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210 lines
33 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html>
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<head>
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<title>Director Template</title>
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<link href="../docs-assets/Breadcrumbs.css" rel="stylesheet" rev="stylesheet" type="text/css">
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<meta name="viewport" content="width=device-width initial-scale=1">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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</head>
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<body class="commentary-font">
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<nav role="navigation">
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<h1><a href="../index.html">
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<img src="../docs-assets/Inform.png" height=72">
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</a></h1>
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<ul><li><a href="../index.html">home</a></li>
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</ul><h2>Compiler</h2><ul>
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<li><a href="../structure.html">structure</a></li>
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<li><a href="../services.html">services</a></li>
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<li><a href="../secrets.html">secrets</a></li>
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</ul><h2>Other Tools</h2><ul>
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<li><a href="../inpolicyn.html">inpolicy</a></li>
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</ul><h2>Resources</h2><ul>
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<li><a href="../extensions.html">extensions</a></li>
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<li><a href="../kits.html">kits</a></li>
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</ul><h2>Repository</h2><ul>
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<li><a href="https://github.com/ganelson/inform"><img src="../docs-assets/github.png" height=18> github</a></li>
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</ul><h2>Related Projects</h2><ul>
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<li><a href="../../../inweb/index.html">inweb</a></li>
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<li><a href="../../../intest/index.html">intest</a></li>
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</ul>
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</nav>
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<main role="main">
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<!--Weave of 'Director Template' generated by Inweb-->
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<div class="breadcrumbs">
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<ul class="crumbs"><li><a href="../index.html">Home</a></li><li><a href="../extensions.html">Kits</a></li><li><a href="index.html">DialogueKit</a></li><li><b>Director Template</b></li></ul></div>
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<p class="purpose">Top-level control for the Director, and how beats are selected for performance.</p>
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<ul class="toc"><li><a href="S-drc.html#SP1">§1. Active versus inactive</a></li><li><a href="S-drc.html#SP2">§2. The live subject list</a></li><li><a href="S-drc.html#SP3">§3. Access as an Inform list</a></li><li><a href="S-drc.html#SP4">§4. Dialogue intervening</a></li><li><a href="S-drc.html#SP5">§5. Active dialogue</a></li></ul><hr class="tocbar">
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<p class="commentary firstcommentary"><a id="SP1" class="paragraph-anchor"></a><b>§1. Active versus inactive. </b>The most important question about the director: is it currently running in
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active or inactive mode?
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</p>
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<pre class="displayed-code all-displayed-code code-font">
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<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">director_is_active</span><span class="plain-syntax"> = </span><span class="reserved-syntax">false</span><span class="plain-syntax">;</span>
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<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">line_performance_count</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
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<span class="plain-syntax">[ </span><span class="identifier-syntax">DirectorActivate</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">director_is_active</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">line_performance_count</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
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<span class="plain-syntax">];</span>
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<span class="plain-syntax">[ </span><span class="identifier-syntax">DirectorDeactivate</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">director_is_active</span><span class="plain-syntax"> = </span><span class="reserved-syntax">false</span><span class="plain-syntax">;</span>
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<span class="plain-syntax">];</span>
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</pre>
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<p class="commentary firstcommentary"><a id="SP2" class="paragraph-anchor"></a><b>§2. The live subject list. </b>This is stored as a null-terminated array, capped at <span class="extract"><span class="extract-syntax">DIALOGUE_MAX_LIVE_SUBJECTS</span></span>
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items.
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</p>
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<pre class="displayed-code all-displayed-code code-font">
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<span class="reserved-syntax">Constant</span><span class="plain-syntax"> </span><span class="identifier-syntax">DIALOGUE_MAX_LIVE_SUBJECTS</span><span class="plain-syntax"> = </span><span class="constant-syntax">19</span><span class="plain-syntax">;</span>
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<span class="reserved-syntax">Array</span><span class="plain-syntax"> </span><span class="identifier-syntax">DialogueTopicPool</span><span class="plain-syntax"> --> (</span><span class="identifier-syntax">DIALOGUE_MAX_LIVE_SUBJECTS</span><span class="plain-syntax">+1);</span>
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<span class="plain-syntax">[ </span><span class="identifier-syntax">DirectorEmptyLiveSubjectList</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">DialogueTopicPool</span><span class="plain-syntax">-->0 = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
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<span class="plain-syntax">];</span>
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<span class="plain-syntax">[ </span><span class="identifier-syntax">DirectorAddLiveSubjectList</span><span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">o2</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=0:</span><span class="identifier-syntax">i</span><span class="plain-syntax"><</span><span class="identifier-syntax">DIALOGUE_MAX_LIVE_SUBJECTS</span><span class="plain-syntax">:</span><span class="identifier-syntax">i</span><span class="plain-syntax">++) {</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">o2</span><span class="plain-syntax"> = </span><span class="identifier-syntax">DialogueTopicPool</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">o2</span><span class="plain-syntax"> == </span><span class="identifier-syntax">obj</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">o2</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="reserved-syntax">break</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=</span><span class="identifier-syntax">DIALOGUE_MAX_LIVE_SUBJECTS</span><span class="plain-syntax">-1:</span><span class="identifier-syntax">i</span><span class="plain-syntax">>0:</span><span class="identifier-syntax">i</span><span class="plain-syntax">--) </span><span class="identifier-syntax">DialogueTopicPool</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">DialogueTopicPool</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">i</span><span class="plain-syntax">-1);</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">DialogueTopicPool</span><span class="plain-syntax">-->0 = </span><span class="identifier-syntax">obj</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">DialogueTopicPool</span><span class="plain-syntax">--></span><span class="identifier-syntax">DIALOGUE_MAX_LIVE_SUBJECTS</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
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<span class="plain-syntax">];</span>
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<span class="plain-syntax">[ </span><span class="identifier-syntax">DirectorRemoveLiveSubjectList</span><span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=0:</span><span class="identifier-syntax">i</span><span class="plain-syntax"><=</span><span class="identifier-syntax">DIALOGUE_MAX_LIVE_SUBJECTS</span><span class="plain-syntax">:</span><span class="identifier-syntax">i</span><span class="plain-syntax">++) {</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">DialogueTopicPool</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">DialogueTopicPool</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax"> == </span><span class="identifier-syntax">obj</span><span class="plain-syntax">)</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">j</span><span class="plain-syntax">=</span><span class="identifier-syntax">i</span><span class="plain-syntax">:</span><span class="identifier-syntax">j</span><span class="plain-syntax"><</span><span class="identifier-syntax">DIALOGUE_MAX_LIVE_SUBJECTS</span><span class="plain-syntax">:</span><span class="identifier-syntax">j</span><span class="plain-syntax">++)</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">DialogueTopicPool</span><span class="plain-syntax">--></span><span class="identifier-syntax">j</span><span class="plain-syntax"> = </span><span class="identifier-syntax">DialogueTopicPool</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">j</span><span class="plain-syntax">+1);</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">DialogueTopicPool</span><span class="plain-syntax">--></span><span class="identifier-syntax">DIALOGUE_MAX_LIVE_SUBJECTS</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
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<span class="plain-syntax">];</span>
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</pre>
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<p class="commentary firstcommentary"><a id="SP3" class="paragraph-anchor"></a><b>§3. Access as an Inform list. </b>This copies our null-terminated array into, or out of, an Inform list.
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The reason we don't keep it in an Inform list all the time is that we get
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very slightly faster access by not doing so, and we don't need the main
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virtue of Inform lists, that is, their flexible size.
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</p>
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<pre class="displayed-code all-displayed-code code-font">
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<span class="plain-syntax">[ </span><span class="identifier-syntax">DirectorLiveSubjectList</span><span class="plain-syntax"> </span><span class="identifier-syntax">list</span><span class="plain-syntax"> </span><span class="identifier-syntax">len</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">list</span><span class="plain-syntax">==0) || (</span><span class="identifier-syntax">BlkValueWeakKind</span><span class="plain-syntax">(</span><span class="identifier-syntax">list</span><span class="plain-syntax">) ~= </span><span class="identifier-syntax">LIST_OF_TY</span><span class="plain-syntax">)) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">len</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">while</span><span class="plain-syntax"> (</span><span class="identifier-syntax">DialogueTopicPool</span><span class="plain-syntax">--></span><span class="identifier-syntax">len</span><span class="plain-syntax">) </span><span class="identifier-syntax">len</span><span class="plain-syntax">++;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">LIST_OF_TY_SetLength</span><span class="plain-syntax">(</span><span class="identifier-syntax">list</span><span class="plain-syntax">, </span><span class="identifier-syntax">len</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=0: </span><span class="identifier-syntax">i</span><span class="plain-syntax"><</span><span class="identifier-syntax">len</span><span class="plain-syntax">: </span><span class="identifier-syntax">i</span><span class="plain-syntax">++)</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">LIST_OF_TY_PutItem</span><span class="plain-syntax">(</span><span class="identifier-syntax">list</span><span class="plain-syntax">, </span><span class="identifier-syntax">i</span><span class="plain-syntax">+1, </span><span class="identifier-syntax">DialogueTopicPool</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">list</span><span class="plain-syntax">;</span>
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<span class="plain-syntax">];</span>
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<span class="plain-syntax">[ </span><span class="identifier-syntax">DirectorAlterLiveSubjectList</span><span class="plain-syntax"> </span><span class="identifier-syntax">list</span><span class="plain-syntax"> </span><span class="identifier-syntax">len</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">list</span><span class="plain-syntax">==0) || (</span><span class="identifier-syntax">BlkValueWeakKind</span><span class="plain-syntax">(</span><span class="identifier-syntax">list</span><span class="plain-syntax">) ~= </span><span class="identifier-syntax">LIST_OF_TY</span><span class="plain-syntax">)) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">len</span><span class="plain-syntax"> = </span><span class="identifier-syntax">BlkValueRead</span><span class="plain-syntax">(</span><span class="identifier-syntax">list</span><span class="plain-syntax">, </span><span class="identifier-syntax">LIST_LENGTH_F</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">len</span><span class="plain-syntax"> > </span><span class="identifier-syntax">DIALOGUE_MAX_LIVE_SUBJECTS</span><span class="plain-syntax">) </span><span class="identifier-syntax">len</span><span class="plain-syntax"> = </span><span class="identifier-syntax">DIALOGUE_MAX_LIVE_SUBJECTS</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=0: </span><span class="identifier-syntax">i</span><span class="plain-syntax"><</span><span class="identifier-syntax">len</span><span class="plain-syntax">: </span><span class="identifier-syntax">i</span><span class="plain-syntax">++)</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">DialogueTopicPool</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">BlkValueRead</span><span class="plain-syntax">(</span><span class="identifier-syntax">list</span><span class="plain-syntax">, </span><span class="identifier-syntax">LIST_ITEM_BASE</span><span class="plain-syntax">+</span><span class="identifier-syntax">i</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">DialogueTopicPool</span><span class="plain-syntax">--></span><span class="identifier-syntax">len</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">DialogueTopicPool</span><span class="plain-syntax">--></span><span class="identifier-syntax">DIALOGUE_MAX_LIVE_SUBJECTS</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
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<span class="plain-syntax">];</span>
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</pre>
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<p class="commentary firstcommentary"><a id="SP4" class="paragraph-anchor"></a><b>§4. Dialogue intervening. </b><span class="extract"><span class="extract-syntax">DirectorIntervenes(subj, speaker)</span></span> tries to find a beat of dialogue we can perform
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which is relevant to the subject <span class="extract"><span class="extract-syntax">subj</span></span>, and returns <span class="extract"><span class="extract-syntax">true</span></span> if it did in fact
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perform something, or <span class="extract"><span class="extract-syntax">false</span></span> if not (in which case it printed nothing).
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If <span class="extract"><span class="extract-syntax">speaker</span></span> is not <span class="extract"><span class="extract-syntax">nothing</span></span>, then prefer beats in which that person is the
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first to speak. (Note that <span class="extract"><span class="extract-syntax">speaker</span></span> will often be the player.)
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</p>
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<pre class="displayed-code all-displayed-code code-font">
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<span class="plain-syntax">[ </span><span class="identifier-syntax">DirectorIntervenes</span><span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="identifier-syntax">speaker</span><span class="plain-syntax"> </span><span class="identifier-syntax">fn</span><span class="plain-syntax"> </span><span class="identifier-syntax">db</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">speaker</span><span class="plain-syntax"> ~= </span><span class="reserved-syntax">nothing</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">db</span><span class="plain-syntax">=1: </span><span class="identifier-syntax">db</span><span class="plain-syntax"><=</span><span class="identifier-syntax">NO_DIALOGUE_BEATS</span><span class="plain-syntax">: </span><span class="identifier-syntax">db</span><span class="plain-syntax">++)</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">DirectorBeatFirstSpeaker</span><span class="plain-syntax">(</span><span class="identifier-syntax">db</span><span class="plain-syntax">) == </span><span class="identifier-syntax">speaker</span><span class="plain-syntax">)</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">DirectorBeatAccessible</span><span class="plain-syntax">(</span><span class="identifier-syntax">db</span><span class="plain-syntax">, </span><span class="identifier-syntax">player</span><span class="plain-syntax">)) &&</span>
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<span class="plain-syntax"> (</span><span class="identifier-syntax">DirectorBeatAvailable</span><span class="plain-syntax">(</span><span class="identifier-syntax">db</span><span class="plain-syntax">)) &&</span>
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<span class="plain-syntax"> (</span><span class="identifier-syntax">DirectorBeatAbout</span><span class="plain-syntax">(</span><span class="identifier-syntax">db</span><span class="plain-syntax">, </span><span class="identifier-syntax">obj</span><span class="plain-syntax">))) {</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">DirectorPerformBeat</span><span class="plain-syntax">(</span><span class="identifier-syntax">db</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">db</span><span class="plain-syntax">=1: </span><span class="identifier-syntax">db</span><span class="plain-syntax"><=</span><span class="identifier-syntax">NO_DIALOGUE_BEATS</span><span class="plain-syntax">: </span><span class="identifier-syntax">db</span><span class="plain-syntax">++)</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">DirectorBeatFirstSpeaker</span><span class="plain-syntax">(</span><span class="identifier-syntax">db</span><span class="plain-syntax">) ~= </span><span class="identifier-syntax">speaker</span><span class="plain-syntax">)</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">DirectorBeatAccessible</span><span class="plain-syntax">(</span><span class="identifier-syntax">db</span><span class="plain-syntax">, </span><span class="identifier-syntax">player</span><span class="plain-syntax">)) &&</span>
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<span class="plain-syntax"> (</span><span class="identifier-syntax">DirectorBeatAvailable</span><span class="plain-syntax">(</span><span class="identifier-syntax">db</span><span class="plain-syntax">)) &&</span>
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<span class="plain-syntax"> (</span><span class="identifier-syntax">DirectorBeatAbout</span><span class="plain-syntax">(</span><span class="identifier-syntax">db</span><span class="plain-syntax">, </span><span class="identifier-syntax">obj</span><span class="plain-syntax">))) {</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">DirectorPerformBeat</span><span class="plain-syntax">(</span><span class="identifier-syntax">db</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> } </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">db</span><span class="plain-syntax">=1: </span><span class="identifier-syntax">db</span><span class="plain-syntax"><=</span><span class="identifier-syntax">NO_DIALOGUE_BEATS</span><span class="plain-syntax">: </span><span class="identifier-syntax">db</span><span class="plain-syntax">++)</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">DirectorBeatAccessible</span><span class="plain-syntax">(</span><span class="identifier-syntax">db</span><span class="plain-syntax">, </span><span class="identifier-syntax">player</span><span class="plain-syntax">)) &&</span>
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<span class="plain-syntax"> (</span><span class="identifier-syntax">DirectorBeatAvailable</span><span class="plain-syntax">(</span><span class="identifier-syntax">db</span><span class="plain-syntax">)) &&</span>
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<span class="plain-syntax"> (</span><span class="identifier-syntax">DirectorBeatAbout</span><span class="plain-syntax">(</span><span class="identifier-syntax">db</span><span class="plain-syntax">, </span><span class="identifier-syntax">obj</span><span class="plain-syntax">))) {</span>
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|
<span class="plain-syntax"> </span><span class="identifier-syntax">DirectorPerformBeat</span><span class="plain-syntax">(</span><span class="identifier-syntax">db</span><span class="plain-syntax">);</span>
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|
<span class="plain-syntax"> </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">;</span>
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|
<span class="plain-syntax"> }</span>
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|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">rfalse</span><span class="plain-syntax">;</span>
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<span class="plain-syntax">];</span>
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</pre>
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<p class="commentary firstcommentary"><a id="SP5" class="paragraph-anchor"></a><b>§5. Active dialogue. </b>In active mode only, the Director sometimes initiates conversation itself,
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and this is the rule doing that. In passive mode the rule does nothing.
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In stories with a lot of dialogue, this will be run quite slowly: on the
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other hand, it only has to run once in every turn, so that may not matter.
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</p>
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<pre class="displayed-code all-displayed-code code-font">
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<span class="plain-syntax">[ </span><span class="identifier-syntax">DIALOGUE_DIRECTION_R</span><span class="plain-syntax"> </span><span class="identifier-syntax">db</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">director_is_active</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">director_sp</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) && (</span><span class="identifier-syntax">line_performance_count</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">)) {</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">db</span><span class="plain-syntax">=1: </span><span class="identifier-syntax">db</span><span class="plain-syntax"><=</span><span class="identifier-syntax">NO_DIALOGUE_BEATS</span><span class="plain-syntax">: </span><span class="identifier-syntax">db</span><span class="plain-syntax">++)</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">DirectorBeatAccessible</span><span class="plain-syntax">(</span><span class="identifier-syntax">db</span><span class="plain-syntax">, </span><span class="identifier-syntax">player</span><span class="plain-syntax">)) &&</span>
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<span class="plain-syntax"> (</span><span class="identifier-syntax">DirectorBeatAvailable</span><span class="plain-syntax">(</span><span class="identifier-syntax">db</span><span class="plain-syntax">)) &&</span>
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<span class="plain-syntax"> (</span><span class="identifier-syntax">DirectorBeatRelevant</span><span class="plain-syntax">(</span><span class="identifier-syntax">db</span><span class="plain-syntax">))) {</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">DirectorPerformBeat</span><span class="plain-syntax">(</span><span class="identifier-syntax">db</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">line_performance_count</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">rfalse</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">db</span><span class="plain-syntax">=1: </span><span class="identifier-syntax">db</span><span class="plain-syntax"><=</span><span class="identifier-syntax">NO_DIALOGUE_BEATS</span><span class="plain-syntax">: </span><span class="identifier-syntax">db</span><span class="plain-syntax">++)</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">GProperty</span><span class="plain-syntax">(</span><span class="identifier-syntax">DIALOGUE_BEAT_TY</span><span class="plain-syntax">, </span><span class="identifier-syntax">db</span><span class="plain-syntax">, </span><span class="identifier-syntax">spontaneous</span><span class="plain-syntax">)) &&</span>
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|
<span class="plain-syntax"> (</span><span class="identifier-syntax">DirectorBeatAccessible</span><span class="plain-syntax">(</span><span class="identifier-syntax">db</span><span class="plain-syntax">, </span><span class="identifier-syntax">player</span><span class="plain-syntax">))) {</span>
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|
<span class="plain-syntax"> </span><span class="identifier-syntax">DirectorEmptyLiveSubjectList</span><span class="plain-syntax">();</span>
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|
<span class="plain-syntax"> </span><span class="identifier-syntax">DirectorPerformBeat</span><span class="plain-syntax">(</span><span class="identifier-syntax">db</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">line_performance_count</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">rfalse</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">line_performance_count</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">rfalse</span><span class="plain-syntax">;</span>
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<span class="plain-syntax">];</span>
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</pre>
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