* Stored actions (Characters killed off by trigger actions; Cactus Will Outlive Us All) For every character besides the player, there is an action that will cause that character to wither right up and die. {*} "Cactus Will Outlive Us All" Death Valley is a room. Luckless Luke and Dead-Eye Pete are men in the Valley. A cactus is in the Valley. Persuasion rule: persuasion succeeds. A person has an action called death knell. The death knell of Luckless Luke is pulling the cactus. The death knell of Dead-Eye Pete is Luke trying dropping the cactus. Before an actor doing something: repeat with the victim running through people in the location: let the DK be the death knell of the victim; if the DK is not waiting and the current action is the DK: say "It looks as if [the DK] was the death knell for [the victim], who looks startled, then nonexistent."; now the victim is nowhere. If we leave it at that, then pulling the cactus will kill Luckless Luke but then say "Nothing obvious happens.", which seems like a bit of an anti-climax. So we add a special case response for that one: {**}After pulling the cactus when Luckless Luke was in the location: say "That's a real shame." Test me with "get cactus / drop cactus / luke, get cactus / luke, drop cactus / pull cactus / look".