Some fundamental definitions.
§1. Build identity. This notation tangles out to the current build number as specified in the contents section of this web.
define INTOOL_NAME "inblorb"
§2. Setting up the memory manager. We need to itemise the structures we'll want to allocate:
enum auxiliary_file_MT enum chunk_metadata_MT enum heading_MT enum placeholder_MT enum rdes_record_MT enum request_MT enum resource_number_MT enum segment_MT enum skein_node_MT enum table_MT enum template_MT enum template_path_MT
ALLOCATE_INDIVIDUALLY(auxiliary_file) ALLOCATE_INDIVIDUALLY(skein_node) ALLOCATE_INDIVIDUALLY(chunk_metadata) ALLOCATE_INDIVIDUALLY(placeholder) ALLOCATE_INDIVIDUALLY(heading) ALLOCATE_INDIVIDUALLY(table) ALLOCATE_INDIVIDUALLY(rdes_record) ALLOCATE_INDIVIDUALLY(resource_number) ALLOCATE_INDIVIDUALLY(segment) ALLOCATE_INDIVIDUALLY(request) ALLOCATE_INDIVIDUALLY(template) ALLOCATE_INDIVIDUALLY(template_path)
§4. Simple allocations. Not all of our memory will be claimed in the form of structures: now and then
we need to use the equivalent of traditional malloc
and calloc
routines.
enum RDES_MREASON
void Basics::register_mreasons(void) { Memory::reason_name(RDES_MREASON, "resource descriptions"); }
The function Basics::register_mreasons is used in 1/mn (§3).
- (This section begins Chapter 1: Blurbs.)
- Continue with 'Main'