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<ul class="crumbs"><li><a href="../index.html">Home</a></li><li><a href="../compiler.html">Inform7</a></li><li><a href="index.html">runtime</a></li><li><a href="index.html#6">Chapter 6: World Model</a></li><li><b>Spatial</b></li></ul></div>
<p class="commentary firstcommentary"><a id="SP1" class="paragraph-anchor"></a><b>&#167;1. </b>This goes right back to a curious feature of Inform 1, in 1993. To enable
the use of player's holdalls, we must declare a constant <span class="extract"><span class="extract-syntax">RUCKSACK_CLASS</span></span> to
tell some code in <span class="extract"><span class="extract-syntax">WorldModelKit</span></span> to use possessions with this Inter class as
the rucksack pro tem. This is all a bit of a hack, and isn't really fully
general: only the player has the benefit of a "player's holdall" (hence the
name), with other actors oblivious.
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">RTSpatial::compile_players_holdall</span><span class="plain-syntax">(</span><span class="reserved-syntax">void</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">K_players_holdall</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">inter_name</span><span class="plain-syntax"> *</span><span class="identifier-syntax">iname</span><span class="plain-syntax"> = </span><a href="2-hrr.html#SP11" class="function-link"><span class="function-syntax">Hierarchy::find</span></a><span class="plain-syntax">(</span><span class="constant-syntax">RUCKSACK_CLASS_HL</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><a href="2-hrr.html#SP17" class="function-link"><span class="function-syntax">Hierarchy::make_available</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">iname</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><a href="2-emt.html#SP11" class="function-link"><span class="function-syntax">Emit::iname_constant</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">iname</span><span class="plain-syntax">, </span><span class="identifier-syntax">K_value</span><span class="plain-syntax">,</span>
<span class="plain-syntax"> </span><a href="5-rsfk.html#SP3" class="function-link"><span class="function-syntax">RTKinds::I6_classname</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">K_players_holdall</span><span class="plain-syntax">));</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax">}</span>
</pre>
<p class="commentary firstcommentary"><a id="SP2" class="paragraph-anchor"></a><b>&#167;2. </b>Note that <span class="extract"><span class="extract-syntax">FoundEverywhere</span></span> is a template routine existing
to provide a common value of the I6 <span class="extract"><span class="extract-syntax">found_in</span></span> property &mdash; common that is
to all backdrops which are currently everywhere.
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">RTSpatial::schema_everywhere</span><span class="plain-syntax">(</span><span class="identifier-syntax">up_family</span><span class="plain-syntax"> *</span><span class="identifier-syntax">self</span><span class="plain-syntax">, </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">task</span><span class="plain-syntax">, </span><span class="identifier-syntax">unary_predicate</span><span class="plain-syntax"> *</span><span class="identifier-syntax">up</span><span class="plain-syntax">,</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">annotated_i6_schema</span><span class="plain-syntax"> *</span><span class="identifier-syntax">asch</span><span class="plain-syntax">, </span><span class="identifier-syntax">kind</span><span class="plain-syntax"> *</span><span class="identifier-syntax">K</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">switch</span><span class="plain-syntax">(</span><span class="identifier-syntax">task</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">case</span><span class="plain-syntax"> </span><span class="identifier-syntax">TEST_ATOM_TASK:</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">Calculus::Schemas::modify</span><span class="plain-syntax">(</span><span class="identifier-syntax">asch</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">schema</span><span class="plain-syntax">, </span><span class="string-syntax">"BackdropEverywhere(*1)"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">break</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">case</span><span class="plain-syntax"> </span><span class="identifier-syntax">NOW_ATOM_TRUE_TASK:</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">Calculus::Schemas::modify</span><span class="plain-syntax">(</span><span class="identifier-syntax">asch</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">schema</span><span class="plain-syntax">,</span>
<span class="plain-syntax"> </span><span class="string-syntax">"MoveObject(*1, FoundEverywhere); MoveFloatingObjects();"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">break</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">case</span><span class="plain-syntax"> </span><span class="identifier-syntax">NOW_ATOM_FALSE_TASK:</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">StandardProblems::sentence_problem</span><span class="plain-syntax">(</span><span class="identifier-syntax">Task::syntax_tree</span><span class="plain-syntax">(),</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">_p_</span><span class="plain-syntax">(</span><span class="identifier-syntax">PM_CantChangeEverywhere</span><span class="plain-syntax">),</span>
<span class="plain-syntax"> </span><span class="string-syntax">"not being 'everywhere' is not something which can be changed "</span>
<span class="plain-syntax"> </span><span class="string-syntax">"during play using 'now'"</span><span class="plain-syntax">,</span>
<span class="plain-syntax"> </span><span class="string-syntax">"because it's not exact enough about what needs to be done."</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">asch</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">schema</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">; </span><span class="reserved-syntax">break</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax">}</span>
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">RTSpatial::schema_nowhere</span><span class="plain-syntax">(</span><span class="identifier-syntax">up_family</span><span class="plain-syntax"> *</span><span class="identifier-syntax">self</span><span class="plain-syntax">, </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">task</span><span class="plain-syntax">, </span><span class="identifier-syntax">unary_predicate</span><span class="plain-syntax"> *</span><span class="identifier-syntax">up</span><span class="plain-syntax">,</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">annotated_i6_schema</span><span class="plain-syntax"> *</span><span class="identifier-syntax">asch</span><span class="plain-syntax">, </span><span class="identifier-syntax">kind</span><span class="plain-syntax"> *</span><span class="identifier-syntax">K</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">switch</span><span class="plain-syntax">(</span><span class="identifier-syntax">task</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">case</span><span class="plain-syntax"> </span><span class="identifier-syntax">TEST_ATOM_TASK:</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">Calculus::Schemas::modify</span><span class="plain-syntax">(</span><span class="identifier-syntax">asch</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">schema</span><span class="plain-syntax">, </span><span class="string-syntax">"LocationOf(*1) == nothing"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">break</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">case</span><span class="plain-syntax"> </span><span class="identifier-syntax">NOW_ATOM_TRUE_TASK:</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">Calculus::Schemas::modify</span><span class="plain-syntax">(</span><span class="identifier-syntax">asch</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">schema</span><span class="plain-syntax">, </span><span class="string-syntax">"RemoveFromPlay(*1);"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">break</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">case</span><span class="plain-syntax"> </span><span class="identifier-syntax">NOW_ATOM_FALSE_TASK:</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">Calculus::Schemas::modify</span><span class="plain-syntax">(</span><span class="identifier-syntax">asch</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">schema</span><span class="plain-syntax">, </span><span class="string-syntax">"MoveObject(*1, real_location, 1, false);"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">break</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax">}</span>
</pre>
<p class="commentary firstcommentary"><a id="SP3" class="paragraph-anchor"></a><b>&#167;3. </b>In fact, at present "here" predicates are never included in propositions to
be compiled, so this code is never used.
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="reserved-syntax">void</span><span class="plain-syntax"> </span><span class="function-syntax">RTSpatial::schema_here</span><span class="plain-syntax">(</span><span class="identifier-syntax">up_family</span><span class="plain-syntax"> *</span><span class="identifier-syntax">self</span><span class="plain-syntax">, </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">task</span><span class="plain-syntax">, </span><span class="identifier-syntax">unary_predicate</span><span class="plain-syntax"> *</span><span class="identifier-syntax">up</span><span class="plain-syntax">,</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">annotated_i6_schema</span><span class="plain-syntax"> *</span><span class="identifier-syntax">asch</span><span class="plain-syntax">, </span><span class="identifier-syntax">kind</span><span class="plain-syntax"> *</span><span class="identifier-syntax">K</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">switch</span><span class="plain-syntax">(</span><span class="identifier-syntax">task</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">case</span><span class="plain-syntax"> </span><span class="identifier-syntax">TEST_ATOM_TASK:</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">Calculus::Schemas::modify</span><span class="plain-syntax">(</span><span class="identifier-syntax">asch</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">schema</span><span class="plain-syntax">, </span><span class="string-syntax">"LocationOf(*1) == location"</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">break</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">case</span><span class="plain-syntax"> </span><span class="identifier-syntax">NOW_ATOM_TRUE_TASK:</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">case</span><span class="plain-syntax"> </span><span class="identifier-syntax">NOW_ATOM_FALSE_TASK:</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">StandardProblems::sentence_problem</span><span class="plain-syntax">(</span><span class="identifier-syntax">Task::syntax_tree</span><span class="plain-syntax">(), </span><span class="identifier-syntax">_p_</span><span class="plain-syntax">(</span><span class="identifier-syntax">BelievedImpossible</span><span class="plain-syntax">),</span>
<span class="plain-syntax"> </span><span class="string-syntax">"being 'here' is not something which can be changed during play"</span><span class="plain-syntax">,</span>
<span class="plain-syntax"> </span><span class="string-syntax">"so it cannot be brought about or cancelled out with 'now'."</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">asch</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">schema</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">; </span><span class="reserved-syntax">break</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax">}</span>
</pre>
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