mirror of
https://github.com/ganelson/inform.git
synced 2024-07-16 22:14:23 +03:00
252 lines
34 KiB
HTML
252 lines
34 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
|
<html>
|
|
<head>
|
|
<title>Printing Template</title>
|
|
<link href="../docs-assets/Breadcrumbs.css" rel="stylesheet" rev="stylesheet" type="text/css">
|
|
<meta name="viewport" content="width=device-width initial-scale=1">
|
|
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
|
<meta http-equiv="Content-Language" content="en-gb">
|
|
|
|
<link href="../docs-assets/Contents.css" rel="stylesheet" rev="stylesheet" type="text/css">
|
|
<link href="../docs-assets/Progress.css" rel="stylesheet" rev="stylesheet" type="text/css">
|
|
<link href="../docs-assets/Navigation.css" rel="stylesheet" rev="stylesheet" type="text/css">
|
|
<link href="../docs-assets/Fonts.css" rel="stylesheet" rev="stylesheet" type="text/css">
|
|
<link href="../docs-assets/Base.css" rel="stylesheet" rev="stylesheet" type="text/css">
|
|
<link href="../docs-assets/Colours.css" rel="stylesheet" rev="stylesheet" type="text/css">
|
|
|
|
</head>
|
|
<body class="commentary-font">
|
|
<nav role="navigation">
|
|
<h1><a href="../index.html">
|
|
<img src="../docs-assets/Inform.png" height=72">
|
|
</a></h1>
|
|
<ul><li><a href="../index.html">home</a></li>
|
|
</ul><h2>Compiler</h2><ul>
|
|
<li><a href="../structure.html">structure</a></li>
|
|
<li><a href="../inbuildn.html">inbuild</a></li>
|
|
<li><a href="../inform7n.html">inform7</a></li>
|
|
<li><a href="../intern.html">inter</a></li>
|
|
<li><a href="../services.html">services</a></li>
|
|
<li><a href="../secrets.html">secrets</a></li>
|
|
</ul><h2>Other Tools</h2><ul>
|
|
<li><a href="../inblorbn.html">inblorb</a></li>
|
|
<li><a href="../indocn.html">indoc</a></li>
|
|
<li><a href="../inform6.html">inform6</a></li>
|
|
<li><a href="../inpolicyn.html">inpolicy</a></li>
|
|
<li><a href="../inrtpsn.html">inrtps</a></li>
|
|
</ul><h2>Resources</h2><ul>
|
|
<li><a href="../extensions.html">extensions</a></li>
|
|
<li><a href="../kits.html">kits</a></li>
|
|
</ul><h2>Repository</h2><ul>
|
|
<li><a href="https://github.com/ganelson/inform"><img src="../docs-assets/github.png" height=18> github</a></li>
|
|
</ul><h2>Related Projects</h2><ul>
|
|
<li><a href="../../../inweb/index.html">inweb</a></li>
|
|
<li><a href="../../../intest/index.html">intest</a></li>
|
|
|
|
</ul>
|
|
</nav>
|
|
<main role="main">
|
|
<!--Weave of 'Printing Template' generated by Inweb-->
|
|
<div class="breadcrumbs">
|
|
<ul class="crumbs"><li><a href="../index.html">Home</a></li><li><a href="../extensions.html">Kits</a></li><li><a href="index.html">WorldModelKit</a></li><li><b>Printing Template</b></li></ul></div>
|
|
<p class="purpose">To manage the line skips which space paragraphs out, and to handle the printing of pieces of text and numbers.</p>
|
|
|
|
<ul class="toc"><li><a href="S-prn.html#SP1">§1. Prompt</a></li><li><a href="S-prn.html#SP2">§2. Boxed Quotations</a></li><li><a href="S-prn.html#SP3">§3. Score Notification</a></li><li><a href="S-prn.html#SP4">§4. Print Rank</a></li><li><a href="S-prn.html#SP5">§5. Status Line</a></li><li><a href="S-prn.html#SP6">§6. Status Line Utilities</a></li><li><a href="S-prn.html#SP7">§7. Player's name</a></li><li><a href="S-prn.html#SP8">§8. Banner</a></li><li><a href="S-prn.html#SP9">§9. Standard Response Issuing Rule</a></li></ul><hr class="tocbar">
|
|
|
|
<p class="commentary firstcommentary"><a id="SP1" class="paragraph-anchor"></a><b>§1. Prompt. </b>This is the text printed just before we wait for the player's command: it
|
|
prompts him to type.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">PrintPrompt</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">RunTimeProblemShow</span><span class="plain-syntax">();</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">ClearRTP</span><span class="plain-syntax">();</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">style</span><span class="plain-syntax"> </span><span class="identifier-syntax">roman</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">EnsureBreakBeforePrompt</span><span class="plain-syntax">();</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">TEXT_TY_Say</span><span class="plain-syntax">(</span><span class="identifier-syntax">CommandPromptText</span><span class="plain-syntax">());</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">ClearBoxedText</span><span class="plain-syntax">();</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">ClearParagraphing</span><span class="plain-syntax">(14);</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP2" class="paragraph-anchor"></a><b>§2. Boxed Quotations. </b>These appear once only, and happen outside of the paragraphing scheme: they
|
|
are normally overlaid as windows on top of the regular text. We can request
|
|
one at any time, but it will appear only at prompt time, when the screen is
|
|
fairly well guaranteed not to be scrolling. (Only fairly well since it's just
|
|
possible that {\it Border Zone}-like tricks with real-time play might be
|
|
going on, but whatever happens, there is at least a human-appreciable pause
|
|
in which the quotation can be read before being taken away again.)
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">pending_boxed_quotation</span><span class="plain-syntax">; </span><span class="comment-syntax">a routine to overlay the quotation on screen</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">DisplayBoxedQuotation</span><span class="plain-syntax"> </span><span class="identifier-syntax">Q</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">pending_boxed_quotation</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Q</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">ClearBoxedText</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">pending_boxed_quotation</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">ClearParagraphing</span><span class="plain-syntax">(15);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">pending_boxed_quotation</span><span class="plain-syntax">();</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">ClearParagraphing</span><span class="plain-syntax">(16);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">pending_boxed_quotation</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP3" class="paragraph-anchor"></a><b>§3. Score Notification. </b>This doesn't really deserve to be at I6 level at all, but since we want a
|
|
fancy text style for Glulx, ...
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">NotifyTheScore</span><span class="plain-syntax"> </span><span class="identifier-syntax">d</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">WorldModelKit</span><span class="plain-syntax">`</span><span class="identifier-syntax">SCORING_CFGV</span><span class="plain-syntax">) && (</span><span class="identifier-syntax">notify_mode</span><span class="plain-syntax"> == </span><span class="constant-syntax">1</span><span class="plain-syntax">)) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">DivideParagraphPoint</span><span class="plain-syntax">();</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">VM_Style</span><span class="plain-syntax">(</span><span class="identifier-syntax">NOTE_VMSTY</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">d</span><span class="plain-syntax"> = </span><span class="identifier-syntax">score</span><span class="plain-syntax">-</span><span class="identifier-syntax">last_score</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">d</span><span class="plain-syntax"> > </span><span class="constant-syntax">0</span><span class="plain-syntax">) { </span><span class="identifier-syntax">ANNOUNCE_SCORE_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'D'</span><span class="plain-syntax">, </span><span class="identifier-syntax">d</span><span class="plain-syntax">); }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">d</span><span class="plain-syntax"> < </span><span class="constant-syntax">0</span><span class="plain-syntax">) { </span><span class="identifier-syntax">ANNOUNCE_SCORE_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'E'</span><span class="plain-syntax">, -</span><span class="identifier-syntax">d</span><span class="plain-syntax">); }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">VM_Style</span><span class="plain-syntax">(</span><span class="identifier-syntax">NORMAL_VMSTY</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP4" class="paragraph-anchor"></a><b>§4. Print Rank. </b>The table of scoring ranks is a residue from the ancient times of early IF:
|
|
it gets a tiny amount of special treatment here, even though I7 works tend
|
|
not to use these now dated conventions.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">PrintRank</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax"> </span><span class="identifier-syntax">v</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">WorldModelKit</span><span class="plain-syntax">`</span><span class="identifier-syntax">RANKING_TABLE_GIVEN</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">ANNOUNCE_SCORE_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'B'</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax"> = </span><span class="identifier-syntax">TableRows</span><span class="plain-syntax">(</span><span class="identifier-syntax">RANKING_TABLE</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=</span><span class="identifier-syntax">j</span><span class="plain-syntax">:</span><span class="identifier-syntax">i</span><span class="plain-syntax">>=1:</span><span class="identifier-syntax">i</span><span class="plain-syntax">--)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">score</span><span class="plain-syntax"> >= </span><span class="identifier-syntax">TableLookUpEntry</span><span class="plain-syntax">(</span><span class="identifier-syntax">RANKING_TABLE</span><span class="plain-syntax">, </span><span class="constant-syntax">1</span><span class="plain-syntax">, </span><span class="identifier-syntax">i</span><span class="plain-syntax">)) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">v</span><span class="plain-syntax"> = </span><span class="identifier-syntax">TableLookUpEntry</span><span class="plain-syntax">(</span><span class="identifier-syntax">RANKING_TABLE</span><span class="plain-syntax">, </span><span class="constant-syntax">2</span><span class="plain-syntax">, </span><span class="identifier-syntax">i</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">TEXT_TY_Say</span><span class="plain-syntax">(</span><span class="identifier-syntax">v</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="string-syntax">"."</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="string-syntax">"."</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP5" class="paragraph-anchor"></a><b>§5. Status Line. </b>Status line printing happens on the upper screen window, and outside of the
|
|
paragraph control system.
|
|
</p>
|
|
|
|
<p class="commentary">Support for version 6 of the Z-machine is best described as grudging. It
|
|
requires a heavily rewritten <span class="extract"><span class="extract-syntax">DrawStatusLine</span></span> equivalent, to be found
|
|
in "ZMachine.i6t".
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">DrawStatusLine</span><span class="plain-syntax"> </span><span class="identifier-syntax">width</span><span class="plain-syntax"> </span><span class="identifier-syntax">posb</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">push</span><span class="plain-syntax"> </span><span class="identifier-syntax">say__p</span><span class="plain-syntax">; @</span><span class="identifier-syntax">push</span><span class="plain-syntax"> </span><span class="identifier-syntax">say__pc</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">BeginActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">CONSTRUCTING_STATUS_LINE_ACT</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">VM_StatusLineHeight</span><span class="plain-syntax">(1); </span><span class="identifier-syntax">VM_MoveCursorInStatusLine</span><span class="plain-syntax">(1, </span><span class="constant-syntax">1</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">statuswin_current</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">width</span><span class="plain-syntax"> = </span><span class="identifier-syntax">VM_ScreenWidth</span><span class="plain-syntax">(); </span><span class="identifier-syntax">posb</span><span class="plain-syntax"> = </span><span class="identifier-syntax">width</span><span class="plain-syntax">-15;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">spaces</span><span class="plain-syntax"> </span><span class="identifier-syntax">width</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">ClearParagraphing</span><span class="plain-syntax">(17);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">ForActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">CONSTRUCTING_STATUS_LINE_ACT</span><span class="plain-syntax">) == </span><span class="reserved-syntax">false</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">VM_MoveCursorInStatusLine</span><span class="plain-syntax">(1, </span><span class="constant-syntax">2</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">TEXT_TY_Say</span><span class="plain-syntax">(</span><span class="identifier-syntax">left_hand_status_line</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">VM_MoveCursorInStatusLine</span><span class="plain-syntax">(1, </span><span class="identifier-syntax">posb</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">TEXT_TY_Say</span><span class="plain-syntax">(</span><span class="identifier-syntax">right_hand_status_line</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">VM_MoveCursorInStatusLine</span><span class="plain-syntax">(1, </span><span class="constant-syntax">1</span><span class="plain-syntax">); </span><span class="identifier-syntax">VM_MainWindow</span><span class="plain-syntax">();</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">ClearParagraphing</span><span class="plain-syntax">(18);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">EndActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">CONSTRUCTING_STATUS_LINE_ACT</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">pull</span><span class="plain-syntax"> </span><span class="identifier-syntax">say__pc</span><span class="plain-syntax">; @</span><span class="identifier-syntax">pull</span><span class="plain-syntax"> </span><span class="identifier-syntax">say__p</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP6" class="paragraph-anchor"></a><b>§6. Status Line Utilities. </b>Two convenient routines for the default values of <span class="extract"><span class="extract-syntax">right_hand_status_line</span></span>
|
|
and <span class="extract"><span class="extract-syntax">left_hand_status_line</span></span> respectively. <span class="extract"><span class="extract-syntax">SL_Location</span></span> also implements the
|
|
text substitution "[player's surroundings]".
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="reserved-syntax">Array</span><span class="plain-syntax"> </span><span class="identifier-syntax">T_SL_Score_Moves</span><span class="plain-syntax"> --> </span><span class="identifier-syntax">CONSTANT_PACKED_TEXT_STORAGE</span><span class="plain-syntax"> </span><span class="identifier-syntax">SL_Score_Moves</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">SL_Score_Moves</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">not_yet_in_play</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">WorldModelKit</span><span class="plain-syntax">`</span><span class="identifier-syntax">SCORING_CFGV</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="identifier-syntax">sline1</span><span class="plain-syntax">, </span><span class="string-syntax">"/"</span><span class="plain-syntax">, </span><span class="identifier-syntax">sline2</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
|
|
<span class="reserved-syntax">Array</span><span class="plain-syntax"> </span><span class="identifier-syntax">T_SL_Location</span><span class="plain-syntax"> --> </span><span class="identifier-syntax">CONSTANT_PACKED_TEXT_STORAGE</span><span class="plain-syntax"> </span><span class="identifier-syntax">SL_Location</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">SL_Location</span><span class="plain-syntax"> </span><span class="identifier-syntax">even_before</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">not_yet_in_play</span><span class="plain-syntax">) && (</span><span class="identifier-syntax">even_before</span><span class="plain-syntax"> == </span><span class="reserved-syntax">false</span><span class="plain-syntax">)) </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">location</span><span class="plain-syntax"> == </span><span class="identifier-syntax">thedark</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">BeginActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">PRINTING_NAME_OF_DARK_ROOM_ACT</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">ForActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">PRINTING_NAME_OF_DARK_ROOM_ACT</span><span class="plain-syntax">) == </span><span class="reserved-syntax">false</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">DARKNESS_NAME_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'A'</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">EndActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">PRINTING_NAME_OF_DARK_ROOM_ACT</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> } </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">FindVisibilityLevels</span><span class="plain-syntax">();</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">visibility_ceiling</span><span class="plain-syntax"> == </span><span class="identifier-syntax">location</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">name</span><span class="plain-syntax">) </span><span class="identifier-syntax">location</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">The</span><span class="plain-syntax">) </span><span class="identifier-syntax">visibility_ceiling</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax">];</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">DARKNESS_NAME_INTERNAL_R</span><span class="plain-syntax">; ];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP7" class="paragraph-anchor"></a><b>§7. Player's name. </b></p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">PRINT_PROTAGONIST_INTERNAL_R</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> == </span><span class="identifier-syntax">NULL</span><span class="plain-syntax"> && </span><span class="identifier-syntax">caps_mode</span><span class="plain-syntax">) </span><span class="identifier-syntax">PRINT_PROTAGONIST_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'A'</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="identifier-syntax">PRINT_PROTAGONIST_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'B'</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP8" class="paragraph-anchor"></a><b>§8. Banner. </b>Note that Inform always compiles <span class="extract"><span class="extract-syntax">Story</span></span> and <span class="extract"><span class="extract-syntax">Headline</span></span> texts, but does not always
|
|
compile a <span class="extract"><span class="extract-syntax">Story_Author</span></span>.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">Banner</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">serial</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">BeginActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">PRINTING_BANNER_TEXT_ACT</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">ForActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">PRINTING_BANNER_TEXT_ACT</span><span class="plain-syntax">) == </span><span class="reserved-syntax">false</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">VM_Style</span><span class="plain-syntax">(</span><span class="identifier-syntax">HEADER_VMSTY</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">TEXT_TY_Say</span><span class="plain-syntax">(</span><span class="identifier-syntax">Story</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">VM_Style</span><span class="plain-syntax">(</span><span class="identifier-syntax">NORMAL_VMSTY</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">TEXT_TY_Say</span><span class="plain-syntax">(</span><span class="identifier-syntax">Headline</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">WorldModelKit</span><span class="plain-syntax">`</span><span class="identifier-syntax">STORY_AUTHOR_GIVEN</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" "</span><span class="plain-syntax">, (</span><span class="identifier-syntax">address</span><span class="plain-syntax">) </span><span class="identifier-syntax">BY__WD</span><span class="plain-syntax">, </span><span class="string-syntax">" "</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">TEXT_TY_Say</span><span class="plain-syntax">(</span><span class="identifier-syntax">Story_Author</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"Release "</span><span class="plain-syntax">, </span><span class="identifier-syntax">VM_ReleaseNumber</span><span class="plain-syntax">(), </span><span class="string-syntax">" / Serial number "</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">serial</span><span class="plain-syntax"> = </span><span class="identifier-syntax">VM_SerialNumber</span><span class="plain-syntax">();</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=0 : </span><span class="identifier-syntax">i</span><span class="plain-syntax"><6 : </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">char</span><span class="plain-syntax">) </span><span class="identifier-syntax">serial</span><span class="plain-syntax">-></span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" / Inform 7 v"</span><span class="plain-syntax">, (</span><span class="identifier-syntax">PrintI6Text</span><span class="plain-syntax">) </span><span class="identifier-syntax">I7_VERSION_NUMBER</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" / D"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">EndActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">PRINTING_BANNER_TEXT_ACT</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP9" class="paragraph-anchor"></a><b>§9. Standard Response Issuing Rule. </b>To print a response, we trigger off the response issuing activity. The following
|
|
is the default "for" rule for that activity:
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">STANDARD_RESPONSE_ISSUING_R</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">RegardingSingleObject</span><span class="plain-syntax">();</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">TEXT_TY_Say</span><span class="plain-syntax">(</span><span class="identifier-syntax">ResponseTexts</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">parameter_value</span><span class="plain-syntax"> - </span><span class="constant-syntax">1</span><span class="plain-syntax">));</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<nav role="progress"><div class="progresscontainer">
|
|
<ul class="progressbar"><li class="progressprev"><a href="S-otf.html">❮</a></li><li class="progresssection"><a href="S-msc.html">msc</a></li><li class="progresssection"><a href="S-stt.html">stt</a></li><li class="progresssection"><a href="S-lgh.html">lgh</a></li><li class="progresssection"><a href="S-lst.html">lst</a></li><li class="progresssection"><a href="S-ord.html">ord</a></li><li class="progresssection"><a href="S-act.html">act</a></li><li class="progresssection"><a href="S-fgr.html">fgr</a></li><li class="progresssection"><a href="S-otf.html">otf</a></li><li class="progresscurrent">prn</li><li class="progresssection"><a href="S-wrl.html">wrl</a></li><li class="progresssection"><a href="S-mpr.html">mpr</a></li><li class="progresssection"><a href="S-rtp.html">rtp</a></li><li class="progresssection"><a href="S-tm.html">tm</a></li><li class="progresssection"><a href="S-tst.html">tst</a></li><li class="progresssection"><a href="S-chr.html">chr</a></li><li class="progresssection"><a href="S-str.html">str</a></li><li class="progressnext"><a href="S-wrl.html">❯</a></li></ul></div>
|
|
</nav><!--End of weave-->
|
|
|
|
</main>
|
|
</body>
|
|
</html>
|
|
|