Example: ** Elsie Location: The past and perfect tenses RecipeLocation: Doors, Staircases, and Bridges Index: An automatically closing door Description: A door that closes automatically one turn after the player opens it. For: Z-Machine Suppose we want to create an automated door of the sort that closes when it isn't in use. A convenient way is to write a rule that fires "every turn when the sliding door was open". This will be true only if the door was open at the beginning of the turn: if the player just opened it this turn, it stays open, and if it was already closed, it stays closed. Thus: {*}"Elsie" The axis-ward is a direction. The opposite of axis-ward is hub-ward. Understand "aw" or "axisward" as axis-ward. The hub-ward is a direction. The opposite of hub-ward is axis-ward. Understand "hw" or "hubward" as hub-ward. The Ship's Bridge is a room. The sliding door is a door. It is axis-ward from Bridge and hub-ward from C Deck. The initial appearance is "There is a door in this wall[if closed] -- or at least, the potential for a door, since currently it is sealed, distinguishable from the rest of the wall only by the warning stripes on its surface[end if]." Every turn when the sliding door was open: now the sliding door is closed; if the player can see the sliding door: say "The sliding door slips back into place, sealing the wall as though there had never been a breach." After opening the sliding door: say "You press the appropriate buttons, and a section of wall slides away." Test me with "open door / look / enter door / z".