* Changing reachability (Backdrops which can only be examined; Waterworld) A backdrop which the player can examine, but cannot interact with in any other way. It's tempting to handle the player's inability to interact with something with a simple instead rule: {*}"Waterworld 1" A view is a kind of backdrop. Instead of doing something other than examining to a view, say "You are too far from [the noun] to do anything but look." The sun is a view. It is everywhere. The description is "A blazing sun makes you wish you had never been born." The Sahara is a room. North of the Sahara is More Sahara. North of More Sahara is Yet Further Sahara. Test me with "x sun / get sun / n / x sun / n / x sun". Unfortunately, the rule does not address the case where the object in question is the second noun; so for instance the following example reveals the difficulty: {*}"Waterworld 2" A view is a kind of backdrop. Instead of doing something other than examining to a view, say "You are too far from [the noun] to do anything but look." The player carries a rope. The sun is a view. It is everywhere. The description is "A blazing sun makes you wish you had never been born." The Sahara is a room. North of the Sahara is More Sahara. North of More Sahara is Yet Further Sahara. Test me with "x sun / get sun / n / x sun / n / x sun / tie rope to the sun". ...where the response here behaves as though the sun is in reach. If we had a fully implemented tying action, the player would (even more disastrously) be allowed to lasso celestial objects. We could add a second instead rule as well: {*}"Waterworld 3" A view is a kind of backdrop. Instead of doing something other than examining when the noun is a view: say "You are too far from [the noun] to do anything but look." Instead of doing something other than examining when the second noun is a view: say "You are too far from [the second noun] to do anything but look." The player carries a rope. The sun is a view. It is everywhere. The description is "A blazing sun makes you wish you had never been born." The Sahara is a room. North of the Sahara is More Sahara. North of More Sahara is Yet Further Sahara. Test me with "x sun / get sun / n / x sun / n / x sun / tie rope to sun". This produces acceptable output again, but there is a more elegant way, one that works better with Inform's existing world model. Currently the default model assumes that accessibility -- whether the player can reach something or not -- is checked between the Before... rules and the Instead... rules. We can add our own accessibility rules, including this one to govern whether views are accessible. So for instance: {*}"Waterworld 4" A view is a kind of backdrop. The can't touch views rule is listed before the access through barriers rule in the accessibility rulebook. Accessibility rule (this is the can't touch views rule): if the action requires a touchable noun and the noun is a view: say "You are too far from [the noun] to do anything but look." instead; if the action requires a touchable second noun and the second noun is a view: say "You are too far from [the second noun] to do anything but look." instead; The player carries a rope. The sun is a view. It is everywhere. The description is "A blazing sun makes you wish you had never been born." The Sahara is a room. North of the Sahara is More Sahara. North of More Sahara is Yet Further Sahara. Test me with "x sun / get sun / n / x sun / n / x sun / tie rope to sun". Now our new accessibility rule fits into its proper stage.