mirror of
https://github.com/ganelson/inform.git
synced 2024-07-16 22:14:23 +03:00
204 lines
24 KiB
HTML
204 lines
24 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
|
<html>
|
|
<head>
|
|
<title>Capabilities Template</title>
|
|
<link href="../docs-assets/Breadcrumbs.css" rel="stylesheet" rev="stylesheet" type="text/css">
|
|
<meta name="viewport" content="width=device-width initial-scale=1">
|
|
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
|
<meta http-equiv="Content-Language" content="en-gb">
|
|
|
|
<link href="../docs-assets/Contents.css" rel="stylesheet" rev="stylesheet" type="text/css">
|
|
<link href="../docs-assets/Progress.css" rel="stylesheet" rev="stylesheet" type="text/css">
|
|
<link href="../docs-assets/Navigation.css" rel="stylesheet" rev="stylesheet" type="text/css">
|
|
<link href="../docs-assets/Fonts.css" rel="stylesheet" rev="stylesheet" type="text/css">
|
|
<link href="../docs-assets/Base.css" rel="stylesheet" rev="stylesheet" type="text/css">
|
|
<link href="../docs-assets/Colours.css" rel="stylesheet" rev="stylesheet" type="text/css">
|
|
|
|
</head>
|
|
<body class="commentary-font">
|
|
<nav role="navigation">
|
|
<h1><a href="../index.html">
|
|
<img src="../docs-assets/Inform.png" height=72">
|
|
</a></h1>
|
|
<ul><li><a href="../index.html">home</a></li>
|
|
</ul><h2>Compiler</h2><ul>
|
|
<li><a href="../structure.html">structure</a></li>
|
|
<li><a href="../inbuildn.html">inbuild</a></li>
|
|
<li><a href="../inform7n.html">inform7</a></li>
|
|
<li><a href="../intern.html">inter</a></li>
|
|
<li><a href="../services.html">services</a></li>
|
|
<li><a href="../secrets.html">secrets</a></li>
|
|
</ul><h2>Other Tools</h2><ul>
|
|
<li><a href="../inblorbn.html">inblorb</a></li>
|
|
<li><a href="../indocn.html">indoc</a></li>
|
|
<li><a href="../inform6.html">inform6</a></li>
|
|
<li><a href="../inpolicyn.html">inpolicy</a></li>
|
|
<li><a href="../inrtpsn.html">inrtps</a></li>
|
|
</ul><h2>Resources</h2><ul>
|
|
<li><a href="../extensions.html">extensions</a></li>
|
|
<li><a href="../kits.html">kits</a></li>
|
|
</ul><h2>Repository</h2><ul>
|
|
<li><a href="https://github.com/ganelson/inform"><img src="../docs-assets/github.png" height=18> github</a></li>
|
|
</ul><h2>Related Projects</h2><ul>
|
|
<li><a href="../../../inweb/index.html">inweb</a></li>
|
|
<li><a href="../../../intest/index.html">intest</a></li>
|
|
|
|
</ul>
|
|
</nav>
|
|
<main role="main">
|
|
<!--Weave of 'Capabilities Template' generated by Inweb-->
|
|
<div class="breadcrumbs">
|
|
<ul class="crumbs"><li><a href="../index.html">Home</a></li><li><a href="../extensions.html">Kits</a></li><li><a href="index.html">Architecture32Kit</a></li><li><b>Capabilities Template</b></li></ul></div>
|
|
<p class="purpose">Miscellaneous capabilities of the 16-bit architecture.</p>
|
|
|
|
<ul class="toc"><li><a href="S-cpb.html#SP1">§1. Summary</a></li><li><a href="S-cpb.html#SP2">§2. Header layout</a></li><li><a href="S-cpb.html#SP3">§3. Release Number</a></li><li><a href="S-cpb.html#SP4">§4. Random Number Generator</a></li><li><a href="S-cpb.html#SP5">§5. Memory Allocation</a></li><li><a href="S-cpb.html#SP6">§6. Memcpy</a></li><li><a href="S-cpb.html#SP8">§8. Audiovisual Resources</a></li><li><a href="S-cpb.html#SP9">§9. Typography</a></li></ul><hr class="tocbar">
|
|
|
|
<p class="commentary firstcommentary"><a id="SP1" class="paragraph-anchor"></a><b>§1. Summary. </b>The 32-bit architecture is currently the default targeted by Inform, and is
|
|
used both for programs compiled via Inform 6 to the Glulx virtual machine, and
|
|
also for programs compiled via C.
|
|
</p>
|
|
|
|
<p class="commentary firstcommentary"><a id="SP2" class="paragraph-anchor"></a><b>§2. Header layout. </b>The VM is expected to contain certain special constants and variables at fixed
|
|
position in its "header"; the addresses of these are given below.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="reserved-syntax">Constant</span><span class="plain-syntax"> </span><span class="identifier-syntax">HDR_MAGICNUMBER</span><span class="plain-syntax"> = </span><span class="constant-syntax">$00</span><span class="plain-syntax">; </span><span class="comment-syntax">long word</span>
|
|
<span class="reserved-syntax">Constant</span><span class="plain-syntax"> </span><span class="identifier-syntax">HDR_GLULXVERSION</span><span class="plain-syntax"> = </span><span class="constant-syntax">$04</span><span class="plain-syntax">; </span><span class="comment-syntax">long word</span>
|
|
<span class="reserved-syntax">Constant</span><span class="plain-syntax"> </span><span class="identifier-syntax">HDR_RAMSTART</span><span class="plain-syntax"> = </span><span class="constant-syntax">$08</span><span class="plain-syntax">; </span><span class="comment-syntax">long word</span>
|
|
<span class="reserved-syntax">Constant</span><span class="plain-syntax"> </span><span class="identifier-syntax">HDR_EXTSTART</span><span class="plain-syntax"> = </span><span class="constant-syntax">$0C</span><span class="plain-syntax">; </span><span class="comment-syntax">long word</span>
|
|
<span class="reserved-syntax">Constant</span><span class="plain-syntax"> </span><span class="identifier-syntax">HDR_ENDMEM</span><span class="plain-syntax"> = </span><span class="constant-syntax">$10</span><span class="plain-syntax">; </span><span class="comment-syntax">long word</span>
|
|
<span class="reserved-syntax">Constant</span><span class="plain-syntax"> </span><span class="identifier-syntax">HDR_STACKSIZE</span><span class="plain-syntax"> = </span><span class="constant-syntax">$14</span><span class="plain-syntax">; </span><span class="comment-syntax">long word</span>
|
|
<span class="reserved-syntax">Constant</span><span class="plain-syntax"> </span><span class="identifier-syntax">HDR_STARTFUNC</span><span class="plain-syntax"> = </span><span class="constant-syntax">$18</span><span class="plain-syntax">; </span><span class="comment-syntax">long word</span>
|
|
<span class="reserved-syntax">Constant</span><span class="plain-syntax"> </span><span class="identifier-syntax">HDR_DECODINGTBL</span><span class="plain-syntax"> = </span><span class="constant-syntax">$1C</span><span class="plain-syntax">; </span><span class="comment-syntax">long word</span>
|
|
<span class="reserved-syntax">Constant</span><span class="plain-syntax"> </span><span class="identifier-syntax">HDR_CHECKSUM</span><span class="plain-syntax"> = </span><span class="constant-syntax">$20</span><span class="plain-syntax">; </span><span class="comment-syntax">long word</span>
|
|
<span class="reserved-syntax">Constant</span><span class="plain-syntax"> </span><span class="identifier-syntax">ROM_INFO</span><span class="plain-syntax"> = </span><span class="constant-syntax">$24</span><span class="plain-syntax">; </span><span class="comment-syntax">four ASCII characters</span>
|
|
<span class="reserved-syntax">Constant</span><span class="plain-syntax"> </span><span class="identifier-syntax">ROM_MEMORYLAYOUT</span><span class="plain-syntax"> = </span><span class="constant-syntax">$28</span><span class="plain-syntax">; </span><span class="comment-syntax">long word</span>
|
|
<span class="reserved-syntax">Constant</span><span class="plain-syntax"> </span><span class="identifier-syntax">ROM_INFORMVERSION</span><span class="plain-syntax"> = </span><span class="constant-syntax">$2C</span><span class="plain-syntax">; </span><span class="comment-syntax">four ASCII characters</span>
|
|
<span class="reserved-syntax">Constant</span><span class="plain-syntax"> </span><span class="identifier-syntax">ROM_COMPVERSION</span><span class="plain-syntax"> = </span><span class="constant-syntax">$30</span><span class="plain-syntax">; </span><span class="comment-syntax">four ASCII characters</span>
|
|
<span class="reserved-syntax">Constant</span><span class="plain-syntax"> </span><span class="identifier-syntax">ROM_GAMERELEASE</span><span class="plain-syntax"> = </span><span class="constant-syntax">$34</span><span class="plain-syntax">; </span><span class="comment-syntax">short word</span>
|
|
<span class="reserved-syntax">Constant</span><span class="plain-syntax"> </span><span class="identifier-syntax">ROM_GAMESERIAL</span><span class="plain-syntax"> = </span><span class="constant-syntax">$36</span><span class="plain-syntax">; </span><span class="comment-syntax">six ASCII characters</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP3" class="paragraph-anchor"></a><b>§3. Release Number. </b>Our programs will have both a release number and a serial code, which are
|
|
in each case stored in the header memory of the virtual machine.
|
|
</p>
|
|
|
|
<p class="commentary"><span class="extract"><span class="extract-syntax">VM_Describe_Release()</span></span> has been removed and replaced with functions returning
|
|
the release number, a non-negative integer, and the serial code, a byte array
|
|
expected to be 6 digit characters wide.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">VM_ReleaseNumber</span><span class="plain-syntax"> </span><span class="identifier-syntax">r</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">aloads</span><span class="plain-syntax"> </span><span class="identifier-syntax">ROM_GAMERELEASE</span><span class="plain-syntax"> </span><span class="constant-syntax">0</span><span class="plain-syntax"> </span><span class="identifier-syntax">r</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">r</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">VM_SerialNumber</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">ROM_GAMESERIAL</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP4" class="paragraph-anchor"></a><b>§4. Random Number Generator. </b>No routine is needed for extracting a random number, since I6's built-in
|
|
<span class="extract"><span class="extract-syntax">random</span></span> function does that, but it's useful to abstract the process of
|
|
seeding the RNG so that it produces a repeatable sequence of "random"
|
|
numbers from here on: the necessary opcodes are different for the two VMs.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">VM_Seed_RNG</span><span class="plain-syntax"> </span><span class="identifier-syntax">n</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">setrandom</span><span class="plain-syntax"> </span><span class="identifier-syntax">n</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP5" class="paragraph-anchor"></a><b>§5. Memory Allocation. </b>This is dynamic memory allocation: something which is never practicable in
|
|
the Z-machine, because the whole address range is already claimed, but which
|
|
is viable on recent revisions of Glulx.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">VM_AllocateMemory</span><span class="plain-syntax"> </span><span class="identifier-syntax">amount</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">gestalt</span><span class="plain-syntax"> </span><span class="constant-syntax">7</span><span class="plain-syntax"> </span><span class="constant-syntax">0</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">malloc</span><span class="plain-syntax"> </span><span class="identifier-syntax">amount</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">VM_FreeMemory</span><span class="plain-syntax"> </span><span class="identifier-syntax">address</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">gestalt</span><span class="plain-syntax"> </span><span class="constant-syntax">7</span><span class="plain-syntax"> </span><span class="constant-syntax">0</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">mfree</span><span class="plain-syntax"> </span><span class="identifier-syntax">address</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP6" class="paragraph-anchor"></a><b>§6. Memcpy. </b>This is equivalent to C's memcpy function, in good ways and bad.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">Memcpy</span><span class="plain-syntax"> </span><span class="identifier-syntax">to_addr</span><span class="plain-syntax"> </span><span class="identifier-syntax">from_addr</span><span class="plain-syntax"> </span><span class="identifier-syntax">size</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">mcopy</span><span class="plain-syntax"> </span><span class="identifier-syntax">size</span><span class="plain-syntax"> </span><span class="identifier-syntax">from_addr</span><span class="plain-syntax"> </span><span class="identifier-syntax">to_addr</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP7" class="paragraph-anchor"></a><b>§7. </b>And this can be used to copy exactly <span class="extract"><span class="extract-syntax">words</span></span> words from one word array to
|
|
another:
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">VM_CopyWords</span><span class="plain-syntax"> </span><span class="identifier-syntax">words</span><span class="plain-syntax"> </span><span class="identifier-syntax">from</span><span class="plain-syntax"> </span><span class="reserved-syntax">to</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=0: </span><span class="identifier-syntax">i</span><span class="plain-syntax"><</span><span class="identifier-syntax">words</span><span class="plain-syntax">: </span><span class="identifier-syntax">i</span><span class="plain-syntax">++)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">to</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">from</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP8" class="paragraph-anchor"></a><b>§8. Audiovisual Resources. </b>The Z-machine only barely supports figures and sound effects, so Glulx is
|
|
the preferred VM to choose if they are wanted. Properly speaking, it's not
|
|
Glulx which supports these, but its I/O layer Glk, and implementations
|
|
of Glk are free to support them or not as they please: "cheapglk", a
|
|
dumb terminal version, does not, for instance. We therefore have to
|
|
investigate the "gestalt" to find out.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">VM_Picture</span><span class="plain-syntax"> </span><span class="identifier-syntax">resource_ID</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">glk_gestalt</span><span class="plain-syntax">(</span><span class="identifier-syntax">gestalt_Graphics</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">)) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">glk_image_draw</span><span class="plain-syntax">(</span><span class="identifier-syntax">gg_mainwin</span><span class="plain-syntax">, </span><span class="identifier-syntax">resource_ID</span><span class="plain-syntax">, </span><span class="identifier-syntax">imagealign_InlineCenter</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> } </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"[Picture number "</span><span class="plain-syntax">, </span><span class="identifier-syntax">resource_ID</span><span class="plain-syntax">, </span><span class="string-syntax">" here.]^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax">];</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">VM_SoundEffect</span><span class="plain-syntax"> </span><span class="identifier-syntax">resource_ID</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">glk_gestalt</span><span class="plain-syntax">(</span><span class="identifier-syntax">gestalt_Sound</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">)) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">glk_schannel_play</span><span class="plain-syntax">(</span><span class="identifier-syntax">gg_foregroundchan</span><span class="plain-syntax">, </span><span class="identifier-syntax">resource_ID</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> } </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"[Sound effect number "</span><span class="plain-syntax">, </span><span class="identifier-syntax">resource_ID</span><span class="plain-syntax">, </span><span class="string-syntax">" here.]^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP9" class="paragraph-anchor"></a><b>§9. Typography. </b>Glk makes an attempt to present typographic styles as being a matter of
|
|
semantic markup rather than controlling the actual appearance of text:
|
|
the idea is that the story file should want to print something in a
|
|
heading kind of way, and then the interpreter — guided by the player's
|
|
reading preferences — might set that in bold, or larger type, or red ink,
|
|
or any combination of the three, or with other effects entirely. (This is
|
|
not the place to discuss whether that was a wise decision for Glk to take.)
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">VM_Style</span><span class="plain-syntax"> </span><span class="identifier-syntax">sty</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">switch</span><span class="plain-syntax"> (</span><span class="identifier-syntax">sty</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">NORMAL_VMSTY</span><span class="plain-syntax">: </span><span class="identifier-syntax">glk_set_style</span><span class="plain-syntax">(</span><span class="identifier-syntax">style_Normal</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">HEADER_VMSTY</span><span class="plain-syntax">: </span><span class="identifier-syntax">glk_set_style</span><span class="plain-syntax">(</span><span class="identifier-syntax">style_Header</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">SUBHEADER_VMSTY</span><span class="plain-syntax">: </span><span class="identifier-syntax">glk_set_style</span><span class="plain-syntax">(</span><span class="identifier-syntax">style_Subheader</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">NOTE_VMSTY</span><span class="plain-syntax">: </span><span class="identifier-syntax">glk_set_style</span><span class="plain-syntax">(</span><span class="identifier-syntax">style_Note</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">ALERT_VMSTY</span><span class="plain-syntax">: </span><span class="identifier-syntax">glk_set_style</span><span class="plain-syntax">(</span><span class="identifier-syntax">style_Alert</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">BLOCKQUOTE_VMSTY</span><span class="plain-syntax">: </span><span class="identifier-syntax">glk_set_style</span><span class="plain-syntax">(</span><span class="identifier-syntax">style_BlockQuote</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">INPUT_VMSTY</span><span class="plain-syntax">: </span><span class="identifier-syntax">glk_set_style</span><span class="plain-syntax">(</span><span class="identifier-syntax">style_Input</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<nav role="progress"><div class="progresscontainer">
|
|
<ul class="progressbar"><li class="progressprevoff">❮</li><li class="progresscurrent">cpb</li><li class="progresssection"><a href="S-glk.html">glk</a></li><li class="progresssection"><a href="S-str.html">str</a></li><li class="progresssection"><a href="S-stt.html">stt</a></li><li class="progresssection"><a href="S-mth.html">mth</a></li><li class="progresssection"><a href="S-cs.html">cs</a></li><li class="progresssection"><a href="S-io.html">io</a></li><li class="progresssection"><a href="S-fio.html">fio</a></li><li class="progresssection"><a href="S-vnr.html">vnr</a></li><li class="progressnext"><a href="S-glk.html">❯</a></li></ul></div>
|
|
</nav><!--End of weave-->
|
|
|
|
</main>
|
|
</body>
|
|
</html>
|
|
|