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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<title>S/ft</title>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<h1><a href="../webs.html">Sources</a></h1>
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<li><a href="../compiler.html">compiler tools</a></li>
<li><a href="../other.html">other tools</a></li>
<li><a href="../extensions.html"><b>extensions and kits</b></a></li>
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<h2>Extensions</h2>
<ul>
<li><a href="../basic_inform/index.html">Basic Inform</a></li>
<li><a href="../standard_rules/index.html">Standard Rules</a></li>
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<h2>Kits</h2>
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<li><a href="../BasicInformKit/index.html">BasicInformKit</a></li>
<li><a href="../BasicInformExtrasKit/index.html">BasicInformExtrasKit</a></li>
<li><a href="../CommandParserKit/index.html">CommandParserKit</a></li>
<li><a href="../EnglishLanguageKit/index.html">EnglishLanguageKit</a></li>
<li><a href="../WorldModelKit/index.html">WorldModelKit</a></li>
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<main role="main">
<!--Weave of 'S/ot3' generated by 7-->
<ul class="crumbs"><li><a href="../webs.html">Source</a></li><li><a href="../extensions.html">Kits</a></li><li><a href="index.html">WorldModelKit</a></li><li><b>OutOfWorld Template</b></li></ul><p class="purpose">To implement some of the out of world actions.</p>
<ul class="toc"><li><a href="#SP1">&#167;1. Perform Undo</a></li><li><a href="#SP2">&#167;2. Announce Score Rule</a></li><li><a href="#SP3">&#167;3. Switch Score Notification On Rule</a></li><li><a href="#SP4">&#167;4. Standard Report Switching Score Notification On Rule</a></li><li><a href="#SP5">&#167;5. Switch Score Notification Off Rule</a></li><li><a href="#SP6">&#167;6. Standard Report Switching Score Notification Off Rule</a></li><li><a href="#SP7">&#167;7. Prefer Sometimes Abbreviated Room Descriptions Rule</a></li><li><a href="#SP8">&#167;8. Standard Report Prefer Sometimes Abbreviated Room Descriptions Rule</a></li><li><a href="#SP9">&#167;9. Prefer Unabbreviated Room Descriptions Rule</a></li><li><a href="#SP10">&#167;10. Standard Report Prefer Unabbreviated Room Descriptions Rule</a></li><li><a href="#SP11">&#167;11. Prefer Abbreviated Room Descriptions Rule</a></li><li><a href="#SP12">&#167;12. Standard Report Prefer Abbreviated Room Descriptions Rule</a></li><li><a href="#SP13">&#167;13. Announce Pronoun Meanings Rule</a></li></ul><hr class="tocbar">
<p class="inwebparagraph"><a id="SP1"></a><b>&#167;1. Perform Undo. </b></p>
<pre class="display">
<span class="plain">[ </span><span class="identifier">Perform_Undo</span><span class="plain">;</span>
<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">TEMPLATE_CONFIGURATION_BITMAP</span><span class="plain"> &amp; </span><span class="identifier">PREVENT_UNDO_TCBIT</span><span class="plain">) {</span>
<span class="identifier">IMMEDIATELY_UNDO_RM</span><span class="plain">(</span><span class="character">'A'</span><span class="plain">); </span><span class="reserved">new_line</span><span class="plain">; </span><span class="reserved">return</span><span class="plain">;</span>
<span class="plain">}</span>
<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">IterationsOfTurnSequence</span><span class="plain"> == </span><span class="constant">0</span><span class="plain">) { </span><span class="identifier">IMMEDIATELY_UNDO_RM</span><span class="plain">(</span><span class="character">'B'</span><span class="plain">); </span><span class="reserved">new_line</span><span class="plain">; </span><span class="reserved">return</span><span class="plain">; }</span>
<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">undo_flag</span><span class="plain"> == </span><span class="constant">0</span><span class="plain">) { </span><span class="identifier">IMMEDIATELY_UNDO_RM</span><span class="plain">(</span><span class="character">'C'</span><span class="plain">); </span><span class="reserved">new_line</span><span class="plain">; </span><span class="reserved">return</span><span class="plain">; }</span>
<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">undo_flag</span><span class="plain"> == </span><span class="constant">1</span><span class="plain">) { </span><span class="identifier">IMMEDIATELY_UNDO_RM</span><span class="plain">(</span><span class="character">'D'</span><span class="plain">); </span><span class="reserved">new_line</span><span class="plain">; </span><span class="reserved">return</span><span class="plain">; }</span>
<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">VM_Undo</span><span class="plain">() == </span><span class="constant">0</span><span class="plain">) { </span><span class="identifier">IMMEDIATELY_UNDO_RM</span><span class="plain">(</span><span class="character">'F'</span><span class="plain">); </span><span class="reserved">new_line</span><span class="plain">; }</span>
<span class="plain">];</span>
</pre>
<p class="inwebparagraph"></p>
<p class="inwebparagraph"><a id="SP2"></a><b>&#167;2. Announce Score Rule. </b></p>
<pre class="display">
<span class="plain">[ </span><span class="identifier">ANNOUNCE_SCORE_R</span><span class="plain">;</span>
<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">actor</span><span class="plain"> ~= </span><span class="identifier">player</span><span class="plain">) </span><span class="reserved">rfalse</span><span class="plain">;</span>
<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">TEMPLATE_CONFIGURATION_BITMAP</span><span class="plain"> &amp; </span><span class="identifier">USE_SCORING_TCBIT</span><span class="plain"> == </span><span class="constant">0</span><span class="plain">) {</span>
<span class="identifier">ANNOUNCE_SCORE_RM</span><span class="plain">(</span><span class="character">'C'</span><span class="plain">); </span><span class="reserved">new_line</span><span class="plain">;</span>
<span class="plain">} </span><span class="reserved">else</span><span class="plain"> {</span>
<span class="identifier">ANNOUNCE_SCORE_RM</span><span class="plain">(</span><span class="character">'A'</span><span class="plain">); </span><span class="identifier">PrintRank</span><span class="plain">();</span>
<span class="plain">}</span>
<span class="plain">];</span>
</pre>
<p class="inwebparagraph"></p>
<p class="inwebparagraph"><a id="SP3"></a><b>&#167;3. Switch Score Notification On Rule. </b></p>
<pre class="display">
<span class="plain">[ </span><span class="identifier">SWITCH_SCORE_NOTIFY_ON_R</span><span class="plain">;</span>
<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">actor</span><span class="plain"> ~= </span><span class="identifier">player</span><span class="plain">) </span><span class="reserved">rfalse</span><span class="plain">;</span>
<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">TEMPLATE_CONFIGURATION_BITMAP</span><span class="plain"> &amp; </span><span class="identifier">USE_SCORING_TCBIT</span><span class="plain"> == </span><span class="constant">0</span><span class="plain">) </span><span class="identifier">ANNOUNCE_SCORE_R</span><span class="plain">();</span>
<span class="reserved">else</span><span class="plain"> </span><span class="identifier">notify_mode</span><span class="plain">=1;</span>
<span class="plain">];</span>
</pre>
<p class="inwebparagraph"></p>
<p class="inwebparagraph"><a id="SP4"></a><b>&#167;4. Standard Report Switching Score Notification On Rule. </b></p>
<pre class="display">
<span class="plain">[ </span><span class="identifier">REP_SWITCH_NOTIFY_ON_R</span><span class="plain">;</span>
<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">actor</span><span class="plain"> ~= </span><span class="identifier">player</span><span class="plain">) </span><span class="reserved">rfalse</span><span class="plain">;</span>
<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">TEMPLATE_CONFIGURATION_BITMAP</span><span class="plain"> &amp; </span><span class="identifier">USE_SCORING_TCBIT</span><span class="plain">) {</span>
<span class="identifier">REP_SWITCH_NOTIFY_ON_RM</span><span class="plain">(</span><span class="character">'A'</span><span class="plain">); </span><span class="reserved">new_line</span><span class="plain">;</span>
<span class="plain">}</span>
<span class="plain">];</span>
</pre>
<p class="inwebparagraph"></p>
<p class="inwebparagraph"><a id="SP5"></a><b>&#167;5. Switch Score Notification Off Rule. </b></p>
<pre class="display">
<span class="plain">[ </span><span class="identifier">SWITCH_SCORE_NOTIFY_OFF_R</span><span class="plain">;</span>
<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">actor</span><span class="plain"> ~= </span><span class="identifier">player</span><span class="plain">) </span><span class="reserved">rfalse</span><span class="plain">;</span>
<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">TEMPLATE_CONFIGURATION_BITMAP</span><span class="plain"> &amp; </span><span class="identifier">USE_SCORING_TCBIT</span><span class="plain"> == </span><span class="constant">0</span><span class="plain">) </span><span class="identifier">ANNOUNCE_SCORE_R</span><span class="plain">();</span>
<span class="reserved">else</span><span class="plain"> </span><span class="identifier">notify_mode</span><span class="plain">=0;</span>
<span class="plain">];</span>
</pre>
<p class="inwebparagraph"></p>
<p class="inwebparagraph"><a id="SP6"></a><b>&#167;6. Standard Report Switching Score Notification Off Rule. </b></p>
<pre class="display">
<span class="plain">[ </span><span class="identifier">REP_SWITCH_NOTIFY_OFF_R</span><span class="plain">;</span>
<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">actor</span><span class="plain"> ~= </span><span class="identifier">player</span><span class="plain">) </span><span class="reserved">rfalse</span><span class="plain">;</span>
<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">TEMPLATE_CONFIGURATION_BITMAP</span><span class="plain"> &amp; </span><span class="identifier">USE_SCORING_TCBIT</span><span class="plain">) {</span>
<span class="identifier">REP_SWITCH_NOTIFY_OFF_RM</span><span class="plain">(</span><span class="character">'A'</span><span class="plain">); </span><span class="reserved">new_line</span><span class="plain">;</span>
<span class="plain">}</span>
<span class="plain">];</span>
</pre>
<p class="inwebparagraph"></p>
<p class="inwebparagraph"><a id="SP7"></a><b>&#167;7. Prefer Sometimes Abbreviated Room Descriptions Rule. </b></p>
<pre class="display">
<span class="plain">[ </span><span class="identifier">PREFER_SOMETIMES_ABBREVIATED_R</span><span class="plain">;</span>
<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">actor</span><span class="plain"> ~= </span><span class="identifier">player</span><span class="plain">) </span><span class="reserved">rfalse</span><span class="plain">;</span>
<span class="identifier">lookmode</span><span class="plain">=1;</span>
<span class="plain">]; </span><span class="comment">Brief</span>
</pre>
<p class="inwebparagraph"></p>
<p class="inwebparagraph"><a id="SP8"></a><b>&#167;8. Standard Report Prefer Sometimes Abbreviated Room Descriptions Rule. </b></p>
<pre class="display">
<span class="plain">[ </span><span class="identifier">REP_PREFER_SOMETIMES_ABBR_R</span><span class="plain">;</span>
<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">actor</span><span class="plain"> ~= </span><span class="identifier">player</span><span class="plain">) </span><span class="reserved">rfalse</span><span class="plain">;</span>
<span class="reserved">print</span><span class="plain"> (</span><span class="identifier">TEXT_TY_Say</span><span class="plain">) </span><span class="identifier">Story</span><span class="plain">; </span><span class="identifier">REP_PREFER_SOMETIMES_ABBR_RM</span><span class="plain">(</span><span class="character">'A'</span><span class="plain">); </span><span class="reserved">new_line</span><span class="plain">;</span>
<span class="plain">]; </span><span class="comment">Brief</span>
</pre>
<p class="inwebparagraph"></p>
<p class="inwebparagraph"><a id="SP9"></a><b>&#167;9. Prefer Unabbreviated Room Descriptions Rule. </b></p>
<pre class="display">
<span class="plain">[ </span><span class="identifier">PREFER_UNABBREVIATED_R</span><span class="plain">;</span>
<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">actor</span><span class="plain"> ~= </span><span class="identifier">player</span><span class="plain">) </span><span class="reserved">rfalse</span><span class="plain">;</span>
<span class="identifier">lookmode</span><span class="plain">=2;</span>
<span class="plain">]; </span><span class="comment">Verbose</span>
</pre>
<p class="inwebparagraph"></p>
<p class="inwebparagraph"><a id="SP10"></a><b>&#167;10. Standard Report Prefer Unabbreviated Room Descriptions Rule. </b></p>
<pre class="display">
<span class="plain">[ </span><span class="identifier">REP_PREFER_UNABBREVIATED_R</span><span class="plain">;</span>
<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">actor</span><span class="plain"> ~= </span><span class="identifier">player</span><span class="plain">) </span><span class="reserved">rfalse</span><span class="plain">;</span>
<span class="reserved">print</span><span class="plain"> (</span><span class="identifier">TEXT_TY_Say</span><span class="plain">) </span><span class="identifier">Story</span><span class="plain">; </span><span class="identifier">REP_PREFER_UNABBREVIATED_RM</span><span class="plain">(</span><span class="character">'A'</span><span class="plain">); </span><span class="reserved">new_line</span><span class="plain">;</span>
<span class="plain">]; </span><span class="comment">Verbose</span>
</pre>
<p class="inwebparagraph"></p>
<p class="inwebparagraph"><a id="SP11"></a><b>&#167;11. Prefer Abbreviated Room Descriptions Rule. </b></p>
<pre class="display">
<span class="plain">[ </span><span class="identifier">PREFER_ABBREVIATED_R</span><span class="plain">;</span>
<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">actor</span><span class="plain"> ~= </span><span class="identifier">player</span><span class="plain">) </span><span class="reserved">rfalse</span><span class="plain">;</span>
<span class="identifier">lookmode</span><span class="plain">=3;</span>
<span class="plain">]; </span><span class="comment">Superbrief</span>
</pre>
<p class="inwebparagraph"></p>
<p class="inwebparagraph"><a id="SP12"></a><b>&#167;12. Standard Report Prefer Abbreviated Room Descriptions Rule. </b></p>
<pre class="display">
<span class="plain">[ </span><span class="identifier">REP_PREFER_ABBREVIATED_R</span><span class="plain">;</span>
<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">actor</span><span class="plain"> ~= </span><span class="identifier">player</span><span class="plain">) </span><span class="reserved">rfalse</span><span class="plain">;</span>
<span class="reserved">print</span><span class="plain"> (</span><span class="identifier">TEXT_TY_Say</span><span class="plain">) </span><span class="identifier">Story</span><span class="plain">; </span><span class="identifier">REP_PREFER_ABBREVIATED_RM</span><span class="plain">(</span><span class="character">'A'</span><span class="plain">); </span><span class="reserved">new_line</span><span class="plain">;</span>
<span class="plain">]; </span><span class="comment">Superbrief</span>
</pre>
<p class="inwebparagraph"></p>
<p class="inwebparagraph"><a id="SP13"></a><b>&#167;13. Announce Pronoun Meanings Rule. </b></p>
<pre class="display">
<span class="plain">[ </span><span class="identifier">ANNOUNCE_PRONOUN_MEANINGS_R</span><span class="plain"> </span><span class="identifier">x</span><span class="plain"> </span><span class="identifier">y</span><span class="plain"> </span><span class="identifier">c</span><span class="plain"> </span><span class="identifier">d</span><span class="plain">;</span>
<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">actor</span><span class="plain"> ~= </span><span class="identifier">player</span><span class="plain">) </span><span class="reserved">rfalse</span><span class="plain">;</span>
<span class="identifier">ANNOUNCE_PRONOUN_MEANINGS_RM</span><span class="plain">(</span><span class="character">'A'</span><span class="plain">);</span>
<span class="identifier">c</span><span class="plain"> = (</span><span class="identifier">LanguagePronouns</span><span class="plain">--&gt;0)/3;</span>
<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">player</span><span class="plain"> ~= </span><span class="identifier">selfobj</span><span class="plain">) </span><span class="identifier">c</span><span class="plain">++;</span>
<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">c</span><span class="plain">==0) { </span><span class="identifier">ANNOUNCE_PRONOUN_MEANINGS_RM</span><span class="plain">(</span><span class="character">'D'</span><span class="plain">); </span><span class="reserved">rtrue</span><span class="plain">; }</span>
<span class="reserved">for</span><span class="plain"> (</span><span class="identifier">x</span><span class="plain"> = </span><span class="constant">1</span><span class="plain">, </span><span class="identifier">d</span><span class="plain"> = </span><span class="constant">0</span><span class="plain"> : </span><span class="identifier">x</span><span class="plain"> &lt;= </span><span class="identifier">LanguagePronouns</span><span class="plain">--&gt;0: </span><span class="identifier">x</span><span class="plain"> = </span><span class="identifier">x</span><span class="plain">+3) {</span>
<span class="reserved">print</span><span class="plain"> </span><span class="string">"~"</span><span class="plain">, (</span><span class="identifier">address</span><span class="plain">) </span><span class="identifier">LanguagePronouns</span><span class="plain">--&gt;</span><span class="identifier">x</span><span class="plain">, </span><span class="string">"~ "</span><span class="plain">;</span>
<span class="identifier">y</span><span class="plain"> = </span><span class="identifier">LanguagePronouns</span><span class="plain">--&gt;(</span><span class="identifier">x</span><span class="plain">+2);</span>
<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">y</span><span class="plain"> == </span><span class="identifier">NULL</span><span class="plain">) </span><span class="identifier">ANNOUNCE_PRONOUN_MEANINGS_RM</span><span class="plain">(</span><span class="character">'C'</span><span class="plain">);</span>
<span class="reserved">else</span><span class="plain"> { </span><span class="identifier">ANNOUNCE_PRONOUN_MEANINGS_RM</span><span class="plain">(</span><span class="character">'B'</span><span class="plain">); </span><span class="reserved">print</span><span class="plain"> (</span><span class="identifier">the</span><span class="plain">) </span><span class="identifier">y</span><span class="plain">; }</span>
<span class="identifier">d</span><span class="plain">++;</span>
<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">d</span><span class="plain"> &lt; </span><span class="identifier">c</span><span class="plain">-1) </span><span class="reserved">print</span><span class="plain"> </span><span class="string">", "</span><span class="plain">;</span>
<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">d</span><span class="plain"> == </span><span class="identifier">c</span><span class="plain">-1) {</span>
<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">TEMPLATE_CONFIGURATION_BITMAP</span><span class="plain"> &amp; </span><span class="identifier">SERIAL_COMMA_TCBIT</span><span class="plain">) </span><span class="reserved">print</span><span class="plain"> </span><span class="string">","</span><span class="plain">;</span>
<span class="identifier">LIST_WRITER_INTERNAL_RM</span><span class="plain">(</span><span class="character">'C'</span><span class="plain">);</span>
<span class="plain">}</span>
<span class="plain">}</span>
<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">player</span><span class="plain"> ~= </span><span class="identifier">selfobj</span><span class="plain">) {</span>
<span class="reserved">print</span><span class="plain"> </span><span class="string">"~"</span><span class="plain">, (</span><span class="identifier">address</span><span class="plain">) </span><span class="identifier">ME1__WD</span><span class="plain">, </span><span class="string">"~ "</span><span class="plain">; </span><span class="identifier">ANNOUNCE_PRONOUN_MEANINGS_RM</span><span class="plain">(</span><span class="character">'B'</span><span class="plain">);</span>
<span class="identifier">c</span><span class="plain"> = </span><span class="identifier">player</span><span class="plain">; </span><span class="identifier">player</span><span class="plain"> = </span><span class="identifier">selfobj</span><span class="plain">;</span>
<span class="reserved">print</span><span class="plain"> (</span><span class="identifier">the</span><span class="plain">) </span><span class="identifier">c</span><span class="plain">; </span><span class="identifier">player</span><span class="plain"> = </span><span class="identifier">c</span><span class="plain">;</span>
<span class="plain">}</span>
<span class="string">"."</span><span class="plain">;</span>
<span class="plain">];</span>
</pre>
<p class="inwebparagraph"></p>
<hr class="tocbar">
<ul class="toc"><li><a href="S-ft.html">Back to 'Figures Template'</a></li><li><a href="S-pt.html">Continue with 'Printing Template'</a></li></ul><hr class="tocbar">
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