.. | ||
arrays.c | ||
asm.c | ||
bpatch.c | ||
chars.c | ||
DebugFileFormat.txt | ||
directs.c | ||
errors.c | ||
expressc.c | ||
expressp.c | ||
files.c | ||
header.h | ||
inform.c | ||
lexer.c | ||
licence.txt | ||
linker.c | ||
memory.c | ||
objects.c | ||
README.md | ||
readme.txt | ||
ReleaseNotes.html | ||
states.c | ||
symbols.c | ||
syntax.c | ||
tables.c | ||
text.c | ||
veneer.c | ||
verbs.c |
Inform 6
Inform 6 is a compiler for interactive fiction (text adventure games), written by Graham Nelson.
Back in the late 1980s, people began investigating the format of Infocom's text adventures. Infocom used a standard format that defined a virtual machine, which has come to be known as the Z-Machine, to allow them to be able to port their games to many different computers. This investigation lead to the creation of open source implementations of the Z-Machine, such as the InfoTaskForce interpreter, Zip, Frotz, and many others.
In 1993, Graham Nelson released the first version of Inform, which compiled a somewhat C-like language ("Inform") to the Z-Machine. In the years that followed this led to the creation of hundreds of free games by a community that had sprung up based around the Usenet group rec.arts.int-fiction.
The latest version of Inform is Inform 7, but Inform 6 still lives on, both as the code generator used by Inform 7, and as a language and compiler in its own right. Inform 6 is now considered stable and only has bugs fixed and minor, non-breaking features added, but development continues.
Using Inform 6
To use the compiler, you will need an executable. There are pre-built executables available, or you can compile the source yourself. There is no makefile as compilation does not really need one: all that is required is a C compiler and for it to be invoked with something like
cc -O2 -o inform *.c
Suitable defaults for various operating systems can be selected by defining the appropriate symbol, a list of which are near the top of the "header.h" file (under "Our host machine or OS for today is..."). For example, to compile for Windows, use
cc -DPC_WIN32 -O2 -o inform *.c
To write a work of interactive fiction with Inform 6, you will also need a version of the Inform 6 library. Stable versions of the library are available, and development of the library continues in a separate project.
More resources and documentation, including the Inform Designer's Manual, are available from the Inform 6 web site.