diff --git a/inform7/extensions/standard_rules/Sections/Actions.w b/inform7/extensions/standard_rules/Sections/Actions.w index a36f38a3e..80233e4d6 100644 --- a/inform7/extensions/standard_rules/Sections/Actions.w +++ b/inform7/extensions/standard_rules/Sections/Actions.w @@ -225,7 +225,7 @@ do this is to write a rule about taking, which covers all possibilities." Check an actor removing something from (this is the can't remove what's not inside rule): if the holder of the noun is not the second noun: if the actor is the player: - say "But [regarding the noun][they] [aren't] there now." (A); + say "But [regarding the noun][they] [aren't] there [now]." (A); stop the action. Check an actor removing something from (this is the can't remove from people rule): @@ -277,7 +277,7 @@ Check an actor dropping something which is part of the actor (this is the Check an actor dropping (this is the can't drop what's already dropped rule): if the noun is in the holder of the actor: if the actor is the player: - say "[The noun] [are] already here." (A); + say "[The noun] [are] already [here]." (A); stop the action. Check an actor dropping (this is the can't drop what's not held rule): @@ -2525,7 +2525,7 @@ Check an actor pushing something to (this is the can't push vertically rule): Check an actor pushing something to (this is the can't push from within rule): if the noun encloses the actor: if the actor is the player: - say "[The noun] [cannot] be pushed from here." (A); + say "[The noun] [cannot] be pushed from [here]." (A); stop the action. Check an actor pushing something to (this is the standard pushing in directions rule): @@ -2828,7 +2828,7 @@ with some further check rules.)" Check an actor drinking (this is the block drinking rule): if the actor is the player: now the prior named object is nothing; - say "[There's] nothing suitable to drink here." (A); + say "[There's] nothing suitable to drink [here]." (A); stop the action. @h Saying sorry. @@ -2874,7 +2874,7 @@ with some further check rules.)" Check an actor swinging (this is the block swinging rule): if the actor is the player: now the prior named object is nothing; - say "[There's] nothing sensible to swing here." (A); + say "[There's] nothing sensible to swing [here]." (A); stop the action. @h Rubbing. diff --git a/inform7/extensions/standard_rules/Sections/Activities.w b/inform7/extensions/standard_rules/Sections/Activities.w index 5c2b443c3..327427f41 100644 --- a/inform7/extensions/standard_rules/Sections/Activities.w +++ b/inform7/extensions/standard_rules/Sections/Activities.w @@ -603,7 +603,7 @@ For printing the locale description (this is the you-can-also-see rule): giving brief inventory information, tersely, not listing concealed items, listing marked items only; otherwise say "[a list of marked for listing things including contents]"; - if the domain is the location, say " here" (F); + if the domain is the location, say " [here]" (F); say ".[paragraph break]"; unfilter list recursion; end the listing nondescript items activity with the domain; diff --git a/inform7/extensions/standard_rules/Sections/Variables and Rulebooks.w b/inform7/extensions/standard_rules/Sections/Variables and Rulebooks.w index d32c95205..61d228e93 100644 --- a/inform7/extensions/standard_rules/Sections/Variables and Rulebooks.w +++ b/inform7/extensions/standard_rules/Sections/Variables and Rulebooks.w @@ -680,8 +680,7 @@ I6 primitives in the template layer. = The adjust light rule is defined by Inter as "ADJUST_LIGHT_R" with - "[It] [are] [if story tense is present tense]now [end if]pitch dark in - [if story tense is present tense]here[else]there[end if]!" (A). + "[It] [are] [if story tense is present tense]now [end if]pitch dark in [here]!" (A). The advance time rule is defined by Inter as "ADVANCE_TIME_R". The generate action rule is defined by Inter as "GENERATE_ACTION_R" with "(considering the first sixteen objects only)[command clarification break]" (A),