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inform7/inter/pipeline-module/Chapter 5/Scenes.w
2022-02-02 23:35:38 +00:00

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[SynopticScenes::] Scenes.
To compile the main/synoptic/scenes submodule.
@ Our inventory |inv| already contains a list |inv->scene_nodes| of all packages
in the tree with type |_instance| which are of the kind |K_scene|. (These do not
have ID numbers here because they already have |instance_id| values by virtue
of being instances.)
=
void SynopticScenes::compile(inter_tree *I, pipeline_step *step, tree_inventory *inv) {
if (InterNodeList::array_len(inv->scene_nodes) > 0)
InterNodeList::array_sort(inv->scene_nodes, MakeSynopticModuleStage::module_order);
@<Define SHOWSCENESTATUS function@>;
@<Define DETECTSCENECHANGE function@>;
}
@<Define SHOWSCENESTATUS function@> =
inter_name *iname = HierarchyLocations::iname(I, SHOWSCENESTATUS_HL);
Synoptic::begin_function(I, iname);
for (int i=0; i<InterNodeList::array_len(inv->scene_nodes); i++) {
inter_package *pack =
InterPackage::at_this_head(inv->scene_nodes->list[i].node);
inter_symbol *ssf_s = Metadata::read_symbol(pack, I"^scene_status_fn");
Produce::inv_call_symbol(I, ssf_s);
}
Synoptic::end_function(I, step, iname);
@ There is one argument, |chs|: the number of iterations so far. Iterations
occur because each set of scene changes could change the circumstances in such
a way that other scene changes are now required (through external conditions,
not through anchors); we don't want this to lock up, so we will cap recursion.
Within the function, a second local variable, |ch|, is a flag indicating
whether any change in status has or has not occurred.
@d MAX_SCENE_CHANGE_ITERATION 20
@<Define DETECTSCENECHANGE function@> =
inter_name *iname = HierarchyLocations::iname(I, DETECTSCENECHANGE_HL);
Synoptic::begin_function(I, iname);
inter_symbol *chs_s = Synoptic::local(I, I"chs", NULL);
inter_symbol *Again_l = Produce::reserve_label(I, I".Again");
inter_symbol *CScene_l = Produce::reserve_label(I, I".CScene");
Produce::place_label(I, Again_l);
for (int i=0; i<InterNodeList::array_len(inv->scene_nodes); i++) {
inter_package *pack =
InterPackage::at_this_head(inv->scene_nodes->list[i].node);
inter_symbol *scf_s = Metadata::read_symbol(pack, I"^scene_change_fn");
Produce::inv_primitive(I, IF_BIP);
Produce::down(I);
Produce::inv_call_symbol(I, scf_s);
Produce::code(I);
Produce::down(I);
Produce::inv_primitive(I, JUMP_BIP);
Produce::down(I);
Produce::lab(I, CScene_l);
Produce::up(I);
Produce::up(I);
Produce::up(I);
}
Produce::rfalse(I);
Produce::place_label(I, CScene_l);
Produce::inv_primitive(I, IF_BIP);
Produce::down(I);
Produce::inv_primitive(I, GT_BIP);
Produce::down(I);
Produce::val_symbol(I, K_value, chs_s);
Produce::val(I, K_value, LITERAL_IVAL, (inter_ti) MAX_SCENE_CHANGE_ITERATION);
Produce::up(I);
Produce::code(I);
Produce::down(I);
Produce::inv_primitive(I, PRINT_BIP);
Produce::down(I);
Produce::val_text(I, I">--> The scene change machinery is stuck.\n");
Produce::up(I);
Produce::rtrue(I);
Produce::up(I);
Produce::up(I);
Produce::inv_primitive(I, PREINCREMENT_BIP);
Produce::down(I);
Produce::ref_symbol(I, K_value, chs_s);
Produce::up(I);
Produce::inv_primitive(I, JUMP_BIP);
Produce::down(I);
Produce::lab(I, Again_l);
Produce::up(I);
Synoptic::end_function(I, step, iname);