/* * input.c * * High level input functions * */ #include "frotz.h" extern int save_undo (void); extern zchar stream_read_key (zword, zword, bool); extern zchar stream_read_input (int, zchar *, zword, zword, bool, bool); extern void tokenise_line (zword, zword, zword, bool); /* * is_terminator * * Check if the given key is an input terminator. * */ bool is_terminator (zchar key) { if (key == ZC_TIME_OUT) return TRUE; if (key == ZC_RETURN) return TRUE; if (key >= ZC_HKEY_MIN && key <= ZC_HKEY_MAX) return TRUE; if (h_terminating_keys != 0) if (key >= ZC_ARROW_MIN && key <= ZC_MENU_CLICK) { zword addr = h_terminating_keys; zbyte c; do { LOW_BYTE (addr, c) if (c == 255 || key == translate_from_zscii (c)) return TRUE; addr++; } while (c != 0); } return FALSE; }/* is_terminator */ /* * z_make_menu, add or remove a menu and branch if successful. * * zargs[0] = number of menu * zargs[1] = table of menu entries or 0 to remove menu * */ void z_make_menu (void) { /* This opcode was only used for the Macintosh version of Journey. It controls menus with numbers greater than 2 (menus 0, 1 and 2 are system menus). Frotz doesn't implement menus yet. */ branch (FALSE); }/* z_make_menu */ /* * read_yes_or_no * * Ask the user a question; return true if the answer is yes. * */ bool read_yes_or_no (const char *s) { zchar key; print_string (s); print_string ("? (y/n) >"); key = stream_read_key (0, 0, FALSE); if (key == 'y' || key == 'Y') { print_string ("y\n"); return TRUE; } else { print_string ("n\n"); return FALSE; } }/* read_yes_or_no */ /* * read_string * * Read a string from the current input stream. * */ void read_string (int max, zchar *buffer) { zchar key; buffer[0] = 0; do { key = stream_read_input (max, buffer, 0, 0, FALSE, FALSE); } while (key != ZC_RETURN); }/* read_string */ /* * read_number * * Ask the user to type in a number and return it. * */ int read_number (void) { zchar buffer[6]; int value = 0; int i; read_string (5, buffer); for (i = 0; buffer[i] != 0; i++) if (buffer[i] >= '0' && buffer[i] <= '9') value = 10 * value + buffer[i] - '0'; return value; }/* read_number */ /* * z_read, read a line of input and (in V5+) store the terminating key. * * zargs[0] = address of text buffer * zargs[1] = address of token buffer * zargs[2] = timeout in tenths of a second (optional) * zargs[3] = packed address of routine to be called on timeout * */ void z_read (void) { zchar buffer[INPUT_BUFFER_SIZE]; zword addr; zchar key; zbyte max, size; zbyte c; int i; /* Supply default arguments */ if (zargc < 3) zargs[2] = 0; /* Get maximum input size */ addr = zargs[0]; LOW_BYTE (addr, max) if (h_version <= V4) max--; if (max >= INPUT_BUFFER_SIZE) max = INPUT_BUFFER_SIZE - 1; /* Get initial input size */ if (h_version >= V5) { addr++; LOW_BYTE (addr, size) } else size = 0; /* Copy initial input to local buffer */ for (i = 0; i < size; i++) { addr++; LOW_BYTE (addr, c) buffer[i] = translate_from_zscii (c); } buffer[i] = 0; /* Draw status line for V1 to V3 games */ if (h_version <= V3) z_show_status (); /* Read input from current input stream */ key = stream_read_input ( max, buffer, /* buffer and size */ zargs[2], /* timeout value */ zargs[3], /* timeout routine */ TRUE, /* enable hot keys */ h_version == V6); /* no script in V6 */ if (key == ZC_BAD) return; /* Perform save_undo for V1 to V4 games */ if (h_version <= V4) save_undo (); /* Copy local buffer back to dynamic memory */ for (i = 0; buffer[i] != 0; i++) { if (key == ZC_RETURN) { if (buffer[i] >= 'A' && buffer[i] <= 'Z') buffer[i] += 'a' - 'A'; if (buffer[i] >= 0xc0 && buffer[i] <= 0xde && buffer[i] != 0xd7) buffer[i] += 0x20; } storeb ((zword) (zargs[0] + ((h_version <= V4) ? 1 : 2) + i), translate_to_zscii (buffer[i])); } /* Add null character (V1-V4) or write input length into 2nd byte */ if (h_version <= V4) storeb ((zword) (zargs[0] + 1 + i), 0); else storeb ((zword) (zargs[0] + 1), i); /* Tokenise line if a token buffer is present */ if (key == ZC_RETURN && zargs[1] != 0) tokenise_line (zargs[0], zargs[1], 0, FALSE); /* Store key */ if (h_version >= V5) store (translate_to_zscii (key)); }/* z_read */ /* * z_read_char, read and store a key. * * zargs[0] = input device (must be 1) * zargs[1] = timeout in tenths of a second (optional) * zargs[2] = packed address of routine to be called on timeout * */ void z_read_char (void) { zchar key; /* Supply default arguments */ if (zargc < 2) zargs[1] = 0; /* Read input from the current input stream */ key = stream_read_key ( zargs[1], /* timeout value */ zargs[2], /* timeout routine */ TRUE); /* enable hot keys */ if (key == ZC_BAD) return; /* Store key */ store (translate_to_zscii (key)); }/* z_read_char */ /* * z_read_mouse, write the current mouse status into a table. * * zargs[0] = address of table * */ void z_read_mouse (void) { storew ((zword) (zargs[0] + 0), hx_mouse_y); storew ((zword) (zargs[0] + 2), hx_mouse_x); storew ((zword) (zargs[0] + 4), 1); /* mouse button bits */ storew ((zword) (zargs[0] + 6), 0); /* menu selection */ }/* z_read_mouse */