mirror of
https://github.com/ganelson/inform.git
synced 2024-06-29 05:24:57 +03:00
initial commit wi_newlines: replacing some newlines with spaces
This commit is contained in:
parent
4eeacdabf1
commit
e2bca10e89
|
@ -1396,6 +1396,7 @@ Note that rooms and regions are not allowed to have parts. (Rooms are already pa
|
|||
Though realism can become tiresome in interactive fiction, there are times when we cannot go along with Inform's normal assumption that all of a person's possessions are visible to everybody else. People are not like containers, which either show all of their holdings or not, according to whether they are open or transparent. If a man is carrying a fishing rod and a wallet, one will be on open show, the other not. Some clothing is outwardly visible, but not all.
|
||||
|
||||
Whether or not something is concealed is not like the either/or properties we have seen so far - such as being "open" or "closed" - because it is not really a property of the thing itself, but depends on the habitual behaviour of its current owner. To talk about behaviour we have to use sentences of a kind not seen so far, and which will not fully be explained for some chapters to come.
|
||||
|
||||
But straightforward cases are easy to write, if only by imitating the following examples.
|
||||
|
||||
Here we make the Cloaked Villain invariably conceal anything she is holding or wearing:
|
||||
|
@ -9106,8 +9107,7 @@ This phrase produces an approximate square root, to the nearest integer, of the
|
|||
|
||||
Trying to take the square root of a negative number will cause a run-time problem, because then we can't even nearly solve it.
|
||||
|
||||
(Warning: this is slow to compute if the Z-machine setting is used. For
|
||||
best performance, use Glulx.)
|
||||
(Warning: this is slow to compute if the Z-machine setting is used. For best performance, use Glulx.)
|
||||
{end}
|
||||
|
||||
{defn ph_realsquareroot}real square root of (arithmetic value) ... value
|
||||
|
@ -9124,8 +9124,7 @@ This phrase produces an approximate cube root, to the nearest integer, of the gi
|
|||
cube root of 27 = 3
|
||||
cube root of -27 = -3
|
||||
|
||||
(Warning: this is not very accurate if the Z-machine setting is used. For
|
||||
best performance, use Glulx.)
|
||||
(Warning: this is not very accurate if the Z-machine setting is used. For best performance, use Glulx.)
|
||||
{end}
|
||||
|
||||
We can compare numbers using either the traditional computer-programming symbols, or using words:
|
||||
|
@ -15191,8 +15190,7 @@ But how are we to get at these values? The answer is that we need to give a phra
|
|||
To decide what number is double (N - a number) (this is doubling):
|
||||
decide on N plus N.
|
||||
|
||||
This is the same syntax used to name rules, and the idea is the same. If we
|
||||
try "showme doubling", the result is
|
||||
This is the same syntax used to name rules, and the idea is the same. If we try "showme doubling", the result is
|
||||
|
||||
phrase number -> number: doubling
|
||||
|
||||
|
|
Loading…
Reference in a new issue