[AlphabeticElement::] Alphabetic Element. To write the Alphabetic actions element (A2) in the index. @ This element is a simple three-column table. = void AlphabeticElement::render(OUTPUT_STREAM, index_session *session) { localisation_dictionary *LD = Indexing::get_localisation(session); tree_inventory *inv = Indexing::get_inventory(session); InterNodeList::array_sort(inv->action_nodes, AlphabeticElement::alphabetical_order); HTML::begin_html_table(OUT, NULL, FALSE, 0, 0, 0, 0, 0); HTML::first_html_column(OUT, 0); AlphabeticElement::column(OUT, I"ActionColumn", LD); HTML::next_html_column(OUT, 0); AlphabeticElement::column(OUT, I"NounColumn", LD); HTML::next_html_column(OUT, 0); AlphabeticElement::column(OUT, I"SecondColumn", LD); HTML::end_html_row(OUT); inter_package *an_pack; LOOP_OVER_INVENTORY_PACKAGES(an_pack, i, inv->action_nodes) { inter_ti assim = Metadata::read_optional_numeric(an_pack, I"^action_assimilated"); if (assim) continue; inter_ti id = Metadata::read_numeric(an_pack, I"action_id"); inter_ti oow = Metadata::read_numeric(an_pack, I"^out_of_world"); inter_ti requires_light = Metadata::read_numeric(an_pack, I"^requires_light"); inter_ti can_have_noun = Metadata::read_numeric(an_pack, I"^can_have_noun"); inter_ti can_have_second = Metadata::read_numeric(an_pack, I"^can_have_second"); inter_ti noun_access = Metadata::read_numeric(an_pack, I"^noun_access"); inter_ti second_access = Metadata::read_numeric(an_pack, I"^second_access"); inter_symbol *noun_kind = Metadata::required_symbol(an_pack, I"^noun_kind"); inter_symbol *second_kind = Metadata::required_symbol(an_pack, I"^second_kind"); HTML::first_html_column(OUT, 0); @; HTML::next_html_column(OUT, 0); @; HTML::next_html_column(OUT, 0); @; HTML::end_html_row(OUT); } HTML::end_html_table(OUT); } @ = if (oow) HTML::begin_colour(OUT, I"800000"); WRITE("%S", Metadata::optional_textual(an_pack, I"^name")); if (oow) HTML::end_colour(OUT); IndexUtilities::detail_link(OUT, "A", (int) id, TRUE); if (requires_light) { WRITE(" "); AlphabeticElement::note(OUT, I"Light", LD); } @ = if (can_have_noun == 0) { WRITE("—"); } else { if (noun_access == REQUIRES_ACCESS) AlphabeticElement::note(OUT, I"Touchable", LD); if (noun_access == REQUIRES_POSSESSION) AlphabeticElement::note(OUT, I"Carried", LD); WRITE(""); IndexUtilities::kind_name(OUT, InterPackage::container(noun_kind->definition), FALSE, FALSE); WRITE(""); } @ = if (can_have_second == 0) { WRITE("—"); } else { if (second_access == REQUIRES_ACCESS) AlphabeticElement::note(OUT, I"Touchable", LD); if (second_access == REQUIRES_POSSESSION) AlphabeticElement::note(OUT, I"Carried", LD); WRITE(""); IndexUtilities::kind_name(OUT, InterPackage::container(second_kind->definition), FALSE, FALSE); WRITE(""); } @ = void AlphabeticElement::column(OUTPUT_STREAM, text_stream *key, localisation_dictionary *LD) { TEMPORARY_TEXT(full) WRITE_TO(full, "Index.Elements.A2.%S", key); Localisation::bold(OUT, LD, full); DISCARD_TEXT(full) } @ = void AlphabeticElement::note(OUTPUT_STREAM, text_stream *key, localisation_dictionary *LD) { TEMPORARY_TEXT(full) WRITE_TO(full, "Index.Elements.A2.%S", key); Localisation::italic(OUT, LD, full); DISCARD_TEXT(full) WRITE(" "); } @ This comparison function sorts actions in alphabetical order of name; by default the inventory would have them in declaration order. = int AlphabeticElement::alphabetical_order(const void *ent1, const void *ent2) { ina_entry *E1 = (ina_entry *) ent1; ina_entry *E2 = (ina_entry *) ent2; if (E1 == E2) return 0; inter_tree_node *P1 = E1->node; inter_tree_node *P2 = E2->node; inter_package *an1_pack = PackageInstruction::at_this_head(P1); inter_package *an2_pack = PackageInstruction::at_this_head(P2); text_stream *an1_name = Metadata::optional_textual(an1_pack, I"^name"); text_stream *an2_name = Metadata::optional_textual(an2_pack, I"^name"); return Str::cmp(an1_name, an2_name); }