Example: * Would you...? Location: New value properties RecipeLocation: Food Index: Properties, checking for Description: Adding new properties to objects, and checking for their presence. For: Z-Machine For instance, if we want to give some objects a flavour: {*}"Would you...?" The House is a room. The mouse is an animal in the House. The player carries some green eggs and a ham. A food is a kind of thing that is edible. Food has some text called flavor. The flavor of food is usually "Tolerable." Things are, in general, not `edible` by default, so we have to give them that property in order to allow them to be eaten by the player. Here we've defined food to be `edible` by default, and we have given it a standard piece of flavour text. {**}The ham and the green eggs are food. The flavor of the green eggs is "Delicious!" After eating something: if the noun provides the property flavor, say "[the flavor of the noun][paragraph break]"; otherwise say "It's [noun]-flavored." Note that we use `if the noun provides a flavour...` to make sure that the property exists before attempting to use it. Otherwise, there is the risk that we will try to print a property that does not exist, resulting in errors in the game. We will only get the `"It's [noun]-flavoured."` response if we successfully eat something that is not a food and does not have flavour text. To test this feature, let's suppose something that isn't exactly food but can theoretically be chewed on: {**}The player carries some paper. The paper is edible. Test me with "eat ham / eat green eggs / eat paper".