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completed concealment fixes
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@ -344,10 +344,10 @@ account.
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@h Having Evident Content
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This is true when something has at least one unconcealed thing in it.
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It's false when something is truly empty or when all the things in
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it are concealed, and is used to ensure that output is consistent
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in both those cases. The player shouldn't count for these purposes,
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but since the player has the concealed attribute, the player gets
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excluded anyway.
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it are concealed or undescribed, and is used to ensure that output
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is consistent in both those cases. The player shouldn't count for
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these purposes, but since the player is undescribed, they're excluded
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anyway.
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=
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[ ObviouslyOccupied o x;
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@ -1,50 +0,0 @@
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Lab is a room.
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A thing can be occulted.
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For deciding the concealed possessions of a thing when the particular possession is occulted: rule succeeds.
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The table is a scenery supporter in the lab.
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The plans are an occulted thing. The plans are on the table.
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The journal is an occulted thing. The journal is on the table.
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The desk is a scenery supporter in the lab.
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The letter is an occulted thing. The letter is on the desk.
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The settee is a scenery supporter in the lab.
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The postcard is an occulted thing. The postcard is on the settee.
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The cushion is on the settee.
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The stool is a scenery supporter in the lab.
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The shoe is on the stool.
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The lava floor is a scenery supporter in the lab.
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The cardboard box is a closed openable container. The limited edition She-Ra action figure is an occulted thing in the cardboard box. The Power of Greyskull is an occulted thing in the cardboard box. The cardboard box is in the lab.
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The pouch is a closed openable container. The love letter is an occulted thing in the pouch. The pouch is in the lab.
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The gift box is a closed openable container. The card is an occulted thing. The card is in the gift box. The ball is in the gift box. The gift box is in the lab.
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The jar is a closed openable container. The cookie is a thing. The jar contains the cookie. The jar is in the lab.
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The crate is a closed openable enterable container. The crate is in the lab.
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The tray is a portable supporter. The wine glass is an occulted thing on the tray. The player carries the tray.
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The platform is an enterable supporter. It is in the Lab.
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The deck is an enterable supporter. It is in the Lab.
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The invisible jet is an occulted thing.
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The invisible jet is on the deck.
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The stage is an enterable supporter. It is in the Lab.
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The mask is on the stage.
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The beam is an enterable supporter. It is in the Lab.
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The wrench is on the beam.
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The tape is an occulted thing.
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The tape is on the beam.
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Test me with "x table / x desk / x settee / x stool / x lava floor / open cardboard box / open pouch / open gift box / open jar / open crate / x cardboard box / x pouch / x gift box / x jar / x crate / l / i / x tray / get glass / x deck / stand on deck / x deck / l / exit / x platform / stand on platform / x platform / l / exit / x stage / stand on stage / x stage / l / exit / x beam / stand on beam / x beam / l / exit".
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@ -1,23 +1,23 @@
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Bar
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Welcome
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An Interactive Fiction
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Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
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Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
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Bar
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You can see a counter (on which is a glass jar) and an obvious item here.
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You can see a counter (on which is a glass jar (empty)) and an obvious item here.
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> > Bar
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(Testing.)
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>[1] x jar
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The glass jar is empty.
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You see nothing special about the glass jar.
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>[2] x hidden object
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You see nothing special about the hidden object.
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>[3] look
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Bar
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You can see a counter (on which is a glass jar) and an obvious item here.
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You can see a counter (on which is a glass jar (empty)) and an obvious item here.
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>[4] take all
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obvious item: Taken.
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@ -102,7 +102,7 @@
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Dropped.
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>[23] x glass jar
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The glass jar is empty.
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You see nothing special about the glass jar.
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>[24] search glass jar
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The glass jar is empty.
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@ -1193,11 +1193,11 @@ Carry out examining (this is the examine containers rule):
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concealed items, prefacing with is/are;
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say ".";
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now examine text printed is true;
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otherwise if examine text printed is false:
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if the player is in the noun:
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make no decision;
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say "[The noun] [are] empty." (B);
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now examine text printed is true;
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otherwise if examine text printed is false and the first thing held by the noun is nothing:
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if the player is in the noun:
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make no decision;
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say "[The noun] [are] empty." (B);
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now examine text printed is true;
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Carry out examining (this is the examine supporters rule):
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if the noun is a supporter and the noun is not falsely-unoccupied:
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@ -112,9 +112,12 @@ To say the deceitfully empty inventory details of (box - a container):
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end if;
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For printing inventory details of a container (called the box) when the box is falsely-unoccupied (this is the falsely-unoccupied container inventory details rule):
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say text of list writer internal rule response (A); [ "(" ]
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say the deceitfully empty inventory details of box;
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say text of list writer internal rule response (B); [ ")" ]
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let the tag be "[the deceitfully empty inventory details of box]";
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if tag is not empty begin;
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say text of list writer internal rule response (A); [ "(" ]
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say tag;
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say text of list writer internal rule response (B); [ ")" ]
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end if;
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@ Names of things are often formed up into lists, in which they are sometimes
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grouped together:
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@ -127,6 +130,7 @@ The standard contents listing rule is defined by Inter as "STANDARD_CONTENTS_LIS
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Grouping together something (documented at act_gt) is an activity.
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The grouping together activity is accessible to Inter as "GROUPING_TOGETHER_ACT".
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@ And such lists of names are formed up in turn into room descriptions.
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Something which is visible in a room can either have a paragraph of its own
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or can be relegated to the list of "nondescript" items at the end.
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