**** Every turn (Every turn an opponent plays; Text Foosball) A game of foosball which relies heavily on every-turn rules. Suppose we want a game of foosball in which our opponent acts every turn, but does different things depending on where the ball currently lies. We can put together a sequence of every-turn rules to account for this, as follows: {*}"Text Foosball" Use scoring. The Lounge is a room. "The Lounge is appointed with everything necessary to rest and relaxation: a vending machine, a potted palm, a stack of Entertainment Weekly issues from 1993, and -- your pride and joy -- a foosball game." The foosball game is scenery in the Lounge. Understand "table" or "football" or "foozball" or "fussball" or "soccer" as the foosball game. The game is a supporter. On the game is a small white ball. The ball can be still, approaching, receding, or unreachable. The description of the ball is "Currently [small white ball condition]." After printing the name of the small white ball, say " ([small white ball condition])". When play begins: now left hand status line is "You: [score]"; now right hand status line is "Joey: [Joey's score]". Some tiny men on sticks are part of the game. Understand "handles" as the tiny men. The description is "Okay, a couple of the tiny men have had their feet broken off, and the table surface itself is a bit warped, and the ball resembles a quail egg in respect of shape and color. This makes for a game of unusual randomness, but skill is overrated." Instead of attacking or pulling or pushing the game when the ball is unreachable: say "You give the table a good shove, and the ball moves ever-so-slightly."; now the ball is still. Instead of taking the white ball: say "You'd forfeit the game if you did that." Instead of turning the tiny men when the ball is unreachable: say "The ball has somehow gotten to a mystical point on the table where it cannot be reached, no matter what. Close inspection reveals that this point has been marked in chalk with a tiny X. Not that that does any good." Instead of turning the tiny men when the ball is approaching: if a random chance of 2 in 3 succeeds: if a random chance of 1 in 2 succeeds, now the ball is receding; otherwise now the ball is still; say "[if the ball is still]Thunk. [otherwise]Thwack! [end if]You keep the ball from reaching its goal! Now it is [small white ball condition]."; otherwise: let Joey score. To let Joey score: now the ball is still; now Joey's score is Joey's score + 1; say "The ball rolls neatly into your goal, despite your efforts. "; if Joey's score < score, say "You put the ball back in the center with a snap. No reason to worry yet; you're still ahead. Joey looks determined, though."; otherwise say "After allowing a moment or two for Joey's gloating to pass, you replace it at the center." Instead of turning the tiny men when a random chance of 1 in 13 succeeds: if the ball is unreachable, continue the action; now the ball is unreachable; say "You hit the ball off-center and it rolls sluggishly into a little dip in the surface of the foosball table. "; if Joey's score > 7, say "'You did that on purpose!' Joey exclaims indignantly."; otherwise say "You and Joey exchange glances. This is never good." Instead of turning the tiny men: say "You madly rotate the tiny men on sticks! "; if a random chance of 1 in 2 succeeds: say "Hoorah! You hit the ball!"; now the ball is receding; otherwise: say "Somehow you fail to bring your monopodal player into contact with the ball." Joey is a man in the Lounge. "Joey is hunkered over the foosball handles on his side of the table." Joey can be active or inactive. Joey's score is a number that varies. Every turn: now Joey is active. Every turn when the ball is approaching and Joey is active: let total be Joey's score + score; if total > 9, make no decision; now Joey is inactive; let Joey score; rule succeeds. Every turn when the ball is unreachable and Joey is active: let total be Joey's score + score; if total > 9, make no decision; now Joey is inactive; say "Joey glares angrily at the stuck ball." Every turn when the ball is receding and Joey is active: let total be Joey's score + score; if total > 9, make no decision; if the ball is unreachable, make no decision; now Joey is inactive; if a random chance of 1 in 2 succeeds: if a random chance of 1 in 2 succeeds, now the ball is still; otherwise now the ball is approaching; say "Joey connects with your shot. Now the ball is [small white ball condition]!"; otherwise: now the ball is still; say "Joey tries to block, but misses! Back it goes in the center, where it is [small white ball condition]."; increment the score. Every turn when the ball is still and Joey is active: let total be Joey's score + score; if total > 9, make no decision; if the ball is unreachable, make no decision; now Joey is inactive; if a random chance of 1 in 2 succeeds: now the ball is approaching; say "Joey hits the ball solidly down towards your goal. Now it is [small white ball condition]."; otherwise: say "Joey fails to hit the ball in your direction. It remains [small white ball condition]." Every turn: let total be Joey's score + score; if total > 9: if Joey's score > score, end the story saying "Rats! Joey wins!"; if Joey's score < score, end the story finally saying "Victory is yours!"; if Joey's score is score, end the story saying "A perfect tie."