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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<title>Printing Template</title>
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<main role="main">
<!--Weave of 'Printing Template' generated by Inweb-->
<div class="breadcrumbs">
<ul class="crumbs"><li><a href="../index.html">Home</a></li><li><a href="../extensions.html">Kits</a></li><li><a href="index.html">BasicInformKit</a></li><li><b>Printing Template</b></li></ul></div>
<p class="purpose">To handle the printing of names of objects.</p>
<ul class="toc"><li><a href="S-prn.html#SP1">&#167;1. Short Name Storage</a></li><li><a href="S-prn.html#SP2">&#167;2. Object Names I</a></li><li><a href="S-prn.html#SP3">&#167;3. Standard Name Printing Rule</a></li><li><a href="S-prn.html#SP4">&#167;4. Object Names II</a></li><li><a href="S-prn.html#SP5">&#167;5. Object Names III</a></li><li><a href="S-prn.html#SP6">&#167;6. Printing in number bases</a></li><li><a href="S-prn.html#SP8">&#167;8. Miscellaneous</a></li></ul><hr class="tocbar">
<p class="commentary firstcommentary"><a id="SP1" class="paragraph-anchor"></a><b>&#167;1. Short Name Storage. </b>None of the following functions should be called for the Z-machine if the
short name exceeds the size of the following buffer: whereas the Glulx
implementation of <span class="extract"><span class="extract-syntax">VM_PrintToBuffer</span></span> will safely truncate overlong text,
that's impossible for the Z-machine, and horrible results will follow.
</p>
<p class="commentary"><span class="extract"><span class="extract-syntax">CPrintOrRun</span></span> is a variation on <span class="extract"><span class="extract-syntax">PrintOrRun</span></span>, simplified by not needing
to handle entire paragraphs (so, no fuss about dividing) but complicated
by having to capitalise the first letter. We do this by writing to the
buffer and then altering the first character.
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="reserved-syntax">Constant</span><span class="plain-syntax"> </span><span class="identifier-syntax">SHORT_NAME_BUFFER_LEN</span><span class="plain-syntax"> = </span><span class="constant-syntax">160</span><span class="plain-syntax">;</span>
<span class="plain-syntax">#</span><span class="identifier-syntax">Iftrue</span><span class="plain-syntax"> </span><span class="identifier-syntax">CHARSIZE</span><span class="plain-syntax"> == </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
<span class="comment-syntax">Allow a generous overrun</span>
<span class="reserved-syntax">Array</span><span class="plain-syntax"> </span><span class="identifier-syntax">StorageForShortName</span><span class="plain-syntax"> </span><span class="identifier-syntax">buffer</span><span class="plain-syntax"> </span><span class="identifier-syntax">SHORT_NAME_BUFFER_LEN</span><span class="plain-syntax">+90;</span>
<span class="plain-syntax">#</span><span class="identifier-syntax">Ifnot</span><span class="plain-syntax">;</span>
<span class="reserved-syntax">Array</span><span class="plain-syntax"> </span><span class="identifier-syntax">StorageForShortName</span><span class="plain-syntax"> --&gt; </span><span class="identifier-syntax">SHORT_NAME_BUFFER_LEN</span><span class="plain-syntax">;</span>
<span class="plain-syntax">#</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">;</span>
<span class="plain-syntax">[ </span><span class="identifier-syntax">CPrintOrRun</span><span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="identifier-syntax">prop</span><span class="plain-syntax"> </span><span class="identifier-syntax">v</span><span class="plain-syntax"> </span><span class="identifier-syntax">length</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">ofclass</span><span class="plain-syntax"> </span><span class="identifier-syntax">String</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">Routine</span><span class="plain-syntax">) || (</span><span class="identifier-syntax">prop</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">)) {</span>
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">TARGET_ZCODE</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">length</span><span class="plain-syntax"> = </span><span class="identifier-syntax">VM_PrintToBuffer</span><span class="plain-syntax"> (</span><span class="identifier-syntax">StorageForShortName</span><span class="plain-syntax">, </span><span class="identifier-syntax">SHORT_NAME_BUFFER_LEN</span><span class="plain-syntax">, </span><span class="identifier-syntax">obj</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifnot</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">length</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Glulx_PrintAnyToArrayUni</span><span class="plain-syntax">(</span><span class="identifier-syntax">StorageForShortName</span><span class="plain-syntax">, </span><span class="identifier-syntax">SHORT_NAME_BUFFER_LEN</span><span class="plain-syntax">, </span><span class="identifier-syntax">obj</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">obj</span><span class="plain-syntax">.</span><span class="identifier-syntax">prop</span><span class="plain-syntax"> == </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">) </span><span class="reserved-syntax">rfalse</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="reserved-syntax">metaclass</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">.</span><span class="identifier-syntax">prop</span><span class="plain-syntax">) == </span><span class="identifier-syntax">Routine</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">String</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">TARGET_ZCODE</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">length</span><span class="plain-syntax"> = </span><span class="identifier-syntax">VM_PrintToBuffer</span><span class="plain-syntax">(</span><span class="identifier-syntax">StorageForShortName</span><span class="plain-syntax">, </span><span class="identifier-syntax">SHORT_NAME_BUFFER_LEN</span><span class="plain-syntax">, </span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="identifier-syntax">prop</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifnot</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">length</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Glulx_PrintAnyToArrayUni</span><span class="plain-syntax">(</span><span class="identifier-syntax">StorageForShortName</span><span class="plain-syntax">, </span><span class="identifier-syntax">SHORT_NAME_BUFFER_LEN</span><span class="plain-syntax">, </span><span class="identifier-syntax">obj</span><span class="plain-syntax">.</span><span class="identifier-syntax">prop</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">RunTimeError</span><span class="plain-syntax">(2, </span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="identifier-syntax">prop</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">TARGET_ZCODE</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">StorageForShortName</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">WORDSIZE</span><span class="plain-syntax"> = </span><span class="identifier-syntax">VM_LowerToUpperCase</span><span class="plain-syntax">(</span><span class="identifier-syntax">StorageForShortName</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">WORDSIZE</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=</span><span class="identifier-syntax">WORDSIZE</span><span class="plain-syntax">: </span><span class="identifier-syntax">i</span><span class="plain-syntax">&lt;</span><span class="identifier-syntax">length</span><span class="plain-syntax">+</span><span class="identifier-syntax">WORDSIZE</span><span class="plain-syntax">: </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">char</span><span class="plain-syntax">) </span><span class="identifier-syntax">StorageForShortName</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifnot</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">length</span><span class="plain-syntax"> &gt; </span><span class="identifier-syntax">SHORT_NAME_BUFFER_LEN</span><span class="plain-syntax">) </span><span class="identifier-syntax">length</span><span class="plain-syntax"> = </span><span class="identifier-syntax">SHORT_NAME_BUFFER_LEN</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">length</span><span class="plain-syntax">)</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">StorageForShortName</span><span class="plain-syntax">--&gt;0 = </span><span class="identifier-syntax">VM_LowerToUpperCase</span><span class="plain-syntax">(</span><span class="identifier-syntax">StorageForShortName</span><span class="plain-syntax">--&gt;0);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">glk_put_buffer_uni</span><span class="plain-syntax">(</span><span class="identifier-syntax">StorageForShortName</span><span class="plain-syntax">, </span><span class="identifier-syntax">length</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">length</span><span class="plain-syntax">) </span><span class="identifier-syntax">say__p</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax">];</span>
<span class="plain-syntax">[ </span><span class="identifier-syntax">Cap</span><span class="plain-syntax"> </span><span class="identifier-syntax">str</span><span class="plain-syntax"> </span><span class="identifier-syntax">nocaps</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">nocaps</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="reserved-syntax">string</span><span class="plain-syntax">) </span><span class="identifier-syntax">str</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="identifier-syntax">CPrintOrRun</span><span class="plain-syntax">(</span><span class="identifier-syntax">str</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">);</span>
<span class="plain-syntax">];</span>
</pre>
<p class="commentary firstcommentary"><a id="SP2" class="paragraph-anchor"></a><b>&#167;2. Object Names I. </b>We now begin the work of printing object names. In the lowest level of this
process we print just the name itself (without articles attached), and we
do it by carrying out an activity.
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax">[ </span><span class="identifier-syntax">PSN__</span><span class="plain-syntax"> </span><span class="identifier-syntax">o</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">o</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) { </span><span class="identifier-syntax">LW_Response</span><span class="plain-syntax">(</span><span class="character-syntax">'Y'</span><span class="plain-syntax">); </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">; }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">switch</span><span class="plain-syntax"> (</span><span class="reserved-syntax">metaclass</span><span class="plain-syntax">(</span><span class="identifier-syntax">o</span><span class="plain-syntax">)) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">Routine</span><span class="plain-syntax">: </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"&lt;routine "</span><span class="plain-syntax">, </span><span class="identifier-syntax">o</span><span class="plain-syntax">, </span><span class="string-syntax">"&gt;"</span><span class="plain-syntax">; </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">String</span><span class="plain-syntax">: </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"&lt;string ~"</span><span class="plain-syntax">, (</span><span class="reserved-syntax">string</span><span class="plain-syntax">) </span><span class="identifier-syntax">o</span><span class="plain-syntax">, </span><span class="string-syntax">"~&gt;"</span><span class="plain-syntax">; </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">nothing</span><span class="plain-syntax">: </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"&lt;illegal object number "</span><span class="plain-syntax">, </span><span class="identifier-syntax">o</span><span class="plain-syntax">, </span><span class="string-syntax">"&gt;"</span><span class="plain-syntax">; </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">RegardingSingleObject</span><span class="plain-syntax">(</span><span class="identifier-syntax">o</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">CarryOutActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">PRINTING_THE_NAME_ACT</span><span class="plain-syntax">, </span><span class="identifier-syntax">o</span><span class="plain-syntax">);</span>
<span class="plain-syntax">];</span>
<span class="plain-syntax">[ </span><span class="identifier-syntax">PrintShortName</span><span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax">; </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">PSN__</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">); </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
<span class="plain-syntax">];</span>
</pre>
<p class="commentary firstcommentary"><a id="SP3" class="paragraph-anchor"></a><b>&#167;3. Standard Name Printing Rule. </b>In its initial state, the "printing the name of" activity has just one rule:
the following "for" rule.
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">caps_mode</span><span class="plain-syntax"> = </span><span class="reserved-syntax">false</span><span class="plain-syntax">;</span>
<span class="plain-syntax">[ </span><span class="identifier-syntax">STANDARD_NAME_PRINTING_R</span><span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> = </span><span class="identifier-syntax">parameter_value</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">LW_Response</span><span class="plain-syntax">(</span><span class="character-syntax">'Y'</span><span class="plain-syntax">); </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">switch</span><span class="plain-syntax"> (</span><span class="reserved-syntax">metaclass</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">)) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">Routine</span><span class="plain-syntax">: </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"&lt;routine "</span><span class="plain-syntax">, </span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="string-syntax">"&gt;"</span><span class="plain-syntax">; </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">String</span><span class="plain-syntax">: </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"&lt;string ~"</span><span class="plain-syntax">, (</span><span class="reserved-syntax">string</span><span class="plain-syntax">) </span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="string-syntax">"~&gt;"</span><span class="plain-syntax">; </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">nothing</span><span class="plain-syntax">: </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"&lt;illegal object number "</span><span class="plain-syntax">, </span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="string-syntax">"&gt;"</span><span class="plain-syntax">; </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> == </span><span class="identifier-syntax">player</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">PRINT_PROTAGONIST_INTERNAL_R</span><span class="plain-syntax">();</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">LanguagePrintShortName</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">)) </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> &amp;&amp; </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">provides</span><span class="plain-syntax"> </span><span class="identifier-syntax">short_name_indef</span><span class="plain-syntax"> &amp;&amp;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">PrintOrRun</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="identifier-syntax">short_name_indef</span><span class="plain-syntax">, </span><span class="reserved-syntax">true</span><span class="plain-syntax">) ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">caps_mode</span><span class="plain-syntax"> &amp;&amp;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">provides</span><span class="plain-syntax"> </span><span class="identifier-syntax">cap_short_name</span><span class="plain-syntax"> &amp;&amp; </span><span class="identifier-syntax">PrintOrRun</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="identifier-syntax">cap_short_name</span><span class="plain-syntax">, </span><span class="reserved-syntax">true</span><span class="plain-syntax">) ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">caps_mode</span><span class="plain-syntax"> = </span><span class="reserved-syntax">false</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">provides</span><span class="plain-syntax"> </span><span class="identifier-syntax">short_name</span><span class="plain-syntax"> &amp;&amp; </span><span class="identifier-syntax">PrintOrRun</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="identifier-syntax">short_name</span><span class="plain-syntax">, </span><span class="reserved-syntax">true</span><span class="plain-syntax">) ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">object</span><span class="plain-syntax">) </span><span class="identifier-syntax">obj</span><span class="plain-syntax">;</span>
<span class="plain-syntax">];</span>
<span class="plain-syntax">[ </span><span class="identifier-syntax">STANDARD_PLURAL_NAME_PRINTING_R</span><span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> = </span><span class="identifier-syntax">parameter_value</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">PrintOrRun</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="identifier-syntax">plural</span><span class="plain-syntax">, </span><span class="reserved-syntax">true</span><span class="plain-syntax">);</span>
<span class="plain-syntax">];</span>
</pre>
<p class="commentary firstcommentary"><a id="SP4" class="paragraph-anchor"></a><b>&#167;4. Object Names II. </b>The second level of the system for printing object names handles the placing
of articles in front of them: {\it the} red herring, {\it an} elephant,
{\it Some} bread. The following routine allows us to choose:
</p>
<ul class="items"><li>(a) <span class="extract"><span class="extract-syntax">obj</span></span>, the object whose name is to be printed;
</li><li>(b) <span class="extract"><span class="extract-syntax">acode</span></span>, the kind of article needed: capitalised definite (0), lower case
uncapitalised definite (1), or uncapitalised indefinite (2);
</li><li>(c) <span class="extract"><span class="extract-syntax">pluralise</span></span>, a flag forcing to a plural form (e.g., "some" being the
pluralised form of an indefinite article in English);
</li><li>(d) <span class="extract"><span class="extract-syntax">capitalise</span></span>, a flag forcing us to capitalise the article &mdash; it's by
setting this that we can achieve the fourth option missing from (b), viz.,
capitalised indefinite. (All of this is a legacy design from a time when
the I6 library did not support capitalised indefinite articles.)
</li></ul>
<p class="commentary">The routine then looks after issues such as which contraction form to
use: for instance, in English, whether to use "a" or "an" for the
indefinite singular depends on the text of the object's name.
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">short_name_case</span><span class="plain-syntax">;</span>
<span class="plain-syntax">[ </span><span class="identifier-syntax">PrefaceByArticle</span><span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="identifier-syntax">acode</span><span class="plain-syntax"> </span><span class="identifier-syntax">pluralise</span><span class="plain-syntax"> </span><span class="identifier-syntax">capitalise</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">artform</span><span class="plain-syntax"> </span><span class="identifier-syntax">findout</span><span class="plain-syntax"> </span><span class="identifier-syntax">artval</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">provides</span><span class="plain-syntax"> </span><span class="identifier-syntax">articles</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">artval</span><span class="plain-syntax">=(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">.&amp;</span><span class="identifier-syntax">articles</span><span class="plain-syntax">)--&gt;(</span><span class="identifier-syntax">acode</span><span class="plain-syntax">+</span><span class="identifier-syntax">short_name_case</span><span class="plain-syntax">*</span><span class="identifier-syntax">LanguageCases</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">capitalise</span><span class="plain-syntax">)</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Cap</span><span class="plain-syntax">) </span><span class="identifier-syntax">artval</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="reserved-syntax">string</span><span class="plain-syntax">) </span><span class="identifier-syntax">artval</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">pluralise</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">PSN__</span><span class="plain-syntax">) </span><span class="identifier-syntax">obj</span><span class="plain-syntax">; </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">GetGNAOfObject</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">pluralise</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax"> &lt; </span><span class="constant-syntax">3</span><span class="plain-syntax"> || (</span><span class="identifier-syntax">i</span><span class="plain-syntax"> &gt;= </span><span class="constant-syntax">6</span><span class="plain-syntax"> &amp;&amp; </span><span class="identifier-syntax">i</span><span class="plain-syntax"> &lt; </span><span class="constant-syntax">9</span><span class="plain-syntax">)) </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax"> + </span><span class="constant-syntax">3</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">LanguageGNAsToArticles</span><span class="plain-syntax">--&gt;</span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">artform</span><span class="plain-syntax"> = </span><span class="identifier-syntax">LanguageArticles</span>
<span class="plain-syntax"> + </span><span class="constant-syntax">3</span><span class="plain-syntax">*</span><span class="identifier-syntax">WORDSIZE</span><span class="plain-syntax">*</span><span class="identifier-syntax">LanguageContractionForms</span><span class="plain-syntax">*(</span><span class="identifier-syntax">short_name_case</span><span class="plain-syntax"> + </span><span class="identifier-syntax">i</span><span class="plain-syntax">*</span><span class="identifier-syntax">LanguageCases</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">switch</span><span class="plain-syntax"> (</span><span class="identifier-syntax">LanguageContractionForms</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="constant-syntax">2</span><span class="plain-syntax">: </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">artform</span><span class="plain-syntax">--&gt;</span><span class="identifier-syntax">acode</span><span class="plain-syntax"> ~= </span><span class="identifier-syntax">artform</span><span class="plain-syntax">--&gt;(</span><span class="identifier-syntax">acode</span><span class="plain-syntax">+3)) </span><span class="identifier-syntax">findout</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="constant-syntax">3</span><span class="plain-syntax">: </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">artform</span><span class="plain-syntax">--&gt;</span><span class="identifier-syntax">acode</span><span class="plain-syntax"> ~= </span><span class="identifier-syntax">artform</span><span class="plain-syntax">--&gt;(</span><span class="identifier-syntax">acode</span><span class="plain-syntax">+3)) </span><span class="identifier-syntax">findout</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">artform</span><span class="plain-syntax">--&gt;(</span><span class="identifier-syntax">acode</span><span class="plain-syntax">+3) ~= </span><span class="identifier-syntax">artform</span><span class="plain-syntax">--&gt;(</span><span class="identifier-syntax">acode</span><span class="plain-syntax">+6)) </span><span class="identifier-syntax">findout</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="constant-syntax">4</span><span class="plain-syntax">: </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">artform</span><span class="plain-syntax">--&gt;</span><span class="identifier-syntax">acode</span><span class="plain-syntax"> ~= </span><span class="identifier-syntax">artform</span><span class="plain-syntax">--&gt;(</span><span class="identifier-syntax">acode</span><span class="plain-syntax">+3)) </span><span class="identifier-syntax">findout</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">artform</span><span class="plain-syntax">--&gt;(</span><span class="identifier-syntax">acode</span><span class="plain-syntax">+3) ~= </span><span class="identifier-syntax">artform</span><span class="plain-syntax">--&gt;(</span><span class="identifier-syntax">acode</span><span class="plain-syntax">+6)) </span><span class="identifier-syntax">findout</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">artform</span><span class="plain-syntax">--&gt;(</span><span class="identifier-syntax">acode</span><span class="plain-syntax">+6) ~= </span><span class="identifier-syntax">artform</span><span class="plain-syntax">--&gt;(</span><span class="identifier-syntax">acode</span><span class="plain-syntax">+9)) </span><span class="identifier-syntax">findout</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">default</span><span class="plain-syntax">: </span><span class="identifier-syntax">findout</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">TARGET_ZCODE</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">standard_interpreter</span><span class="plain-syntax"> ~= </span><span class="constant-syntax">0</span><span class="plain-syntax"> &amp;&amp; </span><span class="identifier-syntax">findout</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">StorageForShortName</span><span class="plain-syntax">--&gt;0 = </span><span class="identifier-syntax">SHORT_NAME_BUFFER_LEN</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> @</span><span class="identifier-syntax">output_stream</span><span class="plain-syntax"> </span><span class="constant-syntax">3</span><span class="plain-syntax"> </span><span class="identifier-syntax">StorageForShortName</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">pluralise</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">number</span><span class="plain-syntax">) </span><span class="identifier-syntax">pluralise</span><span class="plain-syntax">; </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">PSN__</span><span class="plain-syntax">) </span><span class="identifier-syntax">obj</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> @</span><span class="identifier-syntax">output_stream</span><span class="plain-syntax"> -3;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">acode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">acode</span><span class="plain-syntax"> + </span><span class="constant-syntax">3</span><span class="plain-syntax">*</span><span class="identifier-syntax">LanguageContraction</span><span class="plain-syntax">(</span><span class="identifier-syntax">StorageForShortName</span><span class="plain-syntax"> + </span><span class="constant-syntax">2</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifnot</span><span class="plain-syntax">; </span><span class="comment-syntax">TARGET_GLULX</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">findout</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">pluralise</span><span class="plain-syntax">)</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">Glulx_PrintAnyToArrayUni</span><span class="plain-syntax">(</span><span class="identifier-syntax">StorageForShortName</span><span class="plain-syntax">, </span><span class="identifier-syntax">SHORT_NAME_BUFFER_LEN</span><span class="plain-syntax">, </span><span class="identifier-syntax">EnglishNumber</span><span class="plain-syntax">, </span><span class="identifier-syntax">pluralise</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">Glulx_PrintAnyToArrayUni</span><span class="plain-syntax">(</span><span class="identifier-syntax">StorageForShortName</span><span class="plain-syntax">, </span><span class="identifier-syntax">SHORT_NAME_BUFFER_LEN</span><span class="plain-syntax">, </span><span class="identifier-syntax">PSN__</span><span class="plain-syntax">, </span><span class="identifier-syntax">obj</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">acode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">acode</span><span class="plain-syntax"> + </span><span class="constant-syntax">3</span><span class="plain-syntax">*</span><span class="identifier-syntax">LanguageContraction</span><span class="plain-syntax">(</span><span class="identifier-syntax">StorageForShortName</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">TARGET_</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">Cap</span><span class="plain-syntax"> (</span><span class="identifier-syntax">artform</span><span class="plain-syntax">--&gt;</span><span class="identifier-syntax">acode</span><span class="plain-syntax">, ~~</span><span class="identifier-syntax">capitalise</span><span class="plain-syntax">); </span><span class="comment-syntax">print article</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">pluralise</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">PSN__</span><span class="plain-syntax">) </span><span class="identifier-syntax">obj</span><span class="plain-syntax">;</span>
<span class="plain-syntax">];</span>
</pre>
<p class="commentary firstcommentary"><a id="SP5" class="paragraph-anchor"></a><b>&#167;5. Object Names III. </b>The routines accessible from outside this segment.
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax">[ </span><span class="identifier-syntax">IndefArt</span><span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">s</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) { </span><span class="identifier-syntax">LW_Response</span><span class="plain-syntax">(</span><span class="character-syntax">'Y'</span><span class="plain-syntax">); </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">; }</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax">; </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">; </span><span class="identifier-syntax">s</span><span class="plain-syntax"> = </span><span class="identifier-syntax">self</span><span class="plain-syntax">; </span><span class="identifier-syntax">self</span><span class="plain-syntax"> = </span><span class="identifier-syntax">obj</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">has</span><span class="plain-syntax"> </span><span class="identifier-syntax">proper</span><span class="plain-syntax">) { </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">; </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">PSN__</span><span class="plain-syntax">) </span><span class="identifier-syntax">obj</span><span class="plain-syntax">; </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax">; </span><span class="identifier-syntax">self</span><span class="plain-syntax"> = </span><span class="identifier-syntax">s</span><span class="plain-syntax">; </span><span class="reserved-syntax">return</span><span class="plain-syntax">; }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">provides</span><span class="plain-syntax"> </span><span class="identifier-syntax">article</span><span class="plain-syntax">) &amp;&amp; (</span><span class="identifier-syntax">TEXT_TY_Compare</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">.</span><span class="identifier-syntax">article</span><span class="plain-syntax">, </span><span class="identifier-syntax">EMPTY_TEXT_VALUE</span><span class="plain-syntax">) ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">)) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">PrintOrRun</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="identifier-syntax">article</span><span class="plain-syntax">, </span><span class="reserved-syntax">true</span><span class="plain-syntax">); </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" "</span><span class="plain-syntax">, (</span><span class="identifier-syntax">PSN__</span><span class="plain-syntax">) </span><span class="identifier-syntax">obj</span><span class="plain-syntax">; </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax">; </span><span class="identifier-syntax">self</span><span class="plain-syntax"> = </span><span class="identifier-syntax">s</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">PrefaceByArticle</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="constant-syntax">2</span><span class="plain-syntax">); </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax">; </span><span class="identifier-syntax">self</span><span class="plain-syntax"> = </span><span class="identifier-syntax">s</span><span class="plain-syntax">;</span>
<span class="plain-syntax">];</span>
<span class="plain-syntax">[ </span><span class="identifier-syntax">CIndefArt</span><span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">s</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) { </span><span class="identifier-syntax">LW_Response</span><span class="plain-syntax">(</span><span class="character-syntax">'X'</span><span class="plain-syntax">); </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">; }</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax">; </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">; </span><span class="identifier-syntax">s</span><span class="plain-syntax"> = </span><span class="identifier-syntax">self</span><span class="plain-syntax">; </span><span class="identifier-syntax">self</span><span class="plain-syntax"> = </span><span class="identifier-syntax">obj</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">has</span><span class="plain-syntax"> </span><span class="identifier-syntax">proper</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">caps_mode</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">PSN__</span><span class="plain-syntax">) </span><span class="identifier-syntax">obj</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">caps_mode</span><span class="plain-syntax"> = </span><span class="reserved-syntax">false</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">self</span><span class="plain-syntax"> = </span><span class="identifier-syntax">s</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">provides</span><span class="plain-syntax"> </span><span class="identifier-syntax">article</span><span class="plain-syntax">) &amp;&amp; (</span><span class="identifier-syntax">TEXT_TY_Compare</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">.</span><span class="identifier-syntax">article</span><span class="plain-syntax">, </span><span class="identifier-syntax">EMPTY_TEXT_VALUE</span><span class="plain-syntax">) ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">)) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">TEXT_TY_Say_Capitalised</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">.</span><span class="identifier-syntax">article</span><span class="plain-syntax">); </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" "</span><span class="plain-syntax">, (</span><span class="identifier-syntax">PSN__</span><span class="plain-syntax">) </span><span class="identifier-syntax">obj</span><span class="plain-syntax">; </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax">; </span><span class="identifier-syntax">self</span><span class="plain-syntax"> = </span><span class="identifier-syntax">s</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">PrefaceByArticle</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="constant-syntax">2</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">, </span><span class="constant-syntax">1</span><span class="plain-syntax">); </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax">; </span><span class="identifier-syntax">self</span><span class="plain-syntax"> = </span><span class="identifier-syntax">s</span><span class="plain-syntax">;</span>
<span class="plain-syntax">];</span>
<span class="plain-syntax">[ </span><span class="identifier-syntax">DefArt</span><span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">s</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax">; </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="reserved-syntax">false</span><span class="plain-syntax">; </span><span class="identifier-syntax">s</span><span class="plain-syntax"> = </span><span class="identifier-syntax">self</span><span class="plain-syntax">; </span><span class="identifier-syntax">self</span><span class="plain-syntax"> = </span><span class="identifier-syntax">obj</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((~~</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">ofclass</span><span class="plain-syntax"> </span><span class="identifier-syntax">Object</span><span class="plain-syntax">) || </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">has</span><span class="plain-syntax"> </span><span class="identifier-syntax">proper</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">; </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">PSN__</span><span class="plain-syntax">) </span><span class="identifier-syntax">obj</span><span class="plain-syntax">; </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax">; </span><span class="identifier-syntax">self</span><span class="plain-syntax"> = </span><span class="identifier-syntax">s</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">PrefaceByArticle</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="constant-syntax">1</span><span class="plain-syntax">); </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax">; </span><span class="identifier-syntax">self</span><span class="plain-syntax"> = </span><span class="identifier-syntax">s</span><span class="plain-syntax">;</span>
<span class="plain-syntax">];</span>
<span class="plain-syntax">[ </span><span class="identifier-syntax">CDefArt</span><span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">s</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax">; </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="reserved-syntax">false</span><span class="plain-syntax">; </span><span class="identifier-syntax">s</span><span class="plain-syntax"> = </span><span class="identifier-syntax">self</span><span class="plain-syntax">; </span><span class="identifier-syntax">self</span><span class="plain-syntax"> = </span><span class="identifier-syntax">obj</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">ofclass</span><span class="plain-syntax"> </span><span class="identifier-syntax">Object</span><span class="plain-syntax">) &amp;&amp; (</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">has</span><span class="plain-syntax"> </span><span class="identifier-syntax">proper</span><span class="plain-syntax"> || </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> == </span><span class="identifier-syntax">player</span><span class="plain-syntax">)) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">caps_mode</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">PSN__</span><span class="plain-syntax">) </span><span class="identifier-syntax">obj</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">caps_mode</span><span class="plain-syntax"> = </span><span class="reserved-syntax">false</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">self</span><span class="plain-syntax"> = </span><span class="identifier-syntax">s</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((~~</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">ofclass</span><span class="plain-syntax"> </span><span class="identifier-syntax">Object</span><span class="plain-syntax">) || </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">has</span><span class="plain-syntax"> </span><span class="identifier-syntax">proper</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">; </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">PSN__</span><span class="plain-syntax">) </span><span class="identifier-syntax">obj</span><span class="plain-syntax">; </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax">; </span><span class="identifier-syntax">self</span><span class="plain-syntax"> = </span><span class="identifier-syntax">s</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">PrefaceByArticle</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">); </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax">; </span><span class="identifier-syntax">self</span><span class="plain-syntax"> = </span><span class="identifier-syntax">s</span><span class="plain-syntax">;</span>
<span class="plain-syntax">];</span>
</pre>
<p class="commentary firstcommentary"><a id="SP6" class="paragraph-anchor"></a><b>&#167;6. Printing in number bases. </b>The following prints the number <span class="extract"><span class="extract-syntax">n</span></span> in base <span class="extract"><span class="extract-syntax">base</span></span>, which must be 2 to 36.
If <span class="extract"><span class="extract-syntax">digits</span></span> is supplied, the number is padded with leading zeros to form at
least that many digits.
</p>
<p class="commentary"><span class="extract"><span class="extract-syntax">n</span></span> is printed as a signed number if <span class="extract"><span class="extract-syntax">base</span></span> is 10 and <span class="extract"><span class="extract-syntax">digits</span></span> is not supplied,
but in all other cases is printed as unsigned.
</p>
<p class="commentary">For example, -1 prints as FFFFFFFF in hex, either -1 or 4294967285 in decimal,
37777777777 in octal, 11111111111111111111111111111111 in binary, 102002022201221111200
in base 3 and 1Z141Y3 in base 36.
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax">[ </span><span class="identifier-syntax">PrintInBase</span><span class="plain-syntax"> </span><span class="identifier-syntax">n</span><span class="plain-syntax"> </span><span class="identifier-syntax">base</span><span class="plain-syntax"> </span><span class="identifier-syntax">digits</span><span class="plain-syntax"> </span><span class="identifier-syntax">digitset</span><span class="plain-syntax"> </span><span class="identifier-syntax">a</span><span class="plain-syntax"> </span><span class="identifier-syntax">digit_count</span><span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax"> </span><span class="identifier-syntax">k</span><span class="plain-syntax"> </span><span class="identifier-syntax">d</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">base</span><span class="plain-syntax"> &lt; </span><span class="constant-syntax">2</span><span class="plain-syntax">) || (</span><span class="identifier-syntax">base</span><span class="plain-syntax"> &gt; </span><span class="constant-syntax">36</span><span class="plain-syntax">)) { </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"("</span><span class="plain-syntax">, </span><span class="identifier-syntax">n</span><span class="plain-syntax">, </span><span class="string-syntax">" in base "</span><span class="plain-syntax">, </span><span class="identifier-syntax">base</span><span class="plain-syntax">, </span><span class="string-syntax">")"</span><span class="plain-syntax">; </span><span class="reserved-syntax">return</span><span class="plain-syntax">; }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">digits</span><span class="plain-syntax"> &lt; </span><span class="constant-syntax">1</span><span class="plain-syntax">) </span><span class="identifier-syntax">digits</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">digits</span><span class="plain-syntax"> &gt; </span><span class="constant-syntax">100</span><span class="plain-syntax">) </span><span class="identifier-syntax">digits</span><span class="plain-syntax"> = </span><span class="constant-syntax">100</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">base</span><span class="plain-syntax"> == </span><span class="constant-syntax">10</span><span class="plain-syntax">) &amp;&amp; (</span><span class="identifier-syntax">digits</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) &amp;&amp; (</span><span class="identifier-syntax">digitset</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">)) { </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="identifier-syntax">n</span><span class="plain-syntax">; </span><span class="reserved-syntax">return</span><span class="plain-syntax">; }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">n</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">digit_count</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> } </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">a</span><span class="plain-syntax"> = </span><span class="identifier-syntax">n</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">digit_count</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">do</span><span class="plain-syntax"> {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">a</span><span class="plain-syntax"> = </span><span class="identifier-syntax">DropDigit</span><span class="plain-syntax">(</span><span class="identifier-syntax">a</span><span class="plain-syntax">, </span><span class="identifier-syntax">base</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">digit_count</span><span class="plain-syntax">++;</span>
<span class="plain-syntax"> } </span><span class="reserved-syntax">until</span><span class="plain-syntax"> (</span><span class="identifier-syntax">a</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">j</span><span class="plain-syntax"> = </span><span class="identifier-syntax">digits</span><span class="plain-syntax">: </span><span class="identifier-syntax">j</span><span class="plain-syntax"> &gt; </span><span class="identifier-syntax">digit_count</span><span class="plain-syntax">: </span><span class="identifier-syntax">j</span><span class="plain-syntax">--) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">digitset</span><span class="plain-syntax">) </span><span class="identifier-syntax">digitset</span><span class="plain-syntax">(0);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"0"</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">j</span><span class="plain-syntax"> = </span><span class="identifier-syntax">digit_count</span><span class="plain-syntax">: </span><span class="identifier-syntax">j</span><span class="plain-syntax"> &gt;= </span><span class="constant-syntax">1</span><span class="plain-syntax">: </span><span class="identifier-syntax">j</span><span class="plain-syntax">--) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">a</span><span class="plain-syntax"> = </span><span class="identifier-syntax">n</span><span class="plain-syntax">; </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">k</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">: </span><span class="identifier-syntax">k</span><span class="plain-syntax"> &lt; </span><span class="identifier-syntax">j</span><span class="plain-syntax">: </span><span class="identifier-syntax">k</span><span class="plain-syntax">++) </span><span class="identifier-syntax">a</span><span class="plain-syntax"> = </span><span class="identifier-syntax">DropDigit</span><span class="plain-syntax">(</span><span class="identifier-syntax">a</span><span class="plain-syntax">, </span><span class="identifier-syntax">base</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">d</span><span class="plain-syntax"> = </span><span class="identifier-syntax">LeastDigit</span><span class="plain-syntax">(</span><span class="identifier-syntax">a</span><span class="plain-syntax">, </span><span class="identifier-syntax">base</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">digitset</span><span class="plain-syntax">) </span><span class="identifier-syntax">digitset</span><span class="plain-syntax">(</span><span class="identifier-syntax">d</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">d</span><span class="plain-syntax"> &lt; </span><span class="constant-syntax">10</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="identifier-syntax">d</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">char</span><span class="plain-syntax">) </span><span class="character-syntax">'A'</span><span class="plain-syntax"> + </span><span class="identifier-syntax">d</span><span class="plain-syntax"> - </span><span class="constant-syntax">10</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax">];</span>
</pre>
<p class="commentary firstcommentary"><a id="SP7" class="paragraph-anchor"></a><b>&#167;7. </b>Here, <span class="extract"><span class="extract-syntax">n</span></span> may be negative, but we want to treat it as an unsigned integer,
not as twos-complement signed, and that is very annoying because we only have
access to signed integer division and remainder. On the bright side, <span class="extract"><span class="extract-syntax">base</span></span> is
between 2 and 36.
</p>
<p class="commentary">The idea here is that if <span class="extract"><span class="extract-syntax">n</span></span> has the top bit set, we take that bit away and
then can safely perform signed division getting the right answer; but then we
have to compensate by working out what difference it made that we changed
the value of <span class="extract"><span class="extract-syntax">n</span></span> (from an unsigned point of view) by subtracting <span class="extract"><span class="extract-syntax">$80000000</span></span>.
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax">[ </span><span class="identifier-syntax">DropDigit</span><span class="plain-syntax"> </span><span class="identifier-syntax">n</span><span class="plain-syntax"> </span><span class="identifier-syntax">base</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">n</span><span class="plain-syntax"> &amp; </span><span class="identifier-syntax">WORD_HIGHBIT</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">n</span><span class="plain-syntax"> = </span><span class="identifier-syntax">n</span><span class="plain-syntax"> - </span><span class="identifier-syntax">WORD_HIGHBIT</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">n</span><span class="plain-syntax"> = </span><span class="identifier-syntax">n</span><span class="plain-syntax">/</span><span class="identifier-syntax">base</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">n</span><span class="plain-syntax"> = </span><span class="identifier-syntax">n</span><span class="plain-syntax"> + (</span><span class="identifier-syntax">WORD_HIGHBIT</span><span class="plain-syntax"> - </span><span class="identifier-syntax">base</span><span class="plain-syntax">)/</span><span class="identifier-syntax">base</span><span class="plain-syntax"> + </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">n</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> } </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">n</span><span class="plain-syntax">/</span><span class="identifier-syntax">base</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax">];</span>
<span class="plain-syntax">[ </span><span class="identifier-syntax">LeastDigit</span><span class="plain-syntax"> </span><span class="identifier-syntax">n</span><span class="plain-syntax"> </span><span class="identifier-syntax">base</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">n</span><span class="plain-syntax"> &amp; </span><span class="identifier-syntax">WORD_HIGHBIT</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">n</span><span class="plain-syntax"> = </span><span class="identifier-syntax">n</span><span class="plain-syntax"> - </span><span class="identifier-syntax">DropDigit</span><span class="plain-syntax">(</span><span class="identifier-syntax">n</span><span class="plain-syntax">, </span><span class="identifier-syntax">base</span><span class="plain-syntax">)*</span><span class="identifier-syntax">base</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">n</span><span class="plain-syntax"> = </span><span class="identifier-syntax">n</span><span class="plain-syntax">%</span><span class="identifier-syntax">base</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">n</span><span class="plain-syntax"> &lt; </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="identifier-syntax">n</span><span class="plain-syntax"> = </span><span class="identifier-syntax">n</span><span class="plain-syntax"> + </span><span class="identifier-syntax">base</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">n</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> } </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">n</span><span class="plain-syntax">%</span><span class="identifier-syntax">base</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax">];</span>
</pre>
<p class="commentary firstcommentary"><a id="SP8" class="paragraph-anchor"></a><b>&#167;8. Miscellaneous. </b>What the following functions have in common is that they are all minimal
definitions which apply only to Basic Inform programs. More elaborate
<span class="extract"><span class="extract-syntax">WorldModelKit</span></span> alternatives will be used if that kit is present, as it
always is for non-Basic Inform projects.
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax">[ </span><span class="identifier-syntax">DrawStatusLine</span><span class="plain-syntax"> </span><span class="identifier-syntax">width</span><span class="plain-syntax"> </span><span class="identifier-syntax">posb</span><span class="plain-syntax">; ]; </span><span class="comment-syntax">No status line is displayed</span>
<span class="plain-syntax">[ </span><span class="identifier-syntax">DefaultTopic</span><span class="plain-syntax">; </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="constant-syntax">0</span><span class="plain-syntax">; ]; </span><span class="comment-syntax">Topics exist only in CommandParserKit</span>
<span class="plain-syntax">[ </span><span class="identifier-syntax">PrintSnippet</span><span class="plain-syntax"> </span><span class="identifier-syntax">x</span><span class="plain-syntax">; ]; </span><span class="comment-syntax">Snippets exist only in CommandParserKit</span>
<span class="plain-syntax">[ </span><span class="identifier-syntax">PRINT_PROTAGONIST_INTERNAL_R</span><span class="plain-syntax">; ]; </span><span class="comment-syntax">There is no player in Basic Inform</span>
</pre>
<p class="commentary firstcommentary"><a id="SP9" class="paragraph-anchor"></a><b>&#167;9. </b>PNToVP() takes no arguments and returns the GNA (gender-noun-animation) for
the <span class="extract"><span class="extract-syntax">prior_named_noun</span></span>.
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax">[ </span><span class="identifier-syntax">PNToVP</span><span class="plain-syntax"> </span><span class="identifier-syntax">gna</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">prior_named_noun</span><span class="plain-syntax">) </span><span class="identifier-syntax">gna</span><span class="plain-syntax"> = </span><span class="identifier-syntax">GetGNAOfObject</span><span class="plain-syntax">(</span><span class="identifier-syntax">prior_named_noun</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (((</span><span class="identifier-syntax">gna</span><span class="plain-syntax">%6)/3 == </span><span class="constant-syntax">1</span><span class="plain-syntax">) || (</span><span class="identifier-syntax">prior_named_list</span><span class="plain-syntax"> &gt;= </span><span class="constant-syntax">2</span><span class="plain-syntax">)) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="constant-syntax">6</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="constant-syntax">3</span><span class="plain-syntax">;</span>
<span class="plain-syntax">];</span>
<span class="plain-syntax">[ </span><span class="identifier-syntax">GetGNAOfObject</span><span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="identifier-syntax">case</span><span class="plain-syntax"> </span><span class="identifier-syntax">gender</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">gender</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">case</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="identifier-syntax">gender</span><span class="plain-syntax"> = </span><span class="identifier-syntax">LanguageAnimateGender</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="identifier-syntax">gender</span><span class="plain-syntax"> = </span><span class="identifier-syntax">LanguageInanimateGender</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">has</span><span class="plain-syntax"> </span><span class="identifier-syntax">pluralname</span><span class="plain-syntax">) </span><span class="identifier-syntax">case</span><span class="plain-syntax"> = </span><span class="identifier-syntax">case</span><span class="plain-syntax"> + </span><span class="constant-syntax">3</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">case</span><span class="plain-syntax">;</span>
<span class="plain-syntax">];</span>
</pre>
<p class="commentary firstcommentary"><a id="SP10" class="paragraph-anchor"></a><b>&#167;10. </b>This provides just a little of the list-writer.
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax">[ </span><span class="identifier-syntax">WriteListOfMarkedObjects</span><span class="plain-syntax"> </span><span class="identifier-syntax">in_style</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">objectloop</span><span class="plain-syntax"> (</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">ofclass</span><span class="plain-syntax"> </span><span class="identifier-syntax">Object</span><span class="plain-syntax"> &amp;&amp; </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">has</span><span class="plain-syntax"> </span><span class="identifier-syntax">workflag2</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax">++;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">objectloop</span><span class="plain-syntax"> (</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">ofclass</span><span class="plain-syntax"> </span><span class="identifier-syntax">Object</span><span class="plain-syntax"> &amp;&amp; </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">has</span><span class="plain-syntax"> </span><span class="identifier-syntax">workflag2</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">PrintShortName</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax">--;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">c</span><span class="plain-syntax"> &gt; </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">", "</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax">];</span>
<span class="plain-syntax">[ </span><span class="identifier-syntax">LW_Response</span><span class="plain-syntax"> </span><span class="identifier-syntax">X</span><span class="plain-syntax"> </span><span class="identifier-syntax">o</span><span class="plain-syntax">; </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" and "</span><span class="plain-syntax">; ];</span>
</pre>
<p class="commentary firstcommentary"><a id="SP11" class="paragraph-anchor"></a><b>&#167;11. </b>These two functions are not really to do with printing, but are also stubs
provided for Basic Inform only.
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax">[ </span><span class="identifier-syntax">OwnerOf</span><span class="plain-syntax"> </span><span class="identifier-syntax">o</span><span class="plain-syntax">; </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="reserved-syntax">nothing</span><span class="plain-syntax">; ]; </span><span class="comment-syntax">"owner" implies personhood, and we have no people</span>
<span class="plain-syntax">[ </span><span class="identifier-syntax">MoveObject</span><span class="plain-syntax"> </span><span class="identifier-syntax">A</span><span class="plain-syntax"> </span><span class="identifier-syntax">B</span><span class="plain-syntax">; </span><span class="comment-syntax">this is considerably more restricted by WorldModelKit</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">A</span><span class="plain-syntax">) &amp;&amp; (</span><span class="identifier-syntax">B</span><span class="plain-syntax">)) </span><span class="reserved-syntax">move</span><span class="plain-syntax"> </span><span class="identifier-syntax">A</span><span class="plain-syntax"> </span><span class="reserved-syntax">to</span><span class="plain-syntax"> </span><span class="identifier-syntax">B</span><span class="plain-syntax">;</span>
<span class="plain-syntax">];</span>
</pre>
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