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inform7/inform6/Tests/Assistants/dumb-frotz/hotkey.c
2019-02-05 00:44:07 +00:00

243 lines
4.1 KiB
C

/*
* hotkey.c
*
* Hot key functions
*
*/
#include "frotz.h"
extern int restore_undo (void);
extern int read_number (void);
extern bool read_yes_or_no (const char *);
extern void replay_open (void);
extern void replay_close (void);
extern void record_open (void);
extern void record_close (void);
extern void seed_random (int);
/*
* hot_key_debugging
*
* ...allows user to toggle cheating options on/off.
*
*/
static bool hot_key_debugging (void)
{
print_string ("Debugging options\n");
option_attribute_assignment = read_yes_or_no ("Watch attribute assignment");
option_attribute_testing = read_yes_or_no ("Watch attribute testing");
option_object_movement = read_yes_or_no ("Watch object movement");
option_object_locating = read_yes_or_no ("Watch object locating");
return FALSE;
}/* hot_key_debugging */
/*
* hot_key_help
*
* ...displays a list of all hot keys.
*
*/
static bool hot_key_help (void) {
print_string ("Help\n");
print_string (
"\n"
"Alt-D debugging options\n"
"Alt-H help\n"
"Alt-N new game\n"
"Alt-P playback on\n"
"Alt-R recording on/off\n"
"Alt-S seed random numbers\n"
"Alt-U undo one turn\n"
"Alt-X exit game\n");
return FALSE;
}/* hot_key_help */
/*
* hot_key_playback
*
* ...allows user to turn playback on.
*
*/
static bool hot_key_playback (void)
{
print_string ("Playback on\n");
if (!istream_replay)
replay_open ();
return FALSE;
}/* hot_key_playback */
/*
* hot_key_recording
*
* ...allows user to turn recording on/off.
*
*/
static bool hot_key_recording (void)
{
if (istream_replay) {
print_string ("Playback off\n");
replay_close ();
} else if (ostream_record) {
print_string ("Recording off\n");
record_close ();
} else {
print_string ("Recording on\n");
record_open ();
}
return FALSE;
}/* hot_key_recording */
/*
* hot_key_seed
*
* ...allows user to seed the random number seed.
*
*/
static bool hot_key_seed (void)
{
print_string ("Seed random numbers\n");
print_string ("Enter seed value (or return to randomize): ");
seed_random (read_number ());
return FALSE;
}/* hot_key_seed */
/*
* hot_key_undo
*
* ...allows user to undo the previous turn.
*
*/
static bool hot_key_undo (void)
{
print_string ("Undo one turn\n");
if (restore_undo ()) {
if (h_version >= V5) { /* for V5+ games we must */
store (2); /* store 2 (for success) */
return TRUE; /* and abort the input */
}
if (h_version <= V3) { /* for V3- games we must */
z_show_status (); /* draw the status line */
return FALSE; /* and continue input */
}
} else print_string ("No more undo information available.\n");
return FALSE;
}/* hot_key_undo */
/*
* hot_key_restart
*
* ...allows user to start a new game.
*
*/
static bool hot_key_restart (void)
{
print_string ("New game\n");
if (read_yes_or_no ("Do you wish to restart")) {
z_restart ();
return TRUE;
} else return FALSE;
}/* hot_key_restart */
/*
* hot_key_quit
*
* ...allows user to exit the game.
*
*/
static bool hot_key_quit (void)
{
print_string ("Exit game\n");
if (read_yes_or_no ("Do you wish to quit")) {
z_quit ();
return TRUE;
} else return FALSE;
}/* hot_key_quit */
/*
* handle_hot_key
*
* Perform the action associated with a so-called hot key. Return
* true to abort the current input action.
*
*/
bool handle_hot_key (zchar key)
{
if (cwin == 0) {
bool aborting;
print_string ("\nHot key -- ");
switch (key) {
case ZC_HKEY_RECORD: aborting = hot_key_recording (); break;
case ZC_HKEY_PLAYBACK: aborting = hot_key_playback (); break;
case ZC_HKEY_SEED: aborting = hot_key_seed (); break;
case ZC_HKEY_UNDO: aborting = hot_key_undo (); break;
case ZC_HKEY_RESTART: aborting = hot_key_restart (); break;
case ZC_HKEY_QUIT: aborting = hot_key_quit (); break;
case ZC_HKEY_DEBUG: aborting = hot_key_debugging (); break;
case ZC_HKEY_HELP: aborting = hot_key_help (); break;
}
if (aborting)
return TRUE;
print_string ("\nContinue input...\n");
}
return FALSE;
}/* handle_hot_key */