Example: * Ming Vase Location: The noun and the second noun RecipeLocation: Glass and Other Damage-Prone Substances Index: ATTACK and DROP break fragile things Description: ATTACK or DROP break and remove fragile items from play. For: Z-Machine In emulation of a certain annoying aspect of the original Adventure, in which there is a Ming vase that cannot safely be dropped: {*}"Ming Vase" A thing can be strong or fragile. A thing is usually strong. Instead of attacking or dropping a fragile thing: now the noun is nowhere; say "[The noun] breaks into thousands of pieces!" The Cave is a room. The Ming vase is carried by the player. The vase is fragile. We could also implement an additional refinement from Adventure, that a fragile thing is safe if dropped when there is a cushion nearby. {**}The pillow is a portable supporter. It is carried by the player. Instead of dropping a fragile thing when the pillow is in the location: try putting the noun on the pillow instead. After putting a fragile thing on the pillow: say "You set [the noun] down gently on the pillow." Test me with "drop pillow / drop vase / get vase / get pillow / drop vase". In this rule, the pillow is the second noun; if we had a general rule about setting fragile things on soft things, we could say "You set [the noun] down gently on [the second noun]." for the same effect. If we wanted to be more refined, we would provide extra code so that breaking a container or a supporter would leave behind their contents. We will see how to do that later.