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inform7/resources/Documentation/Examples/_Results_Ideal/DownInOodville.txt
2019-03-16 13:12:11 +00:00

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Transporter Room
Down in Oodville
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Transporter Room
The transporter pad in the middle of the floor is currently dull blue: powered but unoccupied.
> > Transporter Room
(Testing.)
>[1] get on pad
The transporter beeps and glows amber as you step onto its surface. A moment later a hologram displays your options. From here you could choose to go to:
1: Oodville
2: Midnight
>[2] 0
0 is not a valid option. From here you could choose to go to:
1: Oodville
2: Midnight
>[3] -1
-1 is not a valid option. From here you could choose to go to:
1: Oodville
2: Midnight
>[4] 8
8 is not a valid option. From here you could choose to go to:
1: Oodville
2: Midnight
>[5] 2
Midnight
>[6] look
Midnight
>[7] w
Diamond City
>[8] home
Transporter Room
The transporter pad in the middle of the floor is currently dull blue: powered but unoccupied.
>[9] get on pad
The transporter beeps and glows amber as you step onto its surface. A moment later a hologram displays your options. From here you could choose to go to:
1: Oodville
2: Midnight
3: Diamond City
>[10] get off pad
You get off the transporter pad.
Transporter Room
The transporter pad in the middle of the floor is currently dull blue: powered but unoccupied.
>[11] 3
You can transport only from the transporter pad. From other places than the transporter room, you can HOME to your base ship, but not leap sideways to other locations.
> >