*** Parts of things (Red sticky label; Brown) A red sticky label which can be attached to anything in the game, or removed again. {*}"Brown" The Shipping Room is a room. The red sticky label is a thing carried by the player. The description of the red sticky label is "It reads: AIRMAIL[if the label is part of something (called the parent)]. It is stuck to [the parent][end if]." A black crate is in Shipping. The description is "A boring black crate." The brown crate is a thing in Shipping. The description is "An ordinary brown crate." After examining something when the label is part of the noun: say "A bright red sticky label is attached to [the noun]!" Here is the essential point: whenever we ATTACH LABEL TO something, it becomes part of that object. {**}Instead of tying the red sticky label to something: now the red sticky label is part of the second noun; say "You stick [the label] to [the second noun]." And of course the label cannot be stuck to itself or to more than one thing at a time. {**}Before tying the label to something when the label is part of something: if the label is part of the second noun: say "[The label] is already stuck to [the second noun]." instead; otherwise: say "(first freeing the label)[line break]"; silently try taking the label; if the label is part of something, stop the action. Instead of tying the red sticky label to the label: say "That would ruin the label entirely." Instead of taking the label when the label is part of something: now the player carries the label; say "You peel the label off again." Much of the rest is just tidying to make sure that the player's commands are redirected into the right syntax. {**}Instead of tying something to the label: try tying the label to the noun. Instead of putting the label on something: try tying the label to the second noun. Instead of inserting the label into something: try tying the label to the second noun. Understand the commands "stick" or "apply" as "tie". We could have created a new "sticking" action, but to keep the example short we will use the built-in "tying" action instead, and respond to the command "stick" just as if it were "tie". {**}Understand "peel [something]" or "peel off [something]" as taking. Test me with "i / put label on the black crate / look / x black / x label / get the label / apply label to brown crate / look / x brown / peel off label / stick label to label".