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<head>
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<title>S/ft</title>
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<meta name="viewport" content="width=device-width initial-scale=1">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<meta http-equiv="Content-Language" content="en-gb">
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<link href="../inweb.css" rel="stylesheet" rev="stylesheet" type="text/css">
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</head>
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<body>
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<nav role="navigation">
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<h1><a href="../webs.html">Sources</a></h1>
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<ul>
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<li><a href="../compiler.html">compiler</a></li>
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<li><a href="../other.html">other tools</a></li>
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<li><a href="../extensions.html"><b>extensions and kits</b></a></li>
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<li><a href="../units.html">unit test tools</a></li>
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/ul>
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<h2>Extensions</h2>
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<ul>
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<li><a href="../basic_inform/index.html">Basic Inform</a></li>
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<li><a href="../standard_rules/index.html">Standard Rules</a></li>
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</ul>
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<h2>Kits</h2>
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<ul>
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<li><a href="../BasicInformKit/index.html">BasicInformKit</a></li>
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<li><a href="../BasicInformExtrasKit/index.html">BasicInformExtrasKit</a></li>
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<li><a href="../CommandParserKit/index.html">CommandParserKit</a></li>
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<li><a href="../EnglishLanguageKit/index.html">EnglishLanguageKit</a></li>
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<li><a href="../WorldModelKit/index.html">WorldModelKit</a></li>
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</ul>
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</nav>
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<main role="main">
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<!--Weave of 'S/ot3' generated by 7-->
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<ul class="crumbs"><li><a href="../webs.html">Source</a></li><li><a href="../extensions.html">Kits</a></li><li><a href="index.html">WorldModelKit</a></li><li><b>OutOfWorld Template</b></li></ul><p class="purpose">To implement some of the out of world actions.</p>
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<ul class="toc"><li><a href="#SP1">§1. Perform Undo</a></li><li><a href="#SP2">§2. Announce Score Rule</a></li><li><a href="#SP3">§3. Switch Score Notification On Rule</a></li><li><a href="#SP4">§4. Standard Report Switching Score Notification On Rule</a></li><li><a href="#SP5">§5. Switch Score Notification Off Rule</a></li><li><a href="#SP6">§6. Standard Report Switching Score Notification Off Rule</a></li><li><a href="#SP7">§7. Prefer Sometimes Abbreviated Room Descriptions Rule</a></li><li><a href="#SP8">§8. Standard Report Prefer Sometimes Abbreviated Room Descriptions Rule</a></li><li><a href="#SP9">§9. Prefer Unabbreviated Room Descriptions Rule</a></li><li><a href="#SP10">§10. Standard Report Prefer Unabbreviated Room Descriptions Rule</a></li><li><a href="#SP11">§11. Prefer Abbreviated Room Descriptions Rule</a></li><li><a href="#SP12">§12. Standard Report Prefer Abbreviated Room Descriptions Rule</a></li><li><a href="#SP13">§13. Announce Pronoun Meanings Rule</a></li></ul><hr class="tocbar">
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<p class="inwebparagraph"><a id="SP1"></a><b>§1. Perform Undo. </b></p>
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<pre class="display">
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<span class="plain">[ </span><span class="identifier">Perform_Undo</span><span class="plain">;</span>
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<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">TEMPLATE_CONFIGURATION_BITMAP</span><span class="plain"> & </span><span class="identifier">PREVENT_UNDO_TCBIT</span><span class="plain">) {</span>
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<span class="identifier">IMMEDIATELY_UNDO_RM</span><span class="plain">(</span><span class="character">'A'</span><span class="plain">); </span><span class="reserved">new_line</span><span class="plain">; </span><span class="reserved">return</span><span class="plain">;</span>
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<span class="plain">}</span>
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<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">IterationsOfTurnSequence</span><span class="plain"> == </span><span class="constant">0</span><span class="plain">) { </span><span class="identifier">IMMEDIATELY_UNDO_RM</span><span class="plain">(</span><span class="character">'B'</span><span class="plain">); </span><span class="reserved">new_line</span><span class="plain">; </span><span class="reserved">return</span><span class="plain">; }</span>
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<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">undo_flag</span><span class="plain"> == </span><span class="constant">0</span><span class="plain">) { </span><span class="identifier">IMMEDIATELY_UNDO_RM</span><span class="plain">(</span><span class="character">'C'</span><span class="plain">); </span><span class="reserved">new_line</span><span class="plain">; </span><span class="reserved">return</span><span class="plain">; }</span>
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<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">undo_flag</span><span class="plain"> == </span><span class="constant">1</span><span class="plain">) { </span><span class="identifier">IMMEDIATELY_UNDO_RM</span><span class="plain">(</span><span class="character">'D'</span><span class="plain">); </span><span class="reserved">new_line</span><span class="plain">; </span><span class="reserved">return</span><span class="plain">; }</span>
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<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">VM_Undo</span><span class="plain">() == </span><span class="constant">0</span><span class="plain">) { </span><span class="identifier">IMMEDIATELY_UNDO_RM</span><span class="plain">(</span><span class="character">'F'</span><span class="plain">); </span><span class="reserved">new_line</span><span class="plain">; }</span>
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<span class="plain">];</span>
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</pre>
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<p class="inwebparagraph"></p>
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<p class="inwebparagraph"><a id="SP2"></a><b>§2. Announce Score Rule. </b></p>
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<pre class="display">
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<span class="plain">[ </span><span class="identifier">ANNOUNCE_SCORE_R</span><span class="plain">;</span>
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<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">actor</span><span class="plain"> ~= </span><span class="identifier">player</span><span class="plain">) </span><span class="reserved">rfalse</span><span class="plain">;</span>
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<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">TEMPLATE_CONFIGURATION_BITMAP</span><span class="plain"> & </span><span class="identifier">USE_SCORING_TCBIT</span><span class="plain"> == </span><span class="constant">0</span><span class="plain">) {</span>
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<span class="identifier">ANNOUNCE_SCORE_RM</span><span class="plain">(</span><span class="character">'C'</span><span class="plain">); </span><span class="reserved">new_line</span><span class="plain">;</span>
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<span class="plain">} </span><span class="reserved">else</span><span class="plain"> {</span>
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<span class="identifier">ANNOUNCE_SCORE_RM</span><span class="plain">(</span><span class="character">'A'</span><span class="plain">); </span><span class="identifier">PrintRank</span><span class="plain">();</span>
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<span class="plain">}</span>
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<span class="plain">];</span>
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</pre>
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<p class="inwebparagraph"></p>
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<p class="inwebparagraph"><a id="SP3"></a><b>§3. Switch Score Notification On Rule. </b></p>
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<pre class="display">
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<span class="plain">[ </span><span class="identifier">SWITCH_SCORE_NOTIFY_ON_R</span><span class="plain">;</span>
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<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">actor</span><span class="plain"> ~= </span><span class="identifier">player</span><span class="plain">) </span><span class="reserved">rfalse</span><span class="plain">;</span>
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<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">TEMPLATE_CONFIGURATION_BITMAP</span><span class="plain"> & </span><span class="identifier">USE_SCORING_TCBIT</span><span class="plain"> == </span><span class="constant">0</span><span class="plain">) </span><span class="identifier">ANNOUNCE_SCORE_R</span><span class="plain">();</span>
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<span class="reserved">else</span><span class="plain"> </span><span class="identifier">notify_mode</span><span class="plain">=1;</span>
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<span class="plain">];</span>
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</pre>
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<p class="inwebparagraph"></p>
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<p class="inwebparagraph"><a id="SP4"></a><b>§4. Standard Report Switching Score Notification On Rule. </b></p>
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<pre class="display">
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<span class="plain">[ </span><span class="identifier">REP_SWITCH_NOTIFY_ON_R</span><span class="plain">;</span>
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<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">actor</span><span class="plain"> ~= </span><span class="identifier">player</span><span class="plain">) </span><span class="reserved">rfalse</span><span class="plain">;</span>
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<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">TEMPLATE_CONFIGURATION_BITMAP</span><span class="plain"> & </span><span class="identifier">USE_SCORING_TCBIT</span><span class="plain">) {</span>
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<span class="identifier">REP_SWITCH_NOTIFY_ON_RM</span><span class="plain">(</span><span class="character">'A'</span><span class="plain">); </span><span class="reserved">new_line</span><span class="plain">;</span>
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<span class="plain">}</span>
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<span class="plain">];</span>
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</pre>
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<p class="inwebparagraph"></p>
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<p class="inwebparagraph"><a id="SP5"></a><b>§5. Switch Score Notification Off Rule. </b></p>
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<pre class="display">
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<span class="plain">[ </span><span class="identifier">SWITCH_SCORE_NOTIFY_OFF_R</span><span class="plain">;</span>
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<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">actor</span><span class="plain"> ~= </span><span class="identifier">player</span><span class="plain">) </span><span class="reserved">rfalse</span><span class="plain">;</span>
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<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">TEMPLATE_CONFIGURATION_BITMAP</span><span class="plain"> & </span><span class="identifier">USE_SCORING_TCBIT</span><span class="plain"> == </span><span class="constant">0</span><span class="plain">) </span><span class="identifier">ANNOUNCE_SCORE_R</span><span class="plain">();</span>
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<span class="reserved">else</span><span class="plain"> </span><span class="identifier">notify_mode</span><span class="plain">=0;</span>
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<span class="plain">];</span>
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</pre>
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<p class="inwebparagraph"></p>
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<p class="inwebparagraph"><a id="SP6"></a><b>§6. Standard Report Switching Score Notification Off Rule. </b></p>
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<pre class="display">
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<span class="plain">[ </span><span class="identifier">REP_SWITCH_NOTIFY_OFF_R</span><span class="plain">;</span>
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<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">actor</span><span class="plain"> ~= </span><span class="identifier">player</span><span class="plain">) </span><span class="reserved">rfalse</span><span class="plain">;</span>
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<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">TEMPLATE_CONFIGURATION_BITMAP</span><span class="plain"> & </span><span class="identifier">USE_SCORING_TCBIT</span><span class="plain">) {</span>
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<span class="identifier">REP_SWITCH_NOTIFY_OFF_RM</span><span class="plain">(</span><span class="character">'A'</span><span class="plain">); </span><span class="reserved">new_line</span><span class="plain">;</span>
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<span class="plain">}</span>
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<span class="plain">];</span>
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</pre>
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<p class="inwebparagraph"></p>
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<p class="inwebparagraph"><a id="SP7"></a><b>§7. Prefer Sometimes Abbreviated Room Descriptions Rule. </b></p>
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<pre class="display">
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<span class="plain">[ </span><span class="identifier">PREFER_SOMETIMES_ABBREVIATED_R</span><span class="plain">;</span>
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<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">actor</span><span class="plain"> ~= </span><span class="identifier">player</span><span class="plain">) </span><span class="reserved">rfalse</span><span class="plain">;</span>
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<span class="identifier">lookmode</span><span class="plain">=1;</span>
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<span class="plain">]; </span><span class="comment">! Brief</span>
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</pre>
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<p class="inwebparagraph"></p>
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<p class="inwebparagraph"><a id="SP8"></a><b>§8. Standard Report Prefer Sometimes Abbreviated Room Descriptions Rule. </b></p>
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<pre class="display">
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<span class="plain">[ </span><span class="identifier">REP_PREFER_SOMETIMES_ABBR_R</span><span class="plain">;</span>
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<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">actor</span><span class="plain"> ~= </span><span class="identifier">player</span><span class="plain">) </span><span class="reserved">rfalse</span><span class="plain">;</span>
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<span class="reserved">print</span><span class="plain"> (</span><span class="identifier">TEXT_TY_Say</span><span class="plain">) </span><span class="identifier">Story</span><span class="plain">; </span><span class="identifier">REP_PREFER_SOMETIMES_ABBR_RM</span><span class="plain">(</span><span class="character">'A'</span><span class="plain">); </span><span class="reserved">new_line</span><span class="plain">;</span>
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<span class="plain">]; </span><span class="comment">! Brief</span>
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</pre>
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<p class="inwebparagraph"></p>
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<p class="inwebparagraph"><a id="SP9"></a><b>§9. Prefer Unabbreviated Room Descriptions Rule. </b></p>
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<pre class="display">
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<span class="plain">[ </span><span class="identifier">PREFER_UNABBREVIATED_R</span><span class="plain">;</span>
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<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">actor</span><span class="plain"> ~= </span><span class="identifier">player</span><span class="plain">) </span><span class="reserved">rfalse</span><span class="plain">;</span>
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<span class="identifier">lookmode</span><span class="plain">=2;</span>
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<span class="plain">]; </span><span class="comment">! Verbose</span>
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</pre>
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<p class="inwebparagraph"></p>
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<p class="inwebparagraph"><a id="SP10"></a><b>§10. Standard Report Prefer Unabbreviated Room Descriptions Rule. </b></p>
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<pre class="display">
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<span class="plain">[ </span><span class="identifier">REP_PREFER_UNABBREVIATED_R</span><span class="plain">;</span>
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<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">actor</span><span class="plain"> ~= </span><span class="identifier">player</span><span class="plain">) </span><span class="reserved">rfalse</span><span class="plain">;</span>
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<span class="reserved">print</span><span class="plain"> (</span><span class="identifier">TEXT_TY_Say</span><span class="plain">) </span><span class="identifier">Story</span><span class="plain">; </span><span class="identifier">REP_PREFER_UNABBREVIATED_RM</span><span class="plain">(</span><span class="character">'A'</span><span class="plain">); </span><span class="reserved">new_line</span><span class="plain">;</span>
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<span class="plain">]; </span><span class="comment">! Verbose</span>
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</pre>
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<p class="inwebparagraph"></p>
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<p class="inwebparagraph"><a id="SP11"></a><b>§11. Prefer Abbreviated Room Descriptions Rule. </b></p>
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<pre class="display">
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<span class="plain">[ </span><span class="identifier">PREFER_ABBREVIATED_R</span><span class="plain">;</span>
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<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">actor</span><span class="plain"> ~= </span><span class="identifier">player</span><span class="plain">) </span><span class="reserved">rfalse</span><span class="plain">;</span>
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<span class="identifier">lookmode</span><span class="plain">=3;</span>
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<span class="plain">]; </span><span class="comment">! Superbrief</span>
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</pre>
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<p class="inwebparagraph"></p>
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<p class="inwebparagraph"><a id="SP12"></a><b>§12. Standard Report Prefer Abbreviated Room Descriptions Rule. </b></p>
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<pre class="display">
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<span class="plain">[ </span><span class="identifier">REP_PREFER_ABBREVIATED_R</span><span class="plain">;</span>
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<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">actor</span><span class="plain"> ~= </span><span class="identifier">player</span><span class="plain">) </span><span class="reserved">rfalse</span><span class="plain">;</span>
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<span class="reserved">print</span><span class="plain"> (</span><span class="identifier">TEXT_TY_Say</span><span class="plain">) </span><span class="identifier">Story</span><span class="plain">; </span><span class="identifier">REP_PREFER_ABBREVIATED_RM</span><span class="plain">(</span><span class="character">'A'</span><span class="plain">); </span><span class="reserved">new_line</span><span class="plain">;</span>
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<span class="plain">]; </span><span class="comment">! Superbrief</span>
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</pre>
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<p class="inwebparagraph"></p>
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<p class="inwebparagraph"><a id="SP13"></a><b>§13. Announce Pronoun Meanings Rule. </b></p>
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<pre class="display">
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<span class="plain">[ </span><span class="identifier">ANNOUNCE_PRONOUN_MEANINGS_R</span><span class="plain"> </span><span class="identifier">x</span><span class="plain"> </span><span class="identifier">y</span><span class="plain"> </span><span class="identifier">c</span><span class="plain"> </span><span class="identifier">d</span><span class="plain">;</span>
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<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">actor</span><span class="plain"> ~= </span><span class="identifier">player</span><span class="plain">) </span><span class="reserved">rfalse</span><span class="plain">;</span>
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<span class="identifier">ANNOUNCE_PRONOUN_MEANINGS_RM</span><span class="plain">(</span><span class="character">'A'</span><span class="plain">);</span>
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<span class="identifier">c</span><span class="plain"> = (</span><span class="identifier">LanguagePronouns</span><span class="plain">-->0)/3;</span>
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<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">player</span><span class="plain"> ~= </span><span class="identifier">selfobj</span><span class="plain">) </span><span class="identifier">c</span><span class="plain">++;</span>
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<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">c</span><span class="plain">==0) { </span><span class="identifier">ANNOUNCE_PRONOUN_MEANINGS_RM</span><span class="plain">(</span><span class="character">'D'</span><span class="plain">); </span><span class="reserved">rtrue</span><span class="plain">; }</span>
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<span class="reserved">for</span><span class="plain"> (</span><span class="identifier">x</span><span class="plain"> = </span><span class="constant">1</span><span class="plain">, </span><span class="identifier">d</span><span class="plain"> = </span><span class="constant">0</span><span class="plain"> : </span><span class="identifier">x</span><span class="plain"> <= </span><span class="identifier">LanguagePronouns</span><span class="plain">-->0: </span><span class="identifier">x</span><span class="plain"> = </span><span class="identifier">x</span><span class="plain">+3) {</span>
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<span class="reserved">print</span><span class="plain"> </span><span class="string">"~"</span><span class="plain">, (</span><span class="identifier">address</span><span class="plain">) </span><span class="identifier">LanguagePronouns</span><span class="plain">--></span><span class="identifier">x</span><span class="plain">, </span><span class="string">"~ "</span><span class="plain">;</span>
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<span class="identifier">y</span><span class="plain"> = </span><span class="identifier">LanguagePronouns</span><span class="plain">-->(</span><span class="identifier">x</span><span class="plain">+2);</span>
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<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">y</span><span class="plain"> == </span><span class="identifier">NULL</span><span class="plain">) </span><span class="identifier">ANNOUNCE_PRONOUN_MEANINGS_RM</span><span class="plain">(</span><span class="character">'C'</span><span class="plain">);</span>
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<span class="reserved">else</span><span class="plain"> { </span><span class="identifier">ANNOUNCE_PRONOUN_MEANINGS_RM</span><span class="plain">(</span><span class="character">'B'</span><span class="plain">); </span><span class="reserved">print</span><span class="plain"> (</span><span class="identifier">the</span><span class="plain">) </span><span class="identifier">y</span><span class="plain">; }</span>
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<span class="identifier">d</span><span class="plain">++;</span>
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<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">d</span><span class="plain"> < </span><span class="identifier">c</span><span class="plain">-1) </span><span class="reserved">print</span><span class="plain"> </span><span class="string">", "</span><span class="plain">;</span>
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<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">d</span><span class="plain"> == </span><span class="identifier">c</span><span class="plain">-1) {</span>
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<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">TEMPLATE_CONFIGURATION_BITMAP</span><span class="plain"> & </span><span class="identifier">SERIAL_COMMA_TCBIT</span><span class="plain">) </span><span class="reserved">print</span><span class="plain"> </span><span class="string">","</span><span class="plain">;</span>
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<span class="identifier">LIST_WRITER_INTERNAL_RM</span><span class="plain">(</span><span class="character">'C'</span><span class="plain">);</span>
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<span class="plain">}</span>
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<span class="plain">}</span>
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<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">player</span><span class="plain"> ~= </span><span class="identifier">selfobj</span><span class="plain">) {</span>
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<span class="reserved">print</span><span class="plain"> </span><span class="string">"~"</span><span class="plain">, (</span><span class="identifier">address</span><span class="plain">) </span><span class="identifier">ME1__WD</span><span class="plain">, </span><span class="string">"~ "</span><span class="plain">; </span><span class="identifier">ANNOUNCE_PRONOUN_MEANINGS_RM</span><span class="plain">(</span><span class="character">'B'</span><span class="plain">);</span>
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<span class="identifier">c</span><span class="plain"> = </span><span class="identifier">player</span><span class="plain">; </span><span class="identifier">player</span><span class="plain"> = </span><span class="identifier">selfobj</span><span class="plain">;</span>
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<span class="reserved">print</span><span class="plain"> (</span><span class="identifier">the</span><span class="plain">) </span><span class="identifier">c</span><span class="plain">; </span><span class="identifier">player</span><span class="plain"> = </span><span class="identifier">c</span><span class="plain">;</span>
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<span class="plain">}</span>
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<span class="string">"."</span><span class="plain">;</span>
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<span class="plain">];</span>
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</pre>
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<p class="inwebparagraph"></p>
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