Example: *** Terracottissima Maxima Location: Understanding things by their properties RecipeLocation: Using the Player's Input Index: Understanding text Description: Flowerpots with textual names that might change during play. For: Z-Machine Inform can also understand text properties: {*}"Terracottissima Maxima" A flowerpot is a kind of thing. A flowerpot has a text called pattern. Understand the pattern property as describing a flowerpot. The printed name of a flowerpot is usually "[pattern] flowerpot". The printed plural name of a flowerpot is usually "[pattern] flowerpots". The Herb Garden is a room. In the Herb Garden is a flowerpot with pattern "blue willow". In the Herb Garden is a flowerpot with pattern "striped". In the Herb Garden is a flowerpot with pattern "striped". Test me with "x blue willow / get striped / look". This may not seem very much different from having the pattern be a kind of value -- except that texts can, of course, hold almost anything. Further exploration of these possibilities may be found in the chapter on Advanced Text.