">ix_rule_context</span><span class="plain-syntax"> </span><span class="function-syntax">IndexRules::scene_context</span><span class="plain-syntax">(</span><span class="identifier-syntax">inter_symbol</span><span class="plain-syntax"> *</span><span class="identifier-syntax">s</span><span class="plain-syntax">) {</span>
<span class="reserved-syntax">ix_rule_context</span><span class="plain-syntax"> </span><span class="function-syntax">IndexRules::scene_context</span><button class="popup" onclick="togglePopup('usagePopup3')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup3">Usage of <span class="code-font"><span class="function-syntax">IndexRules::scene_context</span></span>:<br/>Plot Element - <a href="6-pe.html#SP1_3_1_3">&#167;1.3.1.3</a></span></button><span class="plain-syntax">(</span><span class="reserved-syntax">simplified_scene</span><span class="plain-syntax"> *</span><span class="identifier-syntax">s</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">ix_rule_context</span><span class="plain-syntax"> </span><span class="identifier-syntax">rc</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">rc</span><span class="plain-syntax">.</span><span class="element-syntax">action_context</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">rc</span><span class="plain-syntax">.</span><span class="element-syntax">scene_context</span><span class="plain-syntax"> = </span><span class="identifier-syntax">s</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">rc</span><span class="plain-syntax">;</span>
<span class="plain-syntax">}</span>
<span class="reserved-syntax">ix_rule_context</span><span class="plain-syntax"> </span><span class="function-syntax">IndexRules::no_rule_context</span><button class="popup" onclick="togglePopup('usagePopup3')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup3">Usage of <span class="code-font"><span class="function-syntax">IndexRules::no_rule_context</span></span>:<br/><a href="6-ir.html#SP8">&#167;8</a></span></button><span class="plain-syntax">(</span><span class="reserved-syntax">void</span><span class="plain-syntax">) {</span>
<span class="reserved-syntax">ix_rule_context</span><span class="plain-syntax"> </span><span class="function-syntax">IndexRules::no_rule_context</span><button class="popup" onclick="togglePopup('usagePopup4')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup4">Usage of <span class="code-font"><span class="function-syntax">IndexRules::no_rule_context</span></span>:<br/><a href="6-ir.html#SP8">&#167;8</a><br/>Plot Element - <a href="6-pe.html#SP1_3_1_5">&#167;1.3.1.5</a></span></button><span class="plain-syntax">(</span><span class="reserved-syntax">void</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">ix_rule_context</span><span class="plain-syntax"> </span><span class="identifier-syntax">rc</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">rc</span><span class="plain-syntax">.</span><span class="element-syntax">action_context</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">rc</span><span class="plain-syntax">.</span><span class="element-syntax">scene_context</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">rc</span><span class="plain-syntax">;</span>
<span class="plain-syntax">}</span>
<span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="function-syntax">IndexRules::phrase_fits_rule_context</span><button class="popup" onclick="togglePopup('usagePopup4')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup4">Usage of <span class="code-font"><span class="function-syntax">IndexRules::phrase_fits_rule_context</span></span>:<br/><a href="6-ir.html#SP2">&#167;2</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">inter_package</span><span class="plain-syntax"> *</span><span class="identifier-syntax">entry</span><span class="plain-syntax">, </span><span class="reserved-syntax">ix_rule_context</span><span class="plain-syntax"> </span><span class="identifier-syntax">rc</span><span class="plain-syntax">) {</span>
<span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="function-syntax">IndexRules::phrase_fits_rule_context</span><button class="popup" onclick="togglePopup('usagePopup5')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup5">Usage of <span class="code-font"><span class="function-syntax">IndexRules::phrase_fits_rule_context</span></span>:<br/><a href="6-ir.html#SP2">&#167;2</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">inter_package</span><span class="plain-syntax"> *</span><span class="identifier-syntax">entry</span><span class="plain-syntax">, </span><span class="reserved-syntax">ix_rule_context</span><span class="plain-syntax"> </span><span class="identifier-syntax">rc</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">entry</span><span class="plain-syntax"> == </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">FALSE</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">rc</span><span class="plain-syntax">.</span><span class="identifier-syntax">action_context</span><span class="plain-syntax">) {</span>
@ -128,13 +128,14 @@ function togglePopup(material_id) {
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">rc</span><span class="plain-syntax">.</span><span class="identifier-syntax">scene_context</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">inter_symbol</span><span class="plain-syntax"> *</span><span class="identifier-syntax">scene_symbol</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Metadata::read_optional_symbol</span><span class="plain-syntax">(</span><span class="identifier-syntax">entry</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"^during"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">scene_symbol</span><span class="plain-syntax"> != </span><span class="identifier-syntax">rc</span><span class="plain-syntax">.</span><span class="element-syntax">scene_context</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">FALSE</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">scene_symbol</span><span class="plain-syntax"> == </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">FALSE</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Inter::Packages::container</span><span class="plain-syntax">(</span><span class="identifier-syntax">scene_symbol</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">definition</span><span class="plain-syntax">) != </span><span class="identifier-syntax">rc</span><span class="plain-syntax">.</span><span class="element-syntax">scene_context</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">pack</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">FALSE</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">TRUE</span><span class="plain-syntax">;</span>
<span class="plain-syntax">}</span>
<span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">RS_unique_xtra_no</span><span class="plain-syntax"> = </span><span class="constant-syntax">77777</span><span class="plain-syntax">;</span>
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">IndexRules::index_rules_box</span><button class="popup" onclick="togglePopup('usagePopup5')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup5">Usage of <span class="code-font"><span class="function-syntax">IndexRules::index_rules_box</span></span>:<br/>Rules for Scenes Element - <a href="6-rfse.html#SP1">&#167;1</a><br/>Extras Element - <a href="6-ee2.html#SP1_1">&#167;1.1</a><br/>Standards Element - <a href="6-se.html#SP1_1">&#167;1.1</a>, <a href="6-se.html#SP1_2">&#167;1.2</a>, <a href="6-se.html#SP1_3">&#167;1.3</a>, <a href="6-se.html#SP1_4">&#167;1.4</a>, <a href="6-se.html#SP1_5">&#167;1.5</a>, <a href="6-se.html#SP1_7">&#167;1.7</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="reserved-syntax">tree_inventory</span><span class="plain-syntax"> *</span><span class="identifier-syntax">inv</span><span class="plain-syntax">,</span>
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">IndexRules::index_rules_box</span><button class="popup" onclick="togglePopup('usagePopup6')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup6">Usage of <span class="code-font"><span class="function-syntax">IndexRules::index_rules_box</span></span>:<br/>Rules for Scenes Element - <a href="6-rfse.html#SP1">&#167;1</a><br/>Extras Element - <a href="6-ee2.html#SP1_1">&#167;1.1</a><br/>Standards Element - <a href="6-se.html#SP1_1">&#167;1.1</a>, <a href="6-se.html#SP1_2">&#167;1.2</a>, <a href="6-se.html#SP1_3">&#167;1.3</a>, <a href="6-se.html#SP1_4">&#167;1.4</a>, <a href="6-se.html#SP1_5">&#167;1.5</a>, <a href="6-se.html#SP1_7">&#167;1.7</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="reserved-syntax">tree_inventory</span><span class="plain-syntax"> *</span><span class="identifier-syntax">inv</span><span class="plain-syntax">,</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">text_stream</span><span class="plain-syntax"> *</span><span class="identifier-syntax">titling_text</span><span class="plain-syntax">, </span><span class="identifier-syntax">text_stream</span><span class="plain-syntax"> *</span><span class="identifier-syntax">doc_link</span><span class="plain-syntax">,</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">inter_package</span><span class="plain-syntax"> *</span><span class="identifier-syntax">rb_pack</span><span class="plain-syntax">, </span><span class="reserved-syntax">char</span><span class="plain-syntax"> *</span><span class="identifier-syntax">text</span><span class="plain-syntax">, </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">indent</span><span class="plain-syntax">, </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">hide_behind_plus</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">rb_pack</span><span class="plain-syntax"> == </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
@ -216,7 +217,7 @@ function togglePopup(material_id) {
<p class="commentary firstcommentary"><a id="SP2" class="paragraph-anchor"></a><b>&#167;2. </b></p>
<pre class="displayed-code all-displayed-code code-font">
<span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="function-syntax">IndexRules::index_rulebook</span><button class="popup" onclick="togglePopup('usagePopup6')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup6">Usage of <span class="code-font"><span class="function-syntax">IndexRules::index_rulebook</span></span>:<br/><a href="6-ir.html#SP1">&#167;1</a>, <a href="6-ir.html#SP8">&#167;8</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="identifier-syntax">inter_tree</span><span class="plain-syntax"> *</span><span class="identifier-syntax">I</span><span class="plain-syntax">, </span><span class="identifier-syntax">inter_package</span><span class="plain-syntax"> *</span><span class="identifier-syntax">rb_pack</span><span class="plain-syntax">, </span><span class="identifier-syntax">text_stream</span><span class="plain-syntax"> *</span><span class="identifier-syntax">billing</span><span class="plain-syntax">, </span><span class="reserved-syntax">ix_rule_context</span><span class="plain-syntax"> </span><span class="identifier-syntax">rc</span><span class="plain-syntax">, </span><span class="reserved-syntax">int</span><span class="plain-syntax"> *</span><span class="identifier-syntax">resp_count</span><span class="plain-syntax">) {</span>
<span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="function-syntax">IndexRules::index_rulebook</span><button class="popup" onclick="togglePopup('usagePopup7')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup7">Usage of <span class="code-font"><span class="function-syntax">IndexRules::index_rulebook</span></span>:<br/><a href="6-ir.html#SP1">&#167;1</a>, <a href="6-ir.html#SP8">&#167;8</a><br/>Plot Element - <a href="6-pe.html#SP1_3_1_3">&#167;1.3.1.3</a>, <a href="6-pe.html#SP1_3_1_5">&#167;1.3.1.5</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="identifier-syntax">inter_tree</span><span class="plain-syntax"> *</span><span class="identifier-syntax">I</span><span class="plain-syntax">, </span><span class="identifier-syntax">inter_package</span><span class="plain-syntax"> *</span><span class="identifier-syntax">rb_pack</span><span class="plain-syntax">, </span><span class="identifier-syntax">text_stream</span><span class="plain-syntax"> *</span><span class="identifier-syntax">billing</span><span class="plain-syntax">, </span><span class="reserved-syntax">ix_rule_context</span><span class="plain-syntax"> </span><span class="identifier-syntax">rc</span><span class="plain-syntax">, </span><span class="reserved-syntax">int</span><span class="plain-syntax"> *</span><span class="identifier-syntax">resp_count</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">suppress_outcome</span><span class="plain-syntax"> = </span><span class="identifier-syntax">FALSE</span><span class="plain-syntax">, </span><span class="identifier-syntax">t</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">rb_pack</span><span class="plain-syntax"> == </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Str::len</span><span class="plain-syntax">(</span><span class="identifier-syntax">billing</span><span class="plain-syntax">) &gt; </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
@ -229,7 +230,7 @@ function togglePopup(material_id) {
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">t</span><span class="plain-syntax">;</span>
<span class="plain-syntax">}</span>
<span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="function-syntax">IndexRules::is_contextually_empty</span><span class="plain-syntax">(</span><span class="identifier-syntax">inter_tree</span><span class="plain-syntax"> *</span><span class="identifier-syntax">I</span><span class="plain-syntax">, </span><span class="identifier-syntax">inter_package</span><span class="plain-syntax"> *</span><span class="identifier-syntax">rb_pack</span><span class="plain-syntax">, </span><span class="reserved-syntax">ix_rule_context</span><span class="plain-syntax"> </span><span class="identifier-syntax">rc</span><span class="plain-syntax">) {</span>
<span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="function-syntax">IndexRules::is_contextually_empty</span><button class="popup" onclick="togglePopup('usagePopup8')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup8">Usage of <span class="code-font"><span class="function-syntax">IndexRules::is_contextually_empty</span></span>:<br/>Plot Element - <a href="6-pe.html#SP1_3_1_3">&#167;1.3.1.3</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">inter_tree</span><span class="plain-syntax"> *</span><span class="identifier-syntax">I</span><span class="plain-syntax">, </span><span class="identifier-syntax">inter_package</span><span class="plain-syntax"> *</span><span class="identifier-syntax">rb_pack</span><span class="plain-syntax">, </span><span class="reserved-syntax">ix_rule_context</span><span class="plain-syntax"> </span><span class="identifier-syntax">rc</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">rb_pack</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">inter_symbol</span><span class="plain-syntax"> *</span><span class="identifier-syntax">wanted</span><span class="plain-syntax"> = </span><span class="identifier-syntax">PackageTypes::get</span><span class="plain-syntax">(</span><span class="identifier-syntax">I</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"_rulebook_entry"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">inter_tree_node</span><span class="plain-syntax"> *</span><span class="identifier-syntax">D</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Inter::Packages::definition</span><span class="plain-syntax">(</span><span class="identifier-syntax">rb_pack</span><span class="plain-syntax">);</span>
@ -245,7 +246,7 @@ function togglePopup(material_id) {
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">TRUE</span><span class="plain-syntax">;</span>
<span class="plain-syntax">}</span>
<span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="function-syntax">IndexRules::no_rules</span><button class="popup" onclick="togglePopup('usagePopup7')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup7">Usage of <span class="code-font"><span class="function-syntax">IndexRules::no_rules</span></span>:<br/><a href="6-ir.html#SP1">&#167;1</a>, <a href="6-ir.html#SP8">&#167;8</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">inter_tree</span><span class="plain-syntax"> *</span><span class="identifier-syntax">I</span><span class="plain-syntax">, </span><span class="identifier-syntax">inter_package</span><span class="plain-syntax"> *</span><span class="identifier-syntax">rb_pack</span><span class="plain-syntax">) {</span>
<span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="function-syntax">IndexRules::no_rules</span><button class="popup" onclick="togglePopup('usagePopup9')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup9">Usage of <span class="code-font"><span class="function-syntax">IndexRules::no_rules</span></span>:<br/><a href="6-ir.html#SP1">&#167;1</a>, <a href="6-ir.html#SP8">&#167;8</a><br/>Plot Element - <a href="6-pe.html#SP1_3_1_5">&#167;1.3.1.5</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">inter_tree</span><span class="plain-syntax"> *</span><span class="identifier-syntax">I</span><span class="plain-syntax">, </span><span class="identifier-syntax">inter_package</span><span class="plain-syntax"> *</span><span class="identifier-syntax">rb_pack</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">N</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">rb_pack</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">inter_symbol</span><span class="plain-syntax"> *</span><span class="identifier-syntax">wanted</span><span class="plain-syntax"> = </span><span class="identifier-syntax">PackageTypes::get</span><span class="plain-syntax">(</span><span class="identifier-syntax">I</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"_rulebook_entry"</span><span class="plain-syntax">);</span>
@ -306,7 +307,7 @@ function togglePopup(material_id) {
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">IndexRules::br_show_linkage_icon</span><button class="popup" onclick="togglePopup('usagePopup8')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup8">Usage of <span class="code-font"><span class="function-syntax">IndexRules::br_show_linkage_icon</span></span>:<br/><a href="6-ir.html#SP2">&#167;2</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="identifier-syntax">inter_package</span><span class="plain-syntax"> *</span><span class="identifier-syntax">prev</span><span class="plain-syntax">) {</span>
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">IndexRules::br_show_linkage_icon</span><button class="popup" onclick="togglePopup('usagePopup10')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup10">Usage of <span class="code-font"><span class="function-syntax">IndexRules::br_show_linkage_icon</span></span>:<br/><a href="6-ir.html#SP2">&#167;2</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="identifier-syntax">inter_package</span><span class="plain-syntax"> *</span><span class="identifier-syntax">prev</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">text_stream</span><span class="plain-syntax"> *</span><span class="identifier-syntax">icon_name</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">; </span><span class="comment-syntax"> redundant assignment to appease </span><span class="extract"><span class="extract-syntax">gcc -O2</span></span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">prev</span><span class="plain-syntax"> == </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">) || (</span><span class="identifier-syntax">Str::len</span><span class="plain-syntax">(</span><span class="identifier-syntax">Metadata::read_optional_textual</span><span class="plain-syntax">(</span><span class="identifier-syntax">prev</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"^tooltip"</span><span class="plain-syntax">)) == </span><span class="constant-syntax">0</span><span class="plain-syntax">)) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::icon_with_tooltip</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"inform:/doc_images/rulenone.png"</span><span class="plain-syntax">,</span>
@ -327,7 +328,7 @@ function togglePopup(material_id) {
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="function-syntax">IndexRules::index_rule</span><button class="popup" onclick="togglePopup('usagePopup9')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup9">Usage of <span class="code-font"><span class="function-syntax">IndexRules::index_rule</span></span>:<br/><a href="6-ir.html#SP2">&#167;2</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="identifier-syntax">inter_tree</span><span class="plain-syntax"> *</span><span class="identifier-syntax">I</span><span class="plain-syntax">, </span><span class="identifier-syntax">inter_package</span><span class="plain-syntax"> *</span><span class="identifier-syntax">R</span><span class="plain-syntax">, </span><span class="identifier-syntax">inter_package</span><span class="plain-syntax"> *</span><span class="identifier-syntax">owner</span><span class="plain-syntax">, </span><span class="reserved-syntax">ix_rule_context</span><span class="plain-syntax"> </span><span class="identifier-syntax">rc</span><span class="plain-syntax">) {</span>
<span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="function-syntax">IndexRules::index_rule</span><button class="popup" onclick="togglePopup('usagePopup11')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup11">Usage of <span class="code-font"><span class="function-syntax">IndexRules::index_rule</span></span>:<br/><a href="6-ir.html#SP2">&#167;2</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="identifier-syntax">inter_tree</span><span class="plain-syntax"> *</span><span class="identifier-syntax">I</span><span class="plain-syntax">, </span><span class="identifier-syntax">inter_package</span><span class="plain-syntax"> *</span><span class="identifier-syntax">R</span><span class="plain-syntax">, </span><span class="identifier-syntax">inter_package</span><span class="plain-syntax"> *</span><span class="identifier-syntax">owner</span><span class="plain-syntax">, </span><span class="reserved-syntax">ix_rule_context</span><span class="plain-syntax"> </span><span class="identifier-syntax">rc</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">no_responses_indexed</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">response_box_id</span><span class="plain-syntax"> = </span><span class="identifier-syntax">RS_unique_xtra_no</span><span class="plain-syntax">++;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">text_stream</span><span class="plain-syntax"> *</span><span class="identifier-syntax">name</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Metadata::read_optional_textual</span><span class="plain-syntax">(</span><span class="identifier-syntax">R</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"^name"</span><span class="plain-syntax">);</span>
@ -352,10 +353,8 @@ function togglePopup(material_id) {
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&lt;i&gt;%S"</span><span class="plain-syntax">, </span><span class="identifier-syntax">italicised_text</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">rc</span><span class="plain-syntax">.</span><span class="identifier-syntax">scene_context</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">inter_package</span><span class="plain-syntax"> *</span><span class="identifier-syntax">scene_pack</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Inter::Packages::container</span><span class="plain-syntax">(</span><span class="identifier-syntax">rc</span><span class="plain-syntax">.</span><span class="element-syntax">scene_context</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">definition</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">" during %S"</span><span class="plain-syntax">, </span><span class="identifier-syntax">Metadata::read_optional_textual</span><span class="plain-syntax">(</span><span class="identifier-syntax">scene_pack</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"^name"</span><span class="plain-syntax">));</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">rc</span><span class="plain-syntax">.</span><span class="identifier-syntax">scene_context</span><span class="plain-syntax">)</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">" during %S"</span><span class="plain-syntax">, </span><a href="6-pe.html#SP1" class="function-link"><span class="function-syntax">PlotElement::scene_name</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">rc</span><span class="plain-syntax">.</span><span class="element-syntax">scene_context</span><span class="plain-syntax">));</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&lt;/i&gt;&amp;nbsp;&amp;nbsp;"</span><span class="plain-syntax">);</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="6-ir.html#SP4">&#167;4</a>.</li></ul>
@ -484,7 +483,7 @@ text to assert a change:
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">IndexRules::index_response</span><button class="popup" onclick="togglePopup('usagePopup10')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup10">Usage of <span class="code-font"><span class="function-syntax">IndexRules::index_response</span></span>:<br/><a href="6-ir.html#SP4_3">&#167;4.3</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="identifier-syntax">inter_package</span><span class="plain-syntax"> *</span><span class="identifier-syntax">rule_pack</span><span class="plain-syntax">, </span><span class="identifier-syntax">inter_package</span><span class="plain-syntax"> *</span><span class="identifier-syntax">resp_pack</span><span class="plain-syntax">) {</span>
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">IndexRules::index_response</span><button class="popup" onclick="togglePopup('usagePopup12')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup12">Usage of <span class="code-font"><span class="function-syntax">IndexRules::index_response</span></span>:<br/><a href="6-ir.html#SP4_3">&#167;4.3</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="identifier-syntax">inter_package</span><span class="plain-syntax"> *</span><span class="identifier-syntax">rule_pack</span><span class="plain-syntax">, </span><span class="identifier-syntax">inter_package</span><span class="plain-syntax"> *</span><span class="identifier-syntax">resp_pack</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">marker</span><span class="plain-syntax"> = (</span><span class="reserved-syntax">int</span><span class="plain-syntax">) </span><span class="identifier-syntax">Metadata::read_numeric</span><span class="plain-syntax">(</span><span class="identifier-syntax">resp_pack</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"^marker"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">text_stream</span><span class="plain-syntax"> *</span><span class="identifier-syntax">text</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Metadata::read_textual</span><span class="plain-syntax">(</span><span class="identifier-syntax">resp_pack</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"^index_text"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;"</span><span class="plain-syntax">);</span>
@ -512,7 +511,7 @@ text to assert a change:
<p class="commentary firstcommentary"><a id="SP6" class="paragraph-anchor"></a><b>&#167;6. </b></p>
<pre class="displayed-code all-displayed-code code-font">
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">IndexRules::index_outcomes</span><button class="popup" onclick="togglePopup('usagePopup11')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup11">Usage of <span class="code-font"><span class="function-syntax">IndexRules::index_outcomes</span></span>:<br/><a href="6-ir.html#SP2">&#167;2</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="identifier-syntax">inter_tree</span><span class="plain-syntax"> *</span><span class="identifier-syntax">I</span><span class="plain-syntax">, </span><span class="identifier-syntax">inter_package</span><span class="plain-syntax"> *</span><span class="identifier-syntax">rb_pack</span><span class="plain-syntax">) {</span>
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">IndexRules::index_outcomes</span><button class="popup" onclick="togglePopup('usagePopup13')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup13">Usage of <span class="code-font"><span class="function-syntax">IndexRules::index_outcomes</span></span>:<br/><a href="6-ir.html#SP2">&#167;2</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="identifier-syntax">inter_tree</span><span class="plain-syntax"> *</span><span class="identifier-syntax">I</span><span class="plain-syntax">, </span><span class="identifier-syntax">inter_package</span><span class="plain-syntax"> *</span><span class="identifier-syntax">rb_pack</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">inter_symbol</span><span class="plain-syntax"> *</span><span class="identifier-syntax">wanted</span><span class="plain-syntax"> = </span><span class="identifier-syntax">PackageTypes::get</span><span class="plain-syntax">(</span><span class="identifier-syntax">I</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"_rulebook_outcome"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">inter_tree_node</span><span class="plain-syntax"> *</span><span class="identifier-syntax">D</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Inter::Packages::definition</span><span class="plain-syntax">(</span><span class="identifier-syntax">rb_pack</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">LOOP_THROUGH_INTER_CHILDREN</span><span class="plain-syntax">(</span><span class="identifier-syntax">C</span><span class="plain-syntax">, </span><span class="identifier-syntax">D</span><span class="plain-syntax">) {</span>
@ -550,7 +549,7 @@ text to assert a change:
<span class="plain-syntax"> }</span>
<span class="plain-syntax">}</span>
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">IndexRules::rb_index_placements</span><button class="popup" onclick="togglePopup('usagePopup12')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup12">Usage of <span class="code-font"><span class="function-syntax">IndexRules::rb_index_placements</span></span>:<br/><a href="6-ir.html#SP2">&#167;2</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="identifier-syntax">inter_tree</span><span class="plain-syntax"> *</span><span class="identifier-syntax">I</span><span class="plain-syntax">, </span><span class="identifier-syntax">inter_package</span><span class="plain-syntax"> *</span><span class="identifier-syntax">rb_pack</span><span class="plain-syntax">) {</span>
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">IndexRules::rb_index_placements</span><button class="popup" onclick="togglePopup('usagePopup14')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup14">Usage of <span class="code-font"><span class="function-syntax">IndexRules::rb_index_placements</span></span>:<br/><a href="6-ir.html#SP2">&#167;2</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="identifier-syntax">inter_tree</span><span class="plain-syntax"> *</span><span class="identifier-syntax">I</span><span class="plain-syntax">, </span><span class="identifier-syntax">inter_package</span><span class="plain-syntax"> *</span><span class="identifier-syntax">rb_pack</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">inter_symbol</span><span class="plain-syntax"> *</span><span class="identifier-syntax">wanted</span><span class="plain-syntax"> = </span><span class="identifier-syntax">PackageTypes::get</span><span class="plain-syntax">(</span><span class="identifier-syntax">I</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"_rulebook_placement"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">inter_tree_node</span><span class="plain-syntax"> *</span><span class="identifier-syntax">D</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Inter::Packages::definition</span><span class="plain-syntax">(</span><span class="identifier-syntax">rb_pack</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">LOOP_THROUGH_INTER_CHILDREN</span><span class="plain-syntax">(</span><span class="identifier-syntax">C</span><span class="plain-syntax">, </span><span class="identifier-syntax">D</span><span class="plain-syntax">) {</span>
@ -572,7 +571,7 @@ text to assert a change:
<p class="commentary firstcommentary"><a id="SP7" class="paragraph-anchor"></a><b>&#167;7. </b></p>
<pre class="displayed-code all-displayed-code code-font">
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">IndexRules::index_activity</span><button class="popup" onclick="togglePopup('usagePopup13')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup13">Usage of <span class="code-font"><span class="function-syntax">IndexRules::index_activity</span></span>:<br/>Extras Element - <a href="6-ee2.html#SP1_1">&#167;1.1</a><br/>Standards Element - <a href="6-se.html#SP2">&#167;2</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="identifier-syntax">inter_tree</span><span class="plain-syntax"> *</span><span class="identifier-syntax">I</span><span class="plain-syntax">, </span><span class="identifier-syntax">inter_package</span><span class="plain-syntax"> *</span><span class="identifier-syntax">pack</span><span class="plain-syntax">, </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">indent</span><span class="plain-syntax">) {</span>
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">IndexRules::index_activity</span><button class="popup" onclick="togglePopup('usagePopup15')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup15">Usage of <span class="code-font"><span class="function-syntax">IndexRules::index_activity</span></span>:<br/>Extras Element - <a href="6-ee2.html#SP1_1">&#167;1.1</a><br/>Standards Element - <a href="6-se.html#SP2">&#167;2</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="identifier-syntax">inter_tree</span><span class="plain-syntax"> *</span><span class="identifier-syntax">I</span><span class="plain-syntax">, </span><span class="identifier-syntax">inter_package</span><span class="plain-syntax"> *</span><span class="identifier-syntax">pack</span><span class="plain-syntax">, </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">indent</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">empty</span><span class="plain-syntax"> = (</span><span class="reserved-syntax">int</span><span class="plain-syntax">) </span><span class="identifier-syntax">Metadata::read_optional_numeric</span><span class="plain-syntax">(</span><span class="identifier-syntax">pack</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"^empty"</span><span class="plain-syntax">);</span>
<span class="comment-syntax"> if (av-&gt;indexing_data.activity_indexed) return;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">av</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">indexing_data</span><span class="plain-syntax">.</span><span class="identifier-syntax">activity_indexed</span><span class="plain-syntax"> = </span><span class="identifier-syntax">TRUE</span><span class="plain-syntax">;</span>
@ -588,7 +587,7 @@ text to assert a change:
<p class="commentary firstcommentary"><a id="SP8" class="paragraph-anchor"></a><b>&#167;8. </b></p>
<pre class="displayed-code all-displayed-code code-font">
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">IndexRules::activity_rules_box</span><button class="popup" onclick="togglePopup('usagePopup14')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup14">Usage of <span class="code-font"><span class="function-syntax">IndexRules::activity_rules_box</span></span>:<br/><a href="6-ir.html#SP7">&#167;7</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="identifier-syntax">inter_tree</span><span class="plain-syntax"> *</span><span class="identifier-syntax">I</span><span class="plain-syntax">, </span><span class="identifier-syntax">text_stream</span><span class="plain-syntax"> *</span><span class="identifier-syntax">doc_link</span><span class="plain-syntax">,</span>
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">IndexRules::activity_rules_box</span><button class="popup" onclick="togglePopup('usagePopup16')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup16">Usage of <span class="code-font"><span class="function-syntax">IndexRules::activity_rules_box</span></span>:<br/><a href="6-ir.html#SP7">&#167;7</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="identifier-syntax">inter_tree</span><span class="plain-syntax"> *</span><span class="identifier-syntax">I</span><span class="plain-syntax">, </span><span class="identifier-syntax">text_stream</span><span class="plain-syntax"> *</span><span class="identifier-syntax">doc_link</span><span class="plain-syntax">,</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">inter_package</span><span class="plain-syntax"> *</span><span class="identifier-syntax">av_pack</span><span class="plain-syntax">, </span><span class="identifier-syntax">text_stream</span><span class="plain-syntax"> *</span><span class="identifier-syntax">text</span><span class="plain-syntax">, </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">indent</span><span class="plain-syntax">, </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">hide_behind_plus</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">xtra_no</span><span class="plain-syntax"> = </span><span class="identifier-syntax">RS_unique_xtra_no</span><span class="plain-syntax">++;</span>
@ -698,7 +697,7 @@ text to assert a change:
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="6-ir.html#SP8">&#167;8</a> (twice).</li></ul>
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@ -94,7 +94,7 @@ function togglePopup(material_id) {
<span class="plain-syntax">}</span>
</pre>
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@ -425,7 +425,7 @@ than (say) quicksort is not great.
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="6-lxc.html#SP8">&#167;8</a>.</li></ul>
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@ -0,0 +1,601 @@
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var popup = document.getElementById(material_id);
popup.classList.toggle("show");
}
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<ul class="crumbs"><li><a href="../index.html">Home</a></li><li><a href="../compiler.html">Inter Modules</a></li><li><a href="index.html">codegen</a></li><li><a href="index.html#6">Chapter 6: Index</a></li><li><b>Plot Element</b></li></ul></div>
<p class="purpose">To write the Plot element (Pl) in the index.</p>
<ul class="toc"><li><a href="6-pe.html#SP2">&#167;2. Table of Scenes</a></li></ul><hr class="tocbar">
<p class="commentary firstcommentary"><a id="SP1" class="paragraph-anchor"></a><b>&#167;1. </b>The mapping of time is on the one hand simpler than the mapping of space
since there is only one dimension, but on the other hand more complex since
scenes can be multiply present at the same instant of time (whereas rooms
cannot be multiply present at the same point in space). We resolve this
with a notation which takes a little bit of on-screen explanation, but
seems natural enough to learn in practice.
</p>
<pre class="definitions code-font"><span class="definition-keyword">define</span> <span class="constant-syntax">MAX_SCENE_ENDS</span><span class="plain-syntax"> </span><span class="constant-syntax">32</span><span class="plain-syntax"> </span><span class="comment-syntax"> this must exceed 31</span>
</pre>
<pre class="displayed-code all-displayed-code code-font">
<span class="reserved-syntax">typedef</span><span class="plain-syntax"> </span><span class="reserved-syntax">struct</span><span class="plain-syntax"> </span><span class="reserved-syntax">simplified_scene</span><span class="plain-syntax"> {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">struct</span><span class="plain-syntax"> </span><span class="identifier-syntax">inter_package</span><span class="plain-syntax"> *</span><span class="identifier-syntax">pack</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">no_ends</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">struct</span><span class="plain-syntax"> </span><span class="reserved-syntax">simplified_end</span><span class="plain-syntax"> *</span><span class="identifier-syntax">ends</span><span class="plain-syntax">[</span><span class="constant-syntax">MAX_SCENE_ENDS</span><span class="plain-syntax">];</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">indexed_already</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">CLASS_DEFINITION</span>
<span class="plain-syntax">} </span><span class="reserved-syntax">simplified_scene</span><span class="plain-syntax">;</span>
<span class="reserved-syntax">typedef</span><span class="plain-syntax"> </span><span class="reserved-syntax">struct</span><span class="plain-syntax"> </span><span class="reserved-syntax">simplified_end</span><span class="plain-syntax"> {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">struct</span><span class="plain-syntax"> </span><span class="identifier-syntax">inter_package</span><span class="plain-syntax"> *</span><span class="identifier-syntax">end_pack</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">struct</span><span class="plain-syntax"> </span><span class="reserved-syntax">simplified_connector</span><span class="plain-syntax"> *</span><span class="identifier-syntax">anchor_connectors</span><span class="plain-syntax">; </span><span class="comment-syntax"> linked list</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">CLASS_DEFINITION</span>
<span class="plain-syntax">} </span><span class="reserved-syntax">simplified_end</span><span class="plain-syntax">;</span>
<span class="reserved-syntax">typedef</span><span class="plain-syntax"> </span><span class="reserved-syntax">struct</span><span class="plain-syntax"> </span><span class="reserved-syntax">simplified_connector</span><span class="plain-syntax"> {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">struct</span><span class="plain-syntax"> </span><span class="identifier-syntax">inter_package</span><span class="plain-syntax"> *</span><span class="identifier-syntax">con_pack</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">struct</span><span class="plain-syntax"> </span><span class="reserved-syntax">simplified_scene</span><span class="plain-syntax"> *</span><span class="identifier-syntax">connect_to</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">struct</span><span class="plain-syntax"> </span><span class="reserved-syntax">simplified_connector</span><span class="plain-syntax"> *</span><span class="identifier-syntax">next</span><span class="plain-syntax">; </span><span class="comment-syntax"> next in list of connectors for a scene end</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">CLASS_DEFINITION</span>
<span class="plain-syntax">} </span><span class="reserved-syntax">simplified_connector</span><span class="plain-syntax">;</span>
<span class="reserved-syntax">simplified_scene</span><span class="plain-syntax"> *</span><span class="function-syntax">PlotElement::simplified</span><span class="plain-syntax">(</span><span class="identifier-syntax">inter_tree</span><span class="plain-syntax"> *</span><span class="identifier-syntax">I</span><span class="plain-syntax">, </span><span class="identifier-syntax">inter_package</span><span class="plain-syntax"> *</span><span class="identifier-syntax">sc_pack</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">simplified_scene</span><span class="plain-syntax"> *</span><span class="identifier-syntax">ssc</span><span class="plain-syntax"> = </span><span class="identifier-syntax">CREATE</span><span class="plain-syntax">(</span><span class="reserved-syntax">simplified_scene</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">ssc</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">pack</span><span class="plain-syntax"> = </span><span class="identifier-syntax">sc_pack</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">ssc</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">no_ends</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">ssc</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">indexed_already</span><span class="plain-syntax"> = </span><span class="identifier-syntax">FALSE</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">inter_symbol</span><span class="plain-syntax"> *</span><span class="identifier-syntax">wanted</span><span class="plain-syntax"> = </span><span class="identifier-syntax">PackageTypes::get</span><span class="plain-syntax">(</span><span class="identifier-syntax">I</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"_scene_end"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">inter_symbol</span><span class="plain-syntax"> *</span><span class="identifier-syntax">wanted_within</span><span class="plain-syntax"> = </span><span class="identifier-syntax">PackageTypes::get</span><span class="plain-syntax">(</span><span class="identifier-syntax">I</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"_scene_connector"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">inter_tree_node</span><span class="plain-syntax"> *</span><span class="identifier-syntax">D</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Inter::Packages::definition</span><span class="plain-syntax">(</span><span class="identifier-syntax">sc_pack</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">LOOP_THROUGH_INTER_CHILDREN</span><span class="plain-syntax">(</span><span class="identifier-syntax">C</span><span class="plain-syntax">, </span><span class="identifier-syntax">D</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">C</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">W</span><span class="plain-syntax">.</span><span class="identifier-syntax">data</span><span class="plain-syntax">[</span><span class="identifier-syntax">ID_IFLD</span><span class="plain-syntax">] == </span><span class="identifier-syntax">PACKAGE_IST</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">inter_package</span><span class="plain-syntax"> *</span><span class="identifier-syntax">entry</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Inter::Package::defined_by_frame</span><span class="plain-syntax">(</span><span class="identifier-syntax">C</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Inter::Packages::type</span><span class="plain-syntax">(</span><span class="identifier-syntax">entry</span><span class="plain-syntax">) == </span><span class="identifier-syntax">wanted</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">simplified_end</span><span class="plain-syntax"> *</span><span class="identifier-syntax">se</span><span class="plain-syntax"> = </span><span class="identifier-syntax">CREATE</span><span class="plain-syntax">(</span><span class="reserved-syntax">simplified_end</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">se</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">end_pack</span><span class="plain-syntax"> = </span><span class="identifier-syntax">entry</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">se</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">anchor_connectors</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">LOOP_THROUGH_INTER_CHILDREN</span><span class="plain-syntax">(</span><span class="identifier-syntax">B</span><span class="plain-syntax">, </span><span class="identifier-syntax">C</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">B</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">W</span><span class="plain-syntax">.</span><span class="identifier-syntax">data</span><span class="plain-syntax">[</span><span class="identifier-syntax">ID_IFLD</span><span class="plain-syntax">] == </span><span class="identifier-syntax">PACKAGE_IST</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">inter_package</span><span class="plain-syntax"> *</span><span class="identifier-syntax">inner_entry</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Inter::Package::defined_by_frame</span><span class="plain-syntax">(</span><span class="identifier-syntax">B</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Inter::Packages::type</span><span class="plain-syntax">(</span><span class="identifier-syntax">inner_entry</span><span class="plain-syntax">) == </span><span class="identifier-syntax">wanted_within</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">simplified_connector</span><span class="plain-syntax"> *</span><span class="identifier-syntax">scon</span><span class="plain-syntax"> = </span><span class="identifier-syntax">CREATE</span><span class="plain-syntax">(</span><span class="reserved-syntax">simplified_connector</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">scon</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">con_pack</span><span class="plain-syntax"> = </span><span class="identifier-syntax">inner_entry</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">scon</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">next</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">se</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">anchor_connectors</span><span class="plain-syntax"> == </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">se</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">anchor_connectors</span><span class="plain-syntax"> = </span><span class="identifier-syntax">scon</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> } </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">simplified_connector</span><span class="plain-syntax"> *</span><span class="identifier-syntax">last</span><span class="plain-syntax"> = </span><span class="identifier-syntax">se</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">anchor_connectors</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">while</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">last</span><span class="plain-syntax">) &amp;&amp; (</span><span class="identifier-syntax">last</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">next</span><span class="plain-syntax">)) </span><span class="identifier-syntax">last</span><span class="plain-syntax"> = </span><span class="identifier-syntax">last</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">next</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">last</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">next</span><span class="plain-syntax"> = </span><span class="identifier-syntax">scon</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">scon</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">connect_to</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">no_ends</span><span class="plain-syntax"> &gt;= </span><span class="constant-syntax">MAX_SCENE_ENDS</span><span class="plain-syntax">) </span><span class="identifier-syntax">internal_error</span><span class="plain-syntax">(</span><span class="string-syntax">"too many scene ends"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">ssc</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">ends</span><span class="plain-syntax">[</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">no_ends</span><span class="plain-syntax">++] = </span><span class="identifier-syntax">se</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">ssc</span><span class="plain-syntax">;</span>
<span class="plain-syntax">}</span>
<span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="function-syntax">PlotElement::is_entire_game</span><button class="popup" onclick="togglePopup('usagePopup1')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup1">Usage of <span class="code-font"><span class="function-syntax">PlotElement::is_entire_game</span></span>:<br/><a href="6-pe.html#SP1_1">&#167;1.1</a>, <a href="6-pe.html#SP1_3_1">&#167;1.3.1</a>, <a href="6-pe.html#SP2_1">&#167;2.1</a></span></button><span class="plain-syntax">(</span><span class="reserved-syntax">simplified_scene</span><span class="plain-syntax"> *</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Metadata::read_optional_numeric</span><span class="plain-syntax">(</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">pack</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"^is_entire_game"</span><span class="plain-syntax">)) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">TRUE</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">FALSE</span><span class="plain-syntax">;</span>
<span class="plain-syntax">}</span>
<span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="function-syntax">PlotElement::recurs</span><button class="popup" onclick="togglePopup('usagePopup2')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup2">Usage of <span class="code-font"><span class="function-syntax">PlotElement::recurs</span></span>:<br/><a href="6-pe.html#SP1_3_1_1">&#167;1.3.1.1</a>, <a href="6-pe.html#SP2_4">&#167;2.4</a></span></button><span class="plain-syntax">(</span><span class="reserved-syntax">simplified_scene</span><span class="plain-syntax"> *</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Metadata::read_optional_numeric</span><span class="plain-syntax">(</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">pack</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"^recurs"</span><span class="plain-syntax">)) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">TRUE</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">FALSE</span><span class="plain-syntax">;</span>
<span class="plain-syntax">}</span>
<span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="function-syntax">PlotElement::never_ends</span><button class="popup" onclick="togglePopup('usagePopup3')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup3">Usage of <span class="code-font"><span class="function-syntax">PlotElement::never_ends</span></span>:<br/><a href="6-pe.html#SP2_3">&#167;2.3</a></span></button><span class="plain-syntax">(</span><span class="reserved-syntax">simplified_scene</span><span class="plain-syntax"> *</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Metadata::read_optional_numeric</span><span class="plain-syntax">(</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">pack</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"^never_ends"</span><span class="plain-syntax">)) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">TRUE</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">FALSE</span><span class="plain-syntax">;</span>
<span class="plain-syntax">}</span>
<span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="function-syntax">PlotElement::starts_at_start_of_play</span><button class="popup" onclick="togglePopup('usagePopup4')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup4">Usage of <span class="code-font"><span class="function-syntax">PlotElement::starts_at_start_of_play</span></span>:<br/><a href="6-pe.html#SP1_1">&#167;1.1</a>, <a href="6-pe.html#SP1_3_1_4_1">&#167;1.3.1.4.1</a>, <a href="6-pe.html#SP2_1">&#167;2.1</a></span></button><span class="plain-syntax">(</span><span class="reserved-syntax">simplified_scene</span><span class="plain-syntax"> *</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Metadata::read_optional_numeric</span><span class="plain-syntax">(</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">pack</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"^starts"</span><span class="plain-syntax">)) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">TRUE</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">FALSE</span><span class="plain-syntax">;</span>
<span class="plain-syntax">}</span>
<span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="function-syntax">PlotElement::starts_on_condition</span><button class="popup" onclick="togglePopup('usagePopup5')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup5">Usage of <span class="code-font"><span class="function-syntax">PlotElement::starts_on_condition</span></span>:<br/><a href="6-pe.html#SP1_1">&#167;1.1</a>, <a href="6-pe.html#SP2_1">&#167;2.1</a></span></button><span class="plain-syntax">(</span><span class="reserved-syntax">simplified_scene</span><span class="plain-syntax"> *</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Metadata::read_optional_numeric</span><span class="plain-syntax">(</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">pack</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"^starts_on_condition"</span><span class="plain-syntax">)) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">TRUE</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">FALSE</span><span class="plain-syntax">;</span>
<span class="plain-syntax">}</span>
<span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="function-syntax">PlotElement::no_ends</span><button class="popup" onclick="togglePopup('usagePopup6')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup6">Usage of <span class="code-font"><span class="function-syntax">PlotElement::no_ends</span></span>:<br/><a href="6-pe.html#SP1_3_1">&#167;1.3.1</a></span></button><span class="plain-syntax">(</span><span class="reserved-syntax">simplified_scene</span><span class="plain-syntax"> *</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">ssc</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">no_ends</span><span class="plain-syntax">;</span>
<span class="plain-syntax">}</span>
<span class="identifier-syntax">text_stream</span><span class="plain-syntax"> *</span><span class="function-syntax">PlotElement::scene_name</span><button class="popup" onclick="togglePopup('usagePopup7')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup7">Usage of <span class="code-font"><span class="function-syntax">PlotElement::scene_name</span></span>:<br/><a href="6-pe.html#SP1_3_1_4_3">&#167;1.3.1.4.3</a><br/>Index Rules - <a href="6-ir.html#SP4_1">&#167;4.1</a></span></button><span class="plain-syntax">(</span><span class="reserved-syntax">simplified_scene</span><span class="plain-syntax"> *</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">Metadata::read_textual</span><span class="plain-syntax">(</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">pack</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"^name"</span><span class="plain-syntax">);</span>
<span class="plain-syntax">}</span>
<span class="identifier-syntax">text_stream</span><span class="plain-syntax"> *</span><span class="function-syntax">PlotElement::end_name</span><button class="popup" onclick="togglePopup('usagePopup8')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup8">Usage of <span class="code-font"><span class="function-syntax">PlotElement::end_name</span></span>:<br/><a href="6-pe.html#SP1_3_1_4">&#167;1.3.1.4</a>, <a href="6-pe.html#SP1_3_1_4_3">&#167;1.3.1.4.3</a>, <a href="6-pe.html#SP2_1">&#167;2.1</a></span></button><span class="plain-syntax">(</span><span class="reserved-syntax">simplified_end</span><span class="plain-syntax"> *</span><span class="identifier-syntax">se</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">Metadata::read_textual</span><span class="plain-syntax">(</span><span class="identifier-syntax">se</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">end_pack</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"^name"</span><span class="plain-syntax">);</span>
<span class="plain-syntax">}</span>
<span class="identifier-syntax">text_stream</span><span class="plain-syntax"> *</span><span class="function-syntax">PlotElement::anchor_condition</span><button class="popup" onclick="togglePopup('usagePopup9')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup9">Usage of <span class="code-font"><span class="function-syntax">PlotElement::anchor_condition</span></span>:<br/><a href="6-pe.html#SP1_3_1_4_2">&#167;1.3.1.4.2</a></span></button><span class="plain-syntax">(</span><span class="reserved-syntax">simplified_end</span><span class="plain-syntax"> *</span><span class="identifier-syntax">se</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">Metadata::read_textual</span><span class="plain-syntax">(</span><span class="identifier-syntax">se</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">end_pack</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"^condition"</span><span class="plain-syntax">);</span>
<span class="plain-syntax">}</span>
<span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="function-syntax">PlotElement::has_anchor_condition</span><button class="popup" onclick="togglePopup('usagePopup10')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup10">Usage of <span class="code-font"><span class="function-syntax">PlotElement::has_anchor_condition</span></span>:<br/><a href="6-pe.html#SP1_3_1">&#167;1.3.1</a>, <a href="6-pe.html#SP1_3_1_4_2">&#167;1.3.1.4.2</a></span></button><span class="plain-syntax">(</span><span class="reserved-syntax">simplified_end</span><span class="plain-syntax"> *</span><span class="identifier-syntax">se</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Str::len</span><span class="plain-syntax">(</span><a href="6-pe.html#SP1" class="function-link"><span class="function-syntax">PlotElement::anchor_condition</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">se</span><span class="plain-syntax">)) &gt; </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">TRUE</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">FALSE</span><span class="plain-syntax">;</span>
<span class="plain-syntax">}</span>
<span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="function-syntax">PlotElement::anchor_condition_set_at</span><button class="popup" onclick="togglePopup('usagePopup11')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup11">Usage of <span class="code-font"><span class="function-syntax">PlotElement::anchor_condition_set_at</span></span>:<br/><a href="6-pe.html#SP1_3_1_4_2">&#167;1.3.1.4.2</a></span></button><span class="plain-syntax">(</span><span class="reserved-syntax">simplified_end</span><span class="plain-syntax"> *</span><span class="identifier-syntax">se</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> (</span><span class="reserved-syntax">int</span><span class="plain-syntax">) </span><span class="identifier-syntax">Metadata::read_optional_numeric</span><span class="plain-syntax">(</span><span class="identifier-syntax">se</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">end_pack</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"^at"</span><span class="plain-syntax">);</span>
<span class="plain-syntax">}</span>
<span class="identifier-syntax">inter_symbol</span><span class="plain-syntax"> *</span><span class="function-syntax">PlotElement::end_rulebook</span><button class="popup" onclick="togglePopup('usagePopup12')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup12">Usage of <span class="code-font"><span class="function-syntax">PlotElement::end_rulebook</span></span>:<br/><a href="6-pe.html#SP1_3_1_5">&#167;1.3.1.5</a></span></button><span class="plain-syntax">(</span><span class="reserved-syntax">simplified_end</span><span class="plain-syntax"> *</span><span class="identifier-syntax">se</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">Metadata::read_optional_symbol</span><span class="plain-syntax">(</span><span class="identifier-syntax">se</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">end_pack</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"^rulebook"</span><span class="plain-syntax">);</span>
<span class="plain-syntax">}</span>
<span class="reserved-syntax">simplified_scene</span><span class="plain-syntax"> *</span><span class="function-syntax">PlotElement::connects_to</span><button class="popup" onclick="togglePopup('usagePopup13')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup13">Usage of <span class="code-font"><span class="function-syntax">PlotElement::connects_to</span></span>:<br/><a href="6-pe.html#SP1_3_1_4_3">&#167;1.3.1.4.3</a>, <a href="6-pe.html#SP2_5">&#167;2.5</a></span></button><span class="plain-syntax">(</span><span class="reserved-syntax">simplified_connector</span><span class="plain-syntax"> *</span><span class="identifier-syntax">scon</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">scon</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">connect_to</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">scon</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">connect_to</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">inter_symbol</span><span class="plain-syntax"> *</span><span class="identifier-syntax">sc_symbol</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Metadata::read_optional_symbol</span><span class="plain-syntax">(</span><span class="identifier-syntax">scon</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">con_pack</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"^to"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">sc_symbol</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">inter_package</span><span class="plain-syntax"> *</span><span class="identifier-syntax">to_pack</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Inter::Packages::container</span><span class="plain-syntax">(</span><span class="identifier-syntax">sc_symbol</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">definition</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">simplified_scene</span><span class="plain-syntax"> *</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">LOOP_OVER</span><span class="plain-syntax">(</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">, </span><span class="reserved-syntax">simplified_scene</span><span class="plain-syntax">)</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">pack</span><span class="plain-syntax"> == </span><span class="identifier-syntax">to_pack</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">scon</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">connect_to</span><span class="plain-syntax"> = </span><span class="identifier-syntax">ssc</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">ssc</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">internal_error</span><span class="plain-syntax">(</span><span class="string-syntax">"scene metadata broken: bad connector"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">;</span>
<span class="plain-syntax">}</span>
<span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="function-syntax">PlotElement::scon_end</span><button class="popup" onclick="togglePopup('usagePopup14')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup14">Usage of <span class="code-font"><span class="function-syntax">PlotElement::scon_end</span></span>:<br/><a href="6-pe.html#SP1_3_1_4_3">&#167;1.3.1.4.3</a>, <a href="6-pe.html#SP2_5">&#167;2.5</a></span></button><span class="plain-syntax">(</span><span class="reserved-syntax">simplified_connector</span><span class="plain-syntax"> *</span><span class="identifier-syntax">scon</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> (</span><span class="reserved-syntax">int</span><span class="plain-syntax">) </span><span class="identifier-syntax">Metadata::read_numeric</span><span class="plain-syntax">(</span><span class="identifier-syntax">scon</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">con_pack</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"^end"</span><span class="plain-syntax">);</span>
<span class="plain-syntax">}</span>
<span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="function-syntax">PlotElement::scon_at</span><button class="popup" onclick="togglePopup('usagePopup15')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup15">Usage of <span class="code-font"><span class="function-syntax">PlotElement::scon_at</span></span>:<br/><a href="6-pe.html#SP1_3_1_4_3">&#167;1.3.1.4.3</a></span></button><span class="plain-syntax">(</span><span class="reserved-syntax">simplified_connector</span><span class="plain-syntax"> *</span><span class="identifier-syntax">scon</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> (</span><span class="reserved-syntax">int</span><span class="plain-syntax">) </span><span class="identifier-syntax">Metadata::read_numeric</span><span class="plain-syntax">(</span><span class="identifier-syntax">scon</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">con_pack</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"^at"</span><span class="plain-syntax">);</span>
<span class="plain-syntax">}</span>
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">PlotElement::render</span><button class="popup" onclick="togglePopup('usagePopup16')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup16">Usage of <span class="code-font"><span class="function-syntax">PlotElement::render</span></span>:<br/>Index File Services - <a href="6-ifs.html#SP11">&#167;11</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">inter_tree</span><span class="plain-syntax"> *</span><span class="identifier-syntax">I</span><span class="plain-syntax"> = </span><a href="6-ifs.html#SP1" class="function-link"><span class="function-syntax">Index::get_tree</span></a><span class="plain-syntax">();</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">tree_inventory</span><span class="plain-syntax"> *</span><span class="identifier-syntax">inv</span><span class="plain-syntax"> = </span><a href="3-su.html#SP1" class="function-link"><span class="function-syntax">Synoptic::inv</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">I</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">TreeLists::sort</span><span class="plain-syntax">(</span><span class="identifier-syntax">inv</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">scene_nodes</span><span class="plain-syntax">, </span><a href="6-pe.html#SP4" class="function-link"><span class="function-syntax">PlotElement::scene_order</span></a><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">TreeLists::sort</span><span class="plain-syntax">(</span><span class="identifier-syntax">inv</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">rulebook_nodes</span><span class="plain-syntax">, </span><a href="3-su.html#SP2" class="function-link"><span class="function-syntax">Synoptic::module_order</span></a><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">no_scenes</span><span class="plain-syntax"> = </span><span class="identifier-syntax">TreeLists::len</span><span class="plain-syntax">(</span><span class="identifier-syntax">inv</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">scene_nodes</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">simplified_scene</span><span class="plain-syntax"> **</span><span class="identifier-syntax">plot</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Memory::calloc</span><span class="plain-syntax">(</span><span class="identifier-syntax">no_scenes</span><span class="plain-syntax">, </span><span class="reserved-syntax">sizeof</span><span class="plain-syntax">(</span><span class="reserved-syntax">simplified_scene</span><span class="plain-syntax"> *), </span><span class="constant-syntax">SCENE_SORTING_MREASON</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">=0; </span><span class="identifier-syntax">i</span><span class="plain-syntax">&lt;</span><span class="identifier-syntax">no_scenes</span><span class="plain-syntax">; </span><span class="identifier-syntax">i</span><span class="plain-syntax">++)</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">plot</span><span class="plain-syntax">[</span><span class="identifier-syntax">i</span><span class="plain-syntax">] = </span><a href="6-pe.html#SP1" class="function-link"><span class="function-syntax">PlotElement::simplified</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">I</span><span class="plain-syntax">, </span><span class="identifier-syntax">Inter::Package::defined_by_frame</span><span class="plain-syntax">(</span><span class="identifier-syntax">inv</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">scene_nodes</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">list</span><span class="plain-syntax">[</span><span class="identifier-syntax">i</span><span class="plain-syntax">].</span><span class="identifier-syntax">node</span><span class="plain-syntax">));</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="6-pe.html#SP1_1" class="named-paragraph-link"><span class="named-paragraph">Tabulate the scenes</span><span class="named-paragraph-number">1.1</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="6-pe.html#SP1_2" class="named-paragraph-link"><span class="named-paragraph">Show the legend for the scene table icons</span><span class="named-paragraph-number">1.2</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="6-pe.html#SP1_3" class="named-paragraph-link"><span class="named-paragraph">Give details of each scene in turn</span><span class="named-paragraph-number">1.3</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">Memory::I7_array_free</span><span class="plain-syntax">(</span><span class="identifier-syntax">plot</span><span class="plain-syntax">, </span><span class="constant-syntax">SCENE_SORTING_MREASON</span><span class="plain-syntax">, </span><span class="identifier-syntax">no_scenes</span><span class="plain-syntax">, </span><span class="reserved-syntax">sizeof</span><span class="plain-syntax">(</span><span class="reserved-syntax">simplified_scene</span><span class="plain-syntax"> *));</span>
<span class="plain-syntax">}</span>
</pre>
<ul class="endnotetexts"><li>The structure simplified_scene is accessed in 6/ir and here.</li><li>The structure simplified_end is private to this section.</li><li>The structure simplified_connector is accessed in 2/ass and here.</li></ul>
<p class="commentary firstcommentary"><a id="SP1_1" class="paragraph-anchor"></a><b>&#167;1.1. </b>The sorted ordering is used as-is later on, when we get to the details, but
for the tabulation it's refined further. First we have the start-of-play
scenes, in sorted order; then scenes with a condition for their beginning
(end 0), in sorted order; then scenes that don't, and which haven't been
covered as a result of one of the earlier ones, also in sorted order. (This
third category is usually empty except for scenes the author has forgotten
about and created but never made use of.)
</p>
<p class="commentary"><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Tabulate the scenes</span><span class="named-paragraph-number">1.1</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="reserved-syntax">simplified_scene</span><span class="plain-syntax"> *</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">LOOP_OVER</span><span class="plain-syntax">(</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">, </span><span class="reserved-syntax">simplified_scene</span><span class="plain-syntax">)</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><a href="6-pe.html#SP1" class="function-link"><span class="function-syntax">PlotElement::starts_at_start_of_play</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">)) || (</span><a href="6-pe.html#SP1" class="function-link"><span class="function-syntax">PlotElement::is_entire_game</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">)))</span>
<span class="plain-syntax"> </span><a href="6-pe.html#SP2" class="function-link"><span class="function-syntax">PlotElement::index_from_scene</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">plot</span><span class="plain-syntax">, </span><span class="identifier-syntax">ssc</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">, </span><span class="constant-syntax">START_OF_PLAY_END</span><span class="plain-syntax">, </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">LOOP_OVER</span><span class="plain-syntax">(</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">, </span><span class="reserved-syntax">simplified_scene</span><span class="plain-syntax">)</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><a href="6-pe.html#SP1" class="function-link"><span class="function-syntax">PlotElement::starts_on_condition</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">)) &amp;&amp; (</span><a href="6-pe.html#SP1" class="function-link"><span class="function-syntax">PlotElement::is_entire_game</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">) == </span><span class="identifier-syntax">FALSE</span><span class="plain-syntax">))</span>
<span class="plain-syntax"> </span><a href="6-pe.html#SP2" class="function-link"><span class="function-syntax">PlotElement::index_from_scene</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">plot</span><span class="plain-syntax">, </span><span class="identifier-syntax">ssc</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">, </span><span class="constant-syntax">START_OF_PLAY_END</span><span class="plain-syntax">, </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">LOOP_OVER</span><span class="plain-syntax">(</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">, </span><span class="reserved-syntax">simplified_scene</span><span class="plain-syntax">)</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">indexed_already</span><span class="plain-syntax"> == </span><span class="identifier-syntax">FALSE</span><span class="plain-syntax">)</span>
<span class="plain-syntax"> </span><a href="6-pe.html#SP2" class="function-link"><span class="function-syntax">PlotElement::index_from_scene</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">plot</span><span class="plain-syntax">, </span><span class="identifier-syntax">ssc</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">, </span><span class="constant-syntax">NEVER_HAPPENS_END</span><span class="plain-syntax">, </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">);</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="6-pe.html#SP1">&#167;1</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP1_2" class="paragraph-anchor"></a><b>&#167;1.2. </b><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Show the legend for the scene table icons</span><span class="named-paragraph-number">1.2</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_OPEN</span><span class="plain-syntax">(</span><span class="string-syntax">"p"</span><span class="plain-syntax">); </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"Legend: "</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><a href="6-pe.html#SP3" class="function-link"><span class="function-syntax">PlotElement::scene_icon_legend</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="string-syntax">"WPB"</span><span class="plain-syntax">, </span><span class="string-syntax">"Begins when play begins"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"; "</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><a href="6-pe.html#SP3" class="function-link"><span class="function-syntax">PlotElement::scene_icon_legend</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="string-syntax">"WhenC"</span><span class="plain-syntax">, </span><span class="string-syntax">"can begin whenever some condition holds"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"; "</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><a href="6-pe.html#SP3" class="function-link"><span class="function-syntax">PlotElement::scene_icon_legend</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="string-syntax">"Segue"</span><span class="plain-syntax">, </span><span class="string-syntax">"follows when a previous scene ends"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"; "</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><a href="6-pe.html#SP3" class="function-link"><span class="function-syntax">PlotElement::scene_icon_legend</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="string-syntax">"Simul"</span><span class="plain-syntax">, </span><span class="string-syntax">"begins simultaneously"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"; "</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><a href="6-pe.html#SP3" class="function-link"><span class="function-syntax">PlotElement::scene_icon_legend</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="string-syntax">"WNever"</span><span class="plain-syntax">, </span><span class="string-syntax">"never begins"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"; "</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><a href="6-pe.html#SP3" class="function-link"><span class="function-syntax">PlotElement::scene_icon_legend</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="string-syntax">"ENever"</span><span class="plain-syntax">, </span><span class="string-syntax">"never ends"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"; "</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><a href="6-pe.html#SP3" class="function-link"><span class="function-syntax">PlotElement::scene_icon_legend</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="string-syntax">"Recurring"</span><span class="plain-syntax">, </span><span class="string-syntax">"recurring (can happen more than once)"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">". &lt;i&gt;Scene names are italicised when and if they appear for a second "</span>
<span class="plain-syntax"> </span><span class="string-syntax">"or subsequent time because the scene can begin in more than one way&lt;/i&gt;."</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_CLOSE</span><span class="plain-syntax">(</span><span class="string-syntax">"p"</span><span class="plain-syntax">);</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="6-pe.html#SP1">&#167;1</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP1_3" class="paragraph-anchor"></a><b>&#167;1.3. </b><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Give details of each scene in turn</span><span class="named-paragraph-number">1.3</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><a href="6-ifs.html#SP16" class="function-link"><span class="function-syntax">Index::anchor</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"SDETAILS"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">simplified_scene</span><span class="plain-syntax"> *</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">LOOP_OVER</span><span class="plain-syntax">(</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">, </span><span class="reserved-syntax">simplified_scene</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_TAG</span><span class="plain-syntax">(</span><span class="string-syntax">"hr"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="6-pe.html#SP1_3_1" class="named-paragraph-link"><span class="named-paragraph">Give details of a specific scene</span><span class="named-paragraph-number">1.3.1</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="6-pe.html#SP1">&#167;1</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP1_3_1" class="paragraph-anchor"></a><b>&#167;1.3.1. </b>The curious condition about end 1 here is to avoid printing "Ends: Never"
in cases where fancier ends for the scene exist, so that the scene can, in
fact, end.
</p>
<p class="commentary"><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Give details of a specific scene</span><span class="named-paragraph-number">1.3.1</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="6-pe.html#SP1_3_1_1" class="named-paragraph-link"><span class="named-paragraph">Index the name and recurrence status of the scene</span><span class="named-paragraph-number">1.3.1.1</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><a href="6-pe.html#SP1" class="function-link"><span class="function-syntax">PlotElement::is_entire_game</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">)) </span><span class="named-paragraph-container code-font"><a href="6-pe.html#SP1_3_1_2" class="named-paragraph-link"><span class="named-paragraph">Explain the Entire Game scene</span><span class="named-paragraph-number">1.3.1.2</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">end</span><span class="plain-syntax">=0; </span><span class="identifier-syntax">end</span><span class="plain-syntax">&lt;</span><a href="6-pe.html#SP1" class="function-link"><span class="function-syntax">PlotElement::no_ends</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">); </span><span class="identifier-syntax">end</span><span class="plain-syntax">++) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">end</span><span class="plain-syntax"> == </span><span class="constant-syntax">1</span><span class="plain-syntax">) &amp;&amp; (</span><a href="6-pe.html#SP1" class="function-link"><span class="function-syntax">PlotElement::no_ends</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">) &gt; </span><span class="constant-syntax">2</span><span class="plain-syntax">) &amp;&amp;</span>
<span class="plain-syntax"> (</span><a href="6-pe.html#SP1" class="function-link"><span class="function-syntax">PlotElement::has_anchor_condition</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">ends</span><span class="plain-syntax">[1]) == </span><span class="identifier-syntax">FALSE</span><span class="plain-syntax">) &amp;&amp;</span>
<span class="plain-syntax"> (</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">ends</span><span class="plain-syntax">[1]-&gt;</span><span class="element-syntax">anchor_connectors</span><span class="plain-syntax">==</span><span class="identifier-syntax">NULL</span><span class="plain-syntax">))</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">continue</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="6-pe.html#SP1_3_1_4" class="named-paragraph-link"><span class="named-paragraph">Index the conditions for this scene end to occur</span><span class="named-paragraph-number">1.3.1.4</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="6-pe.html#SP1_3_1_5" class="named-paragraph-link"><span class="named-paragraph">Index the rules which apply when this scene end occurs</span><span class="named-paragraph-number">1.3.1.5</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">end</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="named-paragraph-container code-font"><a href="6-pe.html#SP1_3_1_3" class="named-paragraph-link"><span class="named-paragraph">Index the rules which apply during this scene</span><span class="named-paragraph-number">1.3.1.3</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="6-pe.html#SP1_3">&#167;1.3</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP1_3_1_1" class="paragraph-anchor"></a><b>&#167;1.3.1.1. </b><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Index the name and recurrence status of the scene</span><span class="named-paragraph-number">1.3.1.1</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::open_indented_p</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="constant-syntax">1</span><span class="plain-syntax">, </span><span class="string-syntax">"hanging"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><a href="6-ifs.html#SP16" class="function-link"><span class="function-syntax">Index::anchor_numbered</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">ssc</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">allocation_id</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&lt;b&gt;The &lt;i&gt;%S&lt;/i&gt; scene&lt;/b&gt;"</span><span class="plain-syntax">, </span><span class="identifier-syntax">Metadata::read_textual</span><span class="plain-syntax">(</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">pack</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"^name"</span><span class="plain-syntax">));</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">at</span><span class="plain-syntax"> = (</span><span class="reserved-syntax">int</span><span class="plain-syntax">) </span><span class="identifier-syntax">Metadata::read_optional_numeric</span><span class="plain-syntax">(</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">pack</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"^at"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">at</span><span class="plain-syntax"> &gt; </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><a href="6-ifs.html#SP14" class="function-link"><span class="function-syntax">Index::link</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">at</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><a href="6-pe.html#SP1" class="function-link"><span class="function-syntax">PlotElement::recurs</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">)) </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&amp;nbsp;&amp;nbsp;&lt;i&gt;recurring&lt;/i&gt;"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_CLOSE</span><span class="plain-syntax">(</span><span class="string-syntax">"p"</span><span class="plain-syntax">);</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="6-pe.html#SP1_3_1">&#167;1.3.1</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP1_3_1_2" class="paragraph-anchor"></a><b>&#167;1.3.1.2. </b><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Explain the Entire Game scene</span><span class="named-paragraph-number">1.3.1.2</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::open_indented_p</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="constant-syntax">1</span><span class="plain-syntax">, </span><span class="string-syntax">"tight"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"The Entire Game scene is built-in. It is going on whenever play is "</span>
<span class="plain-syntax"> </span><span class="string-syntax">"going on. (It is recurring so that if the story ends, but then resumes, "</span>
<span class="plain-syntax"> </span><span class="string-syntax">"it too will end but then begin again.)"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_CLOSE</span><span class="plain-syntax">(</span><span class="string-syntax">"p"</span><span class="plain-syntax">);</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="6-pe.html#SP1_3_1">&#167;1.3.1</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP1_3_1_3" class="paragraph-anchor"></a><b>&#167;1.3.1.3. </b><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Index the rules which apply during this scene</span><span class="named-paragraph-number">1.3.1.3</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">rbc</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">=0; </span><span class="identifier-syntax">i</span><span class="function-syntax">&lt;TreeLists::len(inv-&gt;</span><span class="element-syntax">rulebook_nodes</span><span class="plain-syntax">); </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">inter_package</span><span class="plain-syntax"> *</span><span class="identifier-syntax">pack</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Inter::Package::defined_by_frame</span><span class="plain-syntax">(</span><span class="identifier-syntax">inv</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">rulebook_nodes</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">list</span><span class="plain-syntax">[</span><span class="identifier-syntax">i</span><span class="plain-syntax">].</span><span class="identifier-syntax">node</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><a href="6-ir.html#SP2" class="function-link"><span class="function-syntax">IndexRules::is_contextually_empty</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">I</span><span class="plain-syntax">, </span><span class="identifier-syntax">pack</span><span class="plain-syntax">, </span><a href="6-ir.html#SP1" class="function-link"><span class="function-syntax">IndexRules::scene_context</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">)) == </span><span class="identifier-syntax">FALSE</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">rbc</span><span class="plain-syntax">++ == </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::open_indented_p</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="constant-syntax">1</span><span class="plain-syntax">, </span><span class="string-syntax">"hanging"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&lt;i&gt;During this scene:&lt;/i&gt;"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_CLOSE</span><span class="plain-syntax">(</span><span class="string-syntax">"p"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::open_indented_p</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="constant-syntax">2</span><span class="plain-syntax">, </span><span class="string-syntax">"hanging"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&lt;i&gt;%S&lt;/i&gt;"</span><span class="plain-syntax">, </span><span class="identifier-syntax">Metadata::read_textual</span><span class="plain-syntax">(</span><span class="identifier-syntax">pack</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"^printed_name"</span><span class="plain-syntax">)); </span><span class="identifier-syntax">HTML_CLOSE</span><span class="plain-syntax">(</span><span class="string-syntax">"p"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">ignore_me</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><a href="6-ir.html#SP2" class="function-link"><span class="function-syntax">IndexRules::index_rulebook</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="plain-syntax">, </span><span class="identifier-syntax">pack</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">""</span><span class="plain-syntax">, </span><a href="6-ir.html#SP1" class="function-link"><span class="function-syntax">IndexRules::scene_context</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">), &amp;</span><span class="identifier-syntax">ignore_me</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> }</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="6-pe.html#SP1_3_1">&#167;1.3.1</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP1_3_1_4" class="paragraph-anchor"></a><b>&#167;1.3.1.4. </b><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Index the conditions for this scene end to occur</span><span class="named-paragraph-number">1.3.1.4</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::open_indented_p</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="constant-syntax">1</span><span class="plain-syntax">, </span><span class="string-syntax">"hanging"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&lt;i&gt;%s "</span><span class="plain-syntax">, (</span><span class="identifier-syntax">end</span><span class="plain-syntax">==0)?</span><span class="string-syntax">"Begins"</span><span class="plain-syntax">:</span><span class="string-syntax">"Ends"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">end</span><span class="plain-syntax"> &gt;= </span><span class="constant-syntax">2</span><span class="plain-syntax">) </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"%S "</span><span class="plain-syntax">, </span><a href="6-pe.html#SP1" class="function-link"><span class="function-syntax">PlotElement::end_name</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">ends</span><span class="plain-syntax">[</span><span class="identifier-syntax">end</span><span class="plain-syntax">]));</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"when:&lt;/i&gt; "</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">count</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="6-pe.html#SP1_3_1_4_1" class="named-paragraph-link"><span class="named-paragraph">Index the play-begins condition</span><span class="named-paragraph-number">1.3.1.4.1</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="6-pe.html#SP1_3_1_4_2" class="named-paragraph-link"><span class="named-paragraph">Index the I7 condition for a scene to end</span><span class="named-paragraph-number">1.3.1.4.2</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="6-pe.html#SP1_3_1_4_3" class="named-paragraph-link"><span class="named-paragraph">Index connections to other scene ends</span><span class="named-paragraph-number">1.3.1.4.3</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">count</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&lt;b&gt;never&lt;/b&gt;"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_CLOSE</span><span class="plain-syntax">(</span><span class="string-syntax">"p"</span><span class="plain-syntax">);</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="6-pe.html#SP1_3_1">&#167;1.3.1</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP1_3_1_4_1" class="paragraph-anchor"></a><b>&#167;1.3.1.4.1. </b><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Index the play-begins condition</span><span class="named-paragraph-number">1.3.1.4.1</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">end</span><span class="plain-syntax">==0) &amp;&amp; (</span><a href="6-pe.html#SP1" class="function-link"><span class="function-syntax">PlotElement::starts_at_start_of_play</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">))) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">count</span><span class="plain-syntax"> &gt; </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_TAG</span><span class="plain-syntax">(</span><span class="string-syntax">"br"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&lt;i&gt;or when:&lt;/i&gt; "</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&lt;b&gt;play begins&lt;/b&gt;"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">count</span><span class="plain-syntax">++;</span>
<span class="plain-syntax"> }</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="6-pe.html#SP1_3_1_4">&#167;1.3.1.4</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP1_3_1_4_2" class="paragraph-anchor"></a><b>&#167;1.3.1.4.2. </b><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Index the I7 condition for a scene to end</span><span class="named-paragraph-number">1.3.1.4.2</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><a href="6-pe.html#SP1" class="function-link"><span class="function-syntax">PlotElement::has_anchor_condition</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">ends</span><span class="plain-syntax">[</span><span class="identifier-syntax">end</span><span class="plain-syntax">])) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">count</span><span class="plain-syntax"> &gt; </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_TAG</span><span class="plain-syntax">(</span><span class="string-syntax">"br"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&lt;i&gt;or when:&lt;/i&gt; "</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"%S"</span><span class="plain-syntax">, </span><a href="6-pe.html#SP1" class="function-link"><span class="function-syntax">PlotElement::anchor_condition</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">ends</span><span class="plain-syntax">[</span><span class="identifier-syntax">end</span><span class="plain-syntax">]));</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">at</span><span class="plain-syntax"> = </span><a href="6-pe.html#SP1" class="function-link"><span class="function-syntax">PlotElement::anchor_condition_set_at</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">ends</span><span class="plain-syntax">[</span><span class="identifier-syntax">end</span><span class="plain-syntax">]);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">at</span><span class="plain-syntax"> &gt; </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><a href="6-ifs.html#SP14" class="function-link"><span class="function-syntax">Index::link</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">at</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">count</span><span class="plain-syntax">++;</span>
<span class="plain-syntax"> }</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="6-pe.html#SP1_3_1_4">&#167;1.3.1.4</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP1_3_1_4_3" class="paragraph-anchor"></a><b>&#167;1.3.1.4.3. </b><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Index connections to other scene ends</span><span class="named-paragraph-number">1.3.1.4.3</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="reserved-syntax">simplified_connector</span><span class="plain-syntax"> *</span><span class="identifier-syntax">scon</span><span class="plain-syntax"> = </span><span class="identifier-syntax">ssc</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">ends</span><span class="plain-syntax">[</span><span class="identifier-syntax">end</span><span class="plain-syntax">]-&gt;</span><span class="element-syntax">anchor_connectors</span><span class="plain-syntax">; </span><span class="identifier-syntax">scon</span><span class="plain-syntax">; </span><span class="identifier-syntax">scon</span><span class="plain-syntax">=</span><span class="identifier-syntax">scon</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">next</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">count</span><span class="plain-syntax"> &gt; </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_TAG</span><span class="plain-syntax">(</span><span class="string-syntax">"br"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&lt;i&gt;or when:&lt;/i&gt; "</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">simplified_scene</span><span class="plain-syntax"> *</span><span class="identifier-syntax">to_ssc</span><span class="plain-syntax"> = </span><a href="6-pe.html#SP1" class="function-link"><span class="function-syntax">PlotElement::connects_to</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">scon</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">text_stream</span><span class="plain-syntax"> *</span><span class="identifier-syntax">NW</span><span class="plain-syntax"> = </span><a href="6-pe.html#SP1" class="function-link"><span class="function-syntax">PlotElement::scene_name</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">to_ssc</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&lt;b&gt;%S&lt;/b&gt; &lt;i&gt;%s&lt;/i&gt;"</span><span class="plain-syntax">, </span><span class="identifier-syntax">NW</span><span class="plain-syntax">, (</span><a href="6-pe.html#SP1" class="function-link"><span class="function-syntax">PlotElement::scon_end</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">scon</span><span class="plain-syntax">)==0)?</span><span class="string-syntax">"begins"</span><span class="plain-syntax">:</span><span class="string-syntax">"ends"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><a href="6-pe.html#SP1" class="function-link"><span class="function-syntax">PlotElement::scon_end</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">scon</span><span class="plain-syntax">) &gt;= </span><span class="constant-syntax">2</span><span class="plain-syntax">) </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">" %S"</span><span class="plain-syntax">, </span><a href="6-pe.html#SP1" class="function-link"><span class="function-syntax">PlotElement::end_name</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">to_ssc</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">ends</span><span class="plain-syntax">[</span><a href="6-pe.html#SP1" class="function-link"><span class="function-syntax">PlotElement::scon_end</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">scon</span><span class="plain-syntax">)]));</span>
<span class="plain-syntax"> </span><a href="6-ifs.html#SP14" class="function-link"><span class="function-syntax">Index::link</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><a href="6-pe.html#SP1" class="function-link"><span class="function-syntax">PlotElement::scon_at</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">scon</span><span class="plain-syntax">));</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">count</span><span class="plain-syntax">++;</span>
<span class="plain-syntax"> }</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="6-pe.html#SP1_3_1_4">&#167;1.3.1.4</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP1_3_1_5" class="paragraph-anchor"></a><b>&#167;1.3.1.5. </b><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Index the rules which apply when this scene end occurs</span><span class="named-paragraph-number">1.3.1.5</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="identifier-syntax">inter_symbol</span><span class="plain-syntax"> *</span><span class="identifier-syntax">rb</span><span class="plain-syntax"> = </span><a href="6-pe.html#SP1" class="function-link"><span class="function-syntax">PlotElement::end_rulebook</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">ends</span><span class="plain-syntax">[</span><span class="identifier-syntax">end</span><span class="plain-syntax">]);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">inter_package</span><span class="plain-syntax"> *</span><span class="identifier-syntax">rb_pack</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Inter::Packages::container</span><span class="plain-syntax">(</span><span class="identifier-syntax">rb</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">definition</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><a href="6-ir.html#SP2" class="function-link"><span class="function-syntax">IndexRules::no_rules</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">I</span><span class="plain-syntax">, </span><span class="identifier-syntax">rb_pack</span><span class="plain-syntax">) &gt; </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::open_indented_p</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="constant-syntax">1</span><span class="plain-syntax">, </span><span class="string-syntax">"hanging"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&lt;i&gt;What happens:&lt;/i&gt;"</span><span class="plain-syntax">); </span><span class="identifier-syntax">HTML_CLOSE</span><span class="plain-syntax">(</span><span class="string-syntax">"p"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">ignore_me</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><a href="6-ir.html#SP2" class="function-link"><span class="function-syntax">IndexRules::index_rulebook</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="plain-syntax">, </span><span class="identifier-syntax">rb_pack</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">""</span><span class="plain-syntax">, </span><a href="6-ir.html#SP1" class="function-link"><span class="function-syntax">IndexRules::no_rule_context</span></a><span class="plain-syntax">(), &amp;</span><span class="identifier-syntax">ignore_me</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> }</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="6-pe.html#SP1_3_1">&#167;1.3.1</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP2" class="paragraph-anchor"></a><b>&#167;2. Table of Scenes. </b>We finally return to the table of scenes. The following is recursive, and
is called at the top level for each scene in turn which starts at the start
of play (see above).
</p>
<p class="commentary">A scene entry can be arrived at in three ways: through one of its ends, in
which case <span class="extract"><span class="extract-syntax">end</span></span> is the number (0 for begins, 1 for standard ends, and so on),
or through being already active at the start of play, or through being covered
in the index even though it never happens in play. This means we need two
additional <span class="extract"><span class="extract-syntax">end</span></span> numbers. They are only ever used at the top level, that is,
on the initial call when <span class="extract"><span class="extract-syntax">depth</span></span> is 0.
</p>
<pre class="definitions code-font"><span class="definition-keyword">define</span> <span class="constant-syntax">START_OF_PLAY_END</span><span class="plain-syntax"> -1</span>
<span class="definition-keyword">define</span> <span class="constant-syntax">NEVER_HAPPENS_END</span><span class="plain-syntax"> -2</span>
</pre>
<pre class="displayed-code all-displayed-code code-font">
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">PlotElement::index_from_scene</span><button class="popup" onclick="togglePopup('usagePopup17')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup17">Usage of <span class="code-font"><span class="function-syntax">PlotElement::index_from_scene</span></span>:<br/><a href="6-pe.html#SP1_1">&#167;1.1</a>, <a href="6-pe.html#SP2_5">&#167;2.5</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="reserved-syntax">simplified_scene</span><span class="plain-syntax"> **</span><span class="identifier-syntax">plot</span><span class="plain-syntax">,</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">simplified_scene</span><span class="plain-syntax"> *</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">, </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">depth</span><span class="plain-syntax">, </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">end</span><span class="plain-syntax">, </span><span class="reserved-syntax">simplified_scene</span><span class="plain-syntax"> *</span><span class="identifier-syntax">sc_from</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::open_indented_p</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">depth</span><span class="plain-syntax">+1, </span><span class="string-syntax">"tight"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="6-pe.html#SP2_1" class="named-paragraph-link"><span class="named-paragraph">Indicate the route by which this scene was reached</span><span class="named-paragraph-number">2.1</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="6-pe.html#SP2_2" class="named-paragraph-link"><span class="named-paragraph">Name the scene in the table, italicised if we've seen it already</span><span class="named-paragraph-number">2.2</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">indexed_already</span><span class="plain-syntax"> == </span><span class="identifier-syntax">FALSE</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="6-pe.html#SP2_3" class="named-paragraph-link"><span class="named-paragraph">Show the never-ends icon if appropriate</span><span class="named-paragraph-number">2.3</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="6-pe.html#SP2_4" class="named-paragraph-link"><span class="named-paragraph">Show the recurring icon if appropriate</span><span class="named-paragraph-number">2.4</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_CLOSE</span><span class="plain-syntax">(</span><span class="string-syntax">"p"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">indexed_already</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">ssc</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">indexed_already</span><span class="plain-syntax"> = </span><span class="identifier-syntax">TRUE</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="6-pe.html#SP2_5" class="named-paragraph-link"><span class="named-paragraph">Indent to tabulate other scenes connected to the ends of this one</span><span class="named-paragraph-number">2.5</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax">}</span>
</pre>
<p class="commentary firstcommentary"><a id="SP2_1" class="paragraph-anchor"></a><b>&#167;2.1. </b><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Indicate the route by which this scene was reached</span><span class="named-paragraph-number">2.1</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="reserved-syntax">switch</span><span class="plain-syntax">(</span><span class="identifier-syntax">end</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">case</span><span class="plain-syntax"> </span><span class="constant-syntax">0</span><span class="plain-syntax">: </span><a href="6-pe.html#SP3" class="function-link"><span class="function-syntax">PlotElement::scene_icon</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="string-syntax">"Simul"</span><span class="plain-syntax">); </span><span class="reserved-syntax">break</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">case</span><span class="plain-syntax"> </span><span class="constant-syntax">1</span><span class="plain-syntax">: </span><a href="6-pe.html#SP3" class="function-link"><span class="function-syntax">PlotElement::scene_icon</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="string-syntax">"Segue"</span><span class="plain-syntax">); </span><span class="reserved-syntax">break</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">case</span><span class="plain-syntax"> </span><span class="identifier-syntax">START_OF_PLAY_END:</span><span class="plain-syntax"> </span><span class="reserved-syntax">break</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">case</span><span class="plain-syntax"> </span><span class="identifier-syntax">NEVER_HAPPENS_END:</span><span class="plain-syntax"> </span><a href="6-pe.html#SP3" class="function-link"><span class="function-syntax">PlotElement::scene_icon</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="string-syntax">"WNever"</span><span class="plain-syntax">); </span><span class="reserved-syntax">break</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">default:</span>
<span class="plain-syntax"> </span><a href="6-pe.html#SP3" class="function-link"><span class="function-syntax">PlotElement::scene_icon</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="string-syntax">"Segue"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"[ends %S]&amp;nbsp;"</span><span class="plain-syntax">, </span><a href="6-pe.html#SP1" class="function-link"><span class="function-syntax">PlotElement::end_name</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">sc_from</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">ends</span><span class="plain-syntax">[</span><span class="identifier-syntax">end</span><span class="plain-syntax">])); </span><span class="reserved-syntax">break</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">indexed_already</span><span class="plain-syntax"> == </span><span class="identifier-syntax">FALSE</span><span class="plain-syntax">) || (</span><span class="identifier-syntax">depth</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">)) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><a href="6-pe.html#SP1" class="function-link"><span class="function-syntax">PlotElement::is_entire_game</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">)) </span><a href="6-pe.html#SP3" class="function-link"><span class="function-syntax">PlotElement::scene_icon</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="string-syntax">"WPB"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><a href="6-pe.html#SP1" class="function-link"><span class="function-syntax">PlotElement::starts_on_condition</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">)) </span><a href="6-pe.html#SP3" class="function-link"><span class="function-syntax">PlotElement::scene_icon</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="string-syntax">"WhenC"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><a href="6-pe.html#SP1" class="function-link"><span class="function-syntax">PlotElement::starts_at_start_of_play</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">)) </span><a href="6-pe.html#SP3" class="function-link"><span class="function-syntax">PlotElement::scene_icon</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="string-syntax">"WPB"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> }</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="6-pe.html#SP2">&#167;2</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP2_2" class="paragraph-anchor"></a><b>&#167;2.2. </b><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Name the scene in the table, italicised if we've seen it already</span><span class="named-paragraph-number">2.2</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">indexed_already</span><span class="plain-syntax">) </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&lt;i&gt;"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"%S"</span><span class="plain-syntax">, </span><span class="identifier-syntax">Metadata::read_textual</span><span class="plain-syntax">(</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">pack</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"^name"</span><span class="plain-syntax">));</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">indexed_already</span><span class="plain-syntax">) </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&lt;/i&gt;"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><a href="6-ifs.html#SP16" class="function-link"><span class="function-syntax">Index::below_link_numbered</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">ssc</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">allocation_id</span><span class="plain-syntax">);</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="6-pe.html#SP2">&#167;2</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP2_3" class="paragraph-anchor"></a><b>&#167;2.3. </b><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Show the never-ends icon if appropriate</span><span class="named-paragraph-number">2.3</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><a href="6-pe.html#SP1" class="function-link"><span class="function-syntax">PlotElement::never_ends</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">))</span>
<span class="plain-syntax"> </span><a href="6-pe.html#SP3" class="function-link"><span class="function-syntax">PlotElement::scene_icon_append</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="string-syntax">"ENever"</span><span class="plain-syntax">);</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="6-pe.html#SP2">&#167;2</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP2_4" class="paragraph-anchor"></a><b>&#167;2.4. </b><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Show the recurring icon if appropriate</span><span class="named-paragraph-number">2.4</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><a href="6-pe.html#SP1" class="function-link"><span class="function-syntax">PlotElement::recurs</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">ssc</span><span class="plain-syntax">))</span>
<span class="plain-syntax"> </span><a href="6-pe.html#SP3" class="function-link"><span class="function-syntax">PlotElement::scene_icon_append</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="string-syntax">"Recurring"</span><span class="plain-syntax">);</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="6-pe.html#SP2">&#167;2</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP2_5" class="paragraph-anchor"></a><b>&#167;2.5. </b>And this is where the routine recurses, so that consequent scenes are
tabulated underneath the present one, indented one step further in (since
indentation is coupled to <span class="extract"><span class="extract-syntax">depth</span></span>). First we recurse to scenes which end when
this one does; then to scenes which begin when this one ends.
</p>
<p class="commentary"><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Indent to tabulate other scenes connected to the ends of this one</span><span class="named-paragraph-number">2.5</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="reserved-syntax">simplified_scene</span><span class="plain-syntax"> *</span><span class="identifier-syntax">ssc2</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">LOOP_OVER</span><span class="plain-syntax">(</span><span class="identifier-syntax">ssc2</span><span class="plain-syntax">, </span><span class="reserved-syntax">simplified_scene</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="reserved-syntax">simplified_connector</span><span class="plain-syntax"> *</span><span class="identifier-syntax">scon</span><span class="plain-syntax"> = </span><span class="identifier-syntax">ssc2</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">ends</span><span class="plain-syntax">[0]-&gt;</span><span class="element-syntax">anchor_connectors</span><span class="plain-syntax">; </span><span class="identifier-syntax">scon</span><span class="plain-syntax">; </span><span class="identifier-syntax">scon</span><span class="plain-syntax">=</span><span class="identifier-syntax">scon</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">next</span><span class="plain-syntax">)</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><a href="6-pe.html#SP1" class="function-link"><span class="function-syntax">PlotElement::connects_to</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">scon</span><span class="plain-syntax">) == </span><span class="identifier-syntax">ssc</span><span class="plain-syntax">) &amp;&amp; (</span><a href="6-pe.html#SP1" class="function-link"><span class="function-syntax">PlotElement::scon_end</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">scon</span><span class="plain-syntax">) &gt;= </span><span class="constant-syntax">1</span><span class="plain-syntax">))</span>
<span class="plain-syntax"> </span><a href="6-pe.html#SP2" class="function-link"><span class="function-syntax">PlotElement::index_from_scene</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">plot</span><span class="plain-syntax">, </span><span class="identifier-syntax">ssc2</span><span class="plain-syntax">, </span><span class="identifier-syntax">depth</span><span class="plain-syntax"> + </span><span class="constant-syntax">1</span><span class="plain-syntax">, </span><a href="6-pe.html#SP1" class="function-link"><span class="function-syntax">PlotElement::scon_end</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">scon</span><span class="plain-syntax">), </span><span class="identifier-syntax">ssc</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">LOOP_OVER</span><span class="plain-syntax">(</span><span class="identifier-syntax">ssc2</span><span class="plain-syntax">, </span><span class="reserved-syntax">simplified_scene</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="reserved-syntax">simplified_connector</span><span class="plain-syntax"> *</span><span class="identifier-syntax">scon</span><span class="plain-syntax"> = </span><span class="identifier-syntax">ssc2</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">ends</span><span class="plain-syntax">[0]-&gt;</span><span class="element-syntax">anchor_connectors</span><span class="plain-syntax">; </span><span class="identifier-syntax">scon</span><span class="plain-syntax">; </span><span class="identifier-syntax">scon</span><span class="plain-syntax">=</span><span class="identifier-syntax">scon</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">next</span><span class="plain-syntax">)</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><a href="6-pe.html#SP1" class="function-link"><span class="function-syntax">PlotElement::connects_to</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">scon</span><span class="plain-syntax">) == </span><span class="identifier-syntax">ssc</span><span class="plain-syntax">) &amp;&amp; (</span><a href="6-pe.html#SP1" class="function-link"><span class="function-syntax">PlotElement::scon_end</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">scon</span><span class="plain-syntax">) == </span><span class="constant-syntax">0</span><span class="plain-syntax">))</span>
<span class="plain-syntax"> </span><a href="6-pe.html#SP2" class="function-link"><span class="function-syntax">PlotElement::index_from_scene</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">plot</span><span class="plain-syntax">, </span><span class="identifier-syntax">ssc2</span><span class="plain-syntax">, </span><span class="identifier-syntax">depth</span><span class="plain-syntax">, </span><a href="6-pe.html#SP1" class="function-link"><span class="function-syntax">PlotElement::scon_end</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">scon</span><span class="plain-syntax">), </span><span class="identifier-syntax">ssc</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> }</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="6-pe.html#SP2">&#167;2</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP3" class="paragraph-anchor"></a><b>&#167;3. </b>We have been using:
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">PlotElement::scene_icon</span><button class="popup" onclick="togglePopup('usagePopup18')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup18">Usage of <span class="code-font"><span class="function-syntax">PlotElement::scene_icon</span></span>:<br/><a href="6-pe.html#SP2_1">&#167;2.1</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="reserved-syntax">char</span><span class="plain-syntax"> *</span><span class="identifier-syntax">si</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><a href="6-pe.html#SP3" class="function-link"><span class="function-syntax">PlotElement::scene_icon_unspaced</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">si</span><span class="plain-syntax">); </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&amp;nbsp;&amp;nbsp;"</span><span class="plain-syntax">);</span>
<span class="plain-syntax">}</span>
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">PlotElement::scene_icon_append</span><button class="popup" onclick="togglePopup('usagePopup19')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup19">Usage of <span class="code-font"><span class="function-syntax">PlotElement::scene_icon_append</span></span>:<br/><a href="6-pe.html#SP2_3">&#167;2.3</a>, <a href="6-pe.html#SP2_4">&#167;2.4</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="reserved-syntax">char</span><span class="plain-syntax"> *</span><span class="identifier-syntax">si</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&amp;nbsp;&amp;nbsp;"</span><span class="plain-syntax">); </span><a href="6-pe.html#SP3" class="function-link"><span class="function-syntax">PlotElement::scene_icon_unspaced</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">si</span><span class="plain-syntax">);</span>
<span class="plain-syntax">}</span>
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">PlotElement::scene_icon_legend</span><button class="popup" onclick="togglePopup('usagePopup20')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup20">Usage of <span class="code-font"><span class="function-syntax">PlotElement::scene_icon_legend</span></span>:<br/><a href="6-pe.html#SP1_2">&#167;1.2</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="reserved-syntax">char</span><span class="plain-syntax"> *</span><span class="identifier-syntax">si</span><span class="plain-syntax">, </span><span class="reserved-syntax">char</span><span class="plain-syntax"> *</span><span class="identifier-syntax">gloss</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><a href="6-pe.html#SP3" class="function-link"><span class="function-syntax">PlotElement::scene_icon_unspaced</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">si</span><span class="plain-syntax">); </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&amp;nbsp;&lt;i&gt;%s&lt;/i&gt;"</span><span class="plain-syntax">, </span><span class="identifier-syntax">gloss</span><span class="plain-syntax">);</span>
<span class="plain-syntax">}</span>
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">PlotElement::scene_icon_unspaced</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="reserved-syntax">char</span><span class="plain-syntax"> *</span><span class="identifier-syntax">si</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_TAG_WITH</span><span class="plain-syntax">(</span><span class="string-syntax">"img"</span><span class="plain-syntax">, </span><span class="string-syntax">"border=0 src=inform:/scene_icons/%s.png"</span><span class="plain-syntax">, </span><span class="identifier-syntax">si</span><span class="plain-syntax">);</span>
<span class="plain-syntax">}</span>
</pre>
<p class="commentary firstcommentary"><a id="SP4" class="paragraph-anchor"></a><b>&#167;4. </b>Lastly: the following is the criterion used for sorting the scenes into
their indexing order. The Entire Game always comes first, and then come the
rest in ascending alphabetical order.
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="function-syntax">PlotElement::scene_order</span><button class="popup" onclick="togglePopup('usagePopup21')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup21">Usage of <span class="code-font"><span class="function-syntax">PlotElement::scene_order</span></span>:<br/><a href="6-pe.html#SP1">&#167;1</a></span></button><span class="plain-syntax">(</span><span class="reserved-syntax">const</span><span class="plain-syntax"> </span><span class="reserved-syntax">void</span><span class="plain-syntax"> *</span><span class="identifier-syntax">ent1</span><span class="plain-syntax">, </span><span class="reserved-syntax">const</span><span class="plain-syntax"> </span><span class="reserved-syntax">void</span><span class="plain-syntax"> *</span><span class="identifier-syntax">ent2</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">itl_entry</span><span class="plain-syntax"> *</span><span class="identifier-syntax">E1</span><span class="plain-syntax"> = (</span><span class="identifier-syntax">itl_entry</span><span class="plain-syntax"> *) </span><span class="identifier-syntax">ent1</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">itl_entry</span><span class="plain-syntax"> *</span><span class="identifier-syntax">E2</span><span class="plain-syntax"> = (</span><span class="identifier-syntax">itl_entry</span><span class="plain-syntax"> *) </span><span class="identifier-syntax">ent2</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">E1</span><span class="plain-syntax"> == </span><span class="identifier-syntax">E2</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">inter_tree_node</span><span class="plain-syntax"> *</span><span class="identifier-syntax">P1</span><span class="plain-syntax"> = </span><span class="identifier-syntax">E1</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">node</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">inter_tree_node</span><span class="plain-syntax"> *</span><span class="identifier-syntax">P2</span><span class="plain-syntax"> = </span><span class="identifier-syntax">E2</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">node</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">inter_package</span><span class="plain-syntax"> *</span><span class="identifier-syntax">sc1</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Inter::Package::defined_by_frame</span><span class="plain-syntax">(</span><span class="identifier-syntax">P1</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">inter_package</span><span class="plain-syntax"> *</span><span class="identifier-syntax">sc2</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Inter::Package::defined_by_frame</span><span class="plain-syntax">(</span><span class="identifier-syntax">P2</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Metadata::read_optional_numeric</span><span class="plain-syntax">(</span><span class="identifier-syntax">sc1</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"^is_entire_game"</span><span class="plain-syntax">)) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> -1;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Metadata::read_optional_numeric</span><span class="plain-syntax">(</span><span class="identifier-syntax">sc2</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"^is_entire_game"</span><span class="plain-syntax">)) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">text_stream</span><span class="plain-syntax"> *</span><span class="identifier-syntax">SW1</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Metadata::read_textual</span><span class="plain-syntax">(</span><span class="identifier-syntax">sc1</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"^name"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">text_stream</span><span class="plain-syntax"> *</span><span class="identifier-syntax">SW2</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Metadata::read_textual</span><span class="plain-syntax">(</span><span class="identifier-syntax">sc2</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"^name"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">Str::cmp</span><span class="plain-syntax">(</span><span class="identifier-syntax">SW1</span><span class="plain-syntax">, </span><span class="identifier-syntax">SW2</span><span class="plain-syntax">);</span>
<span class="plain-syntax">}</span>
</pre>
<nav role="progress"><div class="progresscontainer">
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View file

@ -112,7 +112,7 @@ function togglePopup(material_id) {
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View file

@ -94,7 +94,7 @@ function togglePopup(material_id) {
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View file

@ -275,7 +275,7 @@ their contents in logical order.
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View file

@ -250,7 +250,7 @@ Helvetica-style lower case "x", but life is full of compromises.
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View file

@ -168,7 +168,7 @@ function togglePopup(material_id) {
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View file

@ -116,7 +116,7 @@ function togglePopup(material_id) {
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View file

@ -421,6 +421,16 @@
<spon class="sectiontitle">Lexicon Element</span></a> -
<span class="sectionpurpose">To write the Lexicon element (Lx) in the index.</span></p>
</li>
<li>
<p class="sectionentry"><a href="6-ae.html">
<spon class="sectiontitle">Arithmetic Element</span></a> -
<span class="sectionpurpose">To index dimensional rules.</span></p>
</li>
<li>
<p class="sectionentry"><a href="6-pe.html">
<spon class="sectiontitle">Plot Element</span></a> -
<span class="sectionpurpose">To write the Plot element (Pl) in the index.</span></p>
</li>
</ul>
</li>
</ul>

View file

@ -196,8 +196,6 @@ which can cause it, or can be "anchored" to any number of ends of other
scenes &mdash; to express which, the <a href="3-scn.html#SP10" class="internal">scene_connector</a> structure is used.
</p>
<pre class="definitions code-font"><span class="definition-keyword">define</span> <span class="constant-syntax">MAX_SCENE_ENDS</span><span class="plain-syntax"> </span><span class="constant-syntax">32</span><span class="plain-syntax"> </span><span class="comment-syntax"> this must exceed 31</span>
</pre>
<pre class="displayed-code all-displayed-code code-font">
<span class="reserved-syntax">typedef</span><span class="plain-syntax"> </span><span class="reserved-syntax">struct</span><span class="plain-syntax"> </span><span class="reserved-syntax">scene</span><span class="plain-syntax"> {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">struct</span><span class="plain-syntax"> </span><span class="identifier-syntax">instance</span><span class="plain-syntax"> *</span><span class="identifier-syntax">as_instance</span><span class="plain-syntax">; </span><span class="comment-syntax"> the constant for the name of the scene</span>
@ -205,7 +203,7 @@ scenes &mdash; to express which, the <a href="3-scn.html#SP10" class="internal">
<span class="plain-syntax"> </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">start_of_play</span><span class="plain-syntax">; </span><span class="comment-syntax"> if begins when play begins</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">marker</span><span class="plain-syntax">; </span><span class="comment-syntax"> used to detect potentially infinite recursion when scene changes occur</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">no_ends</span><span class="plain-syntax">; </span><span class="comment-syntax"> how many ends the scene has</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">struct</span><span class="plain-syntax"> </span><span class="reserved-syntax">scene_end</span><span class="plain-syntax"> </span><span class="identifier-syntax">ends</span><span class="plain-syntax">[</span><span class="constant-syntax">MAX_SCENE_ENDS</span><span class="plain-syntax">];</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">struct</span><span class="plain-syntax"> </span><span class="reserved-syntax">scene_end</span><span class="plain-syntax"> </span><span class="identifier-syntax">ends</span><span class="plain-syntax">[</span><span class="identifier-syntax">MAX_SCENE_ENDS</span><span class="plain-syntax">];</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">indexed</span><span class="plain-syntax">; </span><span class="comment-syntax"> temporary storage during Scenes index creation</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">CLASS_DEFINITION</span>
<span class="plain-syntax">} </span><span class="reserved-syntax">scene</span><span class="plain-syntax">;</span>
@ -300,6 +298,12 @@ to translate this to other languages.)
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Kinds::eq</span><span class="plain-syntax">(</span><span class="identifier-syntax">K</span><span class="plain-syntax">, </span><span class="identifier-syntax">K_scene</span><span class="plain-syntax">)) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">PLUGIN_DATA_ON_SUBJECT</span><span class="plain-syntax">(</span><span class="identifier-syntax">scenes</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">as_subject</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">;</span>
<span class="plain-syntax">}</span>
<span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="function-syntax">Scenes::is_entire_game</span><span class="plain-syntax">(</span><span class="identifier-syntax">instance</span><span class="plain-syntax"> *</span><span class="identifier-syntax">I</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">SC_entire_game</span><span class="plain-syntax">) &amp;&amp; (</span><a href="3-scn.html#SP13" class="function-link"><span class="function-syntax">Scenes::from_named_constant</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">I</span><span class="plain-syntax">) == </span><span class="identifier-syntax">SC_entire_game</span><span class="plain-syntax">))</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">TRUE</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">FALSE</span><span class="plain-syntax">;</span>
<span class="plain-syntax">}</span>
</pre>
<p class="commentary firstcommentary"><a id="SP14" class="paragraph-anchor"></a><b>&#167;14. Creating and parsing ends. </b></p>

View file

@ -78,7 +78,7 @@
<span class="plain-syntax"> </span><span class="reserved-syntax">struct</span><span class="plain-syntax"> </span><span class="reserved-syntax">activity_crossref</span><span class="plain-syntax"> *</span><span class="identifier-syntax">next</span><span class="plain-syntax">;</span>
<span class="plain-syntax">} </span><span class="reserved-syntax">activity_crossref</span><span class="plain-syntax">;</span>
</pre>
<ul class="endnotetexts"><li>The structure activity_indexing_data is private to this section.</li><li>The structure activity_crossref is accessed in 2/ins, 2/rls, 3/pe, 4/em and here.</li></ul>
<ul class="endnotetexts"><li>The structure activity_indexing_data is private to this section.</li><li>The structure activity_crossref is accessed in 2/ins, 2/rls, 4/em and here.</li></ul>
<p class="commentary firstcommentary"><a id="SP2" class="paragraph-anchor"></a><b>&#167;2. </b></p>
<pre class="displayed-code all-displayed-code code-font">
@ -102,7 +102,7 @@
<span class="plain-syntax">}</span>
</pre>
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@ -96,7 +96,7 @@ prefaced "(of a rulebook)", "(of an activity)", and so on.
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="2-adj.html#SP1">&#167;1</a>.</li></ul>
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@ -1,226 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<title>Arithmetic Element</title>
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<ul class="crumbs"><li><a href="../index.html">Home</a></li><li><a href="../compiler.html">Inform7</a></li><li><a href="index.html">index</a></li><li><a href="index.html#2">Chapter 2: Indexing</a></li><li><b>Arithmetic Element</b></li></ul></div>
<p class="purpose">To index dimensional rules.</p>
<p class="commentary firstcommentary"><a id="SP1" class="paragraph-anchor"></a><b>&#167;1. </b></p>
<pre class="displayed-code all-displayed-code code-font">
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">IXArithmetic::render</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_TAG</span><span class="plain-syntax">(</span><span class="string-syntax">"hr"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="2-ae.html#SP1_1" class="named-paragraph-link"><span class="named-paragraph">Index the rubric about quasinumerical kinds</span><span class="named-paragraph-number">1.1</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="2-ae.html#SP1_2" class="named-paragraph-link"><span class="named-paragraph">Index the table of quasinumerical kinds</span><span class="named-paragraph-number">1.2</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="2-ae.html#SP1_3" class="named-paragraph-link"><span class="named-paragraph">Index the table of multiplication rules</span><span class="named-paragraph-number">1.3</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax">}</span>
</pre>
<p class="commentary firstcommentary"><a id="SP1_1" class="paragraph-anchor"></a><b>&#167;1.1. </b><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Index the rubric about quasinumerical kinds</span><span class="named-paragraph-number">1.1</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_OPEN</span><span class="plain-syntax">(</span><span class="string-syntax">"p"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_TAG_WITH</span><span class="plain-syntax">(</span><span class="string-syntax">"a"</span><span class="plain-syntax">, </span><span class="string-syntax">"calculator"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::begin_plain_html_table</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::first_html_column</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_TAG_WITH</span><span class="plain-syntax">(</span><span class="string-syntax">"img"</span><span class="plain-syntax">, </span><span class="string-syntax">"border=0 src=inform:/doc_images/calc2.png"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&amp;nbsp;"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"Kinds of value marked with the &lt;b&gt;calculator symbol&lt;/b&gt; are numerical - "</span>
<span class="plain-syntax"> </span><span class="string-syntax">"these are values we can add, multiply and so on. The range of these "</span>
<span class="plain-syntax"> </span><span class="string-syntax">"numbers depends on the Format setting for the project (Glulx format "</span>
<span class="plain-syntax"> </span><span class="string-syntax">"supports much higher numbers than Z-code)."</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::end_html_row</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::end_html_table</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_CLOSE</span><span class="plain-syntax">(</span><span class="string-syntax">"p"</span><span class="plain-syntax">);</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="2-ae.html#SP1">&#167;1</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP1_2" class="paragraph-anchor"></a><b>&#167;1.2. </b><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Index the table of quasinumerical kinds</span><span class="named-paragraph-number">1.2</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_OPEN</span><span class="plain-syntax">(</span><span class="string-syntax">"p"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::begin_plain_html_table</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::first_html_column</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&lt;b&gt;kind of value&lt;/b&gt;"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::next_html_column</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&lt;b&gt;minimum&lt;/b&gt;"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::next_html_column</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&lt;b&gt;maximum&lt;/b&gt;"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::next_html_column</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&lt;b&gt;dimensions&lt;/b&gt;"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::end_html_row</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">kind</span><span class="plain-syntax"> *</span><span class="identifier-syntax">R</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">LOOP_OVER_BASE_KINDS</span><span class="plain-syntax">(</span><span class="identifier-syntax">R</span><span class="plain-syntax">)</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Kinds::Behaviour::is_quasinumerical</span><span class="plain-syntax">(</span><span class="identifier-syntax">R</span><span class="plain-syntax">)) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Kinds::is_intermediate</span><span class="plain-syntax">(</span><span class="identifier-syntax">R</span><span class="plain-syntax">)) </span><span class="reserved-syntax">continue</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::first_html_column</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><a href="2-ki.html#SP6" class="function-link"><span class="function-syntax">Kinds::Index::index_kind</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">R</span><span class="plain-syntax">, </span><span class="identifier-syntax">FALSE</span><span class="plain-syntax">, </span><span class="identifier-syntax">FALSE</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::next_html_column</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="2-ae.html#SP1_2_1" class="named-paragraph-link"><span class="named-paragraph">Index the minimum positive value for a quasinumerical kind</span><span class="named-paragraph-number">1.2.1</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::next_html_column</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="2-ae.html#SP1_2_2" class="named-paragraph-link"><span class="named-paragraph">Index the maximum positive value for a quasinumerical kind</span><span class="named-paragraph-number">1.2.2</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::next_html_column</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Kinds::Dimensions::dimensionless</span><span class="plain-syntax">(</span><span class="identifier-syntax">R</span><span class="plain-syntax">)) </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&lt;i&gt;dimensionless&lt;/i&gt;"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">unit_sequence</span><span class="plain-syntax"> *</span><span class="identifier-syntax">deriv</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Kinds::Behaviour::get_dimensional_form</span><span class="plain-syntax">(</span><span class="identifier-syntax">R</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">Kinds::Dimensions::index_unit_sequence</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">deriv</span><span class="plain-syntax">, </span><span class="identifier-syntax">TRUE</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::end_html_row</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::end_html_table</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_CLOSE</span><span class="plain-syntax">(</span><span class="string-syntax">"p"</span><span class="plain-syntax">);</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="2-ae.html#SP1">&#167;1</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP1_2_1" class="paragraph-anchor"></a><b>&#167;1.2.1. </b>At run-time, the minimum positive value is of course <span class="extract"><span class="extract-syntax">1</span></span>, but because of
scaling this can appear to be much lower.
</p>
<p class="commentary"><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Index the minimum positive value for a quasinumerical kind</span><span class="named-paragraph-number">1.2.1</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Kinds::eq</span><span class="plain-syntax">(</span><span class="identifier-syntax">R</span><span class="plain-syntax">, </span><span class="identifier-syntax">K_number</span><span class="plain-syntax">)) </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"1"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">text_stream</span><span class="plain-syntax"> *</span><span class="identifier-syntax">p</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Kinds::Behaviour::get_index_minimum_value</span><span class="plain-syntax">(</span><span class="identifier-syntax">R</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Str::len</span><span class="plain-syntax">(</span><span class="identifier-syntax">p</span><span class="plain-syntax">) &gt; </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"%S"</span><span class="plain-syntax">, </span><span class="identifier-syntax">p</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="identifier-syntax">LiteralPatterns::index_value</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">,</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">LiteralPatterns::list_of_literal_forms</span><span class="plain-syntax">(</span><span class="identifier-syntax">R</span><span class="plain-syntax">), </span><span class="constant-syntax">1</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> }</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="2-ae.html#SP1_2">&#167;1.2</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP1_2_2" class="paragraph-anchor"></a><b>&#167;1.2.2. </b><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Index the maximum positive value for a quasinumerical kind</span><span class="named-paragraph-number">1.2.2</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Kinds::eq</span><span class="plain-syntax">(</span><span class="identifier-syntax">R</span><span class="plain-syntax">, </span><span class="identifier-syntax">K_number</span><span class="plain-syntax">)) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">TargetVMs::is_16_bit</span><span class="plain-syntax">(</span><span class="identifier-syntax">Task::vm</span><span class="plain-syntax">())) </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"32767"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"2147483647"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> } </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">text_stream</span><span class="plain-syntax"> *</span><span class="identifier-syntax">p</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Kinds::Behaviour::get_index_maximum_value</span><span class="plain-syntax">(</span><span class="identifier-syntax">R</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Str::len</span><span class="plain-syntax">(</span><span class="identifier-syntax">p</span><span class="plain-syntax">) &gt; </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"%S"</span><span class="plain-syntax">, </span><span class="identifier-syntax">p</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">TargetVMs::is_16_bit</span><span class="plain-syntax">(</span><span class="identifier-syntax">Task::vm</span><span class="plain-syntax">()))</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">LiteralPatterns::index_value</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">,</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">LiteralPatterns::list_of_literal_forms</span><span class="plain-syntax">(</span><span class="identifier-syntax">R</span><span class="plain-syntax">), </span><span class="constant-syntax">32767</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">LiteralPatterns::index_value</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">,</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">LiteralPatterns::list_of_literal_forms</span><span class="plain-syntax">(</span><span class="identifier-syntax">R</span><span class="plain-syntax">), </span><span class="constant-syntax">2147483647</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> }</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="2-ae.html#SP1_2">&#167;1.2</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP1_3" class="paragraph-anchor"></a><b>&#167;1.3. </b>This is simply a table of all the multiplications declared in the source
text, sorted into kind order of left and then right operand.
</p>
<p class="commentary"><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Index the table of multiplication rules</span><span class="named-paragraph-number">1.3</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="identifier-syntax">kind</span><span class="plain-syntax"> *</span><span class="identifier-syntax">L</span><span class="plain-syntax">, *</span><span class="identifier-syntax">R</span><span class="plain-syntax">, *</span><span class="identifier-syntax">O</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">NP</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">, </span><span class="identifier-syntax">wn</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">LOOP_OVER_MULTIPLICATIONS</span><span class="plain-syntax">(</span><span class="identifier-syntax">L</span><span class="plain-syntax">, </span><span class="identifier-syntax">R</span><span class="plain-syntax">, </span><span class="identifier-syntax">O</span><span class="plain-syntax">, </span><span class="identifier-syntax">wn</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">NP</span><span class="plain-syntax">++ == </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_OPEN</span><span class="plain-syntax">(</span><span class="string-syntax">"p"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"This is how multiplication changes kinds:"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_CLOSE</span><span class="plain-syntax">(</span><span class="string-syntax">"p"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_OPEN</span><span class="plain-syntax">(</span><span class="string-syntax">"p"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::begin_plain_html_table</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::first_html_column</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">wn</span><span class="plain-syntax"> &gt;= </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="identifier-syntax">Index::link</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">wn</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::next_html_column</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><a href="2-ki.html#SP6" class="function-link"><span class="function-syntax">Kinds::Index::index_kind</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">L</span><span class="plain-syntax">, </span><span class="identifier-syntax">FALSE</span><span class="plain-syntax">, </span><span class="identifier-syntax">FALSE</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::begin_colour</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"808080"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">" x "</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::end_colour</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><a href="2-ki.html#SP6" class="function-link"><span class="function-syntax">Kinds::Index::index_kind</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">R</span><span class="plain-syntax">, </span><span class="identifier-syntax">FALSE</span><span class="plain-syntax">, </span><span class="identifier-syntax">FALSE</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::begin_colour</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"808080"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">" = "</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::end_colour</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><a href="2-ki.html#SP6" class="function-link"><span class="function-syntax">Kinds::Index::index_kind</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">O</span><span class="plain-syntax">, </span><span class="identifier-syntax">FALSE</span><span class="plain-syntax">, </span><span class="identifier-syntax">FALSE</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::next_html_column</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">LiteralPatterns::index_benchmark_value</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">L</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::begin_colour</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"808080"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">" x "</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::end_colour</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">LiteralPatterns::index_benchmark_value</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">R</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::begin_colour</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"808080"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">" = "</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::end_colour</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">LiteralPatterns::index_benchmark_value</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">O</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::end_html_row</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">NP</span><span class="plain-syntax"> &gt; </span><span class="constant-syntax">0</span><span class="plain-syntax">) { </span><span class="identifier-syntax">HTML::end_html_table</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">); </span><span class="identifier-syntax">HTML_CLOSE</span><span class="plain-syntax">(</span><span class="string-syntax">"p"</span><span class="plain-syntax">); }</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="2-ae.html#SP1">&#167;1</a>.</li></ul>
<nav role="progress"><div class="progresscontainer">
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View file

@ -311,7 +311,7 @@ dictionary.
<span class="plain-syntax">}</span>
</pre>
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<ul class="progressbar"><li class="progressprev"><a href="2-ki.html">&#10094;</a></li><li class="progresschapter"><a href="1-im.html">1</a></li><li class="progresscurrentchapter">2</li><li class="progresssection"><a href="2-me.html">me</a></li><li class="progresssection"><a href="2-ki.html">ki</a></li><li class="progresscurrent">ie</li><li class="progresssection"><a href="2-ins.html">ins</a></li><li class="progresssection"><a href="2-adj.html">adj</a></li><li class="progresssection"><a href="2-prp.html">prp</a></li><li class="progresssection"><a href="2-inf.html">inf</a></li><li class="progresssection"><a href="2-rls.html">rls</a></li><li class="progresssection"><a href="2-act.html">act</a></li><li class="progresssection"><a href="2-pi.html">pi</a></li><li class="progresschapter"><a href="3-spt.html">3</a></li><li class="progresschapter"><a href="4-sg.html">4</a></li><li class="progressnext"><a href="2-ins.html">&#10095;</a></li></ul></div>
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View file

@ -194,7 +194,7 @@ state of being boolean, and the given certainty levels:
<span class="plain-syntax">}</span>
</pre>
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<ul class="progressbar"><li class="progressprev"><a href="2-prp.html">&#10094;</a></li><li class="progresschapter"><a href="1-im.html">1</a></li><li class="progresscurrentchapter">2</li><li class="progresssection"><a href="2-me.html">me</a></li><li class="progresssection"><a href="2-ki.html">ki</a></li><li class="progresssection"><a href="2-ie.html">ie</a></li><li class="progresssection"><a href="2-ins.html">ins</a></li><li class="progresssection"><a href="2-adj.html">adj</a></li><li class="progresssection"><a href="2-prp.html">prp</a></li><li class="progresscurrent">inf</li><li class="progresssection"><a href="2-rls.html">rls</a></li><li class="progresssection"><a href="2-act.html">act</a></li><li class="progresssection"><a href="2-pi.html">pi</a></li><li class="progresschapter"><a href="3-spt.html">3</a></li><li class="progresschapter"><a href="4-sg.html">4</a></li><li class="progressnext"><a href="2-rls.html">&#10095;</a></li></ul></div>
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View file

@ -89,7 +89,7 @@ function togglePopup(material_id) {
<span class="plain-syntax"> </span><span class="reserved-syntax">struct</span><span class="plain-syntax"> </span><span class="reserved-syntax">instance_usage</span><span class="plain-syntax"> *</span><span class="identifier-syntax">next</span><span class="plain-syntax">;</span>
<span class="plain-syntax">} </span><span class="reserved-syntax">instance_usage</span><span class="plain-syntax">;</span>
</pre>
<ul class="endnotetexts"><li>The structure instance_index_data is private to this section.</li><li>The structure instance_usage is accessed in 2/rls, 2/act, 3/pe, 4/em and here.</li></ul>
<ul class="endnotetexts"><li>The structure instance_index_data is private to this section.</li><li>The structure instance_usage is accessed in 2/rls, 2/act, 4/em and here.</li></ul>
<p class="commentary firstcommentary"><a id="SP2" class="paragraph-anchor"></a><b>&#167;2. </b></p>
<pre class="displayed-code all-displayed-code code-font">
@ -203,7 +203,7 @@ constant value.
<span class="plain-syntax">}</span>
</pre>
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@ -522,7 +522,7 @@ as "0 kg", "0 hectares", or whatever is appropriate.
<p class="commentary firstcommentary"><a id="SP6" class="paragraph-anchor"></a><b>&#167;6. Indexing kind names. </b></p>
<pre class="displayed-code all-displayed-code code-font">
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">Kinds::Index::index_kind</span><button class="popup" onclick="togglePopup('usagePopup5')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup5">Usage of <span class="code-font"><span class="function-syntax">Kinds::Index::index_kind</span></span>:<br/><a href="2-ki.html#SP1_7">&#167;1.7</a>, <a href="2-ki.html#SP1_9">&#167;1.9</a>, <a href="2-ki.html#SP4">&#167;4</a><br/>Arithmetic Element - <a href="2-ae.html#SP1_2">&#167;1.2</a>, <a href="2-ae.html#SP1_3">&#167;1.3</a><br/>Commands Index - <a href="3-ci.html#SP2_1">&#167;2.1</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="identifier-syntax">kind</span><span class="plain-syntax"> *</span><span class="identifier-syntax">K</span><span class="plain-syntax">, </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">plural</span><span class="plain-syntax">, </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">with_links</span><span class="plain-syntax">) {</span>
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">Kinds::Index::index_kind</span><button class="popup" onclick="togglePopup('usagePopup5')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup5">Usage of <span class="code-font"><span class="function-syntax">Kinds::Index::index_kind</span></span>:<br/><a href="2-ki.html#SP1_7">&#167;1.7</a>, <a href="2-ki.html#SP1_9">&#167;1.9</a>, <a href="2-ki.html#SP4">&#167;4</a><br/>Commands Index - <a href="3-ci.html#SP2_1">&#167;2.1</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="identifier-syntax">kind</span><span class="plain-syntax"> *</span><span class="identifier-syntax">K</span><span class="plain-syntax">, </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">plural</span><span class="plain-syntax">, </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">with_links</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">K</span><span class="plain-syntax"> == </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">wording</span><span class="plain-syntax"> </span><span class="identifier-syntax">W</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Kinds::Behaviour::get_name</span><span class="plain-syntax">(</span><span class="identifier-syntax">K</span><span class="plain-syntax">, </span><span class="identifier-syntax">plural</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Wordings::nonempty</span><span class="plain-syntax">(</span><span class="identifier-syntax">W</span><span class="plain-syntax">)) {</span>
@ -571,7 +571,7 @@ as "0 kg", "0 hectares", or whatever is appropriate.
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="2-ki.html#SP6">&#167;6</a>.</li></ul>
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View file

@ -475,7 +475,7 @@ table of Kinds.
<span class="plain-syntax">}</span>
</pre>
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View file

@ -501,7 +501,7 @@ so we won't list them here.
<span class="plain-syntax">}</span>
</pre>
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<ul class="progressbar"><li class="progressprev"><a href="2-act.html">&#10094;</a></li><li class="progresschapter"><a href="1-im.html">1</a></li><li class="progresscurrentchapter">2</li><li class="progresssection"><a href="2-me.html">me</a></li><li class="progresssection"><a href="2-ki.html">ki</a></li><li class="progresssection"><a href="2-ie.html">ie</a></li><li class="progresssection"><a href="2-ins.html">ins</a></li><li class="progresssection"><a href="2-adj.html">adj</a></li><li class="progresssection"><a href="2-prp.html">prp</a></li><li class="progresssection"><a href="2-inf.html">inf</a></li><li class="progresssection"><a href="2-rls.html">rls</a></li><li class="progresssection"><a href="2-act.html">act</a></li><li class="progresscurrent">pi</li><li class="progresschapter"><a href="3-spt.html">3</a></li><li class="progresschapter"><a href="4-sg.html">4</a></li><li class="progressnext"><a href="3-spt.html">&#10095;</a></li></ul></div>
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View file

@ -143,7 +143,7 @@ function togglePopup(material_id) {
<span class="plain-syntax">}</span>
</pre>
<nav role="progress"><div class="progresscontainer">
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<ul class="progressbar"><li class="progressprev"><a href="2-adj.html">&#10094;</a></li><li class="progresschapter"><a href="1-im.html">1</a></li><li class="progresscurrentchapter">2</li><li class="progresssection"><a href="2-me.html">me</a></li><li class="progresssection"><a href="2-ki.html">ki</a></li><li class="progresssection"><a href="2-ie.html">ie</a></li><li class="progresssection"><a href="2-ins.html">ins</a></li><li class="progresssection"><a href="2-adj.html">adj</a></li><li class="progresscurrent">prp</li><li class="progresssection"><a href="2-inf.html">inf</a></li><li class="progresssection"><a href="2-rls.html">rls</a></li><li class="progresssection"><a href="2-act.html">act</a></li><li class="progresssection"><a href="2-pi.html">pi</a></li><li class="progresschapter"><a href="3-spt.html">3</a></li><li class="progresschapter"><a href="4-sg.html">4</a></li><li class="progressnext"><a href="2-inf.html">&#10095;</a></li></ul></div>
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@ -313,7 +313,7 @@ want this, so:
<p class="commentary firstcommentary"><a id="SP7" class="paragraph-anchor"></a><b>&#167;7. </b></p>
<pre class="displayed-code all-displayed-code code-font">
<span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="function-syntax">IXRules::index_rulebook</span><button class="popup" onclick="togglePopup('usagePopup7')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup7">Usage of <span class="code-font"><span class="function-syntax">IXRules::index_rulebook</span></span>:<br/>Plot Element - <a href="3-pe.html#SP1_4_1_3">&#167;1.4.1.3</a>, <a href="3-pe.html#SP1_4_1_5">&#167;1.4.1.5</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="identifier-syntax">rulebook</span><span class="plain-syntax"> *</span><span class="identifier-syntax">rb</span><span class="plain-syntax">, </span><span class="reserved-syntax">char</span><span class="plain-syntax"> *</span><span class="identifier-syntax">billing</span><span class="plain-syntax">, </span><span class="reserved-syntax">rule_context</span><span class="plain-syntax"> </span><span class="identifier-syntax">rc</span><span class="plain-syntax">, </span><span class="reserved-syntax">int</span><span class="plain-syntax"> *</span><span class="identifier-syntax">resp_count</span><span class="plain-syntax">) {</span>
<span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="function-syntax">IXRules::index_rulebook</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="identifier-syntax">rulebook</span><span class="plain-syntax"> *</span><span class="identifier-syntax">rb</span><span class="plain-syntax">, </span><span class="reserved-syntax">char</span><span class="plain-syntax"> *</span><span class="identifier-syntax">billing</span><span class="plain-syntax">, </span><span class="reserved-syntax">rule_context</span><span class="plain-syntax"> </span><span class="identifier-syntax">rc</span><span class="plain-syntax">, </span><span class="reserved-syntax">int</span><span class="plain-syntax"> *</span><span class="identifier-syntax">resp_count</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">suppress_outcome</span><span class="plain-syntax"> = </span><span class="identifier-syntax">FALSE</span><span class="plain-syntax">, </span><span class="identifier-syntax">t</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">rb</span><span class="plain-syntax"> == </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">billing</span><span class="plain-syntax"> == </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">) </span><span class="identifier-syntax">internal_error</span><span class="plain-syntax">(</span><span class="string-syntax">"No billing for rb index"</span><span class="plain-syntax">);</span>
@ -330,7 +330,7 @@ want this, so:
<span class="plain-syntax">}</span>
<span class="plain-syntax">#</span><span class="identifier-syntax">ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">IF_MODULE</span>
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">IXRules::index_action_rules</span><button class="popup" onclick="togglePopup('usagePopup8')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup8">Usage of <span class="code-font"><span class="function-syntax">IXRules::index_action_rules</span></span>:<br/>Actions - <a href="3-act.html#SP1">&#167;1</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="identifier-syntax">action_name</span><span class="plain-syntax"> *</span><span class="identifier-syntax">an</span><span class="plain-syntax">, </span><span class="identifier-syntax">rulebook</span><span class="plain-syntax"> *</span><span class="identifier-syntax">rb</span><span class="plain-syntax">,</span>
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">IXRules::index_action_rules</span><button class="popup" onclick="togglePopup('usagePopup7')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup7">Usage of <span class="code-font"><span class="function-syntax">IXRules::index_action_rules</span></span>:<br/>Actions - <a href="3-act.html#SP1">&#167;1</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="identifier-syntax">action_name</span><span class="plain-syntax"> *</span><span class="identifier-syntax">an</span><span class="plain-syntax">, </span><span class="identifier-syntax">rulebook</span><span class="plain-syntax"> *</span><span class="identifier-syntax">rb</span><span class="plain-syntax">,</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">code</span><span class="plain-syntax">, </span><span class="reserved-syntax">char</span><span class="plain-syntax"> *</span><span class="identifier-syntax">desc</span><span class="plain-syntax">, </span><span class="reserved-syntax">int</span><span class="plain-syntax"> *</span><span class="identifier-syntax">resp_count</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">t</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><a href="2-rls.html#SP4" class="function-link"><span class="function-syntax">IXRules::list_suppress_indexed_links</span></a><span class="plain-syntax">();</span>
@ -380,7 +380,7 @@ have affected it in this way:
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">t</span><span class="plain-syntax">;</span>
<span class="plain-syntax">}</span>
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">IXRules::rb_index_placements</span><button class="popup" onclick="togglePopup('usagePopup9')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup9">Usage of <span class="code-font"><span class="function-syntax">IXRules::rb_index_placements</span></span>:<br/><a href="2-rls.html#SP7">&#167;7</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="identifier-syntax">rulebook</span><span class="plain-syntax"> *</span><span class="identifier-syntax">rb</span><span class="plain-syntax">) {</span>
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">IXRules::rb_index_placements</span><button class="popup" onclick="togglePopup('usagePopup8')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup8">Usage of <span class="code-font"><span class="function-syntax">IXRules::rb_index_placements</span></span>:<br/><a href="2-rls.html#SP7">&#167;7</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="identifier-syntax">rulebook</span><span class="plain-syntax"> *</span><span class="identifier-syntax">rb</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">placement_affecting</span><span class="plain-syntax"> *</span><span class="identifier-syntax">npl</span><span class="plain-syntax"> = </span><span class="identifier-syntax">rb</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">indexing_data</span><span class="plain-syntax">.</span><span class="element-syntax">placement_list</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">while</span><span class="plain-syntax"> (</span><span class="identifier-syntax">npl</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;"</span><span class="plain-syntax">);</span>
@ -393,7 +393,7 @@ have affected it in this way:
<span class="plain-syntax"> }</span>
<span class="plain-syntax">}</span>
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">IXRules::index_outcomes</span><button class="popup" onclick="togglePopup('usagePopup10')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup10">Usage of <span class="code-font"><span class="function-syntax">IXRules::index_outcomes</span></span>:<br/><a href="2-rls.html#SP7">&#167;7</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="identifier-syntax">outcomes</span><span class="plain-syntax"> *</span><span class="identifier-syntax">outs</span><span class="plain-syntax">, </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">suppress_outcome</span><span class="plain-syntax">) {</span>
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">IXRules::index_outcomes</span><button class="popup" onclick="togglePopup('usagePopup9')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup9">Usage of <span class="code-font"><span class="function-syntax">IXRules::index_outcomes</span></span>:<br/><a href="2-rls.html#SP7">&#167;7</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="identifier-syntax">outcomes</span><span class="plain-syntax"> *</span><span class="identifier-syntax">outs</span><span class="plain-syntax">, </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">suppress_outcome</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">suppress_outcome</span><span class="plain-syntax"> == </span><span class="identifier-syntax">FALSE</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">rulebook_outcome</span><span class="plain-syntax"> *</span><span class="identifier-syntax">ro</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">LOOP_OVER_LINKED_LIST</span><span class="plain-syntax">(</span><span class="identifier-syntax">ro</span><span class="plain-syntax">, </span><span class="identifier-syntax">rulebook_outcome</span><span class="plain-syntax">, </span><span class="identifier-syntax">outs</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">named_outcomes</span><span class="plain-syntax">) {</span>
@ -426,7 +426,7 @@ have affected it in this way:
<span class="plain-syntax"> }</span>
<span class="plain-syntax">}</span>
</pre>
<ul class="endnotetexts"><li>The structure rulebook_indexing_data is private to this section.</li><li>The structure placement_affecting is accessed in 2/ins, 2/act, 3/pe, 4/em and here.</li></ul>
<ul class="endnotetexts"><li>The structure rulebook_indexing_data is private to this section.</li><li>The structure placement_affecting is accessed in 2/ins, 2/act, 4/em and here.</li></ul>
<p class="commentary firstcommentary"><a id="SP9" class="paragraph-anchor"></a><b>&#167;9. Rule contexts. </b>These are mainly (only?) used in indexing, as a way to represent the idea of
being the relevant scene or action for a rule.
</p>
@ -437,20 +437,20 @@ being the relevant scene or action for a rule.
<span class="plain-syntax"> </span><span class="reserved-syntax">struct</span><span class="plain-syntax"> </span><span class="identifier-syntax">scene</span><span class="plain-syntax"> *</span><span class="identifier-syntax">scene_context</span><span class="plain-syntax">;</span>
<span class="plain-syntax">} </span><span class="reserved-syntax">rule_context</span><span class="plain-syntax">;</span>
<span class="reserved-syntax">rule_context</span><span class="plain-syntax"> </span><span class="function-syntax">IXRules::action_context</span><button class="popup" onclick="togglePopup('usagePopup11')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup11">Usage of <span class="code-font"><span class="function-syntax">IXRules::action_context</span></span>:<br/><a href="2-rls.html#SP7">&#167;7</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">action_name</span><span class="plain-syntax"> *</span><span class="identifier-syntax">an</span><span class="plain-syntax">) {</span>
<span class="reserved-syntax">rule_context</span><span class="plain-syntax"> </span><span class="function-syntax">IXRules::action_context</span><button class="popup" onclick="togglePopup('usagePopup10')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup10">Usage of <span class="code-font"><span class="function-syntax">IXRules::action_context</span></span>:<br/><a href="2-rls.html#SP7">&#167;7</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">action_name</span><span class="plain-syntax"> *</span><span class="identifier-syntax">an</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">rule_context</span><span class="plain-syntax"> </span><span class="identifier-syntax">rc</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">rc</span><span class="plain-syntax">.</span><span class="element-syntax">action_context</span><span class="plain-syntax"> = </span><span class="identifier-syntax">an</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">rc</span><span class="plain-syntax">.</span><span class="element-syntax">scene_context</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">rc</span><span class="plain-syntax">;</span>
<span class="plain-syntax">}</span>
<span class="reserved-syntax">rule_context</span><span class="plain-syntax"> </span><span class="function-syntax">IXRules::scene_context</span><button class="popup" onclick="togglePopup('usagePopup12')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup12">Usage of <span class="code-font"><span class="function-syntax">IXRules::scene_context</span></span>:<br/>Plot Element - <a href="3-pe.html#SP1_4_1_3">&#167;1.4.1.3</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">scene</span><span class="plain-syntax"> *</span><span class="identifier-syntax">s</span><span class="plain-syntax">) {</span>
<span class="reserved-syntax">rule_context</span><span class="plain-syntax"> </span><span class="function-syntax">IXRules::scene_context</span><span class="plain-syntax">(</span><span class="identifier-syntax">scene</span><span class="plain-syntax"> *</span><span class="identifier-syntax">s</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">rule_context</span><span class="plain-syntax"> </span><span class="identifier-syntax">rc</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">rc</span><span class="plain-syntax">.</span><span class="element-syntax">action_context</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">rc</span><span class="plain-syntax">.</span><span class="element-syntax">scene_context</span><span class="plain-syntax"> = </span><span class="identifier-syntax">s</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">rc</span><span class="plain-syntax">;</span>
<span class="plain-syntax">}</span>
<span class="reserved-syntax">rule_context</span><span class="plain-syntax"> </span><span class="function-syntax">IXRules::no_rule_context</span><button class="popup" onclick="togglePopup('usagePopup13')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup13">Usage of <span class="code-font"><span class="function-syntax">IXRules::no_rule_context</span></span>:<br/><a href="2-rls.html#SP7">&#167;7</a><br/>Plot Element - <a href="3-pe.html#SP1_4_1_5">&#167;1.4.1.5</a></span></button><span class="plain-syntax">(</span><span class="reserved-syntax">void</span><span class="plain-syntax">) {</span>
<span class="reserved-syntax">rule_context</span><span class="plain-syntax"> </span><span class="function-syntax">IXRules::no_rule_context</span><button class="popup" onclick="togglePopup('usagePopup11')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup11">Usage of <span class="code-font"><span class="function-syntax">IXRules::no_rule_context</span></span>:<br/><a href="2-rls.html#SP7">&#167;7</a></span></button><span class="plain-syntax">(</span><span class="reserved-syntax">void</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">rule_context</span><span class="plain-syntax"> </span><span class="identifier-syntax">rc</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">rc</span><span class="plain-syntax">.</span><span class="element-syntax">action_context</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">rc</span><span class="plain-syntax">.</span><span class="element-syntax">scene_context</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">;</span>
@ -470,7 +470,7 @@ text to assert a change:
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">IXRules::index_response</span><button class="popup" onclick="togglePopup('usagePopup14')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup14">Usage of <span class="code-font"><span class="function-syntax">IXRules::index_response</span></span>:<br/><a href="2-rls.html#SP2_3">&#167;2.3</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="identifier-syntax">rule</span><span class="plain-syntax"> *</span><span class="identifier-syntax">R</span><span class="plain-syntax">, </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">marker</span><span class="plain-syntax">, </span><span class="identifier-syntax">response_message</span><span class="plain-syntax"> *</span><span class="identifier-syntax">resp</span><span class="plain-syntax">) {</span>
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">IXRules::index_response</span><button class="popup" onclick="togglePopup('usagePopup12')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup12">Usage of <span class="code-font"><span class="function-syntax">IXRules::index_response</span></span>:<br/><a href="2-rls.html#SP2_3">&#167;2.3</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="identifier-syntax">rule</span><span class="plain-syntax"> *</span><span class="identifier-syntax">R</span><span class="plain-syntax">, </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">marker</span><span class="plain-syntax">, </span><span class="identifier-syntax">response_message</span><span class="plain-syntax"> *</span><span class="identifier-syntax">resp</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_OPEN_WITH</span><span class="plain-syntax">(</span><span class="string-syntax">"span"</span><span class="plain-syntax">,</span>
<span class="plain-syntax"> </span><span class="string-syntax">"style=\"color: #ffffff; "</span>
@ -494,7 +494,7 @@ text to assert a change:
<span class="plain-syntax">}</span>
</pre>
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<ul class="progressbar"><li class="progressprev"><a href="2-inf.html">&#10094;</a></li><li class="progresschapter"><a href="1-im.html">1</a></li><li class="progresscurrentchapter">2</li><li class="progresssection"><a href="2-me.html">me</a></li><li class="progresssection"><a href="2-ki.html">ki</a></li><li class="progresssection"><a href="2-ie.html">ie</a></li><li class="progresssection"><a href="2-ins.html">ins</a></li><li class="progresssection"><a href="2-adj.html">adj</a></li><li class="progresssection"><a href="2-prp.html">prp</a></li><li class="progresssection"><a href="2-inf.html">inf</a></li><li class="progresscurrent">rls</li><li class="progresssection"><a href="2-act.html">act</a></li><li class="progresssection"><a href="2-pi.html">pi</a></li><li class="progresschapter"><a href="3-spt.html">3</a></li><li class="progresschapter"><a href="4-sg.html">4</a></li><li class="progressnext"><a href="2-act.html">&#10095;</a></li></ul></div>
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View file

@ -276,7 +276,7 @@ function togglePopup(material_id) {
</pre>
<ul class="endnotetexts"><li>The structure action_indexing_data is accessed in 3/ci and here.</li></ul>
<nav role="progress"><div class="progresscontainer">
<ul class="progressbar"><li class="progressprev"><a href="3-pe.html">&#10094;</a></li><li class="progresschapter"><a href="1-im.html">1</a></li><li class="progresschapter"><a href="2-me.html">2</a></li><li class="progresscurrentchapter">3</li><li class="progresssection"><a href="3-spt.html">spt</a></li><li class="progresssection"><a href="3-tp.html">tp</a></li><li class="progresssection"><a href="3-bck.html">bck</a></li><li class="progresssection"><a href="3-rgn.html">rgn</a></li><li class="progresssection"><a href="3-tm.html">tm</a></li><li class="progresssection"><a href="3-pe.html">pe</a></li><li class="progresscurrent">act</li><li class="progresssection"><a href="3-ci.html">ci</a></li><li class="progresschapter"><a href="4-sg.html">4</a></li><li class="progressnext"><a href="3-ci.html">&#10095;</a></li></ul></div>
<ul class="progressbar"><li class="progressprev"><a href="3-tm.html">&#10094;</a></li><li class="progresschapter"><a href="1-im.html">1</a></li><li class="progresschapter"><a href="2-me.html">2</a></li><li class="progresscurrentchapter">3</li><li class="progresssection"><a href="3-spt.html">spt</a></li><li class="progresssection"><a href="3-tp.html">tp</a></li><li class="progresssection"><a href="3-bck.html">bck</a></li><li class="progresssection"><a href="3-rgn.html">rgn</a></li><li class="progresssection"><a href="3-tm.html">tm</a></li><li class="progresscurrent">act</li><li class="progresssection"><a href="3-ci.html">ci</a></li><li class="progresschapter"><a href="4-sg.html">4</a></li><li class="progressnext"><a href="3-ci.html">&#10095;</a></li></ul></div>
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View file

@ -119,7 +119,7 @@ adds backdrop contents to a room called <span class="extract"><span class="extra
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="3-bck.html#SP1">&#167;1</a>.</li></ul>
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@ -577,7 +577,7 @@ the HTML index.
<span class="plain-syntax">}</span>
</pre>
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<p class="purpose">Parallel to the World index of space is the Scenes index of time, and in this section we render it as HTML.</p>
<ul class="toc"><li><a href="3-pe.html#SP2">&#167;2. Table of Scenes</a></li></ul><hr class="tocbar">
<p class="commentary firstcommentary"><a id="SP1" class="paragraph-anchor"></a><b>&#167;1. </b>The mapping of time is on the one hand simpler than the mapping of space
since there is only one dimension, but on the other hand more complex since
scenes can be multiply present at the same instant of time (whereas rooms
cannot be multiply present at the same point in space). We resolve this
with a notation which takes a little bit of on-screen explanation, but
seems natural enough to learn in practice.
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">IXScenes::render</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">nr</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NUMBER_CREATED</span><span class="plain-syntax">(</span><span class="identifier-syntax">scene</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">scene</span><span class="plain-syntax"> **</span><span class="identifier-syntax">sorted</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Memory::calloc</span><span class="plain-syntax">(</span><span class="identifier-syntax">nr</span><span class="plain-syntax">, </span><span class="reserved-syntax">sizeof</span><span class="plain-syntax">(</span><span class="identifier-syntax">scene</span><span class="plain-syntax"> *), </span><span class="constant-syntax">INDEX_SORTING_MREASON</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="3-pe.html#SP1_1" class="named-paragraph-link"><span class="named-paragraph">Sort the scenes</span><span class="named-paragraph-number">1.1</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="3-pe.html#SP1_2" class="named-paragraph-link"><span class="named-paragraph">Tabulate the scenes</span><span class="named-paragraph-number">1.2</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="3-pe.html#SP1_3" class="named-paragraph-link"><span class="named-paragraph">Show the legend for the scene table icons</span><span class="named-paragraph-number">1.3</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="3-pe.html#SP1_4" class="named-paragraph-link"><span class="named-paragraph">Give details of each scene in turn</span><span class="named-paragraph-number">1.4</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">Memory::I7_array_free</span><span class="plain-syntax">(</span><span class="identifier-syntax">sorted</span><span class="plain-syntax">, </span><span class="constant-syntax">INDEX_SORTING_MREASON</span><span class="plain-syntax">, </span><span class="identifier-syntax">nr</span><span class="plain-syntax">, </span><span class="reserved-syntax">sizeof</span><span class="plain-syntax">(</span><span class="identifier-syntax">scene</span><span class="plain-syntax"> *));</span>
<span class="plain-syntax">}</span>
</pre>
<p class="commentary firstcommentary"><a id="SP1_1" class="paragraph-anchor"></a><b>&#167;1.1. </b>As usual, we sort with the C library's <span class="extract"><span class="extract-syntax">qsort</span></span>.
</p>
<p class="commentary"><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Sort the scenes</span><span class="named-paragraph-number">1.1</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">scene</span><span class="plain-syntax"> *</span><span class="identifier-syntax">sc</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">LOOP_OVER</span><span class="plain-syntax">(</span><span class="identifier-syntax">sc</span><span class="plain-syntax">, </span><span class="identifier-syntax">scene</span><span class="plain-syntax">) </span><span class="identifier-syntax">sorted</span><span class="plain-syntax">[</span><span class="identifier-syntax">i</span><span class="plain-syntax">++] = </span><span class="identifier-syntax">sc</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">qsort</span><span class="plain-syntax">(</span><span class="identifier-syntax">sorted</span><span class="plain-syntax">, (</span><span class="identifier-syntax">size_t</span><span class="plain-syntax">) </span><span class="identifier-syntax">nr</span><span class="plain-syntax">, </span><span class="reserved-syntax">sizeof</span><span class="plain-syntax">(</span><span class="identifier-syntax">scene</span><span class="plain-syntax"> *), </span><a href="3-pe.html#SP4" class="function-link"><span class="function-syntax">IXScenes::compare_scenes</span></a><span class="plain-syntax">);</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="3-pe.html#SP1">&#167;1</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP1_2" class="paragraph-anchor"></a><b>&#167;1.2. </b>The sorted ordering is used as-is later on, when we get to the details, but
for the tabulation it's refined further. First we have the start-of-play
scenes, in sorted order; then scenes with a condition for their beginning
(end 0), in sorted order; then scenes that don't, and which haven't been
covered as a result of one of the earlier ones, also in sorted order. (This
third category is usually empty except for scenes the author has forgotten
about and created but never made use of.)
</p>
<p class="commentary"><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Tabulate the scenes</span><span class="named-paragraph-number">1.2</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">=0; </span><span class="identifier-syntax">i</span><span class="plain-syntax">&lt;</span><span class="identifier-syntax">nr</span><span class="plain-syntax">; </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">scene</span><span class="plain-syntax"> *</span><span class="identifier-syntax">sc</span><span class="plain-syntax"> = </span><span class="identifier-syntax">sorted</span><span class="plain-syntax">[</span><span class="identifier-syntax">i</span><span class="plain-syntax">];</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">sc</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">start_of_play</span><span class="plain-syntax">) || (</span><span class="identifier-syntax">sc</span><span class="plain-syntax"> == </span><span class="identifier-syntax">SC_entire_game</span><span class="plain-syntax">))</span>
<span class="plain-syntax"> </span><a href="3-pe.html#SP2" class="function-link"><span class="function-syntax">IXScenes::index_from_scene</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">sc</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">, </span><span class="constant-syntax">START_OF_PLAY_END</span><span class="plain-syntax">, </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">, </span><span class="identifier-syntax">sorted</span><span class="plain-syntax">, </span><span class="identifier-syntax">nr</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">=0; </span><span class="identifier-syntax">i</span><span class="plain-syntax">&lt;</span><span class="identifier-syntax">nr</span><span class="plain-syntax">; </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">scene</span><span class="plain-syntax"> *</span><span class="identifier-syntax">sc</span><span class="plain-syntax"> = </span><span class="identifier-syntax">sorted</span><span class="plain-syntax">[</span><span class="identifier-syntax">i</span><span class="plain-syntax">];</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">sc</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">ends</span><span class="plain-syntax">[0].</span><span class="identifier-syntax">anchor_condition</span><span class="plain-syntax">) &amp;&amp; (</span><span class="identifier-syntax">sc</span><span class="plain-syntax"> != </span><span class="identifier-syntax">SC_entire_game</span><span class="plain-syntax">))</span>
<span class="plain-syntax"> </span><a href="3-pe.html#SP2" class="function-link"><span class="function-syntax">IXScenes::index_from_scene</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">sc</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">, </span><span class="constant-syntax">START_OF_PLAY_END</span><span class="plain-syntax">, </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">, </span><span class="identifier-syntax">sorted</span><span class="plain-syntax">, </span><span class="identifier-syntax">nr</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">=0; </span><span class="identifier-syntax">i</span><span class="plain-syntax">&lt;</span><span class="identifier-syntax">nr</span><span class="plain-syntax">; </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">scene</span><span class="plain-syntax"> *</span><span class="identifier-syntax">sc</span><span class="plain-syntax"> = </span><span class="identifier-syntax">sorted</span><span class="plain-syntax">[</span><span class="identifier-syntax">i</span><span class="plain-syntax">];</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">sc</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">indexed</span><span class="plain-syntax"> == </span><span class="identifier-syntax">FALSE</span><span class="plain-syntax">)</span>
<span class="plain-syntax"> </span><a href="3-pe.html#SP2" class="function-link"><span class="function-syntax">IXScenes::index_from_scene</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">sc</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">, </span><span class="constant-syntax">NEVER_HAPPENS_END</span><span class="plain-syntax">, </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">, </span><span class="identifier-syntax">sorted</span><span class="plain-syntax">, </span><span class="identifier-syntax">nr</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> }</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="3-pe.html#SP1">&#167;1</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP1_3" class="paragraph-anchor"></a><b>&#167;1.3. </b><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Show the legend for the scene table icons</span><span class="named-paragraph-number">1.3</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_OPEN</span><span class="plain-syntax">(</span><span class="string-syntax">"p"</span><span class="plain-syntax">); </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"Legend: "</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><a href="3-pe.html#SP3" class="function-link"><span class="function-syntax">IXScenes::scene_icon_legend</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="string-syntax">"WPB"</span><span class="plain-syntax">, </span><span class="string-syntax">"Begins when play begins"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"; "</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><a href="3-pe.html#SP3" class="function-link"><span class="function-syntax">IXScenes::scene_icon_legend</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="string-syntax">"WhenC"</span><span class="plain-syntax">, </span><span class="string-syntax">"can begin whenever some condition holds"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"; "</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><a href="3-pe.html#SP3" class="function-link"><span class="function-syntax">IXScenes::scene_icon_legend</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="string-syntax">"Segue"</span><span class="plain-syntax">, </span><span class="string-syntax">"follows when a previous scene ends"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"; "</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><a href="3-pe.html#SP3" class="function-link"><span class="function-syntax">IXScenes::scene_icon_legend</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="string-syntax">"Simul"</span><span class="plain-syntax">, </span><span class="string-syntax">"begins simultaneously"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"; "</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><a href="3-pe.html#SP3" class="function-link"><span class="function-syntax">IXScenes::scene_icon_legend</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="string-syntax">"WNever"</span><span class="plain-syntax">, </span><span class="string-syntax">"never begins"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"; "</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><a href="3-pe.html#SP3" class="function-link"><span class="function-syntax">IXScenes::scene_icon_legend</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="string-syntax">"ENever"</span><span class="plain-syntax">, </span><span class="string-syntax">"never ends"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"; "</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><a href="3-pe.html#SP3" class="function-link"><span class="function-syntax">IXScenes::scene_icon_legend</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="string-syntax">"Recurring"</span><span class="plain-syntax">, </span><span class="string-syntax">"recurring (can happen more than once)"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">". &lt;i&gt;Scene names are italicised when and if they appear for a second "</span>
<span class="plain-syntax"> </span><span class="string-syntax">"or subsequent time because the scene can begin in more than one way&lt;/i&gt;."</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_CLOSE</span><span class="plain-syntax">(</span><span class="string-syntax">"p"</span><span class="plain-syntax">);</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="3-pe.html#SP1">&#167;1</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP1_4" class="paragraph-anchor"></a><b>&#167;1.4. </b><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Give details of each scene in turn</span><span class="named-paragraph-number">1.4</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="identifier-syntax">Index::anchor</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="string-syntax">"SDETAILS"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">=0; </span><span class="identifier-syntax">i</span><span class="plain-syntax">&lt;</span><span class="identifier-syntax">nr</span><span class="plain-syntax">; </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_TAG</span><span class="plain-syntax">(</span><span class="string-syntax">"hr"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">scene</span><span class="plain-syntax"> *</span><span class="identifier-syntax">sc</span><span class="plain-syntax"> = </span><span class="identifier-syntax">sorted</span><span class="plain-syntax">[</span><span class="identifier-syntax">i</span><span class="plain-syntax">];</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="3-pe.html#SP1_4_1" class="named-paragraph-link"><span class="named-paragraph">Give details of a specific scene</span><span class="named-paragraph-number">1.4.1</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="3-pe.html#SP1">&#167;1</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP1_4_1" class="paragraph-anchor"></a><b>&#167;1.4.1. </b>The curious condition about end 1 here is to avoid printing "Ends: Never"
in cases where fancier ends for the scene exist, so that the scene can, in
fact, end.
</p>
<p class="commentary"><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Give details of a specific scene</span><span class="named-paragraph-number">1.4.1</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="3-pe.html#SP1_4_1_1" class="named-paragraph-link"><span class="named-paragraph">Index the name and recurrence status of the scene</span><span class="named-paragraph-number">1.4.1.1</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">sc</span><span class="plain-syntax"> == </span><span class="identifier-syntax">SC_entire_game</span><span class="plain-syntax">) </span><span class="named-paragraph-container code-font"><a href="3-pe.html#SP1_4_1_2" class="named-paragraph-link"><span class="named-paragraph">Explain the Entire Game scene</span><span class="named-paragraph-number">1.4.1.2</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">end</span><span class="plain-syntax">=0; </span><span class="identifier-syntax">end</span><span class="function-syntax">&lt;sc-&gt;</span><span class="identifier-syntax">no_ends</span><span class="plain-syntax">; </span><span class="identifier-syntax">end</span><span class="plain-syntax">++) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">end</span><span class="plain-syntax"> == </span><span class="constant-syntax">1</span><span class="plain-syntax">) &amp;&amp; (</span><span class="identifier-syntax">sc</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">no_ends</span><span class="plain-syntax"> &gt; </span><span class="constant-syntax">2</span><span class="plain-syntax">) &amp;&amp;</span>
<span class="plain-syntax"> (</span><span class="identifier-syntax">sc</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">ends</span><span class="plain-syntax">[1].</span><span class="identifier-syntax">anchor_condition</span><span class="plain-syntax">==</span><span class="identifier-syntax">NULL</span><span class="plain-syntax">) &amp;&amp; (</span><span class="identifier-syntax">sc</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">ends</span><span class="plain-syntax">[1].</span><span class="identifier-syntax">anchor_connectors</span><span class="plain-syntax">==</span><span class="identifier-syntax">NULL</span><span class="plain-syntax">))</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">continue</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="3-pe.html#SP1_4_1_4" class="named-paragraph-link"><span class="named-paragraph">Index the conditions for this scene end to occur</span><span class="named-paragraph-number">1.4.1.4</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="3-pe.html#SP1_4_1_5" class="named-paragraph-link"><span class="named-paragraph">Index the rules which apply when this scene end occurs</span><span class="named-paragraph-number">1.4.1.5</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">end</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="named-paragraph-container code-font"><a href="3-pe.html#SP1_4_1_3" class="named-paragraph-link"><span class="named-paragraph">Index the rules which apply during this scene</span><span class="named-paragraph-number">1.4.1.3</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="3-pe.html#SP1_4">&#167;1.4</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP1_4_1_1" class="paragraph-anchor"></a><b>&#167;1.4.1.1. </b><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Index the name and recurrence status of the scene</span><span class="named-paragraph-number">1.4.1.1</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::open_indented_p</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="constant-syntax">1</span><span class="plain-syntax">, </span><span class="string-syntax">"hanging"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">Index::anchor_numbered</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">sc</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">allocation_id</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&lt;b&gt;The &lt;i&gt;%+W&lt;/i&gt; scene&lt;/b&gt;"</span><span class="plain-syntax">, </span><span class="identifier-syntax">Scenes::get_name</span><span class="plain-syntax">(</span><span class="identifier-syntax">sc</span><span class="plain-syntax">));</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">Index::link</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">Wordings::first_wn</span><span class="plain-syntax">(</span><span class="identifier-syntax">Node::get_text</span><span class="plain-syntax">(</span><span class="identifier-syntax">Instances::get_creating_sentence</span><span class="plain-syntax">(</span><span class="identifier-syntax">sc</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">as_instance</span><span class="plain-syntax">))));</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">PropertyInferences::either_or_state</span><span class="plain-syntax">(</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">Instances::as_subject</span><span class="plain-syntax">(</span><span class="identifier-syntax">sc</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">as_instance</span><span class="plain-syntax">), </span><span class="identifier-syntax">P_recurring</span><span class="plain-syntax">) &gt; </span><span class="constant-syntax">0</span><span class="plain-syntax">)</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&amp;nbsp;&amp;nbsp;&lt;i&gt;recurring&lt;/i&gt;"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_CLOSE</span><span class="plain-syntax">(</span><span class="string-syntax">"p"</span><span class="plain-syntax">);</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="3-pe.html#SP1_4_1">&#167;1.4.1</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP1_4_1_2" class="paragraph-anchor"></a><b>&#167;1.4.1.2. </b><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Explain the Entire Game scene</span><span class="named-paragraph-number">1.4.1.2</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::open_indented_p</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="constant-syntax">1</span><span class="plain-syntax">, </span><span class="string-syntax">"tight"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"The Entire Game scene is built-in. It is going on whenever play is "</span>
<span class="plain-syntax"> </span><span class="string-syntax">"going on. (It is recurring so that if the story ends, but then resumes, "</span>
<span class="plain-syntax"> </span><span class="string-syntax">"it too will end but then begin again.)"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_CLOSE</span><span class="plain-syntax">(</span><span class="string-syntax">"p"</span><span class="plain-syntax">);</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="3-pe.html#SP1_4_1">&#167;1.4.1</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP1_4_1_3" class="paragraph-anchor"></a><b>&#167;1.4.1.3. </b><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Index the rules which apply during this scene</span><span class="named-paragraph-number">1.4.1.3</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">rbc</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">rulebook</span><span class="plain-syntax"> *</span><span class="identifier-syntax">rb</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">LOOP_OVER</span><span class="plain-syntax">(</span><span class="identifier-syntax">rb</span><span class="plain-syntax">, </span><span class="identifier-syntax">rulebook</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Rulebooks::is_contextually_empty</span><span class="plain-syntax">(</span><span class="identifier-syntax">rb</span><span class="plain-syntax">, </span><a href="2-rls.html#SP9" class="function-link"><span class="function-syntax">IXRules::scene_context</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">sc</span><span class="plain-syntax">)) == </span><span class="identifier-syntax">FALSE</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">rbc</span><span class="plain-syntax">++ == </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::open_indented_p</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="constant-syntax">1</span><span class="plain-syntax">, </span><span class="string-syntax">"hanging"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&lt;i&gt;During this scene:&lt;/i&gt;"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_CLOSE</span><span class="plain-syntax">(</span><span class="string-syntax">"p"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::open_indented_p</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="constant-syntax">2</span><span class="plain-syntax">, </span><span class="string-syntax">"hanging"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&lt;i&gt;%+W&lt;/i&gt;"</span><span class="plain-syntax">, </span><span class="identifier-syntax">rb</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">primary_name</span><span class="plain-syntax">); </span><span class="identifier-syntax">HTML_CLOSE</span><span class="plain-syntax">(</span><span class="string-syntax">"p"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">ignore_me</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><a href="2-rls.html#SP7" class="function-link"><span class="function-syntax">IXRules::index_rulebook</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">rb</span><span class="plain-syntax">, </span><span class="string-syntax">""</span><span class="plain-syntax">, </span><a href="2-rls.html#SP9" class="function-link"><span class="function-syntax">IXRules::scene_context</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">sc</span><span class="plain-syntax">), &amp;</span><span class="identifier-syntax">ignore_me</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> }</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="3-pe.html#SP1_4_1">&#167;1.4.1</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP1_4_1_4" class="paragraph-anchor"></a><b>&#167;1.4.1.4. </b><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Index the conditions for this scene end to occur</span><span class="named-paragraph-number">1.4.1.4</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::open_indented_p</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="constant-syntax">1</span><span class="plain-syntax">, </span><span class="string-syntax">"hanging"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&lt;i&gt;%s "</span><span class="plain-syntax">, (</span><span class="identifier-syntax">end</span><span class="plain-syntax">==0)?</span><span class="string-syntax">"Begins"</span><span class="plain-syntax">:</span><span class="string-syntax">"Ends"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">end</span><span class="plain-syntax"> &gt;= </span><span class="constant-syntax">2</span><span class="plain-syntax">) </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"%+W "</span><span class="plain-syntax">, </span><span class="identifier-syntax">sc</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">ends</span><span class="plain-syntax">[</span><span class="identifier-syntax">end</span><span class="plain-syntax">].</span><span class="identifier-syntax">end_names</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"when:&lt;/i&gt; "</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">count</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="3-pe.html#SP1_4_1_4_1" class="named-paragraph-link"><span class="named-paragraph">Index the play-begins condition</span><span class="named-paragraph-number">1.4.1.4.1</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="3-pe.html#SP1_4_1_4_2" class="named-paragraph-link"><span class="named-paragraph">Index the I7 condition for a scene to end</span><span class="named-paragraph-number">1.4.1.4.2</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="3-pe.html#SP1_4_1_4_3" class="named-paragraph-link"><span class="named-paragraph">Index connections to other scene ends</span><span class="named-paragraph-number">1.4.1.4.3</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">count</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&lt;b&gt;never&lt;/b&gt;"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_CLOSE</span><span class="plain-syntax">(</span><span class="string-syntax">"p"</span><span class="plain-syntax">);</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="3-pe.html#SP1_4_1">&#167;1.4.1</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP1_4_1_4_1" class="paragraph-anchor"></a><b>&#167;1.4.1.4.1. </b><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Index the play-begins condition</span><span class="named-paragraph-number">1.4.1.4.1</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">end</span><span class="plain-syntax">==0) &amp;&amp; (</span><span class="identifier-syntax">sc</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">start_of_play</span><span class="plain-syntax">)) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">count</span><span class="plain-syntax"> &gt; </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_TAG</span><span class="plain-syntax">(</span><span class="string-syntax">"br"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&lt;i&gt;or when:&lt;/i&gt; "</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&lt;b&gt;play begins&lt;/b&gt;"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">count</span><span class="plain-syntax">++;</span>
<span class="plain-syntax"> }</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="3-pe.html#SP1_4_1_4">&#167;1.4.1.4</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP1_4_1_4_2" class="paragraph-anchor"></a><b>&#167;1.4.1.4.2. </b><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Index the I7 condition for a scene to end</span><span class="named-paragraph-number">1.4.1.4.2</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">sc</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">ends</span><span class="plain-syntax">[</span><span class="identifier-syntax">end</span><span class="plain-syntax">].</span><span class="identifier-syntax">anchor_condition</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">count</span><span class="plain-syntax"> &gt; </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_TAG</span><span class="plain-syntax">(</span><span class="string-syntax">"br"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&lt;i&gt;or when:&lt;/i&gt; "</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"%+W"</span><span class="plain-syntax">, </span><span class="identifier-syntax">Node::get_text</span><span class="plain-syntax">(</span><span class="identifier-syntax">sc</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">ends</span><span class="plain-syntax">[</span><span class="identifier-syntax">end</span><span class="plain-syntax">].</span><span class="identifier-syntax">anchor_condition</span><span class="plain-syntax">));</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">Index::link</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">Wordings::first_wn</span><span class="plain-syntax">(</span><span class="identifier-syntax">Node::get_text</span><span class="plain-syntax">(</span><span class="identifier-syntax">sc</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">ends</span><span class="plain-syntax">[</span><span class="identifier-syntax">end</span><span class="plain-syntax">].</span><span class="identifier-syntax">anchor_condition_set</span><span class="plain-syntax">)));</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">count</span><span class="plain-syntax">++;</span>
<span class="plain-syntax"> }</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="3-pe.html#SP1_4_1_4">&#167;1.4.1.4</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP1_4_1_4_3" class="paragraph-anchor"></a><b>&#167;1.4.1.4.3. </b><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Index connections to other scene ends</span><span class="named-paragraph-number">1.4.1.4.3</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">scene_connector</span><span class="plain-syntax"> *</span><span class="identifier-syntax">scon</span><span class="plain-syntax"> = </span><span class="identifier-syntax">sc</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">ends</span><span class="plain-syntax">[</span><span class="identifier-syntax">end</span><span class="plain-syntax">].</span><span class="identifier-syntax">anchor_connectors</span><span class="plain-syntax">; </span><span class="identifier-syntax">scon</span><span class="plain-syntax">; </span><span class="identifier-syntax">scon</span><span class="plain-syntax">=</span><span class="identifier-syntax">scon</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">next</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">count</span><span class="plain-syntax"> &gt; </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_TAG</span><span class="plain-syntax">(</span><span class="string-syntax">"br"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&lt;i&gt;or when:&lt;/i&gt; "</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">wording</span><span class="plain-syntax"> </span><span class="identifier-syntax">NW</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Instances::get_name</span><span class="plain-syntax">(</span><span class="identifier-syntax">scon</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">connect_to</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">as_instance</span><span class="plain-syntax">, </span><span class="identifier-syntax">FALSE</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&lt;b&gt;%+W&lt;/b&gt; &lt;i&gt;%s&lt;/i&gt;"</span><span class="plain-syntax">, </span><span class="identifier-syntax">NW</span><span class="plain-syntax">, (</span><span class="identifier-syntax">scon</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">end</span><span class="plain-syntax">==0)?</span><span class="string-syntax">"begins"</span><span class="plain-syntax">:</span><span class="string-syntax">"ends"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">scon</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">end</span><span class="plain-syntax"> &gt;= </span><span class="constant-syntax">2</span><span class="plain-syntax">) </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">" %+W"</span><span class="plain-syntax">, </span><span class="identifier-syntax">scon</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">connect_to</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">ends</span><span class="plain-syntax">[</span><span class="identifier-syntax">scon</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">end</span><span class="plain-syntax">].</span><span class="identifier-syntax">end_names</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">Index::link</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">Wordings::first_wn</span><span class="plain-syntax">(</span><span class="identifier-syntax">Node::get_text</span><span class="plain-syntax">(</span><span class="identifier-syntax">scon</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">where_said</span><span class="plain-syntax">)));</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">count</span><span class="plain-syntax">++;</span>
<span class="plain-syntax"> }</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="3-pe.html#SP1_4_1_4">&#167;1.4.1.4</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP1_4_1_5" class="paragraph-anchor"></a><b>&#167;1.4.1.5. </b><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Index the rules which apply when this scene end occurs</span><span class="named-paragraph-number">1.4.1.5</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Rulebooks::is_empty</span><span class="plain-syntax">(</span><span class="identifier-syntax">sc</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">ends</span><span class="plain-syntax">[</span><span class="identifier-syntax">end</span><span class="plain-syntax">].</span><span class="identifier-syntax">end_rulebook</span><span class="plain-syntax">) == </span><span class="identifier-syntax">FALSE</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::open_indented_p</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="constant-syntax">1</span><span class="plain-syntax">, </span><span class="string-syntax">"hanging"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&lt;i&gt;What happens:&lt;/i&gt;"</span><span class="plain-syntax">); </span><span class="identifier-syntax">HTML_CLOSE</span><span class="plain-syntax">(</span><span class="string-syntax">"p"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">ignore_me</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><a href="2-rls.html#SP7" class="function-link"><span class="function-syntax">IXRules::index_rulebook</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">sc</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">ends</span><span class="plain-syntax">[</span><span class="identifier-syntax">end</span><span class="plain-syntax">].</span><span class="identifier-syntax">end_rulebook</span><span class="plain-syntax">, </span><span class="string-syntax">""</span><span class="plain-syntax">,</span>
<span class="plain-syntax"> </span><a href="2-rls.html#SP9" class="function-link"><span class="function-syntax">IXRules::no_rule_context</span></a><span class="plain-syntax">(), &amp;</span><span class="identifier-syntax">ignore_me</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> }</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="3-pe.html#SP1_4_1">&#167;1.4.1</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP2" class="paragraph-anchor"></a><b>&#167;2. Table of Scenes. </b>We finally return to the table of scenes. The following is recursive, and
is called at the top level for each scene in turn which starts at the start
of play (see above).
</p>
<p class="commentary">A scene entry can be arrived at in three ways: through one of its ends, in
which case <span class="extract"><span class="extract-syntax">end</span></span> is the number (0 for begins, 1 for standard ends, and so on),
or through being already active at the start of play, or through being covered
in the index even though it never happens in play. This means we need two
additional <span class="extract"><span class="extract-syntax">end</span></span> numbers. They are only ever used at the top level, that is,
on the initial call when <span class="extract"><span class="extract-syntax">depth</span></span> is 0.
</p>
<pre class="definitions code-font"><span class="definition-keyword">define</span> <span class="constant-syntax">START_OF_PLAY_END</span><span class="plain-syntax"> -1</span>
<span class="definition-keyword">define</span> <span class="constant-syntax">NEVER_HAPPENS_END</span><span class="plain-syntax"> -2</span>
</pre>
<pre class="displayed-code all-displayed-code code-font">
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">IXScenes::index_from_scene</span><button class="popup" onclick="togglePopup('usagePopup1')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup1">Usage of <span class="code-font"><span class="function-syntax">IXScenes::index_from_scene</span></span>:<br/><a href="3-pe.html#SP1_2">&#167;1.2</a>, <a href="3-pe.html#SP2_5">&#167;2.5</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="identifier-syntax">scene</span><span class="plain-syntax"> *</span><span class="identifier-syntax">sc</span><span class="plain-syntax">, </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">depth</span><span class="plain-syntax">,</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">end</span><span class="plain-syntax">, </span><span class="identifier-syntax">scene</span><span class="plain-syntax"> *</span><span class="identifier-syntax">sc_from</span><span class="plain-syntax">, </span><span class="identifier-syntax">scene</span><span class="plain-syntax"> **</span><span class="identifier-syntax">sorted</span><span class="plain-syntax">, </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">nr</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML::open_indented_p</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">depth</span><span class="plain-syntax">+1, </span><span class="string-syntax">"tight"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="3-pe.html#SP2_1" class="named-paragraph-link"><span class="named-paragraph">Indicate the route by which this scene was reached</span><span class="named-paragraph-number">2.1</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="3-pe.html#SP2_2" class="named-paragraph-link"><span class="named-paragraph">Name the scene in the table, italicised if we've seen it already</span><span class="named-paragraph-number">2.2</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">sc</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">indexed</span><span class="plain-syntax"> == </span><span class="identifier-syntax">FALSE</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="3-pe.html#SP2_3" class="named-paragraph-link"><span class="named-paragraph">Show the never-ends icon if appropriate</span><span class="named-paragraph-number">2.3</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="3-pe.html#SP2_4" class="named-paragraph-link"><span class="named-paragraph">Show the recurring icon if appropriate</span><span class="named-paragraph-number">2.4</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_CLOSE</span><span class="plain-syntax">(</span><span class="string-syntax">"p"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">sc</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">indexed</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">sc</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">indexed</span><span class="plain-syntax"> = </span><span class="identifier-syntax">TRUE</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="3-pe.html#SP2_5" class="named-paragraph-link"><span class="named-paragraph">Indent to tabulate other scenes connected to the ends of this one</span><span class="named-paragraph-number">2.5</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax">}</span>
</pre>
<p class="commentary firstcommentary"><a id="SP2_1" class="paragraph-anchor"></a><b>&#167;2.1. </b><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Indicate the route by which this scene was reached</span><span class="named-paragraph-number">2.1</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="reserved-syntax">switch</span><span class="plain-syntax">(</span><span class="identifier-syntax">end</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">case</span><span class="plain-syntax"> </span><span class="constant-syntax">0</span><span class="plain-syntax">: </span><a href="3-pe.html#SP3" class="function-link"><span class="function-syntax">IXScenes::scene_icon</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="string-syntax">"Simul"</span><span class="plain-syntax">); </span><span class="reserved-syntax">break</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">case</span><span class="plain-syntax"> </span><span class="constant-syntax">1</span><span class="plain-syntax">: </span><a href="3-pe.html#SP3" class="function-link"><span class="function-syntax">IXScenes::scene_icon</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="string-syntax">"Segue"</span><span class="plain-syntax">); </span><span class="reserved-syntax">break</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">case</span><span class="plain-syntax"> </span><span class="identifier-syntax">START_OF_PLAY_END:</span><span class="plain-syntax"> </span><span class="reserved-syntax">break</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">case</span><span class="plain-syntax"> </span><span class="identifier-syntax">NEVER_HAPPENS_END:</span><span class="plain-syntax"> </span><a href="3-pe.html#SP3" class="function-link"><span class="function-syntax">IXScenes::scene_icon</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="string-syntax">"WNever"</span><span class="plain-syntax">); </span><span class="reserved-syntax">break</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">default:</span>
<span class="plain-syntax"> </span><a href="3-pe.html#SP3" class="function-link"><span class="function-syntax">IXScenes::scene_icon</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="string-syntax">"Segue"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"[ends %+W]&amp;nbsp;"</span><span class="plain-syntax">, </span><span class="identifier-syntax">sc_from</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">ends</span><span class="plain-syntax">[</span><span class="identifier-syntax">end</span><span class="plain-syntax">].</span><span class="identifier-syntax">end_names</span><span class="plain-syntax">); </span><span class="reserved-syntax">break</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">sc</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">indexed</span><span class="plain-syntax"> == </span><span class="identifier-syntax">FALSE</span><span class="plain-syntax">) || (</span><span class="identifier-syntax">depth</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">)) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">sc</span><span class="plain-syntax"> == </span><span class="identifier-syntax">SC_entire_game</span><span class="plain-syntax">) </span><a href="3-pe.html#SP3" class="function-link"><span class="function-syntax">IXScenes::scene_icon</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="string-syntax">"WPB"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">sc</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">ends</span><span class="plain-syntax">[0].</span><span class="identifier-syntax">anchor_condition</span><span class="plain-syntax">) </span><a href="3-pe.html#SP3" class="function-link"><span class="function-syntax">IXScenes::scene_icon</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="string-syntax">"WhenC"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">sc</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">start_of_play</span><span class="plain-syntax">) </span><a href="3-pe.html#SP3" class="function-link"><span class="function-syntax">IXScenes::scene_icon</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="string-syntax">"WPB"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> }</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="3-pe.html#SP2">&#167;2</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP2_2" class="paragraph-anchor"></a><b>&#167;2.2. </b><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Name the scene in the table, italicised if we've seen it already</span><span class="named-paragraph-number">2.2</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">sc</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">indexed</span><span class="plain-syntax">) </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&lt;i&gt;"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"%+W"</span><span class="plain-syntax">, </span><span class="identifier-syntax">Instances::get_name</span><span class="plain-syntax">(</span><span class="identifier-syntax">sc</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">as_instance</span><span class="plain-syntax">, </span><span class="identifier-syntax">FALSE</span><span class="plain-syntax">));</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">sc</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">indexed</span><span class="plain-syntax">) </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&lt;/i&gt;"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="identifier-syntax">Index::below_link_numbered</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">sc</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">allocation_id</span><span class="plain-syntax">);</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="3-pe.html#SP2">&#167;2</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP2_3" class="paragraph-anchor"></a><b>&#167;2.3. </b><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Show the never-ends icon if appropriate</span><span class="named-paragraph-number">2.3</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">ways_to_end</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">e</span><span class="plain-syntax">=1; </span><span class="identifier-syntax">e</span><span class="function-syntax">&lt;sc-&gt;</span><span class="identifier-syntax">no_ends</span><span class="plain-syntax">; </span><span class="identifier-syntax">e</span><span class="plain-syntax">++) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">sc</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">ends</span><span class="plain-syntax">[</span><span class="identifier-syntax">e</span><span class="plain-syntax">].</span><span class="identifier-syntax">anchor_connectors</span><span class="plain-syntax">) </span><span class="identifier-syntax">ways_to_end</span><span class="plain-syntax">++;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">sc</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">ends</span><span class="plain-syntax">[</span><span class="identifier-syntax">e</span><span class="plain-syntax">].</span><span class="identifier-syntax">anchor_condition</span><span class="plain-syntax">) </span><span class="identifier-syntax">ways_to_end</span><span class="plain-syntax">++;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">ways_to_end</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><a href="3-pe.html#SP3" class="function-link"><span class="function-syntax">IXScenes::scene_icon_append</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="string-syntax">"ENever"</span><span class="plain-syntax">);</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="3-pe.html#SP2">&#167;2</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP2_4" class="paragraph-anchor"></a><b>&#167;2.4. </b><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Show the recurring icon if appropriate</span><span class="named-paragraph-number">2.4</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="identifier-syntax">inference_subject</span><span class="plain-syntax"> *</span><span class="identifier-syntax">subj</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Instances::as_subject</span><span class="plain-syntax">(</span><span class="identifier-syntax">sc</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">as_instance</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">PropertyInferences::either_or_state</span><span class="plain-syntax">(</span><span class="identifier-syntax">subj</span><span class="plain-syntax">, </span><span class="identifier-syntax">P_recurring</span><span class="plain-syntax">) &gt; </span><span class="identifier-syntax">UNKNOWN_CE</span><span class="plain-syntax">)</span>
<span class="plain-syntax"> </span><a href="3-pe.html#SP3" class="function-link"><span class="function-syntax">IXScenes::scene_icon_append</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="string-syntax">"Recurring"</span><span class="plain-syntax">);</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="3-pe.html#SP2">&#167;2</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP2_5" class="paragraph-anchor"></a><b>&#167;2.5. </b>And this is where the routine recurses, so that consequent scenes are
tabulated underneath the present one, indented one step further in (since
indentation is coupled to <span class="extract"><span class="extract-syntax">depth</span></span>). First we recurse to scenes which end when
this one does; then to scenes which begin when this one ends.
</p>
<p class="commentary"><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Indent to tabulate other scenes connected to the ends of this one</span><span class="named-paragraph-number">2.5</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">=0; </span><span class="identifier-syntax">i</span><span class="plain-syntax">&lt;</span><span class="identifier-syntax">nr</span><span class="plain-syntax">; </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">scene</span><span class="plain-syntax"> *</span><span class="identifier-syntax">sc2</span><span class="plain-syntax"> = </span><span class="identifier-syntax">sorted</span><span class="plain-syntax">[</span><span class="identifier-syntax">i</span><span class="plain-syntax">];</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">scene_connector</span><span class="plain-syntax"> *</span><span class="identifier-syntax">scon</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">scon</span><span class="plain-syntax"> = </span><span class="identifier-syntax">sc2</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">ends</span><span class="plain-syntax">[0].</span><span class="identifier-syntax">anchor_connectors</span><span class="plain-syntax">; </span><span class="identifier-syntax">scon</span><span class="plain-syntax">; </span><span class="identifier-syntax">scon</span><span class="plain-syntax">=</span><span class="identifier-syntax">scon</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">next</span><span class="plain-syntax">)</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">scon</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">connect_to</span><span class="plain-syntax"> == </span><span class="identifier-syntax">sc</span><span class="plain-syntax">) &amp;&amp; (</span><span class="identifier-syntax">scon</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">end</span><span class="plain-syntax"> &gt;= </span><span class="constant-syntax">1</span><span class="plain-syntax">))</span>
<span class="plain-syntax"> </span><a href="3-pe.html#SP2" class="function-link"><span class="function-syntax">IXScenes::index_from_scene</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">sc2</span><span class="plain-syntax">, </span><span class="identifier-syntax">depth</span><span class="plain-syntax"> + </span><span class="constant-syntax">1</span><span class="plain-syntax">, </span><span class="identifier-syntax">scon</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">end</span><span class="plain-syntax">, </span><span class="identifier-syntax">sc</span><span class="plain-syntax">, </span><span class="identifier-syntax">sorted</span><span class="plain-syntax">, </span><span class="identifier-syntax">nr</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">=0; </span><span class="identifier-syntax">i</span><span class="plain-syntax">&lt;</span><span class="identifier-syntax">nr</span><span class="plain-syntax">; </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">scene</span><span class="plain-syntax"> *</span><span class="identifier-syntax">sc2</span><span class="plain-syntax"> = </span><span class="identifier-syntax">sorted</span><span class="plain-syntax">[</span><span class="identifier-syntax">i</span><span class="plain-syntax">];</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">scene_connector</span><span class="plain-syntax"> *</span><span class="identifier-syntax">scon</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">scon</span><span class="plain-syntax"> = </span><span class="identifier-syntax">sc2</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">ends</span><span class="plain-syntax">[0].</span><span class="identifier-syntax">anchor_connectors</span><span class="plain-syntax">; </span><span class="identifier-syntax">scon</span><span class="plain-syntax">; </span><span class="identifier-syntax">scon</span><span class="plain-syntax">=</span><span class="identifier-syntax">scon</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">next</span><span class="plain-syntax">)</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">scon</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">connect_to</span><span class="plain-syntax"> == </span><span class="identifier-syntax">sc</span><span class="plain-syntax">) &amp;&amp; (</span><span class="identifier-syntax">scon</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">end</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">))</span>
<span class="plain-syntax"> </span><a href="3-pe.html#SP2" class="function-link"><span class="function-syntax">IXScenes::index_from_scene</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">sc2</span><span class="plain-syntax">, </span><span class="identifier-syntax">depth</span><span class="plain-syntax">, </span><span class="identifier-syntax">scon</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">end</span><span class="plain-syntax">, </span><span class="identifier-syntax">sc</span><span class="plain-syntax">, </span><span class="identifier-syntax">sorted</span><span class="plain-syntax">, </span><span class="identifier-syntax">nr</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> }</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="3-pe.html#SP2">&#167;2</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP3" class="paragraph-anchor"></a><b>&#167;3. </b>We have been using:
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">IXScenes::scene_icon</span><button class="popup" onclick="togglePopup('usagePopup2')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup2">Usage of <span class="code-font"><span class="function-syntax">IXScenes::scene_icon</span></span>:<br/><a href="3-pe.html#SP2_1">&#167;2.1</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="reserved-syntax">char</span><span class="plain-syntax"> *</span><span class="identifier-syntax">si</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><a href="3-pe.html#SP3" class="function-link"><span class="function-syntax">IXScenes::scene_icon_unspaced</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">si</span><span class="plain-syntax">); </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&amp;nbsp;&amp;nbsp;"</span><span class="plain-syntax">);</span>
<span class="plain-syntax">}</span>
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">IXScenes::scene_icon_append</span><button class="popup" onclick="togglePopup('usagePopup3')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup3">Usage of <span class="code-font"><span class="function-syntax">IXScenes::scene_icon_append</span></span>:<br/><a href="3-pe.html#SP2_3">&#167;2.3</a>, <a href="3-pe.html#SP2_4">&#167;2.4</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="reserved-syntax">char</span><span class="plain-syntax"> *</span><span class="identifier-syntax">si</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&amp;nbsp;&amp;nbsp;"</span><span class="plain-syntax">); </span><a href="3-pe.html#SP3" class="function-link"><span class="function-syntax">IXScenes::scene_icon_unspaced</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">si</span><span class="plain-syntax">);</span>
<span class="plain-syntax">}</span>
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">IXScenes::scene_icon_legend</span><button class="popup" onclick="togglePopup('usagePopup4')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup4">Usage of <span class="code-font"><span class="function-syntax">IXScenes::scene_icon_legend</span></span>:<br/><a href="3-pe.html#SP1_3">&#167;1.3</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="reserved-syntax">char</span><span class="plain-syntax"> *</span><span class="identifier-syntax">si</span><span class="plain-syntax">, </span><span class="reserved-syntax">char</span><span class="plain-syntax"> *</span><span class="identifier-syntax">gloss</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><a href="3-pe.html#SP3" class="function-link"><span class="function-syntax">IXScenes::scene_icon_unspaced</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">si</span><span class="plain-syntax">); </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"&amp;nbsp;&lt;i&gt;%s&lt;/i&gt;"</span><span class="plain-syntax">, </span><span class="identifier-syntax">gloss</span><span class="plain-syntax">);</span>
<span class="plain-syntax">}</span>
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">IXScenes::scene_icon_unspaced</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUTPUT_STREAM</span><span class="plain-syntax">, </span><span class="reserved-syntax">char</span><span class="plain-syntax"> *</span><span class="identifier-syntax">si</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">HTML_TAG_WITH</span><span class="plain-syntax">(</span><span class="string-syntax">"img"</span><span class="plain-syntax">, </span><span class="string-syntax">"border=0 src=inform:/scene_icons/%s.png"</span><span class="plain-syntax">, </span><span class="identifier-syntax">si</span><span class="plain-syntax">);</span>
<span class="plain-syntax">}</span>
</pre>
<p class="commentary firstcommentary"><a id="SP4" class="paragraph-anchor"></a><b>&#167;4. </b>Lastly: the following is the criterion used for sorting the scenes into
their indexing order. The Entire Game always comes first, and then come the
rest in ascending alphabetical order.
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="function-syntax">IXScenes::compare_scenes</span><button class="popup" onclick="togglePopup('usagePopup5')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup5">Usage of <span class="code-font"><span class="function-syntax">IXScenes::compare_scenes</span></span>:<br/><a href="3-pe.html#SP1_1">&#167;1.1</a></span></button><span class="plain-syntax">(</span><span class="reserved-syntax">const</span><span class="plain-syntax"> </span><span class="reserved-syntax">void</span><span class="plain-syntax"> *</span><span class="identifier-syntax">ent1</span><span class="plain-syntax">, </span><span class="reserved-syntax">const</span><span class="plain-syntax"> </span><span class="reserved-syntax">void</span><span class="plain-syntax"> *</span><span class="identifier-syntax">ent2</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">const</span><span class="plain-syntax"> </span><span class="identifier-syntax">scene</span><span class="plain-syntax"> *</span><span class="identifier-syntax">sc1</span><span class="plain-syntax"> = *((</span><span class="reserved-syntax">const</span><span class="plain-syntax"> </span><span class="identifier-syntax">scene</span><span class="plain-syntax"> **) </span><span class="identifier-syntax">ent1</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">const</span><span class="plain-syntax"> </span><span class="identifier-syntax">scene</span><span class="plain-syntax"> *</span><span class="identifier-syntax">sc2</span><span class="plain-syntax"> = *((</span><span class="reserved-syntax">const</span><span class="plain-syntax"> </span><span class="identifier-syntax">scene</span><span class="plain-syntax"> **) </span><span class="identifier-syntax">ent2</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">sc1</span><span class="plain-syntax"> == </span><span class="identifier-syntax">SC_entire_game</span><span class="plain-syntax">) &amp;&amp; (</span><span class="identifier-syntax">sc2</span><span class="plain-syntax"> != </span><span class="identifier-syntax">SC_entire_game</span><span class="plain-syntax">)) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> -1;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">sc1</span><span class="plain-syntax"> != </span><span class="identifier-syntax">SC_entire_game</span><span class="plain-syntax">) &amp;&amp; (</span><span class="identifier-syntax">sc2</span><span class="plain-syntax"> == </span><span class="identifier-syntax">SC_entire_game</span><span class="plain-syntax">)) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">wording</span><span class="plain-syntax"> </span><span class="identifier-syntax">SW1</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Instances::get_name</span><span class="plain-syntax">(</span><span class="identifier-syntax">sc1</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">as_instance</span><span class="plain-syntax">, </span><span class="identifier-syntax">FALSE</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">wording</span><span class="plain-syntax"> </span><span class="identifier-syntax">SW2</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Instances::get_name</span><span class="plain-syntax">(</span><span class="identifier-syntax">sc2</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">as_instance</span><span class="plain-syntax">, </span><span class="identifier-syntax">FALSE</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">Wordings::strcmp</span><span class="plain-syntax">(</span><span class="identifier-syntax">SW1</span><span class="plain-syntax">, </span><span class="identifier-syntax">SW2</span><span class="plain-syntax">);</span>
<span class="plain-syntax">}</span>
</pre>
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@ -76,7 +76,7 @@
<span class="plain-syntax">}</span>
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@ -165,7 +165,7 @@ it already turns up under its owner.
<span class="plain-syntax">}</span>
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<nav role="progress"><div class="progresscontainer">
<ul class="progressbar"><li class="progressprev"><a href="2-ae.html">&#10094;</a></li><li class="progresschapter"><a href="1-im.html">1</a></li><li class="progresschapter"><a href="2-me.html">2</a></li><li class="progresscurrentchapter">3</li><li class="progresscurrent">spt</li><li class="progresssection"><a href="3-tp.html">tp</a></li><li class="progresssection"><a href="3-bck.html">bck</a></li><li class="progresssection"><a href="3-rgn.html">rgn</a></li><li class="progresssection"><a href="3-tm.html">tm</a></li><li class="progresssection"><a href="3-pe.html">pe</a></li><li class="progresssection"><a href="3-act.html">act</a></li><li class="progresssection"><a href="3-ci.html">ci</a></li><li class="progresschapter"><a href="4-sg.html">4</a></li><li class="progressnext"><a href="3-tp.html">&#10095;</a></li></ul></div>
<ul class="progressbar"><li class="progressprev"><a href="2-pi.html">&#10094;</a></li><li class="progresschapter"><a href="1-im.html">1</a></li><li class="progresschapter"><a href="2-me.html">2</a></li><li class="progresscurrentchapter">3</li><li class="progresscurrent">spt</li><li class="progresssection"><a href="3-tp.html">tp</a></li><li class="progresssection"><a href="3-bck.html">bck</a></li><li class="progresssection"><a href="3-rgn.html">rgn</a></li><li class="progresssection"><a href="3-tm.html">tm</a></li><li class="progresssection"><a href="3-act.html">act</a></li><li class="progresssection"><a href="3-ci.html">ci</a></li><li class="progresschapter"><a href="4-sg.html">4</a></li><li class="progressnext"><a href="3-tp.html">&#10095;</a></li></ul></div>
</nav><!--End of weave-->
</main>

View file

@ -96,7 +96,7 @@
<span class="plain-syntax">}</span>
</pre>
<nav role="progress"><div class="progresscontainer">
<ul class="progressbar"><li class="progressprev"><a href="3-rgn.html">&#10094;</a></li><li class="progresschapter"><a href="1-im.html">1</a></li><li class="progresschapter"><a href="2-me.html">2</a></li><li class="progresscurrentchapter">3</li><li class="progresssection"><a href="3-spt.html">spt</a></li><li class="progresssection"><a href="3-tp.html">tp</a></li><li class="progresssection"><a href="3-bck.html">bck</a></li><li class="progresssection"><a href="3-rgn.html">rgn</a></li><li class="progresscurrent">tm</li><li class="progresssection"><a href="3-pe.html">pe</a></li><li class="progresssection"><a href="3-act.html">act</a></li><li class="progresssection"><a href="3-ci.html">ci</a></li><li class="progresschapter"><a href="4-sg.html">4</a></li><li class="progressnext"><a href="3-pe.html">&#10095;</a></li></ul></div>
<ul class="progressbar"><li class="progressprev"><a href="3-rgn.html">&#10094;</a></li><li class="progresschapter"><a href="1-im.html">1</a></li><li class="progresschapter"><a href="2-me.html">2</a></li><li class="progresscurrentchapter">3</li><li class="progresssection"><a href="3-spt.html">spt</a></li><li class="progresssection"><a href="3-tp.html">tp</a></li><li class="progresssection"><a href="3-bck.html">bck</a></li><li class="progresssection"><a href="3-rgn.html">rgn</a></li><li class="progresscurrent">tm</li><li class="progresssection"><a href="3-act.html">act</a></li><li class="progresssection"><a href="3-ci.html">ci</a></li><li class="progresschapter"><a href="4-sg.html">4</a></li><li class="progressnext"><a href="3-act.html">&#10095;</a></li></ul></div>
</nav><!--End of weave-->
</main>

View file

@ -93,7 +93,7 @@ usually appear anywhere.
<span class="plain-syntax">}</span>
</pre>
<nav role="progress"><div class="progresscontainer">
<ul class="progressbar"><li class="progressprev"><a href="3-spt.html">&#10094;</a></li><li class="progresschapter"><a href="1-im.html">1</a></li><li class="progresschapter"><a href="2-me.html">2</a></li><li class="progresscurrentchapter">3</li><li class="progresssection"><a href="3-spt.html">spt</a></li><li class="progresscurrent">tp</li><li class="progresssection"><a href="3-bck.html">bck</a></li><li class="progresssection"><a href="3-rgn.html">rgn</a></li><li class="progresssection"><a href="3-tm.html">tm</a></li><li class="progresssection"><a href="3-pe.html">pe</a></li><li class="progresssection"><a href="3-act.html">act</a></li><li class="progresssection"><a href="3-ci.html">ci</a></li><li class="progresschapter"><a href="4-sg.html">4</a></li><li class="progressnext"><a href="3-bck.html">&#10095;</a></li></ul></div>
<ul class="progressbar"><li class="progressprev"><a href="3-spt.html">&#10094;</a></li><li class="progresschapter"><a href="1-im.html">1</a></li><li class="progresschapter"><a href="2-me.html">2</a></li><li class="progresscurrentchapter">3</li><li class="progresssection"><a href="3-spt.html">spt</a></li><li class="progresscurrent">tp</li><li class="progresssection"><a href="3-bck.html">bck</a></li><li class="progresssection"><a href="3-rgn.html">rgn</a></li><li class="progresssection"><a href="3-tm.html">tm</a></li><li class="progresssection"><a href="3-act.html">act</a></li><li class="progresssection"><a href="3-ci.html">ci</a></li><li class="progresschapter"><a href="4-sg.html">4</a></li><li class="progressnext"><a href="3-bck.html">&#10095;</a></li></ul></div>
</nav><!--End of weave-->
</main>

View file

@ -128,11 +128,6 @@
<spon class="sectiontitle">Phrasebook Index</span></a> -
<span class="sectionpurpose">To compile most of the HTML page for the Phrasebook index.</span></p>
</li>
<li>
<p class="sectionentry"><a href="2-ae.html">
<spon class="sectiontitle">Arithmetic Element</span></a> -
<span class="sectionpurpose">To index dimensional rules.</span></p>
</li>
</ul>
</li>
<li>
@ -164,11 +159,6 @@
<spon class="sectiontitle">The Map</span></a> -
<span class="sectionpurpose">Indexing the player's initial position.</span></p>
</li>
<li>
<p class="sectionentry"><a href="3-pe.html">
<spon class="sectiontitle">Plot Element</span></a> -
<span class="sectionpurpose">Parallel to the World index of space is the Scenes index of time, and in this section we render it as HTML.</span></p>
</li>
<li>
<p class="sectionentry"><a href="3-act.html">
<spon class="sectiontitle">Actions</span></a> -

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

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@ -78,7 +78,7 @@ function togglePopup(material_id) {
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="function-syntax">RTKindDeclarations::base_represented_in_Inter</span><button class="popup" onclick="togglePopup('usagePopup1')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup1">Usage of <span class="code-font"><span class="function-syntax">RTKindDeclarations::base_represented_in_Inter</span></span>:<br/><a href="2-kd.html#SP5">&#167;5</a>, <a href="2-kd.html#SP7">&#167;7</a><br/>Kind Constructors - <a href="5-kc.html#SP10_1">&#167;10.1</a>, <a href="5-kc.html#SP10_2">&#167;10.2</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">kind</span><span class="plain-syntax"> *</span><span class="identifier-syntax">K</span><span class="plain-syntax">) {</span>
<span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="function-syntax">RTKindDeclarations::base_represented_in_Inter</span><button class="popup" onclick="togglePopup('usagePopup1')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup1">Usage of <span class="code-font"><span class="function-syntax">RTKindDeclarations::base_represented_in_Inter</span></span>:<br/><a href="2-kd.html#SP5">&#167;5</a>, <a href="2-kd.html#SP7">&#167;7</a><br/>Kind Constructors - <a href="5-kc.html#SP10_5">&#167;10.5</a>, <a href="5-kc.html#SP10_6">&#167;10.6</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">kind</span><span class="plain-syntax"> *</span><span class="identifier-syntax">K</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">Kinds::Behaviour::is_kind_of_kind</span><span class="plain-syntax">(</span><span class="identifier-syntax">K</span><span class="plain-syntax">) == </span><span class="identifier-syntax">FALSE</span><span class="plain-syntax">) &amp;&amp;</span>
<span class="plain-syntax"> (</span><span class="identifier-syntax">Kinds::is_proper_constructor</span><span class="plain-syntax">(</span><span class="identifier-syntax">K</span><span class="plain-syntax">) == </span><span class="identifier-syntax">FALSE</span><span class="plain-syntax">) &amp;&amp;</span>
<span class="plain-syntax"> (</span><span class="identifier-syntax">K</span><span class="plain-syntax"> != </span><span class="identifier-syntax">K_void</span><span class="plain-syntax">) &amp;&amp;</span>

View file

@ -95,12 +95,12 @@ function togglePopup(material_id) {
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">icd</span><span class="plain-syntax">;</span>
<span class="plain-syntax">}</span>
<span class="identifier-syntax">inter_name</span><span class="plain-syntax"> *</span><span class="function-syntax">RTInstances::value_iname</span><button class="popup" onclick="togglePopup('usagePopup1')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup1">Usage of <span class="code-font"><span class="function-syntax">RTInstances::value_iname</span></span>:<br/><a href="5-ins.html#SP3">&#167;3</a>, <a href="5-ins.html#SP4">&#167;4</a><br/>Default Values - <a href="2-dv.html#SP2_4">&#167;2.4</a><br/>Instance Counting - <a href="2-ic.html#SP8">&#167;8</a><br/>Short Names - <a href="2-sn.html#SP4_1">&#167;4.1</a><br/>List Literals - <a href="4-ll.html#SP7_2">&#167;7.2</a><br/>Stored Action Literals - <a href="4-sal.html#SP1">&#167;1</a><br/>Backdrop Instances - <a href="5-bi.html#SP2_1">&#167;2.1</a><br/>Door Instances - <a href="5-di.html#SP3">&#167;3</a>, <a href="5-di.html#SP5">&#167;5</a>, <a href="5-di.html#SP6">&#167;6</a><br/>Region Instances - <a href="5-ri.html#SP2">&#167;2</a><br/>Rulebooks - <a href="5-rlb.html#SP6_1">&#167;6.1</a><br/>Kind Constructors - <a href="5-kc.html#SP10_3_3">&#167;10.3.3</a><br/>Test Scripts - <a href="5-ts.html#SP4">&#167;4</a><br/>The Player - <a href="6-tp.html#SP1">&#167;1</a><br/>The Map - <a href="6-tm.html#SP1">&#167;1</a>, <a href="6-tm.html#SP2">&#167;2</a><br/>Property Permissions - <a href="6-pp.html#SP1">&#167;1</a>, <a href="6-pp.html#SP3">&#167;3</a><br/>Kind GPRs - <a href="7-kg.html#SP5_1_1_1">&#167;5.1.1.1</a>, <a href="7-kg.html#SP5_1_1_2">&#167;5.1.1.2</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">instance</span><span class="plain-syntax"> *</span><span class="identifier-syntax">I</span><span class="plain-syntax">) {</span>
<span class="identifier-syntax">inter_name</span><span class="plain-syntax"> *</span><span class="function-syntax">RTInstances::value_iname</span><button class="popup" onclick="togglePopup('usagePopup1')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup1">Usage of <span class="code-font"><span class="function-syntax">RTInstances::value_iname</span></span>:<br/><a href="5-ins.html#SP3">&#167;3</a>, <a href="5-ins.html#SP4">&#167;4</a><br/>Default Values - <a href="2-dv.html#SP2_4">&#167;2.4</a><br/>Instance Counting - <a href="2-ic.html#SP8">&#167;8</a><br/>Short Names - <a href="2-sn.html#SP4_1">&#167;4.1</a><br/>List Literals - <a href="4-ll.html#SP7_2">&#167;7.2</a><br/>Stored Action Literals - <a href="4-sal.html#SP1">&#167;1</a><br/>Backdrop Instances - <a href="5-bi.html#SP2_1">&#167;2.1</a><br/>Door Instances - <a href="5-di.html#SP3">&#167;3</a>, <a href="5-di.html#SP5">&#167;5</a>, <a href="5-di.html#SP6">&#167;6</a><br/>Region Instances - <a href="5-ri.html#SP2">&#167;2</a><br/>Scene Instances - <a href="5-si.html#SP1">&#167;1</a><br/>Rulebooks - <a href="5-rlb.html#SP6_1">&#167;6.1</a><br/>Kind Constructors - <a href="5-kc.html#SP10_7_3">&#167;10.7.3</a><br/>Test Scripts - <a href="5-ts.html#SP4">&#167;4</a><br/>The Player - <a href="6-tp.html#SP1">&#167;1</a><br/>The Map - <a href="6-tm.html#SP1">&#167;1</a>, <a href="6-tm.html#SP2">&#167;2</a><br/>Property Permissions - <a href="6-pp.html#SP1">&#167;1</a>, <a href="6-pp.html#SP3">&#167;3</a><br/>Kind GPRs - <a href="7-kg.html#SP5_1_1_1">&#167;5.1.1.1</a>, <a href="7-kg.html#SP5_1_1_2">&#167;5.1.1.2</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">instance</span><span class="plain-syntax"> *</span><span class="identifier-syntax">I</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">I</span><span class="plain-syntax"> == </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">I</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">compilation_data</span><span class="plain-syntax">.</span><span class="element-syntax">instance_iname</span><span class="plain-syntax">;</span>
<span class="plain-syntax">}</span>
<span class="identifier-syntax">package_request</span><span class="plain-syntax"> *</span><span class="function-syntax">RTInstances::package</span><button class="popup" onclick="togglePopup('usagePopup2')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup2">Usage of <span class="code-font"><span class="function-syntax">RTInstances::package</span></span>:<br/><a href="5-ins.html#SP3">&#167;3</a><br/>Short Names - <a href="2-sn.html#SP3">&#167;3</a><br/>Backdrop Instances - <a href="5-bi.html#SP1">&#167;1</a><br/>Door Instances - <a href="5-di.html#SP2">&#167;2</a>, <a href="5-di.html#SP4">&#167;4</a>, <a href="5-di.html#SP6">&#167;6</a><br/>Region Instances - <a href="5-ri.html#SP1">&#167;1</a><br/>Scene Instances - <a href="5-si.html#SP3">&#167;3</a>, <a href="5-si.html#SP7">&#167;7</a><br/>Multimedia - <a href="5-mlt.html#SP1">&#167;1</a>, <a href="5-mlt.html#SP2_3">&#167;2.3</a><br/>Property Permissions - <a href="6-pp.html#SP1">&#167;1</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">instance</span><span class="plain-syntax"> *</span><span class="identifier-syntax">I</span><span class="plain-syntax">) {</span>
<span class="identifier-syntax">package_request</span><span class="plain-syntax"> *</span><span class="function-syntax">RTInstances::package</span><button class="popup" onclick="togglePopup('usagePopup2')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup2">Usage of <span class="code-font"><span class="function-syntax">RTInstances::package</span></span>:<br/><a href="5-ins.html#SP3">&#167;3</a><br/>Short Names - <a href="2-sn.html#SP3">&#167;3</a><br/>Backdrop Instances - <a href="5-bi.html#SP1">&#167;1</a><br/>Door Instances - <a href="5-di.html#SP2">&#167;2</a>, <a href="5-di.html#SP4">&#167;4</a>, <a href="5-di.html#SP6">&#167;6</a><br/>Region Instances - <a href="5-ri.html#SP1">&#167;1</a><br/>Scene Instances - <a href="5-si.html#SP1">&#167;1</a>, <a href="5-si.html#SP3">&#167;3</a>, <a href="5-si.html#SP7">&#167;7</a><br/>Multimedia - <a href="5-mlt.html#SP1">&#167;1</a>, <a href="5-mlt.html#SP2_3">&#167;2.3</a><br/>Property Permissions - <a href="6-pp.html#SP1">&#167;1</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">instance</span><span class="plain-syntax"> *</span><span class="identifier-syntax">I</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">I</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">compilation_data</span><span class="plain-syntax">.</span><span class="element-syntax">instance_package</span><span class="plain-syntax">;</span>
<span class="plain-syntax">}</span>
</pre>
@ -166,9 +166,6 @@ using Inter's <span class="extract"><span class="extract-syntax">INSTANCE_IST</s
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Kinds::Behaviour::is_subkind_of_object</span><span class="plain-syntax">(</span><span class="identifier-syntax">K</span><span class="plain-syntax">))</span>
<span class="plain-syntax"> </span><a href="2-hrr.html#SP23" class="function-link"><span class="function-syntax">Hierarchy::apply_metadata_from_number</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">pack</span><span class="plain-syntax">,</span>
<span class="plain-syntax"> </span><span class="constant-syntax">INSTANCE_IS_OBJECT_MD_HL</span><span class="plain-syntax">, </span><span class="constant-syntax">1</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">K_scene</span><span class="plain-syntax">) &amp;&amp; (</span><span class="identifier-syntax">Kinds::eq</span><span class="plain-syntax">(</span><span class="identifier-syntax">K</span><span class="plain-syntax">, </span><span class="identifier-syntax">K_scene</span><span class="plain-syntax">)))</span>
<span class="plain-syntax"> </span><a href="2-hrr.html#SP23" class="function-link"><span class="function-syntax">Hierarchy::apply_metadata_from_number</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">pack</span><span class="plain-syntax">,</span>
<span class="plain-syntax"> </span><span class="constant-syntax">INSTANCE_IS_SCENE_MD_HL</span><span class="plain-syntax">, </span><span class="constant-syntax">1</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">K_sound_name</span><span class="plain-syntax">) &amp;&amp; (</span><span class="identifier-syntax">Kinds::eq</span><span class="plain-syntax">(</span><span class="identifier-syntax">K</span><span class="plain-syntax">, </span><span class="identifier-syntax">K_sound_name</span><span class="plain-syntax">)))</span>
<span class="plain-syntax"> </span><a href="2-hrr.html#SP23" class="function-link"><span class="function-syntax">Hierarchy::apply_metadata_from_number</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">pack</span><span class="plain-syntax">,</span>
<span class="plain-syntax"> </span><span class="constant-syntax">INSTANCE_IS_SOUND_MD_HL</span><span class="plain-syntax">, </span><span class="constant-syntax">1</span><span class="plain-syntax">);</span>

View file

@ -266,7 +266,7 @@ of the kind which the constructor makes:
<p class="commentary firstcommentary"><a id="SP4" class="paragraph-anchor"></a><b>&#167;4. </b></p>
<pre class="displayed-code all-displayed-code code-font">
<span class="identifier-syntax">inter_name</span><span class="plain-syntax"> *</span><span class="function-syntax">RTKindConstructors::get_iname</span><button class="popup" onclick="togglePopup('usagePopup12')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup12">Usage of <span class="code-font"><span class="function-syntax">RTKindConstructors::get_iname</span></span>:<br/><a href="5-kc.html#SP10">&#167;10</a>, <a href="5-kc.html#SP10_3">&#167;10.3</a><br/>Showme Command - <a href="2-sc.html#SP6_1_1_1">&#167;6.1.1.1</a><br/>Rulebooks - <a href="5-rlb.html#SP14">&#167;14</a><br/>Relations - <a href="5-rlt.html#SP11_2">&#167;11.2</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">kind</span><span class="plain-syntax"> *</span><span class="identifier-syntax">K</span><span class="plain-syntax">) {</span>
<span class="identifier-syntax">inter_name</span><span class="plain-syntax"> *</span><span class="function-syntax">RTKindConstructors::get_iname</span><button class="popup" onclick="togglePopup('usagePopup12')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup12">Usage of <span class="code-font"><span class="function-syntax">RTKindConstructors::get_iname</span></span>:<br/><a href="5-kc.html#SP10">&#167;10</a>, <a href="5-kc.html#SP10_7">&#167;10.7</a><br/>Showme Command - <a href="2-sc.html#SP6_1_1_1">&#167;6.1.1.1</a><br/>Rulebooks - <a href="5-rlb.html#SP14">&#167;14</a><br/>Relations - <a href="5-rlt.html#SP11_2">&#167;11.2</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">kind</span><span class="plain-syntax"> *</span><span class="identifier-syntax">K</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">K</span><span class="plain-syntax"> == </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">K_number</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><a href="5-kc.html#SP4" class="function-link"><span class="function-syntax">RTKindConstructors::get_iname</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">K_number</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">internal_error</span><span class="plain-syntax">(</span><span class="string-syntax">"null kind has no printing routine"</span><span class="plain-syntax">);</span>
@ -352,21 +352,21 @@ of the kind which the constructor makes:
<span class="identifier-syntax">package_request</span><span class="plain-syntax"> *</span><span class="function-syntax">RTKindConstructors::kind_package</span><button class="popup" onclick="togglePopup('usagePopup13')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup13">Usage of <span class="code-font"><span class="function-syntax">RTKindConstructors::kind_package</span></span>:<br/><a href="5-kc.html#SP2">&#167;2</a>, <a href="5-kc.html#SP3">&#167;3</a>, <a href="5-kc.html#SP10">&#167;10</a><br/>Hierarchy - <a href="2-hrr.html#SP10">&#167;10</a><br/>Emit - <a href="2-emt.html#SP7">&#167;7</a><br/>Instance Counting - <a href="2-ic.html#SP10_2">&#167;10.2</a><br/>Short Names - <a href="2-sn.html#SP1">&#167;1</a><br/>List Literals - <a href="4-ll.html#SP7">&#167;7</a><br/>Property Permissions - <a href="6-pp.html#SP1">&#167;1</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">kind</span><span class="plain-syntax"> *</span><span class="identifier-syntax">K</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><a href="5-kc.html#SP1" class="function-link"><span class="function-syntax">RTKindConstructors::package</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">K</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">construct</span><span class="plain-syntax">);</span>
<span class="plain-syntax">}</span>
<span class="identifier-syntax">inter_name</span><span class="plain-syntax"> *</span><span class="function-syntax">RTKindConstructors::get_inc_iname</span><button class="popup" onclick="togglePopup('usagePopup14')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup14">Usage of <span class="code-font"><span class="function-syntax">RTKindConstructors::get_inc_iname</span></span>:<br/><a href="5-kc.html#SP10_3_4">&#167;10.3.4</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">kind</span><span class="plain-syntax"> *</span><span class="identifier-syntax">K</span><span class="plain-syntax">) {</span>
<span class="identifier-syntax">inter_name</span><span class="plain-syntax"> *</span><span class="function-syntax">RTKindConstructors::get_inc_iname</span><button class="popup" onclick="togglePopup('usagePopup14')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup14">Usage of <span class="code-font"><span class="function-syntax">RTKindConstructors::get_inc_iname</span></span>:<br/><a href="5-kc.html#SP10_7_4">&#167;10.7.4</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">kind</span><span class="plain-syntax"> *</span><span class="identifier-syntax">K</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">K</span><span class="plain-syntax"> == </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">) </span><span class="identifier-syntax">internal_error</span><span class="plain-syntax">(</span><span class="string-syntax">"null kind has no inc routine"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">K</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">construct</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">compilation_data</span><span class="plain-syntax">.</span><span class="element-syntax">inc_iname</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">K</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">construct</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">compilation_data</span><span class="plain-syntax">.</span><span class="element-syntax">inc_iname</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">package_request</span><span class="plain-syntax"> *</span><span class="identifier-syntax">R</span><span class="plain-syntax"> = </span><a href="5-kc.html#SP4" class="function-link"><span class="function-syntax">RTKindConstructors::kind_package</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">K</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">K</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">construct</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">compilation_data</span><span class="plain-syntax">.</span><span class="element-syntax">inc_iname</span><span class="plain-syntax"> = </span><a href="2-hrr.html#SP12" class="function-link"><span class="function-syntax">Hierarchy::make_iname_in</span></a><span class="plain-syntax">(</span><span class="constant-syntax">DECREMENT_FN_HL</span><span class="plain-syntax">, </span><span class="identifier-syntax">R</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">K</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">construct</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">compilation_data</span><span class="plain-syntax">.</span><span class="element-syntax">inc_iname</span><span class="plain-syntax">;</span>
<span class="plain-syntax">}</span>
<span class="identifier-syntax">inter_name</span><span class="plain-syntax"> *</span><span class="function-syntax">RTKindConstructors::get_dec_iname</span><button class="popup" onclick="togglePopup('usagePopup15')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup15">Usage of <span class="code-font"><span class="function-syntax">RTKindConstructors::get_dec_iname</span></span>:<br/><a href="5-kc.html#SP10_3_4">&#167;10.3.4</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">kind</span><span class="plain-syntax"> *</span><span class="identifier-syntax">K</span><span class="plain-syntax">) {</span>
<span class="identifier-syntax">inter_name</span><span class="plain-syntax"> *</span><span class="function-syntax">RTKindConstructors::get_dec_iname</span><button class="popup" onclick="togglePopup('usagePopup15')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup15">Usage of <span class="code-font"><span class="function-syntax">RTKindConstructors::get_dec_iname</span></span>:<br/><a href="5-kc.html#SP10_7_4">&#167;10.7.4</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">kind</span><span class="plain-syntax"> *</span><span class="identifier-syntax">K</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">K</span><span class="plain-syntax"> == </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">) </span><span class="identifier-syntax">internal_error</span><span class="plain-syntax">(</span><span class="string-syntax">"null kind has no dec routine"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">K</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">construct</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">compilation_data</span><span class="plain-syntax">.</span><span class="element-syntax">dec_iname</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">K</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">construct</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">compilation_data</span><span class="plain-syntax">.</span><span class="element-syntax">dec_iname</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">package_request</span><span class="plain-syntax"> *</span><span class="identifier-syntax">R</span><span class="plain-syntax"> = </span><a href="5-kc.html#SP4" class="function-link"><span class="function-syntax">RTKindConstructors::kind_package</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">K</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">K</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">construct</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">compilation_data</span><span class="plain-syntax">.</span><span class="element-syntax">dec_iname</span><span class="plain-syntax"> = </span><a href="2-hrr.html#SP12" class="function-link"><span class="function-syntax">Hierarchy::make_iname_in</span></a><span class="plain-syntax">(</span><span class="constant-syntax">INCREMENT_FN_HL</span><span class="plain-syntax">, </span><span class="identifier-syntax">R</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">K</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">construct</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">compilation_data</span><span class="plain-syntax">.</span><span class="element-syntax">dec_iname</span><span class="plain-syntax">;</span>
<span class="plain-syntax">}</span>
<span class="identifier-syntax">inter_name</span><span class="plain-syntax"> *</span><span class="function-syntax">RTKindConstructors::get_ranger_iname</span><button class="popup" onclick="togglePopup('usagePopup16')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup16">Usage of <span class="code-font"><span class="function-syntax">RTKindConstructors::get_ranger_iname</span></span>:<br/><a href="5-kc.html#SP10_3_5">&#167;10.3.5</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">kind</span><span class="plain-syntax"> *</span><span class="identifier-syntax">K</span><span class="plain-syntax">) {</span>
<span class="identifier-syntax">inter_name</span><span class="plain-syntax"> *</span><span class="function-syntax">RTKindConstructors::get_ranger_iname</span><button class="popup" onclick="togglePopup('usagePopup16')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup16">Usage of <span class="code-font"><span class="function-syntax">RTKindConstructors::get_ranger_iname</span></span>:<br/><a href="5-kc.html#SP10_7_5">&#167;10.7.5</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">kind</span><span class="plain-syntax"> *</span><span class="identifier-syntax">K</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">K</span><span class="plain-syntax"> == </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">) </span><span class="identifier-syntax">internal_error</span><span class="plain-syntax">(</span><span class="string-syntax">"null kind has no ranger fn"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">K</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">construct</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">compilation_data</span><span class="plain-syntax">.</span><span class="element-syntax">ranger_iname</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">K</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">construct</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">compilation_data</span><span class="plain-syntax">.</span><span class="element-syntax">ranger_iname</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">package_request</span><span class="plain-syntax"> *</span><span class="identifier-syntax">R</span><span class="plain-syntax"> = </span><a href="5-kc.html#SP4" class="function-link"><span class="function-syntax">RTKindConstructors::kind_package</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">K</span><span class="plain-syntax">);</span>
@ -490,7 +490,7 @@ parsing names of objects, but not as a grammar token in its own right.
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="function-syntax">RTKindConstructors::get_highest_valid_value_as_integer</span><button class="popup" onclick="togglePopup('usagePopup26')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup26">Usage of <span class="code-font"><span class="function-syntax">RTKindConstructors::get_highest_valid_value_as_integer</span></span>:<br/><a href="5-kc.html#SP10_3_5">&#167;10.3.5</a><br/>List Literals - <a href="4-ll.html#SP6_1">&#167;6.1</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">kind</span><span class="plain-syntax"> *</span><span class="identifier-syntax">K</span><span class="plain-syntax">) {</span>
<span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="function-syntax">RTKindConstructors::get_highest_valid_value_as_integer</span><button class="popup" onclick="togglePopup('usagePopup26')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup26">Usage of <span class="code-font"><span class="function-syntax">RTKindConstructors::get_highest_valid_value_as_integer</span></span>:<br/><a href="5-kc.html#SP10_7_5">&#167;10.7.5</a><br/>List Literals - <a href="4-ll.html#SP6_1">&#167;6.1</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">kind</span><span class="plain-syntax"> *</span><span class="identifier-syntax">K</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">K</span><span class="plain-syntax"> == </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><a href="5-kc.html#SP9" class="function-link"><span class="function-syntax">RTKindConstructors::get_highest_valid_value_as_integer_kc</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">K</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">construct</span><span class="plain-syntax">);</span>
<span class="plain-syntax">}</span>
@ -522,7 +522,7 @@ parsing names of objects, but not as a grammar token in its own right.
<span class="plain-syntax">}</span>
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">RTKindConstructors::compile</span><span class="plain-syntax">(</span><span class="reserved-syntax">void</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><a href="5-kc.html#SP10_1" class="function-link"><span class="function-syntax">RTKindConstructors::assign_declaration_sequence_numbers</span></a><span class="plain-syntax">();</span>
<span class="plain-syntax"> </span><a href="5-kc.html#SP10_5" class="function-link"><span class="function-syntax">RTKindConstructors::assign_declaration_sequence_numbers</span></a><span class="plain-syntax">();</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">kind_constructor</span><span class="plain-syntax"> *</span><span class="identifier-syntax">kc</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">LOOP_OVER</span><span class="plain-syntax">(</span><span class="identifier-syntax">kc</span><span class="plain-syntax">, </span><span class="identifier-syntax">kind_constructor</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">kc</span><span class="plain-syntax"> == </span><span class="identifier-syntax">CON_KIND_VARIABLE</span><span class="plain-syntax">) || (</span><span class="identifier-syntax">kc</span><span class="plain-syntax"> == </span><span class="identifier-syntax">CON_INTERMEDIATE</span><span class="plain-syntax">)) </span><span class="reserved-syntax">continue</span><span class="plain-syntax">;</span>
@ -672,22 +672,112 @@ parsing names of objects, but not as a grammar token in its own right.
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Kinds::eq</span><span class="plain-syntax">(</span><span class="identifier-syntax">K</span><span class="plain-syntax">, </span><span class="identifier-syntax">K_players_holdall</span><span class="plain-syntax">))</span>
<span class="plain-syntax"> </span><a href="2-hrr.html#SP23" class="function-link"><span class="function-syntax">Hierarchy::apply_metadata_from_number</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">pack</span><span class="plain-syntax">, </span><span class="constant-syntax">RUCKSACK_CLASS_MD_HL</span><span class="plain-syntax">, </span><span class="constant-syntax">1</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="5-kc.html#SP10_3" class="named-paragraph-link"><span class="named-paragraph">Compile data support functions</span><span class="named-paragraph-number">10.3</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="5-kc.html#SP10_7" class="named-paragraph-link"><span class="named-paragraph">Compile data support functions</span><span class="named-paragraph-number">10.7</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">kc</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">compilation_data</span><span class="plain-syntax">.</span><span class="identifier-syntax">declaration_sequence_number</span><span class="plain-syntax"> &gt;= </span><span class="constant-syntax">0</span><span class="plain-syntax">)</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">Produce::annotate_i</span><span class="plain-syntax">(</span><a href="2-kd.html#SP5" class="function-link"><span class="function-syntax">RTKindDeclarations::iname</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">K</span><span class="plain-syntax">), </span><span class="identifier-syntax">DECLARATION_ORDER_IANN</span><span class="plain-syntax">,</span>
<span class="plain-syntax"> (</span><span class="identifier-syntax">inter_ti</span><span class="plain-syntax">) </span><span class="identifier-syntax">kc</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">compilation_data</span><span class="plain-syntax">.</span><span class="element-syntax">declaration_sequence_number</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">Kinds::Behaviour::is_quasinumerical</span><span class="plain-syntax">(</span><span class="identifier-syntax">K</span><span class="plain-syntax">)) &amp;&amp; (</span><span class="identifier-syntax">Kinds::is_intermediate</span><span class="plain-syntax">(</span><span class="identifier-syntax">K</span><span class="plain-syntax">) == </span><span class="identifier-syntax">FALSE</span><span class="plain-syntax">)) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">TEMPORARY_TEXT</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">)</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="5-kc.html#SP10_1" class="named-paragraph-link"><span class="named-paragraph">Index the minimum positive value for a quasinumerical kind</span><span class="named-paragraph-number">10.1</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><a href="2-hrr.html#SP23" class="function-link"><span class="function-syntax">Hierarchy::apply_metadata</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">pack</span><span class="plain-syntax">, </span><span class="constant-syntax">MIN_VAL_INDEX_MD_HL</span><span class="plain-syntax">, </span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">Str::clear</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="5-kc.html#SP10_2" class="named-paragraph-link"><span class="named-paragraph">Index the maximum positive value for a quasinumerical kind</span><span class="named-paragraph-number">10.2</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><a href="2-hrr.html#SP23" class="function-link"><span class="function-syntax">Hierarchy::apply_metadata</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">pack</span><span class="plain-syntax">, </span><span class="constant-syntax">MAX_VAL_INDEX_MD_HL</span><span class="plain-syntax">, </span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">Str::clear</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="5-kc.html#SP10_3" class="named-paragraph-link"><span class="named-paragraph">Index the dimensions for a quasinumerical kind</span><span class="named-paragraph-number">10.3</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><a href="2-hrr.html#SP23" class="function-link"><span class="function-syntax">Hierarchy::apply_metadata</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">pack</span><span class="plain-syntax">, </span><span class="constant-syntax">DIMENSIONS_INDEX_MD_HL</span><span class="plain-syntax">, </span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">DISCARD_TEXT</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">)</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="5-kc.html#SP10_4" class="named-paragraph-link"><span class="named-paragraph">Compile multiplication rules for the index</span><span class="named-paragraph-number">10.4</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax">}</span>
</pre>
<p class="commentary firstcommentary"><a id="SP10_1" class="paragraph-anchor"></a><b>&#167;10.1. </b></p>
<p class="commentary firstcommentary"><a id="SP10_1" class="paragraph-anchor"></a><b>&#167;10.1. </b><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Index the minimum positive value for a quasinumerical kind</span><span class="named-paragraph-number">10.1</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Kinds::eq</span><span class="plain-syntax">(</span><span class="identifier-syntax">K</span><span class="plain-syntax">, </span><span class="identifier-syntax">K_number</span><span class="plain-syntax">)) </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"1"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">text_stream</span><span class="plain-syntax"> *</span><span class="identifier-syntax">p</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Kinds::Behaviour::get_index_minimum_value</span><span class="plain-syntax">(</span><span class="identifier-syntax">K</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Str::len</span><span class="plain-syntax">(</span><span class="identifier-syntax">p</span><span class="plain-syntax">) &gt; </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"%S"</span><span class="plain-syntax">, </span><span class="identifier-syntax">p</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="identifier-syntax">LiteralPatterns::index_value</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">,</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">LiteralPatterns::list_of_literal_forms</span><span class="plain-syntax">(</span><span class="identifier-syntax">K</span><span class="plain-syntax">), </span><span class="constant-syntax">1</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> }</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="5-kc.html#SP10">&#167;10</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP10_2" class="paragraph-anchor"></a><b>&#167;10.2. </b><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Index the maximum positive value for a quasinumerical kind</span><span class="named-paragraph-number">10.2</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Kinds::eq</span><span class="plain-syntax">(</span><span class="identifier-syntax">K</span><span class="plain-syntax">, </span><span class="identifier-syntax">K_number</span><span class="plain-syntax">)) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">TargetVMs::is_16_bit</span><span class="plain-syntax">(</span><span class="identifier-syntax">Task::vm</span><span class="plain-syntax">())) </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"32767"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"2147483647"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> } </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">text_stream</span><span class="plain-syntax"> *</span><span class="identifier-syntax">p</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Kinds::Behaviour::get_index_maximum_value</span><span class="plain-syntax">(</span><span class="identifier-syntax">K</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Str::len</span><span class="plain-syntax">(</span><span class="identifier-syntax">p</span><span class="plain-syntax">) &gt; </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"%S"</span><span class="plain-syntax">, </span><span class="identifier-syntax">p</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">TargetVMs::is_16_bit</span><span class="plain-syntax">(</span><span class="identifier-syntax">Task::vm</span><span class="plain-syntax">()))</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">LiteralPatterns::index_value</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">,</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">LiteralPatterns::list_of_literal_forms</span><span class="plain-syntax">(</span><span class="identifier-syntax">K</span><span class="plain-syntax">), </span><span class="constant-syntax">32767</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">LiteralPatterns::index_value</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">,</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">LiteralPatterns::list_of_literal_forms</span><span class="plain-syntax">(</span><span class="identifier-syntax">K</span><span class="plain-syntax">), </span><span class="constant-syntax">2147483647</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> }</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="5-kc.html#SP10">&#167;10</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP10_3" class="paragraph-anchor"></a><b>&#167;10.3. </b><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Index the dimensions for a quasinumerical kind</span><span class="named-paragraph-number">10.3</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Kinds::Dimensions::dimensionless</span><span class="plain-syntax">(</span><span class="identifier-syntax">K</span><span class="plain-syntax">) == </span><span class="identifier-syntax">FALSE</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">unit_sequence</span><span class="plain-syntax"> *</span><span class="identifier-syntax">deriv</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Kinds::Behaviour::get_dimensional_form</span><span class="plain-syntax">(</span><span class="identifier-syntax">K</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">Kinds::Dimensions::index_unit_sequence</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">deriv</span><span class="plain-syntax">, </span><span class="identifier-syntax">TRUE</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> }</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="5-kc.html#SP10">&#167;10</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP10_4" class="paragraph-anchor"></a><b>&#167;10.4. </b><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Compile multiplication rules for the index</span><span class="named-paragraph-number">10.4</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="identifier-syntax">kind</span><span class="plain-syntax"> *</span><span class="identifier-syntax">L</span><span class="plain-syntax">, *</span><span class="identifier-syntax">R</span><span class="plain-syntax">, *</span><span class="identifier-syntax">O</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">wn</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">LOOP_OVER_MULTIPLICATIONS</span><span class="plain-syntax">(</span><span class="identifier-syntax">L</span><span class="plain-syntax">, </span><span class="identifier-syntax">R</span><span class="plain-syntax">, </span><span class="identifier-syntax">O</span><span class="plain-syntax">, </span><span class="identifier-syntax">wn</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">package_request</span><span class="plain-syntax"> *</span><span class="identifier-syntax">pack</span><span class="plain-syntax"> = </span><a href="2-hrr.html#SP20" class="function-link"><span class="function-syntax">Hierarchy::completion_package</span></a><span class="plain-syntax">(</span><span class="constant-syntax">MULTIPLICATION_RULE_HAP</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">wn</span><span class="plain-syntax"> &gt;= </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><a href="2-hrr.html#SP23" class="function-link"><span class="function-syntax">Hierarchy::apply_metadata_from_number</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">pack</span><span class="plain-syntax">, </span><span class="constant-syntax">SET_AT_MD_HL</span><span class="plain-syntax">, (</span><span class="identifier-syntax">inter_ti</span><span class="plain-syntax">) </span><span class="identifier-syntax">wn</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">TEMPORARY_TEXT</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">)</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE_TO</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="string-syntax">"%u"</span><span class="plain-syntax">, </span><span class="identifier-syntax">L</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><a href="2-hrr.html#SP23" class="function-link"><span class="function-syntax">Hierarchy::apply_metadata</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">pack</span><span class="plain-syntax">, </span><span class="constant-syntax">LEFT_OPERAND_MD_HL</span><span class="plain-syntax">, </span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">Str::clear</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE_TO</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="string-syntax">"%u"</span><span class="plain-syntax">, </span><span class="identifier-syntax">R</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><a href="2-hrr.html#SP23" class="function-link"><span class="function-syntax">Hierarchy::apply_metadata</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">pack</span><span class="plain-syntax">, </span><span class="constant-syntax">RIGHT_OPERAND_MD_HL</span><span class="plain-syntax">, </span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">Str::clear</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE_TO</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="string-syntax">"%u"</span><span class="plain-syntax">, </span><span class="identifier-syntax">O</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><a href="2-hrr.html#SP23" class="function-link"><span class="function-syntax">Hierarchy::apply_metadata</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">pack</span><span class="plain-syntax">, </span><span class="constant-syntax">RESULT_MD_HL</span><span class="plain-syntax">, </span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">Str::clear</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">LiteralPatterns::index_benchmark_value</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">L</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><a href="2-hrr.html#SP23" class="function-link"><span class="function-syntax">Hierarchy::apply_metadata</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">pack</span><span class="plain-syntax">, </span><span class="constant-syntax">LEFT_OPERAND_BM_MD_HL</span><span class="plain-syntax">, </span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">Str::clear</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">LiteralPatterns::index_benchmark_value</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">R</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><a href="2-hrr.html#SP23" class="function-link"><span class="function-syntax">Hierarchy::apply_metadata</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">pack</span><span class="plain-syntax">, </span><span class="constant-syntax">RIGHT_OPERAND_BM_MD_HL</span><span class="plain-syntax">, </span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">Str::clear</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">LiteralPatterns::index_benchmark_value</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">, </span><span class="identifier-syntax">O</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><a href="2-hrr.html#SP23" class="function-link"><span class="function-syntax">Hierarchy::apply_metadata</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">pack</span><span class="plain-syntax">, </span><span class="constant-syntax">RESULT_BM_MD_HL</span><span class="plain-syntax">, </span><span class="identifier-syntax">OUT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">DISCARD_TEXT</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">)</span>
<span class="plain-syntax"> }</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="5-kc.html#SP10">&#167;10</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP10_5" class="paragraph-anchor"></a><b>&#167;10.5. </b></p>
<pre class="displayed-code all-displayed-code code-font">
<span class="identifier-syntax">inter_ti</span><span class="plain-syntax"> </span><span class="identifier-syntax">kind_sequence_counter</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">RTKindConstructors::assign_declaration_sequence_numbers</span><button class="popup" onclick="togglePopup('usagePopup28')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup28">Usage of <span class="code-font"><span class="function-syntax">RTKindConstructors::assign_declaration_sequence_numbers</span></span>:<br/><a href="5-kc.html#SP10">&#167;10</a></span></button><span class="plain-syntax">(</span><span class="reserved-syntax">void</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">N</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><a href="5-kc.html#SP10_1" class="function-link"><span class="function-syntax">RTKindConstructors::assign_dsn_r</span></a><span class="plain-syntax">(&amp;</span><span class="identifier-syntax">N</span><span class="plain-syntax">, </span><span class="identifier-syntax">KindSubjects::from_kind</span><span class="plain-syntax">(</span><span class="identifier-syntax">K_object</span><span class="plain-syntax">));</span>
<span class="plain-syntax"> </span><a href="5-kc.html#SP10_5" class="function-link"><span class="function-syntax">RTKindConstructors::assign_dsn_r</span></a><span class="plain-syntax">(&amp;</span><span class="identifier-syntax">N</span><span class="plain-syntax">, </span><span class="identifier-syntax">KindSubjects::from_kind</span><span class="plain-syntax">(</span><span class="identifier-syntax">K_object</span><span class="plain-syntax">));</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">kind_constructor</span><span class="plain-syntax"> *</span><span class="identifier-syntax">kc</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">LOOP_OVER</span><span class="plain-syntax">(</span><span class="identifier-syntax">kc</span><span class="plain-syntax">, </span><span class="identifier-syntax">kind_constructor</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">kc</span><span class="plain-syntax"> == </span><span class="identifier-syntax">CON_KIND_VARIABLE</span><span class="plain-syntax">) || (</span><span class="identifier-syntax">kc</span><span class="plain-syntax"> == </span><span class="identifier-syntax">CON_INTERMEDIATE</span><span class="plain-syntax">)) </span><span class="reserved-syntax">continue</span><span class="plain-syntax">;</span>
@ -706,10 +796,10 @@ parsing names of objects, but not as a grammar token in its own right.
<span class="plain-syntax"> </span><span class="identifier-syntax">LOOP_OVER</span><span class="plain-syntax">(</span><span class="identifier-syntax">subj</span><span class="plain-syntax">, </span><span class="identifier-syntax">inference_subject</span><span class="plain-syntax">)</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">InferenceSubjects::narrowest_broader_subject</span><span class="plain-syntax">(</span><span class="identifier-syntax">subj</span><span class="plain-syntax">) == </span><span class="identifier-syntax">within</span><span class="plain-syntax">) &amp;&amp;</span>
<span class="plain-syntax"> (</span><span class="identifier-syntax">InferenceSubjects::is_a_kind_of_object</span><span class="plain-syntax">(</span><span class="identifier-syntax">subj</span><span class="plain-syntax">)))</span>
<span class="plain-syntax"> </span><a href="5-kc.html#SP10_1" class="function-link"><span class="function-syntax">RTKindConstructors::assign_dsn_r</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">N</span><span class="plain-syntax">, </span><span class="identifier-syntax">subj</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><a href="5-kc.html#SP10_5" class="function-link"><span class="function-syntax">RTKindConstructors::assign_dsn_r</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">N</span><span class="plain-syntax">, </span><span class="identifier-syntax">subj</span><span class="plain-syntax">);</span>
<span class="plain-syntax">}</span>
</pre>
<p class="commentary firstcommentary"><a id="SP10_2" class="paragraph-anchor"></a><b>&#167;10.2. </b></p>
<p class="commentary firstcommentary"><a id="SP10_6" class="paragraph-anchor"></a><b>&#167;10.6. </b></p>
<pre class="displayed-code all-displayed-code code-font">
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">RTKindConstructors::compile_permissions</span><span class="plain-syntax">(</span><span class="reserved-syntax">void</span><span class="plain-syntax">) {</span>
@ -724,15 +814,15 @@ parsing names of objects, but not as a grammar token in its own right.
<span class="plain-syntax"> }</span>
<span class="plain-syntax">}</span>
</pre>
<p class="commentary firstcommentary"><a id="SP10_3" class="paragraph-anchor"></a><b>&#167;10.3. </b><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Compile data support functions</span><span class="named-paragraph-number">10.3</span></span><span class="comment-syntax"> =</span>
<p class="commentary firstcommentary"><a id="SP10_7" class="paragraph-anchor"></a><b>&#167;10.7. </b><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Compile data support functions</span><span class="named-paragraph-number">10.7</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Kinds::Behaviour::is_an_enumeration</span><span class="plain-syntax">(</span><span class="identifier-syntax">K</span><span class="plain-syntax">)) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">inter_name</span><span class="plain-syntax"> *</span><span class="identifier-syntax">printing_rule_name</span><span class="plain-syntax"> = </span><a href="5-kc.html#SP4" class="function-link"><span class="function-syntax">RTKindConstructors::get_iname</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">K</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="5-kc.html#SP10_3_3" class="named-paragraph-link"><span class="named-paragraph">Compile I6 printing routine for an enumerated kind</span><span class="named-paragraph-number">10.3.3</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="5-kc.html#SP10_3_4" class="named-paragraph-link"><span class="named-paragraph">Compile the A and B routines for an enumerated kind</span><span class="named-paragraph-number">10.3.4</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="5-kc.html#SP10_3_5" class="named-paragraph-link"><span class="named-paragraph">Compile random-ranger routine for this kind</span><span class="named-paragraph-number">10.3.5</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="5-kc.html#SP10_7_3" class="named-paragraph-link"><span class="named-paragraph">Compile I6 printing routine for an enumerated kind</span><span class="named-paragraph-number">10.7.3</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="5-kc.html#SP10_7_4" class="named-paragraph-link"><span class="named-paragraph">Compile the A and B routines for an enumerated kind</span><span class="named-paragraph-number">10.7.4</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="5-kc.html#SP10_7_5" class="named-paragraph-link"><span class="named-paragraph">Compile random-ranger routine for this kind</span><span class="named-paragraph-number">10.7.5</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">Kinds::Behaviour::is_built_in</span><span class="plain-syntax">(</span><span class="identifier-syntax">K</span><span class="plain-syntax">) == </span><span class="identifier-syntax">FALSE</span><span class="plain-syntax">) &amp;&amp;</span>
<span class="plain-syntax"> (</span><span class="identifier-syntax">Kinds::Behaviour::is_subkind_of_object</span><span class="plain-syntax">(</span><span class="identifier-syntax">K</span><span class="plain-syntax">) == </span><span class="identifier-syntax">FALSE</span><span class="plain-syntax">) &amp;&amp;</span>
@ -772,21 +862,21 @@ parsing names of objects, but not as a grammar token in its own right.
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">inter_name</span><span class="plain-syntax"> *</span><span class="identifier-syntax">printing_rule_name</span><span class="plain-syntax"> = </span><a href="5-kc.html#SP4" class="function-link"><span class="function-syntax">RTKindConstructors::get_iname</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">K</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Kinds::Behaviour::is_quasinumerical</span><span class="plain-syntax">(</span><span class="identifier-syntax">K</span><span class="plain-syntax">)) {</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="5-kc.html#SP10_3_2" class="named-paragraph-link"><span class="named-paragraph">Compile I6 printing routine for a unit kind</span><span class="named-paragraph-number">10.3.2</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="5-kc.html#SP10_3_5" class="named-paragraph-link"><span class="named-paragraph">Compile random-ranger routine for this kind</span><span class="named-paragraph-number">10.3.5</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="5-kc.html#SP10_7_2" class="named-paragraph-link"><span class="named-paragraph">Compile I6 printing routine for a unit kind</span><span class="named-paragraph-number">10.7.2</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="5-kc.html#SP10_7_5" class="named-paragraph-link"><span class="named-paragraph">Compile random-ranger routine for this kind</span><span class="named-paragraph-number">10.7.5</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> } </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="5-kc.html#SP10_3_1" class="named-paragraph-link"><span class="named-paragraph">Compile I6 printing routine for a vacant but named kind</span><span class="named-paragraph-number">10.3.1</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="5-kc.html#SP10_7_1" class="named-paragraph-link"><span class="named-paragraph">Compile I6 printing routine for a vacant but named kind</span><span class="named-paragraph-number">10.7.1</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> }</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="5-kc.html#SP10">&#167;10</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP10_3_1" class="paragraph-anchor"></a><b>&#167;10.3.1. </b>A slightly bogus case first. If the source text declares a kind but never
<p class="commentary firstcommentary"><a id="SP10_7_1" class="paragraph-anchor"></a><b>&#167;10.7.1. </b>A slightly bogus case first. If the source text declares a kind but never
gives any enumerated values or literal patterns, then such values will never
appear at run-time; but we need the printing routine to exist to avoid
compilation errors.
</p>
<p class="commentary"><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Compile I6 printing routine for a vacant but named kind</span><span class="named-paragraph-number">10.3.1</span></span><span class="comment-syntax"> =</span>
<p class="commentary"><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Compile I6 printing routine for a vacant but named kind</span><span class="named-paragraph-number">10.7.1</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
@ -802,13 +892,13 @@ compilation errors.
<span class="plain-syntax"> </span><a href="2-ec.html#SP3" class="function-link"><span class="function-syntax">EmitCode::up</span></a><span class="plain-syntax">();</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">Functions::end</span><span class="plain-syntax">(</span><span class="identifier-syntax">save</span><span class="plain-syntax">);</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="5-kc.html#SP10_3">&#167;10.3</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP10_3_2" class="paragraph-anchor"></a><b>&#167;10.3.2. </b>A unit is printed back with its earliest-defined literal pattern used as
<ul class="endnotetexts"><li>This code is used in <a href="5-kc.html#SP10_7">&#167;10.7</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP10_7_2" class="paragraph-anchor"></a><b>&#167;10.7.2. </b>A unit is printed back with its earliest-defined literal pattern used as
notation. If it had no literal patterns, it would come out as decimal numbers,
but at present this can't happen.
</p>
<p class="commentary"><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Compile I6 printing routine for a unit kind</span><span class="named-paragraph-number">10.3.2</span></span><span class="comment-syntax"> =</span>
<p class="commentary"><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Compile I6 printing routine for a unit kind</span><span class="named-paragraph-number">10.7.2</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
@ -825,8 +915,8 @@ but at present this can't happen.
<span class="plain-syntax"> </span><span class="identifier-syntax">Functions::end</span><span class="plain-syntax">(</span><span class="identifier-syntax">save</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> }</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="5-kc.html#SP10_3">&#167;10.3</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP10_3_3" class="paragraph-anchor"></a><b>&#167;10.3.3. </b><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Compile I6 printing routine for an enumerated kind</span><span class="named-paragraph-number">10.3.3</span></span><span class="comment-syntax"> =</span>
<ul class="endnotetexts"><li>This code is used in <a href="5-kc.html#SP10_7">&#167;10.7</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP10_7_3" class="paragraph-anchor"></a><b>&#167;10.7.3. </b><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Compile I6 printing routine for an enumerated kind</span><span class="named-paragraph-number">10.7.3</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
@ -881,8 +971,8 @@ but at present this can't happen.
<span class="plain-syntax"> </span><span class="identifier-syntax">Functions::end</span><span class="plain-syntax">(</span><span class="identifier-syntax">save</span><span class="plain-syntax">);</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="5-kc.html#SP10_3">&#167;10.3</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP10_3_4" class="paragraph-anchor"></a><b>&#167;10.3.4. </b>The suite of standard routines provided for enumerative types is a little
<ul class="endnotetexts"><li>This code is used in <a href="5-kc.html#SP10_7">&#167;10.7</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP10_7_4" class="paragraph-anchor"></a><b>&#167;10.7.4. </b>The suite of standard routines provided for enumerative types is a little
like the one in Ada (<span class="extract"><span class="extract-syntax">T'Succ</span></span>, <span class="extract"><span class="extract-syntax">T'Pred</span></span>, and so on).
</p>
@ -895,7 +985,7 @@ wrapping around to the first from the last;
wrapping around to the last from the first, so that it is the inverse function
to <span class="extract"><span class="extract-syntax">A_T1_colour(v)</span></span>.
</li></ul>
<p class="commentary"><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Compile the A and B routines for an enumerated kind</span><span class="named-paragraph-number">10.3.4</span></span><span class="comment-syntax"> =</span>
<p class="commentary"><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Compile the A and B routines for an enumerated kind</span><span class="named-paragraph-number">10.7.4</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
@ -905,20 +995,20 @@ to <span class="extract"><span class="extract-syntax">A_T1_colour(v)</span></spa
<span class="plain-syntax"> </span><span class="identifier-syntax">inter_name</span><span class="plain-syntax"> *</span><span class="identifier-syntax">iname_i</span><span class="plain-syntax"> = </span><a href="5-kc.html#SP4" class="function-link"><span class="function-syntax">RTKindConstructors::get_inc_iname</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">K</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">packaging_state</span><span class="plain-syntax"> </span><span class="identifier-syntax">save</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Functions::begin</span><span class="plain-syntax">(</span><span class="identifier-syntax">iname_i</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="5-kc.html#SP10_3_4_1" class="named-paragraph-link"><span class="named-paragraph">Implement the A routine</span><span class="named-paragraph-number">10.3.4.1</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="5-kc.html#SP10_7_4_1" class="named-paragraph-link"><span class="named-paragraph">Implement the A routine</span><span class="named-paragraph-number">10.7.4.1</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">Functions::end</span><span class="plain-syntax">(</span><span class="identifier-syntax">save</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">inter_name</span><span class="plain-syntax"> *</span><span class="identifier-syntax">iname_d</span><span class="plain-syntax"> = </span><a href="5-kc.html#SP4" class="function-link"><span class="function-syntax">RTKindConstructors::get_dec_iname</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">K</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">save</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Functions::begin</span><span class="plain-syntax">(</span><span class="identifier-syntax">iname_d</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="5-kc.html#SP10_3_4_2" class="named-paragraph-link"><span class="named-paragraph">Implement the B routine</span><span class="named-paragraph-number">10.3.4.2</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="5-kc.html#SP10_7_4_2" class="named-paragraph-link"><span class="named-paragraph">Implement the B routine</span><span class="named-paragraph-number">10.7.4.2</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">Functions::end</span><span class="plain-syntax">(</span><span class="identifier-syntax">save</span><span class="plain-syntax">);</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="5-kc.html#SP10_3">&#167;10.3</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP10_3_4_1" class="paragraph-anchor"></a><b>&#167;10.3.4.1. </b>There should be a blue historical plaque on the wall here: this was the
<ul class="endnotetexts"><li>This code is used in <a href="5-kc.html#SP10_7">&#167;10.7</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP10_7_4_1" class="paragraph-anchor"></a><b>&#167;10.7.4.1. </b>There should be a blue historical plaque on the wall here: this was the
first function ever implemented by emitting Inter code, on 12 November 2017.
</p>
<p class="commentary"><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Implement the A routine</span><span class="named-paragraph-number">10.3.4.1</span></span><span class="comment-syntax"> =</span>
<p class="commentary"><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Implement the A routine</span><span class="named-paragraph-number">10.7.4.1</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
@ -951,11 +1041,11 @@ first function ever implemented by emitting Inter code, on 12 November 2017.
<span class="plain-syntax"> </span><a href="2-ec.html#SP3" class="function-link"><span class="function-syntax">EmitCode::up</span></a><span class="plain-syntax">();</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="5-kc.html#SP10_3_4">&#167;10.3.4</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP10_3_4_2" class="paragraph-anchor"></a><b>&#167;10.3.4.2. </b>And this was the second, a few minutes later.
<ul class="endnotetexts"><li>This code is used in <a href="5-kc.html#SP10_7_4">&#167;10.7.4</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP10_7_4_2" class="paragraph-anchor"></a><b>&#167;10.7.4.2. </b>And this was the second, a few minutes later.
</p>
<p class="commentary"><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Implement the B routine</span><span class="named-paragraph-number">10.3.4.2</span></span><span class="comment-syntax"> =</span>
<p class="commentary"><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Implement the B routine</span><span class="named-paragraph-number">10.7.4.2</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
@ -1001,8 +1091,8 @@ first function ever implemented by emitting Inter code, on 12 November 2017.
<span class="plain-syntax"> </span><a href="2-ec.html#SP3" class="function-link"><span class="function-syntax">EmitCode::up</span></a><span class="plain-syntax">();</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="5-kc.html#SP10_3_4">&#167;10.3.4</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP10_3_5" class="paragraph-anchor"></a><b>&#167;10.3.5. </b>And here we add:
<ul class="endnotetexts"><li>This code is used in <a href="5-kc.html#SP10_7_4">&#167;10.7.4</a>.</li></ul>
<p class="commentary firstcommentary"><a id="SP10_7_5" class="paragraph-anchor"></a><b>&#167;10.7.5. </b>And here we add:
</p>
<ul class="items"><li>(a) <span class="extract"><span class="extract-syntax">R_T1_colour()</span></span> returns a uniformly random choice of the valid
@ -1011,7 +1101,7 @@ value, which will probably not be useful.)
</li><li>(b) <span class="extract"><span class="extract-syntax">R_T1_colour(a, b)</span></span> returns a uniformly random choice in between <span class="extract"><span class="extract-syntax">a</span></span>
and <span class="extract"><span class="extract-syntax">b</span></span> inclusive.
</li></ul>
<p class="commentary"><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Compile random-ranger routine for this kind</span><span class="named-paragraph-number">10.3.5</span></span><span class="comment-syntax"> =</span>
<p class="commentary"><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Compile random-ranger routine for this kind</span><span class="named-paragraph-number">10.7.5</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
@ -1080,7 +1170,7 @@ and <span class="extract"><span class="extract-syntax">b</span></span> inclusive
<span class="plain-syntax"> </span><a href="2-ec.html#SP13" class="function-link"><span class="function-syntax">EmitCode::inv</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">RETURN_BIP</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><a href="2-ec.html#SP3" class="function-link"><span class="function-syntax">EmitCode::down</span></a><span class="plain-syntax">();</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">smaller</span><span class="plain-syntax"> = </span><span class="identifier-syntax">b_s</span><span class="plain-syntax">; </span><span class="identifier-syntax">larger</span><span class="plain-syntax"> = </span><span class="identifier-syntax">a_s</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="5-kc.html#SP10_3_5_1" class="named-paragraph-link"><span class="named-paragraph">Formula for range</span><span class="named-paragraph-number">10.3.5.1</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="5-kc.html#SP10_7_5_1" class="named-paragraph-link"><span class="named-paragraph">Formula for range</span><span class="named-paragraph-number">10.7.5.1</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><a href="2-ec.html#SP3" class="function-link"><span class="function-syntax">EmitCode::up</span></a><span class="plain-syntax">();</span>
<span class="plain-syntax"> </span><a href="2-ec.html#SP3" class="function-link"><span class="function-syntax">EmitCode::up</span></a><span class="plain-syntax">();</span>
<span class="plain-syntax"> </span><a href="2-ec.html#SP3" class="function-link"><span class="function-syntax">EmitCode::up</span></a><span class="plain-syntax">();</span>
@ -1088,13 +1178,13 @@ and <span class="extract"><span class="extract-syntax">b</span></span> inclusive
<span class="plain-syntax"> </span><a href="2-ec.html#SP13" class="function-link"><span class="function-syntax">EmitCode::inv</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">RETURN_BIP</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><a href="2-ec.html#SP3" class="function-link"><span class="function-syntax">EmitCode::down</span></a><span class="plain-syntax">();</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">smaller</span><span class="plain-syntax"> = </span><span class="identifier-syntax">a_s</span><span class="plain-syntax">; </span><span class="identifier-syntax">larger</span><span class="plain-syntax"> = </span><span class="identifier-syntax">b_s</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="5-kc.html#SP10_3_5_1" class="named-paragraph-link"><span class="named-paragraph">Formula for range</span><span class="named-paragraph-number">10.3.5.1</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="named-paragraph-container code-font"><a href="5-kc.html#SP10_7_5_1" class="named-paragraph-link"><span class="named-paragraph">Formula for range</span><span class="named-paragraph-number">10.7.5.1</span></a></span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><a href="2-ec.html#SP3" class="function-link"><span class="function-syntax">EmitCode::up</span></a><span class="plain-syntax">();</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">Functions::end</span><span class="plain-syntax">(</span><span class="identifier-syntax">save</span><span class="plain-syntax">);</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="5-kc.html#SP10_3">&#167;10.3</a> (twice).</li></ul>
<p class="commentary firstcommentary"><a id="SP10_3_5_1" class="paragraph-anchor"></a><b>&#167;10.3.5.1. </b><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Formula for range</span><span class="named-paragraph-number">10.3.5.1</span></span><span class="comment-syntax"> =</span>
<ul class="endnotetexts"><li>This code is used in <a href="5-kc.html#SP10_7">&#167;10.7</a> (twice).</li></ul>
<p class="commentary firstcommentary"><a id="SP10_7_5_1" class="paragraph-anchor"></a><b>&#167;10.7.5.1. </b><span class="named-paragraph-container code-font"><span class="named-paragraph-defn">Formula for range</span><span class="named-paragraph-number">10.7.5.1</span></span><span class="comment-syntax"> =</span>
</p>
<pre class="displayed-code all-displayed-code code-font">
@ -1119,7 +1209,7 @@ and <span class="extract"><span class="extract-syntax">b</span></span> inclusive
<span class="plain-syntax"> </span><a href="2-ec.html#SP3" class="function-link"><span class="function-syntax">EmitCode::up</span></a><span class="plain-syntax">();</span>
<span class="plain-syntax"> </span><a href="2-ec.html#SP3" class="function-link"><span class="function-syntax">EmitCode::up</span></a><span class="plain-syntax">();</span>
</pre>
<ul class="endnotetexts"><li>This code is used in <a href="5-kc.html#SP10_3_5">&#167;10.3.5</a> (twice).</li></ul>
<ul class="endnotetexts"><li>This code is used in <a href="5-kc.html#SP10_7_5">&#167;10.7.5</a> (twice).</li></ul>
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@ -132,7 +132,7 @@ like variables. That's what makes them intermediate.)
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">invented</span><span class="plain-syntax">;</span>
<span class="plain-syntax">}</span>
<span class="identifier-syntax">inter_name</span><span class="plain-syntax"> *</span><span class="function-syntax">RTKindIDs::weak_iname</span><button class="popup" onclick="togglePopup('usagePopup2')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup2">Usage of <span class="code-font"><span class="function-syntax">RTKindIDs::weak_iname</span></span>:<br/><a href="5-ki.html#SP2">&#167;2</a>, <a href="5-ki.html#SP6">&#167;6</a>, <a href="5-ki.html#SP9_1">&#167;9.1</a><br/>The Heap - <a href="2-th.html#SP6">&#167;6</a><br/>Kind Constructors - <a href="5-kc.html#SP10_3_1">&#167;10.3.1</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">kind</span><span class="plain-syntax"> *</span><span class="identifier-syntax">K</span><span class="plain-syntax">) {</span>
<span class="identifier-syntax">inter_name</span><span class="plain-syntax"> *</span><span class="function-syntax">RTKindIDs::weak_iname</span><button class="popup" onclick="togglePopup('usagePopup2')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup2">Usage of <span class="code-font"><span class="function-syntax">RTKindIDs::weak_iname</span></span>:<br/><a href="5-ki.html#SP2">&#167;2</a>, <a href="5-ki.html#SP6">&#167;6</a>, <a href="5-ki.html#SP9_1">&#167;9.1</a><br/>The Heap - <a href="2-th.html#SP6">&#167;6</a><br/>Kind Constructors - <a href="5-kc.html#SP10_7_1">&#167;10.7.1</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">kind</span><span class="plain-syntax"> *</span><span class="identifier-syntax">K</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">K</span><span class="plain-syntax"> == </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">) { </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><a href="5-kc.html#SP2" class="function-link"><span class="function-syntax">RTKindConstructors::UNKNOWN_iname</span></a><span class="plain-syntax">(); }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Kinds::Behaviour::is_subkind_of_object</span><span class="plain-syntax">(</span><span class="identifier-syntax">K</span><span class="plain-syntax">)) </span><span class="identifier-syntax">K</span><span class="plain-syntax"> = </span><span class="identifier-syntax">K_object</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">kind_constructor</span><span class="plain-syntax"> *</span><span class="identifier-syntax">con</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Kinds::get_construct</span><span class="plain-syntax">(</span><span class="identifier-syntax">K</span><span class="plain-syntax">);</span>

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@ -1474,7 +1474,7 @@ sets the <span class="extract"><span class="extract-syntax">parsed_number</span>
<p class="commentary firstcommentary"><a id="SP5" class="paragraph-anchor"></a><b>&#167;5. Printing the I6 variable |value| out in an LP's notation at run-time. </b></p>
<pre class="displayed-code all-displayed-code code-font">
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">RTLiteralPatterns::printing_routine</span><button class="popup" onclick="togglePopup('usagePopup3')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup3">Usage of <span class="code-font"><span class="function-syntax">RTLiteralPatterns::printing_routine</span></span>:<br/>Kind Constructors - <a href="5-kc.html#SP10_3_2">&#167;10.3.2</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">inter_name</span><span class="plain-syntax"> *</span><span class="identifier-syntax">iname</span><span class="plain-syntax">, </span><span class="identifier-syntax">literal_pattern</span><span class="plain-syntax"> *</span><span class="identifier-syntax">lp_list</span><span class="plain-syntax">) {</span>
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">RTLiteralPatterns::printing_routine</span><button class="popup" onclick="togglePopup('usagePopup3')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup3">Usage of <span class="code-font"><span class="function-syntax">RTLiteralPatterns::printing_routine</span></span>:<br/>Kind Constructors - <a href="5-kc.html#SP10_7_2">&#167;10.7.2</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">inter_name</span><span class="plain-syntax"> *</span><span class="identifier-syntax">iname</span><span class="plain-syntax">, </span><span class="identifier-syntax">literal_pattern</span><span class="plain-syntax"> *</span><span class="identifier-syntax">lp_list</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">packaging_state</span><span class="plain-syntax"> </span><span class="identifier-syntax">save</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Functions::begin</span><span class="plain-syntax">(</span><span class="identifier-syntax">iname</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">literal_pattern_name</span><span class="plain-syntax"> *</span><span class="identifier-syntax">lpn</span><span class="plain-syntax">;</span>

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@ -114,7 +114,7 @@ determined at the linking stage.
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="identifier-syntax">inter_name</span><span class="plain-syntax"> *</span><span class="function-syntax">RTRulebooks::id_iname</span><button class="popup" onclick="togglePopup('usagePopup2')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup2">Usage of <span class="code-font"><span class="function-syntax">RTRulebooks::id_iname</span></span>:<br/><a href="5-rlb.html#SP6_2">&#167;6.2</a><br/>Activities - <a href="5-act.html#SP6">&#167;6</a><br/>Scene Instances - <a href="5-si.html#SP6_2">&#167;6.2</a><br/>Actions - <a href="5-act2.html#SP8_5">&#167;8.5</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">rulebook</span><span class="plain-syntax"> *</span><span class="identifier-syntax">B</span><span class="plain-syntax">) {</span>
<span class="identifier-syntax">inter_name</span><span class="plain-syntax"> *</span><span class="function-syntax">RTRulebooks::id_iname</span><button class="popup" onclick="togglePopup('usagePopup2')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup2">Usage of <span class="code-font"><span class="function-syntax">RTRulebooks::id_iname</span></span>:<br/><a href="5-rlb.html#SP6_2">&#167;6.2</a><br/>Activities - <a href="5-act.html#SP6">&#167;6</a><br/>Scene Instances - <a href="5-si.html#SP1">&#167;1</a>, <a href="5-si.html#SP6_2">&#167;6.2</a><br/>Actions - <a href="5-act2.html#SP8_5">&#167;8.5</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">rulebook</span><span class="plain-syntax"> *</span><span class="identifier-syntax">B</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">B</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">compilation_data</span><span class="plain-syntax">.</span><span class="element-syntax">rb_id_iname</span><span class="plain-syntax"> == </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">)</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">B</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">compilation_data</span><span class="plain-syntax">.</span><span class="element-syntax">rb_id_iname</span><span class="plain-syntax"> =</span>
<span class="plain-syntax"> </span><a href="2-hrr.html#SP12" class="function-link"><span class="function-syntax">Hierarchy::make_iname_in</span></a><span class="plain-syntax">(</span><span class="constant-syntax">RULEBOOK_ID_HL</span><span class="plain-syntax">, </span><a href="5-rlb.html#SP2" class="function-link"><span class="function-syntax">RTRulebooks::package</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">B</span><span class="plain-syntax">));</span>
@ -229,7 +229,7 @@ rulebook:
<span class="plain-syntax"> </span><a href="2-hrr.html#SP23" class="function-link"><span class="function-syntax">Hierarchy::apply_metadata_from_raw_wording</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">EP</span><span class="plain-syntax">, </span><span class="constant-syntax">RULE_INDEX_NAME_MD_HL</span><span class="plain-syntax">,</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">R</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">indexing_data</span><span class="plain-syntax">.</span><span class="identifier-syntax">italicised_text</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">R</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">defn_as_I7_source</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">parse_node</span><span class="plain-syntax"> *</span><span class="identifier-syntax">pn</span><span class="plain-syntax"> = </span><span class="identifier-syntax">R</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">defn_as_I7_source</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">at</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">down</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">parse_node</span><span class="plain-syntax"> *</span><span class="identifier-syntax">pn</span><span class="plain-syntax"> = </span><span class="identifier-syntax">R</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">defn_as_I7_source</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">at</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">down</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">down</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">pn</span><span class="plain-syntax">) &amp;&amp; (</span><span class="identifier-syntax">Wordings::nonempty</span><span class="plain-syntax">(</span><span class="identifier-syntax">Node::get_text</span><span class="plain-syntax">(</span><span class="identifier-syntax">pn</span><span class="plain-syntax">)))) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">TEMPORARY_TEXT</span><span class="plain-syntax">(</span><span class="identifier-syntax">OUT</span><span class="plain-syntax">)</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE</span><span class="plain-syntax">(</span><span class="string-syntax">"%+W"</span><span class="plain-syntax">, </span><span class="identifier-syntax">Node::get_text</span><span class="plain-syntax">(</span><span class="identifier-syntax">pn</span><span class="plain-syntax">));</span>

View file

@ -82,13 +82,50 @@ the current <span class="extract"><span class="extract-syntax">location</span></
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">RTScenes::compile_extra</span><button class="popup" onclick="togglePopup('usagePopup1')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup1">Usage of <span class="code-font"><span class="function-syntax">RTScenes::compile_extra</span></span>:<br/>Instances - <a href="5-ins.html#SP3">&#167;3</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">instance</span><span class="plain-syntax"> *</span><span class="identifier-syntax">I</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">K_scene</span><span class="plain-syntax">) &amp;&amp; (</span><span class="identifier-syntax">Instances::of_kind</span><span class="plain-syntax">(</span><span class="identifier-syntax">I</span><span class="plain-syntax">, </span><span class="identifier-syntax">K_scene</span><span class="plain-syntax">))) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">scene</span><span class="plain-syntax"> *</span><span class="identifier-syntax">sc</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Scenes::from_named_constant</span><span class="plain-syntax">(</span><span class="identifier-syntax">I</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">sc</span><span class="plain-syntax"> == </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">) </span><span class="identifier-syntax">internal_error</span><span class="plain-syntax">(</span><span class="string-syntax">"sceneless"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">package_request</span><span class="plain-syntax"> *</span><span class="identifier-syntax">pack</span><span class="plain-syntax"> = </span><a href="5-ins.html#SP1" class="function-link"><span class="function-syntax">RTInstances::package</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">I</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><a href="2-hrr.html#SP23" class="function-link"><span class="function-syntax">Hierarchy::apply_metadata_from_number</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">pack</span><span class="plain-syntax">, </span><span class="constant-syntax">INSTANCE_IS_SCENE_MD_HL</span><span class="plain-syntax">, </span><span class="constant-syntax">1</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Scenes::is_entire_game</span><span class="plain-syntax">(</span><span class="identifier-syntax">I</span><span class="plain-syntax">))</span>
<span class="plain-syntax"> </span><a href="2-hrr.html#SP23" class="function-link"><span class="function-syntax">Hierarchy::apply_metadata_from_number</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">pack</span><span class="plain-syntax">,</span>
<span class="plain-syntax"> </span><span class="constant-syntax">INSTANCE_IS_ENTIRE_GAME_MD_HL</span><span class="plain-syntax">, </span><span class="constant-syntax">1</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">sc</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">start_of_play</span><span class="plain-syntax">)</span>
<span class="plain-syntax"> </span><a href="2-hrr.html#SP23" class="function-link"><span class="function-syntax">Hierarchy::apply_metadata_from_number</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">pack</span><span class="plain-syntax">,</span>
<span class="plain-syntax"> </span><span class="constant-syntax">INSTANCE_SCENE_STARTS_MD_HL</span><span class="plain-syntax">, </span><span class="constant-syntax">1</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">sc</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">ends</span><span class="plain-syntax">[0].</span><span class="identifier-syntax">anchor_condition</span><span class="plain-syntax">)</span>
<span class="plain-syntax"> </span><a href="2-hrr.html#SP23" class="function-link"><span class="function-syntax">Hierarchy::apply_metadata_from_number</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">pack</span><span class="plain-syntax">,</span>
<span class="plain-syntax"> </span><span class="constant-syntax">INSTANCE_SCENE_STARTS_ON_CONDITION_MD_HL</span><span class="plain-syntax">, </span><span class="constant-syntax">1</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">inference_subject</span><span class="plain-syntax"> *</span><span class="identifier-syntax">subj</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Instances::as_subject</span><span class="plain-syntax">(</span><span class="identifier-syntax">sc</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">as_instance</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">PropertyInferences::either_or_state</span><span class="plain-syntax">(</span><span class="identifier-syntax">subj</span><span class="plain-syntax">, </span><span class="identifier-syntax">P_recurring</span><span class="plain-syntax">) &gt; </span><span class="identifier-syntax">UNKNOWN_CE</span><span class="plain-syntax">)</span>
<span class="plain-syntax"> </span><a href="2-hrr.html#SP23" class="function-link"><span class="function-syntax">Hierarchy::apply_metadata_from_number</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">pack</span><span class="plain-syntax">,</span>
<span class="plain-syntax"> </span><span class="constant-syntax">INSTANCE_SCENE_RECURS_MD_HL</span><span class="plain-syntax">, </span><span class="constant-syntax">1</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">ways_to_end</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">e</span><span class="plain-syntax">=1; </span><span class="identifier-syntax">e</span><span class="function-syntax">&lt;sc-&gt;</span><span class="identifier-syntax">no_ends</span><span class="plain-syntax">; </span><span class="identifier-syntax">e</span><span class="plain-syntax">++) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">sc</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">ends</span><span class="plain-syntax">[</span><span class="identifier-syntax">e</span><span class="plain-syntax">].</span><span class="identifier-syntax">anchor_connectors</span><span class="plain-syntax">) </span><span class="identifier-syntax">ways_to_end</span><span class="plain-syntax">++;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">sc</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">ends</span><span class="plain-syntax">[</span><span class="identifier-syntax">e</span><span class="plain-syntax">].</span><span class="identifier-syntax">anchor_condition</span><span class="plain-syntax">) </span><span class="identifier-syntax">ways_to_end</span><span class="plain-syntax">++;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">ways_to_end</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">)</span>
<span class="plain-syntax"> </span><a href="2-hrr.html#SP23" class="function-link"><span class="function-syntax">Hierarchy::apply_metadata_from_number</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">pack</span><span class="plain-syntax">,</span>
<span class="plain-syntax"> </span><span class="constant-syntax">INSTANCE_SCENE_NEVER_ENDS_MD_HL</span><span class="plain-syntax">, </span><span class="constant-syntax">1</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">text_stream</span><span class="plain-syntax"> *</span><span class="identifier-syntax">desc</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Str::new</span><span class="plain-syntax">();</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE_TO</span><span class="plain-syntax">(</span><span class="identifier-syntax">desc</span><span class="plain-syntax">, </span><span class="string-syntax">"scene change fn for "</span><span class="plain-syntax">); </span><span class="identifier-syntax">Instances::write</span><span class="plain-syntax">(</span><span class="identifier-syntax">desc</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">Sequence::queue</span><span class="plain-syntax">(&amp;</span><a href="5-si.html#SP3" class="function-link"><span class="function-syntax">RTScenes::change_compilation_agent</span></a><span class="plain-syntax">, </span><span class="identifier-syntax">STORE_POINTER_scene</span><span class="plain-syntax">(</span><span class="identifier-syntax">sc</span><span class="plain-syntax">), </span><span class="identifier-syntax">desc</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">text_stream</span><span class="plain-syntax"> *</span><span class="identifier-syntax">desc2</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Str::new</span><span class="plain-syntax">();</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">WRITE_TO</span><span class="plain-syntax">(</span><span class="identifier-syntax">desc2</span><span class="plain-syntax">, </span><span class="string-syntax">"scene status fn for "</span><span class="plain-syntax">); </span><span class="identifier-syntax">Instances::write</span><span class="plain-syntax">(</span><span class="identifier-syntax">desc</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">Sequence::queue</span><span class="plain-syntax">(&amp;</span><a href="5-si.html#SP7" class="function-link"><span class="function-syntax">RTScenes::status_compilation_agent</span></a><span class="plain-syntax">, </span><span class="identifier-syntax">STORE_POINTER_scene</span><span class="plain-syntax">(</span><span class="identifier-syntax">sc</span><span class="plain-syntax">), </span><span class="identifier-syntax">desc2</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">e</span><span class="plain-syntax">=0; </span><span class="identifier-syntax">e</span><span class="function-syntax">&lt;sc-&gt;</span><span class="identifier-syntax">no_ends</span><span class="plain-syntax">; </span><span class="identifier-syntax">e</span><span class="plain-syntax">++) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">package_request</span><span class="plain-syntax"> *</span><span class="identifier-syntax">EP</span><span class="plain-syntax"> = </span><a href="2-hrr.html#SP21" class="function-link"><span class="function-syntax">Hierarchy::package_within</span></a><span class="plain-syntax">(</span><span class="constant-syntax">SCENE_ENDS_HAP</span><span class="plain-syntax">, </span><span class="identifier-syntax">pack</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><a href="2-hrr.html#SP23" class="function-link"><span class="function-syntax">Hierarchy::apply_metadata_from_raw_wording</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">EP</span><span class="plain-syntax">, </span><span class="constant-syntax">SCENE_END_NAME_MD_HL</span><span class="plain-syntax">, </span><span class="identifier-syntax">sc</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">ends</span><span class="plain-syntax">[</span><span class="identifier-syntax">e</span><span class="plain-syntax">].</span><span class="identifier-syntax">end_names</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><a href="2-hrr.html#SP23" class="function-link"><span class="function-syntax">Hierarchy::apply_metadata_from_number</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">EP</span><span class="plain-syntax">, </span><span class="constant-syntax">SCENE_END_AT_MD_HL</span><span class="plain-syntax">, (</span><span class="identifier-syntax">inter_ti</span><span class="plain-syntax">) </span><span class="identifier-syntax">Wordings::first_wn</span><span class="plain-syntax">(</span><span class="identifier-syntax">Node::get_text</span><span class="plain-syntax">(</span><span class="identifier-syntax">sc</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">ends</span><span class="plain-syntax">[</span><span class="identifier-syntax">e</span><span class="plain-syntax">].</span><span class="identifier-syntax">anchor_condition_set</span><span class="plain-syntax">)));</span>
<span class="plain-syntax"> </span><a href="2-hrr.html#SP23" class="function-link"><span class="function-syntax">Hierarchy::apply_metadata_from_raw_wording</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">EP</span><span class="plain-syntax">, </span><span class="constant-syntax">SCENE_END_CONDITION_MD_HL</span><span class="plain-syntax">, </span><span class="identifier-syntax">Node::get_text</span><span class="plain-syntax">(</span><span class="identifier-syntax">sc</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">ends</span><span class="plain-syntax">[</span><span class="identifier-syntax">e</span><span class="plain-syntax">].</span><span class="identifier-syntax">anchor_condition</span><span class="plain-syntax">));</span>
<span class="plain-syntax"> </span><a href="2-hrr.html#SP23" class="function-link"><span class="function-syntax">Hierarchy::apply_metadata_from_iname</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">EP</span><span class="plain-syntax">, </span><span class="constant-syntax">SCENE_END_RULEBOOK_MD_HL</span><span class="plain-syntax">, </span><a href="5-rlb.html#SP3" class="function-link"><span class="function-syntax">RTRulebooks::id_iname</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">sc</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">ends</span><span class="plain-syntax">[</span><span class="identifier-syntax">e</span><span class="plain-syntax">].</span><span class="identifier-syntax">end_rulebook</span><span class="plain-syntax">));</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">scene_connector</span><span class="plain-syntax"> *</span><span class="identifier-syntax">scon</span><span class="plain-syntax"> = </span><span class="identifier-syntax">sc</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">ends</span><span class="plain-syntax">[</span><span class="identifier-syntax">e</span><span class="plain-syntax">].</span><span class="identifier-syntax">anchor_connectors</span><span class="plain-syntax">; </span><span class="identifier-syntax">scon</span><span class="plain-syntax">; </span><span class="identifier-syntax">scon</span><span class="plain-syntax">=</span><span class="identifier-syntax">scon</span><span class="plain-syntax">-&gt;</span><span class="element-syntax">next</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">package_request</span><span class="plain-syntax"> *</span><span class="identifier-syntax">CP</span><span class="plain-syntax"> = </span><a href="2-hrr.html#SP21" class="function-link"><span class="function-syntax">Hierarchy::package_within</span></a><span class="plain-syntax">(</span><span class="constant-syntax">SCENE_CONNECTORS_HAP</span><span class="plain-syntax">, </span><span class="identifier-syntax">EP</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><a href="2-hrr.html#SP23" class="function-link"><span class="function-syntax">Hierarchy::apply_metadata_from_iname</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">CP</span><span class="plain-syntax">, </span><span class="constant-syntax">SCENE_CONNECTOR_TO_MD_HL</span><span class="plain-syntax">, </span><a href="5-ins.html#SP1" class="function-link"><span class="function-syntax">RTInstances::value_iname</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">scon</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">connect_to</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">as_instance</span><span class="plain-syntax">));</span>
<span class="plain-syntax"> </span><a href="2-hrr.html#SP23" class="function-link"><span class="function-syntax">Hierarchy::apply_metadata_from_number</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">CP</span><span class="plain-syntax">, </span><span class="constant-syntax">SCENE_CONNECTOR_END_MD_HL</span><span class="plain-syntax">, (</span><span class="identifier-syntax">inter_ti</span><span class="plain-syntax">) </span><span class="identifier-syntax">scon</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">end</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><a href="2-hrr.html#SP23" class="function-link"><span class="function-syntax">Hierarchy::apply_metadata_from_number</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">CP</span><span class="plain-syntax">, </span><span class="constant-syntax">SCENE_CONNECTOR_AT_MD_HL</span><span class="plain-syntax">, (</span><span class="identifier-syntax">inter_ti</span><span class="plain-syntax">) </span><span class="identifier-syntax">Wordings::first_wn</span><span class="plain-syntax">(</span><span class="identifier-syntax">Node::get_text</span><span class="plain-syntax">(</span><span class="identifier-syntax">scon</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">where_said</span><span class="plain-syntax">)));</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax">}</span>
</pre>

View file

@ -100,7 +100,7 @@ function togglePopup(material_id) {
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">RTPropertyPermissions::emit_kind_permissions</span><button class="popup" onclick="togglePopup('usagePopup3')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup3">Usage of <span class="code-font"><span class="function-syntax">RTPropertyPermissions::emit_kind_permissions</span></span>:<br/>Kind Constructors - <a href="5-kc.html#SP10_2">&#167;10.2</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">kind</span><span class="plain-syntax"> *</span><span class="identifier-syntax">K</span><span class="plain-syntax">) {</span>
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">RTPropertyPermissions::emit_kind_permissions</span><button class="popup" onclick="togglePopup('usagePopup3')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup3">Usage of <span class="code-font"><span class="function-syntax">RTPropertyPermissions::emit_kind_permissions</span></span>:<br/>Kind Constructors - <a href="5-kc.html#SP10_6">&#167;10.6</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">kind</span><span class="plain-syntax"> *</span><span class="identifier-syntax">K</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">inference_subject</span><span class="plain-syntax"> *</span><span class="identifier-syntax">subj</span><span class="plain-syntax"> = </span><span class="identifier-syntax">KindSubjects::from_kind</span><span class="plain-syntax">(</span><span class="identifier-syntax">K</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">property_permission</span><span class="plain-syntax"> *</span><span class="identifier-syntax">pp</span><span class="plain-syntax">;</span>

View file

@ -82,7 +82,7 @@ function togglePopup(material_id) {
<span class="plain-syntax"> </span><a href="6-pv.html#SP2" class="function-link"><span class="function-syntax">RTPropertyValues::emit_subject</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">Instances::as_subject</span><span class="plain-syntax">(</span><span class="identifier-syntax">I</span><span class="plain-syntax">));</span>
<span class="plain-syntax">}</span>
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">RTPropertyValues::compile_values_for_kind</span><button class="popup" onclick="togglePopup('usagePopup2')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup2">Usage of <span class="code-font"><span class="function-syntax">RTPropertyValues::compile_values_for_kind</span></span>:<br/>Kind Constructors - <a href="5-kc.html#SP10_2">&#167;10.2</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">kind</span><span class="plain-syntax"> *</span><span class="identifier-syntax">K</span><span class="plain-syntax">) {</span>
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">RTPropertyValues::compile_values_for_kind</span><button class="popup" onclick="togglePopup('usagePopup2')"><span class="comment-syntax">?</span><span class="popuptext" id="usagePopup2">Usage of <span class="code-font"><span class="function-syntax">RTPropertyValues::compile_values_for_kind</span></span>:<br/>Kind Constructors - <a href="5-kc.html#SP10_6">&#167;10.6</a></span></button><span class="plain-syntax">(</span><span class="identifier-syntax">kind</span><span class="plain-syntax"> *</span><span class="identifier-syntax">K</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><a href="6-pv.html#SP2" class="function-link"><span class="function-syntax">RTPropertyValues::emit_subject</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">KindSubjects::from_kind</span><span class="plain-syntax">(</span><span class="identifier-syntax">K</span><span class="plain-syntax">));</span>
<span class="plain-syntax"> </span><a href="6-pv.html#SP4" class="function-link"><span class="function-syntax">RTPropertyValues::check_kind_can_have_property</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">K</span><span class="plain-syntax">);</span>
<span class="plain-syntax">}</span>

View file

@ -1,12 +1,12 @@
Total memory consumption was 331729K = 324 MB
Total memory consumption was 331079K = 323 MB
62.2% was used for 1658916 objects, in 326919 frames in 258 x 800K = 206400K = 201 MB:
62.0% was used for 1660986 objects, in 326976 frames in 257 x 800K = 205600K = 200 MB:
9.7% inter_tree_node_array 46 x 8192 = 376832 objects, 33162688 bytes
6.6% text_stream_array 4027 x 100 = 402700 objects, 22680064 bytes
6.7% text_stream_array 4036 x 100 = 403600 objects, 22730752 bytes
4.8% linked_list 29551 objects, 16548560 bytes
3.0% parse_node 129396 objects, 10351680 bytes
3.0% inter_symbol_array 104 x 1024 = 106496 objects, 10226944 bytes
3.0% inter_symbol_array 105 x 1024 = 107520 objects, 10325280 bytes
2.1% verb_conjugation 160 objects, 7425280 bytes
1.6% parse_node_annotation_array 345 x 500 = 172500 objects, 5531040 bytes
1.0% pcalc_prop_array 25 x 1000 = 25000 objects, 3400800 bytes
@ -18,13 +18,13 @@ Total memory consumption was 331729K = 324 MB
0.4% inter_name_generator_array 38 x 1000 = 38000 objects, 1521216 bytes
0.4% match_trie_array 11 x 1000 = 11000 objects, 1496352 bytes
0.4% i6_schema_array 23 x 100 = 2300 objects, 1380736 bytes
0.3% inter_package 16417 objects, 1182024 bytes
0.3% dictionary 22491 objects, 1079568 bytes
0.3% inter_package 16419 objects, 1182168 bytes
0.3% dictionary 22495 objects, 1079760 bytes
0.3% id_body 940 objects, 1075360 bytes
0.3% inter_symbols_table 16417 objects, 1050688 bytes
0.3% dict_entry_array 316 x 100 = 31600 objects, 1021312 bytes
0.3% inter_symbols_table 16419 objects, 1050816 bytes
0.3% dict_entry_array 317 x 100 = 31700 objects, 1024544 bytes
0.2% adjective_meaning 202 objects, 1000304 bytes
0.2% package_request 10993 objects, 967384 bytes
0.2% package_request 10995 objects, 967560 bytes
0.2% excerpt_meaning 3098 objects, 966576 bytes
0.2% production 3871 objects, 898072 bytes
0.2% ptoken 8379 objects, 871416 bytes
@ -43,7 +43,7 @@ Total memory consumption was 331729K = 324 MB
---- inter_annotation_array 1 x 8192 objects, 196640 bytes
---- binary_predicate 321 objects, 169488 bytes
---- linguistic_stock_item 3315 objects, 159120 bytes
---- hierarchy_location 982 objects, 149264 bytes
---- hierarchy_location 1004 objects, 152608 bytes
---- rule_family_data 400 objects, 147200 bytes
---- nonterminal 759 objects, 139656 bytes
---- nascent_array 1948 objects, 124672 bytes
@ -52,7 +52,7 @@ Total memory consumption was 331729K = 324 MB
---- imperative_defn 1376 objects, 99072 bytes
---- anl_entry_array 2 x 1000 = 2000 objects, 96064 bytes
---- noun_usage 2401 objects, 96040 bytes
---- inter_tree 6 objects, 91392 bytes
---- inter_tree 6 objects, 92592 bytes
---- preposition 273 objects, 87360 bytes
---- lexical_cluster 2516 objects, 80512 bytes
---- pcalc_term_array 2 x 1000 = 2000 objects, 80064 bytes
@ -109,14 +109,14 @@ Total memory consumption was 331729K = 324 MB
---- booking_list 407 objects, 13024 bytes
---- adjective_iname_holder 320 objects, 12800 bytes
---- pathname 292 objects, 11680 bytes
---- uniqueness_count 382 objects, 9168 bytes
---- uniqueness_count 391 objects, 9384 bytes
---- stopwatch_timer 109 objects, 8720 bytes
---- filename 208 objects, 8320 bytes
---- equation_node 68 objects, 7616 bytes
---- understanding_item_array 3 x 100 = 300 objects, 7296 bytes
---- shared_variable_array 1 x 100 objects, 7232 bytes
---- determiner 22 objects, 7216 bytes
---- hierarchy_attachment_point 64 objects, 6144 bytes
---- hierarchy_attachment_point 67 objects, 6432 bytes
---- verb 108 objects, 6048 bytes
---- text_literal_holder 144 objects, 5760 bytes
---- heading_tree 20 objects, 5440 bytes
@ -156,14 +156,14 @@ Total memory consumption was 331729K = 324 MB
---- cached_kind_declaration 39 objects, 1560 bytes
---- noun_filter_token 22 objects, 1408 bytes
---- inter_annotation_form 35 objects, 1400 bytes
---- inter_tree_location_list 33 objects, 1320 bytes
---- inter_tree_location_list 34 objects, 1360 bytes
---- special_meaning_holder 33 objects, 1320 bytes
---- constant_phrase 20 objects, 1280 bytes
---- build_script 40 objects, 1280 bytes
---- table_column 16 objects, 1280 bytes
---- invocation_options_array 1 x 100 objects, 1224 bytes
---- direction_inference_data 30 objects, 1200 bytes
---- tree_inventory_item 27 objects, 1080 bytes
---- tree_inventory_item 28 objects, 1120 bytes
---- runtime_kind_structure 13 objects, 1040 bytes
---- quantifier 16 objects, 1024 bytes
---- named_rulebook_outcome 15 objects, 960 bytes
@ -198,13 +198,13 @@ Total memory consumption was 331729K = 324 MB
---- door_dir_notice 5 objects, 320 bytes
---- pronoun 8 objects, 320 bytes
---- grammatical_category 8 objects, 320 bytes
---- tree_inventory 1 object, 304 bytes
---- tree_inventory 1 object, 312 bytes
---- up_family 9 objects, 288 bytes
---- build_step 4 objects, 288 bytes
---- explicit_bp_data 5 objects, 280 bytes
---- door_to_notice 5 objects, 280 bytes
---- compilation_unit 5 objects, 280 bytes
---- contents_entry 7 objects, 280 bytes
---- door_to_notice 5 objects, 280 bytes
---- inform_pipeline 4 objects, 256 bytes
---- verb_usage_tier 5 objects, 240 bytes
---- adjective_meaning_family 7 objects, 224 bytes
@ -214,46 +214,46 @@ Total memory consumption was 331729K = 324 MB
---- kit_dependency 4 objects, 192 bytes
---- plural_dictionary_entry 4 objects, 192 bytes
---- inform_project 1 object, 176 bytes
---- code_generation_target 4 objects, 160 bytes
---- inter_architecture 4 objects, 160 bytes
---- imperative_defn_family 4 objects, 160 bytes
---- link_instruction 4 objects, 160 bytes
---- code_generation_target 4 objects, 160 bytes
---- inference_subject_family 5 objects, 160 bytes
---- element_activation 4 objects, 128 bytes
---- inter_architecture 4 objects, 160 bytes
---- codegen_pipeline 1 object, 128 bytes
---- element_activation 4 objects, 128 bytes
---- inbuild_nest 3 objects, 120 bytes
---- local_block_value 2 objects, 112 bytes
---- inform_kit_ittt 2 objects, 96 bytes
---- article 2 objects, 80 bytes
---- group_together_function 2 objects, 80 bytes
---- compile_task_data 1 object, 80 bytes
---- group_together_function 2 objects, 80 bytes
---- article 2 objects, 80 bytes
---- build_methodology 1 object, 56 bytes
---- inter_warehouse 1 object, 56 bytes
---- figures_data 1 object, 56 bytes
---- HTML_file_state 1 object, 48 bytes
---- inter_warehouse 1 object, 56 bytes
---- star_invention 1 object, 48 bytes
---- kind_template_definition 1 object, 40 bytes
---- HTML_file_state 1 object, 48 bytes
---- loop_over_scope 1 object, 40 bytes
---- by_function_bp_data 1 object, 40 bytes
---- kind_template_definition 1 object, 40 bytes
37.7% was used for memory not allocated for objects:
37.9% was used for memory not allocated for objects:
17.6% text stream storage 59833332 bytes in 416693 claims
3.6% dictionary storage 12430336 bytes in 22491 claims
17.6% text stream storage 59984268 bytes in 417738 claims
3.6% dictionary storage 12432384 bytes in 22495 claims
---- sorting 720 bytes in 3 claims
2.1% source text 7200000 bytes in 3 claims
3.1% source text details 10800000 bytes in 2 claims
---- linguistic stock array 81920 bytes in 2 claims
---- small word set array 105600 bytes in 22 claims
0.8% inter symbols storage 2820576 bytes in 17432 claims
0.8% inter symbols storage 2820832 bytes in 17434 claims
4.9% inter bytecode storage 16802796 bytes in 14 claims
4.7% inter links storage 16174208 bytes in 266 claims
---- inter tree location list storage 191232 bytes in 32 claims
0.4% instance-of-kind counting 1695204 bytes in 1 claim
0.5% instance-of-kind counting 1695204 bytes in 1 claim
---- compilation workspace for objects 21856 bytes in 25 claims
---- lists for type-checking invocations 16000 bytes in 1 claim
---- code generation workspace for objects 9648 bytes in 9 claims
---- emitter array storage 154432 bytes in 2037 claims
19.3% was overhead - 65735600 bytes = 64194K = 62 MB
19.1% was overhead - 64758368 bytes = 63240K = 61 MB

View file

@ -1,26 +1,25 @@
100.0% in inform7 run
53.4% in compilation to Inter
39.4% in //Sequence::undertake_queued_tasks//
3.9% in //MajorNodes::pre_pass//
2.8% in //MajorNodes::pass_1//
39.7% in //Sequence::undertake_queued_tasks//
3.8% in //MajorNodes::pre_pass//
2.9% in //MajorNodes::pass_1//
1.5% in //ImperativeDefinitions::assess_all//
0.5% in //MajorNodes::pass_2//
0.5% in //RTKindConstructors::compile//
0.5% in //World::stage_V//
0.3% in //CompletionModule::compile//
0.3% in //ImperativeDefinitions::compile_first_block//
0.3% in //Sequence::undertake_queued_tasks//
0.1% in //CompletionModule::compile//
0.1% in //InferenceSubjects::emit_all//
0.1% in //RTKindConstructors::compile_permissions//
0.1% in //Task::make_built_in_kind_constructors//
0.1% in //World::stages_II_and_III//
2.6% not specifically accounted for
44.3% in running Inter pipeline
11.2% in inter step 7/14: consolidate-text
10.8% in step preparation
9.0% in inter step 2/14: link
2.2% not specifically accounted for
44.4% in running Inter pipeline
11.0% in inter step 7/14: consolidate-text
11.0% in step preparation
9.1% in inter step 2/14: link
7.4% in inter step 14/14: generate inform6 -> auto.inf
1.1% in inter step 10/14: make-identifiers-unique
1.2% in inter step 10/14: make-identifiers-unique
0.3% in inter step 11/14: reconcile-verbs
0.3% in inter step 13/14: eliminate-redundant-operations
0.3% in inter step 6/14: assimilate
@ -29,6 +28,6 @@
0.1% in inter step 5/14: resolve-conditional-compilation
0.1% in inter step 8/14: resolve-external-symbols
0.1% in inter step 9/14: inspect-plugs
2.7% not specifically accounted for
1.8% in supervisor
0.4% not specifically accounted for
2.6% not specifically accounted for
1.9% in supervisor
0.2% not specifically accounted for

View file

@ -0,0 +1,23 @@
Hypothesis Junction is a room. The Waiting Room is east of Hypothesis Junction.
Arrival is a scene. "There's a flourish of trumpets."
When Arrival begins: say "There's a flourish of trumpets."
Arrival begins when the player is in the Hypothesis Junction for the third turn.
Luggage Trouble is a scene. Luggage Trouble begins when Railway Meeting begins.
Railway Meeting is a scene. Railway Meeting begins when play begins.
Railway Meeting ends when Luggage Trouble ends.
Train Stop is a recurring scene. Train Wait is a recurring scene.
Train Wait begins when play begins.
Train Stop begins when Train Wait ends.
Train Wait begins when Train Stop ends.
Railway Meeting ends happily when the time of day is 11:00 PM.
Railway Meeting ends wisely but sadly when the player is in the Waiting Room.
Test index (internal) with Pl.

View file

@ -0,0 +1,41 @@
1. Pl
<p class="tightin1"><img border=0 src=inform:/scene_icons/WPB.png>&nbsp;&nbsp;entire game&nbsp;<a href=#A0><img border=0 src=inform:/doc_images/Below.png></a>&nbsp;&nbsp;<img border=0 src=inform:/scene_icons/Recurring.png></p>
<p class="tightin1"><img border=0 src=inform:/scene_icons/WPB.png>&nbsp;&nbsp;railway meeting&nbsp;<a href=#A3><img border=0 src=inform:/doc_images/Below.png></a></p>
<p class="tightin1"><img border=0 src=inform:/scene_icons/Simul.png>&nbsp;&nbsp;luggage trouble&nbsp;<a href=#A2><img border=0 src=inform:/doc_images/Below.png></a>&nbsp;&nbsp;<img border=0 src=inform:/scene_icons/ENever.png></p>
<p class="tightin1"><img border=0 src=inform:/scene_icons/WPB.png>&nbsp;&nbsp;train wait&nbsp;<a href=#A5><img border=0 src=inform:/doc_images/Below.png></a>&nbsp;&nbsp;<img border=0 src=inform:/scene_icons/ENever.png>&nbsp;&nbsp;<img border=0 src=inform:/scene_icons/Recurring.png></p>
<p class="tightin2"><img border=0 src=inform:/scene_icons/Segue.png>&nbsp;&nbsp;train stop&nbsp;<a href=#A4><img border=0 src=inform:/doc_images/Below.png></a>&nbsp;&nbsp;<img border=0 src=inform:/scene_icons/ENever.png>&nbsp;&nbsp;<img border=0 src=inform:/scene_icons/Recurring.png></p>
<p class="tightin3"><img border=0 src=inform:/scene_icons/Segue.png>&nbsp;&nbsp;<i>train wait</i></p>
<p class="tightin1"><img border=0 src=inform:/scene_icons/WhenC.png>&nbsp;&nbsp;arrival&nbsp;<a href=#A1><img border=0 src=inform:/doc_images/Below.png></a>&nbsp;&nbsp;<img border=0 src=inform:/scene_icons/ENever.png></p>
<p>Legend: <img border=0 src=inform:/scene_icons/WPB.png>&nbsp;<i>Begins when play begins</i>; <img border=0 src=inform:/scene_icons/WhenC.png>&nbsp;<i>can begin whenever some condition holds</i>; <img border=0 src=inform:/scene_icons/Segue.png>&nbsp;<i>follows when a previous scene ends</i>; <img border=0 src=inform:/scene_icons/Simul.png>&nbsp;<i>begins simultaneously</i>; <img border=0 src=inform:/scene_icons/WNever.png>&nbsp;<i>never begins</i>; <img border=0 src=inform:/scene_icons/ENever.png>&nbsp;<i>never ends</i>; <img border=0 src=inform:/scene_icons/Recurring.png>&nbsp;<i>recurring (can happen more than once)</i>. <i>Scene names are italicised when and if they appear for a second or subsequent time because the scene can begin in more than one way</i>.</p>
<a name=SDETAILS></a><hr>
<p class="hangingin1"><a name=A0></a><b>The <i>entire game</i> scene</b>&nbsp;&nbsp;<i>recurring</i></p>
<p class="tightin1">The Entire Game scene is built-in. It is going on whenever play is going on. (It is recurring so that if the story ends, but then resumes, it too will end but then begin again.)</p>
<p class="hangingin1"><i>Begins when:</i> the story has not ended</p>
<p class="hangingin1"><i>Ends when:</i> the story has ended</p>
<hr>
<p class="hangingin1"><a name=A1></a><b>The <i>arrival</i> scene</b>&nbsp;<a href="source:story.ni#line3"><img border=0 src=inform:/doc_images/Reveal.png></a></p>
<p class="hangingin1"><i>Begins when:</i> the player is in the Hypothesis Junction&nbsp;<a href="source:story.ni#line7"><img border=0 src=inform:/doc_images/Reveal.png></a></p>
<p class="hangingin1"><i>What happens:</i></p>
<p class="hangingin2">&nbsp;&nbsp;&nbsp;&nbsp;(say "There's a flourish of trumpets.")&nbsp;<a href="source:story.ni#line5"><img border=0 src=inform:/doc_images/Reveal.png></a></p>
</p>
<p class="hangingin1"><i>Ends when:</i> <b>never</b></p>
<hr>
<p class="hangingin1"><a name=A2></a><b>The <i>luggage trouble</i> scene</b>&nbsp;<a href="source:story.ni#line9"><img border=0 src=inform:/doc_images/Reveal.png></a></p>
<p class="hangingin1"><i>Begins when:</i> <b>railway meeting</b> <i>begins</i>&nbsp;<a href="source:story.ni#line9"><img border=0 src=inform:/doc_images/Reveal.png></a></p>
<p class="hangingin1"><i>Ends when:</i> <b>never</b></p>
<hr>
<p class="hangingin1"><a name=A3></a><b>The <i>railway meeting</i> scene</b>&nbsp;<a href="source:story.ni#line11"><img border=0 src=inform:/doc_images/Reveal.png></a></p>
<p class="hangingin1"><i>Begins when:</i> <b>play begins</b></p>
<p class="hangingin1"><i>Ends when:</i> <b>luggage trouble</b> <i>ends</i>&nbsp;<a href="source:story.ni#line13"><img border=0 src=inform:/doc_images/Reveal.png></a></p>
<p class="hangingin1"><i>Ends happily when:</i> the time of day is 11:00 PM&nbsp;<a href="source:story.ni#line20"><img border=0 src=inform:/doc_images/Reveal.png></a></p>
<p class="hangingin1"><i>Ends wisely but sadly when:</i> the player is in the Waiting Room&nbsp;<a href="source:story.ni#line21"><img border=0 src=inform:/doc_images/Reveal.png></a></p>
<hr>
<p class="hangingin1"><a name=A4></a><b>The <i>train stop</i> scene</b>&nbsp;<a href="source:story.ni#line15"><img border=0 src=inform:/doc_images/Reveal.png></a>&nbsp;&nbsp;<i>recurring</i></p>
<p class="hangingin1"><i>Begins when:</i> <b>train wait</b> <i>ends</i>&nbsp;<a href="source:story.ni#line17"><img border=0 src=inform:/doc_images/Reveal.png></a></p>
<p class="hangingin1"><i>Ends when:</i> <b>never</b></p>
<hr>
<p class="hangingin1"><a name=A5></a><b>The <i>train wait</i> scene</b>&nbsp;<a href="source:story.ni#line15"><img border=0 src=inform:/doc_images/Reveal.png></a>&nbsp;&nbsp;<i>recurring</i></p>
<p class="hangingin1"><i>Begins when:</i> <b>play begins</b><br>
<i>or when:</i> <b>train stop</b> <i>ends</i>&nbsp;<a href="source:story.ni#line18"><img border=0 src=inform:/doc_images/Reveal.png></a></p>
<p class="hangingin1"><i>Ends when:</i> <b>never</b></p>

View file

@ -111,8 +111,6 @@ triumphantly", for instance, might be ends 2 and 3). Each end has a condition
which can cause it, or can be "anchored" to any number of ends of other
scenes -- to express which, the //scene_connector// structure is used.
@d MAX_SCENE_ENDS 32 /* this must exceed 31 */
=
typedef struct scene {
struct instance *as_instance; /* the constant for the name of the scene */
@ -202,6 +200,12 @@ scene *Scenes::from_named_constant(instance *I) {
return NULL;
}
int Scenes::is_entire_game(instance *I) {
if ((SC_entire_game) && (Scenes::from_named_constant(I) == SC_entire_game))
return TRUE;
return FALSE;
}
@h Creating and parsing ends.
=

View file

@ -1,313 +0,0 @@
[IXScenes::] Plot Element.
Parallel to the World index of space is the Scenes index of time,
and in this section we render it as HTML.
@ The mapping of time is on the one hand simpler than the mapping of space
since there is only one dimension, but on the other hand more complex since
scenes can be multiply present at the same instant of time (whereas rooms
cannot be multiply present at the same point in space). We resolve this
with a notation which takes a little bit of on-screen explanation, but
seems natural enough to learn in practice.
=
void IXScenes::render(OUTPUT_STREAM) {
int nr = NUMBER_CREATED(scene);
scene **sorted = Memory::calloc(nr, sizeof(scene *), INDEX_SORTING_MREASON);
@<Sort the scenes@>;
@<Tabulate the scenes@>;
@<Show the legend for the scene table icons@>;
@<Give details of each scene in turn@>;
Memory::I7_array_free(sorted, INDEX_SORTING_MREASON, nr, sizeof(scene *));
}
@ As usual, we sort with the C library's |qsort|.
@<Sort the scenes@> =
int i = 0;
scene *sc;
LOOP_OVER(sc, scene) sorted[i++] = sc;
qsort(sorted, (size_t) nr, sizeof(scene *), IXScenes::compare_scenes);
@ The sorted ordering is used as-is later on, when we get to the details, but
for the tabulation it's refined further. First we have the start-of-play
scenes, in sorted order; then scenes with a condition for their beginning
(end 0), in sorted order; then scenes that don't, and which haven't been
covered as a result of one of the earlier ones, also in sorted order. (This
third category is usually empty except for scenes the author has forgotten
about and created but never made use of.)
@<Tabulate the scenes@> =
for (int i=0; i<nr; i++) {
scene *sc = sorted[i];
if ((sc->start_of_play) || (sc == SC_entire_game))
IXScenes::index_from_scene(OUT, sc, 0, START_OF_PLAY_END, NULL, sorted, nr);
}
for (int i=0; i<nr; i++) {
scene *sc = sorted[i];
if ((sc->ends[0].anchor_condition) && (sc != SC_entire_game))
IXScenes::index_from_scene(OUT, sc, 0, START_OF_PLAY_END, NULL, sorted, nr);
}
for (int i=0; i<nr; i++) {
scene *sc = sorted[i];
if (sc->indexed == FALSE)
IXScenes::index_from_scene(OUT, sc, 0, NEVER_HAPPENS_END, NULL, sorted, nr);
}
@<Show the legend for the scene table icons@> =
HTML_OPEN("p"); WRITE("Legend: ");
IXScenes::scene_icon_legend(OUT, "WPB", "Begins when play begins");
WRITE("; ");
IXScenes::scene_icon_legend(OUT, "WhenC", "can begin whenever some condition holds");
WRITE("; ");
IXScenes::scene_icon_legend(OUT, "Segue", "follows when a previous scene ends");
WRITE("; ");
IXScenes::scene_icon_legend(OUT, "Simul", "begins simultaneously");
WRITE("; ");
IXScenes::scene_icon_legend(OUT, "WNever", "never begins");
WRITE("; ");
IXScenes::scene_icon_legend(OUT, "ENever", "never ends");
WRITE("; ");
IXScenes::scene_icon_legend(OUT, "Recurring", "recurring (can happen more than once)");
WRITE(". <i>Scene names are italicised when and if they appear for a second "
"or subsequent time because the scene can begin in more than one way</i>.");
HTML_CLOSE("p");
@<Give details of each scene in turn@> =
Index::anchor(OUT, I"SDETAILS");
for (int i=0; i<nr; i++) {
HTML_TAG("hr");
scene *sc = sorted[i];
@<Give details of a specific scene@>;
}
@ The curious condition about end 1 here is to avoid printing "Ends: Never"
in cases where fancier ends for the scene exist, so that the scene can, in
fact, end.
@<Give details of a specific scene@> =
@<Index the name and recurrence status of the scene@>;
if (sc == SC_entire_game) @<Explain the Entire Game scene@>;
for (int end=0; end<sc->no_ends; end++) {
if ((end == 1) && (sc->no_ends > 2) &&
(sc->ends[1].anchor_condition==NULL) && (sc->ends[1].anchor_connectors==NULL))
continue;
@<Index the conditions for this scene end to occur@>;
@<Index the rules which apply when this scene end occurs@>;
if (end == 0) @<Index the rules which apply during this scene@>;
}
@<Index the name and recurrence status of the scene@> =
HTML::open_indented_p(OUT, 1, "hanging");
Index::anchor_numbered(OUT, sc->allocation_id);
WRITE("<b>The <i>%+W</i> scene</b>", Scenes::get_name(sc));
Index::link(OUT, Wordings::first_wn(Node::get_text(Instances::get_creating_sentence(sc->as_instance))));
if (PropertyInferences::either_or_state(
Instances::as_subject(sc->as_instance), P_recurring) > 0)
WRITE("&nbsp;&nbsp;<i>recurring</i>");
HTML_CLOSE("p");
@<Explain the Entire Game scene@> =
HTML::open_indented_p(OUT, 1, "tight");
WRITE("The Entire Game scene is built-in. It is going on whenever play is "
"going on. (It is recurring so that if the story ends, but then resumes, "
"it too will end but then begin again.)");
HTML_CLOSE("p");
@<Index the rules which apply during this scene@> =
int rbc = 0;
rulebook *rb;
LOOP_OVER(rb, rulebook) {
if (Rulebooks::is_contextually_empty(rb, IXRules::scene_context(sc)) == FALSE) {
if (rbc++ == 0) {
HTML::open_indented_p(OUT, 1, "hanging");
WRITE("<i>During this scene:</i>");
HTML_CLOSE("p");
}
HTML::open_indented_p(OUT, 2, "hanging");
WRITE("<i>%+W</i>", rb->primary_name); HTML_CLOSE("p");
int ignore_me = 0;
IXRules::index_rulebook(OUT, rb, "", IXRules::scene_context(sc), &ignore_me);
}
}
@<Index the conditions for this scene end to occur@> =
HTML::open_indented_p(OUT, 1, "hanging");
WRITE("<i>%s ", (end==0)?"Begins":"Ends");
if (end >= 2) WRITE("%+W ", sc->ends[end].end_names);
WRITE("when:</i> ");
int count = 0;
@<Index the play-begins condition@>;
@<Index the I7 condition for a scene to end@>;
@<Index connections to other scene ends@>;
if (count == 0) WRITE("<b>never</b>");
HTML_CLOSE("p");
@<Index the play-begins condition@> =
if ((end==0) && (sc->start_of_play)) {
if (count > 0) {
HTML_TAG("br");
WRITE("<i>or when:</i> ");
}
WRITE("<b>play begins</b>");
count++;
}
@<Index the I7 condition for a scene to end@> =
if (sc->ends[end].anchor_condition) {
if (count > 0) {
HTML_TAG("br");
WRITE("<i>or when:</i> ");
}
WRITE("%+W", Node::get_text(sc->ends[end].anchor_condition));
Index::link(OUT, Wordings::first_wn(Node::get_text(sc->ends[end].anchor_condition_set)));
count++;
}
@<Index connections to other scene ends@> =
for (scene_connector *scon = sc->ends[end].anchor_connectors; scon; scon=scon->next) {
if (count > 0) {
HTML_TAG("br");
WRITE("<i>or when:</i> ");
}
wording NW = Instances::get_name(scon->connect_to->as_instance, FALSE);
WRITE("<b>%+W</b> <i>%s</i>", NW, (scon->end==0)?"begins":"ends");
if (scon->end >= 2) WRITE(" %+W", scon->connect_to->ends[scon->end].end_names);
Index::link(OUT, Wordings::first_wn(Node::get_text(scon->where_said)));
count++;
}
@<Index the rules which apply when this scene end occurs@> =
if (Rulebooks::is_empty(sc->ends[end].end_rulebook) == FALSE) {
HTML::open_indented_p(OUT, 1, "hanging");
WRITE("<i>What happens:</i>"); HTML_CLOSE("p");
int ignore_me = 0;
IXRules::index_rulebook(OUT, sc->ends[end].end_rulebook, "",
IXRules::no_rule_context(), &ignore_me);
}
@h Table of Scenes.
We finally return to the table of scenes. The following is recursive, and
is called at the top level for each scene in turn which starts at the start
of play (see above).
A scene entry can be arrived at in three ways: through one of its ends, in
which case |end| is the number (0 for begins, 1 for standard ends, and so on),
or through being already active at the start of play, or through being covered
in the index even though it never happens in play. This means we need two
additional |end| numbers. They are only ever used at the top level, that is,
on the initial call when |depth| is 0.
@d START_OF_PLAY_END -1
@d NEVER_HAPPENS_END -2
=
void IXScenes::index_from_scene(OUTPUT_STREAM, scene *sc, int depth,
int end, scene *sc_from, scene **sorted, int nr) {
HTML::open_indented_p(OUT, depth+1, "tight");
@<Indicate the route by which this scene was reached@>;
@<Name the scene in the table, italicised if we've seen it already@>;
if (sc->indexed == FALSE) {
@<Show the never-ends icon if appropriate@>;
@<Show the recurring icon if appropriate@>;
}
HTML_CLOSE("p");
if (sc->indexed) return;
sc->indexed = TRUE;
@<Indent to tabulate other scenes connected to the ends of this one@>;
}
@<Indicate the route by which this scene was reached@> =
switch(end) {
case 0: IXScenes::scene_icon(OUT, "Simul"); break;
case 1: IXScenes::scene_icon(OUT, "Segue"); break;
case START_OF_PLAY_END: break;
case NEVER_HAPPENS_END: IXScenes::scene_icon(OUT, "WNever"); break;
default:
IXScenes::scene_icon(OUT, "Segue");
WRITE("[ends %+W]&nbsp;", sc_from->ends[end].end_names); break;
}
if ((sc->indexed == FALSE) || (depth == 0)) {
if (sc == SC_entire_game) IXScenes::scene_icon(OUT, "WPB");
else if (sc->ends[0].anchor_condition) IXScenes::scene_icon(OUT, "WhenC");
if (sc->start_of_play) IXScenes::scene_icon(OUT, "WPB");
}
@<Name the scene in the table, italicised if we've seen it already@> =
if (sc->indexed) WRITE("<i>");
WRITE("%+W", Instances::get_name(sc->as_instance, FALSE));
if (sc->indexed) WRITE("</i>");
else Index::below_link_numbered(OUT, sc->allocation_id);
@<Show the never-ends icon if appropriate@> =
int ways_to_end = 0;
for (int e=1; e<sc->no_ends; e++) {
if (sc->ends[e].anchor_connectors) ways_to_end++;
if (sc->ends[e].anchor_condition) ways_to_end++;
}
if (ways_to_end == 0) IXScenes::scene_icon_append(OUT, "ENever");
@<Show the recurring icon if appropriate@> =
inference_subject *subj = Instances::as_subject(sc->as_instance);
if (PropertyInferences::either_or_state(subj, P_recurring) > UNKNOWN_CE)
IXScenes::scene_icon_append(OUT, "Recurring");
@ And this is where the routine recurses, so that consequent scenes are
tabulated underneath the present one, indented one step further in (since
indentation is coupled to |depth|). First we recurse to scenes which end when
this one does; then to scenes which begin when this one ends.
@<Indent to tabulate other scenes connected to the ends of this one@> =
for (int i=0; i<nr; i++) {
scene *sc2 = sorted[i];
scene_connector *scon;
for (scon = sc2->ends[0].anchor_connectors; scon; scon=scon->next)
if ((scon->connect_to == sc) && (scon->end >= 1))
IXScenes::index_from_scene(OUT, sc2, depth + 1, scon->end, sc, sorted, nr);
}
for (int i=0; i<nr; i++) {
scene *sc2 = sorted[i];
scene_connector *scon;
for (scon = sc2->ends[0].anchor_connectors; scon; scon=scon->next)
if ((scon->connect_to == sc) && (scon->end == 0))
IXScenes::index_from_scene(OUT, sc2, depth, scon->end, sc, sorted, nr);
}
@ We have been using:
=
void IXScenes::scene_icon(OUTPUT_STREAM, char *si) {
IXScenes::scene_icon_unspaced(OUT, si); WRITE("&nbsp;&nbsp;");
}
void IXScenes::scene_icon_append(OUTPUT_STREAM, char *si) {
WRITE("&nbsp;&nbsp;"); IXScenes::scene_icon_unspaced(OUT, si);
}
void IXScenes::scene_icon_legend(OUTPUT_STREAM, char *si, char *gloss) {
IXScenes::scene_icon_unspaced(OUT, si); WRITE("&nbsp;<i>%s</i>", gloss);
}
void IXScenes::scene_icon_unspaced(OUTPUT_STREAM, char *si) {
HTML_TAG_WITH("img", "border=0 src=inform:/scene_icons/%s.png", si);
}
@ Lastly: the following is the criterion used for sorting the scenes into
their indexing order. The Entire Game always comes first, and then come the
rest in ascending alphabetical order.
=
int IXScenes::compare_scenes(const void *ent1, const void *ent2) {
const scene *sc1 = *((const scene **) ent1);
const scene *sc2 = *((const scene **) ent2);
if ((sc1 == SC_entire_game) && (sc2 != SC_entire_game)) return -1;
if ((sc1 != SC_entire_game) && (sc2 == SC_entire_game)) return 1;
wording SW1 = Instances::get_name(sc1->as_instance, FALSE);
wording SW2 = Instances::get_name(sc2->as_instance, FALSE);
return Wordings::strcmp(SW1, SW2);
}

View file

@ -26,7 +26,6 @@ Chapter 3: Indexing for Plugins
Backdrops
Regions
The Map
Plot Element
Actions
Commands Index

View file

@ -820,6 +820,11 @@ void Hierarchy::establish(void) {
@e INSTANCE_INDEX_KIND_MD_HL
@e INSTANCE_IS_OBJECT_MD_HL
@e INSTANCE_IS_SCENE_MD_HL
@e INSTANCE_IS_ENTIRE_GAME_MD_HL
@e INSTANCE_SCENE_STARTS_MD_HL
@e INSTANCE_SCENE_STARTS_ON_CONDITION_MD_HL
@e INSTANCE_SCENE_RECURS_MD_HL
@e INSTANCE_SCENE_NEVER_ENDS_MD_HL
@e INSTANCE_IS_EXF_MD_HL
@e INSTANCE_FILE_VALUE_MD_HL
@e INSTANCE_FILE_IS_BINARY_MD_HL
@ -835,6 +840,15 @@ void Hierarchy::establish(void) {
@e INSTANCE_SOUND_ID_MD_HL
@e INSTANCE_SSF_MD_HL
@e INSTANCE_SCF_MD_HL
@e SCENE_ENDS_HAP
@e SCENE_END_NAME_MD_HL
@e SCENE_END_AT_MD_HL
@e SCENE_END_CONDITION_MD_HL
@e SCENE_END_RULEBOOK_MD_HL
@e SCENE_CONNECTORS_HAP
@e SCENE_CONNECTOR_TO_MD_HL
@e SCENE_CONNECTOR_END_MD_HL
@e SCENE_CONNECTOR_AT_MD_HL
@e INST_SHOWME_MD_HL
@e INST_SHOWME_FN_HL
@e INSTANCE_HL
@ -862,8 +876,24 @@ void Hierarchy::establish(void) {
H_C_U(INSTANCE_INDEX_KIND_MD_HL, I"^index_kind")
H_C_U(INSTANCE_IS_OBJECT_MD_HL, I"^is_object")
H_C_U(INSTANCE_IS_SCENE_MD_HL, I"^is_scene")
H_C_U(INSTANCE_IS_ENTIRE_GAME_MD_HL, I"^is_entire_game")
H_C_U(INSTANCE_SCENE_STARTS_MD_HL, I"^starts")
H_C_U(INSTANCE_SCENE_STARTS_ON_CONDITION_MD_HL, I"^starts_on_condition")
H_C_U(INSTANCE_SCENE_RECURS_MD_HL, I"^recurs")
H_C_U(INSTANCE_SCENE_NEVER_ENDS_MD_HL, I"^never_ends")
H_C_U(INSTANCE_SSF_MD_HL, I"^scene_status_fn")
H_C_U(INSTANCE_SCF_MD_HL, I"^scene_change_fn")
H_BEGIN_AP(SCENE_ENDS_HAP, I"scene_end", I"_scene_end")
H_C_U(SCENE_END_NAME_MD_HL, I"^name")
H_C_U(SCENE_END_AT_MD_HL, I"^at")
H_C_U(SCENE_END_CONDITION_MD_HL, I"^condition")
H_C_U(SCENE_END_RULEBOOK_MD_HL, I"^rulebook")
H_BEGIN_AP(SCENE_CONNECTORS_HAP, I"scene_connector", I"_scene_connector")
H_C_U(SCENE_CONNECTOR_TO_MD_HL, I"^to")
H_C_U(SCENE_CONNECTOR_END_MD_HL, I"^end")
H_C_U(SCENE_CONNECTOR_AT_MD_HL, I"^at")
H_END
H_END
H_C_U(INSTANCE_IS_EXF_MD_HL, I"^is_file")
H_C_U(INSTANCE_FILE_VALUE_MD_HL, I"^file_value")
H_C_U(INSTANCE_FILE_OWNED_MD_HL, I"^file_owned")

View file

@ -87,9 +87,6 @@ void RTInstances::compilation_agent(compilation_subtask *t) {
if (Kinds::Behaviour::is_subkind_of_object(K))
Hierarchy::apply_metadata_from_number(pack,
INSTANCE_IS_OBJECT_MD_HL, 1);
if ((K_scene) && (Kinds::eq(K, K_scene)))
Hierarchy::apply_metadata_from_number(pack,
INSTANCE_IS_SCENE_MD_HL, 1);
if ((K_sound_name) && (Kinds::eq(K, K_sound_name)))
Hierarchy::apply_metadata_from_number(pack,
INSTANCE_IS_SOUND_MD_HL, 1);

View file

@ -149,7 +149,7 @@ void RTRulebooks::compilation_agent(compilation_subtask *t) {
Hierarchy::apply_metadata_from_raw_wording(EP, RULE_INDEX_NAME_MD_HL,
R->indexing_data.italicised_text);
if (R->defn_as_I7_source) {
parse_node *pn = R->defn_as_I7_source->at->down;
parse_node *pn = R->defn_as_I7_source->at->down->down;
if ((pn) && (Wordings::nonempty(Node::get_text(pn)))) {
TEMPORARY_TEXT(OUT)
WRITE("%+W", Node::get_text(pn));

View file

@ -10,13 +10,50 @@ the current |location| or not.
void RTScenes::compile_extra(instance *I) {
if ((K_scene) && (Instances::of_kind(I, K_scene))) {
scene *sc = Scenes::from_named_constant(I);
if (sc == NULL) internal_error("sceneless");
package_request *pack = RTInstances::package(I);
Hierarchy::apply_metadata_from_number(pack, INSTANCE_IS_SCENE_MD_HL, 1);
if (Scenes::is_entire_game(I))
Hierarchy::apply_metadata_from_number(pack,
INSTANCE_IS_ENTIRE_GAME_MD_HL, 1);
if (sc->start_of_play)
Hierarchy::apply_metadata_from_number(pack,
INSTANCE_SCENE_STARTS_MD_HL, 1);
else if (sc->ends[0].anchor_condition)
Hierarchy::apply_metadata_from_number(pack,
INSTANCE_SCENE_STARTS_ON_CONDITION_MD_HL, 1);
inference_subject *subj = Instances::as_subject(sc->as_instance);
if (PropertyInferences::either_or_state(subj, P_recurring) > UNKNOWN_CE)
Hierarchy::apply_metadata_from_number(pack,
INSTANCE_SCENE_RECURS_MD_HL, 1);
int ways_to_end = 0;
for (int e=1; e<sc->no_ends; e++) {
if (sc->ends[e].anchor_connectors) ways_to_end++;
if (sc->ends[e].anchor_condition) ways_to_end++;
}
if (ways_to_end == 0)
Hierarchy::apply_metadata_from_number(pack,
INSTANCE_SCENE_NEVER_ENDS_MD_HL, 1);
text_stream *desc = Str::new();
WRITE_TO(desc, "scene change fn for "); Instances::write(desc, I);
Sequence::queue(&RTScenes::change_compilation_agent, STORE_POINTER_scene(sc), desc);
text_stream *desc2 = Str::new();
WRITE_TO(desc2, "scene status fn for "); Instances::write(desc, I);
Sequence::queue(&RTScenes::status_compilation_agent, STORE_POINTER_scene(sc), desc2);
for (int e=0; e<sc->no_ends; e++) {
package_request *EP = Hierarchy::package_within(SCENE_ENDS_HAP, pack);
Hierarchy::apply_metadata_from_raw_wording(EP, SCENE_END_NAME_MD_HL, sc->ends[e].end_names);
Hierarchy::apply_metadata_from_number(EP, SCENE_END_AT_MD_HL, (inter_ti) Wordings::first_wn(Node::get_text(sc->ends[e].anchor_condition_set)));
Hierarchy::apply_metadata_from_raw_wording(EP, SCENE_END_CONDITION_MD_HL, Node::get_text(sc->ends[e].anchor_condition));
Hierarchy::apply_metadata_from_iname(EP, SCENE_END_RULEBOOK_MD_HL, RTRulebooks::id_iname(sc->ends[e].end_rulebook));
for (scene_connector *scon = sc->ends[e].anchor_connectors; scon; scon=scon->next) {
package_request *CP = Hierarchy::package_within(SCENE_CONNECTORS_HAP, EP);
Hierarchy::apply_metadata_from_iname(CP, SCENE_CONNECTOR_TO_MD_HL, RTInstances::value_iname(scon->connect_to->as_instance));
Hierarchy::apply_metadata_from_number(CP, SCENE_CONNECTOR_END_MD_HL, (inter_ti) scon->end);
Hierarchy::apply_metadata_from_number(CP, SCENE_CONNECTOR_AT_MD_HL, (inter_ti) Wordings::first_wn(Node::get_text(scon->where_said)));
}
}
}
}

View file

@ -27,6 +27,9 @@ which use this module:
@e index_page_CLASS
@e index_element_CLASS
@e index_tlexicon_entry_CLASS
@e simplified_scene_CLASS
@e simplified_end_CLASS
@e simplified_connector_CLASS
=
DECLARE_CLASS(I6T_intervention)
@ -46,6 +49,9 @@ DECLARE_CLASS(tree_inventory_item)
DECLARE_CLASS(index_element)
DECLARE_CLASS(index_page)
DECLARE_CLASS(index_tlexicon_entry)
DECLARE_CLASS(simplified_scene)
DECLARE_CLASS(simplified_end)
DECLARE_CLASS(simplified_connector)
@ Like all modules, this one must define a |start| and |end| function:
@ -62,9 +68,11 @@ void CodegenModule::end(void) {
@
@e CODE_GENERATION_MREASON
@e SCENE_SORTING_MREASON
@<Register this module's memory allocation reasons@> =
Memory::reason_name(CODE_GENERATION_MREASON, "code generation workspace for objects");
Memory::reason_name(SCENE_SORTING_MREASON, "scene index sorting");
@<Register this module's stream writers@> =
;

View file

@ -660,12 +660,9 @@ void Index::index_actual_element(OUTPUT_STREAM, text_stream *elt) {
if (Str::eq_wide_string(elt, L"Vb")) { VerbsElement::render(OUT); return; }
if (Str::eq_wide_string(elt, L"Vl")) { ValuesElement::render(OUT); return; }
if (Str::eq_wide_string(elt, L"Xt")) { ExtrasElement::render(OUT); return; }
if (Str::eq_wide_string(elt, L"Pl")) { PlotElement::render(OUT); return; }
#ifdef CORE_MODULE
if (Str::eq_wide_string(elt, L"Pl")) {
IXScenes::render(OUT);
return;
}
if (Str::eq_wide_string(elt, L"Mp")) {
IXPhysicalWorld::render(OUT);
return;

View file

@ -25,7 +25,7 @@ inter_package *IndexRules::find_activity(tree_inventory *inv, text_stream *marke
typedef struct ix_rule_context {
struct inter_package *action_context;
struct inter_symbol *scene_context;
struct simplified_scene *scene_context;
} ix_rule_context;
ix_rule_context IndexRules::action_context(inter_package *an) {
@ -34,7 +34,7 @@ ix_rule_context IndexRules::action_context(inter_package *an) {
rc.scene_context = NULL;
return rc;
}
ix_rule_context IndexRules::scene_context(inter_symbol *s) {
ix_rule_context IndexRules::scene_context(simplified_scene *s) {
ix_rule_context rc;
rc.action_context = NULL;
rc.scene_context = s;
@ -58,7 +58,8 @@ int IndexRules::phrase_fits_rule_context(inter_package *entry, ix_rule_context r
}
if (rc.scene_context) {
inter_symbol *scene_symbol = Metadata::read_optional_symbol(entry, I"^during");
if (scene_symbol != rc.scene_context) return FALSE;
if (scene_symbol == NULL) return FALSE;
if (Inter::Packages::container(scene_symbol->definition) != rc.scene_context->pack) return FALSE;
}
return TRUE;
}
@ -270,10 +271,8 @@ int IndexRules::index_rule(OUTPUT_STREAM, inter_tree *I, inter_package *R, inter
@<Index the italicised text to do with the rule@> =
WRITE("<i>%S", italicised_text);
if (rc.scene_context) {
inter_package *scene_pack = Inter::Packages::container(rc.scene_context->definition);
WRITE(" during %S", Metadata::read_optional_textual(scene_pack, I"^name"));
}
if (rc.scene_context)
WRITE(" during %S", PlotElement::scene_name(rc.scene_context));
WRITE("</i>&nbsp;&nbsp;");
@

View file

@ -0,0 +1,445 @@
[PlotElement::] Plot Element.
To write the Plot element (Pl) in the index.
@ The mapping of time is on the one hand simpler than the mapping of space
since there is only one dimension, but on the other hand more complex since
scenes can be multiply present at the same instant of time (whereas rooms
cannot be multiply present at the same point in space). We resolve this
with a notation which takes a little bit of on-screen explanation, but
seems natural enough to learn in practice.
@d MAX_SCENE_ENDS 32 /* this must exceed 31 */
=
typedef struct simplified_scene {
struct inter_package *pack;
int no_ends;
struct simplified_end *ends[MAX_SCENE_ENDS];
int indexed_already;
CLASS_DEFINITION
} simplified_scene;
typedef struct simplified_end {
struct inter_package *end_pack;
struct simplified_connector *anchor_connectors; /* linked list */
CLASS_DEFINITION
} simplified_end;
typedef struct simplified_connector {
struct inter_package *con_pack;
struct simplified_scene *connect_to;
struct simplified_connector *next; /* next in list of connectors for a scene end */
CLASS_DEFINITION
} simplified_connector;
simplified_scene *PlotElement::simplified(inter_tree *I, inter_package *sc_pack) {
simplified_scene *ssc = CREATE(simplified_scene);
ssc->pack = sc_pack;
ssc->no_ends = 0;
ssc->indexed_already = FALSE;
inter_symbol *wanted = PackageTypes::get(I, I"_scene_end");
inter_symbol *wanted_within = PackageTypes::get(I, I"_scene_connector");
inter_tree_node *D = Inter::Packages::definition(sc_pack);
LOOP_THROUGH_INTER_CHILDREN(C, D) {
if (C->W.data[ID_IFLD] == PACKAGE_IST) {
inter_package *entry = Inter::Package::defined_by_frame(C);
if (Inter::Packages::type(entry) == wanted) {
simplified_end *se = CREATE(simplified_end);
se->end_pack = entry;
se->anchor_connectors = NULL;
LOOP_THROUGH_INTER_CHILDREN(B, C) {
if (B->W.data[ID_IFLD] == PACKAGE_IST) {
inter_package *inner_entry = Inter::Package::defined_by_frame(B);
if (Inter::Packages::type(inner_entry) == wanted_within) {
simplified_connector *scon = CREATE(simplified_connector);
scon->con_pack = inner_entry;
scon->next = NULL;
if (se->anchor_connectors == NULL) {
se->anchor_connectors = scon;
} else {
simplified_connector *last = se->anchor_connectors;
while ((last) && (last->next)) last = last->next;
last->next = scon;
}
scon->connect_to = NULL;
}
}
}
if (ssc->no_ends >= MAX_SCENE_ENDS) internal_error("too many scene ends");
ssc->ends[ssc->no_ends++] = se;
}
}
}
return ssc;
}
int PlotElement::is_entire_game(simplified_scene *ssc) {
if (Metadata::read_optional_numeric(ssc->pack, I"^is_entire_game")) return TRUE;
return FALSE;
}
int PlotElement::recurs(simplified_scene *ssc) {
if (Metadata::read_optional_numeric(ssc->pack, I"^recurs")) return TRUE;
return FALSE;
}
int PlotElement::never_ends(simplified_scene *ssc) {
if (Metadata::read_optional_numeric(ssc->pack, I"^never_ends")) return TRUE;
return FALSE;
}
int PlotElement::starts_at_start_of_play(simplified_scene *ssc) {
if (Metadata::read_optional_numeric(ssc->pack, I"^starts")) return TRUE;
return FALSE;
}
int PlotElement::starts_on_condition(simplified_scene *ssc) {
if (Metadata::read_optional_numeric(ssc->pack, I"^starts_on_condition")) return TRUE;
return FALSE;
}
int PlotElement::no_ends(simplified_scene *ssc) {
return ssc->no_ends;
}
text_stream *PlotElement::scene_name(simplified_scene *ssc) {
return Metadata::read_textual(ssc->pack, I"^name");
}
text_stream *PlotElement::end_name(simplified_end *se) {
return Metadata::read_textual(se->end_pack, I"^name");
}
text_stream *PlotElement::anchor_condition(simplified_end *se) {
return Metadata::read_textual(se->end_pack, I"^condition");
}
int PlotElement::has_anchor_condition(simplified_end *se) {
if (Str::len(PlotElement::anchor_condition(se)) > 0) return TRUE;
return FALSE;
}
int PlotElement::anchor_condition_set_at(simplified_end *se) {
return (int) Metadata::read_optional_numeric(se->end_pack, I"^at");
}
inter_symbol *PlotElement::end_rulebook(simplified_end *se) {
return Metadata::read_optional_symbol(se->end_pack, I"^rulebook");
}
simplified_scene *PlotElement::connects_to(simplified_connector *scon) {
if (scon->connect_to) return scon->connect_to;
inter_symbol *sc_symbol = Metadata::read_optional_symbol(scon->con_pack, I"^to");
if (sc_symbol) {
inter_package *to_pack = Inter::Packages::container(sc_symbol->definition);
simplified_scene *ssc;
LOOP_OVER(ssc, simplified_scene)
if (ssc->pack == to_pack) {
scon->connect_to = ssc;
return ssc;
}
}
internal_error("scene metadata broken: bad connector");
return NULL;
}
int PlotElement::scon_end(simplified_connector *scon) {
return (int) Metadata::read_numeric(scon->con_pack, I"^end");
}
int PlotElement::scon_at(simplified_connector *scon) {
return (int) Metadata::read_numeric(scon->con_pack, I"^at");
}
void PlotElement::render(OUTPUT_STREAM) {
inter_tree *I = Index::get_tree();
tree_inventory *inv = Synoptic::inv(I);
TreeLists::sort(inv->scene_nodes, PlotElement::scene_order);
TreeLists::sort(inv->rulebook_nodes, Synoptic::module_order);
int no_scenes = TreeLists::len(inv->scene_nodes);
simplified_scene **plot = Memory::calloc(no_scenes, sizeof(simplified_scene *), SCENE_SORTING_MREASON);
for (int i=0; i<no_scenes; i++)
plot[i] = PlotElement::simplified(I, Inter::Package::defined_by_frame(inv->scene_nodes->list[i].node));
@<Tabulate the scenes@>;
@<Show the legend for the scene table icons@>;
@<Give details of each scene in turn@>;
Memory::I7_array_free(plot, SCENE_SORTING_MREASON, no_scenes, sizeof(simplified_scene *));
}
@ The sorted ordering is used as-is later on, when we get to the details, but
for the tabulation it's refined further. First we have the start-of-play
scenes, in sorted order; then scenes with a condition for their beginning
(end 0), in sorted order; then scenes that don't, and which haven't been
covered as a result of one of the earlier ones, also in sorted order. (This
third category is usually empty except for scenes the author has forgotten
about and created but never made use of.)
@<Tabulate the scenes@> =
simplified_scene *ssc;
LOOP_OVER(ssc, simplified_scene)
if ((PlotElement::starts_at_start_of_play(ssc)) || (PlotElement::is_entire_game(ssc)))
PlotElement::index_from_scene(OUT, plot, ssc, 0, START_OF_PLAY_END, NULL);
LOOP_OVER(ssc, simplified_scene)
if ((PlotElement::starts_on_condition(ssc)) && (PlotElement::is_entire_game(ssc) == FALSE))
PlotElement::index_from_scene(OUT, plot, ssc, 0, START_OF_PLAY_END, NULL);
LOOP_OVER(ssc, simplified_scene)
if (ssc->indexed_already == FALSE)
PlotElement::index_from_scene(OUT, plot, ssc, 0, NEVER_HAPPENS_END, NULL);
@<Show the legend for the scene table icons@> =
HTML_OPEN("p"); WRITE("Legend: ");
PlotElement::scene_icon_legend(OUT, "WPB", "Begins when play begins");
WRITE("; ");
PlotElement::scene_icon_legend(OUT, "WhenC", "can begin whenever some condition holds");
WRITE("; ");
PlotElement::scene_icon_legend(OUT, "Segue", "follows when a previous scene ends");
WRITE("; ");
PlotElement::scene_icon_legend(OUT, "Simul", "begins simultaneously");
WRITE("; ");
PlotElement::scene_icon_legend(OUT, "WNever", "never begins");
WRITE("; ");
PlotElement::scene_icon_legend(OUT, "ENever", "never ends");
WRITE("; ");
PlotElement::scene_icon_legend(OUT, "Recurring", "recurring (can happen more than once)");
WRITE(". <i>Scene names are italicised when and if they appear for a second "
"or subsequent time because the scene can begin in more than one way</i>.");
HTML_CLOSE("p");
@<Give details of each scene in turn@> =
Index::anchor(OUT, I"SDETAILS");
simplified_scene *ssc;
LOOP_OVER(ssc, simplified_scene) {
HTML_TAG("hr");
@<Give details of a specific scene@>;
}
@ The curious condition about end 1 here is to avoid printing "Ends: Never"
in cases where fancier ends for the scene exist, so that the scene can, in
fact, end.
@<Give details of a specific scene@> =
@<Index the name and recurrence status of the scene@>;
if (PlotElement::is_entire_game(ssc)) @<Explain the Entire Game scene@>;
for (int end=0; end<PlotElement::no_ends(ssc); end++) {
if ((end == 1) && (PlotElement::no_ends(ssc) > 2) &&
(PlotElement::has_anchor_condition(ssc->ends[1]) == FALSE) &&
(ssc->ends[1]->anchor_connectors==NULL))
continue;
@<Index the conditions for this scene end to occur@>;
@<Index the rules which apply when this scene end occurs@>;
if (end == 0) @<Index the rules which apply during this scene@>;
}
@<Index the name and recurrence status of the scene@> =
HTML::open_indented_p(OUT, 1, "hanging");
Index::anchor_numbered(OUT, ssc->allocation_id);
WRITE("<b>The <i>%S</i> scene</b>", Metadata::read_textual(ssc->pack, I"^name"));
int at = (int) Metadata::read_optional_numeric(ssc->pack, I"^at");
if (at > 0) Index::link(OUT, at);
if (PlotElement::recurs(ssc)) WRITE("&nbsp;&nbsp;<i>recurring</i>");
HTML_CLOSE("p");
@<Explain the Entire Game scene@> =
HTML::open_indented_p(OUT, 1, "tight");
WRITE("The Entire Game scene is built-in. It is going on whenever play is "
"going on. (It is recurring so that if the story ends, but then resumes, "
"it too will end but then begin again.)");
HTML_CLOSE("p");
@<Index the rules which apply during this scene@> =
int rbc = 0;
for (int i=0; i<TreeLists::len(inv->rulebook_nodes); i++) {
inter_package *pack = Inter::Package::defined_by_frame(inv->rulebook_nodes->list[i].node);
if (IndexRules::is_contextually_empty(I, pack, IndexRules::scene_context(ssc)) == FALSE) {
if (rbc++ == 0) {
HTML::open_indented_p(OUT, 1, "hanging");
WRITE("<i>During this scene:</i>");
HTML_CLOSE("p");
}
HTML::open_indented_p(OUT, 2, "hanging");
WRITE("<i>%S</i>", Metadata::read_textual(pack, I"^printed_name")); HTML_CLOSE("p");
int ignore_me = 0;
IndexRules::index_rulebook(OUT, I, pack, I"", IndexRules::scene_context(ssc), &ignore_me);
}
}
@<Index the conditions for this scene end to occur@> =
HTML::open_indented_p(OUT, 1, "hanging");
WRITE("<i>%s ", (end==0)?"Begins":"Ends");
if (end >= 2) WRITE("%S ", PlotElement::end_name(ssc->ends[end]));
WRITE("when:</i> ");
int count = 0;
@<Index the play-begins condition@>;
@<Index the I7 condition for a scene to end@>;
@<Index connections to other scene ends@>;
if (count == 0) WRITE("<b>never</b>");
HTML_CLOSE("p");
@<Index the play-begins condition@> =
if ((end==0) && (PlotElement::starts_at_start_of_play(ssc))) {
if (count > 0) {
HTML_TAG("br");
WRITE("<i>or when:</i> ");
}
WRITE("<b>play begins</b>");
count++;
}
@<Index the I7 condition for a scene to end@> =
if (PlotElement::has_anchor_condition(ssc->ends[end])) {
if (count > 0) {
HTML_TAG("br");
WRITE("<i>or when:</i> ");
}
WRITE("%S", PlotElement::anchor_condition(ssc->ends[end]));
int at = PlotElement::anchor_condition_set_at(ssc->ends[end]);
if (at > 0) Index::link(OUT, at);
count++;
}
@<Index connections to other scene ends@> =
for (simplified_connector *scon = ssc->ends[end]->anchor_connectors; scon; scon=scon->next) {
if (count > 0) {
HTML_TAG("br");
WRITE("<i>or when:</i> ");
}
simplified_scene *to_ssc = PlotElement::connects_to(scon);
text_stream *NW = PlotElement::scene_name(to_ssc);
WRITE("<b>%S</b> <i>%s</i>", NW, (PlotElement::scon_end(scon)==0)?"begins":"ends");
if (PlotElement::scon_end(scon) >= 2) WRITE(" %S", PlotElement::end_name(to_ssc->ends[PlotElement::scon_end(scon)]));
Index::link(OUT, PlotElement::scon_at(scon));
count++;
}
@<Index the rules which apply when this scene end occurs@> =
inter_symbol *rb = PlotElement::end_rulebook(ssc->ends[end]);
inter_package *rb_pack = Inter::Packages::container(rb->definition);
if (IndexRules::no_rules(I, rb_pack) > 0) {
HTML::open_indented_p(OUT, 1, "hanging");
WRITE("<i>What happens:</i>"); HTML_CLOSE("p");
int ignore_me = 0;
IndexRules::index_rulebook(OUT, I, rb_pack, I"", IndexRules::no_rule_context(), &ignore_me);
}
@h Table of Scenes.
We finally return to the table of scenes. The following is recursive, and
is called at the top level for each scene in turn which starts at the start
of play (see above).
A scene entry can be arrived at in three ways: through one of its ends, in
which case |end| is the number (0 for begins, 1 for standard ends, and so on),
or through being already active at the start of play, or through being covered
in the index even though it never happens in play. This means we need two
additional |end| numbers. They are only ever used at the top level, that is,
on the initial call when |depth| is 0.
@d START_OF_PLAY_END -1
@d NEVER_HAPPENS_END -2
=
void PlotElement::index_from_scene(OUTPUT_STREAM, simplified_scene **plot,
simplified_scene *ssc, int depth, int end, simplified_scene *sc_from) {
HTML::open_indented_p(OUT, depth+1, "tight");
@<Indicate the route by which this scene was reached@>;
@<Name the scene in the table, italicised if we've seen it already@>;
if (ssc->indexed_already == FALSE) {
@<Show the never-ends icon if appropriate@>;
@<Show the recurring icon if appropriate@>;
}
HTML_CLOSE("p");
if (ssc->indexed_already) return;
ssc->indexed_already = TRUE;
@<Indent to tabulate other scenes connected to the ends of this one@>;
}
@<Indicate the route by which this scene was reached@> =
switch(end) {
case 0: PlotElement::scene_icon(OUT, "Simul"); break;
case 1: PlotElement::scene_icon(OUT, "Segue"); break;
case START_OF_PLAY_END: break;
case NEVER_HAPPENS_END: PlotElement::scene_icon(OUT, "WNever"); break;
default:
PlotElement::scene_icon(OUT, "Segue");
WRITE("[ends %S]&nbsp;", PlotElement::end_name(sc_from->ends[end])); break;
}
if ((ssc->indexed_already == FALSE) || (depth == 0)) {
if (PlotElement::is_entire_game(ssc)) PlotElement::scene_icon(OUT, "WPB");
else if (PlotElement::starts_on_condition(ssc)) PlotElement::scene_icon(OUT, "WhenC");
if (PlotElement::starts_at_start_of_play(ssc)) PlotElement::scene_icon(OUT, "WPB");
}
@<Name the scene in the table, italicised if we've seen it already@> =
if (ssc->indexed_already) WRITE("<i>");
WRITE("%S", Metadata::read_textual(ssc->pack, I"^name"));
if (ssc->indexed_already) WRITE("</i>");
else Index::below_link_numbered(OUT, ssc->allocation_id);
@<Show the never-ends icon if appropriate@> =
if (PlotElement::never_ends(ssc))
PlotElement::scene_icon_append(OUT, "ENever");
@<Show the recurring icon if appropriate@> =
if (PlotElement::recurs(ssc))
PlotElement::scene_icon_append(OUT, "Recurring");
@ And this is where the routine recurses, so that consequent scenes are
tabulated underneath the present one, indented one step further in (since
indentation is coupled to |depth|). First we recurse to scenes which end when
this one does; then to scenes which begin when this one ends.
@<Indent to tabulate other scenes connected to the ends of this one@> =
simplified_scene *ssc2;
LOOP_OVER(ssc2, simplified_scene) {
for (simplified_connector *scon = ssc2->ends[0]->anchor_connectors; scon; scon=scon->next)
if ((PlotElement::connects_to(scon) == ssc) && (PlotElement::scon_end(scon) >= 1))
PlotElement::index_from_scene(OUT, plot, ssc2, depth + 1, PlotElement::scon_end(scon), ssc);
}
LOOP_OVER(ssc2, simplified_scene) {
for (simplified_connector *scon = ssc2->ends[0]->anchor_connectors; scon; scon=scon->next)
if ((PlotElement::connects_to(scon) == ssc) && (PlotElement::scon_end(scon) == 0))
PlotElement::index_from_scene(OUT, plot, ssc2, depth, PlotElement::scon_end(scon), ssc);
}
@ We have been using:
=
void PlotElement::scene_icon(OUTPUT_STREAM, char *si) {
PlotElement::scene_icon_unspaced(OUT, si); WRITE("&nbsp;&nbsp;");
}
void PlotElement::scene_icon_append(OUTPUT_STREAM, char *si) {
WRITE("&nbsp;&nbsp;"); PlotElement::scene_icon_unspaced(OUT, si);
}
void PlotElement::scene_icon_legend(OUTPUT_STREAM, char *si, char *gloss) {
PlotElement::scene_icon_unspaced(OUT, si); WRITE("&nbsp;<i>%s</i>", gloss);
}
void PlotElement::scene_icon_unspaced(OUTPUT_STREAM, char *si) {
HTML_TAG_WITH("img", "border=0 src=inform:/scene_icons/%s.png", si);
}
@ Lastly: the following is the criterion used for sorting the scenes into
their indexing order. The Entire Game always comes first, and then come the
rest in ascending alphabetical order.
=
int PlotElement::scene_order(const void *ent1, const void *ent2) {
itl_entry *E1 = (itl_entry *) ent1;
itl_entry *E2 = (itl_entry *) ent2;
if (E1 == E2) return 0;
inter_tree_node *P1 = E1->node;
inter_tree_node *P2 = E2->node;
inter_package *sc1 = Inter::Package::defined_by_frame(P1);
inter_package *sc2 = Inter::Package::defined_by_frame(P2);
if (Metadata::read_optional_numeric(sc1, I"^is_entire_game")) return -1;
if (Metadata::read_optional_numeric(sc2, I"^is_entire_game")) return 1;
text_stream *SW1 = Metadata::read_textual(sc1, I"^name");
text_stream *SW2 = Metadata::read_textual(sc2, I"^name");
return Str::cmp(SW1, SW2);
}

View file

@ -81,3 +81,4 @@ Chapter 6: Index
Gazetteer Element
Lexicon Element
Arithmetic Element
Plot Element