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<h1><a href="../overview.html">
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<ul><li><a href="../overview.html">home</a></li>
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</ul><h2>Related Projects</h2><ul>
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<li><a href="../../../inweb/docs/index.html">inweb</a></li>
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<li><a href="../../../intest/docs/index.html">intest</a></li>
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</ul>
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<main role="main">
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<!--Weave of 'ZMachine Template' generated by Inweb-->
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<div class="breadcrumbs">
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<ul class="crumbs"><li><a href="../overview.html">Home</a></li><li><a href="../extensions.html">Kits</a></li><li><a href="index.html">BasicInformKit</a></li><li><b>ZMachine Template</b></li></ul></div>
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<p class="purpose">To provide routines handling low-level Z-machine facilities.</p>
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<ul class="toc"><li><a href="S-zmc.html#SP1">§1. Begin Z-only matter</a></li><li><a href="S-zmc.html#SP2">§2. Summary</a></li><li><a href="S-zmc.html#SP3">§3. Variables and Arrays</a></li><li><a href="S-zmc.html#SP4">§4. Release Number</a></li><li><a href="S-zmc.html#SP5">§5. Keyboard Input</a></li><li><a href="S-zmc.html#SP6">§6. Buffer Functions</a></li><li><a href="S-zmc.html#SP7">§7. Dictionary Functions</a></li><li><a href="S-zmc.html#SP8">§8. Command Tables</a></li><li><a href="S-zmc.html#SP9">§9. RNG</a></li><li><a href="S-zmc.html#SP10">§10. Memory Allocation</a></li><li><a href="S-zmc.html#SP11">§11. Audiovisual Resources</a></li><li><a href="S-zmc.html#SP12">§12. Typography</a></li><li><a href="S-zmc.html#SP13">§13. Character Casing</a></li><li><a href="S-zmc.html#SP14">§14. The Screen</a></li><li><a href="S-zmc.html#SP15">§15. Window Colours</a></li><li><a href="S-zmc.html#SP16">§16. Main Window</a></li><li><a href="S-zmc.html#SP17">§17. Status Line</a></li><li><a href="S-zmc.html#SP18">§18. Quotation Boxes</a></li><li><a href="S-zmc.html#SP19">§19. Undo</a></li><li><a href="S-zmc.html#SP20">§20. Veneer</a></li><li><a href="S-zmc.html#SP21">§21. End Z-only matter</a></li></ul><hr class="tocbar">
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<p class="commentary firstcommentary"><a id="SP1" class="paragraph-anchor"></a><b>§1. Begin Z-only matter. </b></p>
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<pre class="displayed-code all-displayed-code code-font">
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<span class="plain-syntax">#</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">TARGET_ZCODE</span><span class="plain-syntax">;</span>
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</pre>
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<p class="commentary firstcommentary"><a id="SP2" class="paragraph-anchor"></a><b>§2. Summary. </b>This segment closely parallels "Glulx.i6t", which provides exactly
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equivalent functionality (indeed, usually the same-named functions and in
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the same order) for the Glulx VM. This is intended to make the rest of the
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template code independent of the choice of VM, although that is more of an
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ideal than a reality, because there are so many fiddly differences in some
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of the grammar and dictionary tables that it is not really practical for
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the parser (for instance) to call VM-neutral routines to get the data it
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wants out of these arrays.
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</p>
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<p class="commentary firstcommentary"><a id="SP3" class="paragraph-anchor"></a><b>§3. Variables and Arrays. </b></p>
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<pre class="displayed-code all-displayed-code code-font">
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<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">xcommsdir</span><span class="plain-syntax">; </span><span class="comment-syntax">true if command recording is on</span>
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<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">transcript_mode</span><span class="plain-syntax">; </span><span class="comment-syntax">true if game scripting is on</span>
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<span class="reserved-syntax">Constant</span><span class="plain-syntax"> </span><span class="identifier-syntax">INPUT_BUFFER_LEN</span><span class="plain-syntax"> = </span><span class="constant-syntax">120</span><span class="plain-syntax">; </span><span class="comment-syntax">Length of buffer array</span>
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<span class="reserved-syntax">Array</span><span class="plain-syntax"> </span><span class="identifier-syntax">buffer</span><span class="plain-syntax"> -> </span><span class="constant-syntax">123</span><span class="plain-syntax">; </span><span class="comment-syntax">Buffer for parsing main line of input</span>
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<span class="reserved-syntax">Array</span><span class="plain-syntax"> </span><span class="identifier-syntax">buffer2</span><span class="plain-syntax"> -> </span><span class="constant-syntax">123</span><span class="plain-syntax">; </span><span class="comment-syntax">Buffers for supplementary questions</span>
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<span class="reserved-syntax">Array</span><span class="plain-syntax"> </span><span class="identifier-syntax">buffer3</span><span class="plain-syntax"> -> </span><span class="constant-syntax">123</span><span class="plain-syntax">; </span><span class="comment-syntax">Buffer retaining input for "again"</span>
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<span class="reserved-syntax">Array</span><span class="plain-syntax"> </span><span class="identifier-syntax">parse</span><span class="plain-syntax"> </span><span class="identifier-syntax">buffer</span><span class="plain-syntax"> </span><span class="constant-syntax">63</span><span class="plain-syntax">; </span><span class="comment-syntax">Parse table mirroring it</span>
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<span class="reserved-syntax">Array</span><span class="plain-syntax"> </span><span class="identifier-syntax">parse2</span><span class="plain-syntax"> </span><span class="identifier-syntax">buffer</span><span class="plain-syntax"> </span><span class="constant-syntax">63</span><span class="plain-syntax">; </span>
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<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">dict_start</span><span class="plain-syntax">;</span>
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<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">dict_entry_size</span><span class="plain-syntax">;</span>
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<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">dict_end</span><span class="plain-syntax">;</span>
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</pre>
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<p class="commentary firstcommentary"><a id="SP4" class="paragraph-anchor"></a><b>§4. Release Number. </b>Like all software, IF story files have release numbers to mark revised
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versions being circulated: unlike most software, and partly for traditional
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reasons, the version number is recorded not in some print statement or
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variable but is branded on, so to speak, in a specific memory location
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of the story file header.
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</p>
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<p class="commentary"><span class="extract"><span class="extract-syntax">VM_Describe_Release()</span></span> describes the release and is used as part of the
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"banner", IF's equivalent to a title page.
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</p>
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<pre class="displayed-code all-displayed-code code-font">
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<span class="plain-syntax">[ </span><span class="identifier-syntax">VM_Describe_Release</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"Release "</span><span class="plain-syntax">, (</span><span class="identifier-syntax">HDR_GAMERELEASE</span><span class="plain-syntax">-->0) & </span><span class="constant-syntax">$03ff</span><span class="plain-syntax">, </span><span class="string-syntax">" / Serial number "</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=0 : </span><span class="identifier-syntax">i</span><span class="plain-syntax"><6 : </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">char</span><span class="plain-syntax">) </span><span class="identifier-syntax">HDR_GAMESERIAL</span><span class="plain-syntax">-></span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
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<span class="plain-syntax">];</span>
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</pre>
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<p class="commentary firstcommentary"><a id="SP5" class="paragraph-anchor"></a><b>§5. Keyboard Input. </b>The VM must provide three routines for keyboard input:
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</p>
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<ul class="items"><li>(a) <span class="extract"><span class="extract-syntax">VM_KeyChar()</span></span> waits for a key to be pressed and then returns the
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character chosen as a ZSCII character.
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</li><li>(b) <span class="extract"><span class="extract-syntax">VM_KeyDelay(N)</span></span> waits up to \(N/10\) seconds for a key to be pressed,
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returning the ZSCII character if so, or 0 if not.
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</li><li>(c) <span class="extract"><span class="extract-syntax">VM_ReadKeyboard(b, t)</span></span> reads a whole newline-terminated command
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into the buffer <span class="extract"><span class="extract-syntax">b</span></span>, then parses it into a word stream in the table <span class="extract"><span class="extract-syntax">t</span></span>.
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</li></ul>
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<p class="commentary">There are elaborations to due with mouse clicks, but this isn't the place
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to document all of that.
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</p>
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<pre class="displayed-code all-displayed-code code-font">
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<span class="plain-syntax">[ </span><span class="identifier-syntax">VM_KeyChar</span><span class="plain-syntax"> </span><span class="identifier-syntax">win</span><span class="plain-syntax"> </span><span class="identifier-syntax">key</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">win</span><span class="plain-syntax">) @</span><span class="identifier-syntax">set_window</span><span class="plain-syntax"> </span><span class="identifier-syntax">win</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> @</span><span class="identifier-syntax">read_char</span><span class="plain-syntax"> </span><span class="constant-syntax">1</span><span class="plain-syntax"> -> </span><span class="identifier-syntax">key</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">key</span><span class="plain-syntax">;</span>
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<span class="plain-syntax">];</span>
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<span class="plain-syntax">[ </span><span class="identifier-syntax">VM_KeyDelay</span><span class="plain-syntax"> </span><span class="identifier-syntax">tenths</span><span class="plain-syntax"> </span><span class="identifier-syntax">key</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> @</span><span class="identifier-syntax">read_char</span><span class="plain-syntax"> </span><span class="constant-syntax">1</span><span class="plain-syntax"> </span><span class="identifier-syntax">tenths</span><span class="plain-syntax"> </span><span class="identifier-syntax">VM_KeyDelay_Interrupt</span><span class="plain-syntax"> -> </span><span class="identifier-syntax">key</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">key</span><span class="plain-syntax">;</span>
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<span class="plain-syntax">];</span>
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<span class="plain-syntax">[ </span><span class="identifier-syntax">VM_KeyDelay_Interrupt</span><span class="plain-syntax">; </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">; ];</span>
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<span class="plain-syntax">[ </span><span class="identifier-syntax">VM_ReadKeyboard</span><span class="plain-syntax"> </span><span class="identifier-syntax">a_buffer</span><span class="plain-syntax"> </span><span class="identifier-syntax">a_table</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">read</span><span class="plain-syntax"> </span><span class="identifier-syntax">a_buffer</span><span class="plain-syntax"> </span><span class="identifier-syntax">a_table</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">KIT_CONFIGURATION_BITMAP</span><span class="plain-syntax"> & </span><span class="identifier-syntax">ECHO_COMMANDS_TCBIT</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"** "</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=2: </span><span class="identifier-syntax">i</span><span class="plain-syntax"><=(</span><span class="identifier-syntax">a_buffer</span><span class="plain-syntax">->1)+1: </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">char</span><span class="plain-syntax">) </span><span class="identifier-syntax">a_buffer</span><span class="plain-syntax">-></span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"^"</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax">];</span>
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</pre>
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<p class="commentary firstcommentary"><a id="SP6" class="paragraph-anchor"></a><b>§6. Buffer Functions. </b>A "buffer", in this sense, is an array containing a stream of characters
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typed from the keyboard; a "parse buffer" is an array which resolves this
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into individual words, pointing to the relevant entries in the dictionary
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structure. Because each VM has its own format for each of these arrays (not
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to mention the dictionary), we have to provide some standard operations
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needed by the rest of the template as routines for each VM.
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</p>
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<p class="commentary">The Z-machine buffer and parse buffer formats are documented in the DM4.
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</p>
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<p class="commentary"><span class="extract"><span class="extract-syntax">VM_CopyBuffer(to, from)</span></span> copies one buffer into another.
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</p>
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<p class="commentary"><span class="extract"><span class="extract-syntax">VM_Tokenise(buff, parse_buff)</span></span> takes the text in the buffer <span class="extract"><span class="extract-syntax">buff</span></span> and
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produces the corresponding data in the parse buffer <span class="extract"><span class="extract-syntax">parse_buff</span></span> — this is
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called tokenisation since the characters are divided into words: in traditional
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computing jargon, such clumps of characters treated syntactically as units
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are called tokens.
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</p>
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<p class="commentary"><span class="extract"><span class="extract-syntax">LTI_Insert</span></span> is documented in the DM4 and the <span class="extract"><span class="extract-syntax">LTI</span></span> prefix stands for
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"Language To Informese": it's used only by translations into non-English
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languages of play, and is not called in the template.
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</p>
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<pre class="displayed-code all-displayed-code code-font">
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<span class="plain-syntax">[ </span><span class="identifier-syntax">VM_CopyBuffer</span><span class="plain-syntax"> </span><span class="identifier-syntax">bto</span><span class="plain-syntax"> </span><span class="identifier-syntax">bfrom</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=0: </span><span class="identifier-syntax">i</span><span class="plain-syntax"><</span><span class="identifier-syntax">INPUT_BUFFER_LEN</span><span class="plain-syntax">: </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) </span><span class="identifier-syntax">bto</span><span class="plain-syntax">-></span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">bfrom</span><span class="plain-syntax">-></span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
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<span class="plain-syntax">];</span>
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<span class="plain-syntax">[ </span><span class="identifier-syntax">VM_PrintToBuffer</span><span class="plain-syntax"> </span><span class="identifier-syntax">buf</span><span class="plain-syntax"> </span><span class="identifier-syntax">len</span><span class="plain-syntax"> </span><span class="identifier-syntax">a</span><span class="plain-syntax"> </span><span class="identifier-syntax">b</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> @</span><span class="identifier-syntax">output_stream</span><span class="plain-syntax"> </span><span class="constant-syntax">3</span><span class="plain-syntax"> </span><span class="identifier-syntax">buf</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">switch</span><span class="plain-syntax"> (</span><span class="reserved-syntax">metaclass</span><span class="plain-syntax">(</span><span class="identifier-syntax">a</span><span class="plain-syntax">)) {</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">String</span><span class="plain-syntax">: </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="reserved-syntax">string</span><span class="plain-syntax">) </span><span class="identifier-syntax">a</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">Routine</span><span class="plain-syntax">: </span><span class="identifier-syntax">a</span><span class="plain-syntax">(</span><span class="identifier-syntax">b</span><span class="plain-syntax">, </span><span class="identifier-syntax">c</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">Object</span><span class="plain-syntax">, </span><span class="identifier-syntax">Class</span><span class="plain-syntax">: </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">b</span><span class="plain-syntax">) </span><span class="identifier-syntax">PrintOrRun</span><span class="plain-syntax">(</span><span class="identifier-syntax">a</span><span class="plain-syntax">, </span><span class="identifier-syntax">b</span><span class="plain-syntax">, </span><span class="reserved-syntax">true</span><span class="plain-syntax">); </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">name</span><span class="plain-syntax">) </span><span class="identifier-syntax">a</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> @</span><span class="identifier-syntax">output_stream</span><span class="plain-syntax"> -3;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">buf</span><span class="plain-syntax">-->0 > </span><span class="identifier-syntax">len</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"Error: Overflow in VM_PrintToBuffer.^"</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">buf</span><span class="plain-syntax">-->0;</span>
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<span class="plain-syntax">];</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">VM_Tokenise</span><span class="plain-syntax"> </span><span class="identifier-syntax">b</span><span class="plain-syntax"> </span><span class="identifier-syntax">p</span><span class="plain-syntax">; </span><span class="identifier-syntax">b</span><span class="plain-syntax">->(2 + </span><span class="identifier-syntax">b</span><span class="plain-syntax">->1) = </span><span class="constant-syntax">0</span><span class="plain-syntax">; @</span><span class="identifier-syntax">tokenise</span><span class="plain-syntax"> </span><span class="identifier-syntax">b</span><span class="plain-syntax"> </span><span class="identifier-syntax">p</span><span class="plain-syntax">; ];</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">LTI_Insert</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">ch</span><span class="plain-syntax"> </span><span class="identifier-syntax">b</span><span class="plain-syntax"> </span><span class="identifier-syntax">y</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">Protect us from strict mode, as this isn't an array in quite the</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">sense it expects</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">b</span><span class="plain-syntax"> = </span><span class="identifier-syntax">buffer</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">Insert character ch into buffer at point i.</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">Being careful not to let the buffer possibly overflow:</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">y</span><span class="plain-syntax"> = </span><span class="identifier-syntax">b</span><span class="plain-syntax">->1;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">y</span><span class="plain-syntax"> > </span><span class="identifier-syntax">b</span><span class="plain-syntax">->0) </span><span class="identifier-syntax">y</span><span class="plain-syntax"> = </span><span class="identifier-syntax">b</span><span class="plain-syntax">->0;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">Move the subsequent text along one character:</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">y</span><span class="plain-syntax">=</span><span class="identifier-syntax">y</span><span class="plain-syntax">+2 : </span><span class="identifier-syntax">y</span><span class="plain-syntax">></span><span class="identifier-syntax">i</span><span class="plain-syntax"> : </span><span class="identifier-syntax">y</span><span class="plain-syntax">--) </span><span class="identifier-syntax">b</span><span class="plain-syntax">-></span><span class="identifier-syntax">y</span><span class="plain-syntax"> = </span><span class="identifier-syntax">b</span><span class="plain-syntax">->(</span><span class="identifier-syntax">y</span><span class="plain-syntax">-1);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">b</span><span class="plain-syntax">-></span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">ch</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">And the text is now one character longer:</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">b</span><span class="plain-syntax">->1 < </span><span class="identifier-syntax">b</span><span class="plain-syntax">->0) (</span><span class="identifier-syntax">b</span><span class="plain-syntax">->1)++;</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP7" class="paragraph-anchor"></a><b>§7. Dictionary Functions. </b>Again, the dictionary structure is differently arranged on the different VMs.
|
|
This is a data structure containing, in compressed form, the text of all the
|
|
words to be recognised by tokenisation (above). In I6 for Z, a dictionary word
|
|
value is represented at run-time by its record number in the dictionary,
|
|
0, 1, 2, ..., in alphabetical order.
|
|
</p>
|
|
|
|
<p class="commentary"><span class="extract"><span class="extract-syntax">VM_InvalidDictionaryAddress(A)</span></span> tests whether <span class="extract"><span class="extract-syntax">A</span></span> is a valid record address
|
|
in the dictionary data structure.
|
|
</p>
|
|
|
|
<p class="commentary"><span class="extract"><span class="extract-syntax">VM_DictionaryAddressToNumber(A)</span></span> and <span class="extract"><span class="extract-syntax">VM_NumberToDictionaryAddress(N)</span></span>
|
|
convert between record numbers and dictionary addresses.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">VM_InvalidDictionaryAddress</span><span class="plain-syntax"> </span><span class="identifier-syntax">addr</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">UnsignedCompare</span><span class="plain-syntax">(</span><span class="identifier-syntax">addr</span><span class="plain-syntax">, </span><span class="identifier-syntax">dict_start</span><span class="plain-syntax">) < </span><span class="constant-syntax">0</span><span class="plain-syntax">) ||</span>
|
|
<span class="plain-syntax"> (</span><span class="identifier-syntax">UnsignedCompare</span><span class="plain-syntax">(</span><span class="identifier-syntax">addr</span><span class="plain-syntax">, </span><span class="identifier-syntax">dict_end</span><span class="plain-syntax">) >= </span><span class="constant-syntax">0</span><span class="plain-syntax">) ||</span>
|
|
<span class="plain-syntax"> ((</span><span class="identifier-syntax">addr</span><span class="plain-syntax"> - </span><span class="identifier-syntax">dict_start</span><span class="plain-syntax">) % </span><span class="identifier-syntax">dict_entry_size</span><span class="plain-syntax"> ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">)) </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">rfalse</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">VM_DictionaryAddressToNumber</span><span class="plain-syntax"> </span><span class="identifier-syntax">w</span><span class="plain-syntax">; </span><span class="reserved-syntax">return</span><span class="plain-syntax"> (</span><span class="identifier-syntax">w</span><span class="plain-syntax">-(</span><span class="identifier-syntax">HDR_DICTIONARY</span><span class="plain-syntax">-->0 + </span><span class="constant-syntax">7</span><span class="plain-syntax">))/9; ];</span>
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">VM_NumberToDictionaryAddress</span><span class="plain-syntax"> </span><span class="identifier-syntax">n</span><span class="plain-syntax">; </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">HDR_DICTIONARY</span><span class="plain-syntax">-->0 + </span><span class="constant-syntax">7</span><span class="plain-syntax"> + </span><span class="constant-syntax">9</span><span class="plain-syntax">*</span><span class="identifier-syntax">n</span><span class="plain-syntax">; ];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP8" class="paragraph-anchor"></a><b>§8. Command Tables. </b>The VM is also generated containing a data structure for the grammar
|
|
produced by I6's <span class="extract"><span class="extract-syntax">Verb</span></span> and <span class="extract"><span class="extract-syntax">Extend</span></span> directives: this is essentially a
|
|
list of command verbs such as DROP or PUSH, together with a list of
|
|
synonyms, and then the grammar for the subsequent commands to be
|
|
recognised by the parser.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">VM_CommandTableAddress</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> (</span><span class="identifier-syntax">HDR_STATICMEMORY</span><span class="plain-syntax">-->0)--></span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">VM_PrintCommandWords</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">da</span><span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">da</span><span class="plain-syntax"> = </span><span class="identifier-syntax">HDR_DICTIONARY</span><span class="plain-syntax">-->0;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">j</span><span class="plain-syntax">=0 : </span><span class="identifier-syntax">j</span><span class="plain-syntax"><(</span><span class="identifier-syntax">da</span><span class="plain-syntax">+5)-->0 : </span><span class="identifier-syntax">j</span><span class="plain-syntax">++)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">da</span><span class="plain-syntax">->(</span><span class="identifier-syntax">j</span><span class="plain-syntax">*9 + </span><span class="constant-syntax">14</span><span class="plain-syntax">) == </span><span class="constant-syntax">$ff</span><span class="plain-syntax">-</span><span class="identifier-syntax">i</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"'"</span><span class="plain-syntax">, (</span><span class="identifier-syntax">address</span><span class="plain-syntax">) </span><span class="identifier-syntax">VM_NumberToDictionaryAddress</span><span class="plain-syntax">(</span><span class="identifier-syntax">j</span><span class="plain-syntax">), </span><span class="string-syntax">"' "</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP9" class="paragraph-anchor"></a><b>§9. RNG. </b>No routine is needed for extracting a random number, since I6's built-in
|
|
<span class="extract"><span class="extract-syntax">random</span></span> function does that, but it's useful to abstract the process of
|
|
seeding the RNG so that it produces a repeatable sequence of "random"
|
|
numbers from here on: the necessary opcodes are different for the two VMs.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">VM_Seed_RNG</span><span class="plain-syntax"> </span><span class="identifier-syntax">n</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">n</span><span class="plain-syntax"> > </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="identifier-syntax">n</span><span class="plain-syntax"> = -</span><span class="identifier-syntax">n</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> @</span><span class="reserved-syntax">random</span><span class="plain-syntax"> </span><span class="identifier-syntax">n</span><span class="plain-syntax"> -> </span><span class="identifier-syntax">n</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP10" class="paragraph-anchor"></a><b>§10. Memory Allocation. </b>This is dynamic memory allocation: something which is never practicable in
|
|
the Z-machine, because the whole address range is already claimed, but which
|
|
is viable on recent revisions of Glulx.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">VM_AllocateMemory</span><span class="plain-syntax"> </span><span class="identifier-syntax">amount</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">VM_FreeMemory</span><span class="plain-syntax"> </span><span class="identifier-syntax">address</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP11" class="paragraph-anchor"></a><b>§11. Audiovisual Resources. </b>The Z-machine only barely supports figures and sound effects, and only in
|
|
version 6 of the Z-machine, which Inform 7 no longer supports. Sound effects
|
|
have a longer pedigree and Infocom used them on some version 5 and even some
|
|
version 3 works: really, though, from an Inform point of view we would prefer
|
|
that anyone needing figures and sounds use Glulx instead. (Inform 6 remains
|
|
available for those who really need to make audiovisual effects in these
|
|
long-gone formats.)
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">VM_Picture</span><span class="plain-syntax"> </span><span class="identifier-syntax">resource_ID</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">VM_SoundEffect</span><span class="plain-syntax"> </span><span class="identifier-syntax">resource_ID</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP12" class="paragraph-anchor"></a><b>§12. Typography. </b>Relatively few typographic effects are available on the Z-machine, so that
|
|
many of the semantic markups for text which would be distinguishable on
|
|
Glulx are indistinguishable here.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">VM_Style</span><span class="plain-syntax"> </span><span class="identifier-syntax">sty</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">switch</span><span class="plain-syntax"> (</span><span class="identifier-syntax">sty</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">NORMAL_VMSTY</span><span class="plain-syntax">, </span><span class="identifier-syntax">NOTE_VMSTY</span><span class="plain-syntax">: </span><span class="reserved-syntax">style</span><span class="plain-syntax"> </span><span class="identifier-syntax">roman</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">HEADER_VMSTY</span><span class="plain-syntax">, </span><span class="identifier-syntax">SUBHEADER_VMSTY</span><span class="plain-syntax">, </span><span class="identifier-syntax">ALERT_VMSTY</span><span class="plain-syntax">: </span><span class="reserved-syntax">style</span><span class="plain-syntax"> </span><span class="identifier-syntax">bold</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP13" class="paragraph-anchor"></a><b>§13. Character Casing. </b>The following are the equivalent of <span class="extract"><span class="extract-syntax">tolower</span></span> and <span class="extract"><span class="extract-syntax">toupper</span></span>, the traditional
|
|
C library functions for forcing letters into lower and upper case form, for
|
|
the ZSCII character set.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">VM_UpperToLowerCase</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">c</span><span class="plain-syntax"> < </span><span class="character-syntax">'A'</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">c</span><span class="plain-syntax"> <= </span><span class="character-syntax">'Z'</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax"> + </span><span class="constant-syntax">32</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">c</span><span class="plain-syntax"> < </span><span class="constant-syntax">158</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">c</span><span class="plain-syntax"> <= </span><span class="constant-syntax">160</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax"> - </span><span class="constant-syntax">3</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">c</span><span class="plain-syntax"> < </span><span class="constant-syntax">167</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">c</span><span class="plain-syntax"> <= </span><span class="constant-syntax">168</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax"> - </span><span class="constant-syntax">3</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">c</span><span class="plain-syntax"> < </span><span class="constant-syntax">175</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">c</span><span class="plain-syntax"> <= </span><span class="constant-syntax">180</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax"> - </span><span class="constant-syntax">6</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">c</span><span class="plain-syntax"> < </span><span class="constant-syntax">186</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">c</span><span class="plain-syntax"> <= </span><span class="constant-syntax">190</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax"> - </span><span class="constant-syntax">5</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">c</span><span class="plain-syntax"> < </span><span class="constant-syntax">196</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">c</span><span class="plain-syntax"> <= </span><span class="constant-syntax">200</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax"> - </span><span class="constant-syntax">5</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">c</span><span class="plain-syntax"> == </span><span class="constant-syntax">202</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax"> - </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">c</span><span class="plain-syntax"> == </span><span class="constant-syntax">204</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax"> - </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">c</span><span class="plain-syntax"> < </span><span class="constant-syntax">208</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">c</span><span class="plain-syntax"> <= </span><span class="constant-syntax">210</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax"> - </span><span class="constant-syntax">3</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">c</span><span class="plain-syntax"> == </span><span class="constant-syntax">212</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax"> - </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">c</span><span class="plain-syntax"> == </span><span class="constant-syntax">214</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax"> - </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">c</span><span class="plain-syntax"> == </span><span class="constant-syntax">217</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax"> - </span><span class="constant-syntax">2</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">c</span><span class="plain-syntax"> == </span><span class="constant-syntax">218</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax"> - </span><span class="constant-syntax">2</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">c</span><span class="plain-syntax"> == </span><span class="constant-syntax">221</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax"> - </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">VM_LowerToUpperCase</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">c</span><span class="plain-syntax"> < </span><span class="character-syntax">'a'</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">c</span><span class="plain-syntax"> <= </span><span class="character-syntax">'z'</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax"> - </span><span class="constant-syntax">32</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">c</span><span class="plain-syntax"> < </span><span class="constant-syntax">155</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">c</span><span class="plain-syntax"> <= </span><span class="constant-syntax">157</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax"> + </span><span class="constant-syntax">3</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">c</span><span class="plain-syntax"> < </span><span class="constant-syntax">164</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">c</span><span class="plain-syntax"> <= </span><span class="constant-syntax">165</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax"> + </span><span class="constant-syntax">3</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">c</span><span class="plain-syntax"> < </span><span class="constant-syntax">169</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">c</span><span class="plain-syntax"> <= </span><span class="constant-syntax">174</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax"> + </span><span class="constant-syntax">6</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">c</span><span class="plain-syntax"> < </span><span class="constant-syntax">181</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">c</span><span class="plain-syntax"> <= </span><span class="constant-syntax">185</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax"> + </span><span class="constant-syntax">5</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">c</span><span class="plain-syntax"> < </span><span class="constant-syntax">191</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">c</span><span class="plain-syntax"> <= </span><span class="constant-syntax">195</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax"> + </span><span class="constant-syntax">5</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">c</span><span class="plain-syntax"> == </span><span class="constant-syntax">201</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax"> + </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">c</span><span class="plain-syntax"> == </span><span class="constant-syntax">203</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax"> + </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">c</span><span class="plain-syntax"> < </span><span class="constant-syntax">205</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">c</span><span class="plain-syntax"> <= </span><span class="constant-syntax">207</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax"> + </span><span class="constant-syntax">3</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">c</span><span class="plain-syntax"> == </span><span class="constant-syntax">211</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax"> + </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">c</span><span class="plain-syntax"> == </span><span class="constant-syntax">213</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax"> + </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">c</span><span class="plain-syntax"> == </span><span class="constant-syntax">215</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax"> + </span><span class="constant-syntax">2</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">c</span><span class="plain-syntax"> == </span><span class="constant-syntax">216</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax"> + </span><span class="constant-syntax">2</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">c</span><span class="plain-syntax"> == </span><span class="constant-syntax">220</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax"> + </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP14" class="paragraph-anchor"></a><b>§14. The Screen. </b>Our generic screen model is that the screen is made up of windows: we tend
|
|
to refer only to two of these, the main window and the status line, but
|
|
others may also exist from time to time. Windows have unique ID numbers:
|
|
the special window ID \(-1\) means "all windows" or "the entire screen",
|
|
which usually amounts to the same thing.
|
|
</p>
|
|
|
|
<p class="commentary">Screen height and width are measured in characters, with respect to the
|
|
fixed-pitch font used for the status line. The main window normally contains
|
|
variable-pitch text which may even have been kerned, and character dimensions
|
|
make little sense there.
|
|
</p>
|
|
|
|
<p class="commentary">Clearing all windows (<span class="extract"><span class="extract-syntax">WIN_ALL</span></span> here) has the side-effect of collapsing the
|
|
status line, so we need to ensure that <span class="extract"><span class="extract-syntax">statuswin_cursize</span></span> is reduced to 0,
|
|
in order to keep it accurate.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">VM_ClearScreen</span><span class="plain-syntax"> </span><span class="identifier-syntax">window</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">switch</span><span class="plain-syntax"> (</span><span class="identifier-syntax">window</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">WIN_ALL</span><span class="plain-syntax">: @</span><span class="identifier-syntax">erase_window</span><span class="plain-syntax"> -1; </span><span class="identifier-syntax">statuswin_cursize</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">WIN_STATUS</span><span class="plain-syntax">: @</span><span class="identifier-syntax">erase_window</span><span class="plain-syntax"> </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">WIN_MAIN</span><span class="plain-syntax">: @</span><span class="identifier-syntax">erase_window</span><span class="plain-syntax"> </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax">];</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">VM_ScreenWidth</span><span class="plain-syntax"> </span><span class="identifier-syntax">width</span><span class="plain-syntax"> </span><span class="identifier-syntax">charw</span><span class="plain-syntax">; </span><span class="reserved-syntax">return</span><span class="plain-syntax"> (</span><span class="identifier-syntax">HDR_SCREENWCHARS</span><span class="plain-syntax">->0); ];</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">VM_ScreenHeight</span><span class="plain-syntax">; </span><span class="reserved-syntax">return</span><span class="plain-syntax"> (</span><span class="identifier-syntax">HDR_SCREENHLINES</span><span class="plain-syntax">->0); ];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP15" class="paragraph-anchor"></a><b>§15. Window Colours. </b>Each window can have its own foreground and background colours.
|
|
</p>
|
|
|
|
<p class="commentary">The colour of individual letters or words of type is not controllable in
|
|
Glulx, to the frustration of many, and so the template layer of I7 has no
|
|
framework for handling this (even though it is controllable on the Z-machine,
|
|
which is greatly superior in this respect).
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">VM_SetWindowColours</span><span class="plain-syntax"> </span><span class="identifier-syntax">f</span><span class="plain-syntax"> </span><span class="identifier-syntax">b</span><span class="plain-syntax"> </span><span class="identifier-syntax">window</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">clr_on</span><span class="plain-syntax"> && </span><span class="identifier-syntax">f</span><span class="plain-syntax"> && </span><span class="identifier-syntax">b</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">window</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) { </span><span class="comment-syntax">if setting both together, set reverse</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">clr_fgstatus</span><span class="plain-syntax"> = </span><span class="identifier-syntax">b</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">clr_bgstatus</span><span class="plain-syntax"> = </span><span class="identifier-syntax">f</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">window</span><span class="plain-syntax"> == </span><span class="constant-syntax">1</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">clr_fgstatus</span><span class="plain-syntax"> = </span><span class="identifier-syntax">f</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">clr_bgstatus</span><span class="plain-syntax"> = </span><span class="identifier-syntax">b</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">window</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="constant-syntax">2</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">clr_fg</span><span class="plain-syntax"> = </span><span class="identifier-syntax">f</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">clr_bg</span><span class="plain-syntax"> = </span><span class="identifier-syntax">b</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">statuswin_current</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">set_colour</span><span class="plain-syntax"> </span><span class="identifier-syntax">clr_fgstatus</span><span class="plain-syntax"> </span><span class="identifier-syntax">clr_bgstatus</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">set_colour</span><span class="plain-syntax"> </span><span class="identifier-syntax">clr_fg</span><span class="plain-syntax"> </span><span class="identifier-syntax">clr_bg</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax">];</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">VM_RestoreWindowColours</span><span class="plain-syntax">; </span><span class="comment-syntax">compare I6 library patch L61007</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">clr_on</span><span class="plain-syntax">) { </span><span class="comment-syntax">check colour has been used</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">VM_SetWindowColours</span><span class="plain-syntax">(</span><span class="identifier-syntax">clr_fg</span><span class="plain-syntax">, </span><span class="identifier-syntax">clr_bg</span><span class="plain-syntax">, </span><span class="constant-syntax">2</span><span class="plain-syntax">); </span><span class="comment-syntax">make sure both sets of variables are restored</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">VM_SetWindowColours</span><span class="plain-syntax">(</span><span class="identifier-syntax">clr_fgstatus</span><span class="plain-syntax">, </span><span class="identifier-syntax">clr_bgstatus</span><span class="plain-syntax">, </span><span class="constant-syntax">1</span><span class="plain-syntax">, </span><span class="reserved-syntax">true</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">VM_ClearScreen</span><span class="plain-syntax">();</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP16" class="paragraph-anchor"></a><b>§16. Main Window. </b>The part of the screen on which commands and responses are printed, which
|
|
ordinarily occupies almost all of the screen area.
|
|
</p>
|
|
|
|
<p class="commentary"><span class="extract"><span class="extract-syntax">VM_MainWindow()</span></span> switches printing back from another window, usually the
|
|
status line, to the main window. Note that the Z-machine implementation
|
|
emulates the Glulx model of window rather than text colours.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">VM_MainWindow</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">statuswin_current</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">clr_on</span><span class="plain-syntax"> && </span><span class="identifier-syntax">clr_bgstatus</span><span class="plain-syntax"> > </span><span class="constant-syntax">1</span><span class="plain-syntax">) @</span><span class="identifier-syntax">set_colour</span><span class="plain-syntax"> </span><span class="identifier-syntax">clr_fg</span><span class="plain-syntax"> </span><span class="identifier-syntax">clr_bg</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="reserved-syntax">style</span><span class="plain-syntax"> </span><span class="identifier-syntax">roman</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">set_window</span><span class="plain-syntax"> </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">statuswin_current</span><span class="plain-syntax"> = </span><span class="reserved-syntax">false</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP17" class="paragraph-anchor"></a><b>§17. Status Line. </b>Despite the name, the status line need not be a single line at the top of
|
|
the screen: that's only the conventional default arrangement. It can expand
|
|
to become the equivalent of an old-fashioned VT220 terminal, with menus
|
|
and grids and mazes displayed lovingly in character graphics, or it can
|
|
close up to invisibility.
|
|
</p>
|
|
|
|
<p class="commentary"><span class="extract"><span class="extract-syntax">VM_StatusLineHeight(n)</span></span> sets the status line to have a height of <span class="extract"><span class="extract-syntax">n</span></span> lines
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of type. (The width of the status line is always the width of the whole
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screen, and the position is always at the top, so the height is the only
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controllable aspect.) The \(n=0\) case makes the status line disappear.
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</p>
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<p class="commentary"><span class="extract"><span class="extract-syntax">VM_MoveCursorInStatusLine(x, y)</span></span> switches printing to the status line,
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|
positioning the "cursor" — the position at which printing will begin —
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at the given character grid position \((x, y)\). Line 1 represents the top
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|
line; line 2 is underneath, and so on; columns are similarly numbered from
|
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1 at the left.
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</p>
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<pre class="displayed-code all-displayed-code code-font">
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|
<span class="plain-syntax">[ </span><span class="identifier-syntax">VM_MoveCursorInStatusLine</span><span class="plain-syntax"> </span><span class="identifier-syntax">line</span><span class="plain-syntax"> </span><span class="identifier-syntax">column</span><span class="plain-syntax">; </span><span class="comment-syntax">1-based position on text grid</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (~~</span><span class="identifier-syntax">statuswin_current</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> @</span><span class="identifier-syntax">set_window</span><span class="plain-syntax"> </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
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|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">clr_on</span><span class="plain-syntax"> && </span><span class="identifier-syntax">clr_bgstatus</span><span class="plain-syntax"> > </span><span class="constant-syntax">1</span><span class="plain-syntax">) @</span><span class="identifier-syntax">set_colour</span><span class="plain-syntax"> </span><span class="identifier-syntax">clr_fgstatus</span><span class="plain-syntax"> </span><span class="identifier-syntax">clr_bgstatus</span><span class="plain-syntax">;</span>
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|
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="reserved-syntax">style</span><span class="plain-syntax"> </span><span class="identifier-syntax">reverse</span><span class="plain-syntax">;</span>
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|
<span class="plain-syntax"> }</span>
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|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">line</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">line</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">column</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
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|
<span class="plain-syntax"> }</span>
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|
<span class="plain-syntax"> @</span><span class="identifier-syntax">set_cursor</span><span class="plain-syntax"> </span><span class="identifier-syntax">line</span><span class="plain-syntax"> </span><span class="identifier-syntax">column</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">statuswin_current</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
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|
<span class="plain-syntax">];</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">VM_StatusLineHeight</span><span class="plain-syntax"> </span><span class="identifier-syntax">height</span><span class="plain-syntax"> </span><span class="identifier-syntax">wx</span><span class="plain-syntax"> </span><span class="identifier-syntax">wy</span><span class="plain-syntax"> </span><span class="identifier-syntax">x</span><span class="plain-syntax"> </span><span class="identifier-syntax">y</span><span class="plain-syntax"> </span><span class="identifier-syntax">charh</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">statuswin_cursize</span><span class="plain-syntax"> ~= </span><span class="identifier-syntax">height</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">split_window</span><span class="plain-syntax"> </span><span class="identifier-syntax">height</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">statuswin_cursize</span><span class="plain-syntax"> = </span><span class="identifier-syntax">height</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP18" class="paragraph-anchor"></a><b>§18. Quotation Boxes. </b>No routine is needed to produce quotation boxes: the I6 <span class="extract"><span class="extract-syntax">box</span></span> statement
|
|
generates the necessary Z-machine opcodes all by itself.
|
|
</p>
|
|
|
|
<p class="commentary firstcommentary"><a id="SP19" class="paragraph-anchor"></a><b>§19. Undo. </b>These simply wrap the relevant opcodes.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">VM_Undo</span><span class="plain-syntax"> </span><span class="identifier-syntax">result_code</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">restore_undo</span><span class="plain-syntax"> </span><span class="identifier-syntax">result_code</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">result_code</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">VM_Save_Undo</span><span class="plain-syntax"> </span><span class="identifier-syntax">result_code</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">save_undo</span><span class="plain-syntax"> </span><span class="identifier-syntax">result_code</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">result_code</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP20" class="paragraph-anchor"></a><b>§20. Veneer. </b></p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">Unsigned__Compare</span><span class="plain-syntax"> </span><span class="identifier-syntax">x</span><span class="plain-syntax"> </span><span class="identifier-syntax">y</span><span class="plain-syntax"> </span><span class="identifier-syntax">u</span><span class="plain-syntax"> </span><span class="identifier-syntax">v</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">je</span><span class="plain-syntax"> </span><span class="identifier-syntax">x</span><span class="plain-syntax"> </span><span class="identifier-syntax">y</span><span class="plain-syntax"> ?</span><span class="reserved-syntax">rfalse</span><span class="plain-syntax">; </span><span class="comment-syntax">i.e., return 0</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">jl</span><span class="plain-syntax"> </span><span class="identifier-syntax">x</span><span class="plain-syntax"> </span><span class="constant-syntax">0</span><span class="plain-syntax"> ?</span><span class="identifier-syntax">XNegative</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">So here x >= 0 and x ~= y</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">jl</span><span class="plain-syntax"> </span><span class="identifier-syntax">y</span><span class="plain-syntax"> </span><span class="constant-syntax">0</span><span class="plain-syntax"> ?</span><span class="identifier-syntax">XPosYNeg</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">Here x >=0, y >= 0, x ~= y</span>
|
|
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">jg</span><span class="plain-syntax"> </span><span class="identifier-syntax">x</span><span class="plain-syntax"> </span><span class="identifier-syntax">y</span><span class="plain-syntax"> ?</span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">; </span><span class="comment-syntax">i.e., return 1</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">ret</span><span class="plain-syntax"> -1;</span>
|
|
|
|
<span class="plain-syntax"> .</span><span class="identifier-syntax">XPosYNeg</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">Here x >= 0, y < 0, x ~= y</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">ret</span><span class="plain-syntax"> -1;</span>
|
|
|
|
<span class="plain-syntax"> .</span><span class="identifier-syntax">XNegative</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">jl</span><span class="plain-syntax"> </span><span class="identifier-syntax">y</span><span class="plain-syntax"> </span><span class="constant-syntax">0</span><span class="plain-syntax"> ?~</span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">; </span><span class="comment-syntax">if x < 0, y >= 0, return 1</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">Here x < 0, y < 0, x ~= y</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">jg</span><span class="plain-syntax"> </span><span class="identifier-syntax">x</span><span class="plain-syntax"> </span><span class="identifier-syntax">y</span><span class="plain-syntax"> ?</span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">ret</span><span class="plain-syntax"> -1;</span>
|
|
<span class="plain-syntax">];</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">RT__ChLDW</span><span class="plain-syntax"> </span><span class="identifier-syntax">base</span><span class="plain-syntax"> </span><span class="identifier-syntax">offset</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">loadw</span><span class="plain-syntax"> </span><span class="identifier-syntax">base</span><span class="plain-syntax"> </span><span class="identifier-syntax">offset</span><span class="plain-syntax"> -> </span><span class="identifier-syntax">sp</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">ret</span><span class="plain-syntax"> </span><span class="identifier-syntax">sp</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP21" class="paragraph-anchor"></a><b>§21. End Z-only matter. </b></p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">#</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">TARGET_ZCODE</span>
|
|
</pre>
|
|
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