Example: * Candy Location: Random choices of things RecipeLocation: Food Index: Assigning attributes randomly at the start of play Description: One of several identical candies chosen at the start of play to be poisonous. For: Z-Machine Suppose we want to give the player a bag of candies, of which a random one is poisonous. We can pick which one should be poisoned at the start of play, like this: {*}"Candy" The plural of piece of candy is pieces of candy. A piece of candy is a kind of thing. A piece of candy is always edible. Four pieces of candy are in the Halloween bag. Toxicity is a kind of value. The toxicities are safe and poisonous. A piece of candy has a toxicity. A piece of candy is usually safe. The Porch is a room. The player carries the Halloween bag. After eating a poisonous piece of candy: say "Oh, that didn't taste right at all. Oh well!" When play begins: now a random piece of candy is poisonous. Test me with "eat candy / g / g / g".