/* * random.c * * Z-machine random number generator * */ #include "frotz.h" static long A = 1; static interval = 0; static counter = 0; /* * seed_random * * Set the seed value for the random number generator. * */ void seed_random (int value) { if (value == 0) { /* ask interface for seed value */ A = os_random_seed (); interval = 0; } else if (value < 1000) { /* special seed value */ counter = 0; interval = value; } else { /* standard seed value */ A = value; interval = 0; } }/* seed_random */ /* * z_random, store a random number or set the random number seed. * * zargs[0] = range (positive) or seed value (negative) * */ void z_random () { if ((short) zargs[0] <= 0) { /* set random seed */ seed_random (- (short) zargs[0]); store (0); } else { /* generate random number */ zword result; if (interval != 0) { /* ...in special mode */ result = counter++; if (counter == interval) counter = 0; } else { /* ...in standard mode */ A = 0x015a4e35L * A + 1; result = (A >> 16) & 0x7fff; } store ((zword) (result % zargs[0] + 1)); } }/* z_random */