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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<title>What This Module Does</title>
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<ul><li><a href="../compiler.html">compiler tools</a></li>
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<li><a href="index.html"><span class="selectedlink">if</span></a></li>
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<ul class="crumbs"><li><a href="../index.html">Home</a></li><li><a href="../compiler.html">Inform7</a></li><li><a href="index.html">if</a></li><li><a href="index.html#P">Preliminaries</a></li><li><b>What This Module Does</b></li></ul></div>
<p class="purpose">An overview of the if module's role and abilities.</p>
<ul class="toc"><li><a href="P-wtmd.html#SP1">&#167;1. Prerequisites</a></li><li><a href="P-wtmd.html#SP2">&#167;2. So many plugins</a></li></ul><hr class="tocbar">
<p class="commentary firstcommentary"><a id="SP1" class="paragraph-anchor"></a><b>&#167;1. Prerequisites. </b>The if module is a part of the Inform compiler toolset. It is presented as a
literate program or "web". Before diving in:
</p>
<ul class="items"><li>(a) It helps to have some experience of reading webs: see <a href="../../../inweb/docs/index.html" class="internal">inweb</a> for more.
</li><li>(b) The module is written in C, in fact ANSI C99, but this is disguised by the
fact that it uses some extension syntaxes provided by the <a href="../../../inweb/docs/index.html" class="internal">inweb</a> literate
programming tool, making it a dialect of C called InC. See <a href="../../../inweb/docs/index.html" class="internal">inweb</a> for
full details, but essentially: it's C without predeclarations or header files,
and where functions have names like <span class="extract"><span class="extract-syntax">Tags::add_by_name</span></span> rather than just <span class="extract"><span class="extract-syntax">add_by_name</span></span>.
</li><li>(c) This module uses other modules drawn from the <a href="../compiler.html" class="internal">compiler</a>, and also
uses a module of utility functions called <a href="../../../inweb/docs/foundation-module/index.html" class="internal">foundation</a>.
For more, see <a href="../../../inweb/docs/foundation-module/P-abgtf.html" class="internal">A Brief Guide to Foundation (in foundation)</a>.
</li></ul>
<p class="commentary firstcommentary"><a id="SP2" class="paragraph-anchor"></a><b>&#167;2. So many plugins. </b>This module consists entirely of plugins, and when they are all inactive,
as for example with a Basic Inform project, it's as if the module does not exist
at all: it does nothing.
</p>
<p class="commentary">The module is divided into four substantive parts, which form Chapters 2 to 5,
and are largely independent of each other:
</p>
<ul class="items"><li>&#9679; <a href="2-bd.html" class="internal">Chapter 2: Bibliographic Data</a> is a single plugin, "bibliographic data".
This manages metadata on projects, notably the Interactive Fiction ID, and
follows a number of Internet standards for such things. <a href="2-ri.html" class="internal">Release Instructions</a>
collates release details included in the source text, and acts as a bridge to
the releasing agent <a href="../inblorb/index.html" class="internal">inblorb</a>.
</li><li>&#9679; <a href="3-sm.html" class="internal">Chapter 3: Space and Time</a>, by contrast, is made up of many individual
plugins, which can independently be active or not: collectively they form the
usual model world for interactive fiction, but it's possible, for example,
to remove the concept of a geographical map, or of scenes, and still have
the rest.
</li><li>&#9679; <a href="4-ap.html" class="internal">Chapter 4: Actions</a> is the single plugin "actions", which provides a
framework for how agents in the world model can perform simple tasks such as
picking things up, or going from place to place.
</li><li>&#9679; <a href="5-pp.html" class="internal">Chapter 5: Command Parser</a> is the single plugin "parsing", and
provides for command parsing. Projects using other mechanisms for having
the reader interact with them do not need this, and can deactivate the plugin.
</li></ul>
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