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Fix for Mantis bug 2046
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@ -1053,16 +1053,13 @@ light to the Dark Room.")
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statuswin_cursize = 0;
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statuswin_cursize = 0;
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gg_foregroundchan = 0;
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gg_foregroundchan = 0;
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gg_backgroundchan = 0;
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gg_backgroundchan = 0;
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#Ifdef DEBUG;
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gg_commandstr = 0;
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gg_commandstr = 0;
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gg_command_reading = false;
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gg_command_reading = false;
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#Endif; ! DEBUG
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! Also tell the game to clear its object references.
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! Also tell the game to clear its object references.
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IdentifyGlkObject(0);
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IdentifyGlkObject(0);
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id = glk_stream_iterate(0, gg_arguments);
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id = glk_stream_iterate(0, gg_arguments);
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while (id) {
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while (id) {
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#ifdef DEBUG;
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switch (gg_arguments-->0) {
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switch (gg_arguments-->0) {
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GG_SAVESTR_ROCK: gg_savestr = id;
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GG_SAVESTR_ROCK: gg_savestr = id;
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GG_SCRIPTSTR_ROCK: gg_scriptstr = id;
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GG_SCRIPTSTR_ROCK: gg_scriptstr = id;
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@ -1072,13 +1069,6 @@ light to the Dark Room.")
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gg_command_reading = true;
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gg_command_reading = true;
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default: IdentifyGlkObject(1, 1, id, gg_arguments-->0);
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default: IdentifyGlkObject(1, 1, id, gg_arguments-->0);
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}
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}
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#ifnot;
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switch (gg_arguments-->0) {
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GG_SAVESTR_ROCK: gg_savestr = id;
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GG_SCRIPTSTR_ROCK: gg_scriptstr = id;
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default: IdentifyGlkObject(1, 1, id, gg_arguments-->0);
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}
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#endif;
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id = glk_stream_iterate(id, gg_arguments);
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id = glk_stream_iterate(id, gg_arguments);
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}
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}
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